feedback3 WI: 波登可's spore cloud radius is 0.9, as the PRTS note says

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sganggs committed 2026-10-04 20:33:54 +08:00
1 parent 819a5ad4ea
commit f9e2c49954
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@@ -241,8 +241,8 @@ export function batMod(v, chess = null, desc = '') {
// =================================================================================================================
// tier-local constants that exist nowhere in data
/** Radius (tiles) of 波登可's spore cloud "在周围产生…孢子群" (no blackboard key; ≈ the 3×3 around the vial). */
const SPORE_RADIUS = 1.2;
/** Radius (tiles) of 波登可's spore cloud. No blackboard key; PRTS 波登可 备注 "孢子群范围半径为0.9,可对空". */
const SPORE_RADIUS = 0.9;
/** "周围8格" = Chebyshev ring 1 ⇒ Euclidean radius covering the 8 neighbours. */
export const RING1 = 1.5;
/** 普罗旺斯 杀戮嗅觉 "普通攻击不再以生命值高于80%的敌人作为目标" — the 80 % exists only in the skill text. */
@@ -750,8 +750,8 @@ export default {
},
// ---------------------------------------------------------------------------------------------------------------
// 1_13 波登可 孢子扩散: a vial bursts on the current target into a projectile_delay_time s spore cloud: enemies inside
// are 停顿 and lose their abilities (silence) and take atk_scale × ATK arts per second.
// 1_13 波登可 孢子扩散: a vial bursts on the current target into a projectile_delay_time s spore cloud (radius 0.9,
// PRTS 备注, 可对空): enemies inside are 停顿 and lose their abilities (silence) and take atk_scale × ATK arts per second.
// 园丁: every 【辅助】 operator on the field ATK +atk. Elite module (DEC-X): +sp_recovery_per_sec SP/s with an enemy in range.
// Alternate S1 花香疗法: ATK +atk, normal attacks heal the most injured ally in range instead (ATK per attack). A heal
// skill: DEFAULT fires it with an injured ally inside her initial range (research 03 §1.4) — also checked every tick,
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@@ -427,13 +427,21 @@ test('1_13 波登可: 孢子扩散 cloud — projectile_delay_time pulses of atk
approx(u.s.atk, u.base.atk * (1 + t.atk), 'self is SUPPORT');
approx(goat.s.atk, goat.base.atk * (1 + t.atk), 'other SUPPORT');
const [a, b, far] = h.enemies();
for (const e of [a, b]) {
// PRTS 备注 "孢子群范围半径为0.9": the vial lands on one enemy; the next tile (centre distance 1) is outside 0.9 and inside the old 1.2
const zone = h.eventsOf('fx').find((e) => e[1] === 'zone' && e[4]?.skill === 'spores');
assert.equal(zone[4].radius, 0.9);
let inside = 0;
for (const e of [a, b, far]) {
const d = Math.hypot(e.x - zone[2], e.y - zone[3]);
const z = dealt(h, u, (c) => c.target === e && (c.dmg.tags || []).includes('zone'));
assert.equal(z.length, bb.projectile_delay_time, 'one pulse per second');
for (const c of z) approx(c.amount, u.s.atk * bb.atk_scale);
assert.ok(statuses(h, 'silence', (c) => c.target === e).length > 0 && statuses(h, 'sluggish', (c) => c.target === e).length > 0);
if (d <= 0.9) {
inside++;
assert.equal(z.length, bb.projectile_delay_time, 'one pulse per second');
for (const c of z) approx(c.amount, u.s.atk * bb.atk_scale);
assert.ok(statuses(h, 'silence', (c) => c.target === e).length > 0 && statuses(h, 'sluggish', (c) => c.target === e).length > 0);
} else assert.equal(z.length, 0, `outside 0.9 (d=${d})`);
}
assert.equal(dealt(h, u, (c) => c.target === far && (c.dmg.tags || []).includes('zone')).length, 0);
assert.equal(inside, 1, 'only the enemy the vial landed on');
done(h);
// elite module: +sp_recovery_per_sec SP/s while an enemy is in range