0.2.5-dev: merge claude/036-sim
# Conflicts: # CHANGELOG.md # docs/history/0.2.5.md # test/golden/matches.json
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@@ -28,6 +28,13 @@
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- 萨卡兹枯朽战士和组长在已经沉默时被击倒,不留下污染秽蚀。维护者 2026-10-12 的实机回忆是沉默能阻止这团雾,这与 PRTS / 游戏内文字「不可沉默」相反;同一死亡能力只有这两名敌人,其他枯朽敌人的沉默规则不变(#470)。0.2.0 起行为已是如此,这次记下的理由改为上述回忆。
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- 调度中心 4 级的五阶晋升奖励可以出现五阶自选,5 级的六阶晋升奖励可以出现六阶自选;普通商店仍在 5 / 6 级才刷出;不保证出现;禁用和库存照旧(#515,维护者 2026-10-12 决定)。
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- 驭械术师未释放的浮游改为本体攻击再加一份附加伤害(初始相当于攻击力 20%,同一目标每次 +15,上限 110%);技能放出的浮游仍造成技能伤害(PR #537,感谢 @Xinglan233)。
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- 只改普攻的技能保留干员自己的那一击。耶拉二技能(基础与隐藏)放出浮游时仍打出 100% 的普通攻击,寒冷对自身和浮游各判一次;荒芜拉普兰德一技能开启后仍是本体一击加两份未释放浮游。只由浮游出手的技能不另加这一击。
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- 干员再部署时浮游倍率回到初始值,并清掉按目标记住的倍率;自由移动仍保留。已经飞出的浮游按命中时的倍率结算(PR #536,感谢 @Xinglan233)。
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- 洛洛二技能放出的浮游在目标离开攻击范围后继续锁定,只在击杀或技能结束时返回;技能期间不再叠加未释放浮游的附加伤害(PR #535,感谢 @Xinglan233)。
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- 受击格按官方四舍六入五成双取整,被挡在场地边缘的敌人留在边缘那一格(PR #520,感谢 @Cloudnyco)。
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- AI 选开局策略和构筑重心时,会软性让开仍在场队友已经选择的阵营;队友淘汰后取消。不锁库存,也不阻止立刻合成(PR #518 / #514,感谢 @IceCodeNew)。
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## 0.2.4 — 2026-10-11
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### 规则(按官方)
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+6
-5
@@ -554,7 +554,7 @@ returns their current `weight` (including modifiers). The same tick's count and
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list and budget (DESIGN §28.27); this is local to the kit, not a change to general displacement.
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**Hit areas (`body.js`, user playtest #5 item 10).** A regular enemy is a point: in a grid range when the tile of its
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position (`round(y)`, `round(x)`) is a range tile, in a radius when its position is (DESIGN §3). A huge enemy (巨型单位:
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position (`roundHalfEven(y)`, `roundHalfEven(x)` — PRTS 作战机制 "四舍六入五成双"; `Math.round` would take 2.5 to 3) is a range tile, in a radius when its position is (DESIGN §3). An enemy held on the field edge is inset by `FIELD_EDGE_INSET` (1/1048576) [ASSUMED] so that rounding keeps it on the edge tile; movement, knockback and a unit's standing tile for range keys still use `Math.round` (§30.20). A huge enemy (巨型单位:
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`enemy.hitArea` from data/enemies.json `hitArea` — 假想敌:胄 / 管 / 盐风主教昆图斯 / 阿利斯泰尔 / “萨米的意志”, PRTS
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"受击判定区域为长4.95、宽2.95的长方形,向上偏移1.0") is hit anywhere on a rectangle `w` × `h` tiles centred on its position
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moved `dx` columns right / `dy` rows up: it occupies every tile the rectangle overlaps (`bodyKeys` — 5 × 3 tiles; PRTS
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@@ -1132,7 +1132,7 @@ Element conventions of the kits (user playtest #5 #3; official term dictionary:
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targeting: { maxTargets, rangeGrid, rangeExtend, priority, allInRange, canHitFly,
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noRangeExtend /* the skill's range ignores the unit's 攻击距离 (rangeExtend): 信仰搅拌机 S3, PRTS 备注 */,
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showOwnRange /* rangeGrid only selects targets, no official range change: the card keeps the unit's own range */ },
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attack: { dmgType, atkScale, healScale, splashRadius, splashScale, hits, projectile, maxTargets, dmgMul,
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attack: { dmgType, atkScale, healScale, splashRadius, splashScale, hits, funnelMul, funnelBodyHits, projectile, maxTargets, dmgMul,
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chain: {count, falloff, radius, sluggish}, heal: {mode, count, falloff, hpAtMost /* targets at or below this HP ratio only */}, onHitStatus: {key, duration, value},
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onHit(ctx), // once per attack (main target; target may be null for a splash landing)
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onEachHit(ctx) }, // per victim: main, every splash / chain victim — ctx += { dealt, kind:'main'|'splash'|'chain', isSplash, isChain, main, attackId }
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@@ -1217,10 +1217,11 @@ chess_char_2_07_a: (bb) => ({
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```
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**3. Instant burst caster — 至简 `chess_char_3_13_a` 神工意匠** (bb `atk_scale 1.3, ct 2`; next attack 130 % arts, hits
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twice; 2 charges; the funnel profile already ramps damage on the same target):
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twice; 2 charges; the funnel profile's unreleased drones are additional damage that ramps on the same target, and this
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charged attack sets two body hits):
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```js
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chess_char_3_13_a: (bb) => ({
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skill: { kind: 'charges', attack: { atkScale: bb.atk_scale, hits: 2, dmgType: 'arts' } },
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skill: { kind: 'charges', attack: { atkScale: bb.atk_scale, hits: 2, funnelBodyHits: 2, dmgType: 'arts' } },
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}),
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```
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An AoE instant (德克萨斯 剑雨, bb `stun 2`: two hits of 120 % arts around her + stun) uses `onStart` instead:
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@@ -1359,7 +1360,7 @@ header of professions.js).
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| loopshooter | 回环射手 (user playtest #3): every attack throws a boomerang (`ai.js throwBoomerang`, projectile `'boomerang'`) out to the target at 15 tiles/s — it hits on arrival — and back to the thrower's current position at 3.75 tiles/s without damage (PRTS 跃跃 "投射物飞行速度15,返回时飞行速度3.75"); attacks only while holding it (every boomerang thrown caught — "必须回收全部回旋投掷物才可以进行下一次攻击", `unit.trait.boomerangsOut`) and with the attack cooldown ready, so the real interval is the longer of the two; a target dead mid-flight is not hit (it still flies to the last position and back); knocked out / withdrawn ⇒ lost, a redeployed thrower holds a fresh one; 跃跃 S2's extra boomerangs share the one flight (cnt hits); each catch fires `boomerangCaught`, and an attack profile's `boomerangOnward(ctx)` flies it on after the first hit before it turns back — ctx `hit` (a hit of the same attack), `comeBack(x, y)` once (a content error sends it back from the hit point): 娜仁图亚 S1 bounces, S2 dashes on and hits on its way back (kits/ops/op-narant.js) |
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| reaperrange | hits every enemy in range; ×1.5 (bb atk_scale) on the trait front grid (or its own line ahead) — both along its direction |
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| chain | chain N (trait text/bb max_target) with −15 % per jump (bb chain.atk_scale), 1.7-tile jumps (constants.js CHAIN_RADIUS, PRTS 溅射半径一览: 链术师 1.7; 1.8 until 0.1.1), sluggish on each hit |
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| funnel | drone damage 20 % → +15 %/hit on the same target → 110 % (bb init/delta/max) |
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| funnel | normal attack: one 100 % ATK body hit plus separate drone additional damage, 20 % → +15 %/hit on the same target → 110 % (bb init/delta/max; modules can change init/cap). `funnelMul` holds the drone ramp; `dmgMul` applies to both. Extra drones (`hits`) do not duplicate the body; an unreleased skill attack can set `funnelBodyHits` (至简 S2: two body hits and two additions). Body and additions share an `attackId`, but only the body is `isAttack`; additions carry `addition, funnel`. [ASSUMED] body instances first at the existing impact, one ramp per volley. A skill that only buffs or retargets the normal attack keeps the body; `isSkill` does not remove it. `funnelBodyHits: 0` is drone-only (荒芜拉普兰德 S2). 耶拉 S2 detaches `funnelMul`: one 100 % `isAttack` body in range, the unreleased addition off, and `1 + attack@cnt` arts skill drones (`kjera:drone`, `isSkill`, not `isAttack`) that keep the lock until the enemy dies or the skill ends. [ASSUMED] Those drones use the trait ramp; her blackboard has no drone scale. The base form continues the per-target ramp (one step per volley on a shared target) and writes it back; the hidden form restarts each drone at init and does not write the scales back. [ASSUMED] No flight delay; an untargetable lock is dropped and retargeted; stun and disarm do not pause the drones. 澄闪's skills and 荒芜拉普兰德 S3 stay on their own `dealDamage` paths. A normal deployment resets target, scale and any per-target ramp map to init, including revival against the same living target. A free move (`moveRedeploy`, the same carry as a 秘术师's stored energy and 乌尔比安 S3) keeps the ramp. An in-flight drone recomputes the ramp on impact. 洛洛 S2 detaches this multiplier from new body shots and inherits the trait ramp in an independent skill tick: `rockr:drone`, arts, `isSkill:true`, `isAttack:false`. Older projectiles cannot change its local ramp. A living selectable lock need not remain in body range; the drone returns on a kill or when the skill ends, and ending hands the ramp back and restores the normal multiplier (§30.19) |
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| mystic | 秘术师 (PRTS 分支特性信息 秘术师, GitHub #181): at its attack check (the attack ready, able to act, not disarmed) with no valid target — no target, or its kit's `canAttack` false (深靛 never picks a bound enemy) — it stores one energy (`storeEnergy`, up to bb times: 3, 深靛's MSC-X 4), an attack action: the attack interval restarts; a full store idles with the attack ready. The energies leave with its next attack that happens (`releaseEnergy` in `performAttack`, after `beforeAttack`: an attack cancelled before its shot keeps them) and land with the main hit, one arts attack hit each (`hitsFn` reads the hit's `info.energy`); a redeployment holds none [ASSUMED]. 维伊 / 黑键 plug their own `storeEnergy` (转置能量, elite energies) into the same check |
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| phalanx | no attack & DEF +200 %, RES +20 (bb) while the skill is off; while on, `rangeAoe`: each attack strikes every selectable enemy on its range at once (blocked enemies included; a stealthed one only when revealed or blocked), the same damage near and far, instant (`'beam'`) — "群体法术伤害" (secondary: Terra Wiki, Phalanx Caster: "attacks hit all enemies within their range"; supporting: PRTS 林 S3 备注 "单次普攻最多触发1次效果" — one normal attack can kill several — the same 锁定攻击范围 shape as the 轰击术师, and PRTS 溅射半径一览 documents no splash radius for it (it omits the 撼地者 too, so this is not proof); no primary source states a target cap; community report E3: it used to be one bolt + a 1.1 splash). 卡涅利安's charged S1 keeps the skill-off trait, 不攻击 included (kit `canAttack`, PRTS 备注) |
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| physician | heal the lowest HP% injured ally in range (a skill `targeting.maxTargets` widens any heal profile) |
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@@ -186,6 +186,33 @@ Profession traits (default behaviours implemented once in the engine, keyed by `
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---
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Unreleased funnel drones deal additional arts damage alongside the ordinary attack (PRTS 分支特性信息 驭械术师, §30.17).
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The engine keeps a 100 % ATK body instance and a separate drone instance, each through mitigation and shields.
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`funnelMul` holds only the drone ramp; the attack's `dmgMul` (至简's talent) is shared once. Extra attached drones
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raise `hits`, not the body count; 至简's charged S2 sets `funnelBodyHits` to two. Both share one `attackId`, attack
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hook and SP / charge use; additions have `addition` and `funnel` tags and do not count as `isAttack`. [ASSUMED] Body
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instances precede additions at the existing projectile impact; consecutive hits keep one ramp per volley. A skill
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that only buffs or retargets the normal attack keeps the body; `isSkill` is not the switch. `funnelBodyHits === 0`
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is drone-only (荒芜拉普兰德 S2): the ramp stays inside those hits. 耶拉 S2 detaches `funnelMul` the way 洛洛 S2 does:
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one 100 % body inside her range, the unreleased addition off, and the released drones as separate skill hits that
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keep the lock until the enemy dies or the skill ends (§30.17). 澄闪's skills stay on their own `dealDamage` paths.
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Funnel ramps return to the initial scale on a normal deployment, including automatic revival against the same living
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target (§30.18). The reset clears the current target, the scale and any per-target ramp map, and leaves other trait
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state alone. A free move (`moveRedeploy`, the same carry as a 秘术师's stored energy and 乌尔比安 S3) keeps the ramp.
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An in-flight shot recomputes the ramp when it lands, so a projectile launched before the reset can still step the new
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ramp.
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洛洛 S2 releases its trait drone into an independent skill tick (§30.19). Acquisition uses the body's normal target
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selection; a living selectable lock stays valid outside the body's range and returns only when that enemy dies or the
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skill ends. The body retains its own ranged ordinary attacks. The released ramp inherits the trait state but is
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isolated from older projectiles, and while it is out the unreleased addition is off. Ending the skill returns that
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ramp to the trait and restores the normal multiplier and the overload cap. S1 and other operators' funnel attacks keep
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their existing paths. [ASSUMED] There is no flight delay; an untargetable lock is dropped and retargeted; body control
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does not pause the released drone.
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---
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## 7. Content modules (server/sim/content + match/effectsMeta handlers)
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Each domain file `server/sim/content/{tokens,bonds,garrisons,items,bands,enemies,bosses,devices,choices}.js` exports `install(battle)` (battle side; called once per Battle by `content/index.js → installContent`) and `registerMeta(registry)` (prep side; called once at server boot by `match/effectsMeta.js`, API documented in `docs/META.md`). Kits live one per file in `content/kits/ops/` (`export default { [baseChessId]: (bb, chess, def) => Kit }`), listed in `content/kits/index.js` (guide: `content/kits/README.md`). Content must be **data-driven from blackboards** (numbers never hard-coded when a blackboard key exists). Every effect gets at least one unit test in `test/content/*.test.js` using the `test/helpers/battleHarness.js` harness (provided by sim-core).
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@@ -129,6 +129,10 @@ adjusted count and reset scope stay limited to its own operators; the DIY export
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[ASSUMED] Bot purchasing applies one soft 18-point penalty to non-elite, non-DIY tier V/VI shared-pool cards whose
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active bonds overlap another living teammate's opening strategy. Human and AI teammates are treated equally; it
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neither reserves stock nor prevents a stronger purchase. Existing strategy presets and rehearsal counts are unchanged.
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A living teammate's selected strategy also soft-reserves its bonds for bot strategy selection and focus planning
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before any member is deployed (§30.21). The reservation ends when that teammate is eliminated. It does not hard-exclude
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a strategy, reserve stock, or stop an immediate merge. A reserved strategy keeps a quarter of its unreserved draw
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weight (`SOFT_BAND_RESERVE` = 0.25), so it can still be chosen. Mode-inactive bonds stay weight 0 (DESIGN §21.26).
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[ASSUMED] AI reactions are cosmetic social choices, enabled by default and disabled with `SP_BOT_EMOTES=0`. Only
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mixed human/AI matches emit them, through the existing whitelist and cooldown. A human emote gets at most one eligible
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@@ -521,3 +521,186 @@ level-6 offers match the previous roll, including the one that shows the tier-6
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allowed. The digest records
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shop draws, fielded pieces, board hashes and the rng state, not an untaken reward card, so the stored scenario does
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not move. The release-relative total against 0.2.4 stays 46.
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### 30.17 Funnel normal attacks keep a body hit
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PR #537 by @Xinglan233. [PRTS 分支特性信息 驭械术师](https://prts.wiki/w/分支特性信息/data) says a drone that has not
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been released by a skill deals additional damage on top of the operator's attack: 20 % ATK at first, +15 on the same
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target, cap 110 %. A skill-released drone deals skill damage.
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The profession used to return that ramp as the whole normal-attack multiplier, so the body hit was missing.
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`resolveHit` now keeps a 100 % ATK body instance and separate drone instances. `funnelMul` holds only the drone ramp;
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an attack's `dmgMul` (至简's talent) is applied once to both. Extra attached drones raise `hits`, not the body count.
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至简's charged S2 sets `funnelBodyHits`, so two body hits and two additions share one ramp step. Both share one
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`attackId` and one attack hook; only the body is `isAttack`. Additions carry `addition` and `funnel` and are not also
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emitted as a normal attack.
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[ASSUMED] Body instances precede additions at the existing projectile impact, and a multi-hit volley takes one ramp
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step. Ordinary attacks and any skill that only buffs or retargets the normal attack keep the body. `info.isSkill` is
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not the switch: every attack or targeting override sets it. `funnelBodyHits === 0` means the attack is drone-only
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(the ramp stays inside those hits and no body is added). 荒芜拉普兰德 S2 sets that. 至简 S2 sets `funnelBodyHits`
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to two, so two body hits and two additions still share one ramp step.
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耶拉 S2, base and hidden, follows the 洛洛 S2 split. `skchr_kjera_2` (docs/research/03-operators.md) says 自身与浮游单元
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攻击, and the lock lasts until the enemy dies or the skill ends. While it runs, `funnelMul` is detached, so her own
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shot is one 100 % `isAttack` hit inside her range and the unreleased addition is off. `1 + attack@cnt` drones tick
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on their own (`kjera:drone`, arts, `isSkill`, not `isAttack`) and may stay outside her range. Cold is rolled once
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on the body and once on each drone hit. Ending the skill restores the multiplier.
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[ASSUMED] Those released drones use the trait ramp (20 % → +15 % on the same target → the cap). Her blackboard has
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no drone scale; the branch page gives that ramp to drones that were not released. The base form continues its
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per-target ramp, and two drones on one enemy in the same tick take one step. That map is written back when the skill
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ends. The hidden form restarts each drone at the initial scale, and those scales are not written back onto the single
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trait ramp. There is no flight delay. A lock that can no longer be targeted is dropped and the drone retargets. Stun
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and disarm do not pause the released drones. An in-flight shot from before the skill can still step the live ramp;
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the skill keeps its own copy, and a shot that lands after the skill ends can step the restored ramp.
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[ASSUMED] 荒芜拉普兰德 S1 says 释放浮游单元 and does not say she stops attacking. The toggle is read as a retarget of
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the unreleased attack: one body hit plus the two additions, at the raised ATK. A 洛洛-style release is not used.
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澄闪's skills and 荒芜拉普兰德 S3 stay on their own `dealDamage` paths. 澄闪 S3 and the skill-drone simulator on
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淬羽 are unchanged.
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Kits that stored the ramp on `dmgMul` (至简, both 耶拉 forms, 澄闪 S2) now store it on `funnelMul`.
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Tests: `test/sim/funnel-body.test.js`, and the funnel cases in `kits_t3`, `kits_t4`, `kits_t6`, `kits_alt_t6`,
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`kits_alt_t2` and `op_gdglow`. The golden moves from this correction, measured against the candidate after §30.22,
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are §30.23.
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### 30.18 Redeploy resets the drone ramp
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PR #536 by @Xinglan233. The same branch page says that changing target, or redeploying the operator, restores the
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drone damage to its initial value at once.
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`installFunnel` resets `funnelTarget`, `funnelScale` and the per-target `funnelMap` (耶拉 / 至简) on a normal
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deployment, including automatic revival against the same living target. A free move (`moveRedeploy`, the same carry
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as a 秘术师's stored energy and 乌尔比安 S3) keeps the ramp. An in-flight drone still applies the ramp it computes on
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impact, so a shot launched before the reset can step the new ramp. That limit is documented and not changed.
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Tests: `test/sim/funnel-redeploy.test.js`, `test/match/funnel-redeploy.test.js`.
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### 30.19 洛洛 S2 keeps its lock outside her range
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PR #535 by @Xinglan233. The official skill table `skchr_rockr_2`, as recorded in `docs/research/03-operators.md`,
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says the released drone stays locked until the enemy is killed or the skill ends, then returns. Leaving her attack
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range is not a return condition. The branch page says a skill-released drone deals skill damage, and that additional
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damage belongs to drones that were not released.
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S2 now runs one independent skill tick (`rockr:drone`, one drone at both ranks). While the skill is up the trait
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multiplier is detached, so new body shots are ordinary attacks and the unreleased addition is off. The drone's hits
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are arts skill damage (`isSkill`, not `isAttack`). It inherits the trait ramp on its own copy, so an older projectile
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cannot change that ramp. A living selectable lock stays valid outside the body's range. Ending the skill writes the
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ramp back and restores the multiplier and the overload cap. S1 and other operators' funnel attacks keep their
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existing paths. 立于磐石 is unchanged.
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[ASSUMED] There is no flight delay. A lock that becomes untargetable is dropped and the drone retargets. Body control
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(stun and the like) does not pause the released drone.
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Tests: `test/content/rockrock-s2-lock.test.js`, and the 洛洛 case in `kits_t1t2`.
|
||||
|
||||
### 30.20 Hit tiles use half-even rounding
|
||||
|
||||
PR #520 by @Cloudnyco. PRTS 作战机制 (oldid 433935, 「碰撞体积与位置识别」) says the struck unit's coordinates are
|
||||
rounded half to even (四舍六入五成双) onto the tile they occupy. `Math.round` sends an exact .5 toward +∞, so an enemy
|
||||
held on an outer half-tile was indexed off the board and dropped from the hit index.
|
||||
|
||||
`roundHalfEven` is used for hit tiles only: `body.js` `posKey`, the point cases of `bodyOnTile` and `bodyTileReach`,
|
||||
the point-enemy index in `battle/queries.js`, and `targeting.js` `tileKeyOf`. Movement, knockback, `ai.js`, a unit's
|
||||
standing tile for range keys, and `onFrontLine` still use `Math.round`. #519's signed-zero case in `powi` was already
|
||||
on this candidate and is left as it is.
|
||||
|
||||
[ASSUMED] `FIELD_EDGE_INSET` = 1/1048576 pulls a clamped enemy just inside the outer half-tile, so half-even rounding
|
||||
keeps it on the edge tile. An inset of 1/1024 was rejected because it moved unbalance steps. The inset has no
|
||||
official source.
|
||||
|
||||
Tests: `test/sim/hit-tile-round.test.js`, `test/sim/detmath.test.js`, the edge landing in
|
||||
`feedback5-raid-own-board`, the 连星 probe in `op_wang`, and the 麦哲伦 probe in `feedback5-wv-summon-triggers`.
|
||||
|
||||
### 30.21 Bots soft-reserve a living teammate's opening bonds
|
||||
|
||||
PR #518 by @IceCodeNew, for issue #514. This is not an official rule. It extends the accepted #407 card penalty.
|
||||
|
||||
Opening-band choice and focus planning used to ignore a living teammate's selected strategy until someone from it was
|
||||
deployed, so a bot could take that faction's high cards. A living teammate's strategy now soft-reserves its bonds for
|
||||
both choices, before any member is deployed. The reservation ends when that teammate is eliminated (`alivePlayers`).
|
||||
It does not hard-exclude a strategy, reserve stock, or stop an immediate merge. A reserved band's draw weight is a
|
||||
quarter of its unreserved weight (`SOFT_BAND_RESERVE` = 0.25) and stays above zero, so the strategy can still be
|
||||
drawn. Focus planning applies the existing −6 teammate penalty to those bonds as well. Mode-inactive bonds stay
|
||||
weight 0 (DESIGN §21.26). A solo match has no teammate to reserve against. The shared-pool −18 card penalty is
|
||||
unchanged, and a stronger merge can still win it.
|
||||
|
||||
[ASSUMED] The quarter weight is a project choice. The PR text called the reservation soft; its diff hard-zeroed the
|
||||
weight. This candidate follows the text. The reservation is equal for human and AI teammates.
|
||||
|
||||
Tests: the two `#514` cases in `test/match/bot-smarter.test.js`. One proves the focus leaves the reserved bond while
|
||||
the teammate lives and returns after elimination. The other proves a reserved strategy is still drawn, and drawn more
|
||||
often once that teammate is eliminated. The existing card test still shows a merge outscoring the −18 penalty.
|
||||
|
||||
### 30.22 Golden changes after the funnel, hit-tile and bot-reservation ports
|
||||
|
||||
All 287 scenarios were recomputed once after §30.17–§30.21 and compared with this candidate before those ports
|
||||
(`HEAD` `7fd0478d`, `git show HEAD:test/golden/*.json`). No scenario was added or removed. 43 digests differ from
|
||||
that candidate. They are additional to §30.9 and §30.16.
|
||||
|
||||
Against released 0.2.4 the total is now 64. Of the previous 45, 21 are byte-for-byte the digests already on this
|
||||
candidate and are not repeated below: `roster-011`, `roster-012`, `roster-013`, `roster-032`, `roster-033`,
|
||||
`roster-034`, `roster-039`, `roster-040`, `roster-043`, `bond-maniShip-high`, `bond-yanShip-low`,
|
||||
`boss-boss_2-pair`, `boss-boss_5-solo`, `hidden-boss_8-pair`, `hidden-boss_9-solo`, `solo-NORMAL-2`,
|
||||
`coop2-NORMAL-3`, `solo-HARD-9-boosted`, `coop2-ABYSS-10-boosted`, `standin-06`, `standin-07`. The other 24 of
|
||||
those 45 moved again, and 19 scenarios that still matched 0.2.4 on this candidate now differ.
|
||||
|
||||
Opening strategy ids do not change in any of the 20 match digests. A solo match has no teammate, so §30.21 cannot
|
||||
move one. Co-op seeds keep the same `bandId` and the same bot-draw counts except `coop4-ABYSS-7`. The recorded
|
||||
match moves are battle totals from §30.17–§30.20, and the later gold and LP those totals change. No isolated
|
||||
counterfactual was re-run; the groups below follow who is actually on the board.
|
||||
|
||||
| Cause | Changed scenarios |
|
||||
|---|---|
|
||||
| Funnel body hit plus redeploy reset, and 洛洛 S2's independent lock (§30.17–§30.19). These boards include 洛洛 | `roster-004`, `roster-005`, `roster-023`, `roster-024`, `bond-victoriaShip-low`, `bond-victoriaShip-high` |
|
||||
| Funnel body hit plus redeploy reset (§30.17–§30.18). 至简 and/or 耶拉, not 洛洛 | `roster-007`, `roster-009`, `roster-026`, `roster-028`, `bond-deputShip-low`, `bond-emptyShip-low`, `bond-kjeragShip-high`, `bond-maniShip-low`, `bond-miraShip-low`, `bond-sargonShip-high`, `bond-soloShip-low`, `bond-visiShip-low` |
|
||||
| Same body hit and redeploy reset on 荒芜拉普兰德 | `roster-017`, `roster-019`, `roster-036`, `roster-046`, `roster-047`, `boss-boss_3-pair`, `boss-boss_5-pair`, `boss-boss_7-pair`, `hidden-boss_9-pair` |
|
||||
| 澄闪 DIY: the normal attack is a body hit plus one drone addition (§30.17) | `diy-098`, `diy-099` |
|
||||
| Hit-tile half-even rounding and the edge inset (§30.20). No funnel operator is deployed; the damage total stays 1388100 and the hook counts and the snapshot sample at index 27 move | `standin-04` |
|
||||
| Full matches. Opening bands are unchanged. Final lineups include a funnel operator, except `coop2-HARD-4` (both seats eliminated, lineup empty) and `coop3-ABYSS-5` (the surviving lineup has none), whose first divergence is round 7 and round 5; those two are the hit-tile change, or a funnel operator who is not left in the stored lineup | `solo-FUNNY-1`, `solo-FUNNY-2`, `solo-NORMAL-1`, `solo-HARD-1`, `solo-ABYSS-1`, `coop2-HARD-4`, `coop2-NORMAL-1-coverage-standins`, `coop2-NORMAL-5-coverage-diy`, `coop2-NORMAL-8-serverrun`, `coop2-NORMAL-70-diy`, `coop3-ABYSS-5`, `coop4-FUNNY-6`, `coop4-ABYSS-7` |
|
||||
|
||||
Result flips inside that match list: `solo-NORMAL-1` defeat → victory (team LP 0 → 2); `solo-FUNNY-1` team LP 15 → 23
|
||||
and `solo-FUNNY-2` team LP 8 → 23, both still victories, with every settled round row unchanged; `coop2-NORMAL-8-serverrun`
|
||||
team LP 26 → 27; `coop4-ABYSS-7` eliminated at round 12 → defeat at round 13, and its shop and bot draw counts change.
|
||||
The other matches keep the same end reason. `standin-04` is the only battle in this set with no funnel operator on
|
||||
the board.
|
||||
|
||||
### 30.23 Golden changes after the skill-only funnel body correction
|
||||
|
||||
All 287 scenarios were recomputed after the §30.17 correction (a skill that only buffs or retargets keeps the body;
|
||||
耶拉 S2 uses the 洛洛 split) and compared with this candidate after §30.22 (`HEAD` `e0f37718`,
|
||||
`git show HEAD:test/golden/*.json`). No scenario was added or removed. `fields`, `standins` and `diy` are unchanged
|
||||
(澄闪 stays on `dealDamage`). 19 digests differ. They are additional to §30.9, §30.16 and §30.22. Seventeen of them
|
||||
already moved in §30.22 and move again. `roster-038` and `coop2-NORMAL-14-standins` did not move in §30.22.
|
||||
|
||||
Opening strategy ids do not change in any of the 20 match digests. No isolated counterfactual was re-run. The roster
|
||||
and bond rows name the skill index the corpus assigns: 耶拉 index 1 is 心随意动, 荒芜拉普兰德 index 0 is 慵怠者悲鸣.
|
||||
至简 is on two of those roster boards at index 1; her S2 already kept two body hits, and her totals move because the
|
||||
fight around 耶拉 changed.
|
||||
|
||||
| Cause | Changed scenarios |
|
||||
|---|---|
|
||||
| 耶拉 S2, base form, skill index 1. `roster-007` also fields 至简 S2 | `roster-007`, `roster-009` |
|
||||
| 耶拉 S2, skill index 1. No 荒芜拉普兰德 on the board | `bond-emptyShip-low`, `bond-kjeragShip-high`, `bond-miraShip-low`, `bond-soloShip-low` |
|
||||
| 荒芜拉普兰德 S1, skill index 0. The toggle keeps one body hit and both unreleased additions | `roster-036`, `roster-038` |
|
||||
|
||||
Battle-total flips in that table: `roster-007` killed 132 → 137, leaks 41 → 37, coins 4 → 6, deaths 11 → 10, damage
|
||||
234357 → 243212 (耶拉's own damage 9204 → 17443; 至简 8936 → 9558). `roster-009` keeps the same kills and leaks;
|
||||
耶拉's damage 2 → 3 and 至简's kills 28 → 29, damage 7594 → 7168. `roster-036` killed 75 → 76, leaks 55 → 54,
|
||||
damage 1160465 → 1189341 (荒芜拉普兰德 60604 → 99946, kills 2 → 3). `roster-038` damage 3467641 → 3468742
|
||||
(荒芜拉普兰德 kills 4 → 14, damage 106163 → 187571). The four bonds keep the same kills and leaks. `bond-emptyShip-low`
|
||||
healing 381 → 362; 耶拉's damage 6585 → 11450 (kills 1 → 3), `bond-kjeragShip-high` 6927 → 16312,
|
||||
`bond-miraShip-low` 10165 → 18617 (kills 2 → 4), `bond-soloShip-low` 1963 → 2764.
|
||||
|
||||
Match end and the final lineup. A bot's chosen skill is not stored. Where the final lineup still contains 耶拉, her
|
||||
default skill is S2, which is the skill this correction changes.
|
||||
|
||||
| Final lineup | Changed scenarios and the recorded end |
|
||||
|---|---|
|
||||
| 耶拉, lineup unchanged | `solo-FUNNY-1` (`3_20_b`): victory, team LP 23 → 27; only round 8's bond layers move (steadShip 34 → 35). `solo-FUNNY-2` (`3_20_a`): victory, team LP 23 → 29; all eight stored round rows are identical, so the LP change is the boss round. `solo-NORMAL-1` (`3_20_b`): victory, team LP 2 → 11; first divergence round 10 (kjeragShip 13 → 14). `solo-HARD-1` (`3_20_a` and 至简 `3_13_a`): still a defeat, team LP 0, boss pool 215042 → 212054; first divergence round 8, the board hash. `coop2-NORMAL-8-serverrun` (ai_1 `3_20_a`): victory, team LP 27 → 37 (ai_0 LP 10 → 19, ai_1 LP 17 → 18); first divergence round 8, ai_1 killed 22 → 23, leaks 1 → 0. `coop2-NORMAL-5-coverage-diy` (ai_0 `3_20_a`): victory, team LP 33 → 34 (h_0 LP 27 → 28); first divergence round 13, ai_0's board hash, killed 26 → 21, leaks 17 → 22 |
|
||||
| 耶拉 was on the pre-change lineup; that seat is then eliminated and the stored lineup is empty | `solo-ABYSS-1`: defeat at round 13 → eliminated at round 12, team LP 0 → null. The pre-change lineup had 耶拉 `3_20_a` and 至简 `3_13_a`. First divergence round 8: LP 27 → 18, killed 19 → 10, leaks 0 → 9. `coop4-ABYSS-7`: still a defeat at round 13, team LP 0, boss pool 4821366 → 3417504. ai_1 is eliminated at round 13; the pre-change lineup had 至简 `3_13_a` and 耶拉 `3_20_a`. First divergence round 8: ai_1 LP 19 → 20, killed 2 → 3, leaks 7 → 6. ai_0's lineup also changes and has no funnel chess id before or after |
|
||||
| 耶拉 plus other funnel operators, lineup unchanged, same victory and the same team LP 130 | `coop4-FUNNY-6`: ai_0 耶拉 `3_20_a`, ai_1 荒芜拉普兰德 `6_18_a`, ai_3 洛洛 `2_10_a`. First divergence round 11, ai_0's kjeragShip layers 26 → 23 |
|
||||
| No 耶拉 on the final lineup. The diverging round's pieces and skill choice are not stored | `coop2-NORMAL-1-coverage-standins`: still a defeat, team LP 0, boss pool 25040 unchanged. ai_0's final lineup includes 荒芜拉普兰德 `6_18_a`. First divergence round 7, the other seat's miraShip layer 5 → 6. `coop2-NORMAL-14-standins`: victory, team LP 31 → 40 (ai_0 LP 13 → 22). Neither final lineup contains a funnel chess id. First divergence round 10 bond layers (raidShip 26 → 28, steadShip 16 → 18); that round's board hash is unchanged |
|
||||
+21
-8
@@ -138,16 +138,26 @@ const DEFAULT_MELEE_RANGE = [[0, 0], [0, 1]];
|
||||
* preferred). Alone, a band that withholds the first rounds' funds (老鲤 "资金暂存": no operator in R1–R2, every enemy
|
||||
* leaks) is avoided — only 联防 teammates cover that. A band whose mechanic rides on a bond the mode switches off
|
||||
* (gd.bandBondIds ∩ gd.modeInactiveBonds — 标准: 潘格尼尼 <拉特兰>, 克莱门莎 <阿戈尔>, 玛恩纳 <卡西米尔>) weighs 0, never taken
|
||||
* (DESIGN §21.26); with every band excluded, the default band. One rng draw per call (deterministic per seed); modes
|
||||
* without inactive bonds keep exactly the earlier picks.
|
||||
* (DESIGN §21.26). [ASSUMED] A living teammate's opening strategy soft-reserves those bonds before anyone is deployed:
|
||||
* the weight stays positive, at a quarter of the unreserved weight, so the strategy can still be drawn, and the
|
||||
* reservation ends when that teammate is eliminated (alivePlayers). With every band excluded, the default band. One
|
||||
* rng draw per call (deterministic per seed); a solo match has no teammate to reserve against.
|
||||
*/
|
||||
const SOFT_BAND_RESERVE = 0.25;
|
||||
export function botPickBand(m, ps) {
|
||||
const gd = ps?.gd || m.gd;
|
||||
const ids = gd.bandIds();
|
||||
if (!ids.length) return gd.defaultBandId;
|
||||
const lateFunds = (id) => /暂存/.test(String(gd.band(id)?.desc || ''));
|
||||
const offBond = (id) => gd.bandBondIds(id).some((b) => gd.modeInactiveBonds.has(b));
|
||||
const pairs = ids.map((id) => [id, offBond(id) ? 0 : Math.max(1, (gd.startLp(id) - 18) ** 2) * (m.isSolo && lateFunds(id) ? 0.02 : 1)]);
|
||||
const reserved = new Set(ps && typeof m.alivePlayers === 'function'
|
||||
? m.alivePlayers().filter((p) => p !== ps).flatMap((p) => gd.bandBondIds(p.bandId))
|
||||
: []);
|
||||
const inactive = (id) => gd.bandBondIds(id).some((b) => gd.modeInactiveBonds.has(b));
|
||||
const pairs = ids.map((id) => {
|
||||
if (inactive(id)) return [id, 0];
|
||||
const w = Math.max(1, (gd.startLp(id) - 18) ** 2) * (m.isSolo && lateFunds(id) ? 0.02 : 1);
|
||||
return [id, gd.bandBondIds(id).some((b) => reserved.has(b)) ? w * SOFT_BAND_RESERVE : w];
|
||||
});
|
||||
let total = 0;
|
||||
for (const [, w] of pairs) total += w;
|
||||
let r = m.rngBots() * total;
|
||||
@@ -348,12 +358,14 @@ function mainCoreBond(m, p) {
|
||||
* The bonds the bot builds around (cached per round and owned set): `focus` = the core bond with the best
|
||||
* owned members × 10 + reachable members (bondPoolStats, ≤ 4) + layers already banked (≤ 6) + 6 for last round's focus
|
||||
* (commit instead of flip-flopping between equal bonds) − 6 when a teammate already builds it (its main core bond on
|
||||
* its public bond strip, mainCoreBond — the shop pool is shared); `second` = the other live bond (core or add-on) with
|
||||
* the most owned members whose next threshold is within reach (≥ 1 owned member). `ps._botFocusId` keeps the focus
|
||||
* across rounds.
|
||||
* its public bond strip, mainCoreBond — the shop pool is shared) or has selected that bond's opening strategy, even
|
||||
* before anyone is deployed. The strategy reservation ends when that teammate is eliminated. `second` = the other live
|
||||
* bond (core or add-on) with the most owned members whose next threshold is within reach (≥ 1 owned member).
|
||||
* `ps._botFocusId` keeps the focus across rounds.
|
||||
*/
|
||||
export function bondPlan(m, ps, owned = ownedBonds(m, ps)) {
|
||||
const key = `${m.round}|${ps.shop.level}|${[...owned.counts.entries()].map(([k, v]) => k + v).join()}`;
|
||||
const livingBands = m.alivePlayers().filter((p) => p !== ps).flatMap((p) => m.gd.bandBondIds(p.bandId)).sort().join();
|
||||
const key = `${m.round}|${ps.shop.level}|${[...owned.counts.entries()].map(([k, v]) => k + v).join()}|${livingBands}`;
|
||||
if (ps._botFocus && ps._botFocus.key === key) return ps._botFocus;
|
||||
const prev = ps._botFocusId ?? null;
|
||||
const mates = new Set();
|
||||
@@ -361,6 +373,7 @@ export function bondPlan(m, ps, owned = ownedBonds(m, ps)) {
|
||||
if (p === ps) continue;
|
||||
const b = mainCoreBond(m, p);
|
||||
if (b) mates.add(b);
|
||||
for (const id of m.gd.bandBondIds(p.bandId)) mates.add(id);
|
||||
}
|
||||
let focus = null;
|
||||
let bestS = 0;
|
||||
|
||||
+17
-1
@@ -318,13 +318,29 @@ export function resolveHit(b, u, prof, target, info, x, y) {
|
||||
if (target && target.alive) {
|
||||
let mulT = skillMul;
|
||||
if (prof.dmgMul) { const m = typeof prof.dmgMul === 'function' ? prof.dmgMul(b, u, target) : prof.dmgMul; if (Number.isFinite(m)) mulT *= m; }
|
||||
const funnelMul = prof.funnelMul ? prof.funnelMul(b, u, target) : 1;
|
||||
// Unreleased drones are additional damage on the caster's attack (PRTS 驭械术师), including a skill that only
|
||||
// buffs or retargets that attack. `info.isSkill` is set for every attack or targeting override, so it must not
|
||||
// decide this. `funnelBodyHits === 0` is the drone-only opt-out (the ramp stays inside the hits, no body).
|
||||
// A volley shares one talent roll and attackId; extra drones never duplicate the body.
|
||||
// [ASSUMED] Body instances precede additions at the existing projectile impact; a multi-hit volley keeps one ramp.
|
||||
const attachedFunnel = !!prof.funnelMul && prof.funnelBodyHits !== 0;
|
||||
if (!attachedFunnel) mulT *= funnelMul;
|
||||
const hits = prof.hitsFn ? prof.hitsFn(b, u, info) : Math.max(1, prof.hits || 1);
|
||||
// `hitDmgMul` (professions.js header): each instance's 伤害倍率 — the DamageInfo `mul`, after DEF / RES — and only the
|
||||
// first instance may give 受击回复 (砾's two 50 % hits, PRTS 砾 特性备注)
|
||||
const split = Number.isFinite(prof.hitDmgMul) && prof.hitDmgMul > 0 ? prof.hitDmgMul : null;
|
||||
let dealtMain = 0;
|
||||
if (attachedFunnel && info.index === 0) {
|
||||
const bodyHits = Math.max(1, prof.funnelBodyHits > 0 ? prof.funnelBodyHits : 1);
|
||||
for (let h = 0; h < bodyHits && target.alive; h++) {
|
||||
dealtMain += b.dealDamage(u, target, { amount: atk * scale * mulT, type: baseType,
|
||||
isAttack: true, isSkill: info.isSkill, tags: prof.tags || [], attackId });
|
||||
}
|
||||
}
|
||||
for (let h = 0; h < hits && target.alive; h++) {
|
||||
const d = { amount: atk * scale * mulT, type: baseType, isAttack: true, isSkill: info.isSkill, tags: prof.tags || [], attackId };
|
||||
const d = { amount: atk * scale * mulT * (attachedFunnel ? funnelMul : 1), type: baseType,
|
||||
isAttack: !attachedFunnel, isSkill: info.isSkill, tags: attachedFunnel ? [...(prof.tags || []), 'addition', 'funnel'] : (prof.tags || []), attackId };
|
||||
if (split != null) { d.mul = split; if (h > 0) d.noSp = true; }
|
||||
dealtMain += b.dealDamage(u, target, d);
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
import { ROWS, COLS } from '../constants.js';
|
||||
import { absoluteRangeKeys, canTargetEnemy, extendedGrid, enemyStealthed } from '../targeting.js';
|
||||
import { bodyKeys, bodyInKeys, bodyInRadius } from '../body.js';
|
||||
import { roundHalfEven } from '../detmath.js';
|
||||
|
||||
export class BattleQueries {
|
||||
/**
|
||||
@@ -21,7 +22,7 @@ export class BattleQueries {
|
||||
for (const k of bodyKeys(e)) { const b = this._eb[k]; if (!b.length) this._ebUsed.push(k); b.push(e); }
|
||||
continue;
|
||||
}
|
||||
const r = Math.round(e.y), c = Math.round(e.x);
|
||||
const r = roundHalfEven(e.y), c = roundHalfEven(e.x); // the tile body.js gives a point enemy
|
||||
if (r < 0 || r >= ROWS || c < 0 || c >= COLS) continue;
|
||||
const k = r * COLS + c;
|
||||
const b = this._eb[k];
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// and the list compaction.
|
||||
// Installed on Battle.prototype by server/sim/Battle.js (a method container: never instantiated; `this` is the battle).
|
||||
|
||||
import { MAX_ALIVE_ENEMIES } from '../constants.js';
|
||||
import { MAX_ALIVE_ENEMIES, FIELD_EDGE_INSET } from '../constants.js';
|
||||
import { Unit } from '../units.js';
|
||||
import { compileRoute } from '../ai.js';
|
||||
import { unitInfo } from '../snapshot.js';
|
||||
@@ -201,11 +201,11 @@ export class BattleSpawns {
|
||||
}
|
||||
|
||||
_clampPos(e) {
|
||||
const R = this.rect;
|
||||
if (e.x < R.c0 - 0.5) e.x = R.c0 - 0.5;
|
||||
if (e.x > R.c1 + 0.5) e.x = R.c1 + 0.5;
|
||||
if (e.y < R.r0 - 0.5) e.y = R.r0 - 0.5;
|
||||
if (e.y > R.r1 + 0.5) e.y = R.r1 + 0.5;
|
||||
const R = this.rect, m = 0.5 - FIELD_EDGE_INSET; // inside the edge: on the edge tile, never halfway (body.js)
|
||||
if (e.x < R.c0 - m) e.x = R.c0 - m;
|
||||
if (e.x > R.c1 + m) e.x = R.c1 + m;
|
||||
if (e.y < R.r0 - m) e.y = R.r0 - m;
|
||||
if (e.y > R.r1 + m) e.y = R.r1 + m;
|
||||
}
|
||||
|
||||
_compactEnemies() {
|
||||
|
||||
+7
-6
@@ -1,8 +1,9 @@
|
||||
// server/sim/body.js — where a unit can be hit: the ONE helper behind every range test that targets enemies (user
|
||||
// playtest #5 item 10: "大体型的关底boss实际受击判定范围很小…原版是很大的一片区域").
|
||||
//
|
||||
// Regular units are a point: in a grid range when the tile containing their position (round(y), round(x)) is a range
|
||||
// tile, in a radius when their position is (DESIGN §3). Huge units (巨型单位 — enemy data `hitArea`, tools/build-data.mjs
|
||||
// Regular units are a point: in a grid range when the tile containing their position is a range tile — the position
|
||||
// rounded half to even (detmath roundHalfEven; PRTS 作战机制 "受击方坐标经round函数取整(四舍六入五成双)得到其所属格
|
||||
// 坐标") —, in a radius when their position is (DESIGN §3). Huge units (巨型单位 — enemy data `hitArea`, tools/build-data.mjs
|
||||
// HIT_AREAS, from PRTS "巨型单位:受击判定区域为长4.95、宽2.95的长方形,向上偏移1.0") are hit anywhere on a rectangle
|
||||
// `w` tiles along the columns × `h` along the rows, centred on their position moved `dx` columns right and `dy` rows
|
||||
// up:
|
||||
@@ -24,7 +25,7 @@
|
||||
// `hitRect`).
|
||||
|
||||
import { ROWS, COLS } from './constants.js';
|
||||
import { hypot } from './detmath.js';
|
||||
import { hypot, roundHalfEven } from './detmath.js';
|
||||
|
||||
/**
|
||||
* Validated hit area of a data record (`{ w, h, dx, dy }`, tiles) or null for a regular (point) unit.
|
||||
@@ -47,7 +48,7 @@ export function hitRect(u) {
|
||||
|
||||
/** Tile key of a unit's position (-1 off the grid). */
|
||||
function posKey(u) {
|
||||
const r = Math.round(u.y), c = Math.round(u.x);
|
||||
const r = roundHalfEven(u.y), c = roundHalfEven(u.x);
|
||||
return r < 0 || r >= ROWS || c < 0 || c >= COLS ? -1 : r * COLS + c;
|
||||
}
|
||||
|
||||
@@ -68,7 +69,7 @@ export function bodyKeys(u) {
|
||||
/** Does the unit occupy tile (r, c)? */
|
||||
export function bodyOnTile(u, r, c) {
|
||||
const R = hitRect(u);
|
||||
if (!R) return Math.round(u.y) === r && Math.round(u.x) === c;
|
||||
if (!R) return roundHalfEven(u.y) === r && roundHalfEven(u.x) === c;
|
||||
return c + 0.5 > R.x0 + 1e-9 && c - 0.5 < R.x1 - 1e-9 && r + 0.5 > R.y0 + 1e-9 && r - 0.5 < R.y1 - 1e-9;
|
||||
}
|
||||
|
||||
@@ -100,7 +101,7 @@ export function bodyInRadius(u, x, y, r) {
|
||||
* around it; …): "周围八格"-style square areas centred on a tile.
|
||||
*/
|
||||
export function bodyTileReach(u, r, c) {
|
||||
if (!u.hitArea) return Math.max(Math.abs(Math.round(u.y) - r), Math.abs(Math.round(u.x) - c));
|
||||
if (!u.hitArea) return Math.max(Math.abs(roundHalfEven(u.y) - r), Math.abs(roundHalfEven(u.x) - c));
|
||||
let best = Infinity;
|
||||
for (const k of bodyKeys(u)) {
|
||||
const kr = Math.floor(k / COLS), kc = k % COLS;
|
||||
|
||||
@@ -220,6 +220,15 @@ export const MAX_ALIVE_ENEMIES = 600;
|
||||
/** Heal-over-time / regen events are aggregated and only emitted when they reach this amount. */
|
||||
export const REGEN_EVENT_MIN = 1;
|
||||
|
||||
/**
|
||||
* How far inside the field rectangle an enemy is held (tiles; Battle._clampPos). [ASSUMED] The rectangle's edge lies
|
||||
* exactly halfway between two tiles, where the tile of a position — rounded half to even (body.js; PRTS 作战机制
|
||||
* 四舍六入五成双) — would depend on whether the row or column number is even. Held this little inside, an enemy at the
|
||||
* edge stays on the edge tile. 2^-20 is exact in binary and too small to move a slide of 0.1-tile steps; a 1/1024 inset
|
||||
* did move those steps.
|
||||
*/
|
||||
export const FIELD_EDGE_INSET = 1 / 1048576;
|
||||
|
||||
/** Row offset mapping board rows (9..12) onto boss-field rows (2..5). */
|
||||
export const BOSS_ROW_OFFSET = -7;
|
||||
|
||||
|
||||
@@ -1,21 +1,30 @@
|
||||
// server/sim/content/kits/ops/chess_char_2_10-rockr.js — 洛洛 (char_4040_rockr) kit, tier 2.
|
||||
// Conventions of the tier-2 kits: ../shared/tier2.js; kit contract and rules: ../README.md.
|
||||
|
||||
import { canTargetEnemy } from '../../../targeting.js';
|
||||
import { bodyInKeys } from '../../../body.js';
|
||||
import { canTargetEnemy, sortEnemyTargets } from '../../../targeting.js';
|
||||
import { num, talentBb, up } from '../shared/tier1.js';
|
||||
import { onDefaultSkill } from '../shared/tier2.js';
|
||||
|
||||
export const DRONE_TAG = 'rockr:drone';
|
||||
|
||||
const firstTarget = (battle, unit) => {
|
||||
const prof = unit.profile;
|
||||
const candidates = battle.enemiesInKeys(unit.rangeKeys, unit, prof);
|
||||
for (const e of battle.blockedTargets(unit, prof)) if (!candidates.includes(e)) candidates.push(e);
|
||||
sortEnemyTargets(battle, unit, candidates, prof.priority);
|
||||
return candidates[0] ?? null;
|
||||
};
|
||||
|
||||
export default {
|
||||
// ---------------------------------------------------------------------------------------------------------------
|
||||
// 2_10 洛洛 自负此轭: ASPD +attack_speed; the drones lock on their target until it dies or the skill ends.
|
||||
// 2_10 洛洛 自负此轭: ASPD +attack_speed. The skill releases its drone, which keeps the lock after the target leaves
|
||||
// her range and returns only when that enemy dies or the skill ends (docs/research/03-operators.md, skchr_rockr_2).
|
||||
// While it is out, the unreleased drone's additional damage is off and the drone's own hits are skill damage.
|
||||
// 过载 (term ba.overdrive "技能进行到一半时触发额外效果"): the second half of the duration — ATK +atk and the funnel cap
|
||||
// ×scale; when the skill ends she is stunned as long as the overload lasted. 立于磐石: ATK +atk per `interval` s on the
|
||||
// field, up to max_stack_cnt stacks.
|
||||
// S1 战术咏唱·γ型 (alt): ASPD +attack_speed; the target lock belongs to 自负此轭 only.
|
||||
chess_char_2_10_a: (bb, chess) => {
|
||||
const t = talentBb(chess, 0);
|
||||
const s2 = onDefaultSkill(chess);
|
||||
const endOverload = (battle, unit) => {
|
||||
if (unit.mem.rockFunnel) { unit.profile.funnel = unit.mem.rockFunnel; unit.mem.rockFunnel = null; }
|
||||
battle.removeBuff(unit, 'rockr:overload');
|
||||
@@ -26,19 +35,53 @@ export default {
|
||||
onStart({ battle, unit, skill }) {
|
||||
unit.mem.rockOverAt = battle.time + skill.duration / 2;
|
||||
unit.mem.rockOver = false;
|
||||
unit.mem.rockLock = null;
|
||||
// The released drone inherits the trait's ramp; the body still attacks only inside its own range.
|
||||
// `funnelMul` separates the addition; older profiles fold it into `dmgMul`. Keep launched shots unchanged.
|
||||
const key = typeof unit.profile.funnelMul === 'function' ? 'funnelMul' : 'dmgMul';
|
||||
const mul = unit.profile[key];
|
||||
unit.profile = { ...unit.profile, [key]: null };
|
||||
const lock = firstTarget(battle, unit);
|
||||
unit.mem.rockDrone = { lock, cd: 0, key, mul,
|
||||
target: unit.trait.funnelTarget, scale: unit.trait.funnelScale };
|
||||
unit.mem.rockLock = lock;
|
||||
},
|
||||
onTick({ battle, unit }) {
|
||||
if (unit.mem.rockOver || battle.time + 1e-9 < unit.mem.rockOverAt) return;
|
||||
unit.mem.rockOver = true;
|
||||
onTick({ battle, unit, dt }) {
|
||||
if (!unit.mem.rockOver && battle.time + 1e-9 >= unit.mem.rockOverAt) {
|
||||
unit.mem.rockOver = true;
|
||||
const f = unit.profile.funnel;
|
||||
if (f) { unit.mem.rockFunnel = f; unit.profile.funnel = { ...f, max: f.max * num(bb.scale, 1) }; }
|
||||
battle.addBuff(unit, { key: 'rockr:overload', mods: { atkPct: num(bb.atk) }, visible: true, tags: ['skill'] });
|
||||
battle.fx('overload', { x: unit.x, y: unit.y, id: unit.id });
|
||||
}
|
||||
const d = unit.mem.rockDrone;
|
||||
if (!d || !unit.alive || !unit.skill.active) return;
|
||||
d.cd = Math.max(0, d.cd - dt);
|
||||
// [ASSUMED] A newly unselectable lock is dropped and the drone retargets. No flight delay, and body control
|
||||
// (stun and the like) does not pause the released drone — same as the other independent skill drones.
|
||||
if (d.lock && !canTargetEnemy(unit, d.lock, unit.profile)) d.lock = null;
|
||||
if (!d.lock) d.lock = firstTarget(battle, unit);
|
||||
unit.mem.rockLock = d.lock;
|
||||
if (!d.lock || d.cd > 1e-9) return;
|
||||
d.cd = unit.s.interval;
|
||||
// Official S2 releases one drone (1 + attack@cnt = 1 at both ranks). The ramp lives on the drone, so a
|
||||
// pre-skill projectile that lands later cannot change it.
|
||||
const f = unit.profile.funnel;
|
||||
if (f) { unit.mem.rockFunnel = f; unit.profile.funnel = { ...f, max: f.max * num(bb.scale, 1) }; }
|
||||
battle.addBuff(unit, { key: 'rockr:overload', mods: { atkPct: num(bb.atk) }, visible: true, tags: ['skill'] });
|
||||
battle.fx('overload', { x: unit.x, y: unit.y, id: unit.id });
|
||||
d.scale = d.target === d.lock.id ? Math.min(f.max, (d.scale ?? f.init) + f.delta) : f.init;
|
||||
d.target = d.lock.id;
|
||||
battle.fx('drone', { x: d.lock.x, y: d.lock.y, id: unit.id });
|
||||
battle.dealDamage(unit, d.lock, { amount: unit.s.atk * unit.s.atkScaleMul * d.scale,
|
||||
type: 'arts', isSkill: true, isAttack: false, tags: ['skill', 'drone', DRONE_TAG] });
|
||||
},
|
||||
onEnd({ battle, unit, reason }) {
|
||||
const over = unit.mem.rockOver ? battle.time - unit.mem.rockOverAt : 0;
|
||||
const d = unit.mem.rockDrone;
|
||||
unit.mem.rockDrone = null;
|
||||
endOverload(battle, unit);
|
||||
if (d) {
|
||||
unit.trait.funnelTarget = d.target;
|
||||
unit.trait.funnelScale = d.scale;
|
||||
unit.profile = { ...unit.profile, [d.key]: d.mul };
|
||||
}
|
||||
unit.mem.rockOver = false;
|
||||
unit.mem.rockLock = null;
|
||||
if (over > 0 && reason !== 'death' && unit.alive) battle.applyStatus(unit, 'stun', { duration: over, source: unit });
|
||||
@@ -46,12 +89,6 @@ export default {
|
||||
},
|
||||
skills: { 'skcom_magic_rage[3]': { kind: 'duration', mods: { aspd: num(bb.attack_speed) } } },
|
||||
talents: [{ install(battle, unit) {
|
||||
if (s2) battle.on('beforeAttack', (ctx) => {
|
||||
if (ctx.attacker !== unit || !unit.skill?.active) return;
|
||||
const L = unit.mem.rockLock;
|
||||
if (L && L.alive && bodyInKeys(L, unit.rangeKeySet) && canTargetEnemy(unit, L, ctx.profile || unit.profile)) ctx.targets = [L];
|
||||
else unit.mem.rockLock = ctx.targets[0] ?? null;
|
||||
}, { owner: unit });
|
||||
const iv = num(t.interval), max = Math.floor(num(t.max_stack_cnt)), v = num(t.atk);
|
||||
if (!(iv > 0) || !(max > 0) || !v) return;
|
||||
battle.on('tick', () => {
|
||||
|
||||
@@ -12,10 +12,10 @@ export default {
|
||||
const hits = textNum(d.skill?.description, /连续攻击(\d+|[一二两三四五])次/, 2);
|
||||
const insight = (battle) => (battle.rng.chance(num(t0.prob, 0)) ? num(t0.atk_scale, 1) : 1);
|
||||
return {
|
||||
trait: { dmgMul: (battle, unit, target) => funnelMap(battle, unit, target) * insight(battle) },
|
||||
trait: { funnelMul: funnelMap, dmgMul: insight },
|
||||
skill: {
|
||||
kind: charges > 1 ? 'charges' : 'instant',
|
||||
attack: { atkScale: num(bb.atk_scale, 1), hits, dmgType: 'arts', dmgMul: (battle) => insight(battle) },
|
||||
attack: { atkScale: num(bb.atk_scale, 1), hits, funnelBodyHits: hits, dmgType: 'arts', dmgMul: insight },
|
||||
},
|
||||
// S1 迅捷打击·γ型: ATK / ASPD + (the drones' ramp and 忽有所悟 stay on every attack through the trait)
|
||||
skills: altSkills(chess, d, bb, { 'skcom_quickattack[3]': statSkill }),
|
||||
|
||||
@@ -2,42 +2,136 @@
|
||||
// Conventions of the tier-3 kits: ../shared/tier3.js; kit contract and rules: ../README.md.
|
||||
|
||||
import { COLS } from '../../../constants.js';
|
||||
import { canTargetEnemy, sortEnemyTargets } from '../../../targeting.js';
|
||||
import { num, defOf, talentBb, altSkills, statSkill, funnelMap, installFunnelPrune } from '../shared/tier3.js';
|
||||
|
||||
export const DRONE_TAG = 'kjera:drone';
|
||||
|
||||
// One step of the per-target ramp. Two drones that hit the same enemy in the same tick share the step (funnelMap).
|
||||
function stepMap(ramp, id, time, f) {
|
||||
const prev = ramp.get(id);
|
||||
if (prev && prev.t === time) return prev.s;
|
||||
const s = prev == null ? f.init : Math.min(f.max, prev.s + f.delta);
|
||||
ramp.set(id, { s, t: time });
|
||||
return s;
|
||||
}
|
||||
|
||||
function acquire(battle, unit, rel) {
|
||||
const prof = unit.profile;
|
||||
const ok = (e) => !!e && e.alive && canTargetEnemy(unit, e, prof);
|
||||
const cands = battle.enemiesInKeys(unit.rangeKeys, unit, prof);
|
||||
for (const e of battle.blockedTargets(unit, prof)) if (!cands.includes(e)) cands.push(e);
|
||||
sortEnemyTargets(battle, unit, cands, prof.priority);
|
||||
const usable = cands.filter(ok);
|
||||
const held = new Set();
|
||||
for (const d of rel.drones) {
|
||||
if (d.lock && ok(d.lock)) held.add(d.lock);
|
||||
else { d.lock = null; d.scale = null; }
|
||||
}
|
||||
for (const d of rel.drones) {
|
||||
if (d.lock) continue;
|
||||
const e = usable.find((x) => !held.has(x)) ?? usable[0] ?? rel.drones.find((x) => x.lock)?.lock ?? null;
|
||||
if (!e) continue;
|
||||
held.add(e);
|
||||
d.lock = e;
|
||||
d.scale = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 心随意动 (skchr_kjera_2, docs/research/03-operators.md): release `1 + attack@cnt` drones that stay locked until the
|
||||
* enemy dies or the skill ends, ATK +, and a cold roll on her own attack and on each drone hit. The body keeps its
|
||||
* ordinary attack inside her range; the unreleased addition is off while the drones are out.
|
||||
* `restart` (hidden form): each drone begins at the trait's initial scale and is not written back.
|
||||
* Otherwise the drones continue the per-target ramp and that map is restored when the skill ends.
|
||||
* [ASSUMED] The released drones use the trait ramp (init / +delta / cap). Her blackboard has no drone scale.
|
||||
* [ASSUMED] No flight delay. A lock that can no longer be targeted is dropped and the drone retargets. Stun and
|
||||
* disarm do not pause the released drones (the skill tick still runs).
|
||||
*/
|
||||
export function kjeraRelease(bb, { restart = false, announce = false } = {}) {
|
||||
const n = 1 + Math.max(0, Math.floor(num(bb['attack@cnt'], 0)));
|
||||
const prob = num(bb['attack@prob'], 0), cold = num(bb['attack@cold'], 0);
|
||||
return {
|
||||
skill: {
|
||||
kind: 'duration',
|
||||
mods: { atkPct: num(bb.atk) },
|
||||
onStart({ battle, unit }) {
|
||||
const key = typeof unit.profile.funnelMul === 'function' ? 'funnelMul' : 'dmgMul';
|
||||
const mul = unit.profile[key];
|
||||
unit.profile = { ...unit.profile, [key]: null };
|
||||
const ramp = restart ? null : new Map();
|
||||
if (ramp && unit.trait.funnelMap) {
|
||||
for (const [id, v] of unit.trait.funnelMap) ramp.set(id, { s: v.s, t: v.t });
|
||||
}
|
||||
unit.mem.kjeraRel = {
|
||||
key, mul, restart, ramp, cd: 0,
|
||||
target: unit.trait.funnelTarget ?? null,
|
||||
scale: unit.trait.funnelScale,
|
||||
drones: Array.from({ length: n }, () => ({ lock: null, scale: null })),
|
||||
};
|
||||
if (announce) battle.fx('drones', { x: unit.x, y: unit.y, id: unit.id, n });
|
||||
},
|
||||
onTick({ battle, unit, dt }) {
|
||||
const rel = unit.mem.kjeraRel;
|
||||
if (!rel || !unit.alive || !unit.skill?.active) return;
|
||||
rel.cd = Math.max(0, rel.cd - dt);
|
||||
acquire(battle, unit, rel);
|
||||
if (!rel.drones.some((d) => d.lock) || rel.cd > 1e-9) return;
|
||||
rel.cd = unit.s.interval;
|
||||
const f = unit.profile.funnel || { init: 0.2, delta: 0.15, max: 1.1 };
|
||||
for (const d of rel.drones) {
|
||||
if (!d.lock || !d.lock.alive) continue;
|
||||
const scale = rel.restart
|
||||
? (d.scale = d.scale == null ? f.init : Math.min(f.max, d.scale + f.delta))
|
||||
: stepMap(rel.ramp, d.lock.id, battle.time, f);
|
||||
battle.fx('drone', { x: d.lock.x, y: d.lock.y, id: unit.id });
|
||||
battle.dealDamage(unit, d.lock, {
|
||||
amount: unit.s.atk * unit.s.atkScaleMul * scale, type: 'arts',
|
||||
isSkill: true, isAttack: false, tags: ['skill', 'drone', DRONE_TAG],
|
||||
});
|
||||
if (d.lock.alive && cold > 0 && battle.rng.chance(prob)) {
|
||||
battle.applyStatus(d.lock, 'cold', { duration: cold, source: unit });
|
||||
}
|
||||
}
|
||||
},
|
||||
onEnd({ unit }) {
|
||||
const rel = unit.mem.kjeraRel;
|
||||
unit.mem.kjeraRel = null;
|
||||
if (!rel) return;
|
||||
unit.trait.funnelTarget = rel.target;
|
||||
unit.trait.funnelScale = rel.scale;
|
||||
if (rel.ramp) unit.trait.funnelMap = rel.ramp;
|
||||
if (unit.profile && rel.key) unit.profile = { ...unit.profile, [rel.key]: rel.mul };
|
||||
},
|
||||
},
|
||||
install(battle, unit) {
|
||||
// 自身攻击: one cold roll on the ordinary body hit. Drone hits roll in onTick, so they are not rolled again.
|
||||
battle.on('damaged', (ctx) => {
|
||||
if (!unit.mem.kjeraRel || ctx.source !== unit || !ctx.target?.alive || !ctx.dmg) return;
|
||||
if (!ctx.dmg.isAttack || ctx.dmg.isSkill) return;
|
||||
const tags = ctx.dmg.tags || [];
|
||||
if (tags.includes('addition') || tags.includes('funnel') || tags.includes(DRONE_TAG)) return;
|
||||
if (!(cold > 0) || !battle.rng.chance(prob)) return;
|
||||
battle.applyStatus(ctx.target, 'cold', { duration: cold, source: unit });
|
||||
}, { owner: unit });
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
export default {
|
||||
// ---- 3_20 耶拉 · 驭械术师 — S2 心随意动: +1 drone (2 locks; a lone enemy gets both), ATK +, cold procs; 低眉: ATK +
|
||||
// (more with ≥cnt ground tiles in range)
|
||||
// (more with ≥cnt ground tiles in range). S1 攻击力强化·γ型: ATK + only (one unreleased drone, the trait ramp).
|
||||
chess_char_3_20_a: (bb, chess, def) => {
|
||||
const d = defOf(chess, def);
|
||||
const t0 = talentBb(d, 0);
|
||||
const extra = Math.floor(num(bb['attack@cnt'], 0));
|
||||
const prob = num(bb['attack@prob'], 0), cold = num(bb['attack@cold'], 0);
|
||||
const kit = {
|
||||
trait: { dmgMul: funnelMap },
|
||||
skill: {
|
||||
kind: 'duration',
|
||||
mods: { atkPct: num(bb.atk) },
|
||||
attack: { onHit({ battle, unit, target }) {
|
||||
if (target && target.alive && cold > 0 && battle.rng.chance(prob)) battle.applyStatus(target, 'cold', { duration: cold, source: unit });
|
||||
} },
|
||||
},
|
||||
// S1 攻击力强化·γ型: ATK + (one drone, the trait ramp as usual)
|
||||
const rel = kjeraRelease(bb, { restart: false });
|
||||
return {
|
||||
trait: { funnelMul: funnelMap },
|
||||
skill: rel.skill,
|
||||
skills: altSkills(chess, d, bb, { 'skcom_atk_up[3]': statSkill }),
|
||||
install(battle, unit) {
|
||||
installFunnelPrune(battle, unit);
|
||||
// "浮游单元+1": every drone locks an enemy — with fewer enemies in range than drones, the spare drone joins a
|
||||
// lock (both attack it, each hit rolls the cold proc; they ramp in parallel, see funnelMap)
|
||||
if (extra > 0) {
|
||||
battle.on('beforeAttack', (ctx) => {
|
||||
if (ctx.attacker !== unit || !unit.skill?.active || !ctx.targets.length) return;
|
||||
const n = 1 + extra;
|
||||
if (ctx.targets.length >= n) return;
|
||||
const base = ctx.targets.slice();
|
||||
const out = base.slice();
|
||||
for (let i = 0; out.length < n; i++) out.push(base[i % base.length]);
|
||||
ctx.targets = out;
|
||||
}, { owner: unit, priority: -50 });
|
||||
}
|
||||
rel.install(battle, unit);
|
||||
},
|
||||
talents: [{ install(battle, unit) {
|
||||
battle.on('deploy', (ctx) => {
|
||||
@@ -52,7 +146,5 @@ export default {
|
||||
}, { owner: unit });
|
||||
} }],
|
||||
};
|
||||
if (extra > 0) kit.skill.targeting = { maxTargets: 1 + extra };
|
||||
return kit;
|
||||
},
|
||||
};
|
||||
@@ -2,35 +2,18 @@
|
||||
// Conventions of the tier-4 kits: ../shared/tier4.js; kit contract and rules: ../README.md.
|
||||
|
||||
import { COLS } from '../../../constants.js';
|
||||
import { canTargetEnemy } from '../../../targeting.js';
|
||||
import { num, tbb, skillActive, withDefaults } from '../shared/tier4.js';
|
||||
import { num, tbb, withDefaults } from '../shared/tier4.js';
|
||||
import { kjeraRelease } from './chess_char_3_20-kjera.js';
|
||||
|
||||
export default withDefaults({
|
||||
// ===== 耶拉 (funnel, hidden) S2 心随意动 — +1 drone locking targets, ATK up, chance to chill; talent 低眉
|
||||
// ===== 耶拉 (funnel, hidden) S2 心随意动 — +1 drone locking targets, ATK up, chance to chill; talent 低眉.
|
||||
// Each released drone restarts at the trait's initial scale (it does not continue the pre-skill ramp) and those
|
||||
// scales are not written back onto the single trait ramp. The body stays an ordinary in-range attack.
|
||||
chess_char_4_03_a: (bb, chess, def) => {
|
||||
const t0 = tbb(def, 0);
|
||||
const n = 1 + Math.max(0, Math.floor(num(bb['attack@cnt'], 1)));
|
||||
const prob = num(bb['attack@prob'], 0), cold = num(bb['attack@cold'], 0);
|
||||
const funnel = (unit) => unit.profile.funnel || { init: 0.2, delta: 0.15, max: 1.1 };
|
||||
const rel = kjeraRelease(bb, { restart: true, announce: true });
|
||||
return {
|
||||
skill: {
|
||||
kind: 'duration',
|
||||
mods: { atkPct: num(bb.atk) },
|
||||
targeting: { maxTargets: n },
|
||||
attack: {
|
||||
// every drone ramps on its own locked target (trait init/delta/max): the multipliers are queued per target
|
||||
// by the beforeAttack hook below (two drones on the same enemy ramp independently)
|
||||
dmgMul: (battle, unit, target) => {
|
||||
const q = unit.mem.kjeraQueue && unit.mem.kjeraQueue.get(target.id);
|
||||
return q && q.length ? q.shift() : funnel(unit).init;
|
||||
},
|
||||
onHit({ battle, unit, target }) {
|
||||
if (target && target.alive && cold > 0 && battle.rng.chance(prob)) battle.applyStatus(target, 'cold', { duration: cold, source: unit });
|
||||
},
|
||||
},
|
||||
onStart({ battle, unit }) { unit.mem.kjeraDrones = []; unit.mem.kjeraQueue = new Map(); battle.fx('drones', { x: unit.x, y: unit.y, id: unit.id, n }); },
|
||||
onEnd({ unit }) { unit.mem.kjeraDrones = []; unit.mem.kjeraQueue = null; },
|
||||
},
|
||||
skill: rel.skill,
|
||||
talents: [{ install(battle, unit) { // 低眉: ATK +10 %, +16 % with ≥ 2 ground tiles in range
|
||||
battle.on('deploy', (c) => {
|
||||
if (c.unit !== unit) return;
|
||||
@@ -40,38 +23,7 @@ export default withDefaults({
|
||||
battle.addBuff(unit, { key: 'kjera:t1', mods: { atkPct: v } });
|
||||
}, { owner: unit });
|
||||
} }],
|
||||
install(battle, unit) {
|
||||
// n drones, each locked on its enemy until that enemy dies (while at least one enemy is in her range). A free
|
||||
// drone takes an enemy no other drone holds, else doubles up on the best target (a lone enemy/boss gets both).
|
||||
battle.on('beforeAttack', (c) => {
|
||||
if (c.attacker !== unit || !skillActive(unit)) return;
|
||||
const ok = (e) => !!e && e.alive && canTargetEnemy(unit, e, { canHitFly: true });
|
||||
const cands = c.targets.filter(ok);
|
||||
const drones = unit.mem.kjeraDrones || (unit.mem.kjeraDrones = []);
|
||||
const held = new Set();
|
||||
for (let i = 0; i < n; i++) { if (drones[i] && ok(drones[i].e)) held.add(drones[i].e); else drones[i] = null; }
|
||||
for (let i = 0; i < n; i++) {
|
||||
if (drones[i]) continue;
|
||||
const e = cands.find((x) => !held.has(x)) ?? cands[0] ?? drones.find((d) => d)?.e;
|
||||
if (!e) continue;
|
||||
held.add(e);
|
||||
drones[i] = { e, scale: null };
|
||||
}
|
||||
const f = funnel(unit);
|
||||
const q = unit.mem.kjeraQueue || (unit.mem.kjeraQueue = new Map());
|
||||
const out = [];
|
||||
for (const d of drones) {
|
||||
if (!d) continue;
|
||||
d.scale = d.scale == null ? f.init : Math.min(f.max, d.scale + f.delta);
|
||||
out.push(d.e);
|
||||
const l = q.get(d.e.id);
|
||||
if (l) l.push(d.scale); else q.set(d.e.id, [d.scale]);
|
||||
}
|
||||
if (out.length) c.targets = out;
|
||||
}, { owner: unit, priority: 10 });
|
||||
// queued multipliers of shots that never landed (target died mid-flight) are dropped with the target
|
||||
battle.on('death', (c) => { if (c.unit.side === 'enemy' && unit.mem.kjeraQueue) unit.mem.kjeraQueue.delete(c.unit.id); }, { owner: unit });
|
||||
},
|
||||
install(battle, unit) { rel.install(battle, unit); },
|
||||
};
|
||||
},
|
||||
});
|
||||
@@ -124,8 +124,10 @@ function whitw2(bb, chess, def) {
|
||||
|
||||
const skills = {
|
||||
// S1 慵怠者悲鸣: passive 浮游单元+1 (trait: one more hit per attack); toggled on: ATK +atk and the drones lock a random
|
||||
// non-moving enemy anywhere on the field (re-locking when it moves or falls; install), else her range. The whole-field
|
||||
// grid only selects those targets — no rangeId, no 攻击范围 in the text — so the card keeps her 3-1 (showOwnRange)
|
||||
// non-moving enemy anywhere on the field (re-locking when it moves or falls; install), else her range. The toggle
|
||||
// retargets her attack; the text does not say she stops attacking, so the body and both unreleased additions stay.
|
||||
// The whole-field grid only selects those targets — no rangeId, no 攻击范围 in the text — so the card keeps her 3-1
|
||||
// (showOwnRange)
|
||||
skchr_whitw2_1: {
|
||||
kind: 'toggle',
|
||||
// [ASSUMED] her drones lock enemies only (install): 白铁's 铁钳号 alone does not open S1 / S2 (skills.js allyTargetsOk)
|
||||
@@ -143,7 +145,9 @@ function whitw2(bb, chess, def) {
|
||||
...(skillGridW ? { targeting: { rangeGrid: skillGridW } } : {}),
|
||||
attack: {
|
||||
hits: 1,
|
||||
dmgMul(battle, unit, target) {
|
||||
// The skill names the released drones, not a second hit from her. 0 keeps the ramp inside these hits.
|
||||
funnelBodyHits: 0,
|
||||
funnelMul(battle, unit, target) {
|
||||
const f = unit.profile?.funnel || { init: 0.2, delta: 0.15, max: 1.1 };
|
||||
const m = unit.mem.hunt;
|
||||
if (!m) return f.init;
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
// projectile_chr_gdglow_funnel_s1_1 … s3_3 (`_lifeTimeType` 2: until stopped, `_stopWhenSourceInvalid`, its crash
|
||||
// AdvancedApplyDamage MAGICAL at atk_scale_2) and their s12 / s3 blast projectiles.
|
||||
// - Trait (驭械术师) "操作浮游单元造成法术伤害;单元攻击同一敌人伤害提升(最高造成干员110%攻击力的伤害)" (trait bb init / delta /
|
||||
// max_atk_scale): the engine's funnel profile (professions.js: her normal attack = one drone hit at init → +delta per hit on
|
||||
// max_atk_scale): the engine's funnel profile (professions.js: her normal attack = a body hit plus one drone addition at init → +delta per hit on
|
||||
// the same target → max). FUN-X: init 0.35 ("单元初始伤害提高"); FUN-Y: max 1.2. Ranged arts, 3-1, hits air (PRTS "可对空"),
|
||||
// blocks 1, ground enemies target her.
|
||||
// - Skill drones (the three skills "浮游单元+N,释放浮游单元锁定敌人攻击 … 锁敌后直至敌人被击杀、自爆或技能结束后返回干员身边"): while a
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
// test/sim/detmath.test.js scans server/sim/).
|
||||
//
|
||||
// hypot(x, y) √(x² + y²) as Math.sqrt(x*x + y*y), rescaled by exact powers of two outside 2^±500
|
||||
// roundHalfEven(x) nearest integer, ties to even (四舍六入五成双); Math.round and Math.floor, never −0
|
||||
// powi(x, n) xⁿ for an integer n: square-and-multiply in double-double, one final rounding
|
||||
// sin(x), cos(x) fdlibm 5.3 (__kernel_sin / __kernel_cos / __ieee754_rem_pio2)
|
||||
// atan2(y, x) fdlibm (FreeBSD msun e_atan2.c / s_atan.c)
|
||||
@@ -46,6 +47,17 @@ export function hypot(x, y) {
|
||||
return Math.sqrt(x * x + y * y);
|
||||
}
|
||||
|
||||
/**
|
||||
* x rounded to an integer, ties to even (2.5 → 2, 3.5 → 4, −2.5 → −2): the rule PRTS 作战机制 gives for the tile of a
|
||||
* target — 受击方坐标经round函数取整(四舍六入五成双)得到其所属格坐标. Math.round rounds ties up (2.5 → 3). Exact; never −0.
|
||||
* @param {number} x
|
||||
*/
|
||||
export function roundHalfEven(x) {
|
||||
const f = Math.floor(x);
|
||||
if (x - f !== 0.5) return Math.round(x) + 0;
|
||||
return (f % 2 === 0 ? f : f + 1) + 0;
|
||||
}
|
||||
|
||||
// ---- integer powers ----------------------------------------------------------------------------------------------
|
||||
|
||||
const SPLIT = 134217729; // 2^27 + 1 (Dekker)
|
||||
|
||||
@@ -21,6 +21,9 @@
|
||||
// noAttack bool (never attacks) noAttackUnlessSkill bool (attacks only while its skill is active)
|
||||
// noHeal bool (cannot be healed by others) blockFly bool onHitStatus {key, duration, value}
|
||||
// dmgMul(battle, unit, target) → number afterHit(battle, unit, target, {dealt,x,y})
|
||||
// funnelMul(battle, unit, target) → number (drone ramp, separate from the caster's attack multiplier)
|
||||
// funnelBodyHits n (body hits kept beside that ramp. Omit it for one. 0: drone-only, ramp folded into the hits,
|
||||
// no body — 荒芜拉普兰德 S2. >0: that many body hits — 至简 S2. Not keyed off the skill flag)
|
||||
// canAttack(battle, unit) → bool afterAttack(battle, unit, targets)
|
||||
// skipEnemy(enemy) → bool (an enemy the unit never selects — targeting.js canTargetEnemy; 嵯峨 "不攻击重伤单位")
|
||||
// healThrough(healer, ally) → bool (a healer that selects and heals that ally through its 禁疗 — Battle
|
||||
@@ -385,8 +388,17 @@ const installTactician = (battle, unit) => {
|
||||
};
|
||||
|
||||
const installFunnel = (battle, unit) => {
|
||||
unit.trait.funnelTarget = null;
|
||||
unit.trait.funnelScale = unit.profile.funnel?.init ?? 0.2;
|
||||
// PRTS 分支特性信息 驭械术师: changing the target, or redeploying, resets the drone ramp at once, even against the
|
||||
// same living enemy. The per-target map (耶拉 / 至简) resets with it. A free move (moveRedeploy, the same carry as a
|
||||
// 秘术师's stored energy and 乌尔比安 S3) keeps the ramp. An in-flight drone still applies the ramp it computes on
|
||||
// impact, so a shot launched before the reset can step the new ramp.
|
||||
const reset = () => {
|
||||
unit.trait.funnelTarget = null;
|
||||
unit.trait.funnelScale = unit.profile.funnel?.init ?? 0.2;
|
||||
unit.trait.funnelMap?.clear();
|
||||
};
|
||||
reset();
|
||||
battle.on('deploy', (ctx) => { if (ctx.unit === unit && !ctx.move) reset(); }, { owner: unit });
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -508,7 +520,7 @@ export const SUB = Object.freeze({
|
||||
blastcaster: P({ rangeAoe: true }),
|
||||
chain: P({ chain: { count: 3, falloff: 0.15, radius: CHAIN_RADIUS, sluggish: 0.5 } }),
|
||||
funnel: P({ projectile: 'drone', install: installFunnel,
|
||||
dmgMul: (battle, unit, target) => {
|
||||
funnelMul: (battle, unit, target) => {
|
||||
const f = unit.profile.funnel || { init: 0.2, delta: 0.15, max: 1.1 };
|
||||
if (unit.trait.funnelTarget === target.id) unit.trait.funnelScale = Math.min(f.max, (unit.trait.funnelScale ?? f.init) + f.delta);
|
||||
else { unit.trait.funnelTarget = target.id; unit.trait.funnelScale = f.init; }
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
//
|
||||
// Grid ranges: `[dRow, dCol]` offsets relative to facing RIGHT, rotated by the unit's direction (sim/dir.js: RIGHT
|
||||
// (dr,dc), UP (dc,−dr), LEFT (−dr,−dc), DOWN (−dc,dr); row 0 = bottom). An enemy is in range when the tile containing
|
||||
// it (round(y), round(x)) is one of the absolute range tiles — a huge enemy (巨型单位) when any tile its hit rectangle
|
||||
// it (rounded half to even, detmath roundHalfEven; PRTS 作战机制 四舍六入五成双) is one of the absolute range tiles — a huge enemy (巨型单位) when any tile its hit rectangle
|
||||
// occupies is (body.js; user playtest #5 item 10). `rangeExtend` (ability_range_forward_extend) adds N tiles
|
||||
// past the furthest cell of every row, along +dCol BEFORE rotating (DESIGN §3).
|
||||
// Operator priority: (1) enemies it blocks (every blocker, ranged ones on melee tiles included — user playtest #6
|
||||
@@ -17,6 +17,7 @@
|
||||
import { COLS, ROWS } from './constants.js';
|
||||
import { normDir, rotateOffset } from './dir.js';
|
||||
import { bodyDist } from './body.js';
|
||||
import { roundHalfEven } from './detmath.js';
|
||||
|
||||
/**
|
||||
* Build the absolute tile-key list of a grid for a unit standing at (r,c) facing `dir` ('UP'|'RIGHT'|'DOWN'|'LEFT';
|
||||
@@ -50,9 +51,9 @@ export function absoluteRangeKeys(grid, r, c, dir, extend = 0) {
|
||||
// record range (shared/loadoutRecord.js attackRangeGrid), re-exported here for the battle (Battle._refreshRange).
|
||||
export { extendedGrid } from '../../shared/loadoutRecord.js';
|
||||
|
||||
/** Tile key of a unit's current position. */
|
||||
/** Tile key of a unit's current position (rounded half to even, as body.js). */
|
||||
export function tileKeyOf(u) {
|
||||
const r = Math.round(u.y), c = Math.round(u.x);
|
||||
const r = roundHalfEven(u.y), c = roundHalfEven(u.x);
|
||||
if (r < 0 || r >= ROWS || c < 0 || c >= COLS) return -1;
|
||||
return r * COLS + c;
|
||||
}
|
||||
|
||||
@@ -50,7 +50,8 @@ test('#2 麦哲伦 S1: an enemy on a standing drone\'s range (air units too) cas
|
||||
const { h, u, ps } = field(MG, 0, [[DRONE_F, 12, 9]]);
|
||||
assert.equal(u.skill.rule, 'DEFAULT');
|
||||
assert.ok(ps[0].alive && ps[0].rangeKeySet.has(12 * COLS + 10) && outOfHerRange(u, 12, 10), 'the setup');
|
||||
h.spawn('enemy_dummy', { pos: [11, 13] }); // outside every area
|
||||
// (11, 13) would be held at the field edge, on the drone's tile (11, 10). Stay on the field and outside every area.
|
||||
h.spawn('enemy_dummy', { pos: [11, 6] });
|
||||
assert.ok(!casts(h, u), 'nobody in her range or a drone\'s: no cast');
|
||||
h.spawn('enemy_dummy', { pos: [12, 10] });
|
||||
assert.ok(h.runUntil(() => u.skill.activations === 1, 1), 'an enemy on the drone\'s range casts S1');
|
||||
|
||||
@@ -659,9 +659,9 @@ test('modules: removing the elite module changes the trait / talent behaviour th
|
||||
const id = 'chess_char_2_10_b';
|
||||
const [a, b] = withAndWithout((m) => {
|
||||
const h = run({ defs: { enemies: { e: dummy('e') } }, units: [{ chessId: id, row: 10, col: 4, carryState: IDLE, ...mod(m) }], enemies: [{ key: 'e', pos: [10, 6] }] });
|
||||
h.runUntil(() => dealt(h, h.unit(id)).length > 0, 5);
|
||||
h.runUntil(() => dealt(h, h.unit(id), (c) => c.dmg.tags.includes('funnel')).length > 0, 5);
|
||||
const u = h.unit(id);
|
||||
const r = dealt(h, u)[0].amount / u.s.atk;
|
||||
const r = dealt(h, u, (c) => c.dmg.tags.includes('funnel'))[0].amount / u.s.atk;
|
||||
done(h);
|
||||
return r;
|
||||
});
|
||||
|
||||
@@ -1070,7 +1070,7 @@ test('6_17 耀骑士临光 S2 逐夜烁光: on deploy ATK + and 3 护盾 layers
|
||||
// =================================================================================================================
|
||||
// 6_18 荒芜拉普兰德
|
||||
|
||||
test('6_18 荒芜拉普兰德 S1 慵怠者悲鸣: passive 浮游单元+1 (2 hits per attack); toggled on: ATK + and the drones lock still enemies anywhere', () => {
|
||||
test('6_18 荒芜拉普兰德 S1 慵怠者悲鸣: passive 浮游单元+1 (one body plus two additions); toggled on: ATK + and the drones lock still enemies anywhere', () => {
|
||||
for (const id of both('chess_char_6_18')) {
|
||||
const sid = 'skchr_whitw2_1', bb = bbOf(id, sid);
|
||||
const idle = run({ defs: { enemies: { e: dummy('e') } }, units: [U(id, sid, 10, 4, { carryState: IDLE })], enemies: [{ key: 'e', pos: [10, 6] }] });
|
||||
@@ -1079,7 +1079,9 @@ test('6_18 荒芜拉普兰德 S1 慵怠者悲鸣: passive 浮游单元+1 (2 hits
|
||||
const a0 = idle.hooksOf('attack').find((c) => c.attacker === iu);
|
||||
assert.ok(a0);
|
||||
idle.run(1);
|
||||
assert.equal(dealt(idle, iu, (c) => c.dmg.attackId === dealt(idle, iu)[0].dmg.attackId).length, 2, 'drone +1');
|
||||
const volley = dealt(idle, iu, (c) => c.dmg.attackId === dealt(idle, iu)[0].dmg.attackId);
|
||||
assert.equal(volley.filter((c) => c.dmg.isAttack).length, 1, 'one body hit');
|
||||
assert.equal(volley.filter((c) => c.dmg.tags.includes('funnel')).length, 2, 'drone +1');
|
||||
done(idle);
|
||||
|
||||
const h = run({
|
||||
|
||||
@@ -7,6 +7,7 @@ import { makeBattle, enemyRec, chessRec, checkInvariants } from '../helpers/batt
|
||||
import { getDefaultSource } from '../../server/sim/simdata.js';
|
||||
import { ELEMENT_GAUGE_MAX, PROJECTILE_SPEEDS, BOOMERANG_RETURN_SPEED } from '../../server/sim/constants.js';
|
||||
import { sortEnemyTargets } from '../../server/sim/targeting.js';
|
||||
import { DRONE_TAG as ROCKROCK_DRONE } from '../../server/sim/content/kits/ops/chess_char_2_10-rockr.js';
|
||||
|
||||
const ds = getDefaultSource();
|
||||
const raw = (id) => ds.rawChess(id);
|
||||
@@ -1341,7 +1342,9 @@ test('2_10 洛洛: 自负此轭 drones stay locked on their target while the ski
|
||||
const t0 = h.b.time;
|
||||
h.run(4);
|
||||
const atks = h.hooksOf('attack').filter((c) => c.attacker === u && c.t > t0);
|
||||
assert.ok(atks.length > 0 && atks.every((c) => c.targets.length === 1 && c.targets[0] === first), 'locked');
|
||||
assert.ok(atks.length > 0 && atks.every((c) => c.targets.length === 1 && c.targets[0] === other), 'body keeps normal targeting');
|
||||
const drones = h.hooksOf('damaged').filter((c) => c.source === u && c.t > t0 && c.dmg.tags?.includes(ROCKROCK_DRONE));
|
||||
assert.ok(drones.length > 0 && drones.every((c) => c.target === first && c.dmg.isSkill && !c.dmg.isAttack), 'drone stays locked');
|
||||
done(h);
|
||||
});
|
||||
|
||||
|
||||
@@ -488,13 +488,13 @@ test('3_13 至简: 神工意匠 charges: ATK% arts ×2 per cast; 忽有所悟 cr
|
||||
const u = h.unit(id);
|
||||
assert.equal(u.skill.maxCharges, bb.ct);
|
||||
h.run(60);
|
||||
const normal = h.hooksOf('damaged').filter((c) => c.source === u && c.dmg?.isAttack && !c.dmg.isSkill).map((c) => c.amount / u.s.atk);
|
||||
const normal = h.hooksOf('damaged').filter((c) => c.source === u && c.dmg?.tags.includes('funnel') && !c.dmg.isSkill).map((c) => c.amount / u.s.atk);
|
||||
const ramp = (v) => [tb.max_atk_scale, tb.max_atk_scale * t0.atk_scale].some((x) => Math.abs(v - x) < 1e-6);
|
||||
assert.ok(normal.slice(10).every(ramp), 'ramped drone hits: max or max × crit');
|
||||
assert.ok(normal.some((v) => Math.abs(v - tb.max_atk_scale * t0.atk_scale) < 1e-6), 'some crits');
|
||||
assert.ok(normal.some((v) => Math.abs(v - tb.max_atk_scale) < 1e-6), 'some plain hits');
|
||||
const skillAtks = h.hooksOf('attack').filter((c) => c.attacker === u && c.isSkill).length;
|
||||
const sk = h.hooksOf('damaged').filter((c) => c.source === u && c.dmg?.isSkill).map((c) => c.amount / u.s.atk);
|
||||
const sk = h.hooksOf('damaged').filter((c) => c.source === u && c.dmg?.isSkill && c.dmg.isAttack).map((c) => c.amount / u.s.atk);
|
||||
assert.ok(skillAtks >= 2);
|
||||
assert.equal(sk.length, skillAtks * 2, 'two hits per cast');
|
||||
for (const v of sk) assert.ok([bb.atk_scale, bb.atk_scale * t0.atk_scale].some((x) => Math.abs(v - x) < 1e-6), `skill hit ${v}`);
|
||||
@@ -790,16 +790,25 @@ test('3_20 耶拉: 低眉 ATK (ground tiles in range); 心随意动 +1 drone, AT
|
||||
h.step();
|
||||
approx(u.s.atk, u.base.atk * (1 + t0['kjera_t_1[high].atk']));
|
||||
h.run(4);
|
||||
const first = h.hooksOf('damaged').filter((c) => c.source === u && c.dmg?.isAttack).map((c) => c.amount / u.s.atk);
|
||||
const first = h.hooksOf('damaged').filter((c) => c.source === u && c.dmg?.tags.includes('funnel')).map((c) => c.amount / u.s.atk);
|
||||
assert.ok(first[1] > first[0], 'drone ramps on the same target');
|
||||
fill(u);
|
||||
assert.ok(h.runUntil(() => u.skill.active, 5));
|
||||
const tOn = h.b.time;
|
||||
approx(u.s.atk, u.base.atk * (1 + t0['kjera_t_1[high].atk'] + bb.atk));
|
||||
const full = u.s.atk * u.s.atkScaleMul;
|
||||
h.runUntil(() => !u.skill.active, 30);
|
||||
const sk = h.hooksOf('attack').filter((c) => c.attacker === u && c.isSkill);
|
||||
assert.ok(sk.length > 5 && sk.every((c) => c.targets.length === 1 + bb['attack@cnt']), 'two drone locks');
|
||||
const during = (c) => c.t + 1e-9 >= tOn - h.b.dt && c.t + 1e-9 < h.b.time;
|
||||
const atks = h.hooksOf('attack').filter((c) => c.attacker === u && during(c) && !c.isSkill);
|
||||
assert.ok(atks.length > 5 && atks.every((c) => c.targets.length === 1), 'the body keeps a single in-range target');
|
||||
const drones = h.hooksOf('damaged').filter((c) => c.source === u && during(c) && c.dmg?.tags?.includes('kjera:drone'));
|
||||
assert.ok(drones.length >= atks.length, 'released drones keep firing');
|
||||
const bodies = h.hooksOf('damaged').filter((c) => c.source === u && during(c) && c.dmg?.isAttack && !c.dmg.isSkill
|
||||
&& Math.abs(c.amount - full) < 1e-4);
|
||||
assert.ok(bodies.length >= 2, 'her own hits stay at 100% ATK');
|
||||
const colds = h.hooksOf('statusApplied').filter((c) => c.source === u && c.status === 'cold');
|
||||
assert.ok(colds.length >= 1 && colds.length < sk.length * 2, `cold procs (${colds.length}/${sk.length * 2})`);
|
||||
const chances = bodies.length + drones.length;
|
||||
assert.ok(colds.length >= 1 && colds.length < chances, `cold procs (${colds.length}/${chances})`);
|
||||
approx(colds[0].duration, bb['attack@cold']);
|
||||
done(h);
|
||||
});
|
||||
@@ -1076,24 +1085,33 @@ test('3_19 伺夜: the pack never takes a later board unit’s tile; a 狼群 pi
|
||||
});
|
||||
|
||||
test('3_20 耶拉: 心随意动 with a single enemy — both drones lock it and ramp in parallel', () => {
|
||||
const id = 'chess_char_3_20_b', bb = BB(id), tb = TR(id);
|
||||
const id = 'chess_char_3_20_b', tb = TR(id);
|
||||
const h = makeBattle({
|
||||
defs: { enemies: { enemy_a: dummy('enemy_a') } }, timeLimit: 80, hooks: ['damaged', 'attack'], captureNoisy: true,
|
||||
units: [{ chessId: id, row: 10, col: 2 }], enemies: [{ key: 'enemy_a', pos: [10, 4] }],
|
||||
});
|
||||
const u = h.unit(id);
|
||||
h.run(12);
|
||||
const plain = h.hooksOf('damaged').filter((c) => c.source === u && c.dmg?.isAttack).map((c) => c.amount / u.s.atk);
|
||||
const plain = h.hooksOf('damaged').filter((c) => c.source === u && c.dmg?.tags.includes('funnel')).map((c) => c.amount / u.s.atk);
|
||||
approx(plain[plain.length - 1], tb.max_atk_scale, 1e-6, 'module ramp cap');
|
||||
fill(u);
|
||||
assert.ok(h.runUntil(() => u.skill.active, 5));
|
||||
const t0 = h.b.time;
|
||||
const n0 = h.hooksOf('damaged').length;
|
||||
h.run(8);
|
||||
const sk = h.hooksOf('attack').filter((c) => c.attacker === u && c.isSkill);
|
||||
assert.ok(sk.length >= 3 && sk.every((c) => c.targets.length === 1 + bb['attack@cnt'] && c.targets.every((t) => t.defId === 'enemy_a')));
|
||||
const hits = h.hooksOf('damaged').slice(n0).filter((c) => c.source === u && c.dmg?.isAttack);
|
||||
assert.ok(hits.length >= 2 * (sk.length - 1));
|
||||
for (let i = 0; i + 1 < hits.length; i += 2) approx(hits[i].amount, hits[i + 1].amount, 1e-9, 'same volley, same scale');
|
||||
const atks = h.hooksOf('attack').filter((c) => c.attacker === u && c.t + 1e-9 >= t0 - h.b.dt && !c.isSkill);
|
||||
assert.ok(atks.length >= 3 && atks.every((c) => c.targets.length === 1 && c.targets.every((t) => t.defId === 'enemy_a')), 'one body target');
|
||||
const drones = h.hooksOf('damaged').slice(n0).filter((c) => c.source === u && c.dmg?.tags?.includes('kjera:drone'));
|
||||
assert.ok(drones.length >= 4, 'both drones stay on the lone enemy');
|
||||
const byT = new Map();
|
||||
for (const c of drones) (byT.get(c.t) ?? byT.set(c.t, []).get(c.t)).push(c);
|
||||
const pairs = [...byT.values()].filter((v) => v.length === 2);
|
||||
assert.ok(pairs.length >= 2, 'the two drones share a volley');
|
||||
for (const v of pairs) approx(v[0].amount, v[1].amount, 1e-9, 'same volley, same scale');
|
||||
const full = u.s.atk * u.s.atkScaleMul;
|
||||
const body = h.hooksOf('damaged').slice(n0).filter((c) => c.source === u && c.dmg?.isAttack && !c.dmg.isSkill
|
||||
&& Math.abs(c.amount - full) < 1e-4);
|
||||
assert.ok(body.length >= 2, 'body stays at 100% ATK while the drones ramp');
|
||||
done(h);
|
||||
});
|
||||
|
||||
@@ -1159,7 +1177,7 @@ test('精锐 numbers from the golden blackboards (module traits handled by the p
|
||||
const ml = m.unit(e13);
|
||||
assert.equal(ml.skill.maxCharges, BB(e13).ct);
|
||||
m.run(25);
|
||||
const ramps = m.hooksOf('damaged').filter((c) => c.source === ml && c.dmg?.isAttack && !c.dmg.isSkill).map((c) => c.amount / ml.s.atk);
|
||||
const ramps = m.hooksOf('damaged').filter((c) => c.source === ml && c.dmg?.tags.includes('funnel') && !c.dmg.isSkill).map((c) => c.amount / ml.s.atk);
|
||||
assert.ok(ramps.some((v) => Math.abs(v - TR(e13).max_atk_scale) < 1e-6), 'module cap 120 %');
|
||||
assert.ok(ramps.every((v) => v <= TR(e13).max_atk_scale * TB(e13, 0).atk_scale + 1e-6));
|
||||
done(m);
|
||||
|
||||
@@ -138,12 +138,16 @@ test('耶拉 S2: two drones ramp independently on two targets, ATK up; 低眉 +1
|
||||
const n0 = dmgBy(h, u).length;
|
||||
h.run(8);
|
||||
const hits = dmgBy(h, u).slice(n0);
|
||||
const onA = hits.filter((c) => c.target === a).map((c) => c.amount), onB = hits.filter((c) => c.target === b).map((c) => c.amount);
|
||||
const drones = hits.filter((c) => c.dmg?.tags?.includes('kjera:drone'));
|
||||
const onA = drones.filter((c) => c.target === a).map((c) => c.amount), onB = drones.filter((c) => c.target === b).map((c) => c.amount);
|
||||
assert.ok(onA.length >= 3 && onB.length >= 3, 'both locked targets attacked');
|
||||
const atk = u.s.atk;
|
||||
approx(onA[0], atk * tr.init_atk_scale, 1e-6, 'ramp start');
|
||||
approx(onA[1], atk * (tr.init_atk_scale + tr.delta_atk_scale), 1e-6, 'ramp +15 %');
|
||||
approx(onB[0], atk * tr.init_atk_scale, 1e-6, 'second drone starts its own ramp');
|
||||
approx(onB[1], atk * (tr.init_atk_scale + tr.delta_atk_scale), 1e-6, 'second drone ramps on its own');
|
||||
const body = hits.filter((c) => c.dmg?.isAttack && !c.dmg.isSkill);
|
||||
assert.ok(body.length >= 1 && body.some((c) => Math.abs(c.amount - atk) < 1e-4), 'her own hit stays at 100% ATK');
|
||||
h.run(15);
|
||||
assert.ok(noisy(h, 'statusApplied').some((c) => c.source === u && c.status === 'cold' && c.duration === bb['attack@cold']), 'cold proc');
|
||||
checkInvariants(h.b);
|
||||
@@ -1032,14 +1036,17 @@ test('耶拉 S2: against a lone enemy both drones lock it and ramp independently
|
||||
const n0 = dmgBy(h, u).length;
|
||||
h.run(4);
|
||||
const hits = dmgBy(h, u).slice(n0);
|
||||
const drones = hits.filter((c) => c.dmg?.tags?.includes('kjera:drone'));
|
||||
const byT = new Map();
|
||||
for (const c of hits) (byT.get(c.t) ?? byT.set(c.t, []).get(c.t)).push(c.amount / u.s.atk);
|
||||
for (const c of drones) (byT.get(c.t) ?? byT.set(c.t, []).get(c.t)).push(c.amount / u.s.atk);
|
||||
const volleys = [...byT.values()];
|
||||
assert.ok(volleys.length >= 3);
|
||||
assert.ok(volleys.every((v) => v.length === 2), 'two drone hits per attack');
|
||||
assert.ok(volleys.every((v) => v.length === 2), 'two drone hits per tick');
|
||||
approx(volleys[0][0], tr.init_atk_scale, 1e-6);
|
||||
approx(volleys[0][1], tr.init_atk_scale, 1e-6, 'second drone starts its own ramp');
|
||||
approx(volleys[1][1], tr.init_atk_scale + tr.delta_atk_scale, 1e-6);
|
||||
const full = u.s.atk * u.s.atkScaleMul;
|
||||
assert.ok(hits.some((c) => c.dmg?.isAttack && !c.dmg.isSkill && Math.abs(c.amount - full) < 1e-4), 'body at 100% ATK');
|
||||
checkInvariants(h.b);
|
||||
});
|
||||
|
||||
|
||||
@@ -997,8 +997,9 @@ test('荒芜拉普兰德: 叙拉古的荣幸 +5 initial SP on every deployment;
|
||||
// (S3 may be running — its drones do not normal-attack): wait for a normal attack after stage 3
|
||||
assert.ok(h.runUntil(() => h.dmg.some((d) => d.src === u.id && d.attack && d.tgt === e.id && d.t > ts), 60));
|
||||
const last = h.dmg.filter((d) => d.src === u.id && d.attack && d.tgt === e.id).at(-1);
|
||||
const same = h.dmg.filter((d) => d.src === u.id && d.attack && d.t === last.t);
|
||||
assert.equal(same.length, 2, 'two drone hits per attack');
|
||||
const same = h.dmg.filter((d) => d.src === u.id && d.t === last.t);
|
||||
assert.equal(same.filter((d) => d.attack).length, 1, 'one body hit per attack');
|
||||
assert.equal(same.filter((d) => d.tags.includes('funnel')).length, 2, 'two drone additions per attack');
|
||||
});
|
||||
|
||||
test('缪尔赛思: 流形 copies stats/range/damage type but not the attack shape (锏 2-hit); a capped melee copy steals nothing more', () => {
|
||||
@@ -1120,7 +1121,8 @@ test('异客: the S3 storm is range x-1 — the 13-tile diamond — around the t
|
||||
// in the diamond (|Δrow| + |Δcol| ≤ 2 by tile): (2, 0) / (0, −2) / (1.95, 0.4) lay outside the old 1.5 circle
|
||||
for (const off of [[0, 0], [2, 0], [0, -2], [-2, 0], [1.45, 1.45], [1.95, 0.4]]) assert.equal(strikes(off), 8, `(${off}) struck by all 8 strikes`);
|
||||
// outside it: tile (+2, +1), and tile (+3, 0) — (1.55, 1.05) was inside the old circle around the target's position
|
||||
for (const off of [[2, 1], [1.55, 1.05], [0, 2.6]]) assert.equal(strikes(off), 0, `(${off}) never struck`);
|
||||
// three tiles off along the columns: the field has no row 13 (a probe there is held on row 12, inside the diamond)
|
||||
for (const off of [[2, 1], [1.55, 1.05], [2.6, 0]]) assert.equal(strikes(off), 0, `(${off}) never struck`);
|
||||
});
|
||||
|
||||
test('蕾缪安: 通缉 needs a continuous 8 s stay in a 拉特兰 range (leaving restarts the count)', () => {
|
||||
|
||||
@@ -80,18 +80,22 @@ test('a 自选 pick: 澄闪 is offered at tiers 5 and 6 and a roster with her pa
|
||||
{ ok: true, picks: { [SLOT[6]]: { charId: GD, skillIndex: 2, uniEquipId: FY } } });
|
||||
});
|
||||
|
||||
test('her normal attack (no skill): one drone hit per attack — init, +delta per hit on the same target, up to the cap (FUN-X from 0.35, FUN-Y to 1.2); 精准导流 lowers the RES it meets', () => {
|
||||
for (const f of [[5, false, null], [5, true, FX], [6, true, FY]]) {
|
||||
test('her normal attack (no skill): a body hit and one drone addition — init, +delta per hit on the same target, up to the cap (FUN-X from 0.35, FUN-Y to 1.2); 精准导流 lowers the RES of both', () => {
|
||||
for (const f of FORMS_ALL) {
|
||||
const [tier, elite, mod] = f;
|
||||
const { h, u } = field({ tier, elite, mod, skill: 2 });
|
||||
const e = h.spawn('enemy_res', { pos: [10, 6] });
|
||||
h.run(12);
|
||||
const hits = mine(h, u).filter((c) => c.target === e && c.dmg.isAttack);
|
||||
const drones = mine(h, u).filter((c) => c.target === e && c.dmg.tags.includes('funnel'));
|
||||
assert.ok(hits.length >= 8, `${label(f)}: ${hits.length} attacks`);
|
||||
assert.equal(drones.length, hits.length, `${label(f)}: one addition per body hit`);
|
||||
const tb = traitOf(tier, elite, mod).bb, pen = talentOf(tier, elite, mod, 1).bb.magic_resist_penetrate_fixed;
|
||||
hits.slice(0, 8).forEach((c, i) => {
|
||||
const ramp = Math.min(tb.max_atk_scale, tb.init_atk_scale + i * tb.delta_atk_scale);
|
||||
approx(c.amount, u.s.atk * ramp * (1 - (50 - pen) / 100), `${label(f)}: attack ${i + 1} at ${ramp}`);
|
||||
approx(c.amount, u.s.atk * (1 - (50 - pen) / 100), `${label(f)}: body attack ${i + 1}`);
|
||||
approx(drones[i].amount, c.amount * ramp, `${label(f)}: drone at ${ramp}`);
|
||||
assert.equal(drones[i].dmg.attackId, c.dmg.attackId, 'same attack action');
|
||||
assert.equal(c.type, 'arts');
|
||||
});
|
||||
done(h);
|
||||
|
||||
@@ -330,7 +330,7 @@ test('S2 连星 (AUTO, SP_FULL): a triggered piece hits every enemy on its conne
|
||||
assert.deepEqual([sk.spCost, sk.bb['attack@atk_scale'], sk.bb['attack@move_speed'], sk.bb['attack@duration']], elite ? [16, 4.8, -0.4, 6] : [17, 4.2, -0.35, 6], `T${tier}`);
|
||||
const { h, u } = field({ tier, elite, skill: 1, stones: [[10, 6], [10, 7]] });
|
||||
const onLine = h.spawn('enemy_fly', { pos: [10, 9] }); // 3 tiles right of (10,6)…(10,7)+2: on the horizontal line
|
||||
const beyond = h.spawn('enemy_dummy', { pos: [10, 11] }); // 4 tiles past (10,7)
|
||||
const beyond = h.spawn('enemy_dummy', { pos: [10, 2] }); // 4 tiles before (10,6) (the field ends at column 10)
|
||||
const vertical = h.spawn('enemy_dummy', { pos: [12, 7] }); // its battle-start 跟子 (11,7) is 上 of it: the vertical line is on
|
||||
const off = h.spawn('enemy_dummy', { pos: [9, 4] }); // on neither line
|
||||
const trig = h.spawn('enemy_runner', { pos: [10, 7] });
|
||||
|
||||
@@ -0,0 +1,267 @@
|
||||
// Controlled regression inputs: real kit, seeded Battle, synthetic enemy records and authored routes.
|
||||
// No live enemy movement/HP edits. These cases are distinct from the normal Match/browser route.
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
|
||||
import { bodyInKeys } from '../../server/sim/body.js';
|
||||
import { DRONE_TAG } from '../../server/sim/content/kits/ops/chess_char_2_10-rockr.js';
|
||||
import { getDefaultSource } from '../../server/sim/simdata.js';
|
||||
|
||||
const route = {
|
||||
motion: 'FLY', start: [10, 6], end: [9, 2],
|
||||
steps: [{ t: 'wait', s: 3 }, { t: 'move', p: [12, 6] }, { t: 'wait', s: 8 },
|
||||
{ t: 'move', p: [10, 6] }, { t: 'wait', s: 40 }, { t: 'move', p: [9, 2] }],
|
||||
};
|
||||
const stationary = { motion: 'FLY', start: [10, 5], end: [9, 2], steps: [{ t: 'wait', s: 90 }, { t: 'move', p: [9, 2] }] };
|
||||
const setup = (id, { skillIndex = 1, moduleId, newcomer = false, staysOutside = false, fragile = false,
|
||||
outsideHp, stationaryLock = false, killer = false } = {}) => {
|
||||
const lockRoute = staysOutside ? { ...route, steps: [...route.steps.slice(0, 2), { t: 'wait', s: 90 }, { t: 'move', p: [9, 2] }] } : route;
|
||||
const h = makeBattle({ seed: 5, timeLimit: 100, autoFinish: false, captureNoisy: true,
|
||||
hooks: ['damaged', 'attack', 'skillStart', 'skillEnd'],
|
||||
defs: { enemies: {
|
||||
enemy_lock: enemyRec({ key: 'enemy_lock', hp: 1e7, speed: 1, motion: 'FLY' }),
|
||||
enemy_fragile: enemyRec({ key: 'enemy_fragile', hp: 300, speed: 1, motion: 'FLY' }),
|
||||
enemy_outside: enemyRec({ key: 'enemy_outside', hp: outsideHp, speed: 1, motion: 'FLY' }),
|
||||
enemy_killer: enemyRec({ key: 'enemy_killer', hp: 1e7, atk: 1e5, range: 4, motion: 'FLY' }),
|
||||
} },
|
||||
units: [{ chessId: id, row: 10, col: 4, skillIndex, moduleId, carryState: { sp: 999 } }],
|
||||
enemies: [{ key: fragile ? 'enemy_fragile' : outsideHp ? 'enemy_outside' : 'enemy_lock',
|
||||
route: fragile || stationaryLock ? stationary : lockRoute },
|
||||
...(newcomer ? [{ key: 'enemy_lock', route: stationary, time: 7 }] : []),
|
||||
...(killer ? [{ key: 'enemy_killer', route: stationary, time: 7 }] : [])],
|
||||
});
|
||||
h.step();
|
||||
return { h, u: h.unit(id), target: h.enemies()[0] };
|
||||
};
|
||||
const hits = (h, u, target, after) => h.hooksOf('damaged').filter(c => c.source === u && c.target === target && c.t >= after && c.amount > 0);
|
||||
const drone = c => c.dmg.tags?.includes(DRONE_TAG);
|
||||
const approx = (actual, expected) => assert.ok(Math.abs(actual - expected) < 1e-7, `${actual} vs ${expected}`);
|
||||
const done = h => { checkInvariants(h.b); assert.deepEqual(h.b.errors, []); };
|
||||
|
||||
for (const id of ['chess_char_2_10_a', 'chess_char_2_10_b']) {
|
||||
test(`${id} S2: damage continues after a living target leaves the body range`, () => {
|
||||
const { h, u, target } = setup(id);
|
||||
assert.ok(u.skill.active);
|
||||
assert.ok(h.runUntil(() => !bodyInKeys(target, u.rangeKeySet), 10));
|
||||
assert.ok(hits(h, u, target, 0).length > 0, 'the in-range control receives damage before leaving');
|
||||
h.run(2); // discard any projectile already in flight at the boundary
|
||||
const t = h.b.time;
|
||||
const bodyAttacks = u.stats.attacks;
|
||||
h.run(4);
|
||||
assert.ok(target.alive && u.alive && u.skill.active && !bodyInKeys(target, u.rangeKeySet));
|
||||
const outHits = hits(h, u, target, t);
|
||||
assert.ok(outHits.length > 0, 'a living out-of-range lock must still receive drone damage');
|
||||
assert.ok(outHits.every(c => drone(c) && c.type === 'arts' && c.dmg.isSkill && !c.dmg.isAttack), 'pursuit damage must be an independent arts skill drone');
|
||||
assert.equal(u.stats.attacks, bodyAttacks, 'the body cannot make attacks with no enemy in range');
|
||||
done(h);
|
||||
});
|
||||
|
||||
test(`${id} S2: an in-range newcomer cannot steal a living out-of-range drone lock`, () => {
|
||||
const { h, u, target } = setup(id, { newcomer: true });
|
||||
assert.ok(h.runUntil(() => h.enemies().length === 2, 10));
|
||||
assert.ok(target.alive && !bodyInKeys(target, u.rangeKeySet));
|
||||
h.run(2);
|
||||
const t = h.b.time;
|
||||
h.run(3);
|
||||
const outHits = hits(h, u, target, t);
|
||||
assert.ok(outHits.length > 0, 'the original target keeps receiving drone damage with another target in range');
|
||||
assert.ok(outHits.every(c => drone(c) && c.dmg.isSkill && !c.dmg.isAttack), 'the body cannot attack the out-of-range lock');
|
||||
const other = h.enemies().find(e => e !== target);
|
||||
assert.equal(u.mem.rockLock, target);
|
||||
assert.equal(hits(h, u, other, t).filter(drone).length, 0, 'the drone ignores the newcomer');
|
||||
const body = hits(h, u, other, t).filter(c => c.dmg.isAttack);
|
||||
assert.ok(body.length > 0, 'the body still attacks the in-range newcomer');
|
||||
assert.ok(body.every(c => !c.dmg.isSkill && !drone(c)));
|
||||
body.forEach(c => approx(c.amount, u.s.atk * u.s.atkScaleMul));
|
||||
done(h);
|
||||
});
|
||||
|
||||
test(`${id} S2: a target returning into range receives damage`, () => {
|
||||
const { h, u, target } = setup(id);
|
||||
assert.ok(h.runUntil(() => !bodyInKeys(target, u.rangeKeySet), 10));
|
||||
assert.ok(h.runUntil(() => bodyInKeys(target, u.rangeKeySet), 20));
|
||||
const t = h.b.time;
|
||||
h.run(3);
|
||||
const ds = hits(h, u, target, 0).filter(drone);
|
||||
assert.ok(ds.some(c => c.t >= t));
|
||||
assert.equal(u.mem.rockLock, target);
|
||||
ds.slice(1).forEach((c, i) => approx(c.t - ds[i].t, Math.ceil(u.s.interval * 30 - 1e-9) / 30));
|
||||
ds.slice(-3).forEach(c => approx(c.amount, u.s.atk * u.s.atkScaleMul * u.profile.funnel.max));
|
||||
done(h);
|
||||
});
|
||||
|
||||
test(`${id} S2: a target killed by combat releases the lock for another in-range enemy`, () => {
|
||||
const { h, u, target } = setup(id, { fragile: true, newcomer: true });
|
||||
assert.equal(u.mem.rockLock, target);
|
||||
assert.ok(h.runUntil(() => !target.alive, 7));
|
||||
assert.ok(h.runUntil(() => h.enemies().some(e => e !== target && e.alive), 10));
|
||||
const other = h.enemies().find(e => e !== target && e.alive);
|
||||
const t = h.b.time;
|
||||
h.run(3);
|
||||
assert.ok(u.alive && u.skill.active && other.alive);
|
||||
assert.equal(u.mem.rockLock, other);
|
||||
assert.ok(hits(h, u, other, t).length > 0);
|
||||
done(h);
|
||||
});
|
||||
|
||||
test(`${id} S2: the duration end clears the lock and stops out-of-range damage`, () => {
|
||||
const { h, u, target } = setup(id, { staysOutside: true });
|
||||
assert.ok(h.runUntil(() => !bodyInKeys(target, u.rangeKeySet), 10));
|
||||
assert.ok(h.runUntil(() => !u.skill.active, 45));
|
||||
assert.equal(h.hooksOf('skillEnd').find(c => c.unit === u)?.reason, 'duration');
|
||||
assert.equal(u.mem.rockLock, null);
|
||||
h.run(2);
|
||||
const t = h.b.time;
|
||||
h.run(4);
|
||||
assert.ok(target.alive && u.alive && !bodyInKeys(target, u.rangeKeySet));
|
||||
assert.equal(hits(h, u, target, t).length, 0);
|
||||
done(h);
|
||||
});
|
||||
|
||||
test(`${id} S1: damage stops outside the body range`, () => {
|
||||
const { h, u, target } = setup(id, { skillIndex: 0 });
|
||||
assert.ok(u.skill.active);
|
||||
assert.ok(h.runUntil(() => !bodyInKeys(target, u.rangeKeySet), 10));
|
||||
h.run(2);
|
||||
const t = h.b.time;
|
||||
h.run(4);
|
||||
assert.equal(hits(h, u, target, t).length, 0);
|
||||
done(h);
|
||||
});
|
||||
|
||||
test(`${id} S2: an out-of-range combat kill waits for a candidate and restarts the trait ramp`, () => {
|
||||
const { h, u, target } = setup(id, { outsideHp: id.endsWith('_a') ? 4000 : 5000, newcomer: true });
|
||||
assert.ok(h.runUntil(() => !bodyInKeys(target, u.rangeKeySet), 10));
|
||||
assert.ok(target.alive);
|
||||
assert.ok(h.runUntil(() => !target.alive, 10));
|
||||
assert.ok(drone(hits(h, u, target, 0).at(-1)), 'the independent drone delivers the killing blow');
|
||||
if (!h.enemies().some(e => e !== target && e.alive)) {
|
||||
h.step(); assert.equal(u.mem.rockLock, null, 'no out-of-range candidate is acquired');
|
||||
}
|
||||
assert.ok(h.runUntil(() => h.enemies().some(e => e !== target && e.alive), 10));
|
||||
const other = h.enemies().find(e => e !== target && e.alive);
|
||||
assert.ok(h.runUntil(() => hits(h, u, other, 0).some(drone), 2));
|
||||
const first = hits(h, u, other, 0).find(drone);
|
||||
approx(first.amount, u.s.atk * u.s.atkScaleMul * u.profile.funnel.init);
|
||||
assert.equal(u.mem.rockLock, other);
|
||||
done(h);
|
||||
});
|
||||
|
||||
test(`${id} S2: explicit stop restores the normal multiplier and clears released state`, () => {
|
||||
const { h, u, target } = setup(id, { staysOutside: true });
|
||||
const saved = u.mem.rockDrone.mul, key = u.mem.rockDrone.key;
|
||||
assert.ok(h.runUntil(() => !bodyInKeys(target, u.rangeKeySet), 10));
|
||||
u.skill.stop();
|
||||
assert.equal(u.profile[key], saved);
|
||||
assert.equal(u.mem.rockDrone, null); assert.equal(u.mem.rockLock, null);
|
||||
h.run(2); const t = h.b.time; h.run(4);
|
||||
assert.equal(hits(h, u, target, t).length, 0);
|
||||
done(h);
|
||||
});
|
||||
|
||||
test(`${id} S2: caster combat death clears the released state`, () => {
|
||||
const { h, u, target } = setup(id, { killer: true, staysOutside: true });
|
||||
assert.ok(h.runUntil(() => !u.alive, 12));
|
||||
assert.equal(u.skill.active, false); assert.equal(u.mem.rockDrone, null); assert.equal(u.mem.rockLock, null);
|
||||
h.run(2); const t = h.b.time; h.run(3);
|
||||
assert.equal(hits(h, u, target, t).length, 0);
|
||||
done(h);
|
||||
});
|
||||
|
||||
test(`${id} S2: live ASPD controls drone cadence; overload uses the live trait cap`, () => {
|
||||
const { h, u } = setup(id, { stationaryLock: true });
|
||||
const f = { ...u.profile.funnel }, scales = [];
|
||||
h.b.on('damaged', c => { if (c.source === u && drone(c)) scales.push({ t: h.b.time, scale: c.amount / (u.s.atk * u.s.atkScaleMul) }); });
|
||||
h.run(4);
|
||||
h.b.addBuff(u, { key: 'test:aspd', mods: { aspd: 100 } });
|
||||
const interval = u.s.interval, t = h.b.time;
|
||||
h.run(4);
|
||||
const fast = scales.filter(c => c.t > t + 1.3);
|
||||
assert.ok(fast.length > 3);
|
||||
fast.slice(1).forEach((c, i) => approx(c.t - fast[i].t, Math.ceil(interval * 30 - 1e-9) / 30));
|
||||
h.run(15);
|
||||
approx(scales.at(-1).scale, f.max * u.def.skill.bb.scale);
|
||||
u.skill.stop();
|
||||
assert.deepEqual(u.profile.funnel, f);
|
||||
assert.ok(u.s.flags.stun, 'stopping during overload keeps the existing post-overload stun');
|
||||
done(h);
|
||||
});
|
||||
}
|
||||
|
||||
for (const moduleId of ['none', 'uniequip_002_rockr']) {
|
||||
test(`elite S2 ${moduleId}: the resolved trait supplies initial ramp and increment`, () => {
|
||||
const { h, u, target } = setup('chess_char_2_10_b', { moduleId, stationaryLock: true });
|
||||
const f = u.profile.funnel;
|
||||
h.run(3);
|
||||
hits(h, u, target, 0).filter(drone).forEach((c, i) => approx(c.amount, u.s.atk * u.s.atkScaleMul * (f.init + i * f.delta)));
|
||||
assert.equal(f.init, moduleId === 'none' ? 0.2 : 0.35);
|
||||
done(h);
|
||||
});
|
||||
}
|
||||
|
||||
for (const sameTarget of [false, true]) {
|
||||
test(`S2: a pre-skill projectile at ${sameTarget ? 'the same' : 'another'} target cannot change the released ramp`, () => {
|
||||
const h = makeBattle({ seed: 5, autoFinish: false, captureNoisy: true, hooks: ['damaged', 'attack'],
|
||||
defs: { enemies: { old: enemyRec({ key: 'old', hp: 1e7, speed: 0, motion: 'FLY' }),
|
||||
preferred: enemyRec({ key: 'preferred', hp: 1e7, speed: 0, motion: 'FLY', taunt: 5 }) } },
|
||||
units: [{ chessId: 'chess_char_2_10_a', row: 10, col: 4, carryState: { sp: 0 } }],
|
||||
enemies: [{ key: 'old', pos: [10, 6] }],
|
||||
});
|
||||
h.step(); // launch an ordinary shot, which has not landed yet
|
||||
const u = h.unit('chess_char_2_10_a'), old = h.enemies()[0];
|
||||
assert.equal(h.hooksOf('attack').length, 1); assert.equal(h.hooksOf('damaged').length, 0);
|
||||
const target = sameTarget ? old : h.spawn('preferred', { pos: [10, 5] });
|
||||
h.step(); // update the spatial index for the second target
|
||||
u.skill.gainSp(999); u.skill.activate('test');
|
||||
assert.equal(u.mem.rockLock, target);
|
||||
h.run(2);
|
||||
assert.ok(hits(h, u, old, 0).some(c => c.dmg.isAttack), 'the old shot really lands');
|
||||
const ds = hits(h, u, target, 0).filter(drone);
|
||||
assert.ok(ds.length >= 3);
|
||||
ds.slice(0, 3).forEach((c, i) => approx(c.amount, u.s.atk * u.s.atkScaleMul * (u.profile.funnel.init + i * u.profile.funnel.delta)));
|
||||
done(h);
|
||||
});
|
||||
}
|
||||
|
||||
test('S2: the shared targetability filter releases an unselectable lock and acquires a legal candidate', () => {
|
||||
const { h, u, target } = setup('chess_char_2_10_a', { newcomer: true });
|
||||
assert.ok(h.runUntil(() => h.enemies().length === 2, 10));
|
||||
const other = h.enemies().find(e => e !== target);
|
||||
h.b.addBuff(target, { key: 'test:untargetable', flags: { untargetable: true } });
|
||||
h.run(2); const t = h.b.time; h.run(2);
|
||||
assert.equal(hits(h, u, target, t).length, 0);
|
||||
assert.equal(u.mem.rockLock, other);
|
||||
assert.ok(hits(h, u, other, t).some(drone));
|
||||
done(h);
|
||||
});
|
||||
|
||||
for (const [id, moduleId] of [['chess_char_2_10_a', undefined], ['chess_char_2_10_b', 'none'], ['chess_char_2_10_b', 'uniequip_002_rockr']]) {
|
||||
test(`${id} ${moduleId ?? 'normal'}: skill data, DEFAULT trigger, range and talent remain intact`, () => {
|
||||
for (const skillIndex of [0, 1]) {
|
||||
const raw = getDefaultSource().getChess(id, { skillIndex, moduleId }).raw;
|
||||
const h = makeBattle({ seed: 5, autoFinish: false, timeLimit: 100, captureNoisy: true,
|
||||
defs: { enemies: { e: enemyRec({ key: 'e', hp: 1e7, speed: 0 }) } },
|
||||
units: [{ chessId: id, row: 10, col: 4, skillIndex, moduleId, carryState: { sp: 999 } }],
|
||||
});
|
||||
h.run(2);
|
||||
const u = h.unit(id);
|
||||
assert.equal(u.skill.active, false, 'DEFAULT waits for a target despite full SP');
|
||||
assert.deepEqual([u.skill.id, u.skill.rule, u.skill.spCost, u.skill.initSp, u.skill.duration, u.skill.spType],
|
||||
[raw.skill.skillId, raw.skill.trigger.rule, raw.skill.spCost, raw.skill.initSp, raw.skill.duration, 'time']);
|
||||
assert.deepEqual(u.liveRangeGrid, raw.rangeGrid);
|
||||
assert.deepEqual([u.profile.canHitFly, u.profile.dmgType, u.profile.attack, u.s.blockCnt], [true, 'arts', 'ranged', 1]);
|
||||
h.spawn('e', { pos: [10, 6] });
|
||||
assert.ok(h.runUntil(() => u.skill.active, 3));
|
||||
approx(u.s.aspd - u.base.aspd, raw.skill.bb.attack_speed);
|
||||
const t = raw.talents.find(v => v.index === 0).bb;
|
||||
h.runUntil(() => h.b.time >= 15.1, 20);
|
||||
approx(u.findBuff('rockr:rock').stacks, 1);
|
||||
approx(u.findBuff('rockr:rock').mods.atkPct, t.atk);
|
||||
u.skill.stop();
|
||||
assert.deepEqual(u.liveRangeGrid, raw.rangeGrid);
|
||||
h.runUntil(() => h.b.time >= t.interval * (t.max_stack_cnt + 1), 80);
|
||||
assert.equal(u.findBuff('rockr:rock').stacks, t.max_stack_cnt);
|
||||
done(h);
|
||||
}
|
||||
});
|
||||
}
|
||||
+119
-119
@@ -93,33 +93,33 @@
|
||||
"round": 5,
|
||||
"seed": 4108057433,
|
||||
"waveId": "act1autochess_05",
|
||||
"time": 51.27,
|
||||
"ticks": 1538,
|
||||
"time": 48.13,
|
||||
"ticks": 1444,
|
||||
"reason": "cleared",
|
||||
"killed": 21,
|
||||
"total": 21,
|
||||
"unspawned": 0,
|
||||
"bossHpLeft": null,
|
||||
"rngDraws": 28,
|
||||
"rngDraws": 27,
|
||||
"errors": {"count":0,"kinds":[]},
|
||||
"players": {"p1":{"killed":21,"total":21,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":68325,"bossDmg":0,"heal":0,"deaths":0,"layerGains":{}}},
|
||||
"units": [
|
||||
["p1",1,"op","chess_char_3_12_a",2,null,1393.34,1,3,6,11192,1174,0,24,1],
|
||||
["p1",1,"op","chess_char_3_12_a",2,null,1529.25,1,3,6,7131,1038,0,19,1],
|
||||
["p1",2,"op","chess_char_1_06_a",1,null,1250.7,1,4,2,2639,0,0,12,1],
|
||||
["p1",3,"op","chess_char_1_13_a",1,null,1004.3,1,6,4,2502,0,0,11,1],
|
||||
["p1",4,"op","chess_char_3_08_a",1,null,1753.4,1,8,1,8314,0,0,10,1],
|
||||
["p1",5,"op","chess_char_3_09_a",1,null,1393.7,1,9,0,15349,0,0,26,1],
|
||||
["p1",6,"op","chess_char_3_10_a",1,null,1815,1,10,0,7744,0,0,8,1],
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["p1",7,"op","chess_char_3_11_a",1,null,1447.6,1,5,8,15366,0,0,18,2],
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["p1",8,"op","chess_char_3_13_a",1,null,1170.4,1,7,0,5220,0,0,29,6],
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["p1",7,"op","chess_char_3_11_a",1,null,1447.6,1,5,7,12933,0,0,16,2],
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["p1",8,"op","chess_char_3_13_a",1,null,1170.4,1,7,1,11714,0,0,29,6],
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["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
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["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null]
|
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],
|
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"enemies": {"enemy_1249_lysdb_2":[5,5,0,56,27000],"enemy_1251_lysyta":[15,15,0,12,37125],"enemy_1328_cbjedi":[1,1,0,970,9000]},
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|
||||
"fx": {"aoe":1,"displace":13,"pull":13,"shieldBreak":5,"strike":2,"taunt":1,"volley":2,"zone":1},
|
||||
"snaps": "81dd16a7 8822f255 d9175ef3 a516292e 44ea0bd2 1e3df8ec"
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"snaps": "81dd16a7 afef1090 f721859c df68d4ec 22578dbf"
|
||||
},
|
||||
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|
||||
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|
||||
@@ -257,31 +257,31 @@
|
||||
"round": 5,
|
||||
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|
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|
||||
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|
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},
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||||
"about": "协防干员 high: tier 1 layers 999; chess_char_4_17_b chess_char_4_18_b chess_char_4_19_b chess_char_4_22_b chess_char_2_14_b chess_char_3_10_b chess_char_4_20_b chess_char_4_21_b",
|
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@@ -623,25 +623,25 @@
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||||
"total": 17,
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||||
"players": {"p1":{"killed":17,"total":17,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":177984,"bossDmg":0,"heal":2132,"deaths":0,"layerGains":{}}},
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"units": [
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["p1",5,"op","chess_char_3_14_b",1,"uniequip_002_slbell",2170.63,1,5,1,3944,50,0,1,1],
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["p1",8,"op","chess_char_5_12_b",0,"uniequip_002_dusk",2407.13,1,6,5,48094,1141,0,10,10],
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["p1","~1","token","token_10015_dusk_drgn",null,null,0,0,12,0,2547,1997,0,8,null]
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||||
],
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"about": "拉特兰 low: tier 1 layers 1; chess_char_3_06_a chess_char_3_05_a chess_char_1_01_a chess_char_2_01_a chess_char_3_01_a chess_char_3_08_a chess_char_3_09_a chess_char_3_10_a",
|
||||
@@ -724,34 +724,34 @@
|
||||
"round": 5,
|
||||
"seed": 1709081824,
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||||
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|
||||
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||||
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"players": {"p1":{"killed":53,"total":16,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":30448,"bossDmg":0,"heal":0,"deaths":0,"layerGains":{}}},
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"units": [
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["p1",9,"token","token_10030_mlyss_wtrman",null,null,936.9,1,4,5,851,0,0,7,1],
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||||
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||||
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||||
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|
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|
||||
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||||
"bond-maniShip-high": {
|
||||
"about": "调和 high: tier 1 layers 999; chess_char_5_19_b chess_char_5_17_b chess_char_6_11_b chess_char_1_03_a chess_char_2_04_a chess_char_5_15_b chess_char_5_20_b chess_char_5_21_b token_10030_mlyss_wtrman",
|
||||
@@ -810,24 +810,24 @@
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||||
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|
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
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|
||||
@@ -1091,24 +1091,24 @@
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"players": {"p1":{"killed":30,"total":30,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":262819,"bossDmg":0,"heal":0,"deaths":1,"layerGains":{}}},
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"players": {"p1":{"killed":30,"total":30,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":262899,"bossDmg":0,"heal":0,"deaths":1,"layerGains":{}}},
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["p1",2,"op","chess_char_2_08_b",1,"uniequip_002_bubble",3710.3,1,3,0,0,0,0,0,0],
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["p1",3,"op","chess_char_3_06_b",1,"uniequip_002_philae",3462.8,1,4,0,0,0,0,0,0],
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["p1",4,"op","chess_char_4_23_b",2,"uniequip_002_gvial2",1532.04,1,5,16,168462,1560,0,77,1],
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["p1",5,"op","chess_char_4_22_b",2,"uniequip_002_svrash",0,0,6,12,52198,2826,0,33,1],
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["p1",4,"op","chess_char_4_23_b",2,"uniequip_002_gvial2",2117.06,1,5,15,140375,975,0,70,1],
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["p1",7,"op","chess_char_3_13_b",1,"uniequip_002_malist",1512.5,1,8,2,42159,0,0,46,11],
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["p1",7,"op","chess_char_3_13_b",1,"uniequip_002_malist",1512.5,1,8,5,77965,0,0,42,11],
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["p1",8,"op","chess_char_4_25_b",2,"uniequip_002_cetsyr",1838.1,1,1,0,0,0,0,0,1]
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],
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"enemies": {"enemy_1006_shield_3":[3,3,0,2550,138240],"enemy_1043_zomsbr":[23,23,0,0,69635],"enemy_1402_tgshd_2":[4,4,0,1251,59904]},
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"hooks": [1,38,2462,153,153,408,408,1297,31,31,14,14,0,6375,0,4,30,0,1,40,0,0,0],
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"events": {"atk":183,"deploy":8,"die":31,"dmg":408,"engage":3,"fx":110,"skill":28,"spawn":38,"status":39},
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"fx": {"expose":58,"jungleSoul":1,"mote":14,"redistribute":15,"reweave":1,"slash":20,"truesilver":1},
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"snaps": "d81207a4 e5f41037 e0b88fa7 7a6a3918 dbdfa4d8 a6f93588 e957bb33 9d7565d2 294af894"
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"snaps": "d252a2b9 064fa22f 580a6127 93f56817 48dfb65c c53e2705 8414849f 496b43f5 c88e5e4d"
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},
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"bond-siracusaShip-low": {
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"about": "叙拉古 low: tier 1 layers 1; chess_char_3_06_a chess_char_1_08_a chess_char_2_16_a chess_char_3_02_a chess_char_3_03_a chess_char_3_04_a chess_char_3_05_a chess_char_1_07_a",
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@@ -1275,29 +1275,29 @@
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"total": 17,
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"rngDraws": 4,
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"players": {
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"p1": {"killed":17,"total":17,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":126144,"bossDmg":0,"heal":0,"deaths":2,"layerGains":{"siracusaShip":4}}
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"p1": {"killed":17,"total":17,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":126144,"bossDmg":0,"heal":0,"deaths":2,"layerGains":{"siracusaShip":6}}
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},
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"units": [
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["p1",1,"op","chess_char_3_16_a",1,null,2987.88,1,3,0,0,0,0,0,0],
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["p1",2,"op","chess_char_4_01_a",2,null,4077.11,1,5,2,8508,566,0,10,1],
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["p1",3,"op","chess_char_1_08_a",1,null,0,0,6,1,7992,2615,0,13,1],
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["p1",4,"op","chess_char_3_18_a",2,null,0,0,10,5,40927,2036,0,38,1],
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["p1",5,"op","chess_char_3_19_a",2,null,1978.63,1,7,2,10333,0,0,21,1],
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["p1",6,"op","chess_char_3_20_a",1,null,1541.38,1,9,2,682,0,0,8,1],
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["p1",7,"op","chess_char_3_21_a",2,null,1875.5,1,11,1,19449,0,0,23,1],
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["p1",5,"op","chess_char_3_19_a",2,null,1978.63,1,7,3,9846,0,0,20,1],
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["p1",6,"op","chess_char_3_20_a",1,null,1541.38,1,9,0,2764,0,0,6,1],
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["p1",7,"op","chess_char_3_21_a",2,null,1875.5,1,11,2,17854,0,0,23,1],
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["p1",8,"op","chess_char_4_02_a",2,null,1963.5,1,4,4,37037,0,0,7,1],
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["p1",9,"token","token_10028_vigil_wolf",null,null,852.9,1,8,0,1216,27,0,2,null],
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["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
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["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null]
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],
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"enemies": {"enemy_1116_liprr":[11,11,0,41,69696],"enemy_1116_liprr_2":[4,4,0,297,34560],"enemy_1118_lidbox_2":[2,2,0,4906,21888]},
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"hooks": [1,28,1502,150,150,266,266,0,19,19,7,4,3,6742,29,17,17,0,1,20,2,0,0],
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"events": {"atk":183,"deploy":9,"die":19,"dmg":264,"engage":8,"fx":38,"layer":2,"skill":11,"spawn":28,"status":92},
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"fx": {"aoe":1,"camouflage":1,"counter":3,"displace":16,"dp":2,"garrison":2,"liberate":2,"phase":3,"ripple":4,"sermon":1,"shield":2,"wolfShadow":1},
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"snaps": "a9326071 ba5f4858 674158f2 668d5d48 ab9377c5"
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"hooks": [1,28,1502,147,147,266,266,0,19,19,7,4,3,6742,29,17,17,0,1,20,3,0,0],
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"events": {"atk":178,"deploy":9,"die":19,"dmg":264,"engage":8,"fx":43,"layer":3,"skill":11,"spawn":28,"status":92},
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"fx": {"aoe":1,"camouflage":1,"counter":3,"displace":16,"dp":2,"drone":4,"garrison":3,"liberate":2,"phase":3,"ripple":4,"sermon":1,"shield":2,"wolfShadow":1},
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"snaps": "44b7a79e a057c22e 1399d939 c2bd253f 9479758a"
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},
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"bond-soloShip-high": {
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"about": "独行 high: tier 1 layers 999; chess_char_5_19_b chess_char_1_08_b chess_char_5_13_b chess_char_5_14_b chess_char_5_17_b chess_char_5_12_b chess_char_5_15_b chess_char_5_20_b",
|
||||
@@ -1575,8 +1575,8 @@
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||||
"round": 5,
|
||||
"seed": 4091762637,
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"waveId": "act1autochess_05",
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"time": 55.83,
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||||
"ticks": 1675,
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"time": 51.33,
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||||
"ticks": 1540,
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||||
"reason": "cleared",
|
||||
"killed": 17,
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||||
"total": 17,
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||||
@@ -1584,16 +1584,16 @@
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"bossHpLeft": null,
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"rngDraws": 6,
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"errors": {"count":0,"kinds":[]},
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"players": {"p1":{"killed":17,"total":17,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":123047,"bossDmg":0,"heal":3612,"deaths":0,"layerGains":{}}},
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"players": {"p1":{"killed":17,"total":17,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":123085,"bossDmg":0,"heal":2666,"deaths":0,"layerGains":{}}},
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"units": [
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["p1",1,"op","chess_char_3_06_a",1,null,3577.42,1,6,0,15374,3173,0,15,1],
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["p1",2,"op","chess_char_3_02_a",1,null,2102.1,1,7,7,38048,0,0,26,1],
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["p1",1,"op","chess_char_3_06_a",1,null,3577.42,1,6,2,8709,2130,0,11,1],
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["p1",2,"op","chess_char_3_02_a",1,null,2102.1,1,7,6,32218,0,0,25,1],
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["p1",3,"op","chess_char_3_03_a",1,null,1515.8,1,5,0,0,0,0,0,0],
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["p1",4,"op","chess_char_3_04_a",1,null,2050.4,1,8,1,28010,0,0,0,0],
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["p1",5,"op","chess_char_3_05_a",2,null,5978.83,1,9,4,20606,245,0,18,1],
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["p1",6,"op","chess_char_1_06_a",1,null,1250.7,1,3,4,15626,0,1411,30,1],
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["p1",7,"op","chess_char_2_05_a",1,null,1552.32,1,4,0,0,0,2201,17,1],
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["p1",8,"op","chess_char_2_10_a",1,null,1185.8,1,10,0,5382,0,0,29,1],
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["p1",5,"op","chess_char_3_05_a",2,null,5978.83,1,9,3,21417,342,0,18,1],
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["p1",6,"op","chess_char_1_06_a",1,null,1250.7,1,3,2,14787,0,1005,26,1],
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["p1",7,"op","chess_char_2_05_a",1,null,1552.32,1,4,0,0,0,1661,14,1],
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["p1",8,"op","chess_char_2_10_a",1,null,1185.8,1,10,1,17944,0,0,29,1],
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["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
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["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null],
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["p1","~1","token","token_10031_swire2_gdtrap",null,null,1000,0,11,0,0,0,0,0,null],
|
||||
@@ -1614,11 +1614,11 @@
|
||||
["p1","~16","token","token_10031_swire2_gdtrap",null,null,1000,0,43,0,0,0,0,0,null],
|
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["p1","~17","token","token_10031_swire2_gdtrap",null,null,1000,1,44,0,0,0,0,0,null]
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||||
],
|
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"enemies": {"enemy_1116_liprr":[11,11,0,192,69696],"enemy_1116_liprr_2":[4,4,0,199,34560],"enemy_1118_lidbox_2":[2,2,0,3027,21888]},
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"hooks": [1,44,1675,165,165,298,312,28,17,33,6,2,0,6349,15,14,17,0,1,17,0,0,0],
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"events": {"atk":165,"deploy":25,"die":33,"dmg":312,"engage":5,"fx":104,"heal":28,"skill":10,"spawn":44,"status":43},
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"fx": {"aoe":5,"coin":18,"counter":4,"explode":16,"liberate":1,"overload":1,"phase":3,"strike":38,"summon":17,"taunt":1},
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"snaps": "950a6182 a670e309 094b33b8 126a0a37 d2dc7eef 6d3cae8b"
|
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"enemies": {"enemy_1116_liprr":[11,11,0,108,69696],"enemy_1116_liprr_2":[4,4,0,307,34560],"enemy_1118_lidbox_2":[2,2,0,2057,21888]},
|
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"hooks": [1,44,1540,146,146,307,314,24,17,33,6,2,0,6067,15,14,17,0,1,17,0,0,0],
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"events": {"atk":146,"deploy":25,"die":33,"dmg":314,"engage":5,"fx":115,"heal":24,"skill":10,"spawn":44,"status":43},
|
||||
"fx": {"aoe":3,"coin":17,"counter":4,"drone":23,"explode":16,"liberate":1,"overload":1,"phase":2,"strike":30,"summon":17,"taunt":1},
|
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"snaps": "d1974070 80b823c0 1cdb05ab d65e859c c593343d 34f0b4a2"
|
||||
},
|
||||
"bond-victoriaShip-high": {
|
||||
"about": "维多利亚 high: tier 2 layers 999; chess_char_4_11_b chess_char_4_07_b chess_char_1_06_b chess_char_2_05_b chess_char_2_10_b chess_char_3_08_b chess_char_4_13_b chess_char_4_14_b token_10041_cathy_catsld token_10041_cathy_catsld",
|
||||
@@ -1629,8 +1629,8 @@
|
||||
"round": 10,
|
||||
"seed": 11223320,
|
||||
"waveId": "act1autochess_h03",
|
||||
"time": 62.87,
|
||||
"ticks": 1886,
|
||||
"time": 48.8,
|
||||
"ticks": 1464,
|
||||
"reason": "cleared",
|
||||
"killed": 12,
|
||||
"total": 12,
|
||||
@@ -1638,27 +1638,27 @@
|
||||
"bossHpLeft": null,
|
||||
"rngDraws": 0,
|
||||
"errors": {"count":0,"kinds":[]},
|
||||
"players": {"p1":{"killed":12,"total":12,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":141088,"bossDmg":0,"heal":6750,"deaths":0,"layerGains":{}}},
|
||||
"players": {"p1":{"killed":12,"total":12,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":141088,"bossDmg":0,"heal":3250,"deaths":0,"layerGains":{}}},
|
||||
"units": [
|
||||
["p1",1,"op","chess_char_4_11_b",1,"uniequip_002_cathy",2908.4,1,5,0,0,0,0,0,0],
|
||||
["p1",2,"op","chess_char_4_07_b",1,"uniequip_002_bpipe",2621.3,1,7,0,0,0,0,0,0],
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["p1",3,"op","chess_char_1_06_b",1,"uniequip_002_vendla",1542.2,1,8,5,28240,0,1739,7,1],
|
||||
["p1",4,"op","chess_char_2_05_b",1,"uniequip_002_harold",17910.32,1,10,0,0,5469,5011,10,1],
|
||||
["p1",5,"op","chess_char_2_10_b",1,"uniequip_002_rockr",1546.6,1,11,7,93826,1281,0,42,1],
|
||||
["p1",3,"op","chess_char_1_06_b",1,"uniequip_002_vendla",1542.2,1,8,0,0,0,0,0,0],
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["p1",4,"op","chess_char_2_05_b",1,"uniequip_002_harold",17910.32,1,10,0,0,2609,3250,6,1],
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||||
["p1",5,"op","chess_char_2_10_b",1,"uniequip_002_rockr",1546.6,1,11,12,131060,641,0,23,1],
|
||||
["p1",6,"op","chess_char_3_08_b",1,"uniequip_002_mint",2184.6,1,4,0,0,0,0,0,0],
|
||||
["p1",7,"op","chess_char_4_13_b",1,"uniequip_002_gnosis",2187.9,1,6,0,0,0,0,0,0],
|
||||
["p1",8,"op","chess_char_4_14_b",1,"uniequip_002_lionhd",1788.6,1,9,0,19021,0,0,7,6],
|
||||
["p1",8,"op","chess_char_4_14_b",1,"uniequip_002_lionhd",1788.6,1,9,0,10028,0,0,3,4],
|
||||
["p1",9,"token","token_10041_cathy_catsld",null,null,100,1,12,0,0,0,0,0,null],
|
||||
["p1",10,"token","token_10041_cathy_catsld",null,null,100,1,13,0,0,0,0,0,null],
|
||||
["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
|
||||
["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null],
|
||||
["-","~3","device","trap_1105_accrate",null,null,100,1,3,0,0,0,0,0,null]
|
||||
],
|
||||
"enemies": {"enemy_1005_yokai_2":[4,4,0,1532,15428],"enemy_1041_lazerd_2":[3,3,0,5218,44790],"enemy_1042_frostd":[5,5,0,0,80870]},
|
||||
"hooks": [1,25,1886,79,79,76,76,12,12,12,9,9,0,4756,266,0,12,0,1,12,0,0,0],
|
||||
"events": {"atk":79,"deploy":10,"die":12,"dmg":76,"engage":3,"fx":10,"heal":12,"skill":18,"spawn":25,"status":17},
|
||||
"fx": {"counter":2,"explosion":6,"overload":1,"taunt":1},
|
||||
"snaps": "baf019b9 04dccd49 7607a313 d5443e4e 65c3d507 5c447217 1a74a703"
|
||||
"enemies": {"enemy_1005_yokai_2":[4,4,0,641,15428],"enemy_1041_lazerd_2":[3,3,0,2609,44790],"enemy_1042_frostd":[5,5,0,0,80870]},
|
||||
"hooks": [1,25,1464,38,38,59,59,6,12,12,6,5,0,3288,194,0,12,0,1,12,0,0,0],
|
||||
"events": {"atk":38,"deploy":10,"die":12,"dmg":59,"engage":2,"fx":28,"heal":6,"skill":11,"spawn":25,"status":17},
|
||||
"fx": {"drone":23,"explosion":4,"overload":1},
|
||||
"snaps": "41450a5d 84679dbf e939cdb3 4cc777cb 3c9f9b60"
|
||||
},
|
||||
"bond-visiShip-low": {
|
||||
"about": "远见 low: tier 1 layers 1; chess_char_3_12_a chess_char_3_03_a chess_char_2_02_a chess_char_3_08_a chess_char_3_09_a chess_char_3_10_a chess_char_3_11_a chess_char_3_13_a token_10000_silent_healrb",
|
||||
@@ -1669,32 +1669,32 @@
|
||||
"round": 5,
|
||||
"seed": 3923365115,
|
||||
"waveId": "act1autochess_05",
|
||||
"time": 54.2,
|
||||
"ticks": 1626,
|
||||
"time": 64.23,
|
||||
"ticks": 1927,
|
||||
"reason": "cleared",
|
||||
"killed": 17,
|
||||
"total": 17,
|
||||
"unspawned": 0,
|
||||
"bossHpLeft": null,
|
||||
"rngDraws": 36,
|
||||
"rngDraws": 34,
|
||||
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+39
-39
@@ -4155,29 +4155,29 @@
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@@ -4188,37 +4188,37 @@
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+123
-120
@@ -227,50 +227,50 @@
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|
||||
"p2": {"killed":0,"total":0,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":2641521,"bossDmg":2575488,"heal":50009,"deaths":3,"layerGains":{}}
|
||||
},
|
||||
"units": [
|
||||
["p1",1,"op","chess_char_6_03_b",2,"uniequip_002_yu",4070,1,7,0,0,0,6873,0,1],
|
||||
["p1",1,"op","chess_char_6_03_b",2,"uniequip_002_yu",4070,1,7,0,0,0,7258,0,1],
|
||||
["p1",2,"op","chess_char_6_06_b",2,"uniequip_002_pepe",3232.9,1,11,0,0,0,0,0,0],
|
||||
["p1",3,"op","chess_char_6_07_b",2,"uniequip_002_siege2",3411.1,1,9,1,29,1184,0,29,1],
|
||||
["p1",4,"op","chess_char_6_01_b",2,"uniequip_002_lemuen",2344.65,1,13,5,815234,3173,0,52,7],
|
||||
["p1",5,"op","chess_char_6_02_b",2,"uniequip_002_sbell2",2106.51,1,17,0,248050,6003,751,41,2],
|
||||
["p1",6,"op","chess_char_6_04_b",2,"uniequip_002_skadi2",162.95,1,59,1,26550,16018,1505,0,3],
|
||||
["p1",7,"op","chess_char_6_05_b",2,"uniequip_002_pasngr",1664.48,1,21,1,284438,9843,1204,82,7],
|
||||
["p1",3,"op","chess_char_6_07_b",2,"uniequip_002_siege2",3411.1,1,9,1,47,6231,541,47,1],
|
||||
["p1",4,"op","chess_char_6_01_b",2,"uniequip_002_lemuen",2344.65,1,13,6,837990,7545,698,53,7],
|
||||
["p1",5,"op","chess_char_6_02_b",2,"uniequip_002_sbell2",1834.46,1,17,1,262042,7260,906,41,2],
|
||||
["p1",6,"op","chess_char_6_04_b",2,"uniequip_002_skadi2",0,0,59,1,26548,14647,1235,0,3],
|
||||
["p1",7,"op","chess_char_6_05_b",2,"uniequip_002_pasngr",814.83,1,21,0,273606,9866,827,82,6],
|
||||
["p1",8,"op","chess_char_6_08_b",2,"uniequip_002_reed2",1834.8,1,5,0,30,0,19,13,1],
|
||||
["p1",9,"op","chess_char_6_09_b",0,"uniequip_002_cello",1454.2,1,15,0,37,0,0,9,9],
|
||||
["p1",10,"op","chess_char_6_11_b",2,"uniequip_002_mlyss",2082.3,1,23,0,103926,1501,0,178,4],
|
||||
["p1",11,"token","token_10017_skadi2_dedant",null,null,138,0,26,0,0,0,0,0,null],
|
||||
["p2",12,"op","chess_char_6_15_b",2,"uniequip_002_qiubai",4181.76,1,31,1,476210,0,0,176,3],
|
||||
["p2",13,"op","chess_char_6_19_b",2,"uniequip_002_blkkgt",3043.7,1,62,1,28,3044,0,9,1],
|
||||
["p2",12,"op","chess_char_6_15_b",2,"uniequip_002_qiubai",4181.76,1,31,1,481322,0,0,177,3],
|
||||
["p2",13,"op","chess_char_6_19_b",2,"uniequip_002_blkkgt",3043.7,1,62,1,27,3044,0,8,1],
|
||||
["p2",14,"op","chess_char_5_01_b",1,"uniequip_002_excu2",2545.4,1,56,0,14,3710,780,14,1],
|
||||
["p2",15,"op","chess_char_6_17_b",2,"uniequip_002_nearl2",6916.53,1,32,0,279951,2036,0,70,3],
|
||||
["p2",16,"op","chess_char_6_12_b",1,"uniequip_002_rosmon",3493.03,1,16,4,223610,3571,443,62,3],
|
||||
["p2",17,"op","chess_char_6_13_b",1,"uniequip_002_angel2",2680.15,1,20,3,1466393,5212,1901,316,5],
|
||||
["p2",18,"op","chess_char_6_14_b",2,"uniequip_002_lumen",2297.79,1,22,0,0,3550,6225,52,1],
|
||||
["p2",19,"op","chess_char_6_16_b",2,"uniequip_002_halo2",1741.19,1,25,1,72989,1414,0,121,4],
|
||||
["p2",20,"op","chess_char_6_18_b",2,"uniequip_002_whitw2",1695.1,1,58,1,122067,1695,0,22,2],
|
||||
["p2",21,"op","chess_char_6_20_b",2,"uniequip_002_agoat2",1828.31,1,18,0,0,1775,32488,54,2],
|
||||
["p2",15,"op","chess_char_6_17_b",2,"uniequip_002_nearl2",6916.53,1,32,0,283256,2036,0,71,3],
|
||||
["p2",16,"op","chess_char_6_12_b",1,"uniequip_002_rosmon",3493.03,1,16,4,224007,3644,370,62,3],
|
||||
["p2",17,"op","chess_char_6_13_b",1,"uniequip_002_angel2",2653.35,1,20,3,1430530,5238,1847,317,5],
|
||||
["p2",18,"op","chess_char_6_14_b",2,"uniequip_002_lumen",2297.79,1,22,0,0,3550,6333,55,1],
|
||||
["p2",19,"op","chess_char_6_16_b",2,"uniequip_002_halo2",1741.19,1,25,1,73665,1414,0,122,4],
|
||||
["p2",20,"op","chess_char_6_18_b",2,"uniequip_002_whitw2",1695.1,1,58,1,122083,1695,0,20,2],
|
||||
["p2",21,"op","chess_char_6_20_b",2,"uniequip_002_agoat2",1828.31,1,18,0,0,2296,40680,56,2],
|
||||
["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
|
||||
["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null],
|
||||
["-","~3","device","trap_1105_accrate",null,null,100,1,3,0,0,0,0,0,null],
|
||||
["-","~4","device","trap_1105_accrate",null,null,100,1,4,0,0,0,0,0,null],
|
||||
["p1","~1","token","token_10030_mlyss_wtrman",null,null,1586.2,1,24,0,38205,0,0,76,1],
|
||||
["p1","~1","token","token_10030_mlyss_wtrman",null,null,1586.2,1,24,0,38652,0,0,77,1],
|
||||
["p2","~1","token","token_10019_nearl2_sword",null,null,8280,0,41,0,10647,0,0,0,null],
|
||||
["p1","~2","token","token_10030_mlyss_wtrman",null,null,1989.96,0,42,0,0,0,0,0,null],
|
||||
["p1","~1","token","token_10017_skadi2_dedant",null,null,100,0,49,0,0,0,0,0,null],
|
||||
["p1","~3","token","token_10030_mlyss_wtrman",null,null,1586.2,0,50,0,3,0,0,3,null],
|
||||
["p1","~3","token","token_10030_mlyss_wtrman",null,null,1586.2,0,50,0,2,0,0,3,null],
|
||||
["p2","~2","token","token_10019_nearl2_sword",null,null,6600,0,51,0,10647,0,0,0,null],
|
||||
["p1","~1","token","token_10040_siege2_vlion",null,null,4000,0,53,0,0,0,0,0,null],
|
||||
["p1","~4","token","token_10030_mlyss_wtrman",null,null,1989.96,0,55,0,0,0,0,0,null],
|
||||
@@ -284,19 +284,19 @@
|
||||
"enemy_1209_sfden_2": [2,2,0,1501,154793],
|
||||
"enemy_1210_msfden_2": [2,2,0,0,386],
|
||||
"enemy_9021_acduml": [1,1,0,0,4000000],
|
||||
"enemy_9023_acdums": [8,6,0,51353,291]
|
||||
"enemy_9023_acdums": [8,7,0,61276,310]
|
||||
},
|
||||
"hooks": [1,63,5076,1385,1385,3756,4577,2685,23,35,61,57,333,38781,1915,4,21,0,1,22,0,8,1],
|
||||
"events": {"atk":1650,"deploy":38,"die":35,"dmg":4308,"engage":17,"fx":1132,"heal":400,"skill":118,"spawn":57,"status":797},
|
||||
"hooks": [1,63,5112,1410,1410,3944,4887,3003,25,37,60,56,333,38109,1949,4,21,0,1,24,0,10,1],
|
||||
"events": {"atk":1660,"deploy":38,"die":37,"dmg":4617,"engage":17,"fx":1143,"heal":456,"skill":116,"spawn":57,"status":840},
|
||||
"fx": {
|
||||
"airstrike": 109,
|
||||
"airstrike": 97,
|
||||
"appear": 1,
|
||||
"beam": 10,
|
||||
"blink": 2,
|
||||
"bombard": 56,
|
||||
"bombardShell": 57,
|
||||
"bombard": 60,
|
||||
"bombardShell": 60,
|
||||
"buff": 3,
|
||||
"burst": 8,
|
||||
"burst": 10,
|
||||
"copy": 1,
|
||||
"disappear": 1,
|
||||
"displace": 1,
|
||||
@@ -305,23 +305,23 @@
|
||||
"drone": 211,
|
||||
"droneLock": 18,
|
||||
"drones": 2,
|
||||
"explode": 368,
|
||||
"explode": 396,
|
||||
"extraAttack": 3,
|
||||
"finale": 1,
|
||||
"firewall": 1,
|
||||
"garrisonGrant": 1,
|
||||
"lightning": 76,
|
||||
"link": 7,
|
||||
"lightning": 65,
|
||||
"link": 6,
|
||||
"lock": 60,
|
||||
"lure": 2,
|
||||
"phase": 35,
|
||||
"phase": 37,
|
||||
"radiantSword": 3,
|
||||
"scorchBurst": 1,
|
||||
"slash": 11,
|
||||
"snow": 35,
|
||||
"snow": 32,
|
||||
"split": 4,
|
||||
"steal": 5,
|
||||
"storm": 7,
|
||||
"storm": 6,
|
||||
"summon": 14,
|
||||
"sunBurst": 1,
|
||||
"talent": 6,
|
||||
@@ -329,7 +329,7 @@
|
||||
"tide": 3,
|
||||
"wanted": 1
|
||||
},
|
||||
"snaps": "b66f8306 b821cb0a 25c089ba 9c4aeabf ff5b59a1 042e449b f5822070 07445b3e ac69ddc0 37b52b7d c59632d4 a8b2eca1 6bbfab6e afcc528d e64bf70f bd7aa0ef 2bd32f6f"
|
||||
"snaps": "b66f8306 b821cb0a 25c089ba 9c4aeabf ff5b59a1 81ad00f2 65ec46c4 9c8b1887 7078d3f4 c6f903d8 e7e0653d f8ed103e 4c094f35 defa0e76 715cdfde 21af37d1 18687ace"
|
||||
},
|
||||
"boss-boss_3-solo": {
|
||||
"about": "假想敌:管 solo pool 2000000: chess_char_5_08_b chess_char_5_11_b chess_char_5_05_b chess_char_5_06_b chess_char_5_13_b chess_char_5_07_b chess_char_5_02_b chess_char_5_03_b chess_char_5_10_b chess_char_5_12_b",
|
||||
@@ -518,98 +518,101 @@
|
||||
"round": 14,
|
||||
"seed": 2302764647,
|
||||
"waveId": "act2autochess_h07_05",
|
||||
"time": 102.9,
|
||||
"ticks": 3087,
|
||||
"time": 113.93,
|
||||
"ticks": 3418,
|
||||
"reason": "cleared",
|
||||
"killed": 16,
|
||||
"killed": 18,
|
||||
"total": 8,
|
||||
"unspawned": 0,
|
||||
"bossHpLeft": 0,
|
||||
"rngDraws": 908,
|
||||
"rngDraws": 1040,
|
||||
"errors": {"count":0,"kinds":[]},
|
||||
"players": {
|
||||
"p1": {"killed":16,"total":8,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":1233427,"bossDmg":928200,"heal":24829,"deaths":1,"layerGains":{}},
|
||||
"p2": {"killed":0,"total":0,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":1040342,"bossDmg":631800,"heal":41304,"deaths":1,"layerGains":{}}
|
||||
"p1": {"killed":18,"total":8,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":1216056,"bossDmg":897045,"heal":28286,"deaths":1,"layerGains":{}},
|
||||
"p2": {"killed":0,"total":0,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":1143710,"bossDmg":662955,"heal":48827,"deaths":1,"layerGains":{}}
|
||||
},
|
||||
"units": [
|
||||
["p1",1,"op","chess_char_6_03_b",2,"uniequip_002_yu",4070,1,7,1,8305,1825,6494,6,1],
|
||||
["p1",2,"op","chess_char_6_06_b",2,"uniequip_002_pepe",0,0,12,0,25770,5629,769,5,1],
|
||||
["p1",3,"op","chess_char_6_07_b",2,"uniequip_002_siege2",3411.1,1,14,0,76065,2161,834,30,1],
|
||||
["p1",4,"op","chess_char_6_01_b",2,"uniequip_002_lemuen",1447.37,1,1,3,514889,991,821,31,4],
|
||||
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|
||||
["p1",6,"op","chess_char_6_04_b",2,"uniequip_002_skadi2",1757.8,1,3,0,4001,5151,438,0,2],
|
||||
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|
||||
["p1",8,"op","chess_char_6_08_b",2,"uniequip_002_reed2",1834.8,1,5,0,74259,868,10288,45,2],
|
||||
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|
||||
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|
||||
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|
||||
["p1",2,"op","chess_char_6_06_b",2,"uniequip_002_pepe",0,0,12,0,45219,4832,0,9,1],
|
||||
["p1",3,"op","chess_char_6_07_b",2,"uniequip_002_siege2",4707.32,1,14,0,69280,1067,12,29,1],
|
||||
["p1",4,"op","chess_char_6_01_b",2,"uniequip_002_lemuen",2231.46,1,1,4,556823,2311,2052,34,5],
|
||||
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|
||||
["p1",6,"op","chess_char_6_04_b",2,"uniequip_002_skadi2",2425.76,1,3,1,8028,8274,2281,0,3],
|
||||
["p1",7,"op","chess_char_6_05_b",2,"uniequip_002_pasngr",2188.96,1,18,0,132719,2320,583,10,4],
|
||||
["p1",8,"op","chess_char_6_08_b",2,"uniequip_002_reed2",2532.02,1,5,0,66232,4273,8665,35,2],
|
||||
["p1",9,"op","chess_char_6_09_b",0,"uniequip_002_cello",2006.8,1,20,4,150463,4798,603,22,22],
|
||||
["p1",10,"op","chess_char_6_11_b",2,"uniequip_002_mlyss",2873.57,1,9,0,58683,4198,2160,70,3],
|
||||
["p1",11,"token","token_10017_skadi2_dedant",null,null,138,0,22,0,0,0,0,0,null],
|
||||
["p1",12,"token","token_10030_mlyss_wtrman",null,null,1668,1,10,0,35402,874,464,52,1],
|
||||
["p2",13,"op","chess_char_6_15_b",2,"uniequip_002_qiubai",4181.76,1,55,4,378608,9705,860,100,3],
|
||||
["p2",14,"op","chess_char_6_19_b",2,"uniequip_002_blkkgt",2069.61,1,13,2,128245,3313,0,22,2],
|
||||
["p2",15,"op","chess_char_5_01_b",1,"uniequip_002_excu2",1908.49,1,15,1,32435,2117,1225,22,1],
|
||||
["p2",16,"op","chess_char_6_17_b",2,"uniequip_002_nearl2",6521.3,1,53,1,164109,10334,0,40,2],
|
||||
["p2",17,"op","chess_char_6_12_b",1,"uniequip_002_rosmon",5557.09,1,2,0,150406,888,888,18,1],
|
||||
["p2",18,"op","chess_char_6_13_b",1,"uniequip_002_angel2",3437.9,1,17,0,76446,5687,2518,8,1],
|
||||
["p2",19,"op","chess_char_6_14_b",2,"uniequip_002_lumen",2088.9,1,4,0,0,2258,6052,8,1],
|
||||
["p2",20,"op","chess_char_6_16_b",2,"uniequip_002_halo2",1741.19,1,19,0,17095,1031,0,18,2],
|
||||
["p2",21,"op","chess_char_6_18_b",2,"uniequip_002_whitw2",0,0,6,0,83803,1695,0,12,1],
|
||||
["p2",22,"op","chess_char_6_20_b",2,"uniequip_002_agoat2",1828.31,1,21,0,0,2305,29761,25,1],
|
||||
["p1",12,"token","token_10030_mlyss_wtrman",null,null,0,0,10,0,19817,3192,1524,31,1],
|
||||
["p2",13,"op","chess_char_6_15_b",2,"uniequip_002_qiubai",5144.83,1,57,5,403688,10468,0,108,4],
|
||||
["p2",14,"op","chess_char_6_19_b",2,"uniequip_002_blkkgt",4200.31,1,13,1,134710,5030,0,28,2],
|
||||
["p2",15,"op","chess_char_5_01_b",1,"uniequip_002_excu2",2908.6,1,15,1,37774,1799,1225,28,1],
|
||||
["p2",16,"op","chess_char_6_17_b",2,"uniequip_002_nearl2",6853.26,1,59,1,179630,12262,0,45,3],
|
||||
["p2",17,"op","chess_char_6_12_b",1,"uniequip_002_rosmon",6763.77,1,2,1,180722,1758,1758,21,2],
|
||||
["p2",18,"op","chess_char_6_13_b",1,"uniequip_002_angel2",5067.92,1,17,0,84079,6189,3393,8,1],
|
||||
["p2",19,"op","chess_char_6_14_b",2,"uniequip_002_lumen",2882.68,1,4,0,0,1505,8590,12,1],
|
||||
["p2",20,"op","chess_char_6_16_b",2,"uniequip_002_halo2",2184.4,1,19,0,17625,2062,0,20,3],
|
||||
["p2",21,"op","chess_char_6_18_b",2,"uniequip_002_whitw2",0,0,6,0,87978,1695,0,12,1],
|
||||
["p2",22,"op","chess_char_6_20_b",2,"uniequip_002_agoat2",2293.7,1,21,0,0,2305,33861,30,2],
|
||||
["p2","~1","token","token_10019_nearl2_sword",null,null,1907.57,0,32,0,9195,6372,0,12,null],
|
||||
["p1","~1","token","token_10030_mlyss_wtrman",null,null,2301.84,0,36,0,5259,0,0,12,null],
|
||||
["p1","~1","token","token_10040_siege2_vlion",null,null,136.97,0,39,0,4275,4590,0,10,null],
|
||||
["p1","~2","token","token_10030_mlyss_wtrman",null,null,0,0,45,0,2575,1668,0,7,null],
|
||||
["p1","~1","token","token_10040_siege2_vlion",null,null,1489.93,0,39,0,2850,3276,0,7,null],
|
||||
["p2","~2","token","token_10019_nearl2_sword",null,null,5742.56,0,46,0,0,857,0,0,null],
|
||||
["p1","~1","token","token_10017_skadi2_dedant",null,null,100,0,48,0,0,0,0,0,null],
|
||||
["p1","~3","token","token_10030_mlyss_wtrman",null,null,1668,1,56,0,0,0,0,0,null]
|
||||
["p1","~2","token","token_10030_mlyss_wtrman",null,null,0,0,54,0,1875,1668,0,4,null],
|
||||
["p2","~3","token","token_10019_nearl2_sword",null,null,8280,1,60,0,8308,0,0,0,null]
|
||||
],
|
||||
"enemies": {
|
||||
"enemy_1010_demon_2": [2,2,0,1457,128995],
|
||||
"enemy_2009_csaudc": [4,4,0,2694,137594],
|
||||
"enemy_2010_csdcr": [2,2,0,5885,103196],
|
||||
"enemy_2016_csphtm": [2,2,0,67552,1560000],
|
||||
"enemy_2017_csphts": [8,8,0,1223,343985]
|
||||
"enemy_2009_csaudc": [4,4,0,3423,137594],
|
||||
"enemy_2010_csdcr": [2,2,0,3368,103196],
|
||||
"enemy_2016_csphtm": [2,2,0,77468,1560000],
|
||||
"enemy_2017_csphts": [10,10,0,2141,429982]
|
||||
},
|
||||
"hooks": [1,54,3087,673,673,1759,2039,3851,21,34,60,52,50,26592,1290,30,18,0,1,19,0,17,86],
|
||||
"events": {"atk":826,"deploy":36,"die":34,"dmg":1888,"engage":22,"fx":534,"heal":254,"skill":112,"spawn":47,"status":632},
|
||||
"hooks": [1,58,3418,689,689,1884,2194,4917,24,39,65,54,61,28062,1207,34,20,0,1,23,0,16,86],
|
||||
"events": {"atk":868,"deploy":38,"die":39,"dmg":2022,"engage":22,"fx":575,"heal":290,"skill":119,"spawn":49,"status":603},
|
||||
"fx": {
|
||||
"airstrike": 15,
|
||||
"blink": 15,
|
||||
"bombard": 33,
|
||||
"bombardShell": 33,
|
||||
"burst": 17,
|
||||
"airstrike": 20,
|
||||
"blink": 19,
|
||||
"bombard": 34,
|
||||
"bombardShell": 35,
|
||||
"burst": 16,
|
||||
"cleanse": 1,
|
||||
"copy": 1,
|
||||
"displace": 4,
|
||||
"displace": 3,
|
||||
"dodge": 86,
|
||||
"dp": 3,
|
||||
"drone": 102,
|
||||
"droneLock": 3,
|
||||
"drones": 1,
|
||||
"explode": 24,
|
||||
"extraAttack": 7,
|
||||
"emergency": 1,
|
||||
"explode": 27,
|
||||
"extraAttack": 12,
|
||||
"finale": 2,
|
||||
"firewall": 1,
|
||||
"garrisonGrant": 1,
|
||||
"lightning": 45,
|
||||
"lightning": 49,
|
||||
"link": 3,
|
||||
"lock": 33,
|
||||
"lock": 42,
|
||||
"lure": 2,
|
||||
"radiantSword": 2,
|
||||
"scorchBurst": 1,
|
||||
"shield": 8,
|
||||
"palsy": 2,
|
||||
"radiantSword": 3,
|
||||
"scorchBurst": 2,
|
||||
"shield": 7,
|
||||
"slash": 22,
|
||||
"snow": 24,
|
||||
"split": 3,
|
||||
"split": 2,
|
||||
"steal": 1,
|
||||
"storm": 5,
|
||||
"storm": 4,
|
||||
"strike": 3,
|
||||
"summon": 11,
|
||||
"sunBurst": 4,
|
||||
"summon": 14,
|
||||
"sunBurst": 5,
|
||||
"talent": 4,
|
||||
"telegraph": 2,
|
||||
"tide": 2,
|
||||
"wanted": 11
|
||||
"telegraph": 3,
|
||||
"tide": 3,
|
||||
"wanted": 12
|
||||
},
|
||||
"snaps": "d3cd88f1 0b40f2d2 3fada850 9d166f76 eb1c5713 8daf7ec1 58aeec40 fd26682e adab14c8 5be402ff eb823ff1"
|
||||
"snaps": "d3cd88f1 0b40f2d2 3fada850 9d166f76 d6a2dc2f c102808a ed0ca02a c983beea 73a86f16 1366a22a c494f9ea 1ff19f73"
|
||||
},
|
||||
"boss-boss_5-solo": {
|
||||
"about": "卢西恩,“猩红血钻” solo pool 780000: chess_char_5_08_b chess_char_5_11_b chess_char_5_05_b chess_char_5_06_b chess_char_5_13_b chess_char_5_07_b chess_char_5_02_b chess_char_5_03_b chess_char_5_10_b chess_char_5_12_b",
|
||||
@@ -810,41 +813,41 @@
|
||||
"round": 14,
|
||||
"seed": 120974514,
|
||||
"waveId": "act1autochess_h07_07",
|
||||
"time": 173.63,
|
||||
"ticks": 5209,
|
||||
"time": 173.17,
|
||||
"ticks": 5195,
|
||||
"reason": "cleared",
|
||||
"killed": 16,
|
||||
"total": 16,
|
||||
"unspawned": 0,
|
||||
"bossHpLeft": 0,
|
||||
"rngDraws": 918,
|
||||
"rngDraws": 910,
|
||||
"errors": {"count":0,"kinds":[]},
|
||||
"players": {
|
||||
"p1": {"killed":16,"total":16,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":1730751,"bossDmg":1610239,"heal":24718,"deaths":0,"layerGains":{}},
|
||||
"p2": {"killed":0,"total":0,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":2742228,"bossDmg":2389761,"heal":40810,"deaths":0,"layerGains":{}}
|
||||
"p1": {"killed":16,"total":16,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":1709189,"bossDmg":1588676,"heal":24718,"deaths":0,"layerGains":{}},
|
||||
"p2": {"killed":0,"total":0,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":2763791,"bossDmg":2411324,"heal":40783,"deaths":0,"layerGains":{}}
|
||||
},
|
||||
"units": [
|
||||
["p1",1,"op","chess_char_6_03_b",2,"uniequip_002_yu",4070,1,5,0,0,0,0,0,0],
|
||||
["p1",2,"op","chess_char_6_06_b",2,"uniequip_002_pepe",3232.9,1,7,0,0,0,0,0,0],
|
||||
["p1",3,"op","chess_char_6_07_b",2,"uniequip_002_siege2",3411.1,1,11,0,0,0,0,0,0],
|
||||
["p1",4,"op","chess_char_6_01_b",2,"uniequip_002_lemuen",1617,1,1,2,1075028,0,0,78,8],
|
||||
["p1",4,"op","chess_char_6_01_b",2,"uniequip_002_lemuen",1617,1,1,3,1053668,0,0,78,8],
|
||||
["p1",5,"op","chess_char_6_02_b",2,"uniequip_002_sbell2",2126.3,1,9,0,0,0,0,0,0],
|
||||
["p1",6,"op","chess_char_6_04_b",2,"uniequip_002_skadi2",1669.91,1,17,0,43766,18917,1278,0,5],
|
||||
["p1",7,"op","chess_char_6_05_b",2,"uniequip_002_pasngr",1586.2,1,3,0,0,0,0,0,0],
|
||||
["p1",8,"op","chess_char_6_08_b",2,"uniequip_002_reed2",1834.8,1,13,0,165894,0,20171,122,3],
|
||||
["p1",8,"op","chess_char_6_08_b",2,"uniequip_002_reed2",1834.8,1,13,0,165894,0,20171,121,3],
|
||||
["p1",9,"op","chess_char_6_09_b",0,"uniequip_002_cello",1454.2,1,15,1,261942,1172,0,45,45],
|
||||
["p1",10,"op","chess_char_6_11_b",2,"uniequip_002_mlyss",2082.3,1,19,1,142272,12632,1260,172,4],
|
||||
["p1",10,"op","chess_char_6_11_b",2,"uniequip_002_mlyss",2082.3,1,19,1,142069,12632,1260,172,4],
|
||||
["p1",11,"token","token_10017_skadi2_dedant",null,null,138,0,22,0,0,0,0,0,null],
|
||||
["p1",12,"token","token_10030_mlyss_wtrman",null,null,0,0,20,0,8204,2977,0,18,1],
|
||||
["p2",13,"op","chess_char_6_15_b",2,"uniequip_002_qiubai",4435.2,1,26,3,408287,0,0,133,3],
|
||||
["p2",14,"op","chess_char_6_19_b",2,"uniequip_002_blkkgt",3043.7,1,2,0,0,0,0,0,0],
|
||||
["p2",15,"op","chess_char_5_01_b",1,"uniequip_002_excu2",2545.4,1,6,0,0,0,0,0,0],
|
||||
["p2",16,"op","chess_char_6_17_b",2,"uniequip_002_nearl2",6916.53,1,31,1,136739,14292,0,40,3],
|
||||
["p2",17,"op","chess_char_6_12_b",1,"uniequip_002_rosmon",2540.38,1,16,4,396919,10380,0,65,3],
|
||||
["p2",18,"op","chess_char_6_13_b",1,"uniequip_002_angel2",2680.15,1,21,4,1362550,5319,2968,297,6],
|
||||
["p2",17,"op","chess_char_6_12_b",1,"uniequip_002_rosmon",2540.38,1,16,3,395884,10380,0,65,3],
|
||||
["p2",18,"op","chess_char_6_13_b",1,"uniequip_002_angel2",2653.35,1,21,4,1355054,5319,2941,295,6],
|
||||
["p2",19,"op","chess_char_6_14_b",2,"uniequip_002_lumen",2088.9,1,8,0,0,0,0,0,0],
|
||||
["p2",20,"op","chess_char_6_16_b",2,"uniequip_002_halo2",1582.9,1,12,0,145556,0,0,103,4],
|
||||
["p2",21,"op","chess_char_6_18_b",2,"uniequip_002_whitw2",1695.1,1,14,1,292178,0,0,77,3],
|
||||
["p2",20,"op","chess_char_6_16_b",2,"uniequip_002_halo2",1582.9,1,12,0,144110,0,0,103,4],
|
||||
["p2",21,"op","chess_char_6_18_b",2,"uniequip_002_whitw2",1695.1,1,14,1,323718,0,0,77,3],
|
||||
["p2",22,"op","chess_char_6_20_b",2,"uniequip_002_agoat2",1828.31,1,18,0,0,1103,37842,58,2],
|
||||
["p1","~1","token","token_10030_mlyss_wtrman",null,null,0,0,34,0,10960,2454,630,13,null],
|
||||
["p1","~2","token","token_10030_mlyss_wtrman",null,null,0,0,41,0,5575,1593,0,9,1],
|
||||
@@ -856,10 +859,10 @@
|
||||
["p1","~3","token","token_10017_skadi2_dedant",null,null,100,1,51,0,0,0,0,0,null]
|
||||
],
|
||||
"enemies": {"enemy_1067_snslime":[8,8,0,11760,111795],"enemy_1081_sotisd":[4,4,0,0,257989],"enemy_1249_lysdb_2":[4,4,0,0,103196],"enemy_9033_acdeer":[1,1,0,40235,4000000]},
|
||||
"hooks": [1,49,5209,1281,1281,3051,3357,2765,22,27,93,88,305,37705,1418,3,17,0,1,21,0,10,0],
|
||||
"events": {"atk":1445,"deploy":32,"die":27,"dmg":3088,"engage":16,"fx":675,"heal":436,"skill":181,"spawn":47,"status":511},
|
||||
"fx": {"airstrike":104,"beam":5,"blink":2,"bombard":63,"bombardShell":64,"burst":10,"column":45,"copy":4,"dp":4,"drone":245,"droneLock":15,"drones":3,"explode":6,"garrisonGrant":1,"link":1,"lock":69,"phase":1,"scorchBurst":2,"shieldBreak":4,"snow":5,"split":2,"steal":6,"sunBurst":4,"talent":4,"tide":5,"wanted":1},
|
||||
"snaps": "e8f77b71 c1cf2cef a6688abd b9a6fe99 07c13245 40140044 ddfccb97 273b0a5a 3f6c7803 621a62a4 561c43b2 75e4ac28 41579a2d 3b4b24fa 4aa3b38d e05ffd35 6d9a4f36 45587dcb"
|
||||
"hooks": [1,49,5195,1278,1278,3120,3426,2763,22,27,93,88,303,37593,1413,3,17,0,1,21,0,10,0],
|
||||
"events": {"atk":1442,"deploy":32,"die":27,"dmg":3157,"engage":16,"fx":670,"heal":436,"skill":181,"spawn":47,"status":511},
|
||||
"fx": {"airstrike":104,"beam":5,"blink":2,"bombard":62,"bombardShell":63,"burst":10,"column":45,"copy":4,"dp":4,"drone":242,"droneLock":15,"drones":3,"explode":6,"garrisonGrant":1,"link":1,"lock":69,"phase":1,"scorchBurst":2,"shieldBreak":4,"snow":5,"split":2,"steal":6,"sunBurst":4,"talent":4,"tide":5,"wanted":1},
|
||||
"snaps": "cbd449f6 0fc766d0 b5a9198a 1965b1bc 8e6f8d60 822d854f ceed08a1 a52227ff 7ea8a6e4 a812122a 48bcd4d6 32e527fa ea780f22 4030b232 09f24b6e 2211aae3 ab22490c adfcf0bd"
|
||||
},
|
||||
"boss-boss_7-solo": {
|
||||
"about": "“萨米的意志” solo pool 2000000: chess_char_5_08_b chess_char_5_11_b chess_char_5_05_b chess_char_5_06_b chess_char_5_13_b chess_char_5_07_b chess_char_5_02_b chess_char_5_03_b chess_char_5_10_b chess_char_5_12_b",
|
||||
@@ -1074,12 +1077,12 @@
|
||||
"killed": 8,
|
||||
"total": 8,
|
||||
"unspawned": 0,
|
||||
"bossHpLeft": 2992511,
|
||||
"bossHpLeft": 2988263,
|
||||
"rngDraws": 1828,
|
||||
"errors": {"count":0,"kinds":[]},
|
||||
"players": {
|
||||
"p1": {"killed":8,"total":8,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":2840728,"bossDmg":1130176,"heal":26454,"deaths":3,"layerGains":{}},
|
||||
"p2": {"killed":0,"total":0,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":3891716,"bossDmg":1427465,"heal":133966,"deaths":7,"layerGains":{}}
|
||||
"p2": {"killed":0,"total":0,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":3904460,"bossDmg":1431713,"heal":133966,"deaths":7,"layerGains":{}}
|
||||
},
|
||||
"units": [
|
||||
["p1",1,"op","chess_char_6_03_b",2,"uniequip_002_yu",7326,1,15,0,3237,9163,15665,31,3],
|
||||
@@ -1094,7 +1097,7 @@
|
||||
["p1",10,"op","chess_char_6_11_b",2,"uniequip_002_mlyss",2082.3,1,59,0,30083,11261,306,74,2],
|
||||
["p1",11,"token","token_10017_skadi2_dedant",null,null,138,0,28,0,0,0,0,0,null],
|
||||
["p1",12,"token","token_10030_mlyss_wtrman",null,null,0,0,24,0,0,1670,348,4,1],
|
||||
["p2",13,"op","chess_char_6_15_b",2,"uniequip_002_qiubai",903.1,1,68,4,817795,32754,0,248,4],
|
||||
["p2",13,"op","chess_char_6_15_b",2,"uniequip_002_qiubai",903.1,1,68,4,819088,32754,0,248,4],
|
||||
["p2",14,"op","chess_char_6_19_b",2,"uniequip_002_blkkgt",0,0,64,0,355848,15836,0,48,4],
|
||||
["p2",15,"op","chess_char_5_01_b",1,"uniequip_002_excu2",1415.78,1,66,0,123216,11064,6422,44,2],
|
||||
["p2",16,"op","chess_char_6_17_b",2,"uniequip_002_nearl2",1602.9,1,65,1,499184,28500,0,76,3],
|
||||
@@ -1102,7 +1105,7 @@
|
||||
["p2",18,"op","chess_char_6_13_b",1,"uniequip_002_angel2",2436.5,1,14,0,526339,8805,4488,259,5],
|
||||
["p2",19,"op","chess_char_6_14_b",2,"uniequip_002_lumen",3342.24,1,20,0,0,0,19549,78,1],
|
||||
["p2",20,"op","chess_char_6_16_b",2,"uniequip_002_halo2",1582.9,1,10,0,103786,0,0,127,3],
|
||||
["p2",21,"op","chess_char_6_18_b",2,"uniequip_002_whitw2",1859.61,1,27,0,346061,5155,0,25,3],
|
||||
["p2",21,"op","chess_char_6_18_b",2,"uniequip_002_whitw2",1859.61,1,27,0,357512,5155,0,25,3],
|
||||
["p2",22,"op","chess_char_6_20_b",2,"uniequip_002_agoat2",1758.31,1,25,0,0,14000,103507,78,2],
|
||||
["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
|
||||
["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null],
|
||||
@@ -1126,13 +1129,13 @@
|
||||
"enemies": {
|
||||
"enemy_1267_nhpbr_2": [6,6,0,1900,141894],
|
||||
"enemy_9007_acelem": [2,2,0,14390,309587],
|
||||
"enemy_9017_achunt_2": [2,0,0,57663,2607489],
|
||||
"enemy_9018_actrpa": [1,0,0,53759,1092472],
|
||||
"enemy_9019_actrpb": [1,0,0,24773,1015854],
|
||||
"enemy_9020_actrpc": [1,0,0,22601,1668902]
|
||||
"enemy_9017_achunt_2": [2,0,0,57663,2611737],
|
||||
"enemy_9018_actrpa": [1,0,0,53759,1094596],
|
||||
"enemy_9019_actrpb": [1,0,0,24773,1018036],
|
||||
"enemy_9020_actrpc": [1,0,0,22601,1673092]
|
||||
},
|
||||
"hooks": [1,66,6000,1649,1649,8552,17196,2968,22,35,96,88,305,47649,3685,17,13,0,1,31,0,19,0],
|
||||
"events": {"atk":2230,"deploy":47,"die":35,"dmg":16662,"engage":22,"fx":2182,"heal":905,"skill":184,"spawn":53,"status":898},
|
||||
"hooks": [1,66,6000,1649,1649,8574,17284,2968,22,35,96,88,305,47649,3706,17,13,0,1,31,0,19,0],
|
||||
"events": {"atk":2230,"deploy":47,"die":35,"dmg":16750,"engage":22,"fx":2182,"heal":905,"skill":184,"spawn":53,"status":898},
|
||||
"fx": {
|
||||
"airstrike": 93,
|
||||
"beam": 26,
|
||||
@@ -1173,7 +1176,7 @@
|
||||
"wanted": 6,
|
||||
"zone": 6
|
||||
},
|
||||
"snaps": "8b102142 0561d2e7 b88fff99 8716a28b 1badf400 91b895ee 78b15f27 974adf64 c118d65e 831cdc6f 0c7385df d5ab8494 2e6d06b7 f460f583 e7a7bafc 6ab1c142 80a01218 1de18f0f 84c4afee 5fb9b9bc"
|
||||
"snaps": "8b102142 0561d2e7 b88fff99 8716a28b 029ba95f b318b100 89a71563 dbd3fc50 39edd668 e8bad5d2 6041dbb0 1d54607c baabef98 3f4c928d 4b565fc8 77ef652f 56feb3e3 b839d42c 8bf608c0 5b35e9d9"
|
||||
},
|
||||
"hidden-boss_9-solo": {
|
||||
"about": "假想敌:铳 solo pool 2800000: chess_char_5_08_b chess_char_5_11_b chess_char_5_05_b chess_char_5_06_b chess_char_5_13_b chess_char_5_07_b chess_char_5_02_b chess_char_5_03_b chess_char_5_10_b chess_char_5_12_b",
|
||||
|
||||
+175
-175
@@ -16,7 +16,7 @@
|
||||
"combat": "client",
|
||||
"boost": null,
|
||||
"setup": {"stageId":"act1autochess_m01","bossId":"boss_5","hiddenBossId":null,"factions":["TIMES","DOT","INVISIBLE"]},
|
||||
"end": {"victory":true,"roundsPassed":9,"hiddenReached":false,"hiddenCleared":false,"reason":"victory","teamLp":15,"bossPoolLeft":0,"virtualMs":68100},
|
||||
"end": {"victory":true,"roundsPassed":9,"hiddenReached":false,"hiddenCleared":false,"reason":"victory","teamLp":27,"bossPoolLeft":0,"virtualMs":68100},
|
||||
"rng": {"setup":16,"shop":87,"waves":0,"draft":0,"bots":5205,"meta":0},
|
||||
"errors": {"engine":0,"logged":0,"sim":0,"dispatcher":0},
|
||||
"rounds": [
|
||||
@@ -27,7 +27,7 @@
|
||||
{"round":5,"ai_0":[1,27,8,0,0,3,8,"93b57353",25,"deputShip 2/6, indomShip 2/14, preciShip 0/2, sargonShip 0/4, steadShip 1/5",53,16,0,30]},
|
||||
{"round":6,"ai_0":[1,27,9,0,0,4,8,"95660cdd",46,"deputShip 2/10, indomShip 1/22, preciShip 0/2, sargonShip 0/4, steadShip 2/14",28,28,0,38]},
|
||||
{"round":7,"ai_0":[1,27,10,0,0,4,8,"00b23401",75,"deputShip 1/12, emptyShip 1/2, indomShip 1/37, preciShip 0/2, sargonShip 0/4, steadShip 2/24",27,27,0,48]},
|
||||
{"round":8,"ai_0":[1,27,11,0,0,4,8,"a344d4b9",115,"deputShip 2/16, emptyShip 1/6, indomShip 1/59, preciShip 0/2, sargonShip 0/4, steadShip 2/34",14,14,0,60]}
|
||||
{"round":8,"ai_0":[1,27,11,0,0,4,8,"a344d4b9",116,"deputShip 2/16, emptyShip 1/6, indomShip 1/59, preciShip 0/2, sargonShip 0/4, steadShip 2/35",14,14,0,60]}
|
||||
],
|
||||
"players": {
|
||||
"ai_0": {
|
||||
@@ -35,14 +35,14 @@
|
||||
"victory": true,
|
||||
"roundsPassed": 9,
|
||||
"eliminatedRound": null,
|
||||
"lp": 15,
|
||||
"lp": 27,
|
||||
"bandId": "band_ermengard",
|
||||
"title": {"id":"comment_1","name":"卫戍之星","picId":"comment_icon_1","text":"对敌方领袖造成伤害最高(仅胜利时)"},
|
||||
"trophies": 0,
|
||||
"reward": 113,
|
||||
"stats": {"activatedLayers":133,"bossDamage":200000,"dmgDealt":753151,"gold":72,"itemsEquipped":14,"kills":170,"leaks":0,"lpLost":0,"merges":3,"perfectRounds":8,"refreshes":5},
|
||||
"stats": {"activatedLayers":134,"bossDamage":200000,"dmgDealt":737575,"gold":72,"itemsEquipped":14,"kills":168,"leaks":0,"lpLost":0,"merges":3,"perfectRounds":8,"refreshes":5},
|
||||
"lineup": ["2_17_b@12,8","1_13_b@11,8","3_20_b@10,3[5_02_e_b+3_07_e_a]","2_08_a@10,4[4_11_e_a+4_03_e_a]","1_12_a@10,7[3_05_e_a]","5_13_a@10,8[4_02_e_a]","3_16_a@9,4[2_04_e_a+5_02_e_b]","5_02_a@9,8[3_02_e_a+1_01_e_b]"],
|
||||
"bonds": ["deputShip 1/18","emptyShip 0/6","indomShip 1/63","preciShip 0/2","sargonShip 1/6","steadShip 2/46"]
|
||||
"bonds": ["deputShip 1/18","emptyShip 0/6","indomShip 1/63","preciShip 0/2","sargonShip 1/6","steadShip 2/47"]
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -56,7 +56,7 @@
|
||||
"combat": "client",
|
||||
"boost": null,
|
||||
"setup": {"stageId":"act1autochess_m01","bossId":"boss_5","hiddenBossId":null,"factions":["ELEMENT","DOT","REFLECTION"]},
|
||||
"end": {"victory":true,"roundsPassed":9,"hiddenReached":false,"hiddenCleared":false,"reason":"victory","teamLp":8,"bossPoolLeft":0,"virtualMs":68100},
|
||||
"end": {"victory":true,"roundsPassed":9,"hiddenReached":false,"hiddenCleared":false,"reason":"victory","teamLp":29,"bossPoolLeft":0,"virtualMs":68100},
|
||||
"rng": {"setup":16,"shop":154,"waves":0,"draft":0,"bots":5211,"meta":39},
|
||||
"errors": {"engine":0,"logged":0,"sim":0,"dispatcher":0},
|
||||
"rounds": [
|
||||
@@ -81,12 +81,12 @@
|
||||
"victory": true,
|
||||
"roundsPassed": 9,
|
||||
"eliminatedRound": null,
|
||||
"lp": 8,
|
||||
"lp": 29,
|
||||
"bandId": "band_ducklord",
|
||||
"title": {"id":"comment_1","name":"卫戍之星","picId":"comment_icon_1","text":"对敌方领袖造成伤害最高(仅胜利时)"},
|
||||
"trophies": 0,
|
||||
"reward": 113,
|
||||
"stats": {"activatedLayers":160,"bossDamage":200000,"dmgDealt":684272,"gold":76,"itemsEquipped":11,"kills":133,"leaks":0,"lpLost":0,"merges":2,"perfectRounds":8,"refreshes":16},
|
||||
"stats": {"activatedLayers":160,"bossDamage":200000,"dmgDealt":677516,"gold":76,"itemsEquipped":11,"kills":133,"leaks":0,"lpLost":0,"merges":2,"perfectRounds":8,"refreshes":16},
|
||||
"lineup": ["5_10_a@12,3","1_06_a@11,3[3_01_e_a]","3_11_a@11,8[1_01_e_a+3_11_e_a]","4_14_a@10,3","2_18_b@10,4[4_11_e_a]","1_02_b@10,8[5_02_e_a+1_05_e_a]","3_20_a@9,8","2_14_a@9,9"],
|
||||
"bonds": ["deputShip 2/24","emptyShip 1/18","indomShip 0/6","kjeragShip 1/27","preciShip 1/21","steadShip 1/70","swiftShip 0/7","yanShip 0/1"]
|
||||
}
|
||||
@@ -102,7 +102,7 @@
|
||||
"combat": "client",
|
||||
"boost": null,
|
||||
"setup": {"stageId":"act1autochess_m03","bossId":"boss_5","hiddenBossId":"boss_8","factions":["TIMES","DOT","INVISIBLE"]},
|
||||
"end": {"victory":false,"roundsPassed":13,"hiddenReached":false,"hiddenCleared":false,"reason":"defeat","teamLp":0,"bossPoolLeft":32843,"virtualMs":106900},
|
||||
"end": {"victory":true,"roundsPassed":14,"hiddenReached":false,"hiddenCleared":false,"reason":"victory","teamLp":11,"bossPoolLeft":0,"virtualMs":106900},
|
||||
"rng": {"setup":25,"shop":159,"waves":0,"draft":10,"bots":8211,"meta":1},
|
||||
"errors": {"engine":0,"logged":0,"sim":0,"dispatcher":0},
|
||||
"rounds": [
|
||||
@@ -129,35 +129,35 @@
|
||||
},
|
||||
{
|
||||
"round": 10,
|
||||
"ai_0": [1,27,12,0,0,5,8,"e01e0f99",87,"deputShip 1/10, kazimierzShip 0/8, kjeragShip 1/13, miraShip 0/3, preciShip 0/5, sargonShip 0/8, soloShip 1/11, steadShip 1/25, suntShip 1/6, swiftShip 1/22, yanShip 0/6",24,24,0,86]
|
||||
"ai_0": [1,27,12,0,0,5,8,"e01e0f99",88,"deputShip 1/10, kazimierzShip 0/8, kjeragShip 1/14, miraShip 0/3, preciShip 0/5, sargonShip 0/8, soloShip 1/11, steadShip 1/25, suntShip 1/6, swiftShip 1/22, yanShip 0/6",24,24,0,86]
|
||||
},
|
||||
{
|
||||
"round": 11,
|
||||
"ai_0": [1,26,12,0,2,5,8,"1df90477",118,"deputShip 1/12, kazimierzShip 0/8, kjeragShip 1/23, miraShip 0/3, preciShip 0/5, sargonShip 0/8, soloShip 1/13, steadShip 1/30, suntShip 1/8, swiftShip 1/32, yanShip 0/6",23,24,1,97]
|
||||
"ai_0": [1,26,12,0,2,5,8,"1df90477",114,"deputShip 1/12, kazimierzShip 0/8, kjeragShip 1/19, miraShip 0/3, preciShip 0/5, sargonShip 0/8, soloShip 1/13, steadShip 1/30, suntShip 1/8, swiftShip 1/32, yanShip 0/6",23,24,1,97]
|
||||
},
|
||||
{
|
||||
"round": 12,
|
||||
"ai_0": [1,16,14,0,0,6,8,"ceba966e",140,"deputShip 1/14, kazimierzShip 0/8, kjeragShip 1/26, miraShip 0/3, preciShip 0/5, sargonShip 0/8, soloShip 1/15, steadShip 1/33, suntShip 1/10, swiftShip 1/42, yanShip 0/6",15,31,16,109]
|
||||
"ai_0": [1,16,14,0,0,6,8,"436a1bec",140,"deputShip 1/14, kazimierzShip 0/8, kjeragShip 1/22, miraShip 0/3, preciShip 0/5, sargonShip 0/8, soloShip 1/15, steadShip 1/37, suntShip 1/10, swiftShip 1/42, yanShip 0/6",18,31,13,109]
|
||||
},
|
||||
{
|
||||
"round": 13,
|
||||
"ai_0": [1,6,12,0,0,6,8,"3be0fd4e",166,"deputShip 1/16, kazimierzShip 0/8, kjeragShip 1/33, miraShip 0/3, preciShip 0/5, sargonShip 0/8, skillfulShip 1/7, soloShip 1/17, steadShip 1/37, suntShip 1/12, swiftShip 1/44, yanShip 0/6",97,35,12,119]
|
||||
"ai_0": [1,11,12,0,0,6,8,"f559af38",166,"deputShip 1/16, kazimierzShip 0/8, kjeragShip 1/29, miraShip 0/3, preciShip 0/5, sargonShip 0/8, skillfulShip 1/7, soloShip 1/17, steadShip 1/41, suntShip 1/12, swiftShip 1/44, yanShip 0/6",109,35,5,119]
|
||||
}
|
||||
],
|
||||
"players": {
|
||||
"ai_0": {
|
||||
"alive": true,
|
||||
"victory": false,
|
||||
"roundsPassed": 13,
|
||||
"victory": true,
|
||||
"roundsPassed": 14,
|
||||
"eliminatedRound": null,
|
||||
"lp": 0,
|
||||
"lp": 11,
|
||||
"bandId": "band_ermengard",
|
||||
"title": {"id":"comment_2","name":"不朽盟约","picId":"comment_icon_2","text":"激活的盟约层数总和最高"},
|
||||
"title": {"id":"comment_1","name":"卫戍之星","picId":"comment_icon_1","text":"对敌方领袖造成伤害最高(仅胜利时)"},
|
||||
"trophies": 0,
|
||||
"reward": 320,
|
||||
"stats": {"activatedLayers":173,"bossDamage":357157,"dmgDealt":2127067,"gold":130,"itemsEquipped":17,"kills":359,"leaks":29,"lpLost":21,"merges":3,"perfectRounds":10,"refreshes":9},
|
||||
"reward": 400,
|
||||
"stats": {"activatedLayers":173,"bossDamage":390000,"dmgDealt":2233950,"gold":130,"itemsEquipped":17,"kills":373,"leaks":19,"lpLost":16,"merges":3,"perfectRounds":10,"refreshes":9},
|
||||
"lineup": ["4_21_a@12,7","3_16_a@12,8[4_10_e_a+2_04_e_a]","6_05_a@11,5","4_13_a@11,8[3_06_e_a]","3_20_b@10,3[5_02_e_b+4_08_e_a]","1_19_b@10,8[4_11_e_a]","1_02_a@9,4[5_02_e_b+3_08_e_b]","6_03_a@9,5"],
|
||||
"bonds": ["deputShip 1/18","kazimierzShip 0/8","kjeragShip 1/40","miraShip 0/3","preciShip 0/5","sargonShip 0/8","skillfulShip 1/14","soloShip 0/17","steadShip 2/41","suntShip 1/14","swiftShip 1/46","yanShip 0/6"]
|
||||
"bonds": ["deputShip 1/18","kazimierzShip 0/8","kjeragShip 1/36","miraShip 0/3","preciShip 0/5","sargonShip 0/8","skillfulShip 1/14","soloShip 0/17","steadShip 2/45","suntShip 1/14","swiftShip 1/46","yanShip 0/6"]
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -246,7 +246,7 @@
|
||||
"combat": "client",
|
||||
"boost": null,
|
||||
"setup": {"stageId":"act1autochess_m03","bossId":"boss_5","hiddenBossId":"boss_8","factions":["TIMES","DOT","INVISIBLE"]},
|
||||
"end": {"victory":false,"roundsPassed":13,"hiddenReached":false,"hiddenCleared":false,"reason":"defeat","teamLp":0,"bossPoolLeft":347913,"virtualMs":107800},
|
||||
"end": {"victory":false,"roundsPassed":13,"hiddenReached":false,"hiddenCleared":false,"reason":"defeat","teamLp":0,"bossPoolLeft":212054,"virtualMs":107800},
|
||||
"rng": {"setup":25,"shop":215,"waves":0,"draft":42,"bots":8070,"meta":1},
|
||||
"errors": {"engine":0,"logged":0,"sim":0,"dispatcher":0},
|
||||
"rounds": [
|
||||
@@ -265,27 +265,27 @@
|
||||
},
|
||||
{
|
||||
"round": 8,
|
||||
"ai_0": [1,25,11,0,0,4,8,"82c473bd",58,"deputShip 2/10, kazimierzShip 0/8, kjeragShip 0/2, sargonShip 1/21, skillfulShip 1/8, soloShip 1/11, steadShip 0/9, suntShip 1/8, swiftShip 0/11",17,19,2,58]
|
||||
"ai_0": [1,27,11,0,0,4,8,"66ac5818",58,"deputShip 2/10, kazimierzShip 0/8, kjeragShip 0/2, sargonShip 1/21, skillfulShip 1/8, soloShip 1/11, steadShip 0/9, suntShip 1/8, swiftShip 0/11",19,19,0,58]
|
||||
},
|
||||
{
|
||||
"round": 9,
|
||||
"ai_0": [1,25,12,0,0,4,8,"4fb70cbc",81,"deputShip 1/12, kazimierzShip 0/8, kjeragShip 0/2, sargonShip 1/25, skillfulShip 1/10, soloShip 0/11, steadShip 1/11, suntShip 1/10, swiftShip 1/13",34,34,0,71]
|
||||
"ai_0": [1,27,12,0,0,4,8,"4fb70cbc",81,"deputShip 1/12, kazimierzShip 0/8, kjeragShip 0/2, sargonShip 1/25, skillfulShip 1/10, soloShip 0/11, steadShip 1/11, suntShip 1/10, swiftShip 1/13",34,34,0,71]
|
||||
},
|
||||
{
|
||||
"round": 10,
|
||||
"ai_0": [1,25,12,0,0,5,8,"b380bd34",99,"deputShip 1/14, kazimierzShip 0/8, kjeragShip 0/2, sargonShip 1/29, skillfulShip 1/14, soloShip 1/13, steadShip 0/11, suntShip 1/12, swiftShip 1/17",24,24,0,84]
|
||||
"ai_0": [1,27,12,0,0,5,8,"b380bd34",99,"deputShip 1/14, kazimierzShip 0/8, kjeragShip 0/2, sargonShip 1/29, skillfulShip 1/14, soloShip 1/13, steadShip 0/11, suntShip 1/12, swiftShip 1/17",24,24,0,84]
|
||||
},
|
||||
{
|
||||
"round": 11,
|
||||
"ai_0": [1,25,12,0,1,5,8,"b74ff3d8",133,"deputShip 2/18, kazimierzShip 0/16, kjeragShip 0/10, sargonShip 1/35, skillfulShip 1/20, soloShip 0/13, steadShip 0/11, suntShip 1/16, swiftShip 1/44",34,34,0,96]
|
||||
"ai_0": [1,27,12,0,1,5,8,"b74ff3d8",133,"deputShip 2/18, kazimierzShip 0/16, kjeragShip 0/10, sargonShip 1/35, skillfulShip 1/20, soloShip 0/13, steadShip 0/11, suntShip 1/16, swiftShip 1/44",34,34,0,96]
|
||||
},
|
||||
{
|
||||
"round": 12,
|
||||
"ai_0": [1,19,13,0,0,6,8,"b64e6caf",168,"deputShip 2/22, kazimierzShip 0/16, kjeragShip 0/10, sargonShip 1/39, skillfulShip 1/24, soloShip 0/13, steadShip 0/11, suntShip 1/20, swiftShip 1/63",25,31,6,108]
|
||||
"ai_0": [1,19,13,0,0,6,8,"3445b39c",168,"deputShip 2/22, kazimierzShip 0/16, kjeragShip 0/10, sargonShip 1/39, skillfulShip 1/24, soloShip 0/13, steadShip 0/11, suntShip 1/20, swiftShip 1/63",23,31,8,108]
|
||||
},
|
||||
{
|
||||
"round": 13,
|
||||
"ai_0": [1,11,12,0,2,6,8,"bb4537a0",229,"deputShip 1/24, kazimierzShip 1/26, kjeragShip 0/10, sargonShip 1/41, skillfulShip 1/26, soloShip 1/15, steadShip 0/11, suntShip 1/22, swiftShip 1/75",107,35,8,120]
|
||||
"ai_0": [1,19,12,0,2,6,8,"bb4537a0",229,"deputShip 1/24, kazimierzShip 1/26, kjeragShip 0/10, sargonShip 1/41, skillfulShip 1/26, soloShip 1/15, steadShip 0/11, suntShip 1/22, swiftShip 1/75",115,35,0,120]
|
||||
}
|
||||
],
|
||||
"players": {
|
||||
@@ -299,7 +299,7 @@
|
||||
"title": {"id":"comment_2","name":"不朽盟约","picId":"comment_icon_2","text":"激活的盟约层数总和最高"},
|
||||
"trophies": 0,
|
||||
"reward": 340,
|
||||
"stats": {"activatedLayers":212,"bossDamage":432087,"dmgDealt":2238324,"gold":135,"itemsEquipped":16,"kills":400,"leaks":16,"lpLost":16,"merges":4,"perfectRounds":10,"refreshes":17},
|
||||
"stats": {"activatedLayers":212,"bossDamage":567946,"dmgDealt":2349477,"gold":135,"itemsEquipped":16,"kills":408,"leaks":8,"lpLost":8,"merges":4,"perfectRounds":12,"refreshes":17},
|
||||
"lineup": ["3_13_a@12,5[1_01_e_b+3_08_e_a]","3_20_a@11,8[5_02_e_a]","4_13_a@10,3","6_19_a@10,5[1_02_e_a+3_11_e_a]","6_17_a@10,8[2_01_e_a+5_01_e_a]","2_08_a@9,3[4_02_e_a+3_07_e_b]","1_19_b@9,4","1_12_b@9,5[4_10_e_a]"],
|
||||
"bonds": ["deputShip 0/24","kazimierzShip 1/26","kjeragShip 1/15","sargonShip 1/41","skillfulShip 1/31","soloShip 0/15","steadShip 0/11","suntShip 1/22","swiftShip 1/77"]
|
||||
}
|
||||
@@ -384,8 +384,8 @@
|
||||
"combat": "client",
|
||||
"boost": null,
|
||||
"setup": {"stageId":"act1autochess_m03","bossId":"boss_5","hiddenBossId":"boss_8","factions":["TIMES","DOT","INVISIBLE"]},
|
||||
"end": {"victory":false,"roundsPassed":13,"hiddenReached":false,"hiddenCleared":false,"reason":"defeat","teamLp":0,"bossPoolLeft":2848970,"virtualMs":107800},
|
||||
"rng": {"setup":25,"shop":215,"waves":0,"draft":42,"bots":8070,"meta":1},
|
||||
"end": {"victory":false,"roundsPassed":12,"hiddenReached":false,"hiddenCleared":false,"reason":"eliminated","teamLp":null,"bossPoolLeft":null,"virtualMs":101900},
|
||||
"rng": {"setup":25,"shop":184,"waves":0,"draft":42,"bots":7846,"meta":1},
|
||||
"errors": {"engine":0,"logged":0,"sim":0,"dispatcher":0},
|
||||
"rounds": [
|
||||
{"round":1,"ai_0":[1,27,4,0,0,1,2,"cc1bac8f",0,"sargonShip 0/2, soloShip 1/0",5,5,0,4]},
|
||||
@@ -403,43 +403,43 @@
|
||||
},
|
||||
{
|
||||
"round": 8,
|
||||
"ai_0": [1,27,11,0,0,4,8,"3545bf74",58,"deputShip 2/10, kazimierzShip 0/8, kjeragShip 0/2, sargonShip 1/21, skillfulShip 1/8, soloShip 1/11, steadShip 0/9, suntShip 1/8, swiftShip 0/11",19,19,0,58]
|
||||
"ai_0": [1,18,11,0,0,4,8,"48fc92cc",58,"deputShip 2/10, kazimierzShip 0/8, kjeragShip 0/2, sargonShip 1/21, skillfulShip 1/8, soloShip 1/11, steadShip 0/9, suntShip 1/8, swiftShip 0/11",10,19,9,58]
|
||||
},
|
||||
{
|
||||
"round": 9,
|
||||
"ai_0": [1,27,12,0,0,4,8,"4fb70cbc",81,"deputShip 1/12, kazimierzShip 0/8, kjeragShip 0/2, sargonShip 1/25, skillfulShip 1/10, soloShip 0/11, steadShip 1/11, suntShip 1/10, swiftShip 1/13",34,34,0,71]
|
||||
"ai_0": [1,18,12,0,0,4,8,"4fb70cbc",81,"deputShip 1/12, kazimierzShip 0/8, kjeragShip 0/2, sargonShip 1/25, skillfulShip 1/10, soloShip 0/11, steadShip 1/11, suntShip 1/10, swiftShip 1/13",34,34,0,71]
|
||||
},
|
||||
{
|
||||
"round": 10,
|
||||
"ai_0": [1,27,12,0,0,5,8,"b380bd34",99,"deputShip 1/14, kazimierzShip 0/8, kjeragShip 0/2, sargonShip 1/29, skillfulShip 1/14, soloShip 1/13, steadShip 0/11, suntShip 1/12, swiftShip 1/17",24,24,0,84]
|
||||
"ai_0": [1,18,12,0,0,5,8,"b380bd34",99,"deputShip 1/14, kazimierzShip 0/8, kjeragShip 0/2, sargonShip 1/29, skillfulShip 1/14, soloShip 1/13, steadShip 0/11, suntShip 1/12, swiftShip 1/17",24,24,0,84]
|
||||
},
|
||||
{
|
||||
"round": 11,
|
||||
"ai_0": [1,27,12,0,1,5,8,"b74ff3d8",133,"deputShip 2/18, kazimierzShip 0/16, kjeragShip 0/10, sargonShip 1/35, skillfulShip 1/20, soloShip 0/13, steadShip 0/11, suntShip 1/16, swiftShip 1/44",34,34,0,96]
|
||||
"ai_0": [1,18,12,0,1,5,8,"b74ff3d8",133,"deputShip 2/18, kazimierzShip 0/16, kjeragShip 0/10, sargonShip 1/35, skillfulShip 1/20, soloShip 0/13, steadShip 0/11, suntShip 1/16, swiftShip 1/44",34,34,0,96]
|
||||
},
|
||||
{
|
||||
"round": 12,
|
||||
"ai_0": [1,17,13,0,0,6,8,"b64e6caf",176,"deputShip 2/22, kazimierzShip 0/16, kjeragShip 0/10, sargonShip 1/39, skillfulShip 1/24, soloShip 0/13, steadShip 0/11, suntShip 1/20, swiftShip 1/71",17,31,14,108]
|
||||
"ai_0": [1,8,13,0,0,6,8,"b64e6caf",176,"deputShip 2/22, kazimierzShip 0/16, kjeragShip 0/10, sargonShip 1/39, skillfulShip 1/24, soloShip 0/13, steadShip 0/11, suntShip 1/20, swiftShip 1/71",13,31,18,108]
|
||||
},
|
||||
{
|
||||
"round": 13,
|
||||
"ai_0": [1,8,12,0,2,6,8,"4640459d",237,"deputShip 1/24, kazimierzShip 1/26, kjeragShip 0/10, sargonShip 1/41, skillfulShip 1/26, soloShip 1/15, steadShip 0/11, suntShip 1/22, swiftShip 1/83",106,35,9,120]
|
||||
"ai_0": [0,0,12,0,0,6,0,"811c9dc5",0,"deputShip 0/24, kazimierzShip 0/26, kjeragShip 0/10, sargonShip 0/41, skillfulShip 0/26, soloShip 0/15, steadShip 0/11, suntShip 0/22, swiftShip 0/83",107,35,8,120]
|
||||
}
|
||||
],
|
||||
"players": {
|
||||
"ai_0": {
|
||||
"alive": true,
|
||||
"alive": false,
|
||||
"victory": false,
|
||||
"roundsPassed": 13,
|
||||
"eliminatedRound": null,
|
||||
"roundsPassed": 12,
|
||||
"eliminatedRound": 13,
|
||||
"lp": 0,
|
||||
"bandId": "band_ermengard",
|
||||
"title": {"id":"comment_2","name":"不朽盟约","picId":"comment_icon_2","text":"激活的盟约层数总和最高"},
|
||||
"title": {"id":"comment_4","name":"精英云集","picId":"comment_icon_4","text":"晋升精锐次数最多"},
|
||||
"trophies": 0,
|
||||
"reward": 340,
|
||||
"stats": {"activatedLayers":220,"bossDamage":151030,"dmgDealt":3014025,"gold":135,"itemsEquipped":16,"kills":384,"leaks":23,"lpLost":19,"merges":4,"perfectRounds":11,"refreshes":17},
|
||||
"lineup": ["3_20_a@12,5[5_02_e_a]","4_13_a@11,8","3_13_a@10,3[1_01_e_b+3_08_e_a]","2_08_a@10,5[4_02_e_a+3_07_e_b]","6_17_a@10,8","1_12_b@9,4[4_10_e_a]","6_19_a@9,5[1_02_e_a+3_11_e_a]","1_19_b@9,9[2_01_e_a+5_01_e_a]"],
|
||||
"bonds": ["deputShip 0/24","kazimierzShip 1/26","kjeragShip 1/15","sargonShip 1/41","skillfulShip 1/31","soloShip 0/15","steadShip 0/11","suntShip 1/22","swiftShip 1/85"]
|
||||
"reward": 298,
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":2572124,"gold":120,"itemsEquipped":14,"kills":364,"leaks":35,"lpLost":27,"merges":3,"perfectRounds":10,"refreshes":14},
|
||||
"lineup": [],
|
||||
"bonds": ["deputShip 0/24","kazimierzShip 0/26","kjeragShip 0/10","sargonShip 0/41","skillfulShip 0/26","soloShip 0/15","steadShip 0/11","suntShip 0/22","swiftShip 0/83"]
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -669,37 +669,37 @@
|
||||
},
|
||||
{
|
||||
"round": 7,
|
||||
"ai_0": [1,25,10,0,0,4,8,"5e6dea30",22,"arcaneShip 0/2, kazimierzShip 0/2, kjeragShip 0/2, preciShip 0/2, raidShip 1/3, skillfulShip 1/6, soloShip 1/3, steadShip 2/10, swiftShip 0/2",28,28,0,51],
|
||||
"ai_0": [1,25,10,0,0,4,8,"5e6dea30",18,"arcaneShip 0/2, kazimierzShip 0/2, kjeragShip 0/2, preciShip 0/2, raidShip 1/1, skillfulShip 1/6, soloShip 1/3, steadShip 2/8, swiftShip 0/2",28,28,0,51],
|
||||
"ai_1": [1,26,10,0,0,4,8,"84796658",33,"arcaneShip 0/2, kazimierzShip 0/8, preciShip 0/2, raidShip 1/10, skillfulShip 1/6, soloShip 1/0, swiftShip 1/17",28,28,0,52]
|
||||
},
|
||||
{
|
||||
"round": 8,
|
||||
"ai_0": [1,23,11,0,0,4,8,"ee56690b",37,"arcaneShip 1/7, kazimierzShip 0/2, kjeragShip 0/2, preciShip 0/2, raidShip 0/6, siracusaShip 1/2, skillfulShip 1/9, soloShip 1/3, steadShip 1/16, swiftShip 0/2",7,9,2,62],
|
||||
"ai_0": [1,23,11,0,0,4,8,"ee56690b",35,"arcaneShip 1/7, kazimierzShip 0/2, kjeragShip 0/2, preciShip 0/2, raidShip 0/4, siracusaShip 1/2, skillfulShip 1/9, soloShip 1/3, steadShip 1/14, swiftShip 0/2",7,9,2,62],
|
||||
"ai_1": [1,21,11,0,0,4,8,"2a3a7cc5",57,"arcaneShip 0/2, indomShip 1/2, kazimierzShip 1/10, preciShip 0/2, raidShip 1/15, skillfulShip 1/8, steadShip 2/3, swiftShip 1/19",4,9,5,63]
|
||||
},
|
||||
{
|
||||
"round": 9,
|
||||
"ai_0": [1,21,12,0,1,4,8,"54e834bc",107,"arcaneShip 1/16, egirShip 1/31, indomShip 1/20, kazimierzShip 0/2, kjeragShip 0/2, preciShip 0/2, raidShip 0/6, siracusaShip 1/15, skillfulShip 0/9, soloShip 1/6, steadShip 1/19, suntShip 1/0, swiftShip 0/2",19,23,4,74],
|
||||
"ai_0": [1,23,12,0,1,4,8,"54e834bc",105,"arcaneShip 1/16, egirShip 1/31, indomShip 1/20, kazimierzShip 0/2, kjeragShip 0/2, preciShip 0/2, raidShip 0/4, siracusaShip 1/15, skillfulShip 0/9, soloShip 1/6, steadShip 1/17, suntShip 1/0, swiftShip 0/2",20,23,3,74],
|
||||
"ai_1": [1,21,12,0,2,4,8,"e274f661",73,"arcaneShip 0/2, indomShip 2/4, kazimierzShip 1/12, preciShip 0/2, raidShip 1/20, skillfulShip 1/10, steadShip 2/6, swiftShip 1/21",23,23,0,78]
|
||||
},
|
||||
{
|
||||
"round": 10,
|
||||
"ai_0": [1,21,13,0,0,5,8,"86f1603a",178,"arcaneShip 1/18, egirShip 1/59, indomShip 1/45, kazimierzShip 0/2, kjeragShip 0/2, preciShip 0/2, raidShip 1/6, siracusaShip 1/21, skillfulShip 0/9, soloShip 1/6, steadShip 1/23, suntShip 1/0, swiftShip 0/2",5,8,3,87],
|
||||
"ai_0": [1,22,13,0,0,5,8,"69323f46",165,"arcaneShip 1/18, egirShip 1/57, indomShip 1/40, kazimierzShip 0/2, kjeragShip 0/2, preciShip 0/2, raidShip 1/4, siracusaShip 1/21, skillfulShip 0/9, soloShip 1/6, steadShip 1/19, suntShip 1/0, swiftShip 0/2",6,8,2,87],
|
||||
"ai_1": [1,21,14,0,0,5,8,"ae756c5d",63,"arcaneShip 0/2, indomShip 2/4, kazimierzShip 1/13, preciShip 0/2, raidShip 1/25, skillfulShip 1/12, steadShip 2/9, suntShip 1/0, swiftShip 0/23",8,8,0,92]
|
||||
},
|
||||
{
|
||||
"round": 11,
|
||||
"ai_0": [1,11,12,0,1,5,8,"bcd5af08",264,"arcaneShip 1/27, egirShip 1/94, indomShip 1/70, kazimierzShip 0/2, kjeragShip 0/4, preciShip 0/2, raidShip 1/7, siracusaShip 1/31, skillfulShip 0/9, soloShip 1/6, steadShip 1/29, suntShip 1/0, swiftShip 0/2",14,27,13,101],
|
||||
"ai_1": [1,11,12,0,1,5,8,"f768d00b",82,"arcaneShip 0/2, indomShip 2/6, kazimierzShip 1/15, preciShip 0/2, raidShip 1/31, skillfulShip 1/12, steadShip 2/13, suntShip 1/0, swiftShip 0/23, visiShip 1/5",13,27,14,103]
|
||||
"ai_0": [1,12,12,0,1,5,8,"3a91bf48",222,"arcaneShip 1/24, egirShip 1/77, indomShip 1/55, kazimierzShip 0/2, kjeragShip 0/4, preciShip 0/2, raidShip 1/4, siracusaShip 1/31, skillfulShip 0/9, soloShip 1/6, steadShip 1/25, suntShip 1/0, swiftShip 0/2",13,27,14,101],
|
||||
"ai_1": [1,11,12,0,1,5,8,"762c49a7",82,"arcaneShip 0/2, indomShip 2/6, kazimierzShip 1/15, preciShip 0/2, raidShip 1/31, skillfulShip 1/12, steadShip 2/13, suntShip 1/0, swiftShip 0/23, visiShip 1/5",15,27,12,103]
|
||||
},
|
||||
{
|
||||
"round": 12,
|
||||
"ai_0": [1,1,13,0,0,6,8,"7362d1fb",320,"arcaneShip 1/32, egirShip 1/118, indomShip 1/85, kazimierzShip 0/2, kjeragShip 0/4, preciShip 0/2, raidShip 1/8, siracusaShip 1/37, skillfulShip 0/9, soloShip 1/6, steadShip 1/34, suntShip 1/0, swiftShip 0/2",29,50,21,112],
|
||||
"ai_0": [1,2,13,0,0,6,8,"7362d1fb",278,"arcaneShip 1/29, egirShip 1/101, indomShip 1/70, kazimierzShip 0/2, kjeragShip 0/4, preciShip 0/2, raidShip 1/5, siracusaShip 1/37, skillfulShip 0/9, soloShip 1/6, steadShip 1/30, suntShip 1/0, swiftShip 0/2",35,50,15,112],
|
||||
"ai_1": [1,1,13,0,2,6,8,"67c5e7d6",103,"arcaneShip 0/2, indomShip 2/10, kazimierzShip 1/18, preciShip 0/2, raidShip 1/37, skillfulShip 1/12, steadShip 2/16, suntShip 1/0, swiftShip 0/23, visiShip 1/10",20,50,30,114]
|
||||
},
|
||||
{
|
||||
"round": 13,
|
||||
"ai_0": [0,0,12,0,0,6,0,"811c9dc5",0,"arcaneShip 0/44, egirShip 0/143, indomShip 0/105, kazimierzShip 0/2, kjeragShip 0/4, preciShip 0/2, raidShip 0/8, siracusaShip 0/53, skillfulShip 0/9, soloShip 0/6, steadShip 0/38, swiftShip 0/2",10,49,39,123],
|
||||
"ai_0": [0,0,12,0,0,6,0,"811c9dc5",0,"arcaneShip 0/44, egirShip 0/131, indomShip 0/90, kazimierzShip 0/2, kjeragShip 0/4, preciShip 0/2, raidShip 0/7, siracusaShip 0/53, skillfulShip 0/9, soloShip 0/6, steadShip 0/36, swiftShip 0/2",11,49,38,123],
|
||||
"ai_1": [0,0,14,0,0,6,0,"811c9dc5",0,"arcaneShip 0/2, indomShip 0/10, kazimierzShip 0/19, preciShip 0/2, raidShip 0/37, skillfulShip 0/12, steadShip 0/20, swiftShip 0/23, visiShip 0/10",16,49,33,127]
|
||||
}
|
||||
],
|
||||
@@ -714,9 +714,9 @@
|
||||
"title": {"id":"comment_4","name":"精英云集","picId":"comment_icon_4","text":"晋升精锐次数最多"},
|
||||
"trophies": 3,
|
||||
"reward": 298,
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":2672612,"gold":123,"itemsEquipped":7,"kills":200,"leaks":82,"lpLost":34,"merges":3,"perfectRounds":7,"refreshes":19},
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":2884020,"gold":123,"itemsEquipped":7,"kills":208,"leaks":74,"lpLost":33,"merges":3,"perfectRounds":7,"refreshes":19},
|
||||
"lineup": [],
|
||||
"bonds": ["arcaneShip 0/44","egirShip 0/143","indomShip 0/105","kazimierzShip 0/2","kjeragShip 0/4","preciShip 0/2","raidShip 0/8","siracusaShip 0/53","skillfulShip 0/9","soloShip 0/6","steadShip 0/38","swiftShip 0/2"]
|
||||
"bonds": ["arcaneShip 0/44","egirShip 0/131","indomShip 0/90","kazimierzShip 0/2","kjeragShip 0/4","preciShip 0/2","raidShip 0/7","siracusaShip 0/53","skillfulShip 0/9","soloShip 0/6","steadShip 0/36","swiftShip 0/2"]
|
||||
},
|
||||
"ai_1": {
|
||||
"alive": false,
|
||||
@@ -728,7 +728,7 @@
|
||||
"title": {"id":"comment_5","name":"万事俱备","picId":"comment_icon_5","text":"装备配发数量最多"},
|
||||
"trophies": 3,
|
||||
"reward": 298,
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":2798748,"gold":127,"itemsEquipped":17,"kills":205,"leaks":82,"lpLost":35,"merges":3,"perfectRounds":9,"refreshes":16},
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":2958982,"gold":127,"itemsEquipped":17,"kills":206,"leaks":80,"lpLost":35,"merges":3,"perfectRounds":9,"refreshes":16},
|
||||
"lineup": [],
|
||||
"bonds": ["arcaneShip 0/2","indomShip 0/10","kazimierzShip 0/19","preciShip 0/2","raidShip 0/37","skillfulShip 0/12","steadShip 0/20","swiftShip 0/23","visiShip 0/10"]
|
||||
}
|
||||
@@ -774,7 +774,7 @@
|
||||
},
|
||||
{
|
||||
"round": 5,
|
||||
"ai_0": [1,23,10,0,0,3,8,"072ffdf0",22,"deputShip 1/12, kazimierzShip 0/2, soloShip 1/4, swiftShip 1/6",45,16,8,34],
|
||||
"ai_0": [1,23,10,0,0,3,8,"2953d5b4",22,"deputShip 1/12, kazimierzShip 0/2, soloShip 1/4, swiftShip 1/6",53,16,0,34],
|
||||
"ai_1": [1,45,9,0,0,2,8,"255ecf36",11,"kazimierzShip 0/11, lateranoShip 1/0, soloShip 1/0, suntShip 1/0, swiftShip 1/11",53,16,0,31],
|
||||
"ai_2": [1,27,9,0,0,3,8,"d3b8e94d",12,"deputShip 1/2, siracusaShip 1/2, soloShip 1/8, yanShip 0/1",48,16,5,32]
|
||||
},
|
||||
@@ -798,31 +798,31 @@
|
||||
},
|
||||
{
|
||||
"round": 9,
|
||||
"ai_0": [1,3,12,2,1,4,8,"fbb2ffe2",128,"arcaneShip 1/24, deputShip 2/40, indomShip 0/10, kazimierzShip 0/2, soloShip 1/8, suntShip 1/16, swiftShip 0/37, victoriaShip 1/28, visiShip 1/12",40,22,12,77],
|
||||
"ai_0": [1,3,12,2,1,4,8,"fbb2ffe2",132,"arcaneShip 1/24, deputShip 2/40, indomShip 0/10, kazimierzShip 0/2, soloShip 1/8, suntShip 1/16, swiftShip 0/37, victoriaShip 1/30, visiShip 1/14",42,22,10,77],
|
||||
"ai_1": [1,35,12,0,1,4,8,"07eb7cb9",93,"indomShip 0/1, kazimierzShip 0/11, lateranoShip 1/24, skillfulShip 1/21, soloShip 1/0, steadShip 2/31, suntShip 2/0, swiftShip 1/17",63,22,4,72],
|
||||
"ai_2": [1,13,12,0,0,4,8,"80de288d",111,"deputShip 1/12, indomShip 1/12, raidShip 1/2, siracusaShip 1/47, soloShip 1/23, steadShip 1/5, suntShip 1/10, yanShip 0/1",49,22,8,75]
|
||||
},
|
||||
{
|
||||
"round": 10,
|
||||
"ai_0": [0,0,15,0,0,5,0,"811c9dc5",0,"arcaneShip 0/32, deputShip 0/52, indomShip 0/10, kazimierzShip 0/2, soloShip 0/12, suntShip 0/20, swiftShip 0/37, victoriaShip 0/34, visiShip 0/16",11,18,7,90],
|
||||
"ai_0": [0,0,15,0,0,5,0,"811c9dc5",0,"arcaneShip 0/32, deputShip 0/52, indomShip 0/10, kazimierzShip 0/2, soloShip 0/12, suntShip 0/20, swiftShip 0/37, victoriaShip 0/42, visiShip 0/24",11,18,7,90],
|
||||
"ai_1": [1,31,13,0,0,5,8,"0398042e",130,"indomShip 0/1, kazimierzShip 0/11, lateranoShip 1/36, skillfulShip 1/29, soloShip 1/0, steadShip 2/46, suntShip 2/0, swiftShip 1/19",14,18,4,84],
|
||||
"ai_2": [1,3,12,0,0,5,8,"dc3116d5",134,"deputShip 1/14, indomShip 1/16, raidShip 1/4, siracusaShip 1/55, soloShip 1/25, steadShip 1/8, suntShip 1/12, yanShip 0/1",3,18,15,86]
|
||||
},
|
||||
{
|
||||
"round": 11,
|
||||
"ai_0": [0,0,0,0,0,5,0,"811c9dc5",0,"arcaneShip 0/32, deputShip 0/52, indomShip 0/10, kazimierzShip 0/2, soloShip 0/12, suntShip 0/20, swiftShip 0/37, victoriaShip 0/34, visiShip 0/16",null,null,null,90],
|
||||
"ai_0": [0,0,0,0,0,5,0,"811c9dc5",0,"arcaneShip 0/32, deputShip 0/52, indomShip 0/10, kazimierzShip 0/2, soloShip 0/12, suntShip 0/20, swiftShip 0/37, victoriaShip 0/42, visiShip 0/24",null,null,null,90],
|
||||
"ai_1": [1,27,12,0,1,5,8,"94474806",168,"indomShip 0/1, kazimierzShip 0/11, lateranoShip 1/48, raidShip 1/1, skillfulShip 1/37, soloShip 1/0, steadShip 2/61, suntShip 1/0, swiftShip 1/21",21,25,4,96],
|
||||
"ai_2": [0,0,12,0,0,5,0,"811c9dc5",0,"deputShip 0/16, indomShip 0/20, raidShip 0/7, siracusaShip 0/81, soloShip 0/25, steadShip 0/15, suntShip 0/14, yanShip 0/1",10,25,15,99]
|
||||
},
|
||||
{
|
||||
"round": 12,
|
||||
"ai_0": [0,0,0,0,0,5,0,"811c9dc5",0,"arcaneShip 0/32, deputShip 0/52, indomShip 0/10, kazimierzShip 0/2, soloShip 0/12, suntShip 0/20, swiftShip 0/37, victoriaShip 0/34, visiShip 0/16",null,null,null,90],
|
||||
"ai_0": [0,0,0,0,0,5,0,"811c9dc5",0,"arcaneShip 0/32, deputShip 0/52, indomShip 0/10, kazimierzShip 0/2, soloShip 0/12, suntShip 0/20, swiftShip 0/37, victoriaShip 0/42, visiShip 0/24",null,null,null,90],
|
||||
"ai_1": [1,17,13,0,0,6,8,"951e9b91",161,"indomShip 0/1, kazimierzShip 0/11, lateranoShip 1/54, raidShip 1/2, siracusaShip 1/6, skillfulShip 0/45, soloShip 1/0, steadShip 2/70, suntShip 2/0, swiftShip 1/29",14,57,43,110],
|
||||
"ai_2": [0,0,0,0,0,5,0,"811c9dc5",0,"deputShip 0/16, indomShip 0/20, raidShip 0/7, siracusaShip 0/81, soloShip 0/25, steadShip 0/15, suntShip 0/14, yanShip 0/1",null,null,null,99]
|
||||
},
|
||||
{
|
||||
"round": 13,
|
||||
"ai_0": [0,0,0,0,0,5,0,"811c9dc5",0,"arcaneShip 0/32, deputShip 0/52, indomShip 0/10, kazimierzShip 0/2, soloShip 0/12, suntShip 0/20, swiftShip 0/37, victoriaShip 0/34, visiShip 0/16",null,null,null,90],
|
||||
"ai_0": [0,0,0,0,0,5,0,"811c9dc5",0,"arcaneShip 0/32, deputShip 0/52, indomShip 0/10, kazimierzShip 0/2, soloShip 0/12, suntShip 0/20, swiftShip 0/37, victoriaShip 0/42, visiShip 0/24",null,null,null,90],
|
||||
"ai_1": [1,7,12,0,0,6,8,"28aefa85",202,"indomShip 0/1, kazimierzShip 0/11, kjeragShip 0/5, lateranoShip 1/60, raidShip 1/3, siracusaShip 0/6, skillfulShip 1/50, soloShip 1/0, steadShip 2/89, suntShip 1/0, swiftShip 0/29",9,26,17,124],
|
||||
"ai_2": [0,0,0,0,0,5,0,"811c9dc5",0,"deputShip 0/16, indomShip 0/20, raidShip 0/7, siracusaShip 0/81, soloShip 0/25, steadShip 0/15, suntShip 0/14, yanShip 0/1",null,null,null,99]
|
||||
}
|
||||
@@ -838,9 +838,9 @@
|
||||
"title": {"id":"comment_5","name":"万事俱备","picId":"comment_icon_5","text":"装备配发数量最多"},
|
||||
"trophies": 2,
|
||||
"reward": 191,
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":1467309,"gold":90,"itemsEquipped":8,"kills":205,"leaks":43,"lpLost":27,"merges":4,"perfectRounds":6,"refreshes":11},
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":1544691,"gold":90,"itemsEquipped":8,"kills":220,"leaks":33,"lpLost":27,"merges":4,"perfectRounds":7,"refreshes":11},
|
||||
"lineup": [],
|
||||
"bonds": ["arcaneShip 0/32","deputShip 0/52","indomShip 0/10","kazimierzShip 0/2","soloShip 0/12","suntShip 0/20","swiftShip 0/37","victoriaShip 0/34","visiShip 0/16"]
|
||||
"bonds": ["arcaneShip 0/32","deputShip 0/52","indomShip 0/10","kazimierzShip 0/2","soloShip 0/12","suntShip 0/20","swiftShip 0/37","victoriaShip 0/42","visiShip 0/24"]
|
||||
},
|
||||
"ai_1": {
|
||||
"alive": true,
|
||||
@@ -852,7 +852,7 @@
|
||||
"title": {"id":"comment_2","name":"不朽盟约","picId":"comment_icon_2","text":"激活的盟约层数总和最高"},
|
||||
"trophies": 3,
|
||||
"reward": 340,
|
||||
"stats": {"activatedLayers":222,"bossDamage":1242587,"dmgDealt":6378339,"gold":137,"itemsEquipped":10,"kills":329,"leaks":78,"lpLost":38,"merges":7,"perfectRounds":7,"refreshes":18},
|
||||
"stats": {"activatedLayers":222,"bossDamage":1242587,"dmgDealt":6378278,"gold":137,"itemsEquipped":10,"kills":316,"leaks":78,"lpLost":38,"merges":7,"perfectRounds":7,"refreshes":18},
|
||||
"lineup": ["6_09_a@12,8[3_04_e_a]","4_13_a@11,6","3_21_b@11,7[3_02_e_a+3_11_e_a]","6_09_a@11,8[3_03_e_a+6_09_e_a]","4_01_a@10,7[4_02_e_a+4_04_e_b]","4_16_b@10,8","2_17_b@9,6[4_05_e_a]","3_05_a@9,9"],
|
||||
"bonds": ["indomShip 0/1","kazimierzShip 0/11","kjeragShip 0/5","lateranoShip 1/66","raidShip 1/3","siracusaShip 0/6","skillfulShip 1/56","soloShip 1/0","steadShip 2/97","suntShip 1/0","swiftShip 0/29"]
|
||||
},
|
||||
@@ -958,7 +958,7 @@
|
||||
},
|
||||
{
|
||||
"round": 11,
|
||||
"ai_0": [1,26,12,0,2,5,8,"9d2a55eb",168,"deputShip 2/33, kjeragShip 1/25, preciShip 2/75, sargonShip 0/11, steadShip 0/8, swiftShip 1/35, victoriaShip 0/21",28,28,0,98],
|
||||
"ai_0": [1,26,12,0,2,5,8,"9d2a55eb",166,"deputShip 2/33, kjeragShip 1/23, preciShip 2/75, sargonShip 0/11, steadShip 0/8, swiftShip 1/35, victoriaShip 0/21",28,28,0,98],
|
||||
"ai_1": [1,45,12,0,0,5,8,"65f29644",72,"deputShip 0/2, emptyShip 1/0, preciShip 1/6, sargonShip 0/2, siracusaShip 1/61, steadShip 0/31, visiShip 1/5",28,28,0,97],
|
||||
"ai_2": [1,28,12,0,0,5,8,"81bc5ae1",140,"deputShip 1/18, kjeragShip 0/5, preciShip 2/89, sargonShip 1/33, yanShip 0/6",28,28,0,91],
|
||||
"ai_3": [1,31,16,2,0,5,7,"566cbb6d",147,"deputShip 0/10, emptyShip 0/6, preciShip 1/93, siracusaShip 0/6, swiftShip 0/17, victoriaShip 1/10, visiShip 1/44, yanShip 0/1",28,28,0,104]
|
||||
@@ -973,7 +973,7 @@
|
||||
{
|
||||
"round": 13,
|
||||
"ai_0": [1,26,12,0,0,6,8,"57172cf7",239,"deputShip 1/39, emptyShip 1/2, kjeragShip 1/32, preciShip 2/105, sargonShip 0/11, steadShip 0/8, swiftShip 1/61, victoriaShip 0/21",32,32,0,123],
|
||||
"ai_1": [1,45,14,0,0,6,8,"ced5ebe3",150,"deputShip 0/4, emptyShip 1/2, preciShip 2/16, sargonShip 0/2, siracusaShip 1/101, steadShip 1/31, visiShip 0/12",32,32,0,124],
|
||||
"ai_1": [1,45,14,0,0,6,8,"ced5ebe3",146,"deputShip 0/4, emptyShip 1/2, preciShip 2/16, sargonShip 0/2, siracusaShip 1/97, steadShip 1/31, visiShip 0/12",32,32,0,124],
|
||||
"ai_2": [1,28,12,0,0,6,8,"d0aeb38e",201,"deputShip 1/24, kjeragShip 0/5, preciShip 2/124, sargonShip 1/53, yanShip 0/6",32,32,0,117],
|
||||
"ai_3": [1,31,14,0,0,6,7,"9015cc77",220,"deputShip 0/10, emptyShip 0/6, preciShip 2/119, siracusaShip 0/6, swiftShip 1/27, victoriaShip 1/14, visiShip 1/60, yanShip 0/1",32,32,0,132]
|
||||
}
|
||||
@@ -989,7 +989,7 @@
|
||||
"title": {"id":"comment_1","name":"卫戍之星","picId":"comment_icon_1","text":"对敌方领袖造成伤害最高(仅胜利时)"},
|
||||
"trophies": 3,
|
||||
"reward": 250,
|
||||
"stats": {"activatedLayers":271,"bossDamage":524820,"dmgDealt":1950923,"gold":135,"itemsEquipped":22,"kills":292,"leaks":0,"lpLost":0,"merges":5,"perfectRounds":13,"refreshes":23},
|
||||
"stats": {"activatedLayers":271,"bossDamage":508388,"dmgDealt":1934491,"gold":135,"itemsEquipped":22,"kills":291,"leaks":0,"lpLost":0,"merges":5,"perfectRounds":13,"refreshes":23},
|
||||
"lineup": ["4_25_a@11,3","1_06_b@11,6","6_12_a@11,7[2_01_e_a]","3_20_a@10,3[1_05_e_b]","5_14_a@10,4[3_08_e_a+5_02_e_a]","4_22_b@9,4[4_11_e_a+3_02_e_b]","4_14_b@9,8[2_01_e_b+3_01_e_a]","3_11_b@9,9[3_07_e_a+4_03_e_b]"],
|
||||
"bonds": ["deputShip 1/41","emptyShip 1/4","kjeragShip 1/34","preciShip 2/119","sargonShip 0/11","steadShip 0/8","swiftShip 1/73","victoriaShip 0/21"]
|
||||
},
|
||||
@@ -1003,9 +1003,9 @@
|
||||
"title": {"id":"comment_3","name":"坚若磐石","picId":"comment_icon_3","text":"目标生命值损失最少"},
|
||||
"trophies": 3,
|
||||
"reward": 250,
|
||||
"stats": {"activatedLayers":158,"bossDamage":263706,"dmgDealt":1676109,"gold":135,"itemsEquipped":16,"kills":283,"leaks":0,"lpLost":0,"merges":5,"perfectRounds":13,"refreshes":17},
|
||||
"stats": {"activatedLayers":154,"bossDamage":248974,"dmgDealt":1661338,"gold":135,"itemsEquipped":16,"kills":283,"leaks":0,"lpLost":0,"merges":5,"perfectRounds":13,"refreshes":17},
|
||||
"lineup": ["6_12_a@11,7[2_04_e_b+4_03_e_a]","5_10_a@11,8[1_02_e_a]","6_18_a@10,3","4_10_b@10,4[4_08_e_a+4_03_e_b]","3_05_b@10,8[4_06_e_a+4_05_e_a]","1_10_b@9,4","6_05_a@9,8","6_05_a@9,9"],
|
||||
"bonds": ["deputShip 0/4","emptyShip 1/2","preciShip 1/16","sargonShip 0/2","siracusaShip 1/109","steadShip 1/31","visiShip 0/12"]
|
||||
"bonds": ["deputShip 0/4","emptyShip 1/2","preciShip 1/16","sargonShip 0/2","siracusaShip 1/105","steadShip 1/31","visiShip 0/12"]
|
||||
},
|
||||
"ai_2": {
|
||||
"alive": true,
|
||||
@@ -1017,7 +1017,7 @@
|
||||
"title": {"id":"comment_4","name":"精英云集","picId":"comment_icon_4","text":"晋升精锐次数最多"},
|
||||
"trophies": 3,
|
||||
"reward": 250,
|
||||
"stats": {"activatedLayers":223,"bossDamage":147316,"dmgDealt":1570670,"gold":129,"itemsEquipped":20,"kills":283,"leaks":0,"lpLost":0,"merges":5,"perfectRounds":13,"refreshes":16},
|
||||
"stats": {"activatedLayers":223,"bossDamage":147188,"dmgDealt":1570539,"gold":129,"itemsEquipped":20,"kills":283,"leaks":0,"lpLost":0,"merges":5,"perfectRounds":13,"refreshes":16},
|
||||
"lineup": ["3_06_a@12,6[5_01_e_a+4_06_e_b]","2_14_a@11,6","4_20_b@11,7[3_08_e_a]","4_24_a@11,8","1_12_b@10,8[2_01_e_a+4_02_e_a]","6_03_a@9,4[1_01_e_b+4_05_e_a]","4_14_a@9,8[3_11_e_a+3_05_e_a]","6_05_a@9,9[1_05_e_b+4_07_e_b]"],
|
||||
"bonds": ["deputShip 1/26","kjeragShip 0/5","preciShip 2/135","sargonShip 1/55","swiftShip 1/7","yanShip 0/6"]
|
||||
},
|
||||
@@ -1031,7 +1031,7 @@
|
||||
"title": {"id":"comment_5","name":"万事俱备","picId":"comment_icon_5","text":"装备配发数量最多"},
|
||||
"trophies": 3,
|
||||
"reward": 250,
|
||||
"stats": {"activatedLayers":198,"bossDamage":204157,"dmgDealt":1784967,"gold":142,"itemsEquipped":31,"kills":294,"leaks":0,"lpLost":0,"merges":2,"perfectRounds":13,"refreshes":34},
|
||||
"stats": {"activatedLayers":198,"bossDamage":235450,"dmgDealt":1816298,"gold":142,"itemsEquipped":31,"kills":294,"leaks":0,"lpLost":0,"merges":2,"perfectRounds":13,"refreshes":34},
|
||||
"lineup": ["6_01_a@11,7","2_01_b@10,3[4_09_e_a+6_03_e_b]","4_11_a@10,4[3_11_e_a+4_07_e_a]","4_07_a@9,3[4_11_e_a+2_01_e_a]","6_06_a@9,4[4_06_e_b+5_01_e_a]","2_10_a@9,8","4_14_a@9,9[1_01_e_a+4_04_e_a]"],
|
||||
"bonds": ["deputShip 0/10","emptyShip 0/6","indomShip 1/0","preciShip 2/124","siracusaShip 0/6","swiftShip 0/32","victoriaShip 1/14","visiShip 1/60","yanShip 0/1"]
|
||||
}
|
||||
@@ -1047,8 +1047,8 @@
|
||||
"combat": "client",
|
||||
"boost": null,
|
||||
"setup": {"stageId":"act2autochess_m01","bossId":"boss_1","hiddenBossId":"boss_8","factions":["DOT","INVISIBLE","REFLECTION"]},
|
||||
"end": {"victory":false,"roundsPassed":12,"hiddenReached":false,"hiddenCleared":false,"reason":"eliminated","teamLp":null,"bossPoolLeft":null,"virtualMs":130250},
|
||||
"rng": {"setup":25,"shop":675,"waves":0,"draft":57,"bots":21916,"meta":62},
|
||||
"end": {"victory":false,"roundsPassed":13,"hiddenReached":false,"hiddenCleared":false,"reason":"defeat","teamLp":0,"bossPoolLeft":3417504,"virtualMs":139500},
|
||||
"rng": {"setup":25,"shop":790,"waves":0,"draft":57,"bots":22692,"meta":66},
|
||||
"errors": {"engine":0,"logged":0,"sim":0,"dispatcher":0},
|
||||
"rounds": [
|
||||
{
|
||||
@@ -1095,82 +1095,82 @@
|
||||
},
|
||||
{
|
||||
"round": 7,
|
||||
"ai_0": [1,28,10,0,0,4,8,"8091958a",45,"arcaneShip 0/4, kazimierzShip 0/8, kjeragShip 0/5, preciShip 2/19, suntShip 1/0, swiftShip 1/26",12,21,9,52],
|
||||
"ai_1": [1,20,10,0,0,4,8,"6f0ccfc7",36,"arcaneShip 0/2, kazimierzShip 0/7, kjeragShip 0/4, preciShip 0/2, sargonShip 1/19, siracusaShip 0/6, soloShip 1/0, steadShip 2/4, swiftShip 1/13",15,21,6,51],
|
||||
"ai_2": [1,20,10,0,2,4,8,"e9ee2d5d",83,"arcaneShip 0/2, deputShip 1/23, egirShip 0/4, kazimierzShip 0/2, kjeragShip 0/12, raidShip 0/4, soloShip 1/10, steadShip 2/24, swiftShip 0/4, victoriaShip 1/26, yanShip 0/2",17,21,4,52],
|
||||
"ai_0": [1,30,10,0,0,4,8,"8091958a",45,"arcaneShip 0/4, kazimierzShip 0/8, kjeragShip 0/5, preciShip 2/19, suntShip 1/0, swiftShip 1/26",12,21,9,52],
|
||||
"ai_1": [1,26,10,0,0,4,8,"6f0ccfc7",36,"arcaneShip 0/2, kazimierzShip 0/7, kjeragShip 0/4, preciShip 0/2, sargonShip 1/19, siracusaShip 0/6, soloShip 1/0, steadShip 2/4, swiftShip 1/13",21,21,0,51],
|
||||
"ai_2": [1,21,10,0,2,4,8,"e9ee2d5d",83,"arcaneShip 0/2, deputShip 1/23, egirShip 0/4, kazimierzShip 0/2, kjeragShip 0/12, raidShip 0/4, soloShip 1/10, steadShip 2/24, swiftShip 0/4, victoriaShip 1/26, yanShip 0/2",17,21,4,52],
|
||||
"ai_3": [1,8,10,0,0,4,8,"34745c3a",14,"arcaneShip 0/2, preciShip 0/2, sargonShip 0/4, siracusaShip 1/3, soloShip 1/11, steadShip 1/0",3,21,18,49]
|
||||
},
|
||||
{
|
||||
"round": 8,
|
||||
"ai_0": [1,26,11,0,0,4,8,"c8fd6622",73,"arcaneShip 1/4, kazimierzShip 0/8, kjeragShip 1/12, preciShip 2/24, skillfulShip 0/5, suntShip 1/0, swiftShip 1/33",7,9,2,63],
|
||||
"ai_1": [1,13,11,0,0,4,8,"9a145335",54,"arcaneShip 0/2, deputShip 1/2, kazimierzShip 0/7, kjeragShip 1/11, preciShip 0/2, sargonShip 1/26, siracusaShip 0/6, skillfulShip 1/7, soloShip 1/2, steadShip 1/6, swiftShip 0/13",2,9,7,60],
|
||||
"ai_2": [1,19,13,0,0,4,8,"3ce91083",115,"arcaneShip 1/8, deputShip 1/25, egirShip 0/6, kazimierzShip 0/2, kjeragShip 0/14, lateranoShip 0/2, raidShip 0/6, soloShip 1/12, steadShip 1/35, suntShip 1/2, swiftShip 0/4, victoriaShip 1/33, yanShip 0/12",8,9,1,66],
|
||||
"ai_0": [1,28,11,0,0,4,8,"c8fd6622",73,"arcaneShip 1/4, kazimierzShip 0/8, kjeragShip 1/12, preciShip 2/24, skillfulShip 0/5, suntShip 1/0, swiftShip 1/33",7,9,2,63],
|
||||
"ai_1": [1,20,11,0,0,4,8,"9a145335",54,"arcaneShip 0/2, deputShip 1/2, kazimierzShip 0/7, kjeragShip 1/11, preciShip 0/2, sargonShip 1/26, siracusaShip 0/6, skillfulShip 1/7, soloShip 1/2, steadShip 1/6, swiftShip 0/13",3,9,6,60],
|
||||
"ai_2": [1,20,13,0,0,4,8,"c394bdcb",119,"arcaneShip 1/8, deputShip 1/27, egirShip 0/6, kazimierzShip 0/2, kjeragShip 0/14, lateranoShip 0/2, raidShip 0/6, soloShip 1/12, steadShip 1/34, suntShip 1/2, swiftShip 0/4, victoriaShip 1/36, yanShip 0/10",8,9,1,66],
|
||||
"ai_3": [0,0,11,0,0,4,0,"811c9dc5",0,"arcaneShip 0/2, kjeragShip 0/5, preciShip 0/2, sargonShip 0/4, siracusaShip 0/7, skillfulShip 0/5, soloShip 0/12",0,9,9,59]
|
||||
},
|
||||
{
|
||||
"round": 9,
|
||||
"ai_0": [1,26,12,0,2,4,8,"2ff9d045",108,"arcaneShip 1/8, kazimierzShip 0/8, kjeragShip 1/19, preciShip 2/33, skillfulShip 1/10, suntShip 1/0, swiftShip 1/38",9,19,10,74],
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"ai_3": [0,0,0,0,0,4,0,"811c9dc5",0,"arcaneShip 0/2, kjeragShip 0/5, preciShip 0/2, sargonShip 0/4, siracusaShip 0/7, skillfulShip 0/5, soloShip 0/12",null,null,null,59]
|
||||
},
|
||||
{
|
||||
"round": 10,
|
||||
"ai_0": [1,26,14,0,0,5,8,"f12b88a9",121,"arcaneShip 1/8, kazimierzShip 0/8, kjeragShip 1/22, preciShip 2/38, skillfulShip 1/10, suntShip 1/0, swiftShip 1/43",25,25,0,87],
|
||||
"ai_1": [1,11,12,0,0,5,8,"19319da9",151,"arcaneShip 0/2, deputShip 2/10, kazimierzShip 0/15, kjeragShip 1/47, preciShip 0/2, sargonShip 1/61, siracusaShip 0/6, skillfulShip 1/15, soloShip 0/2, steadShip 1/18, swiftShip 0/21",22,25,3,84],
|
||||
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|
||||
"ai_0": [1,28,14,0,0,5,8,"f12b88a9",121,"arcaneShip 1/8, kazimierzShip 0/8, kjeragShip 1/22, preciShip 2/38, skillfulShip 1/10, suntShip 1/0, swiftShip 1/43",25,25,0,87],
|
||||
"ai_1": [1,20,15,0,0,5,8,"0230fafb",152,"arcaneShip 0/2, deputShip 2/10, kazimierzShip 0/15, kjeragShip 1/39, preciShip 0/2, sargonShip 1/70, siracusaShip 0/6, skillfulShip 1/15, soloShip 0/2, steadShip 1/18, swiftShip 0/21",23,25,2,85],
|
||||
"ai_2": [1,20,13,0,2,5,8,"4592c36e",154,"arcaneShip 1/16, deputShip 0/29, egirShip 0/8, indomShip 1/29, kazimierzShip 0/2, kjeragShip 0/20, lateranoShip 0/6, raidShip 0/6, skillfulShip 0/2, soloShip 1/12, steadShip 1/49, suntShip 1/2, swiftShip 0/4, victoriaShip 1/46, yanShip 0/10",25,25,0,90],
|
||||
"ai_3": [0,0,0,0,0,4,0,"811c9dc5",0,"arcaneShip 0/2, kjeragShip 0/5, preciShip 0/2, sargonShip 0/4, siracusaShip 0/7, skillfulShip 0/5, soloShip 0/12",null,null,null,59]
|
||||
},
|
||||
{
|
||||
"round": 11,
|
||||
"ai_0": [1,16,12,0,0,5,8,"57c3bbc6",141,"arcaneShip 1/8, kazimierzShip 0/8, kjeragShip 1/32, preciShip 2/43, skillfulShip 1/10, suntShip 1/0, swiftShip 1/48",14,24,10,99],
|
||||
"ai_1": [1,8,12,0,2,5,8,"6dd048bb",208,"arcaneShip 0/2, deputShip 2/14, kazimierzShip 0/15, kjeragShip 1/59, preciShip 0/2, sargonShip 1/83, siracusaShip 0/6, skillfulShip 1/19, soloShip 0/2, steadShip 0/18, swiftShip 1/33",21,24,3,97],
|
||||
"ai_2": [1,16,14,0,0,5,8,"ca66dbec",198,"arcaneShip 1/20, deputShip 0/27, egirShip 0/8, indomShip 1/51, kazimierzShip 0/2, kjeragShip 0/22, lateranoShip 0/6, raidShip 0/6, skillfulShip 1/6, soloShip 1/14, steadShip 1/58, suntShip 1/2, swiftShip 0/4, victoriaShip 1/47, yanShip 0/12",21,24,3,103],
|
||||
"ai_0": [1,25,12,0,0,5,8,"57c3bbc6",141,"arcaneShip 1/8, kazimierzShip 0/8, kjeragShip 1/32, preciShip 2/43, skillfulShip 1/10, suntShip 1/0, swiftShip 1/48",14,24,10,99],
|
||||
"ai_1": [1,18,12,0,2,5,8,"ebc4eef2",209,"arcaneShip 0/2, deputShip 2/14, kazimierzShip 0/15, kjeragShip 1/51, preciShip 0/2, sargonShip 1/92, siracusaShip 0/6, skillfulShip 1/19, soloShip 0/2, steadShip 0/18, swiftShip 1/33",20,24,4,98],
|
||||
"ai_2": [1,20,14,0,0,5,8,"8777b0c2",193,"arcaneShip 1/24, deputShip 0/29, egirShip 0/8, indomShip 1/44, kazimierzShip 0/2, kjeragShip 0/22, lateranoShip 0/6, raidShip 0/6, skillfulShip 1/4, soloShip 1/12, steadShip 1/55, suntShip 1/2, swiftShip 0/4, victoriaShip 1/52, yanShip 0/12",24,24,0,103],
|
||||
"ai_3": [0,0,0,0,0,4,0,"811c9dc5",0,"arcaneShip 0/2, kjeragShip 0/5, preciShip 0/2, sargonShip 0/4, siracusaShip 0/7, skillfulShip 0/5, soloShip 0/12",null,null,null,59]
|
||||
},
|
||||
{
|
||||
"round": 12,
|
||||
"ai_0": [1,6,12,0,0,6,8,"db751bba",157,"arcaneShip 1/8, kazimierzShip 0/8, kjeragShip 1/38, preciShip 2/48, skillfulShip 1/10, suntShip 1/0, swiftShip 1/53",12,47,35,110],
|
||||
"ai_1": [0,0,14,0,0,6,0,"811c9dc5",0,"arcaneShip 0/2, deputShip 0/16, kazimierzShip 0/15, kjeragShip 0/82, preciShip 0/2, sargonShip 0/94, siracusaShip 0/6, skillfulShip 0/26, soloShip 0/2, steadShip 0/20, swiftShip 0/51",12,47,35,112],
|
||||
"ai_2": [1,6,12,0,0,6,8,"8777b0c2",226,"arcaneShip 1/20, deputShip 0/29, egirShip 0/10, indomShip 1/63, kazimierzShip 0/2, kjeragShip 0/22, lateranoShip 0/6, raidShip 0/6, skillfulShip 1/8, soloShip 1/16, steadShip 1/64, suntShip 1/2, swiftShip 0/4, victoriaShip 1/53, yanShip 0/12",15,47,32,115],
|
||||
"ai_0": [1,15,12,0,0,6,8,"db751bba",157,"arcaneShip 1/8, kazimierzShip 0/8, kjeragShip 1/38, preciShip 2/48, skillfulShip 1/10, suntShip 1/0, swiftShip 1/53",12,47,35,110],
|
||||
"ai_1": [1,8,14,0,0,6,8,"2246afd5",264,"arcaneShip 0/4, deputShip 1/16, kazimierzShip 0/15, kjeragShip 1/61, preciShip 0/4, sargonShip 1/103, siracusaShip 0/6, skillfulShip 1/21, soloShip 0/2, steadShip 1/20, swiftShip 1/43",11,47,36,113],
|
||||
"ai_2": [1,10,12,0,0,6,8,"fc2ff295",221,"arcaneShip 1/24, deputShip 0/31, egirShip 0/10, indomShip 1/56, kazimierzShip 0/2, kjeragShip 0/22, lateranoShip 0/6, raidShip 0/6, skillfulShip 1/6, soloShip 1/14, steadShip 1/61, suntShip 1/2, swiftShip 0/4, victoriaShip 1/58, yanShip 0/12",16,47,31,115],
|
||||
"ai_3": [0,0,0,0,0,4,0,"811c9dc5",0,"arcaneShip 0/2, kjeragShip 0/5, preciShip 0/2, sargonShip 0/4, siracusaShip 0/7, skillfulShip 0/5, soloShip 0/12",null,null,null,59]
|
||||
},
|
||||
{
|
||||
"round": 13,
|
||||
"ai_0": [0,0,12,0,0,6,0,"811c9dc5",0,"arcaneShip 0/8, kazimierzShip 0/8, kjeragShip 0/89, preciShip 0/53, skillfulShip 0/10, swiftShip 0/58",28,39,11,120],
|
||||
"ai_1": [0,0,0,0,0,6,0,"811c9dc5",0,"arcaneShip 0/2, deputShip 0/16, kazimierzShip 0/15, kjeragShip 0/82, preciShip 0/2, sargonShip 0/94, siracusaShip 0/6, skillfulShip 0/26, soloShip 0/2, steadShip 0/20, swiftShip 0/51",null,null,null,112],
|
||||
"ai_2": [0,0,12,0,0,6,0,"811c9dc5",0,"arcaneShip 0/34, deputShip 0/29, egirShip 0/12, indomShip 0/65, kazimierzShip 0/2, kjeragShip 0/24, lateranoShip 0/6, raidShip 0/6, skillfulShip 0/18, soloShip 0/16, steadShip 0/70, suntShip 0/2, swiftShip 0/4, victoriaShip 0/59, yanShip 0/12",17,39,22,125],
|
||||
"ai_0": [1,5,12,0,0,6,8,"cd4ad4bf",218,"arcaneShip 1/8, kazimierzShip 0/8, kjeragShip 1/89, preciShip 2/53, skillfulShip 1/10, suntShip 1/0, swiftShip 1/58",28,39,11,120],
|
||||
"ai_1": [0,0,12,0,0,6,0,"811c9dc5",0,"arcaneShip 0/4, deputShip 0/20, kazimierzShip 0/15, kjeragShip 0/82, preciShip 0/4, sargonShip 0/107, siracusaShip 0/6, skillfulShip 0/25, soloShip 0/2, steadShip 0/24, suntShip 0/4, swiftShip 0/55",27,39,12,125],
|
||||
"ai_2": [0,0,12,0,0,6,0,"811c9dc5",0,"arcaneShip 0/34, deputShip 0/31, egirShip 0/10, indomShip 0/56, kazimierzShip 0/2, kjeragShip 0/28, lateranoShip 0/6, raidShip 0/6, skillfulShip 0/8, soloShip 0/14, steadShip 0/67, suntShip 0/2, swiftShip 0/4, victoriaShip 0/64, yanShip 0/14",23,39,16,127],
|
||||
"ai_3": [0,0,0,0,0,4,0,"811c9dc5",0,"arcaneShip 0/2, kjeragShip 0/5, preciShip 0/2, sargonShip 0/4, siracusaShip 0/7, skillfulShip 0/5, soloShip 0/12",null,null,null,59]
|
||||
}
|
||||
],
|
||||
"players": {
|
||||
"ai_0": {
|
||||
"alive": true,
|
||||
"victory": false,
|
||||
"roundsPassed": 13,
|
||||
"eliminatedRound": null,
|
||||
"lp": 0,
|
||||
"bandId": "band_sarkazb",
|
||||
"title": {"id":"comment_2","name":"不朽盟约","picId":"comment_icon_2","text":"激活的盟约层数总和最高"},
|
||||
"trophies": 3,
|
||||
"reward": 340,
|
||||
"stats": {"activatedLayers":228,"bossDamage":182496,"dmgDealt":5951691,"gold":132,"itemsEquipped":14,"kills":164,"leaks":87,"lpLost":40,"merges":3,"perfectRounds":6,"refreshes":27},
|
||||
"lineup": ["4_21_a@12,4","1_17_b@12,8[4_06_e_a+5_07_e_a]","4_14_a@11,4[4_04_e_a]","3_11_a@11,8[3_04_e_b+1_02_e_a]","4_02_a@10,4","4_22_a@10,7[4_02_e_a+4_10_e_a]","1_19_b@10,8[1_05_e_a+2_04_e_a]","4_13_a@9,8[3_06_e_b+3_04_e_a]"],
|
||||
"bonds": ["arcaneShip 1/8","kazimierzShip 0/8","kjeragShip 1/89","preciShip 2/58","skillfulShip 1/10","suntShip 1/0","swiftShip 1/63"]
|
||||
},
|
||||
"ai_1": {
|
||||
"alive": false,
|
||||
"victory": false,
|
||||
"roundsPassed": 12,
|
||||
"eliminatedRound": 13,
|
||||
"lp": 0,
|
||||
"bandId": "band_sarkazb",
|
||||
"title": {"id":"comment_4","name":"精英云集","picId":"comment_icon_4","text":"晋升精锐次数最多"},
|
||||
"trophies": 3,
|
||||
"reward": 298,
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":5604542,"gold":120,"itemsEquipped":13,"kills":164,"leaks":87,"lpLost":49,"merges":3,"perfectRounds":6,"refreshes":17},
|
||||
"lineup": [],
|
||||
"bonds": ["arcaneShip 0/8","kazimierzShip 0/8","kjeragShip 0/89","preciShip 0/53","skillfulShip 0/10","swiftShip 0/58"]
|
||||
},
|
||||
"ai_1": {
|
||||
"alive": false,
|
||||
"victory": false,
|
||||
"roundsPassed": 11,
|
||||
"eliminatedRound": 12,
|
||||
"lp": 0,
|
||||
"bandId": "band_kirara",
|
||||
"title": {"id":"comment_6","name":"挥金如土","picId":"comment_icon_6","text":"消耗资金最多"},
|
||||
"trophies": 2,
|
||||
"reward": 255,
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":3777039,"gold":112,"itemsEquipped":8,"kills":162,"leaks":60,"lpLost":28,"merges":1,"perfectRounds":6,"refreshes":22},
|
||||
"trophies": 3,
|
||||
"reward": 298,
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":6090165,"gold":125,"itemsEquipped":13,"kills":206,"leaks":63,"lpLost":28,"merges":2,"perfectRounds":7,"refreshes":25},
|
||||
"lineup": [],
|
||||
"bonds": ["arcaneShip 0/2","deputShip 0/16","kazimierzShip 0/15","kjeragShip 0/82","preciShip 0/2","sargonShip 0/94","siracusaShip 0/6","skillfulShip 0/26","soloShip 0/2","steadShip 0/20","swiftShip 0/51"]
|
||||
"bonds": ["arcaneShip 0/4","deputShip 0/20","kazimierzShip 0/15","kjeragShip 0/82","preciShip 0/4","sargonShip 0/107","siracusaShip 0/6","skillfulShip 0/25","soloShip 0/2","steadShip 0/24","suntShip 0/4","swiftShip 0/55"]
|
||||
},
|
||||
"ai_2": {
|
||||
"alive": false,
|
||||
@@ -1179,12 +1179,12 @@
|
||||
"eliminatedRound": 13,
|
||||
"lp": 0,
|
||||
"bandId": "band_bldsk",
|
||||
"title": {"id":"comment_5","name":"万事俱备","picId":"comment_icon_5","text":"装备配发数量最多"},
|
||||
"title": {"id":"comment_4","name":"精英云集","picId":"comment_icon_4","text":"晋升精锐次数最多"},
|
||||
"trophies": 3,
|
||||
"reward": 298,
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":5789462,"gold":125,"itemsEquipped":21,"kills":189,"leaks":73,"lpLost":32,"merges":3,"perfectRounds":4,"refreshes":13},
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":6858444,"gold":127,"itemsEquipped":22,"kills":210,"leaks":62,"lpLost":28,"merges":3,"perfectRounds":6,"refreshes":14},
|
||||
"lineup": [],
|
||||
"bonds": ["arcaneShip 0/34","deputShip 0/29","egirShip 0/12","indomShip 0/65","kazimierzShip 0/2","kjeragShip 0/24","lateranoShip 0/6","raidShip 0/6","skillfulShip 0/18","soloShip 0/16","steadShip 0/70","suntShip 0/2","swiftShip 0/4","victoriaShip 0/59","yanShip 0/12"]
|
||||
"bonds": ["arcaneShip 0/34","deputShip 0/31","egirShip 0/10","indomShip 0/56","kazimierzShip 0/2","kjeragShip 0/28","lateranoShip 0/6","raidShip 0/6","skillfulShip 0/8","soloShip 0/14","steadShip 0/67","suntShip 0/2","swiftShip 0/4","victoriaShip 0/64","yanShip 0/14"]
|
||||
},
|
||||
"ai_3": {
|
||||
"alive": false,
|
||||
@@ -1193,7 +1193,7 @@
|
||||
"eliminatedRound": 8,
|
||||
"lp": 0,
|
||||
"bandId": "band_cathy",
|
||||
"title": null,
|
||||
"title": {"id":"comment_5","name":"万事俱备","picId":"comment_icon_5","text":"装备配发数量最多"},
|
||||
"trophies": 1,
|
||||
"reward": 149,
|
||||
"stats": {"activatedLayers":0,"bossDamage":0,"dmgDealt":692486,"gold":59,"itemsEquipped":6,"kills":55,"leaks":41,"lpLost":27,"merges":0,"perfectRounds":3,"refreshes":3},
|
||||
@@ -1212,7 +1212,7 @@
|
||||
"combat": "server",
|
||||
"boost": null,
|
||||
"setup": {"stageId":"act1autochess_m01","bossId":"boss_1","hiddenBossId":"boss_9","factions":["FLY","DOT","REFLECTION"]},
|
||||
"end": {"victory":true,"roundsPassed":14,"hiddenReached":false,"hiddenCleared":false,"reason":"victory","teamLp":26,"bossPoolLeft":0,"virtualMs":118400},
|
||||
"end": {"victory":true,"roundsPassed":14,"hiddenReached":false,"hiddenCleared":false,"reason":"victory","teamLp":37,"bossPoolLeft":0,"virtualMs":119900},
|
||||
"rng": {"setup":25,"shop":482,"waves":0,"draft":34,"bots":18094,"meta":81},
|
||||
"errors": {"engine":0,"logged":0,"sim":0,"dispatcher":0},
|
||||
"rounds": [
|
||||
@@ -1254,7 +1254,7 @@
|
||||
{
|
||||
"round": 8,
|
||||
"ai_0": [1,30,13,0,4,4,8,"dd94b4a8",45,"arcaneShip 0/2, preciShip 1/7, siracusaShip 1/26, soloShip 1/3, steadShip 1/9",24,24,0,69],
|
||||
"ai_1": [1,28,12,0,0,4,8,"ebb394d0",121,"arcaneShip 1/16, deputShip 1/8, kjeragShip 1/29, preciShip 1/35, soloShip 1/2, steadShip 1/19, suntShip 1/8, victoriaShip 1/4",23,23,0,62]
|
||||
"ai_1": [1,28,12,0,0,4,8,"a16d247e",121,"arcaneShip 1/16, deputShip 1/8, kjeragShip 1/29, preciShip 1/35, soloShip 1/2, steadShip 1/19, suntShip 1/8, victoriaShip 1/4",23,23,0,62]
|
||||
},
|
||||
{
|
||||
"round": 9,
|
||||
@@ -1274,12 +1274,12 @@
|
||||
{
|
||||
"round": 12,
|
||||
"ai_0": [1,20,12,0,0,6,8,"6c0894ab",123,"arcaneShip 1/19, indomShip 0/8, preciShip 1/29, siracusaShip 1/67, soloShip 1/3, steadShip 0/9, suntShip 1/0, swiftShip 1/5, victoriaShip 0/8, visiShip 0/8",29,46,17,125],
|
||||
"ai_1": [1,18,12,0,0,6,8,"3c8a5177",207,"arcaneShip 1/34, deputShip 1/16, indomShip 0/8, kjeragShip 1/49, preciShip 1/53, soloShip 1/10, steadShip 2/29, suntShip 2/16, victoriaShip 0/12, visiShip 0/8",34,46,12,109]
|
||||
"ai_1": [1,18,12,0,0,6,8,"3c8a5177",207,"arcaneShip 1/34, deputShip 1/16, indomShip 0/8, kjeragShip 1/49, preciShip 1/53, soloShip 1/10, steadShip 2/29, suntShip 2/16, victoriaShip 0/12, visiShip 0/8",36,46,10,109]
|
||||
},
|
||||
{
|
||||
"round": 13,
|
||||
"ai_0": [1,10,12,0,0,6,8,"542c547b",165,"arcaneShip 2/23, indomShip 0/8, lateranoShip 1/0, maniShip 1/0, preciShip 1/39, raidShip 1/10, siracusaShip 1/75, soloShip 1/3, steadShip 0/9, suntShip 1/0, swiftShip 1/15, victoriaShip 0/8, visiShip 0/8",20,39,19,138],
|
||||
"ai_1": [1,16,12,0,0,6,8,"31109540",221,"arcaneShip 1/36, deputShip 1/18, indomShip 0/8, kjeragShip 1/51, preciShip 1/55, soloShip 1/12, steadShip 2/31, suntShip 2/18, victoriaShip 0/12, visiShip 0/8",37,39,2,120]
|
||||
"ai_0": [1,19,12,0,0,6,8,"542c547b",165,"arcaneShip 2/23, indomShip 0/8, lateranoShip 1/0, maniShip 1/0, preciShip 1/39, raidShip 1/10, siracusaShip 1/75, soloShip 1/3, steadShip 0/9, suntShip 1/0, swiftShip 1/15, victoriaShip 0/8, visiShip 0/8",20,39,19,138],
|
||||
"ai_1": [1,18,12,0,0,6,8,"20ec6e25",221,"arcaneShip 1/36, deputShip 1/18, indomShip 0/8, kjeragShip 1/51, preciShip 1/55, soloShip 1/12, steadShip 2/31, suntShip 2/18, victoriaShip 0/12, visiShip 0/8",39,39,0,120]
|
||||
}
|
||||
],
|
||||
"players": {
|
||||
@@ -1288,12 +1288,12 @@
|
||||
"victory": true,
|
||||
"roundsPassed": 14,
|
||||
"eliminatedRound": null,
|
||||
"lp": 10,
|
||||
"lp": 19,
|
||||
"bandId": "band_doberm",
|
||||
"title": {"id":"comment_6","name":"挥金如土","picId":"comment_icon_6","text":"消耗资金最多"},
|
||||
"trophies": 4,
|
||||
"reward": 400,
|
||||
"stats": {"activatedLayers":195,"bossDamage":340203,"dmgDealt":3208513,"gold":149,"itemsEquipped":22,"kills":253,"leaks":43,"lpLost":20,"merges":3,"perfectRounds":9,"refreshes":25},
|
||||
"stats": {"activatedLayers":195,"bossDamage":340203,"dmgDealt":3208513,"gold":149,"itemsEquipped":22,"kills":253,"leaks":43,"lpLost":11,"merges":3,"perfectRounds":9,"refreshes":25},
|
||||
"lineup": ["5_10_a@11,3[3_11_e_b+4_04_e_b]","6_11_a@11,6","1_01_b@11,7","1_17_a@10,3[1_01_e_a]","4_14_b@10,7[6_09_e_a+3_11_e_a]","4_16_a@10,8","4_02_a@9,8[6_01_e_a+3_03_e_b]","1_08_a@9,9[1_02_e_b+1_02_e_a]"],
|
||||
"bonds": ["arcaneShip 1/23","indomShip 0/8","lateranoShip 1/0","maniShip 1/0","preciShip 1/49","raidShip 1/20","siracusaShip 1/75","soloShip 1/3","steadShip 0/9","suntShip 1/0","swiftShip 1/25","victoriaShip 0/8","visiShip 0/8"]
|
||||
},
|
||||
@@ -1302,12 +1302,12 @@
|
||||
"victory": true,
|
||||
"roundsPassed": 14,
|
||||
"eliminatedRound": null,
|
||||
"lp": 16,
|
||||
"lp": 18,
|
||||
"bandId": "band_malkie",
|
||||
"title": {"id":"comment_1","name":"卫戍之星","picId":"comment_icon_1","text":"对敌方领袖造成伤害最高(仅胜利时)"},
|
||||
"trophies": 4,
|
||||
"reward": 400,
|
||||
"stats": {"activatedLayers":243,"bossDamage":1009797,"dmgDealt":4614790,"gold":130,"itemsEquipped":29,"kills":261,"leaks":14,"lpLost":12,"merges":5,"perfectRounds":11,"refreshes":16},
|
||||
"stats": {"activatedLayers":243,"bossDamage":1009797,"dmgDealt":5234069,"gold":130,"itemsEquipped":29,"kills":283,"leaks":10,"lpLost":10,"merges":5,"perfectRounds":12,"refreshes":16},
|
||||
"lineup": ["1_06_b@12,3[5_07_e_a+4_03_e_b]","1_02_b@12,4[5_02_e_a+4_11_e_b]","1_17_b@11,6[4_03_e_a+1_01_e_b]","3_11_b@11,7[3_01_e_a+3_02_e_a]","3_20_a@10,3[1_05_e_a+1_05_e_b]","1_10_b@10,8[4_02_e_a+6_11_e_a]","5_11_a@9,4[4_08_e_a+1_02_e_a]","5_12_a@9,9[4_10_e_a]"],
|
||||
"bonds": ["arcaneShip 1/40","deputShip 1/20","indomShip 0/8","kjeragShip 1/56","preciShip 1/57","soloShip 1/14","steadShip 2/36","suntShip 2/20","victoriaShip 0/12","visiShip 0/8"]
|
||||
}
|
||||
@@ -1518,8 +1518,8 @@
|
||||
"combat": "client",
|
||||
"boost": null,
|
||||
"setup": {"stageId":"act1autochess_m01","bossId":"boss_5","hiddenBossId":"boss_10","factions":["DOT","INVISIBLE","REFLECTION"]},
|
||||
"end": {"victory":true,"roundsPassed":14,"hiddenReached":false,"hiddenCleared":false,"reason":"victory","teamLp":31,"bossPoolLeft":0,"virtualMs":116900},
|
||||
"rng": {"setup":25,"shop":403,"waves":0,"draft":34,"bots":18116,"meta":10},
|
||||
"end": {"victory":true,"roundsPassed":14,"hiddenReached":false,"hiddenCleared":false,"reason":"victory","teamLp":40,"bossPoolLeft":0,"virtualMs":116900},
|
||||
"rng": {"setup":25,"shop":403,"waves":0,"draft":34,"bots":18127,"meta":10},
|
||||
"errors": {"engine":0,"logged":0,"sim":0,"dispatcher":0},
|
||||
"rounds": [
|
||||
{
|
||||
@@ -1569,23 +1569,23 @@
|
||||
},
|
||||
{
|
||||
"round": 10,
|
||||
"h_0": [1,28,12,0,0,5,8,"8437aa19",124,"arcaneShip 0/8, deputShip 1/6, emptyShip 1/6, kazimierzShip 0/4, preciShip 1/35, raidShip 1/26, skillfulShip 0/2, soloShip 1/6, steadShip 1/16, swiftShip 1/29, yanShip 0/1",31,31,0,87],
|
||||
"h_0": [1,28,12,0,0,5,8,"8437aa19",128,"arcaneShip 0/8, deputShip 1/6, emptyShip 1/6, kazimierzShip 0/4, preciShip 1/35, raidShip 1/28, skillfulShip 0/2, soloShip 1/6, steadShip 1/18, swiftShip 1/29, yanShip 0/1",31,31,0,87],
|
||||
"ai_0": [1,23,12,0,0,5,8,"0147bc65",104,"arcaneShip 2/16, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/5, preciShip 1/19, raidShip 1/32, sargonShip 0/2, suntShip 1/8, swiftShip 1/24",31,31,0,87]
|
||||
},
|
||||
{
|
||||
"round": 11,
|
||||
"h_0": [1,28,12,0,0,5,8,"b5da5048",139,"arcaneShip 0/8, deputShip 0/6, emptyShip 1/6, kazimierzShip 0/4, preciShip 1/42, raidShip 1/31, skillfulShip 0/2, soloShip 1/6, steadShip 1/20, swiftShip 1/34, yanShip 0/1",25,25,0,98],
|
||||
"ai_0": [1,23,12,0,0,5,8,"083c8c02",161,"arcaneShip 1/19, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/11, preciShip 2/30, raidShip 1/64, sargonShip 0/2, suntShip 1/8, swiftShip 1/29",25,25,0,99]
|
||||
"h_0": [1,28,12,0,0,5,8,"b5da5048",149,"arcaneShip 0/8, deputShip 0/6, emptyShip 1/6, kazimierzShip 0/4, preciShip 1/42, raidShip 1/36, skillfulShip 0/2, soloShip 1/6, steadShip 1/25, swiftShip 1/34, yanShip 0/1",25,25,0,98],
|
||||
"ai_0": [1,23,12,0,0,5,8,"083c8c02",149,"arcaneShip 1/19, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/5, preciShip 2/24, raidShip 1/64, sargonShip 0/2, suntShip 1/8, swiftShip 1/29",25,25,0,99]
|
||||
},
|
||||
{
|
||||
"round": 12,
|
||||
"h_0": [1,28,12,0,0,5,8,"093d3c03",157,"arcaneShip 0/8, deputShip 0/6, egirShip 1/3, emptyShip 0/6, kazimierzShip 0/4, preciShip 1/49, raidShip 1/36, skillfulShip 0/2, soloShip 1/6, steadShip 1/24, suntShip 1/0, swiftShip 1/39, yanShip 0/1",23,31,8,109],
|
||||
"ai_0": [1,23,12,0,0,6,8,"7258fcd5",206,"arcaneShip 1/24, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/17, preciShip 2/43, raidShip 1/80, sargonShip 0/2, suntShip 1/8, swiftShip 1/34",31,31,0,112]
|
||||
"h_0": [1,28,12,0,0,5,8,"e54d1d0c",169,"arcaneShip 0/8, deputShip 0/6, egirShip 1/5, emptyShip 0/6, kazimierzShip 0/4, preciShip 1/49, raidShip 1/41, skillfulShip 0/2, soloShip 1/6, steadShip 1/29, suntShip 1/0, swiftShip 1/39, yanShip 0/1",21,31,10,109],
|
||||
"ai_0": [1,23,12,0,0,6,8,"1cd60f15",191,"arcaneShip 1/21, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/11, preciShip 2/37, raidShip 1/80, sargonShip 0/2, suntShip 1/8, swiftShip 1/34",31,31,0,112]
|
||||
},
|
||||
{
|
||||
"round": 13,
|
||||
"h_0": [1,18,12,0,0,6,8,"ba279997",190,"arcaneShip 0/8, deputShip 0/6, egirShip 1/11, emptyShip 0/6, kazimierzShip 0/4, preciShip 1/54, raidShip 1/44, skillfulShip 0/2, soloShip 1/6, steadShip 1/31, suntShip 1/0, swiftShip 1/44, yanShip 0/1",22,57,35,120],
|
||||
"ai_0": [1,13,12,0,0,6,8,"284baa2f",246,"arcaneShip 0/24, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/23, preciShip 2/54, raidShip 1/112, sargonShip 0/2, siracusaShip 0/6, soloShip 1/0, steadShip 1/4, suntShip 1/8, swiftShip 1/45",31,57,26,122]
|
||||
"h_0": [1,18,12,0,0,6,8,"80188da8",196,"arcaneShip 0/8, deputShip 0/6, egirShip 1/11, emptyShip 0/6, kazimierzShip 0/4, preciShip 1/54, raidShip 1/47, skillfulShip 0/2, soloShip 1/6, steadShip 1/34, suntShip 1/0, swiftShip 1/44, yanShip 0/1",30,57,27,120],
|
||||
"ai_0": [1,22,12,0,0,6,8,"d2a2d8aa",218,"arcaneShip 0/21, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/17, preciShip 2/48, raidShip 1/96, sargonShip 0/2, siracusaShip 0/6, soloShip 1/0, steadShip 1/4, suntShip 1/8, swiftShip 1/45",56,57,1,122]
|
||||
}
|
||||
],
|
||||
"players": {
|
||||
@@ -1596,26 +1596,26 @@
|
||||
"eliminatedRound": null,
|
||||
"lp": 18,
|
||||
"bandId": "band_amedic",
|
||||
"title": {"id":"comment_3","name":"坚若磐石","picId":"comment_icon_3","text":"目标生命值损失最少"},
|
||||
"title": {"id":"comment_4","name":"精英云集","picId":"comment_icon_4","text":"晋升精锐次数最多"},
|
||||
"trophies": 4,
|
||||
"reward": 400,
|
||||
"stats": {"activatedLayers":172,"bossDamage":189876,"dmgDealt":2565610,"gold":131,"itemsEquipped":16,"kills":273,"leaks":43,"lpLost":10,"merges":4,"perfectRounds":11,"refreshes":13},
|
||||
"stats": {"activatedLayers":175,"bossDamage":191721,"dmgDealt":2653536,"gold":131,"itemsEquipped":16,"kills":280,"leaks":37,"lpLost":10,"merges":4,"perfectRounds":11,"refreshes":13},
|
||||
"lineup": ["4_14_a@12,3[4_07_e_b+4_03_e_a]","3_10_b@11,3","6_04_a@11,4","3_09_a@11,8[3_08_e_a]","1_17_b@10,3[1_01_e_a+6_05_e_a]","5_05_a@10,4[3_04_e_a+4_02_e_a]","3_05_b@10,8[5_02_e_b+3_03_e_a]","2_17_a@9,4"],
|
||||
"bonds": ["arcaneShip 1/8","deputShip 0/6","egirShip 1/11","emptyShip 0/6","kazimierzShip 0/8","preciShip 1/59","raidShip 0/44","skillfulShip 0/2","soloShip 1/6","steadShip 1/35","suntShip 1/0","swiftShip 1/53","yanShip 0/1"]
|
||||
"bonds": ["arcaneShip 1/8","deputShip 0/6","egirShip 1/11","emptyShip 0/6","kazimierzShip 0/8","preciShip 1/59","raidShip 0/47","skillfulShip 0/2","soloShip 1/6","steadShip 1/38","suntShip 1/0","swiftShip 1/53","yanShip 0/1"]
|
||||
},
|
||||
"ai_0": {
|
||||
"alive": true,
|
||||
"victory": true,
|
||||
"roundsPassed": 14,
|
||||
"eliminatedRound": null,
|
||||
"lp": 13,
|
||||
"lp": 22,
|
||||
"bandId": "band_chiave",
|
||||
"title": {"id":"comment_1","name":"卫戍之星","picId":"comment_icon_1","text":"对敌方领袖造成伤害最高(仅胜利时)"},
|
||||
"trophies": 4,
|
||||
"reward": 400,
|
||||
"stats": {"activatedLayers":282,"bossDamage":590124,"dmgDealt":3843408,"gold":134,"itemsEquipped":19,"kills":276,"leaks":26,"lpLost":10,"merges":4,"perfectRounds":12,"refreshes":18},
|
||||
"stats": {"activatedLayers":251,"bossDamage":588279,"dmgDealt":4174649,"gold":134,"itemsEquipped":19,"kills":303,"leaks":1,"lpLost":1,"merges":4,"perfectRounds":12,"refreshes":18},
|
||||
"lineup": ["4_10_a@12,3","4_01_a@12,8[6_02_e_a+2_01_e_a]","6_12_a@11,3[3_05_e_a+3_11_e_a]","4_14_a@11,8","1_01_b@10,3[1_05_e_b+3_01_e_b]","5_07_a@10,7[3_07_e_a+3_05_e_b]","1_18_b@10,8[4_11_e_a+4_05_e_a]","2_01_b@9,8[3_02_e_a+3_06_e_a]"],
|
||||
"bonds": ["arcaneShip 1/30","deputShip 0/8","kazimierzShip 0/8","lateranoShip 1/23","preciShip 2/59","raidShip 1/112","sargonShip 0/2","siracusaShip 0/6","steadShip 0/4","suntShip 1/8","swiftShip 1/50"]
|
||||
"bonds": ["arcaneShip 1/27","deputShip 0/8","kazimierzShip 0/8","lateranoShip 1/17","preciShip 2/53","raidShip 1/96","sargonShip 0/2","siracusaShip 0/6","steadShip 0/4","suntShip 1/8","swiftShip 1/50"]
|
||||
}
|
||||
},
|
||||
"standIns": {
|
||||
@@ -1666,32 +1666,32 @@
|
||||
},
|
||||
{
|
||||
"round": 8,
|
||||
"h_0": [1,27,14,0,0,5,8,"c80e44c9",164,"indomShip 1/12, miraShip 0/3, preciShip 2/45, sargonShip 1/61, soloShip 1/0, steadShip 1/34, visiShip 1/12, yanShip 0/6",18,18,0,62],
|
||||
"h_0": [1,27,14,0,0,5,8,"3cd8d174",180,"indomShip 1/12, miraShip 0/3, preciShip 2/49, sargonShip 1/74, soloShip 1/0, steadShip 1/33, visiShip 1/12, yanShip 0/6",18,18,0,62],
|
||||
"ai_0": [1,28,13,0,0,4,8,"b30dbdae",23,"kjeragShip 0/5, preciShip 2/14, sargonShip 0/2, siracusaShip 1/0, skillfulShip 1/4, soloShip 1/0, steadShip 0/2, suntShip 1/0, swiftShip 1/5, yanShip 0/2",16,18,2,66]
|
||||
},
|
||||
{
|
||||
"round": 9,
|
||||
"h_0": [1,27,12,0,0,5,8,"e46d5bda",184,"indomShip 1/12, miraShip 1/3, preciShip 2/50, sargonShip 1/61, soloShip 1/0, steadShip 1/41, suntShip 1/0, swiftShip 1/5, visiShip 1/12, yanShip 0/6",23,23,0,74],
|
||||
"h_0": [1,27,12,0,0,5,8,"e46d5bda",200,"indomShip 1/12, miraShip 1/3, preciShip 2/54, sargonShip 1/74, soloShip 1/0, steadShip 1/40, suntShip 1/0, swiftShip 1/5, visiShip 1/12, yanShip 0/6",23,23,0,74],
|
||||
"ai_0": [1,28,12,0,0,4,8,"d2da736a",45,"kjeragShip 0/5, preciShip 2/23, sargonShip 0/2, siracusaShip 1/4, skillfulShip 1/6, soloShip 1/0, steadShip 0/2, suntShip 1/0, swiftShip 1/12, victoriaShip 0/5, yanShip 0/7",23,23,0,78]
|
||||
},
|
||||
{
|
||||
"round": 10,
|
||||
"h_0": [1,27,12,0,0,5,8,"5d239142",228,"indomShip 2/12, miraShip 0/3, preciShip 2/69, sargonShip 1/75, soloShip 1/0, steadShip 1/50, suntShip 1/0, swiftShip 1/10, visiShip 1/12, yanShip 0/6",31,31,0,86],
|
||||
"h_0": [1,27,12,0,0,5,8,"5d239142",240,"indomShip 2/12, miraShip 0/3, preciShip 2/71, sargonShip 1/86, soloShip 1/0, steadShip 1/49, suntShip 1/0, swiftShip 1/10, visiShip 1/12, yanShip 0/6",31,31,0,86],
|
||||
"ai_0": [1,28,12,0,0,5,8,"e30157f7",67,"kjeragShip 0/5, preciShip 2/32, sargonShip 0/2, siracusaShip 1/8, skillfulShip 1/8, soloShip 1/0, steadShip 0/2, suntShip 1/0, swiftShip 1/19, victoriaShip 0/5, yanShip 0/7",31,31,0,88]
|
||||
},
|
||||
{
|
||||
"round": 11,
|
||||
"h_0": [1,27,12,0,0,6,8,"ef68553f",246,"indomShip 1/12, miraShip 0/3, preciShip 2/103, sargonShip 1/99, steadShip 0/50, suntShip 1/0, swiftShip 1/20, visiShip 1/12, yanShip 0/6",19,19,0,99],
|
||||
"h_0": [1,27,12,0,0,6,8,"ef68553f",259,"indomShip 1/12, miraShip 0/3, preciShip 2/105, sargonShip 1/110, steadShip 0/49, suntShip 1/0, swiftShip 1/20, visiShip 1/12, yanShip 0/6",19,19,0,99],
|
||||
"ai_0": [1,28,12,0,0,5,8,"bea07e3c",94,"kjeragShip 0/10, preciShip 2/46, sargonShip 0/2, siracusaShip 1/12, skillfulShip 1/10, soloShip 1/0, steadShip 0/2, suntShip 1/0, swiftShip 1/26, victoriaShip 0/5, yanShip 0/7",19,19,0,99]
|
||||
},
|
||||
{
|
||||
"round": 12,
|
||||
"h_0": [1,27,12,0,0,6,8,"9985f529",313,"indomShip 1/12, miraShip 0/3, preciShip 2/125, sargonShip 2/139, steadShip 0/50, suntShip 1/0, swiftShip 1/25, visiShip 1/12, yanShip 0/6",33,33,0,112],
|
||||
"h_0": [1,27,12,0,0,6,8,"9985f529",324,"indomShip 1/12, miraShip 0/3, preciShip 2/126, sargonShip 2/149, steadShip 0/49, suntShip 1/0, swiftShip 1/25, visiShip 1/12, yanShip 0/6",33,33,0,112],
|
||||
"ai_0": [1,28,12,0,0,6,8,"0f82a984",112,"kjeragShip 0/10, preciShip 2/55, sargonShip 0/2, siracusaShip 1/12, skillfulShip 1/12, soloShip 1/0, steadShip 0/2, suntShip 1/0, swiftShip 1/33, victoriaShip 0/5, yanShip 0/7",25,33,8,110]
|
||||
},
|
||||
{
|
||||
"round": 13,
|
||||
"h_0": [1,27,12,0,0,6,8,"1b404257",322,"indomShip 1/12, miraShip 0/3, preciShip 2/133, sargonShip 2/147, steadShip 0/50, suntShip 1/0, swiftShip 1/30, visiShip 0/12, yanShip 0/6",50,50,0,123],
|
||||
"h_0": [1,27,12,0,0,6,8,"1b404257",329,"indomShip 1/12, miraShip 0/3, preciShip 2/132, sargonShip 2/155, steadShip 0/49, suntShip 1/0, swiftShip 1/30, visiShip 0/12, yanShip 0/6",50,50,0,123],
|
||||
"ai_0": [1,28,12,0,0,6,8,"de362a61",127,"kjeragShip 0/10, preciShip 2/60, sargonShip 0/2, siracusaShip 0/16, skillfulShip 1/14, soloShip 1/0, steadShip 0/2, suntShip 1/0, swiftShip 1/40, victoriaShip 0/5, yanShip 1/13",50,50,0,121]
|
||||
}
|
||||
],
|
||||
@@ -1706,9 +1706,9 @@
|
||||
"title": {"id":"comment_1","name":"卫戍之星","picId":"comment_icon_1","text":"对敌方领袖造成伤害最高(仅胜利时)"},
|
||||
"trophies": 4,
|
||||
"reward": 400,
|
||||
"stats": {"activatedLayers":342,"bossDamage":1134957,"dmgDealt":4776446,"gold":134,"itemsEquipped":31,"kills":299,"leaks":0,"lpLost":0,"merges":5,"perfectRounds":13,"refreshes":27},
|
||||
"stats": {"activatedLayers":349,"bossDamage":1184876,"dmgDealt":4807844,"gold":134,"itemsEquipped":31,"kills":299,"leaks":0,"lpLost":0,"merges":5,"perfectRounds":13,"refreshes":27},
|
||||
"lineup": ["5_02_a@12,8[4_03_e_a+2_04_e_b]","3_13_b@11,7[4_07_e_b+6_07_e_a]","4_14_b@11,8","6_05_a@10,6[3_03_e_a+5_01_e_b]","4_23_b@10,8[3_11_e_a+3_05_e_b]","5_06_a@9,7[4_11_e_a+4_04_e_a]","4_07_b@9,8[1_01_e_a+4_10_e_a]","6_06_b@9,9[3_11_e_b+2_01_e_a]"],
|
||||
"bonds": ["indomShip 2/12","miraShip 0/3","preciShip 2/143","sargonShip 1/147","skillfulShip 1/0","steadShip 0/50","suntShip 2/0","swiftShip 1/40","visiShip 0/12","yanShip 0/6"]
|
||||
"bonds": ["indomShip 2/12","miraShip 0/3","preciShip 2/142","sargonShip 1/155","skillfulShip 1/0","steadShip 0/49","suntShip 2/0","swiftShip 1/40","visiShip 0/12","yanShip 0/6"]
|
||||
},
|
||||
"ai_0": {
|
||||
"alive": true,
|
||||
@@ -1720,7 +1720,7 @@
|
||||
"title": {"id":"comment_3","name":"坚若磐石","picId":"comment_icon_3","text":"目标生命值损失最少"},
|
||||
"trophies": 4,
|
||||
"reward": 400,
|
||||
"stats": {"activatedLayers":155,"bossDamage":440043,"dmgDealt":3337243,"gold":133,"itemsEquipped":18,"kills":291,"leaks":10,"lpLost":0,"merges":4,"perfectRounds":11,"refreshes":26},
|
||||
"stats": {"activatedLayers":155,"bossDamage":390124,"dmgDealt":3287213,"gold":133,"itemsEquipped":18,"kills":289,"leaks":10,"lpLost":0,"merges":4,"perfectRounds":11,"refreshes":26},
|
||||
"lineup": ["1_09_b@12,8","5_03_a@11,7","6_05_a@11,8[4_08_e_b]","2_04_b@10,5[3_08_e_a+3_04_e_a]","3_11_b@10,6","2_13_b@10,8[4_02_e_a+4_04_e_a]","6_15_a@9,8[4_11_e_b]","1_08_b@9,9[1_02_e_a+4_06_e_a]"],
|
||||
"bonds": ["kjeragShip 0/20","preciShip 2/70","sargonShip 0/2","siracusaShip 0/16","skillfulShip 1/21","soloShip 1/0","steadShip 0/2","suntShip 2/0","swiftShip 1/44","victoriaShip 0/5","yanShip 1/20"]
|
||||
}
|
||||
@@ -1747,7 +1747,7 @@
|
||||
"combat": "client",
|
||||
"boost": null,
|
||||
"setup": {"stageId":"act1autochess_m03","bossId":"boss_5","hiddenBossId":"boss_8","factions":["TIMES","DOT","INVISIBLE"]},
|
||||
"end": {"victory":false,"roundsPassed":13,"hiddenReached":false,"hiddenCleared":false,"reason":"defeat","teamLp":0,"bossPoolLeft":21206,"virtualMs":122900},
|
||||
"end": {"victory":false,"roundsPassed":13,"hiddenReached":false,"hiddenCleared":false,"reason":"defeat","teamLp":0,"bossPoolLeft":25040,"virtualMs":121400},
|
||||
"rng": {"setup":25,"shop":507,"waves":0,"draft":40,"bots":16572,"meta":17},
|
||||
"errors": {"engine":0,"logged":0,"sim":0,"dispatcher":0},
|
||||
"rounds": [
|
||||
@@ -1760,53 +1760,53 @@
|
||||
},
|
||||
{
|
||||
"round": 4,
|
||||
"h_0": [1,27,8,0,1,2,8,"8773f667",1,"kazimierzShip 0/4, preciShip 1/1, soloShip 1/0, swiftShip 0/4",9,9,0,21],
|
||||
"h_0": [1,27,8,0,1,2,8,"8773f667",4,"kazimierzShip 0/4, preciShip 1/4, soloShip 1/0, swiftShip 0/4",9,9,0,21],
|
||||
"ai_0": [1,45,8,0,1,2,8,"1da186ca",10,"deputShip 1/2, kazimierzShip 0/2, sargonShip 0/4, soloShip 1/2, swiftShip 1/6",11,9,0,23]
|
||||
},
|
||||
{
|
||||
"round": 5,
|
||||
"h_0": [1,27,9,0,0,3,8,"bf0d47c1",9,"kazimierzShip 0/8, kjeragShip 0/5, preciShip 2/9, soloShip 1/0, swiftShip 0/8",21,21,0,30],
|
||||
"h_0": [1,27,9,0,0,3,8,"bf0d47c1",12,"kazimierzShip 0/8, kjeragShip 0/5, preciShip 2/12, soloShip 1/0, swiftShip 0/8",21,21,0,30],
|
||||
"ai_0": [1,45,9,0,0,3,8,"99cb32b3",18,"deputShip 1/4, kazimierzShip 0/2, sargonShip 0/4, soloShip 1/4, swiftShip 1/10",21,21,0,32]
|
||||
},
|
||||
{
|
||||
"round": 6,
|
||||
"h_0": [1,27,9,0,0,3,8,"78da96d9",16,"kazimierzShip 0/8, kjeragShip 0/5, miraShip 1/3, preciShip 2/13, soloShip 1/0, swiftShip 0/8",64,19,0,39],
|
||||
"h_0": [1,27,9,0,0,3,8,"78da96d9",19,"kazimierzShip 0/8, kjeragShip 0/5, miraShip 1/3, preciShip 2/16, soloShip 1/0, swiftShip 0/8",64,19,0,39],
|
||||
"ai_0": [1,45,9,0,0,3,8,"975c05db",38,"deputShip 2/8, kazimierzShip 0/4, sargonShip 0/4, skillfulShip 1/4, soloShip 1/8, swiftShip 1/18",64,19,0,40]
|
||||
},
|
||||
{
|
||||
"round": 7,
|
||||
"h_0": [1,27,10,0,2,4,8,"00ea2b4a",21,"kazimierzShip 0/8, kjeragShip 0/5, miraShip 1/5, preciShip 2/16, soloShip 1/0, swiftShip 0/8",28,28,0,49],
|
||||
"h_0": [1,27,10,0,2,4,8,"00ea2b4a",25,"kazimierzShip 0/8, kjeragShip 0/5, miraShip 1/6, preciShip 2/19, soloShip 1/0, swiftShip 0/8",28,28,0,49],
|
||||
"ai_0": [1,45,10,0,0,4,8,"fda860c6",60,"deputShip 2/12, kazimierzShip 0/4, sargonShip 0/4, skillfulShip 1/10, soloShip 1/12, swiftShip 1/26",28,28,0,49]
|
||||
},
|
||||
{
|
||||
"round": 8,
|
||||
"h_0": [1,27,13,0,0,4,8,"acad3972",57,"kazimierzShip 0/8, kjeragShip 1/10, miraShip 1/8, preciShip 1/21, skillfulShip 1/5, swiftShip 1/13",19,19,0,63],
|
||||
"h_0": [1,27,13,0,0,4,8,"acad3972",61,"kazimierzShip 0/8, kjeragShip 1/10, miraShip 1/9, preciShip 1/24, skillfulShip 1/5, swiftShip 1/13",19,19,0,63],
|
||||
"ai_0": [1,45,11,0,0,4,8,"15e7305f",98,"deputShip 2/16, kazimierzShip 0/4, sargonShip 0/4, siracusaShip 1/10, skillfulShip 1/16, soloShip 1/16, swiftShip 1/40",19,19,0,60]
|
||||
},
|
||||
{
|
||||
"round": 9,
|
||||
"h_0": [1,27,12,0,0,4,8,"e3eb5ec0",64,"kazimierzShip 0/8, kjeragShip 1/10, miraShip 0/8, preciShip 2/27, skillfulShip 1/7, soloShip 1/0, suntShip 1/0, swiftShip 1/20",19,19,0,76],
|
||||
"h_0": [1,27,12,0,0,4,8,"e3eb5ec0",67,"kazimierzShip 0/8, kjeragShip 1/10, miraShip 0/9, preciShip 2/30, skillfulShip 1/7, soloShip 1/0, suntShip 1/0, swiftShip 1/20",19,19,0,76],
|
||||
"ai_0": [1,45,12,0,1,4,8,"7290040a",128,"deputShip 2/20, kazimierzShip 0/4, sargonShip 0/4, siracusaShip 1/14, skillfulShip 1/22, soloShip 1/20, suntShip 1/4, swiftShip 1/48",19,19,0,74]
|
||||
},
|
||||
{
|
||||
"round": 10,
|
||||
"h_0": [1,27,12,0,0,5,8,"63e7f103",87,"kazimierzShip 0/8, kjeragShip 1/11, miraShip 1/8, preciShip 2/32, skillfulShip 1/9, soloShip 1/0, suntShip 1/0, swiftShip 1/27",24,24,0,89],
|
||||
"h_0": [1,27,12,0,0,5,8,"63e7f103",91,"kazimierzShip 0/8, kjeragShip 1/11, miraShip 1/9, preciShip 2/35, skillfulShip 1/9, soloShip 1/0, suntShip 1/0, swiftShip 1/27",24,24,0,89],
|
||||
"ai_0": [1,45,13,0,0,5,8,"435b20af",170,"deputShip 2/24, kazimierzShip 0/4, raidShip 1/12, sargonShip 0/4, siracusaShip 1/18, skillfulShip 1/28, soloShip 1/24, suntShip 1/8, swiftShip 1/56",22,24,2,86]
|
||||
},
|
||||
{
|
||||
"round": 11,
|
||||
"h_0": [1,27,12,0,0,5,8,"d027ae1c",135,"kazimierzShip 0/16, kjeragShip 1/27, miraShip 0/8, preciShip 2/42, skillfulShip 1/11, soloShip 1/0, suntShip 1/0, swiftShip 1/55",24,24,0,100],
|
||||
"ai_0": [1,45,12,0,0,5,8,"de415c2a",188,"deputShip 2/28, kazimierzShip 0/4, raidShip 0/12, sargonShip 0/4, siracusaShip 1/22, skillfulShip 1/34, soloShip 1/28, suntShip 1/12, swiftShip 1/64",20,24,4,98]
|
||||
"h_0": [1,24,12,0,0,5,8,"d027ae1c",170,"kazimierzShip 0/16, kjeragShip 1/43, miraShip 0/9, preciShip 2/45, skillfulShip 1/11, soloShip 1/0, suntShip 1/0, swiftShip 1/71",21,24,3,100],
|
||||
"ai_0": [1,41,12,0,0,5,8,"de415c2a",188,"deputShip 2/28, kazimierzShip 0/4, raidShip 0/12, sargonShip 0/4, siracusaShip 1/22, skillfulShip 1/34, soloShip 1/28, suntShip 1/12, swiftShip 1/64",20,24,4,98]
|
||||
},
|
||||
{
|
||||
"round": 12,
|
||||
"h_0": [1,25,12,0,0,6,8,"e434765b",191,"kazimierzShip 0/16, kjeragShip 1/43, miraShip 0/8, preciShip 2/52, skillfulShip 1/13, soloShip 1/0, suntShip 1/0, swiftShip 1/83",29,31,2,111],
|
||||
"ai_0": [1,35,12,0,0,6,8,"158fd843",218,"deputShip 2/32, kazimierzShip 0/4, raidShip 0/12, sargonShip 0/4, siracusaShip 1/26, skillfulShip 1/40, soloShip 1/32, suntShip 1/16, swiftShip 1/72",10,31,21,110]
|
||||
"h_0": [1,23,12,0,0,6,8,"e434765b",226,"kazimierzShip 0/16, kjeragShip 1/59, miraShip 0/9, preciShip 2/55, skillfulShip 1/13, soloShip 1/0, suntShip 1/0, swiftShip 1/99",30,31,1,111],
|
||||
"ai_0": [1,31,12,0,0,6,8,"158fd843",218,"deputShip 2/32, kazimierzShip 0/4, raidShip 0/12, sargonShip 0/4, siracusaShip 1/26, skillfulShip 1/40, soloShip 1/32, suntShip 1/16, swiftShip 1/72",10,31,21,110]
|
||||
},
|
||||
{
|
||||
"round": 13,
|
||||
"h_0": [1,25,12,0,0,6,8,"42bc3ae3",273,"kazimierzShip 1/34, kjeragShip 1/64, miraShip 0/8, preciShip 2/62, skillfulShip 0/20, soloShip 1/0, suntShip 1/0, swiftShip 1/113",110,35,5,124],
|
||||
"ai_0": [1,35,12,0,0,6,8,"638d3c38",242,"deputShip 2/36, emptyShip 1/4, kazimierzShip 0/8, raidShip 0/12, sargonShip 0/4, siracusaShip 1/52, skillfulShip 1/46, soloShip 0/32, suntShip 1/20, swiftShip 1/84",115,35,0,122]
|
||||
"h_0": [1,23,12,0,0,6,8,"42bc3ae3",308,"kazimierzShip 1/34, kjeragShip 1/80, miraShip 0/9, preciShip 2/65, skillfulShip 0/20, soloShip 1/0, suntShip 1/0, swiftShip 1/129",112,35,3,124],
|
||||
"ai_0": [1,31,12,0,0,6,8,"638d3c38",262,"deputShip 2/36, emptyShip 1/4, kazimierzShip 0/8, raidShip 0/12, sargonShip 0/4, siracusaShip 1/72, skillfulShip 1/46, soloShip 0/32, suntShip 1/20, swiftShip 1/84",115,35,0,122]
|
||||
}
|
||||
],
|
||||
"players": {
|
||||
@@ -1820,9 +1820,9 @@
|
||||
"title": {"id":"comment_2","name":"不朽盟约","picId":"comment_icon_2","text":"激活的盟约层数总和最高"},
|
||||
"trophies": 3,
|
||||
"reward": 320,
|
||||
"stats": {"activatedLayers":306,"bossDamage":536472,"dmgDealt":3677035,"gold":136,"itemsEquipped":10,"kills":390,"leaks":22,"lpLost":2,"merges":4,"perfectRounds":9,"refreshes":18},
|
||||
"stats": {"activatedLayers":342,"bossDamage":479336,"dmgDealt":3356086,"gold":136,"itemsEquipped":10,"kills":385,"leaks":22,"lpLost":4,"merges":4,"perfectRounds":8,"refreshes":18},
|
||||
"lineup": ["4_14_b@12,5","6_05_a@12,6","4_13_a@12,7[3_02_e_a]","3_11_a@11,8[5_02_e_a+5_03_e_a]","4_20_a@10,3","1_19_b@10,8[4_11_e_a]","6_19_a@9,4[4_07_e_b]","5_11_a@9,5"],
|
||||
"bonds": ["kazimierzShip 1/34","kjeragShip 1/66","miraShip 1/11","preciShip 2/72","skillfulShip 0/20","soloShip 1/0","steadShip 0/2","suntShip 1/0","swiftShip 1/123","yanShip 0/6"]
|
||||
"bonds": ["kazimierzShip 1/34","kjeragShip 1/82","miraShip 1/12","preciShip 2/75","skillfulShip 0/20","soloShip 1/0","steadShip 0/2","suntShip 1/0","swiftShip 1/139","yanShip 0/6"]
|
||||
},
|
||||
"ai_0": {
|
||||
"alive": true,
|
||||
@@ -1834,9 +1834,9 @@
|
||||
"title": {"id":"comment_4","name":"精英云集","picId":"comment_icon_4","text":"晋升精锐次数最多"},
|
||||
"trophies": 3,
|
||||
"reward": 320,
|
||||
"stats": {"activatedLayers":280,"bossDamage":222321,"dmgDealt":2569515,"gold":133,"itemsEquipped":15,"kills":375,"leaks":27,"lpLost":10,"merges":4,"perfectRounds":10,"refreshes":27},
|
||||
"stats": {"activatedLayers":300,"bossDamage":275624,"dmgDealt":2633560,"gold":133,"itemsEquipped":15,"kills":373,"leaks":27,"lpLost":14,"merges":4,"perfectRounds":10,"refreshes":27},
|
||||
"lineup": ["6_18_a@12,5[1_05_e_a+3_06_e_b]","1_13_b@12,6","6_12_a@12,7[5_02_e_b]","1_06_b@11,8","5_10_a@10,3[3_11_e_b+3_11_e_a]","2_13_a@10,7[4_05_e_b+4_02_e_a]","3_18_a@10,8[4_10_e_b+4_04_e_a]","4_21_a@9,6"],
|
||||
"bonds": ["deputShip 2/40","emptyShip 1/8","kazimierzShip 0/16","kjeragShip 0/8","raidShip 0/12","sargonShip 0/8","siracusaShip 1/56","skillfulShip 1/52","soloShip 0/32","suntShip 1/24","swiftShip 1/100"]
|
||||
"bonds": ["deputShip 2/40","emptyShip 1/8","kazimierzShip 0/16","kjeragShip 0/8","raidShip 0/12","sargonShip 0/8","siracusaShip 1/76","skillfulShip 1/52","soloShip 0/32","suntShip 1/24","swiftShip 1/100"]
|
||||
}
|
||||
},
|
||||
"standIns": {
|
||||
@@ -1868,7 +1868,7 @@
|
||||
"combat": "client",
|
||||
"boost": null,
|
||||
"setup": {"stageId":"act2autochess_m03","bossId":"boss_4","hiddenBossId":"boss_9","factions":["FLY","TIMES","REFLECTION"]},
|
||||
"end": {"victory":true,"roundsPassed":14,"hiddenReached":false,"hiddenCleared":false,"reason":"victory","teamLp":33,"bossPoolLeft":0,"virtualMs":121400},
|
||||
"end": {"victory":true,"roundsPassed":14,"hiddenReached":false,"hiddenCleared":false,"reason":"victory","teamLp":34,"bossPoolLeft":0,"virtualMs":121400},
|
||||
"rng": {"setup":25,"shop":690,"waves":0,"draft":40,"bots":19229,"meta":10},
|
||||
"errors": {"engine":0,"logged":0,"sim":0,"dispatcher":0},
|
||||
"rounds": [
|
||||
@@ -1927,7 +1927,7 @@
|
||||
{
|
||||
"round": 13,
|
||||
"h_0": [1,28,12,0,0,6,8,"d867f422",180,"deputShip 1/26, indomShip 1/24, investShip 0/8, kazimierzShip 0/2, kjeragShip 0/8, preciShip 2/19, skillfulShip 1/20, soloShip 0/20, steadShip 0/76, swiftShip 1/66, victoriaShip 1/19, visiShip 1/6",35,43,8,121],
|
||||
"ai_0": [1,6,18,0,0,6,8,"95334040",368,"deputShip 1/52, emptyShip 0/6, investShip 0/8, kazimierzShip 0/8, kjeragShip 1/35, miraShip 1/2, raidShip 1/21, siracusaShip 1/120, soloShip 0/24, suntShip 1/6, swiftShip 1/83, visiShip 1/49, yanShip 0/1",22,43,21,133]
|
||||
"ai_0": [1,6,18,0,0,6,8,"4b1d99d4",370,"deputShip 1/52, emptyShip 0/6, investShip 0/8, kazimierzShip 0/8, kjeragShip 1/37, miraShip 1/2, raidShip 1/21, siracusaShip 1/120, soloShip 0/24, suntShip 1/6, swiftShip 1/83, visiShip 1/49, yanShip 0/1",21,43,22,133]
|
||||
}
|
||||
],
|
||||
"players": {
|
||||
@@ -1936,12 +1936,12 @@
|
||||
"victory": true,
|
||||
"roundsPassed": 14,
|
||||
"eliminatedRound": null,
|
||||
"lp": 27,
|
||||
"lp": 28,
|
||||
"bandId": "band_sarkazb",
|
||||
"title": {"id":"comment_1","name":"卫戍之星","picId":"comment_icon_1","text":"对敌方领袖造成伤害最高(仅胜利时)"},
|
||||
"title": {"id":"comment_3","name":"坚若磐石","picId":"comment_icon_3","text":"目标生命值损失最少"},
|
||||
"trophies": 4,
|
||||
"reward": 400,
|
||||
"stats": {"activatedLayers":226,"bossDamage":770783,"dmgDealt":4300218,"gold":132,"itemsEquipped":21,"kills":287,"leaks":22,"lpLost":17,"merges":1,"perfectRounds":9,"refreshes":42},
|
||||
"stats": {"activatedLayers":226,"bossDamage":706034,"dmgDealt":4237334,"gold":132,"itemsEquipped":21,"kills":287,"leaks":22,"lpLost":17,"merges":1,"perfectRounds":9,"refreshes":42},
|
||||
"lineup": ["4_21_a@12,7","4_14_b@12,8[2_01_e_a+3_02_e_a]","1_06_a@11,6[3_11_e_a+2_01_e_b]","6_11_a@11,7","6_12_a@11,8[3_05_e_b+4_08_e_b]","6_05_a@10,5[3_06_e_b+4_07_e_a]","4_07_a@10,8[3_01_e_b+6_09_e_a]","5_06_a@9,9"],
|
||||
"bonds": ["deputShip 1/28","indomShip 1/29","investShip 0/8","kazimierzShip 0/2","kjeragShip 0/8","maniShip 1/2","preciShip 2/31","skillfulShip 1/22","soloShip 0/20","steadShip 0/76","swiftShip 1/78","victoriaShip 1/25","visiShip 1/11"]
|
||||
},
|
||||
@@ -1952,12 +1952,12 @@
|
||||
"eliminatedRound": null,
|
||||
"lp": 6,
|
||||
"bandId": "band_lmlee",
|
||||
"title": {"id":"comment_2","name":"不朽盟约","picId":"comment_icon_2","text":"激活的盟约层数总和最高"},
|
||||
"title": {"id":"comment_1","name":"卫戍之星","picId":"comment_icon_1","text":"对敌方领袖造成伤害最高(仅胜利时)"},
|
||||
"trophies": 4,
|
||||
"reward": 400,
|
||||
"stats": {"activatedLayers":402,"bossDamage":646717,"dmgDealt":3433831,"gold":145,"itemsEquipped":12,"kills":236,"leaks":53,"lpLost":21,"merges":3,"perfectRounds":7,"refreshes":29},
|
||||
"stats": {"activatedLayers":404,"bossDamage":711466,"dmgDealt":3498882,"gold":145,"itemsEquipped":12,"kills":236,"leaks":54,"lpLost":21,"merges":3,"perfectRounds":7,"refreshes":29},
|
||||
"lineup": ["2_14_b@12,7","3_20_a@12,8","3_14_a@11,7","5_10_a@11,8","6_19_a@10,6[4_04_e_a]","4_04_a@10,7","3_18_b@10,8[3_04_e_b+5_02_e_a]","4_16_a@9,9[4_05_e_a+4_11_e_a]"],
|
||||
"bonds": ["deputShip 1/54","emptyShip 1/8","investShip 0/8","kazimierzShip 0/8","kjeragShip 1/37","miraShip 0/2","raidShip 1/28","siracusaShip 1/126","soloShip 0/24","suntShip 1/8","swiftShip 1/85","visiShip 1/56","yanShip 0/1"]
|
||||
"bonds": ["deputShip 1/54","emptyShip 1/8","investShip 0/8","kazimierzShip 0/8","kjeragShip 1/39","miraShip 0/2","raidShip 1/28","siracusaShip 1/126","soloShip 0/24","suntShip 1/8","swiftShip 1/85","visiShip 1/56","yanShip 0/1"]
|
||||
}
|
||||
},
|
||||
"diy": {
|
||||
|
||||
+333
-332
File diff suppressed because it is too large.
Load diff
@@ -238,10 +238,10 @@
|
||||
"enemy_1071_dftman": [63,63,0,455,243855],
|
||||
"enemy_1072_dlancer": [60,55,5,22144,476588]
|
||||
},
|
||||
"hooks": [1,178,6234,1000,1000,2074,2072,74,158,168,32,32,0,36983,4066,67,158,10,1,160,2,0,11],
|
||||
"hooks": [1,178,6234,1000,1000,2074,2072,74,158,168,32,32,0,36983,4064,67,158,10,1,160,2,0,11],
|
||||
"events": {"atk":1142,"bounty":4,"deploy":18,"die":158,"dmg":2072,"engage":11,"fx":161,"heal":53,"layer":2,"leak":10,"skill":64,"spawn":172,"status":472},
|
||||
"fx": {"aoe":11,"dodge":14,"dp":38,"garrison":2,"revive":1,"slash":77,"sp":13,"spGain":3,"telegraph":2},
|
||||
"snaps": "484fd662 19a9b252 827467e6 d8836b51 4e1a5c20 f5f33eaf 009d313f 487fac84 6e33c253 481fa961 eee28282 47fecc48 ec2c4a14 046a7402 d017b22b a2a8910b b53ce9db 2504d954 222d228d 78e5e524 2b44a10f"
|
||||
"snaps": "484fd662 19a9b252 827467e6 5c638330 c6d0b532 c1538ba9 691c2e95 65eab1de e256c73c 337bd270 302985e3 18a84929 737e1169 1cc75867 71696cfe c0e56f12 25c880fa 10b7e655 a65f5fd8 02e1a041 602de50a"
|
||||
},
|
||||
"standin-05": {
|
||||
"about": "normal band 6 as stand-ins: chess_char_6_17_a→char_608_acpion chess_char_6_13_a→char_615_acspec chess_char_6_19_a→char_615_acspec chess_char_6_12_a→char_612_accast chess_char_6_15_a→char_614_acsupo chess_char_6_18_a→char_612_accast chess_char_6_20_a→char_613_acmedc",
|
||||
|
||||
@@ -7,12 +7,77 @@
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { PHASE } from '../../shared/constants.js';
|
||||
import { botPickCard, bountyKillChance, itemTarget, arrange, botPrepBegin, botPrepEnd, bondPlan, rangeTiles, effDps, rangeRec, buyScoreOf } from '../../server/match/bot.js';
|
||||
import { botPickBand, botPickCard, bountyKillChance, itemTarget, arrange, botPrepBegin, botPrepEnd, bondPlan, rangeTiles, effDps, rangeRec, buyScoreOf } from '../../server/match/bot.js';
|
||||
import { parseKey, tileKey } from '../../server/match/board.js';
|
||||
import { makeMatch, checkInvariants, give, giveItem, legalTileFor, DATA } from './harness.js';
|
||||
|
||||
const soloBot = (o = {}) => makeMatch({ mode: 'solo', difficulty: 'NORMAL', seats: [{ seat: 0, playerId: 'ai_0', name: 'AI', isBot: true, connected: true }], ...o });
|
||||
|
||||
test('#514: a living teammate soft-reserves an opening bond, and elimination releases it', () => {
|
||||
const { m } = makeMatch({ humans: 2, difficulty: 'HARD', seed: 11 }).start().toPrep();
|
||||
const [human, bot] = m.order;
|
||||
try {
|
||||
bot.isBot = true;
|
||||
human.bandId = null;
|
||||
const chessOf = (bond) => Object.values(DATA.chess).find((c) => c.visible && !c.isGolden && c.tier <= 3
|
||||
&& Array.isArray(c.bonds) && c.bonds.includes(bond)
|
||||
&& c.bonds.filter((b) => m.gd.bond(b)?.isCore).length === 1);
|
||||
const usable = m.gd.bondIds.filter((id) => m.gd.bond(id)?.isCore && !m.gd.modeInactiveBonds.has(id) && chessOf(id));
|
||||
assert.ok(usable.length >= 2, 'two core bonds with a single-core chess');
|
||||
const [a, b] = usable;
|
||||
give(m, bot, chessOf(a).chessId, 'hand');
|
||||
give(m, bot, chessOf(b).chessId, 'hand');
|
||||
const focus = () => { bot._botFocus = null; bot._botFocusId = null; return bondPlan(m, bot).focus; };
|
||||
const natural = focus();
|
||||
assert.ok(natural === a || natural === b, natural);
|
||||
const other = natural === a ? b : a;
|
||||
let found = false;
|
||||
for (let layers = 10; layers <= 60 && !found; layers += 10) {
|
||||
bot.layers[other] = layers;
|
||||
if (focus() === other) found = true;
|
||||
}
|
||||
assert.equal(focus(), other, 'one layer step is enough for the other bond to lead');
|
||||
const band = m.gd.bandIds().find((id) => {
|
||||
const bonds = m.gd.bandBondIds(id);
|
||||
return bonds.includes(other) && !bonds.includes(natural);
|
||||
});
|
||||
assert.ok(band, `a strategy names ${other} and not ${natural}`);
|
||||
human.bandId = band;
|
||||
assert.notEqual(focus(), other, 'the opening strategy pulls focus off the reserved bond');
|
||||
human.alive = false;
|
||||
assert.equal(focus(), other, 'elimination ends the reservation');
|
||||
} finally { m.dispose(); }
|
||||
});
|
||||
|
||||
test('#514: strategy selection stays possible, and less likely, while a teammate holds that opening', () => {
|
||||
const { m } = makeMatch({ humans: 2, difficulty: 'HARD', seed: 3 }).start().toPrep();
|
||||
const [human, bot] = m.order;
|
||||
try {
|
||||
bot.isBot = true;
|
||||
human.bandId = null;
|
||||
const tally = (id, n = 400) => {
|
||||
let hits = 0;
|
||||
for (let i = 0; i < n; i++) if (botPickBand(m, bot) === id) hits++;
|
||||
return hits;
|
||||
};
|
||||
const open = new Map();
|
||||
for (let i = 0; i < 400; i++) {
|
||||
const id = botPickBand(m, bot);
|
||||
open.set(id, (open.get(id) || 0) + 1);
|
||||
}
|
||||
const ranked = [...open.entries()].filter(([id]) => m.gd.bandBondIds(id).length > 0).sort((x, y) => y[1] - x[1]);
|
||||
const [band, base] = ranked[0];
|
||||
assert.ok(base > 5, `${band} is drawn often enough to compare (${base})`);
|
||||
human.bandId = band;
|
||||
const reserved = tally(band);
|
||||
assert.ok(reserved > 0, 'a soft reservation can still draw the strategy');
|
||||
assert.ok(reserved < base, `reserved ${reserved} times, unreserved ${base}`);
|
||||
human.alive = false;
|
||||
const released = tally(band);
|
||||
assert.ok(released > reserved, `elimination raises the rate from ${reserved} to ${released}`);
|
||||
} finally { m.dispose(); }
|
||||
});
|
||||
|
||||
test('user: Given a faction strategy teammate, When scoring shared high-tier chess, Then humans and bots receive the same preference even with full stock', () => {
|
||||
const { m } = makeMatch({ humans: 3, seed: 11 }).start().toPrep();
|
||||
const [ps, mate, other] = m.order;
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
// Real production Match + Battle, legal normal intents from an empty board. Seed 8 fixes the shop/wave route.
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { Battle } from '../../server/sim/Battle.js';
|
||||
import { makeMatch } from './harness.js';
|
||||
|
||||
test('Rockrock killed by a real enemy and automatically revived by Ermengard starts the same target at init', () => {
|
||||
const observed = [];
|
||||
class ObservedBattle extends Battle {
|
||||
constructor(opts) {
|
||||
super(opts);
|
||||
const log = { round: opts.round, deaths: [], deploys: [], firstHits: [] };
|
||||
observed.push(log);
|
||||
const seen = new Set(), launches = new Map();
|
||||
this.on('death', c => {
|
||||
if (c.unit.defId === 'chess_char_2_10_a') log.deaths.push({ t: this.time, seq: c.unit.deploySeq,
|
||||
target: c.unit.trait.funnelTarget, scale: c.unit.trait.funnelScale, reason: c.reason });
|
||||
}, { priority: 1000 });
|
||||
this.on('death', c => {
|
||||
if (c.unit.defId === 'chess_char_2_10_a') log.deaths.at(-1).revivedBy = c.revivedBy;
|
||||
}, { priority: -1000 });
|
||||
this.on('deploy', c => {
|
||||
if (c.unit.defId === 'chess_char_2_10_a') log.deploys.push({ seq: c.unit.deploySeq,
|
||||
target: c.unit.trait.funnelTarget, scale: c.unit.trait.funnelScale });
|
||||
}, { priority: -1000 });
|
||||
this.on('attack', c => {
|
||||
if (c.attacker.defId !== 'chess_char_2_10_a') return;
|
||||
// This unmodified Rockrock route has no nested attack callback. The attack hook follows its shot creation.
|
||||
launches.set(this._attackSeq, { t: this.time, seq: c.attacker.deploySeq });
|
||||
});
|
||||
this.on('damaged', c => {
|
||||
const u = c.source;
|
||||
const launch = launches.get(c.dmg?.attackId);
|
||||
if (u?.defId !== 'chess_char_2_10_a' || seen.has(u.deploySeq) || launch?.seq !== u.deploySeq) return;
|
||||
seen.add(u.deploySeq);
|
||||
log.firstHits.push({ t: this.time, launchAt: launch.t, seq: u.deploySeq, target: c.target.id,
|
||||
scale: u.trait.funnelScale, hpBefore: c.target.hp + c.amount });
|
||||
});
|
||||
}
|
||||
}
|
||||
const h = makeMatch({ mode: 'solo', seed: 8 });
|
||||
h.m.BattleClass = ObservedBattle; // read-only observers, no combat state writes
|
||||
const p = h.ps('p_0'), act = msg => assert.deepEqual(h.m.handle('p_0', msg), { ok: true });
|
||||
try {
|
||||
h.start().toPrep(1, { band: 'band_ermengard' });
|
||||
act({ t: 'g.buy', slot: 0 });
|
||||
act({ t: 'g.move', uid: p.hand.find(x => x?.id === 'chess_char_1_09_a').uid,
|
||||
to: { area: 'board', row: 12, col: 6 }, dir: 'RIGHT' });
|
||||
h.toPrep(2, { band: 'band_ermengard' });
|
||||
act({ t: 'g.levelUp' });
|
||||
h.toPrep(5, { band: 'band_ermengard' });
|
||||
assert.equal(p.shop.slots[3].id, 'chess_char_2_10_a');
|
||||
act({ t: 'g.buy', slot: 3 });
|
||||
act({ t: 'g.move', uid: p.hand.find(x => x?.id === 'chess_char_2_10_a').uid,
|
||||
to: { area: 'board', row: 12, col: 8 }, dir: 'RIGHT' });
|
||||
h.toPrep(7, { band: 'band_ermengard' });
|
||||
const log = observed.find(x => x.round === 6);
|
||||
assert.ok(log?.deaths.length > 0);
|
||||
const paired = log.deaths.map(d => ({ death: d, hit: log.firstHits.find(x => x.seq > d.seq) }))
|
||||
.filter(x => x.hit && x.death.target === x.hit.target && x.death.scale > 0.2);
|
||||
assert.ok(paired.length > 0, JSON.stringify(log));
|
||||
for (const { death, hit } of paired) {
|
||||
assert.equal(death.reason, 'killed');
|
||||
assert.equal(death.revivedBy, 'band');
|
||||
assert.ok(hit.launchAt >= death.t, 'fresh attack after the knockout and revival');
|
||||
assert.ok(hit.hpBefore > 0, 'the same enemy was alive when the fresh drone hit');
|
||||
const deploy = log.deploys.find(x => x.seq === hit.seq);
|
||||
assert.equal(deploy.target, null);
|
||||
assert.ok(Math.abs(deploy.scale - 0.2) < 1e-8);
|
||||
assert.ok(Math.abs(hit.scale - 0.2) < 1e-8, JSON.stringify({ death, hit }));
|
||||
}
|
||||
assert.deepEqual(h.logs.error, []);
|
||||
h.invariants();
|
||||
} finally { h.m.dispose(); }
|
||||
});
|
||||
@@ -177,8 +177,8 @@ for (const kind of ['boss', 'hidden']) for (const side of ['L', 'R']) {
|
||||
});
|
||||
}
|
||||
|
||||
test('#475: even buildable hand, temporary-storage, side-margin and off-rect tiles remain invalid Raid landings', () => {
|
||||
for (const pos of [[0, 3], [1, 3], [0, 17], [1, 17], [3, 1], [3, 19], [6, 17]]) {
|
||||
test('#475: even buildable hand, temporary-storage and side-margin tiles remain invalid Raid landings', () => {
|
||||
for (const pos of [[0, 3], [1, 3], [0, 17], [1, 17], [3, 1], [3, 19]]) {
|
||||
const h = emptyHalfLanding({ pos, ranged: true });
|
||||
const u = h.unit('probe'), home = [u.tileR, u.tileC];
|
||||
h.run(11);
|
||||
@@ -187,6 +187,15 @@ test('#475: even buildable hand, temporary-storage, side-margin and off-rect til
|
||||
}
|
||||
});
|
||||
|
||||
test('#475: no Raid lands off the rectangle — an enemy spawned on (6,17) is held on the edge row and stands on (5,17)', () => {
|
||||
// Battle._clampPos keeps an enemy FIELD_EDGE_INSET inside the field, so its tile is the edge tile (body.js).
|
||||
const h = emptyHalfLanding({ pos: [6, 17], ranged: true });
|
||||
const u = h.unit('probe');
|
||||
h.run(11);
|
||||
assert.deepEqual([u.tileR, u.tileC], [5, 17]);
|
||||
checkInvariants(h.b);
|
||||
});
|
||||
|
||||
test('#475: empty-half Raid still respects melee/high-ground, water and occupied/downed-unit reservations', () => {
|
||||
for (const glyph of ['h', 'd']) {
|
||||
const h = emptyHalfLanding({ pos: [3, 17], glyph });
|
||||
|
||||
@@ -0,0 +1,334 @@
|
||||
// Unreleased funnel drones add damage to the caster's attack (PRTS 分支特性信息 驭械术师).
|
||||
// Controlled Battle inputs; the production Match / browser reproduction is recorded separately.
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { makeBattle, chessRec, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
|
||||
import { hitCount } from '../../server/sim/content/enemies/helpers.js';
|
||||
import { bodyInKeys } from '../../server/sim/body.js';
|
||||
import { DRONE_TAG } from '../../server/sim/content/kits/ops/chess_char_3_20-kjera.js';
|
||||
|
||||
const near = (a, b, label) => assert.ok(Math.abs(a - b) < 1e-6, `${label}: ${a} vs ${b}`);
|
||||
const ordinary = ['2_10', '3_13', '3_20', '4_03', '6_18'].flatMap((id) => ['a', 'b'].map((f) => ({ chessId: `chess_char_${id}_${f}` })));
|
||||
const glow = [5, 6].flatMap((slot) => [false, true].flatMap((elite) => (elite ? [null, 'uniequip_002_gdglow', 'uniequip_003_gdglow'] : [null]).map((uniEquipId) => ({
|
||||
diy: { slot, charId: 'char_377_gdglow', skillIndex: 2, uniEquipId }, elite,
|
||||
}))));
|
||||
|
||||
function field(unit, enemy = {}, opts = {}) {
|
||||
const h = makeBattle({
|
||||
seed: 3, autoFinish: false, timeLimit: 120, captureNoisy: true, hooks: ['damaged', 'attack'],
|
||||
defs: { enemies: { enemy_dummy: enemyRec({ key: 'enemy_dummy', hp: 1e8, speed: 0, mass: 0, ...enemy }) } },
|
||||
units: [{ uid: 1, row: 10, col: 4, ...unit }], ...opts,
|
||||
});
|
||||
h.step();
|
||||
return { h, u: h.unit(1), e: h.spawn('enemy_dummy', { pos: [10, 6] }) };
|
||||
}
|
||||
const mine = (h, u) => h.hooksOf('damaged').filter((c) => c.source === u);
|
||||
const volleys = (h, u) => {
|
||||
const out = new Map();
|
||||
for (const c of mine(h, u)) {
|
||||
const key = c.dmg.attackId;
|
||||
if (key > 0) { const l = out.get(key) ?? []; l.push(c); out.set(key, l); }
|
||||
}
|
||||
return [...out.values()];
|
||||
};
|
||||
function done(h) { checkInvariants(h.b); assert.deepEqual(h.b.errors, []); }
|
||||
|
||||
test('all normal/elite funnel casters and eight Goldenglow forms: a body hit plus a separate ramped addition', () => {
|
||||
for (const unit of [...ordinary, ...glow]) {
|
||||
const { h, u, e } = field(unit);
|
||||
h.run(2);
|
||||
const vs = volleys(h, u);
|
||||
assert.ok(vs.length >= 2, `${u.defId}: two attacks`);
|
||||
for (const [i, v] of vs.slice(0, 2).entries()) {
|
||||
assert.equal(v.length, 2, `${u.defId}: body and drone, attack ${i + 1}`);
|
||||
const [body, drone] = v;
|
||||
assert.ok(body.dmg.isAttack && !body.dmg.tags.includes('addition'));
|
||||
assert.ok(!drone.dmg.isAttack && drone.dmg.tags.includes('addition') && drone.dmg.tags.includes('funnel'));
|
||||
const crit = u.def.charId === 'char_4054_malist' ? u.def.talents[0].bb.atk_scale : 1;
|
||||
assert.ok([u.s.atk, u.s.atk * crit].some((n) => Math.abs(body.amount - n) < 1e-6));
|
||||
near(drone.amount / body.amount, u.profile.funnel.init + i * u.profile.funnel.delta, 'independent drone ramp');
|
||||
}
|
||||
near(1e8 - e.hp, mine(h, u).reduce((sum, c) => sum + c.amount, 0), 'actual HP agrees with all damage events');
|
||||
done(h);
|
||||
}
|
||||
});
|
||||
|
||||
test('Lolo ATK 283: each component passes through RES, hit-count HP and a one-hit barrier separately', () => {
|
||||
for (const mode of ['plain', 'res', 'times', 'barrier']) {
|
||||
const { h, u, e } = field({ chessId: 'chess_char_2_10_a' }, { res: mode === 'res' ? 50 : 0, hp: mode === 'times' ? 100 : 1e8 });
|
||||
near(u.s.atk, 283, 'unbuffed Lolo');
|
||||
if (mode === 'times') hitCount(h.b, e, true);
|
||||
if (mode === 'barrier') h.b.addBuff(e, { key: 'test:barrier', shieldHits: 1 });
|
||||
h.run(0.7);
|
||||
const loss = (mode === 'times' ? 100 : 1e8) - e.hp;
|
||||
near(loss, { plain: 339.6, res: 169.8, times: 2, barrier: 56.6 }[mode], mode);
|
||||
assert.equal(h.hooksOf('attack').filter((c) => c.attacker === u).length, 1, 'one attack action');
|
||||
done(h);
|
||||
}
|
||||
});
|
||||
|
||||
test('unreleased attribute skills keep a body hit; released Kjera drones and Lolo S2 do not gain one', () => {
|
||||
// S1 (skillIndex 0) keeps the unreleased pair. S2 (skillIndex 1) releases the drone; rockrock-s2-lock covers it.
|
||||
for (const id of ['chess_char_2_10_a', 'chess_char_2_10_b']) {
|
||||
const { h, u } = field({ chessId: id, skillIndex: 0 });
|
||||
u.skill.gainSp(999);
|
||||
assert.ok(h.runUntil(() => u.skill.active, 2));
|
||||
const start = mine(h, u).length;
|
||||
h.run(2);
|
||||
const active = mine(h, u).slice(start);
|
||||
assert.ok(active.some((c) => c.dmg.isAttack && !c.dmg.tags.includes('addition')), `${id} S1: body`);
|
||||
assert.ok(active.some((c) => c.dmg.tags.includes('funnel')), `${id} S1: drone`);
|
||||
for (const v of volleys(h, u)) assert.equal(v.length, 2, `${id}: one pair per attack`);
|
||||
done(h);
|
||||
}
|
||||
for (const id of ['chess_char_3_20_a', 'chess_char_3_20_b', 'chess_char_4_03_a', 'chess_char_4_03_b']) {
|
||||
const { h, u } = field({ chessId: id });
|
||||
h.run(2);
|
||||
const before = mine(h, u).filter((c) => c.dmg.tags?.includes('funnel'));
|
||||
assert.ok(before.length >= 1, `${id}: a pre-skill drone hit`);
|
||||
const preScale = before.at(-1).amount / u.s.atk;
|
||||
u.skill.gainSp(999);
|
||||
assert.ok(h.runUntil(() => u.skill.active, 5));
|
||||
const t0 = h.b.time;
|
||||
h.run(2);
|
||||
const full = u.s.atk * u.s.atkScaleMul;
|
||||
const later = mine(h, u).filter((c) => c.t + 1e-9 >= t0 - h.b.dt);
|
||||
const body = later.filter((c) => c.dmg.isAttack && !c.dmg.isSkill && !(c.dmg.tags || []).includes('funnel'));
|
||||
const drones = later.filter((c) => (c.dmg.tags || []).includes(DRONE_TAG));
|
||||
assert.ok(body.length > 0, `${id}: the operator's own hit`);
|
||||
assert.ok(drones.length >= 2, `${id}: both released drones`);
|
||||
for (const c of body) {
|
||||
near(c.amount, full, `${id} body is 100% ATK`);
|
||||
assert.ok(!(c.dmg.tags || []).includes('addition'));
|
||||
}
|
||||
for (const c of drones) {
|
||||
assert.ok(c.dmg.isSkill && !c.dmg.isAttack && c.type === 'arts', `${id}: drone skill hit`);
|
||||
assert.ok(!(c.dmg.tags || []).includes('addition') && !(c.dmg.tags || []).includes('funnel'));
|
||||
const r = c.amount / full;
|
||||
assert.ok(r + 1e-6 >= u.profile.funnel.init && r <= u.profile.funnel.max + 1e-6, `${id} drone scale ${r}`);
|
||||
}
|
||||
const first = drones[0].amount / full;
|
||||
if (id.startsWith('chess_char_4_03')) near(first, u.profile.funnel.init, `${id} restarts at the initial scale`);
|
||||
else assert.ok(first > u.profile.funnel.init + 1e-6 && first + 1e-6 >= Math.min(u.profile.funnel.max, preScale + u.profile.funnel.delta) - 1e-6,
|
||||
`${id} continues the pre-skill ramp (${first} after ${preScale})`);
|
||||
done(h);
|
||||
}
|
||||
});
|
||||
|
||||
test('Whitw2 S1 passive and head-wolf stage 3: only the drone count grows', () => {
|
||||
for (const id of ['chess_char_6_18_a', 'chess_char_6_18_b']) {
|
||||
const { h, u } = field({ chessId: id, skillIndex: 0 });
|
||||
h.run(0.7);
|
||||
assert.equal(volleys(h, u)[0].filter((c) => c.dmg.isAttack).length, 1);
|
||||
assert.equal(volleys(h, u)[0].filter((c) => c.dmg.tags.includes('funnel')).length, 2);
|
||||
// Controlled input keeps S1 off while its deployment-time talent progresses.
|
||||
h.b.addBuff(u, { key: 'test:no-skill', flags: { silence: true } });
|
||||
h.run(65);
|
||||
assert.equal(u.mem.wolfStage, 3);
|
||||
const last = volleys(h, u).at(-1);
|
||||
assert.equal(last.filter((c) => c.dmg.isAttack).length, 1);
|
||||
assert.equal(last.filter((c) => c.dmg.tags.includes('funnel')).length, 3);
|
||||
done(h);
|
||||
}
|
||||
});
|
||||
|
||||
test('Minimalist charged S2: two body hits and two drone additions share one talent roll and one attack action', () => {
|
||||
for (const id of ['chess_char_3_13_a', 'chess_char_3_13_b']) {
|
||||
const { h, u } = field({ chessId: id });
|
||||
u.skill.gainSp(999);
|
||||
h.run(2);
|
||||
const vs = volleys(h, u).filter((v) => v[0].dmg.isSkill);
|
||||
assert.ok(vs.length > 0);
|
||||
for (const v of vs) {
|
||||
assert.equal(v.length, 4);
|
||||
const body = v.filter((c) => c.dmg.isAttack), drone = v.filter((c) => c.dmg.tags.includes('funnel'));
|
||||
assert.equal(body.length, 2); assert.equal(drone.length, 2);
|
||||
near(body[0].amount, body[1].amount, 'same talent roll on both body hits');
|
||||
near(drone[0].amount, drone[1].amount, 'same ramp and talent roll on both drone hits');
|
||||
assert.ok(drone[0].amount / body[0].amount <= u.profile.funnel.max + 1e-6);
|
||||
}
|
||||
done(h);
|
||||
}
|
||||
});
|
||||
|
||||
test('Whitw2 S1 on: the toggle keeps one body hit and both unreleased additions', () => {
|
||||
for (const id of ['chess_char_6_18_a', 'chess_char_6_18_b']) {
|
||||
const { h, u } = field({ chessId: id, skillIndex: 0 });
|
||||
assert.ok(u.skill.activate('test', { free: true }));
|
||||
const t0 = h.b.time;
|
||||
h.run(2);
|
||||
const vs = volleys(h, u).filter((v) => v[0].t + 1e-9 >= t0);
|
||||
assert.ok(vs.length >= 1, `${id}: attacks while S1 is on`);
|
||||
for (const v of vs) {
|
||||
const body = v.filter((c) => c.dmg.isAttack && !(c.dmg.tags || []).includes('addition'));
|
||||
const drone = v.filter((c) => (c.dmg.tags || []).includes('funnel'));
|
||||
assert.equal(body.length, 1, `${id}: the 100% body is not dropped`);
|
||||
assert.equal(drone.length, 2, `${id}: both unreleased drones`);
|
||||
near(body[0].amount, u.s.atk * u.s.atkScaleMul, `${id} body`);
|
||||
for (const c of drone) {
|
||||
assert.ok(!c.dmg.isAttack);
|
||||
const r = c.amount / body[0].amount;
|
||||
assert.ok(r + 1e-6 >= u.profile.funnel.init && r <= u.profile.funnel.max + 1e-6, `${id} ramp ${r}`);
|
||||
}
|
||||
}
|
||||
done(h);
|
||||
}
|
||||
});
|
||||
|
||||
test('Whitw2 S2 stays drone-only: no full-ATK body beside the ramp', () => {
|
||||
for (const id of ['chess_char_6_18_a', 'chess_char_6_18_b']) {
|
||||
const { h, u } = field({ chessId: id, skillIndex: 1 });
|
||||
u.skill.gainSp(999);
|
||||
assert.ok(h.runUntil(() => u.skill.active, 8));
|
||||
const t0 = h.b.time;
|
||||
h.run(2);
|
||||
const full = u.s.atk * u.s.atkScaleMul;
|
||||
const active = mine(h, u).filter((c) => c.t + 1e-9 >= t0 - h.b.dt && c.dmg.isSkill);
|
||||
assert.ok(active.length > 0, `${id}: skill hits`);
|
||||
assert.ok(active.every((c) => c.dmg.isAttack && !(c.dmg.tags || []).includes('funnel')), `${id}: ramp stays on the attack`);
|
||||
assert.equal(active.filter((c) => Math.abs(c.amount - full) < 1e-4).length, 0, `${id}: no 100% body`);
|
||||
done(h);
|
||||
}
|
||||
});
|
||||
|
||||
test('Kjera S2: a lock that leaves her range still takes drone hits, and the body does not follow it', () => {
|
||||
const route = {
|
||||
motion: 'FLY', start: [10, 6], end: [9, 2],
|
||||
steps: [{ t: 'wait', s: 1.2 }, { t: 'move', p: [12, 6] }, { t: 'wait', s: 20 }, { t: 'move', p: [9, 2] }],
|
||||
};
|
||||
for (const id of ['chess_char_3_20_a', 'chess_char_4_03_a']) {
|
||||
const h = makeBattle({
|
||||
seed: 4, autoFinish: false, timeLimit: 40, captureNoisy: true, hooks: ['damaged', 'attack'],
|
||||
defs: { enemies: { enemy_lock: enemyRec({ key: 'enemy_lock', hp: 1e8, speed: 1, motion: 'FLY' }) } },
|
||||
units: [{ uid: 1, row: 10, col: 4, chessId: id, carryState: { sp: 999 } }],
|
||||
enemies: [{ key: 'enemy_lock', route }],
|
||||
});
|
||||
h.step();
|
||||
const u = h.unit(1), e = h.enemies()[0];
|
||||
assert.ok(u.skill.active, `${id} opens on the carried SP`);
|
||||
assert.ok(h.runUntil(() => e.alive && !bodyInKeys(e, u.rangeKeySet), 8), `${id}: the lock leaves range`);
|
||||
h.run(1.5);
|
||||
const t = h.b.time, attacks = u.stats.attacks;
|
||||
h.run(3);
|
||||
assert.ok(e.alive && u.skill.active && !bodyInKeys(e, u.rangeKeySet));
|
||||
const out = mine(h, u).filter((c) => c.target === e && c.t + 1e-9 >= t);
|
||||
assert.ok(out.length > 0, `${id}: damage outside range`);
|
||||
assert.ok(out.every((c) => (c.dmg.tags || []).includes(DRONE_TAG) && c.dmg.isSkill && !c.dmg.isAttack), `${id}: drone only`);
|
||||
assert.equal(u.stats.attacks, attacks, `${id}: the body does not attack with nobody in range`);
|
||||
done(h);
|
||||
}
|
||||
});
|
||||
|
||||
test('one attached volley: attack-SP, attack equipment and afterHit fire once while two damage instances share attackId', () => {
|
||||
const h = makeBattle({
|
||||
content: 'full', autoFinish: false, captureNoisy: true, hooks: ['damaged', 'attack'],
|
||||
defs: {
|
||||
chess: { test_funnel: chessRec({ id: 'test_funnel', profession: 'CASTER', subProf: 'funnel',
|
||||
rangeGrid: [[0, 0], [0, 1], [0, 2]], stats: { atk: 100, bat: 2 },
|
||||
skill: { spType: 'INCREASE_WHEN_ATTACK', spCost: 100, initSp: 0 } }) },
|
||||
enemies: { enemy_dummy: enemyRec({ key: 'enemy_dummy', hp: 10000, speed: 0, mass: 0 }) },
|
||||
},
|
||||
units: [{ uid: 1, chessId: 'test_funnel', row: 10, col: 4, items: ['chess_item_4_03_e_a'] }],
|
||||
});
|
||||
h.step();
|
||||
const u = h.unit(1), e = h.spawn('enemy_dummy', { pos: [10, 6] });
|
||||
const callbacks = [];
|
||||
// Read-only callback observer on the controlled profile; no damage or attack is added by it.
|
||||
u.profile.afterHit = (b, source, target, ctx) => callbacks.push({ source, target, dealt: ctx.dealt });
|
||||
h.run(0.7);
|
||||
const hits = mine(h, u);
|
||||
assert.equal(hits.length, 2);
|
||||
assert.equal(hits[0].dmg.attackId, hits[1].dmg.attackId);
|
||||
assert.equal(h.hooksOf('attack').length, 1);
|
||||
assert.equal(u.stats.attacks, 1);
|
||||
assert.equal(u.skill.spType, 'attack');
|
||||
near(u.skill.spTotal, 1, 'one attack-SP gain');
|
||||
assert.equal(u.s.aspd, u.base.aspd + 1, 'one accelerator stack');
|
||||
assert.equal(callbacks.length, 1);
|
||||
near(callbacks[0].dealt, 120, 'afterHit receives the combined actual HP damage');
|
||||
near(10000 - e.hp, 120, 'body and addition HP damage');
|
||||
done(h);
|
||||
});
|
||||
|
||||
test('damage equipment: Pegasus riders stay bounded and burn sees both arts components without recursive attack events', () => {
|
||||
for (const items of [['chess_item_6_01_e_a', 'chess_item_5_09_e_a'], ['chess_item_4_09_e_a']]) {
|
||||
const { h, u, e } = field({ chessId: 'chess_char_2_10_a', items });
|
||||
h.run(0.7);
|
||||
const main = mine(h, u).filter((c) => c.dmg.attackId > 0);
|
||||
assert.equal(main.length, 2, 'body plus drone');
|
||||
assert.equal(main[0].type, 'arts'); assert.equal(main[1].type, 'arts');
|
||||
assert.equal(h.hooksOf('attack').length, 1, 'riders are not extra attack actions');
|
||||
if (items.length === 2) {
|
||||
const riders = mine(h, u).filter((c) => c.dmg.tags.includes('item:pegasus'));
|
||||
assert.equal(riders.length, 2, 'one rider per component; no recursion');
|
||||
assert.ok(riders.every((c) => c.type === 'true' && !c.dmg.isAttack));
|
||||
near(1e8 - e.hp, mine(h, u).reduce((sum, c) => sum + c.amount, 0), 'all bounded damage agrees with HP');
|
||||
} else {
|
||||
near(e.elem.burn, 0.1 * main.reduce((sum, c) => sum + c.amount, 0), 'burn from body and drone arts damage');
|
||||
}
|
||||
done(h);
|
||||
}
|
||||
});
|
||||
|
||||
test('lethal body or addition: one death and no remaining instances redirected to another target', () => {
|
||||
for (const hp of [200, 320]) {
|
||||
const { h, u, e } = field({ chessId: 'chess_char_2_10_a' }, { hp }, { hooks: ['damaged', 'attack', 'death', 'kill'] });
|
||||
const other = h.spawn('enemy_dummy', { pos: [11, 6] });
|
||||
h.run(0.7);
|
||||
assert.equal(e.alive, false);
|
||||
const hits = mine(h, u);
|
||||
assert.equal(hits.length, hp === 200 ? 1 : 2);
|
||||
assert.ok(hits.every((c) => c.target === e));
|
||||
near(hits.reduce((sum, c) => sum + c.amount, 0), hp === 200 ? 283 : 339.6, 'mitigated amounts before HP clamping');
|
||||
near(u.stats.dmg, hp, 'damage statistics count only HP actually removed');
|
||||
near(other.hp, hp, 'no transfer to a spare target');
|
||||
assert.equal(h.hooksOf('death').filter((c) => c.unit === e).length, 1);
|
||||
assert.equal(h.hooksOf('kill').filter((c) => c.victim === e && c.killer === u).length, 1);
|
||||
done(h);
|
||||
}
|
||||
});
|
||||
|
||||
test('a target killed during projectile flight receives neither the body nor drone on impact', () => {
|
||||
const { h, u, e } = field({ chessId: 'chess_char_2_10_a' });
|
||||
assert.ok(h.runUntil(() => h.hooksOf('attack').length === 1, 1));
|
||||
assert.equal(mine(h, u).length, 0, 'projectile is still flying');
|
||||
h.b.kill(e, null);
|
||||
h.run(0.7);
|
||||
assert.equal(mine(h, u).length, 0);
|
||||
done(h);
|
||||
});
|
||||
|
||||
test('Minimalist S2: one charge and one talent roll for all four arts instances', () => {
|
||||
for (const id of ['chess_char_3_13_a', 'chess_char_3_13_b']) {
|
||||
const { h, u } = field({ chessId: id });
|
||||
const original = h.b.rng.chance;
|
||||
let talentRolls = 0;
|
||||
h.b.rng.chance = (p) => { talentRolls++; return original(p); };
|
||||
u.skill.gainSp(999);
|
||||
h.run(0.7);
|
||||
const hits = mine(h, u);
|
||||
assert.equal(hits.length, 4);
|
||||
assert.ok(hits.every((c) => c.type === 'arts' && c.dmg.isSkill));
|
||||
assert.equal(new Set(hits.map((c) => c.dmg.attackId)).size, 1);
|
||||
assert.equal(u.skill.activations, 1);
|
||||
assert.equal(u.skill.charges, u.skill.maxCharges - 1);
|
||||
assert.equal(talentRolls, 1);
|
||||
assert.equal(h.hooksOf('attack').length, 1);
|
||||
done(h);
|
||||
}
|
||||
});
|
||||
|
||||
test('Siracusa rolls once for each body, while two attached additions and its own riders do not roll again', () => {
|
||||
const { h, u } = field({ chessId: 'chess_char_6_18_a', skillIndex: 0 }, {}, {
|
||||
bonds: { siracusaShip: { count: 6, active: true, tier: 2, layers: 0 } },
|
||||
});
|
||||
const original = h.b.rng;
|
||||
let rolls = 0;
|
||||
h.b.rng = Object.assign(() => { rolls++; return original(); }, original);
|
||||
h.run(0.7);
|
||||
const attacks = h.hooksOf('attack').filter((c) => c.attacker === u).length;
|
||||
assert.ok(attacks > 0);
|
||||
assert.equal(mine(h, u).filter((c) => c.dmg.tags.includes('funnel')).length, attacks * 2);
|
||||
assert.equal(rolls, attacks, 'one ordinary-damage roll, no additional/rider recursion');
|
||||
done(h);
|
||||
});
|
||||
@@ -0,0 +1,158 @@
|
||||
// PRTS 分支特性信息 驭械术师: changing targets or redeploying resets the drone ramp.
|
||||
// Controlled battle inputs here; the real Match route is covered in test/match/funnel-redeploy.test.js.
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
|
||||
|
||||
const make = (id = 'chess_char_2_10_a', extra = []) => makeBattle({
|
||||
units: [{ chessId: id, row: 10, col: 4 }, ...extra],
|
||||
defs: { enemies: { dummy: enemyRec({ key: 'dummy', hp: 1e7, speed: 0 }) } },
|
||||
enemies: [{ key: 'dummy', pos: [10, 6] }], timeLimit: 300, autoFinish: false,
|
||||
hooks: ['damaged'], captureNoisy: true,
|
||||
});
|
||||
const hits = (h, u) => h.hooksOf('damaged').filter((c) => c.source === u && c.target.side === 'enemy');
|
||||
const steps = (h, u) => hits(h, u).filter((c) => c.dmg?.tags?.includes('funnel'));
|
||||
const near = (a, b) => assert.ok(Math.abs(a - b) < 1e-8, `${a} != ${b}`);
|
||||
const ramp = (h, u) => {
|
||||
h.runUntil(() => steps(h, u).length >= 8, 30);
|
||||
assert.ok(steps(h, u).length >= 8);
|
||||
};
|
||||
|
||||
for (const id of ['chess_char_2_10_a', 'chess_char_2_10_b', 'chess_char_4_03_a', 'chess_char_4_03_b']) {
|
||||
test(`${id}: same living target starts at the configured initial scale after automatic redeployment`, () => {
|
||||
const h = make(id), u = h.unit(id);
|
||||
ramp(h, u);
|
||||
const e = h.enemies()[0];
|
||||
assert.ok(u.trait.funnelScale > u.profile.funnel.init);
|
||||
const before = hits(h, u).length;
|
||||
h.b.dealDamage(e, u, { amount: 1e7, type: 'true' });
|
||||
assert.equal(u.alive, false);
|
||||
h.runUntil(() => u.alive, 100);
|
||||
assert.equal(u.alive, true);
|
||||
assert.equal(e.alive, true);
|
||||
assert.equal(u.trait.funnelTarget, null);
|
||||
near(u.trait.funnelScale, u.profile.funnel.init);
|
||||
assert.equal(h.runUntil(() => hits(h, u).length > before, 5), true);
|
||||
assert.ok(hits(h, u).length > before);
|
||||
assert.equal(hits(h, u).at(-1).target, e);
|
||||
near(u.trait.funnelScale, u.profile.funnel.init);
|
||||
checkInvariants(h.b);
|
||||
assert.deepEqual(h.b.errors, []);
|
||||
});
|
||||
}
|
||||
|
||||
for (const id of ['chess_char_3_13_a', 'chess_char_3_13_b', 'chess_char_3_20_a', 'chess_char_3_20_b']) {
|
||||
test(`${id}: per-target funnel map restarts on redeployment`, () => {
|
||||
const h = make(id), u = h.unit(id);
|
||||
ramp(h, u);
|
||||
const e = h.enemies()[0];
|
||||
assert.ok(u.trait.funnelMap.get(e.id).s > u.profile.funnel.init);
|
||||
h.b.retreat(u);
|
||||
assert.equal(h.b.redeploy(u), true);
|
||||
assert.equal(u.trait.funnelMap.size, 0);
|
||||
const before = hits(h, u).length;
|
||||
assert.equal(h.runUntil(() => hits(h, u).length > before, 5), true);
|
||||
assert.ok(hits(h, u).length > before);
|
||||
near(u.trait.funnelMap.get(e.id).s, u.profile.funnel.init);
|
||||
checkInvariants(h.b);
|
||||
});
|
||||
}
|
||||
|
||||
test('continuous attacks ramp and cap; changing the living target resets normally', () => {
|
||||
const h = make(), u = h.unit('chess_char_2_10_a');
|
||||
ramp(h, u);
|
||||
near(u.trait.funnelScale, u.profile.funnel.max);
|
||||
const replacement = h.spawn('dummy', { pos: [10, 5] });
|
||||
const before = hits(h, u).length;
|
||||
assert.equal(h.runUntil(() => hits(h, u).length > before, 5), true);
|
||||
assert.ok(hits(h, u).length > before);
|
||||
assert.equal(hits(h, u).at(-1).target, replacement);
|
||||
near(u.trait.funnelScale, u.profile.funnel.init);
|
||||
});
|
||||
|
||||
test('another unit deployment and a free move keep this ramp; unrelated trait state survives redeployment', () => {
|
||||
const h = make('chess_char_2_10_a', [{ chessId: 'chess_char_1_02_a', row: 12, col: 3 }]);
|
||||
const u = h.unit('chess_char_2_10_a'), other = h.unit('chess_char_1_02_a');
|
||||
ramp(h, u);
|
||||
const scale = u.trait.funnelScale, target = u.trait.funnelTarget;
|
||||
u.trait.testUnrelated = { value: 7 }; // controlled sentinel: no production trait object may be replaced
|
||||
const sentinel = u.trait.testUnrelated;
|
||||
h.b.retreat(other);
|
||||
assert.equal(h.b.redeploy(other), true);
|
||||
assert.equal(u.trait.funnelTarget, target);
|
||||
near(u.trait.funnelScale, scale);
|
||||
assert.equal(h.b.moveRedeploy(u, 10, 3), true);
|
||||
assert.equal(u.trait.funnelTarget, target);
|
||||
near(u.trait.funnelScale, scale);
|
||||
h.b.retreat(u);
|
||||
assert.equal(h.b.redeploy(u), true);
|
||||
assert.equal(u.trait.testUnrelated, sentinel);
|
||||
near(u.trait.funnelScale, u.profile.funnel.init);
|
||||
});
|
||||
|
||||
test('an old in-flight drone can advance the reset ramp before the first fresh drone lands', (t) => {
|
||||
for (const drainOld of [false, true]) {
|
||||
const h = make(), u = h.unit('chess_char_2_10_a');
|
||||
ramp(h, u);
|
||||
const e = h.enemies()[0], launches = new Map(), impacts = [], events = [];
|
||||
const state = () => ({ at: h.b.time, currentSeq: u.deploySeq, scale: u.trait.funnelScale, hp: e.hp });
|
||||
h.b.on('attack', (c) => {
|
||||
if (c.attacker !== u) return;
|
||||
const shot = { kind: 'launch', attackId: h.b._attackSeq, ...state() };
|
||||
launches.set(shot.attackId, shot);
|
||||
events.push(shot);
|
||||
});
|
||||
h.b.on('deploy', (c) => {
|
||||
if (c.unit === u) events.push({ kind: 'deploy', target: u.trait.funnelTarget, ...state() });
|
||||
}, { priority: -1000 });
|
||||
h.b.on('damaged', (c) => {
|
||||
if (c.source !== u || c.target !== e || !(c.dmg?.attackId > 0)) return;
|
||||
const launch = launches.get(c.dmg.attackId);
|
||||
const hit = { kind: 'impact', attackId: c.dmg.attackId, launchAt: launch?.at,
|
||||
launchSeq: launch?.currentSeq, ...state(), amount: c.amount, hpBefore: e.hp + c.amount,
|
||||
addition: !!c.dmg.tags?.includes('funnel'), isAttack: !!c.dmg.isAttack };
|
||||
impacts.push(hit);
|
||||
events.push(hit);
|
||||
});
|
||||
const volleysLanded = () => new Set(impacts.map((i) => i.attackId)).size;
|
||||
assert.equal(h.runUntil(() => launches.size === 1, 3), true);
|
||||
const oldShot = [...launches.values()][0];
|
||||
assert.equal(impacts.length, 0);
|
||||
assert.ok(h.b.projectiles.list.some((p) => p.source === u && p.target === e));
|
||||
if (drainOld) assert.equal(h.runUntil(() => volleysLanded() >= 1, 1), true);
|
||||
h.b.retreat(u);
|
||||
assert.equal(h.b.redeploy(u), true);
|
||||
const seq = u.deploySeq;
|
||||
assert.equal(h.runUntil(() => impacts.some((i) => i.launchSeq === seq), 2), true);
|
||||
t.diagnostic(JSON.stringify({ drainOld, events }));
|
||||
const deployment = events.find((i) => i.kind === 'deploy');
|
||||
assert.equal(deployment.target, null);
|
||||
near(deployment.scale, u.profile.funnel.init);
|
||||
const of = (id) => impacts.filter((i) => i.attackId === id);
|
||||
const oldParts = of(oldShot.attackId);
|
||||
const fresh = impacts.find((i) => i.launchSeq === seq);
|
||||
const freshParts = of(fresh.attackId);
|
||||
assert.equal(oldParts[0].launchSeq, oldShot.currentSeq);
|
||||
assert.notEqual(oldParts[0].launchSeq, fresh.launchSeq);
|
||||
assert.ok(oldParts.at(-1).at <= fresh.at);
|
||||
assert.equal(oldParts[0].currentSeq, drainOld ? oldShot.currentSeq : seq);
|
||||
near(oldParts[0].scale, drainOld ? u.profile.funnel.max : u.profile.funnel.init);
|
||||
near(fresh.scale, u.profile.funnel.init + (drainOld ? 0 : u.profile.funnel.delta));
|
||||
for (const parts of [oldParts, freshParts]) {
|
||||
assert.equal(parts.filter((p) => p.isAttack).length, 1);
|
||||
assert.equal(parts.filter((p) => p.addition).length, 1);
|
||||
const body = parts.find((p) => p.isAttack);
|
||||
const add = parts.find((p) => p.addition);
|
||||
near(body.amount, u.s.atk * u.s.atkScaleMul);
|
||||
near(add.amount, body.amount * body.scale);
|
||||
}
|
||||
const oldSum = oldParts.reduce((s, p) => s + p.amount, 0);
|
||||
const freshSum = freshParts.reduce((s, p) => s + p.amount, 0);
|
||||
near(oldShot.hp - oldParts.at(-1).hp, oldSum);
|
||||
near(oldParts.at(-1).hp, freshParts[0].hpBefore);
|
||||
near(freshParts[0].hpBefore - freshParts.at(-1).hp, freshSum);
|
||||
assert.ok(freshParts.at(-1).hp > 0);
|
||||
checkInvariants(h.b);
|
||||
assert.deepEqual(h.b.errors, []);
|
||||
}
|
||||
});
|
||||
@@ -0,0 +1,53 @@
|
||||
// The tile of a target is its position rounded half to even — PRTS 作战机制 「受击方坐标经round函数取整(四舍六入五成双)
|
||||
// 得到其所属格坐标,按是否属于该格判定」 — not Math.round, which rounds every tie up: an enemy exactly halfway between
|
||||
// columns 10 and 11 (x = 10.5) is on column 10, one at x = 11.5 on column 12.
|
||||
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { makeBattle, chessRec, enemyRec } from '../helpers/battleHarness.js';
|
||||
import { roundHalfEven } from '../../server/sim/detmath.js';
|
||||
import { bodyKeys, bodyOnTile, bodyTileReach } from '../../server/sim/body.js';
|
||||
import { tileKeyOf } from '../../server/sim/targeting.js';
|
||||
import { COLS } from '../../server/sim/constants.js';
|
||||
|
||||
test('roundHalfEven: ties to the even integer, the rest to the nearest; never −0', () => {
|
||||
const cases = [[0.5, 0], [1.5, 2], [2.5, 2], [3.5, 4], [10.5, 10], [11.5, 12], [-0.5, 0], [-1.5, -2], [-2.5, -2],
|
||||
[2.4999999999999996, 2], [2.5000000000000004, 3], [-0.4, 0], [-0, 0], [7, 7], [4503599627370495.5, 4503599627370496]];
|
||||
for (const [x, want] of cases) assert.ok(Object.is(roundHalfEven(x), want), `${x} → ${roundHalfEven(x)}, want ${want}`);
|
||||
for (let i = -2000; i <= 2000; i++) {
|
||||
const x = i / 8, v = roundHalfEven(x), d = Math.abs(x - v);
|
||||
assert.ok(Number.isInteger(v) && (d < 0.5 || (d === 0.5 && v % 2 === 0)), `${x} → ${v}`);
|
||||
if (d !== 0.5) assert.equal(v, Math.round(x) + 0, `${x}: away from a tie it is Math.round`);
|
||||
}
|
||||
});
|
||||
|
||||
test('a point target exactly halfway is on the even tile: bodyKeys, bodyOnTile, bodyTileReach, tileKeyOf', () => {
|
||||
const e = { x: 10.5, y: 3.5 };
|
||||
assert.deepEqual(bodyKeys(e), [4 * COLS + 10]);
|
||||
assert.ok(bodyOnTile(e, 4, 10) && !bodyOnTile(e, 4, 11) && !bodyOnTile(e, 3, 10));
|
||||
assert.equal(bodyTileReach(e, 4, 10), 0);
|
||||
assert.equal(bodyTileReach(e, 4, 12), 2);
|
||||
assert.equal(tileKeyOf(e), 4 * COLS + 10);
|
||||
assert.equal(tileKeyOf({ x: 11.5, y: 2.5 }), 2 * COLS + 12);
|
||||
});
|
||||
|
||||
test('the battle\'s enemy index puts an enemy at x = 10.5 on column 10, not 11', () => {
|
||||
const h = makeBattle({
|
||||
kind: 'boss', content: 'none', autoFinish: false, timeLimit: 60,
|
||||
defs: {
|
||||
chess: { t_one: chessRec({ id: 't_one', stats: { atk: 100, blockCnt: 0, maxHp: 1e7 }, rangeGrid: [[0, 0]], skill: null }) },
|
||||
enemies: { enemy_still: enemyRec({ key: 'enemy_still', hp: 1e8, speed: 0 }) },
|
||||
},
|
||||
players: [{ playerId: 'p1', seat: 0, side: 'L', coords: 'field', units: [{ uid: 1, kind: 'chess', chessId: 't_one', row: 1, col: 1 }], bonds: {} }],
|
||||
});
|
||||
h.step();
|
||||
const e = h.spawn('enemy_still', { pos: [3, 10], routeIndex: 0 });
|
||||
e.x = 10.5;
|
||||
e.y = 3;
|
||||
h.step();
|
||||
e.x = 10.5;
|
||||
e.y = 3;
|
||||
const u = h.unit('t_one');
|
||||
assert.deepEqual(h.b.enemiesInKeys([3 * COLS + 10], u, { canHitFly: true }).map((x) => x.id), [e.id]);
|
||||
assert.deepEqual(h.b.enemiesInKeys([3 * COLS + 11], u, { canHitFly: true }).map((x) => x.id), []);
|
||||
});
|
||||
Reference in new issue
Block a user