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9b37a68fcf8a86bbd29704012437c7aedd10b811
ark-stronghold-protocol
/
docs
T
History
sganggs
9b37a68fcf
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
..
design
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
history
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
img
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
research
Preserve enemy facing through push and pull slides (
#418
,
#427
)
2026-10-09 17:16:49 +08:00
ARCHITECTURE.md
0.2.3: add Clementia and Shu/Ulpianus modules (
#437
)
2026-10-09 17:10:30 +08:00
ASSETS.md
0.2.5-dev: official battlefield scenes on the 3D board — a local fetch / extract step for the season scene bundles, per-field scene rendering with the metal board as fallback, the full bundle can include the extracted scenes and setup can fetch them (--scenes); nothing official is stored in the repository (PR
#533
by @andrew05060414, ported; the owner's decision of 2026-10-12); golden: unchanged
2026-10-12 14:59:20 +08:00
BALANCE.md
feedback7 dober: 教鞭 is the official personal choice of three 战术特训 cards again, not a random one (PR
#353
by @Sukvii, the owner's decision of 2026-10-08); golden: coop2-NORMAL-8-serverrun and coop2-ABYSS-10-boosted move
2026-10-08 20:45:54 +08:00
DATA.md
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
DEPLOY.md
0.2.5-dev: merge claude/036-scene
2026-10-12 15:00:10 +08:00
DESIGN.md
0.2.5-dev: official battlefield scenes on the 3D board — a local fetch / extract step for the season scene bundles, per-field scene rendering with the metal board as fallback, the full bundle can include the extracted scenes and setup can fetch them (--scenes); nothing official is stored in the repository (PR
#533
by @andrew05060414, ported; the owner's decision of 2026-10-12); golden: unchanged
2026-10-12 14:59:20 +08:00
I18N.md
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
META.md
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
PACKS.md
fb5 UI-TW: the machine-translation mark —
_meta.machineTranslated: true
, a new optional manifest field of a language pack (docs/PACKS.md): shared/i18nPacks.js langFields reads it (true or false), shared/packs.js normalizeManifest warns about a value that is not a boolean (read as false; the pack still loads) and packIndexEntry passes it into the index entry like
complete
(only when true), so the client's registry has it from the index (langMetaOf → registerLangs → langInfo) or from the pack's own
_meta
without one; 设置 shows a note under the language switch while the CURRENT language's pack has it (ui/lang.js machineTranslationNote, msgid 「当前语言的界面文字为机器翻译,可能不够准确,欢迎在 GitHub 上指正。」 — English in en.json, 目前語言的介面文字為機器翻譯… in zh-TW.json; ja / ko leave it to the integrator); tests: test/i18n-packs.test.js (the field from the manifest through the index to langInfo, the warning, the shipped zh-TW manifest, the note shown / hidden by language), test/ui/i18n.e2e.test.js (the shipped packs' own UI strings read from their files — zh-TW now 開始 — and the 设置 note, none in Chinese); docs/I18N.md says how the zh-TW pack is made (OpenCC twp, the official TW terms, a manual pass; a later msgid the same way) and that the ja / ko strings are machine translations open to corrections (edit public/i18n/<code>.json, node tools/i18n.mjs check <code> --strict)
2026-10-07 11:47:09 +08:00
PLAYING.md
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
SIM.md
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
WINDOWS.md
Windows 便携包:只收 git 跟踪的文件、生产依赖、钉死的 Node 版本与许可证 (
#30
)
2026-10-04 14:20:11 +08:00