修复赤刃明霄陈三技能对空自动开启并核实社区反馈

S3 的扩展范围含可选中的飞行目标时可以自动开启剑气;普攻保持仅对地。
[ASSUMED] 自动触发区域沿用扩展攻击格和永久射程延长,不扩张到未来剑气的整条路线。

补测部署技能与休整属性预览、后排协防蕾缪安真实锁定耗弹、诗怀雅落地金币、
莎草对炸弹的治疗链,以及予愿三种技能的普通地面溅射和无视可选性例外。
未复现的报告保留证据边界;诗怀雅被动落地投瓶符合 PRTS。

全 285 场 golden 重建并验证,仅 diy-074 变化:新增 4 次陈 S3,伤害 142376→163563,
时序/选敌改变后击杀 21→18、漏怪 96→99,223.83 秒和结束方式不变。
其余 284 场不变。

CI:5879 tests,5876 pass,0 fail,3 skip;setup/smoke/lint/imports/typecheck 均通过。
新增 16 项回归,相关 6 文件 63/63,补充 2 文件 20/20,文档 31/31。
This commit is contained in:
sganggs committed 2026-10-10 01:02:23 +08:00
1 parent 708caf7d06
commit 821ab827bd
9 files changed
+211 -14

No files matched your search

+3 -1
View File
@@ -953,7 +953,9 @@ flag alters movement or 失衡.
heal skills: 海嗣 "攻击范围视为自身攻击范围的延伸", 流形, 谬因 S2's beam, and the areas a skill acts through around its
owner's standing summons — 麦哲伦 S1 (her drones' ranges), 令 S3 (each summon's x-5, ground), 电弧 S2 (赛柯's range,
ground) / S3 (桑特拉's range): the owner's larger-range rule of 2026-10-06, kits/shared/summoner.js
`summonTriggerArea`). With `{ attackOnly: true }`, the extra range is checked only at the normal attack opportunity, not each tick: 蕾缪安’s own wanted targets and 死芒’s own living summons’ blocked targets (S1/S2); normal selectability and the skill’s actual effect range remain intact (§28.13). `SKILL_RANGE` — "不通过普通攻击/治疗触发技能,仅在技能范围内存在敌人(无视其不可选中)时释放技能": any
`summonTriggerArea`). 赤刃明霄陈 S3 uses an air-capable content range on its expanded grid for `ACTIVE_RANGE` too
(§28.26): the wave can hit flyers, its normal attacks remain ground-only. [ASSUMED] This activation area includes
permanent range extension but not the wave's eventual route. With `{ attackOnly: true }`, the extra range is checked only at the normal attack opportunity, not each tick: 蕾缪安’s own wanted targets and 死芒’s own living summons’ blocked targets (S1/S2); normal selectability and the skill’s actual effect range remain intact (§28.13). `SKILL_RANGE` — "不通过普通攻击/治疗触发技能,仅在技能范围内存在敌人(无视其不可选中)时释放技能": any
living enemy (stealthed, untargetable, flying included) on `trigger.customRangeGrid` (= the skill's rangeGrid), every
tick, no attack needed; `trigger.allies` (+ `hpAtMost`, default 1) — set by a kit, or by the data for an ally row (黍 S3's
official `TRY_SEARCH_ALLY_SKILL`, "技能范围内存在可治疗的我方单位时释放技能": tools/build-data.mjs `TRIGGER_ALLY_RULES`,
+5
View File
@@ -198,6 +198,11 @@ living summons owned by that operator. Sleeping or otherwise unselectable enemie
the condition for activation: 死芒 S2 still links inside its own effect range. Other registered summon areas retain
the existing per-tick behavior. The optional flag defaults to false for compatibility.
赤刃明霄陈 S3 also registers selectable air targets in its expanded attack grid for `ACTIVE_RANGE` automation
(§28.26): its sword wave can hit flyers while its normal attacks remain ground-only. The existing operation cooldown,
silence and control checks apply. [ASSUMED] The activation area is that grid plus permanent attack-range extension,
not every tile the roaming wave might eventually reach.
0.2.3 echo/counter interaction (DESIGN §28.24): recursively earned “余音” pulses are drained FIFO by that echo in the
same call, retaining the earned attack value and the lethal-hit pulse. [ASSUMED] This local order avoids exhausting
+22
View File
@@ -395,3 +395,25 @@ Full golden regeneration covers all 285 scenarios. Four digests intentionally mo
No scenario's ending reason changes. The bonds, matches and DIY families are byte-identical to the preceding golden
files. The 50-second setting and fallback-message change do not alter battle rules in those digests.
### 28.26 Further community reports: deployment, air targets and champagne
Five reports were checked against the current candidate and PRTS on 2026-10-10. Reports without an operator,
phase or enemy identity remain bounded by the scenarios actually tested.
| Report | Evidence and result |
|---|---|
| Deployment skill counts down before combat | Not reproduced in the battle lifecycle or real match prep-stat path. Constructing a battle does not deploy units; starting it activates deployment skills. Prep previews start their own battle for initial stats, never step it, send no SP/skill timer and cannot spend the next battle's duration. Tests cover 予愿安洁莉娜 S1 and repeated prep previews with 缄默德克萨斯. This does not identify the unspecified UI/phase in the report. |
| 赤刃明霄陈 will not open S3 against flyers | Reproduced and fixed. `ACTIVE_RANGE` checked her ground-only normal-attack profile, although the sword wave can hit air ([PRTS](https://prts.wiki/w/赤刃明霄陈)). S3 now registers air-capable targeting on its expanded attack grid. Normal swings remain ground-only; operation cooldown, stealth/sleep selectability and stun still apply. [ASSUMED] The auto-cast region follows the existing expanded-grid policy, including permanent range extension, rather than the wave's whole future route. This is an automation choice, not a claim about the official mode's automatic-cast rule. |
| Rear player's 蕾缪安 does not open S3 on front player's targets | Already handled by §28.4/§28.13. Added normal/elite united-field cases with the second player's 蕾缪安 and the first player's distant Laterano operator: the real wanted timer completes, S3 starts automatically, locks that enemy and spends ammo. The existing all-skill tests retain attack cadence and selectability. |
| 琳琅诗怀雅 S2 immediately creates a bottle on deployment | Expected. [PRTS](https://prts.wiki/w/琳琅诗怀雅) identifies S2 as passive, deployment with S1/S2 as skill activation, and her talent as granting a coin on activation. The first bomb spends that coin without waiting for a merchant payment. No new SP cooldown is added. Existing throw-animation timing remains an assumption. |
| 莎草 shields a champagne bomb | Not reproduced on the current candidate, which already gives bombs 禁疗 under the maintainer's earlier decision. Both skills actually heal/shield an adjacent operator but never chain to the bomb produced by 琳琅诗怀雅. [PRTS 莎草](https://prts.wiki/w/莎草) also excludes 禁疗 from S2's main-target selection. |
| 予愿安洁莉娜 dies to splash while airborne | All three skills avoid ordinary ground 控潮术师 splash while airborne and take it after landing. A 萨卡兹悖谬暴虐兵长 splash explicitly ignoring target selectability still damages her, as expected. 起飞's 对地规避 is a selectability effect, not immunity to every damage source ([PRTS 异常效果](https://prts.wiki/w/异常效果), [暴虐兵长](https://prts.wiki/w/萨卡兹悖谬暴虐兵长)). Without the reported enemy's identity these checks cannot settle that particular encounter. No global immunity change. |
All 285 golden scenarios were regenerated and verified. Only `diy-074` moves: the mixed 陈 loadout against
flying enemies now starts four previously idle S3 activations and emits sword-wave effects. Damage rises
142376 → 163563; changed combat/target timing moves kills 21 → 18 and leaks 96 → 99, with the same 223.83 s
clear time and end reason. All other 284 scenarios, including the five other golden families, are unchanged.
The focused checks cover all four tier/elite forms, selectability/control/cooldown boundaries, actual casts,
healing chains and enemy splash. Full CI passes: 5879 tests, 5876 passed, 0 failed, 3 skipped; setup, smoke, lint,
imports and typecheck pass. This round changes no production UI and does not rerun the opt-in browser suites.