feedback3 W3A: a 联防 operator down since its own combat resolves its own devour marks (the unit in front takes the 物理流失, a 5-tier revive is spent); the carried SP is set again after the deploy hook, so 独行 / 黄沙罗盘 no longer add to it (review fixes)
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@@ -143,7 +143,9 @@ the old tile-key order), so a rotated layout plays the same (test/sim/facing-inv
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directions on an open field). 余 S3's fire wall runs through his tile perpendicular to his direction (his column facing
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RIGHT / LEFT, his row facing UP / DOWN; fx `firewall.axis` = `'col'|'row'`).
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`carryState: { hpPct, sp }` restores unite helpers' operators (HP ratio, and the SP = the official 技力, stored charges
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included: `unitsEnd` reports `skill.spTotal`, reset rebuilds the charges from it); `carryState: { sp }` a board summon
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included: `unitsEnd` reports `skill.spTotal`, reset rebuilds the charges from it, and `skill.setSpTotal` sets it again after
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the `deploy` hook — PRTS "部署完成后…技力修改至与上一阶段结束时相同", so 独行 / 黄沙罗盘's deploy-time SP does not add to it;
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later redeploys keep those gifts); `carryState: { sp }` a board summon
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piece's SP only (PRTS "召唤物仅修改技力"). Nothing else is carried: a skill running at the end of the own combat enters
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switched off with the SP it had left — spent at its activation, 0 for a one-charge skill (`unitsEnd.skillActive` is
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reported, never carried; community report #34 — it used to restart for free).
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