tools/package.mjs packs git-tracked runtime files and production dependencies. --lite leaves out local art, fonts and the local asset manifest. --dry-run lists the files and the uncompressed sizes and does not write a zip.
tools/check-imports.mjs lists boundary hits and exits 1 only with --strict. The current hit is the Node data loader's node:fs, node:path and node:url. server/data.js stays allowed.
tsc checks shared (except protocol.js and bandBonds.js), the sim rng/dir/constants helpers, and types/core.js. strict stays off. types/README.md says how to widen the slice.
Flat config for Node and the browser, with unused names as warnings. The run is clean of errors after three small fixes: the lobby spectate path imports ERR, a disable comment for a rule that is not installed is gone, and two atlas regexes spell the BOM as an escape.
The 联防 phase plays m_bat_corrosion (intro + loop), the track of the official escaped stages, instead of carrying on with the round's battle music; without the downloaded track it falls back to the battle music. Asset plan, manifest entry (audio.bgm.unite), audio.js and tests. Contributed by @Convey123.
The official trait buffs fire on output damage, not only on a normal attack (buff_template_data vendla_tr / reed2_tr / titi_tr ON_AFTER_OUTPUT_DAMAGE; etlchi_trait etc. ON_OUTPUT_DAMAGE, attackType BUFF filtered for 隐德来希). Skill damage now heals: 缇缇's 凝固的时光 ticks, 焰影苇草 S2 fireballs and 刺玫 S2's counter heal the one ally the skill names (DamageInfo.traitAlly); 隐德来希's S2 blood sickles heal her, capped at her block count per instant. PRTS 分支特性信息 §咒愈师: the heal depends only on the damage value. Contributed by @shanzhaikabi.
The emote E2E suite accepts either the local-client extraction or the copies tools/fetch-assets.mjs downloads (public/assets/ui/emoticon), and checks the wheel's official cell sprite only when the local ui/battle art is present. Contributed by @Convey123.
Preact hands the click event to onClick handlers, so the 0.1.3 spectate button normalised an element into the key "OBJE" and every spectate request failed. codeArg() takes only a string key and otherwise falls back to the input field; spectate errors now say what went wrong; a recent-key chip fills the field instead of joining at once. Contributed by @salt-fishes.
Q retreats and X sells the selected operator during prep, through the same buttons (never an item, never while typing in a field); the buttons show [Q] / [X]. Contributed by @SpiritedAwayCN.
The RES bonus was already off. The enemy card now greys a SILENCE-format line from the live silenced flag, and the status row leaves the 折射 icon out while silence is up.
The trait line is on every hookmaster and is not trusted. Placement is the loadout at place time: golden 歌蕾蒂娅 carrying uniequip_003_glady may use a ranged tile; everyone else stays on the ground.
The same pass also stops 漩涡形态 attacking and dealing spin damage while it cannot attack, stops 拥霜羽兽 attacking after it loses its egg (and at flyers), and disarms 碎铳之簧 for its dash at the official 0.35 trample radius.