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@@ -153,7 +153,11 @@ All paths are URL paths relative to the site root, for example `/assets/char/ava
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// group + name of the same picture (the client takes the local one first)
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prof: { icon: {caster…warrior}, large: {…}, battlecard: {…, token}, sub: {[subProfessionId]: url} },
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audio: {
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bgm: { lobby, prep, combat, boss: { intro?, loop } }, // intro then crossfade to loop (1 s)
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bgm: { lobby, prep, combat, unite?: { intro?, loop }, boss: { intro?, loop } },
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// intro then crossfade to loop (1 s); `unite` = 联防's own track — the official
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// escaped_single / escaped_multi levels declare `bgmEvent = corrosion` (卡西米尔 act13d5d0),
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// so the rescue phase does not reuse the 作战's track (audio.js bgmKeyFor 'unite', falling
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// back to `bgm.combat` for a manifest that lacks it)
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bossBgm: { [bossId]: { intro?, loop } }, // per-boss track of its R14/R15 level
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sfx: {
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ui: { click, back, confirm, tab, pick, drop, error, buy, sell, income, refresh, freeze, levelup,
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@@ -1126,13 +1126,13 @@ table: `hitSleep` (targets and damages sleeping enemies — "可以攻击沉睡
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| chainhealer | heal bounces 3× (−25 %, bb chain.*) within 2.5 tiles |
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| healer (流明) | heal ×0.8 (bb heal_scale) beyond 2 tiles |
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| wandermedic | heal + reduce element gauges by 50 % ATK (bb ep_heal_ratio); also targets uninjured allies with gauge |
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| incantationmedic | arts attack; heals the lowest ally in range for 50 % (bb scale) of damage dealt |
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| incantationmedic | arts attack; EVERY damage the unit deals heals the lowest ally in range for 50 % (bb scale) of it — the official trait buff (`vendla_tr` / `reed2_tr` / `titi_tr`) is ON_AFTER_OUTPUT_DAMAGE, so skill and DoT damage heals too (缇缇's 凝固的时光 ticks, 焰影苇草's S2 fireballs while she is disarmed); a skill that triggers it for one named ally says so ("仅对该角色触发…特性") and the damage instance carries that ally (`DamageInfo.traitAlly`) |
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| slower | sluggish 0.8 s on hit (bb sluggish) |
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| bard | no attack; every second heals allies in range 10 % ATK (bb atk_to_hp_recovery_ratio) |
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| craftsman | melee phys (support devices via kit) |
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| shotprotector | ranged phys, can hit FLY, blocks 3 |
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| fortress | melee single target while blocking, ranged 1.0 splash otherwise, ground only (never hits FLY) |
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| unyield / musha / reaper | cannot be healed by others; musha heals itself 50 (bb value) per hit; reaper hits every enemy in range and heals 50 × min(hits, block) |
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| unyield / musha / reaper | cannot be healed by others; the heal fires on every enemy the unit damages itself — a normal attack (musha 50 / bb value per hit; reaper 50 × min(hits, block)) and any damage it outputs that no buff produced (the official trait's ON_OUTPUT_DAMAGE, which is why 隐德来希's S2 血镰 cuts heal her while she is disarmed), 50 (bb value) per enemy, the reaper's capped at the block count per instant |
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| centurion / crusher / pusher | hit every blocked enemy at once |
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| hammer | 50 % splash (bb atk_scale_2) to others within 1 tile |
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| instructor | ×1.2 (bb atk_scale) vs enemies it doesn't block |
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