Commit Graph
612 Commits
Author SHA1 Message Date
星闌 c919794724 fix: 禁用最后一个选策略的玩家的跳过按钮 2026-10-12 19:38:19 +08:00
sganggs cf7a940027 0.2.5: README / DEPLOY give the full bundle's built size (552 MB, about 780 MB extracted) 2026-10-12 18:36:56 +08:00
sganggs 88d4b2544b 0.2.5: version 0.2.5 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false), README release form and package sizes (the full bundle now carries the battlefield scenes), CHANGELOG 0.2.5 — 2026-10-12 in the usual sections with credits, DESIGN versions line, §30 header 2026-10-12 18:20:53 +08:00
sganggs 3bb7fef74c 0.2.5-dev: official scenes merge chunks that share a material / lightmap into one mesh at load (draw calls on the 3D board back within budget, e.g. act2autochess_m02 prep 22 → 13); the boss-round real-server test reads the actual random pairing instead of assuming the host on the left half; golden: unchanged 2026-10-12 17:48:31 +08:00
sganggs e2bc005c88 0.2.5-dev: docs — §30 sections renumbered in order after the merges and every reference pointed at its topic; the 0.2.5 CHANGELOG section regrouped under the usual headings (no change to code behaviour) 2026-10-12 16:02:41 +08:00
sganggs 3dd2213e47 0.2.5-dev: merge claude/036-sim
# Conflicts:
#	CHANGELOG.md
#	docs/history/0.2.5.md
#	test/golden/matches.json
2026-10-12 15:50:42 +08:00
sganggs a451ddcf6b 0.2.5-dev: 耶拉 S2 (both forms) and 荒芜拉普兰德 S1 keep the operator's own hit next to the drone hit — only drone-only skills skip it (review fix of the funnel port); golden: more funnel scenarios move, attributed in docs/history/0.2.5.md 2026-10-12 15:50:41 +08:00
sganggs 9b37a68fcf 0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (#470); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (#515, after research; the owner's decision); golden: unchanged 2026-10-12 15:24:07 +08:00
sganggs a8ff5e7c1d 0.2.5-dev: merge claude/036-touch
# Conflicts:
#	CHANGELOG.md
#	docs/history/0.2.5.md
2026-10-12 15:00:10 +08:00
sganggs bb88031256 0.2.5-dev: merge claude/036-scene
# Conflicts:
#	CHANGELOG.md
#	docs/history/0.2.5.md
2026-10-12 15:00:10 +08:00
sganggs 537b1ec517 0.2.5-dev: merge claude/036-ui2
# Conflicts:
#	docs/history/0.2.5.md
2026-10-12 14:59:34 +08:00
sganggs d482fbb8ba 0.2.5-dev: official battlefield scenes on the 3D board — a local fetch / extract step for the season scene bundles, per-field scene rendering with the metal board as fallback, the full bundle can include the extracted scenes and setup can fetch them (--scenes); nothing official is stored in the repository (PR #533 by @andrew05060414, ported; the owner's decision of 2026-10-12); golden: unchanged 2026-10-12 14:59:20 +08:00
sganggs a3e8460bb0 0.2.5-dev: an optional 「官方伤害数字」 setting (default off) shows only the numbers the official game shows per the PRTS red-number rule (#412, the owner's decision of 2026-10-12); a small link to the project's GitHub repository on the title page (#543); golden: unchanged 2026-10-12 14:59:20 +08:00
sganggs 37e0fffb34 0.2.5-dev: the 外勤医疗 (Touch) reserve medic takes the initial aggro order of PR #523 and its detail opens in the preparation phase (PR #523 by @YinqiMargatroid, ported; the owner's decision of 2026-10-12); golden: one more scenario moves (named in docs/history/0.2.5.md) 2026-10-12 14:59:19 +08:00
sganggs e0f3771821 0.2.5-dev: 驭械术师 normal attacks keep the operator's own hit plus one drone hit, the drone multiplier and per-target map reset on redeploy, 洛洛 S2 keeps its lock until a kill or the skill ends (PRs #537 / #536 / #535 by @Xinglan233, ported); hit tiles use the official round-half-to-even with an edge inset (PR #520 by @Cloudnyco, ported); bots softly avoid living teammates' opening factions until they are eliminated (PR #518 by @IceCodeNew, ported with changes); golden: 43 more scenarios move, each named in docs/history/0.2.5.md 2026-10-12 14:45:01 +08:00
sganggs 52b70434d0 0.2.5-dev: a restore-defaults loadout sync is never overwritten by an older in-flight sync (PR #540 by @Xinglan233, ported); importing a loadout with ops is refused before writing when the DIY data is missing (PR #538 by @Xinglan233, ported); the player package's package.json keeps only scripts whose files ship (#531) and its docs link unshipped files to the release tag on GitHub (#530); golden: unchanged 2026-10-12 14:45:01 +08:00
sganggs 221e6b8dd2 0.2.5-dev: community round 30 and follow-ups
- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently).
- Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision).
- 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified).
- Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage.
- Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue.
- Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia).
- golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
2026-10-12 14:07:08 +08:00
sganggs bc50cac01f 0.2.4: version 0.2.4 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false), README release form, CHANGELOG 0.2.4 — 2026-10-11 in the usual sections with credits, DESIGN versions line 2026-10-11 02:04:21 +08:00
sganggs 6bfc08270c 0.2.4-dev: round-29 community fixes and the official shared card pool
- Shared card pool and item stock as in the official mode (the owner's request, from the 路标档案馆 video and public notes): solo low-tier exceptions, co-op operators x2, shared item stock with special-item exceptions, normal / advanced occupancy 1 / 2, re-check on buy, 机变 exhaustion, release on consume / destroy / elimination; 整备 never exceeds stock; invariant held <= cap.
- 突袭: one taunt-first reselect right after a revive (the owner's rule); ordinary polls and redeploys keep the 0.2.3 rule; a revive on an enemy's tile stays. #475: online boss / hidden-boss Raid may land on the empty half (owner-limited scope).
- 浊心斯卡蒂 S1 x 坚守 no longer bounce redirected damage, and the two shares conserve the hit (idea of PR #464 by @HappyTanuki).
- Operator fixes adapted from PRs by @Xinglan233 (#459 哈洛德 S2 elemental trigger, #460 涤火杰西卡 shield on the four adjacent tiles, #461 家族徽章 first hit after stealth, #462 松果 S2 regrow per deploy); 克莱门莎 S2 splash 1.1 / 100% ATK and air auto-trigger (#467); 白面 copying 歌蕾蒂娅 / 余 skips the three-member condition (#473, the owner's video).
- 香槟炸弹 is not chosen by friendly auras / heals (PR #468 / #476 by @Siornya); 琳琅诗怀雅 coin balance (PR #450 by @IceCodeNew); Touch prep display (PR #451 by @YinqiMargatroid); lobby header (PR #471 by @YuriRestia); Japanese UI terms (PR #448 by @scutkane).
- AI-only boss countdown grace, render-failure cache / recovery without restarting a battle, device units kept on a same-field re-entry, DIY detail / skill previews, large-text result buttons.
- golden: battle families equal 0.2.3 except diy-135 / diy-136 (克莱门莎); all 18 release matches move through the shared pool, every flip named in docs/history/0.2.4.md §29.12; two coverage scenarios added.
2026-10-11 01:58:52 +08:00
sganggs c4dc96fff4 0.2.3: version 0.2.3 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false), README release form, CHANGELOG 0.2.3 — 2026-10-10 in the usual sections, DESIGN versions line 2026-10-10 03:19:38 +08:00
sganggs 9ec84f36a0 0.2.3: the install icon keeps the 0.2.x mint rook (the owner's choice), refined: a narrower tower, lighter base and more padding so it sits well among launcher icons; manifest sizes, maskable and favicons re-exported (the ICO keeps its transparent mask) 2026-10-10 02:36:12 +08:00
sganggs 9042125430 0.2.3: 重绘系列通用安装图标并记录功能审核决定(#413、#77/#408、#444、#407) 2026-10-10 02:11:23 +08:00
sganggs ba5b998a72 0.2.3: Clementia S2 releases a dead, hidden, uncarriable or pathless rider at once (slot and weight back before the same tick's boarding checks); same-browser match recovery never takes the seat of a window that is reloading or still starting (a tab keeps its own session token; seats are stamped at the server's welcome, the older welcome wins); golden: diy-135 moves (outcome unchanged) 2026-10-10 01:58:06 +08:00
sganggs 821ab827bd 修复赤刃明霄陈三技能对空自动开启并核实社区反馈
S3 的扩展范围含可选中的飞行目标时可以自动开启剑气;普攻保持仅对地。
[ASSUMED] 自动触发区域沿用扩展攻击格和永久射程延长,不扩张到未来剑气的整条路线。

补测部署技能与休整属性预览、后排协防蕾缪安真实锁定耗弹、诗怀雅落地金币、
莎草对炸弹的治疗链,以及予愿三种技能的普通地面溅射和无视可选性例外。
未复现的报告保留证据边界;诗怀雅被动落地投瓶符合 PRTS。

全 285 场 golden 重建并验证,仅 diy-074 变化:新增 4 次陈 S3,伤害 142376→163563,
时序/选敌改变后击杀 21→18、漏怪 96→99,223.83 秒和结束方式不变。
其余 284 场不变。

CI:5879 tests,5876 pass,0 fail,3 skip;setup/smoke/lint/imports/typecheck 均通过。
新增 16 项回归,相关 6 文件 63/63,补充 2 文件 20/20,文档 31/31。
2026-10-10 01:02:23 +08:00
sganggs 708caf7d06 fix: correct community-reported combat and strategy draft behavior
Guard lethal stuns against a replacement deployment; keep bard auras running
through stun; require an active Aegir bond for Clementia's strategy; allow
Compass SP to bypass recovery locks; and refresh Hidden Core gun mitigation
against current gun/spring companions. Set multiplayer strategy picks to 50s
and describe renderer fallback without diagnosing unsupported hardware.

Golden moves (full 285-scenario regeneration):
- roster-008: inactive Aegir no longer gains 18 strategy layers.
- boss-boss_4-solo: bard regeneration continues through stun.
- hidden-boss_9-pair: mitigation covers first hits/current companions.
- standin-07: hammer stun cannot follow an immediate revival deployment.
No ending-reason changes. Sources and report-by-report findings: DESIGN 28.25.
2026-10-10 00:45:41 +08:00
sganggs 77cd29f07a Keep lobby settings next to the guide when install controls appear (#413) 2026-10-09 23:57:05 +08:00
sganggs f3658a0dd4 0.2.3: prepare follow-up fixes and client features (#407, #408, #410, #413, #431, #435, #436, #440, #444)
Add special-target activation without bypassing attack cadence, cooperative
card preferences and emotes, skill sound banks, per-operator voice choices,
text sizing, install prompts, closed-tab recovery and unanimous setup rerolls.
Retain late deployment elapsed time and resolve echo/counter pulses without
recursive hook overflow. Independent final review remains pending.

Golden: roster-016, roster-035, roster-036, roster-045;
boss-boss_1-pair, boss-boss_3-pair, boss-boss_5-pair, boss-boss_7-pair,
hidden-boss_9-pair; solo-HARD-9-boosted: Lemuen attack cadence.
diy-132: Necras extra activation targets.
coop2-NORMAL-14-standins: cooperative purchase preference and simulation fixes.
hidden-boss_10-solo: echo pulse FIFO resolution.
See DESIGN 28.13-28.24 for assumptions, sources and contributor credit.
2026-10-09 22:55:24 +08:00
sganggs cc15d003d4 Clean up browser test pipes and scope deliberate outage errors 2026-10-09 18:58:36 +08:00
sganggs 0b0ce4fbd7 Update expanded roster checks and register Clementia impact visuals 2026-10-09 17:46:07 +08:00
sganggs 35637ff03e Document the 0.2.3 development build and community changes 2026-10-09 17:38:13 +08:00
sganggs 6036e6a4ba Verify held Spine poses and delayed font textures in real Chrome (#434) 2026-10-09 17:38:12 +08:00
sganggs e86c7c8304 Let charged guardian heals act without enemies and fix mixed S2 triggers (#406) 2026-10-09 17:31:42 +08:00
sganggs 85b694f206 Fix source-owned Lemuen detection and wanted skill triggers (#428) 2026-10-09 17:29:46 +08:00
sganggs 4980ee786f Preserve enemy facing through push and pull slides (#418, #427) 2026-10-09 17:16:49 +08:00
sganggs 2fdc565c7c Reuse held Spine poses and redeploy countdown textures (#434) 2026-10-09 17:14:50 +08:00
sganggs 6adea28e58 Update Korean wording and default contribution template (#414, #432) 2026-10-09 17:14:19 +08:00
sganggs 3e3919c917 Report missing asset leaves and add opt-in strict mode (#421) 2026-10-09 17:13:13 +08:00
sganggs 3f19b5981d Count Fartooth granted layers on doll swaps (#415, #429) 2026-10-09 17:12:18 +08:00
sganggs 8a8db0eb94 Fix clipboard fallback selection inside dialogs (#433) 2026-10-09 17:11:03 +08:00
sganggs 2e122873f0 0.2.3: add Clementia and Shu/Ulpianus modules (#437)
Regenerate roster-019, roster-038 and diy-059 through diy-140 for added and regrouped loadouts; other golden families unchanged.
2026-10-09 17:10:30 +08:00
sganggs 62eb113419 feedback7: version 0.2.2 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false), README release form, CHANGELOG 0.2.2 — 2026-10-09, DESIGN versions line 2026-10-09 03:09:33 +08:00
sganggs c2822e6726 feedback7: §27.63 — the toast when 拟态物质 / 简易通讯机 / 寻呼模块 grant nothing (#401); the intro maps §27.61–§27.63 2026-10-09 01:43:00 +08:00
sganggs 775d4f8515 feedback7: merge fb7-dragsnap — a dragged operator stands on the tile under the pointer while that is a legal target, as in the owner's recording of the official deployment (the report in PR #403 by @bubububaoshe; the pick, highlight, wheel and drop stay the pointer's tile); §27.62; golden: unchanged 2026-10-09 01:43:00 +08:00
sganggs 9405aae60c feedback7 R23-DRAGSNAP: a dragged operator stands on the tile under the pointer while that is a legal target (a board tile or a bench slot: render/drag.js dragStandTile), as in the official deploy drag (the owner's recording of 2026-10-09), and is held under the pointer elsewhere (an illegal tile, the shop bar); the pick, highlight, tileHover, wheel and drop stay the pointer's tile — the report in PR #403 by @bubububaoshe (not merged); §27.62; golden: unchanged 2026-10-09 01:38:57 +08:00
sganggs 6de5dec30c feedback7 R23-TICK: docs for whole-frame attack intervals and SP costs (PR #402 by @Cloudnyco) — SIM.md §2 / §7.1, design/geometry-time.md §4, DESIGN §27.61 and the intro's area map; golden: none in this commit (the previous one moved every family: roster, bonds, fields, matches, standins, diy)
docs/SIM.md §2: the countdown (attackCountdown, 1e-9 like timeLeft / buffs / every()), 1 s = 30 ticks and 3 s = 90, the
双眼皮 turrets and 寒檀's icicles on it, the drones that compared with 1e-9 already, the count-up content clocks not
covered; the official note — PRTS 作战机制/sandbox 「帧对齐机制对攻速的影响」: one frame = 1/30 s, since 2019-12-24 a
non-integer frame count is rounded (四舍五入; before, 进一取整), an exact one stays; here a non-integer count still ends on
the tick that crosses 0 (⌈30 × interval⌉: 1.25 s = 38, 能天使's 0.678 s 21 against the official 20) — an older
difference, unchanged. §7.1: SP within 1e-9 of the cost is the cost (gainSp, _normalize). design/geometry-time.md §4:
the engine's timer tolerance in one place. history/0.2.2.md §27.61 (Seen / Official / Now / Golden with the end-result
flips one line each / Tests / Docs) and the area map's "→ §27.61". docs-consistency + docs-paths: 31 pass.
2026-10-09 01:37:32 +08:00
sganggs ab7379e789 feedback7: §27.60 — an Esc pressed the moment the 自选 picker opens closes it (found by the full browser pass); the intro maps it 2026-10-08 23:50:54 +08:00
sganggs 925f2d836d feedback7: §27.51 — two more scratch references replaced by plain wording 2026-10-08 22:49:06 +08:00
sganggs 115d4d66aa feedback7: DESIGN §27 (docs/history/0.2.2.md) assembled from the streams' drafts — 59 sections, the intro maps them by area, the owner's decisions of 2026-10-08; the DESIGN index row and version line
- Scratch repro references replaced by plain wording. docs-consistency / docs-paths pass.
2026-10-08 22:48:44 +08:00
sganggs 0ae2fac2b1 feedback7: merge fb7-unbalance — the official 失衡 (UNBALANCE) after a push / pull (the idea of PR #392 by @xcdoge, re-implemented from PRTS): no walking, attacking or skills while it lasts; pushes by the 推力-位移 time table, pulls by the force window (0.5 / 1 s), static bodies 0.1 s pushed / the window pulled; 弧光锋卫 bleeds 400 / 0.066 s while unbalanced; the client slide uses the same time
- The owner asked to verify the official rule before deciding (research: PRTS 失衡位移机制 / 推与拉 / 游戏数据基础 / 特殊机制,
  the client's Rigidbody2D data); the PR's 0.6387·√tiles formula and fear exemption were not taken.
- Grok review: MERGE AFTER FIXES — two HIGH (static pulls, 弧光锋卫's bleed), skills during the hold, husk 重生, exact
  frames — fixed on the branch (1db84d79).
- Golden union: bond-miraShip-low differs from HEAD (fewer enemy attacks: 169 → 166 events, same kills) though the
  branch alone left it — HEAD's ×1.1 练度 path now displaces an enemy there. Broad node --test 5681 (5679 pass, 0 fail,
  2 skipped); lint 0 errors.
2026-10-08 22:47:33 +08:00
sganggs 1db84d799d feedback7 R22-UNBAL: 失衡 review fixes — a pulled 静态刚体 is held for the pull's window, 弧光锋卫 bleeds 400 every 0.066 s while the state lasts, no enemy skill / blink / scripted move during it, a route APPEAR or a 逐火 重生 ends it, every push row holds its exact frames; golden: 32 move, 8 in outcomes (below)
Branch review of fb7-unbalance (MERGE AFTER FIXES):
1. A 静态刚体 pulled got the 0.1 s floor: _staticForce now knows push from pull — a push's force is instant (推与拉), so
   0.1 s; a pull's lasts its window (pullUnbalance: 1 s, 0.5 s below −1) — PRTS 特殊机制 静态刚体 「在失去施力后立刻」 out,
   「0.1 秒保底」. pull() checks the puller's own block before the static case.
2. 弧光锋卫 (PRTS 天赋 「处于失衡状态时,每0.066s受到400点无来源真实持续伤害」, data unbalanced_bleed): a tick bleed of 400 every
   0.066 s while unbalancedNow holds; the per-tile one-shot from the position jump ([ASSUMED], UNBALANCE_SPEED) is gone.
   A 受力等级 0 push (0.8 s) → 12 hits = 4800 (was 2037), a 急停 pull with no movement (1 s) → 15 = 6000 (was 0), a
   wall-shortened slide keeps the 0.8 s row → 4800.
3. 失衡免疫 「失衡期间无法自主移动、发动攻击、使用技能」: enemies/helpers.js unbalancedNow; canCast(e, sil, battle) refuses while it
   runs (content skills; the boss parts' calls pass the battle), blinkForward returns null, 枯朽之种's dive / blast and the
   铳 / 碎铳之簧 charges wait, 乌顶巨角卢鲁's clash waits for its end. A route APPEAR relocation clears it (a forced state
   switch, 失衡位移机制). Left running on purpose (docs/SIM.md): 水遁忍者's damage check (异常效果 「仍然能正常造成伤害」), passive
   auras and terrain / periodic effects, death / damage-taken triggers, skill cooldowns, 弧光锋卫's bleed itself.
4. husk() (逐火 余烬 重生) clears the state like reborn().
5. The 35/30 row held 36 frames (t0 + 35/30 overshoots in floats): every check compares with 1e-9; the frames are asserted.

Tests: test/sim/unbalance.test.js +6 (exact frames 6 / 12 / 24 / 27 / 32 / 35 with the walk on the next frame; static pull
1 s / 0.5 s, push 0.1 s; 弧光锋卫 4800 / 6000 / 4800; canCast / blinkForward refused, 枯朽之种 held then diving; the elk's clash
after the state; APPEAR and a 逐火 重生 clear it — all six fail on the parent); enemies_bosses (失衡 kit test) and
feedback1d-solvent (BUFF damage) updated to the state bleed. test/sim + test/content + test/render pass. Docs: SIM.md
(push / pull row), PLAYING.md, design/engine.md (helpers, enemy AI), constants / displacement comments.

Golden against the previous commit — outcome moves: roster-010 (歌蕾蒂娅 pulls 妖怪 drones, now held 1 s: killed 44→45,
leaks 58→57), roster-040 (static pulls of 妖怪: killed 28→25, leaks 37→40, deaths 29→30), roster-043 / 044 (山: deaths 14→16 /
14→13), hidden-boss_9-pair (锏: boss HP 3636991→3586929), coop4-ABYSS-7 (ai_2 LP +1 from round 5), diy-115 (黑键: leaks
70→75), diy-116 (黑键: killed 2→3, leaks 121→120) — the static pulls (probe) and the 1e-9 end (a frame shorter where the float
sum overshot: the 35/30 row, some pull windows); other moves (damage / snapshots only): roster-008 / 017 / 039, 9 bonds,
boss-boss_4-pair / boss_6-pair / hidden-boss_10-pair, coop2-NORMAL-14-standins / coop2-NORMAL-3 / solo-ABYSS-1 /
solo-HARD-1 / solo-HARD-9-boosted / solo-NORMAL-1, diy-053 / 085 / 102.
2026-10-08 22:42:26 +08:00