feedback3 WJ: the bot places elite 歌蕾蒂娅 with HOK-Y on a 高台 that covers the road
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@@ -949,8 +949,12 @@ export function* planLayoutSteps(m, ps, pieces, params = LAYOUT_PARAMS, { occupi
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let bestV = -Infinity;
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// a "只能部署在召唤者攻击范围内" summon (伺夜's 狼群, 缪尔赛思's 流形): only the tiles of its owner's range
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const within = p.kind === 'token' && typeof ps.summonRange === 'function' ? ps.summonRange(p) : null;
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// ground tiles for a MELEE blocker; elite 歌蕾蒂娅 with HOK-Y may also take a 高台 (everyone else must not)
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// ground tiles for a MELEE blocker. placeClass 'all' is only elite 歌蕾蒂娅 + HOK-Y: she may stand on a 高台,
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// and when one of those tiles covers the enemy road she is planned there (owner 2026-10-04: the bot uses the 高台).
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const cls = p.kind === 'token' ? basePositionClass(r0) : placeClass(ps, m.gd.chess(p.id) || r0);
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const preferHigh = cls === 'all' && basePositionClass(r0) === 'melee';
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let bestHigh = null;
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let bestHighV = -Infinity;
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for (const [r, c] of legalTiles(map, cls)) {
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const k = tileKey(r, c);
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if (taken.has(k) || (within && !within.has(k))) continue;
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@@ -966,13 +970,18 @@ export function* planLayoutSteps(m, ps, pieces, params = LAYOUT_PARAMS, { occupi
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const v = layout.value() + noise;
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layout.units.pop();
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if (v > bestV) { bestV = v; best = [k, r, c, dir]; }
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if (preferHigh && map.get(k) === 'ranged' && [...u.cover].some((ck) => model.ground.has(ck)) && v > bestHighV) {
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bestHighV = v;
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bestHigh = [k, r, c, dir];
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}
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}
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}
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if (!best) continue;
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taken.add(best[0]);
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layout.units.push(unitOf(r0, best[0], best[1], best[2], best[3], model));
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out.set(p.uid, best[0]);
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out.dirs.set(p.uid, best[3]);
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const pick = bestHigh || best;
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if (!pick) continue;
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taken.add(pick[0]);
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layout.units.push(unitOf(r0, pick[0], pick[1], pick[2], pick[3], model));
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out.set(p.uid, pick[0]);
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out.dirs.set(p.uid, pick[3]);
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yield;
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}
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return out;
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@@ -472,6 +472,17 @@ test('高台 battle input: elite 歌蕾蒂娅 + HOK-Y is fielded on (10,4) and b
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}
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});
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test('高台 bots: elite 歌蕾蒂娅 + HOK-Y takes a 高台 that covers the road while the ground is still free', () => {
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const { m, ps } = prep(HIGH_STAGE, 11);
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equip(ps, GLADIIA_HOK_Y);
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const elite = give(m, ps, GLAD_E);
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const k = planLayout(m, ps, [elite]).get(elite.uid);
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assert.equal(ps.deployMap().get(k), 'ranged', `planned on a 高台 with the road open (${k})`);
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const [r, c] = rc(k);
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assert.deepEqual(move(m, elite.uid, board(r, c)), { ok: true });
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m.dispose();
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});
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test('高台 bots: everyone else stays on the road; elite 歌蕾蒂娅 + HOK-Y may take a 高台 when the ground is full', () => {
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const { m, ps } = prep(HIGH_STAGE, 11);
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const pieces = ['chess_char_4_02_a', GLAD_N, FORCER_N, 'chess_char_2_03_a'].map((id) => give(m, ps, id));
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