sganggs
0fa0f958b1
feedback5 WA: golden-result safety net before the 0.2.0 refactor — tools/golden.mjs runs a seeded corpus (49 roster battles: every chess record × skill × module, every stage and enemy kind; 46 bond battles; 22 leader / 联防 fields; 16 bot-only matches) and test/golden.test.js compares its digests with test/golden/*.json field by field (fast subset by default, GOLDEN_FULL=1 for all; npm run golden / golden:update; test/golden/README.md)
2026-10-05 15:49:24 +08:00
sganggs
2519a23a55
feedback4: merge master — PRs #114 #119 #127 #115 #110
2026-10-05 14:35:00 +08:00
Convey123
bd892a4dd6
联防 plays the official escaped stage's own corrosion BGM ( #110 )
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The 联防 phase plays m_bat_corrosion (intro + loop), the track of the official escaped stages, instead of carrying on with the round's battle music; without the downloaded track it falls back to the battle music. Asset plan, manifest entry (audio.bgm.unite), audio.js and tests. Contributed by @Convey123.
2026-10-05 14:34:42 +08:00
shanzhaikabi
763e224b8d
A 咒愈师's trait heals on every damage she deals; 收割者 / 武者 heal on their skill hits too ( #115 )
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The official trait buffs fire on output damage, not only on a normal attack (buff_template_data vendla_tr / reed2_tr / titi_tr ON_AFTER_OUTPUT_DAMAGE; etlchi_trait etc. ON_OUTPUT_DAMAGE, attackType BUFF filtered for 隐德来希). Skill damage now heals: 缇缇's 凝固的时光 ticks, 焰影苇草 S2 fireballs and 刺玫 S2's counter heal the one ally the skill names (DamageInfo.traitAlly); 隐德来希's S2 blood sickles heal her, capped at her block count per instant. PRTS 分支特性信息 §咒愈师: the heal depends only on the damage value. Contributed by @shanzhaikabi.
2026-10-05 14:20:59 +08:00
sganggs
8aa41d9c1c
feedback4: real.e2e confirms the leftover-funds prompt on ready; DESIGN's §23.f4 references point to §23.23; the 0.1.3 changelog names the 不屈 source and fixes 手牌
2026-10-05 14:03:32 +08:00
sganggs
351ead3603
feedback3: 0.1.3 design notes, changelog and version
2026-10-04 22:13:05 +08:00
sganggs
c9dd2a6392
feedback3: merge WJ — 高台 only for elite 歌蕾蒂娅 with HOK-Y, live prep watch, silenced 折射, grant toasts, emote timeout glyph
2026-10-04 21:26:46 +08:00
sganggs
1005754bf3
feedback3: merge WH — ground operators are melee-position, 叙拉古 rolls on every normal hit, off bonds show as disabled, prep-end items merge next prep
2026-10-04 21:26:10 +08:00
sganggs
a3ebca0ddf
feedback3: merge WI — 乌尔比安 S3 move and return are free redeploys, 波登可's spore radius is 0.9, 琳琅诗怀雅 S3 shoots at 10 coins when an enemy is in her attack range
2026-10-04 21:25:44 +08:00
sganggs
3500ef2d32
feedback3: merge WG — nest enemies pulse instead of attacking, children carry no bounty, a 隐匿 blocker is skipped by areas, stacked cold freezes for the longer duration
2026-10-04 21:25:40 +08:00
sganggs
365ebf6cbd
feedback3 WG: a 冻结 from stacked 寒冷 lasts the longer of the two colds, not a fixed 3 s
2026-10-04 20:35:14 +08:00
sganggs
6e59b5e4dd
feedback3 WJ: prep watch of another board updates when it changes
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A scout stays subscribed to n:<pid> and gets a new prep field when that board moves, including a spectator. A shop change does not push one.
2026-10-04 20:34:32 +08:00
sganggs
9aaba7708c
feedback3 WH: an item gained as prep ends waits in hand and merges at the next prep start
2026-10-04 20:34:03 +08:00
sganggs
13e71fccba
feedback3 WG: a 隐匿 blocker is hit only by the blocked enemy's attacks, not by its areas, zones or auras (GitHub #97 )
2026-10-04 20:33:35 +08:00
sganggs
819a5ad4ea
feedback3 WI: 乌尔比安 S3 【移动】 and 【返回】 are free redeploys, and the return clears his SP
2026-10-04 20:33:29 +08:00
sganggs
5ef4fac137
feedback3 WJ: 高台 only for elite 歌蕾蒂娅 with HOK-Y
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The trait line is on every hookmaster and is not trusted. Placement is the loadout at place time: golden 歌蕾蒂娅 carrying uniequip_003_glady may use a ranged tile; everyone else stays on the ground.
2026-10-04 20:31:46 +08:00
sganggs
c0cc1d6118
feedback3 WH: mode-off bonds the player has members of show as grey 本局禁用 discs, and hand members count in that header
2026-10-04 20:31:06 +08:00
sganggs
e444bc3c3f
feedback3 WH: 叙拉古 6's true-damage chance rolls on every 普通伤害 hit of a member, not only on normal attacks — 荒芜拉普兰德's S3 drone bites, 德克萨斯 剑雨 and other skill hits now roll; 溅射, 持续 (the S3 per-second hit), 附加 and item procs still do not (community report 「叙拉古盟约真伤概率数值没有正确递增成长」, GitHub #79 )
2026-10-04 20:08:01 +08:00
sganggs
d77148962b
feedback3 WH: 「地面干员」 means a melee-position operator on any tile — 不屈 (both lines), the 战栗维式重锤 proc and 休谟斯 回收利用 no longer read the tile, so a ranged operator on a melee tile gets none of them and 歌蕾蒂娅 on a 高台 gets all (community report 「不屈盟约效果高台干员也错误的吃到了」)
2026-10-04 20:08:01 +08:00
sganggs
ca3d0572ad
feedback3 WF: the initial deployment goes by column — the left column first, top to bottom within a column (PRTS 从上到下>从左到右 read as a scan, the 阿戈尔 devour's order; mirrored boss side from its own left); a merge's elite among several deployed copies follows it (server and client); tests whose target was the latest deployed keep it
2026-10-04 19:50:42 +08:00
sganggs
0e3429aa1f
feedback3 WF: 联防 fights with the bond layers the helpers' own combat reached (the strip's count, capped like the settlement), no longer the round-start layers; the settlement still adds those gains once (PRTS 联防阶段 以其阵地当前的状态, community report #24 )
2026-10-04 19:31:15 +08:00
sganggs
e376cff5a8
feedback3 WF: a 傀儡师 leaves every switch at full HP (PRTS: the HP is reset during the switch, 不死 throughout) — a second 阿戈尔 devour mark inside the 1-s switch no longer leaves 归溟幽灵鲨's 替身 at 1 HP (community report #2 )
2026-10-04 19:27:34 +08:00
sganggs
21eb496e02
feedback3 WF: the 阿戈尔 5-tier revives go to the first 3 members by position (the devour / deployment order, fixed at battle start), each on its own first knock-out — no longer to the first 3 knocked out, which the devour's food spent at t = 0 (community report #24 )
2026-10-04 19:25:00 +08:00
sganggs
2729a2137e
feedback3: merge W3B — 碎骨's grenade (community report #14 ) and the enemy numbers from the 0.1.2 review against PRTS (扎罗, 复仇者, 庞贝, 巨大的丑东西, 墓碑, 烹泉, 集团军重型火炮, 清明, 重弩突袭者); 圣聆初雪 S2 freezes the blue gate ( #32 ); 琳琅诗怀雅 S1 heals without an attack (owner's decision, #5 )
2026-10-04 18:19:16 +08:00
sganggs
a57c2a85e2
feedback3: merge W3D — 折桠's skill idle (community report #23 ), the ammo bar's real total ( #35 ), unit sounds at the official chance and volume ( #30 ), shots from the hands to the chest (GitHub #61 ), stuck model loads restarted (GitHub #68 ), the boss leader shown in prep with its hit tiles ( #12 )
2026-10-04 18:10:01 +08:00
sganggs
dcc44712ad
feedback3: merge W3A — 联防 carries HP ratio and SP only (GitHub #82 ); down operators take part in the 联防 devour (players' reports, owner's decision); 不屈 on 撤退 / 替身 switches; SP recovers during stun (洛洛 S2)
2026-10-04 17:57:44 +08:00
sganggs
0015cd84b6
feedback3: room.closed reasons list kicked and empty (W3E review)
2026-10-04 17:57:44 +08:00
sganggs
8707c161b9
feedback3: merge W3E — two spectator seats per co-op room (GitHub-relayed community request #26 ; a remake feature): watch like an eliminated player, never act, no private data
2026-10-04 17:57:09 +08:00
sganggs
dff0676dee
feedback3 W3A: a 联防 operator down since its own combat resolves its own devour marks (the unit in front takes the 物理流失, a 5-tier revive is spent); the carried SP is set again after the deploy hook, so 独行 / 黄沙罗盘 no longer add to it (review fixes)
2026-10-04 17:56:59 +08:00
sganggs
207a49103f
feedback3 WD: the boss rounds' prep shows the leader on its spawn tile with its HP bar, and its hit tiles in red beside an operator's range preview (community report #12 )
2026-10-04 17:42:18 +08:00
sganggs
976475efff
feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report #26 )
2026-10-04 17:39:30 +08:00
sganggs
782f918684
feedback3 W3C: room.kick names the confirmed player; a seat that changed hands while the host confirmed is refused (BAD_TARGET)
2026-10-04 17:38:29 +08:00
sganggs
3e9f81fcbf
feedback3 WB: 圣聆初雪 S2 freezes the protection point (the blue gate) once it holds 5 snow layers, deploy attributes ignored, and no other tile; the frozen gate shows as an ice diamond instead of her own face (PRTS 备注, community report #32 )
2026-10-04 17:38:07 +08:00
sganggs
3315803b79
feedback3 WA: DESIGN §19.3 and PLAYING note that the 联防 阿戈尔 devour still counts the operators that enter down
2026-10-04 17:28:44 +08:00
sganggs
57060ed054
feedback3 WA: 不屈 also rolls on a 撤退 (retreat, 行商's withdrawal) and on a 傀儡师 替身 switch — a switch zeroes her next deployment; no roll on the 突袭 jump or the 联防 forced exit (PRTS 修正, owner's decision 2026-10-04)
2026-10-04 17:27:11 +08:00
sganggs
8e17a575cc
feedback3 WD: unit sounds keep the official bank's play chance and volume — dogs bark on 20 % of attacks, 妖怪 at 0.7, never louder (community report #30 )
2026-10-04 17:23:42 +08:00
sganggs
6f4a19a5c5
feedback3 WA: a stunned / frozen operator keeps its natural SP recovery (only 阻回 stops it) — 洛洛's S2 self-stun no longer freezes her SP
2026-10-04 17:19:41 +08:00
sganggs
d76c5da7dd
feedback3 WD: the ammo bar drains out of the activation's real bullet total, 拉特兰 / 逃犯引渡手续 extras included (community report #35 )
2026-10-04 17:17:17 +08:00
sganggs
8252be248f
feedback3 WA: 联防 carries the HP ratio and the SP only — a skill running at the end of the own combat enters switched off (no free restart), the SP counts stored charges, board summons keep their SP
2026-10-04 17:16:55 +08:00
sganggs
a308317041
feedback3 WC: the room's host can remove a human before the match (room.kick), the player is told and may join again
2026-10-04 17:15:21 +08:00
sganggs
db57c39c7a
feedback3 WC: readying with funds left asks first (the prep end wipes them); never for 坎诺特, at 0 funds or under AI 托管
2026-10-04 17:12:24 +08:00
sganggs
6bf03d07d5
feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80
2026-10-04 17:09:30 +08:00
sganggs
ce33795d1b
feedback3 WC: the 信标 gift sends the original operator (an elite stays an elite) and still arrives when the sender is eliminated; a failed grant waits for the next round start
2026-10-04 17:06:43 +08:00
Lu Ke
50498bbe07
Windows 便携包:只收 git 跟踪的文件、生产依赖、钉死的 Node 版本与许可证 ( #30 )
2026-10-04 14:20:11 +08:00
shanzhaikabi
502f183e43
新增:导出 / 导入干员调配 ( #14 )
2026-10-04 14:20:02 +08:00
sganggs
9d404199df
feedback2: SIM.md keeps the 'killed' or FORCED_EXIT wording the unitedown docs test pins, with #60 's forced exits added
2026-10-04 04:39:43 +08:00
sganggs
111e918b9c
feedback2: DESIGN §22.14–§22.16 ( #58 ranged enemies stand per attack, #60 forced exits lie down, #64 loadout stats) and the sentences they supersede (§5.5, §8.2, §21.20, §21.24, §22.1); CHANGELOG 0.1.2 complete
2026-10-04 03:25:42 +08:00
sganggs
8ce9934efb
feedback2: merge WK — a ranged enemy stands for each attack's clip, then walks (GitHub #58 ); every exit leaves a 倒地干员 redeployed on that tile, per PRTS 卫戍协议/帮助 (GitHub #60 )
2026-10-04 03:24:02 +08:00
sganggs
130266553d
feedback2 WK: a ranged enemy's attack stand holds only its walking — route WAIT legs keep running and DISAPPEAR / APPEAR legs still happen, hiding ends the stand; the [ASSUMED] form-clip note names 扎罗 and 特战术师; 暴鸰's hover comment (review of GitHub #58 )
2026-10-04 03:23:23 +08:00
sganggs
af68c31d17
feedback2: merge WL — the 干员调配 screen shows 局内数值: the chosen skill / module's stats, attack range, 特性 and 天赋 (GitHub #64 ); 特性 follows the chosen module on the in-match card too
2026-10-04 03:03:00 +08:00