Commit Graph
100 Commits
Author SHA1 Message Date
sganggs 95b8a24d28 feedback3 WG: a split or summoned child does not carry the kill bounty, and 联防 pays a bounty card only when the leaked enemy is that card's enemy 2026-10-04 20:15:12 +08:00
sganggs bedeac6f52 feedback3 WG: 深溟巢涌者 and 富营养的巢涌者 do not attack — they walk while a 1 s aura pulse hits allies in range, and the pulse pauses while hidden; a revealed unblocked 节日爵士乐手 only attacks what it blocks
The same pass also stops 漩涡形态 attacking and dealing spin damage while it cannot attack, stops 拥霜羽兽 attacking after it loses its egg (and at flyers), and disarms 碎铳之簧 for its dash at the official 0.35 trample radius.
2026-10-04 20:12:59 +08:00
sganggs d5b945f14b feedback3: the airborne-蒂比 烹泉 test places the 烹泉 within its official 1.25 blast of both units and reads the per-blast 【烹泉减益】 layers (left behind by the W3B merge) 2026-10-04 19:53:24 +08:00
sganggs 2729a2137e feedback3: merge W3B — 碎骨's grenade (community report #14) and the enemy numbers from the 0.1.2 review against PRTS (扎罗, 复仇者, 庞贝, 巨大的丑东西, 墓碑, 烹泉, 集团军重型火炮, 清明, 重弩突袭者); 圣聆初雪 S2 freezes the blue gate (#32); 琳琅诗怀雅 S1 heals without an attack (owner's decision, #5) 2026-10-04 18:19:16 +08:00
sganggs 7d3d7318d5 feedback3 WB: 琳琅诗怀雅 S1 heals an injured ally beside her without needing an attack or an enemy, at most once per attack cycle (owner's decision 2026-10-04, community report #5) 2026-10-04 18:18:18 +08:00
sganggs d1a2696e44 feedback3 WB: a 溶血骇惧 ends when its 扎罗 leaks or leaves the field (no more drain), 烹泉 / 沏虹's attack splash can be dodged (法术普通伤害), 集团军重型火炮's 燃烧区域 spares flying allies (不可对空) — fixes from the review 2026-10-04 18:14:12 +08:00
sganggs a57c2a85e2 feedback3: merge W3D — 折桠's skill idle (community report #23), the ammo bar's real total (#35), unit sounds at the official chance and volume (#30), shots from the hands to the chest (GitHub #61), stuck model loads restarted (GitHub #68), the boss leader shown in prep with its hit tiles (#12) 2026-10-04 18:10:01 +08:00
sganggs dcc44712ad feedback3: merge W3A — 联防 carries HP ratio and SP only (GitHub #82); down operators take part in the 联防 devour (players' reports, owner's decision); 不屈 on 撤退 / 替身 switches; SP recovers during stun (洛洛 S2) 2026-10-04 17:57:44 +08:00
sganggs 0015cd84b6 feedback3: room.closed reasons list kicked and empty (W3E review) 2026-10-04 17:57:44 +08:00
sganggs 8707c161b9 feedback3: merge W3E — two spectator seats per co-op room (GitHub-relayed community request #26; a remake feature): watch like an eliminated player, never act, no private data 2026-10-04 17:57:09 +08:00
sganggs dff0676dee feedback3 W3A: a 联防 operator down since its own combat resolves its own devour marks (the unit in front takes the 物理流失, a 5-tier revive is spent); the carried SP is set again after the deploy hook, so 独行 / 黄沙罗盘 no longer add to it (review fixes) 2026-10-04 17:56:59 +08:00
sganggs 28a00e0f33 feedback3 WD: a fresh model load also forgets PIXI's pending requests keyed by the absolute URL of the same path (GitHub #68) 2026-10-04 17:43:32 +08:00
sganggs 207a49103f feedback3 WD: the boss rounds' prep shows the leader on its spawn tile with its HP bar, and its hit tiles in red beside an operator's range preview (community report #12) 2026-10-04 17:42:18 +08:00
sganggs d6e457f90c feedback3: merge W3C — the beacon keeps an elite and survives the sender's elimination (#6, GitHub #86); 远见 150 can bring 至简 to 0; ready asks when funds are left (#4); the host can kick a human before the match (#17) 2026-10-04 17:40:54 +08:00
sganggs 976475efff feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report #26) 2026-10-04 17:39:30 +08:00
sganggs 782f918684 feedback3 W3C: room.kick names the confirmed player; a seat that changed hands while the host confirmed is refused (BAD_TARGET) 2026-10-04 17:38:29 +08:00
sganggs 3e9f81fcbf feedback3 WB: 圣聆初雪 S2 freezes the protection point (the blue gate) once it holds 5 snow layers, deploy attributes ignored, and no other tile; the frozen gate shows as an ice diamond instead of her own face (PRTS 备注, community report #32) 2026-10-04 17:38:07 +08:00
sganggs e53a181ae9 feedback3 WB: 碎骨's unblocked grenade deals 26 % ATK to its target and the 8 tiles around it, DEF −50 % for 5 s (PRTS 碎骨, community report #14); 扎罗, “复仇者”, “庞贝”, “巨大的丑东西”, “墓碑”, 烹泉 / 沏虹, 集团军重型火炮, 清明 / 堂皇 and 重弩突袭者 follow their PRTS numbers (splash attacks, radii, durations, 溶血骇惧's loss and 静默) 2026-10-04 17:38:07 +08:00
sganggs 2582367cea feedback3 WD: a model load begun in a hidden tab and still pending 5 s after the tab is shown is started again, not joined to PIXI's pending request (GitHub #68) 2026-10-04 17:32:54 +08:00
sganggs 3315803b79 feedback3 WA: DESIGN §19.3 and PLAYING note that the 联防 阿戈尔 devour still counts the operators that enter down 2026-10-04 17:28:44 +08:00
sganggs 41739beaaf feedback3 WD: shots leave the hands and aim at the chest in screen terms; a shown Spine model no longer jolts toward its target (GitHub #61) 2026-10-04 17:27:56 +08:00
sganggs 57060ed054 feedback3 WA: 不屈 also rolls on a 撤退 (retreat, 行商's withdrawal) and on a 傀儡师 替身 switch — a switch zeroes her next deployment; no roll on the 突袭 jump or the 联防 forced exit (PRTS 修正, owner's decision 2026-10-04) 2026-10-04 17:27:11 +08:00
sganggs 0e2133de69 feedback3 WA: 联防 阿戈尔 devour counts the operators down since their own combat — they mark and are marked as if they stood (base ATK / block gains), then stay forced out (per players' reports, owner's decision 2026-10-04) 2026-10-04 17:27:11 +08:00
sganggs 8e17a575cc feedback3 WD: unit sounds keep the official bank's play chance and volume — dogs bark on 20 % of attacks, 妖怪 at 0.7, never louder (community report #30) 2026-10-04 17:23:42 +08:00
sganggs 42766172d1 feedback3 WE: spectator seats on the server — up to 2 per co-op room, never players, watch like an eliminated player, no private view (community report #26) 2026-10-04 17:20:51 +08:00
sganggs 6f4a19a5c5 feedback3 WA: a stunned / frozen operator keeps its natural SP recovery (only 阻回 stops it) — 洛洛's S2 self-stun no longer freezes her SP 2026-10-04 17:19:41 +08:00
sganggs d76c5da7dd feedback3 WD: the ammo bar drains out of the activation's real bullet total, 拉特兰 / 逃犯引渡手续 extras included (community report #35) 2026-10-04 17:17:17 +08:00
sganggs 8252be248f feedback3 WA: 联防 carries the HP ratio and the SP only — a skill running at the end of the own combat enters switched off (no free restart), the SP counts stored charges, board summons keep their SP 2026-10-04 17:16:55 +08:00
sganggs eb3886760e feedback3 WC: README says the host can remove other players from the room before the match 2026-10-04 17:16:52 +08:00
sganggs a308317041 feedback3 WC: the room's host can remove a human before the match (room.kick), the player is told and may join again 2026-10-04 17:15:21 +08:00
sganggs 5a8c271d19 feedback3 WD: a skill with its own idle clip stands in it between attacks, its loop only on attacks (community report #23, 折桠 S2) 2026-10-04 17:14:12 +08:00
sganggs db57c39c7a feedback3 WC: readying with funds left asks first (the prep end wipes them); never for 坎诺特, at 0 funds or under AI 托管 2026-10-04 17:12:24 +08:00
sganggs 6bf03d07d5 feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80 2026-10-04 17:09:30 +08:00
sganggs ce33795d1b feedback3 WC: the 信标 gift sends the original operator (an elite stays an elite) and still arrives when the sender is eliminated; a failed grant waits for the next round start 2026-10-04 17:06:43 +08:00
sganggs 9d404199df feedback2: SIM.md keeps the 'killed' or FORCED_EXIT wording the unitedown docs test pins, with #60's forced exits added 2026-10-04 04:39:43 +08:00
sganggs 111e918b9c feedback2: DESIGN §22.14–§22.16 (#58 ranged enemies stand per attack, #60 forced exits lie down, #64 loadout stats) and the sentences they supersede (§5.5, §8.2, §21.20, §21.24, §22.1); CHANGELOG 0.1.2 complete 2026-10-04 03:25:42 +08:00
sganggs 8ce9934efb feedback2: merge WK — a ranged enemy stands for each attack's clip, then walks (GitHub #58); every exit leaves a 倒地干员 redeployed on that tile, per PRTS 卫戍协议/帮助 (GitHub #60) 2026-10-04 03:24:02 +08:00
sganggs 130266553d feedback2 WK: a ranged enemy's attack stand holds only its walking — route WAIT legs keep running and DISAPPEAR / APPEAR legs still happen, hiding ends the stand; the [ASSUMED] form-clip note names 扎罗 and 特战术师; 暴鸰's hover comment (review of GitHub #58) 2026-10-04 03:23:23 +08:00
sganggs de739bcee5 feedback2: the emotes browser test blocks the downloaded copies too when it checks the glyph fallback (since #42 the chain is local art, then setup's copy, then the glyph) 2026-10-04 03:21:09 +08:00
sganggs af68c31d17 feedback2: merge WL — the 干员调配 screen shows 局内数值: the chosen skill / module's stats, attack range, 特性 and 天赋 (GitHub #64); 特性 follows the chosen module on the in-match card too 2026-10-04 03:03:00 +08:00
sganggs 187cc91216 feedback2 WL: 特性 shows the chosen module's line also on a record cloned for another skill or module (the in-match card too); found by the Grok review of #64 2026-10-04 03:02:48 +08:00
sganggs 7757db0779 feedback2 WK: PLAYING says ranged enemies stand for each attack and forced-out operators lie down where they left (GitHub #58, #60) 2026-10-04 02:55:48 +08:00
sganggs 42d9c3744b feedback2 WK: an operator forced off the field (史尔特尔's 余烬, 耀骑士临光 S2, 骑士戒律 + 竞技旗, 伊内丝 S3, a 商人 that cannot pay) lies down on its tile and redeploys there like a knocked-out one, still no kill (PRTS 卫戍协议/帮助; GitHub #60) 2026-10-04 02:55:48 +08:00
sganggs 4c78ab94e6 feedback2 WL: 干员调配 shows 局内数值 — the chosen skill / module's stats, 攻击范围, 特性 and 天赋, 精锐 first with a 普通 toggle, drawn by the card's own block (GitHub #64) 2026-10-04 02:51:21 +08:00
sganggs 41bfdb5f96 feedback2 WL: the detail card's stats block, talent list and 特性 text are shared functions (chessStatsBlock / chessTalents / traitText) the 干员调配 screen can draw too 2026-10-04 02:51:21 +08:00
sganggs 68da23e8ed feedback2 WK: enemies play their attack clip once per attack at its own speed, then their Move clip (no stretching over the attack interval; GitHub #58) 2026-10-04 02:49:33 +08:00
sganggs 0623336f30 feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub #58) 2026-10-04 02:49:25 +08:00
sganggs 1d203f8a90 feedback2: CHANGELOG 0.1.2 wording — independent review (not a person), the ember window only after a blocked knock-out, #38 stays open 2026-10-04 02:41:52 +08:00
sganggs f6890a1f67 feedback2: merge the docs integration — DESIGN §22 intro + §22.7–§22.13, 余 S2 listed with §21.29's deviations, version 0.1.2, CHANGELOG draft 2026-10-04 02:41:32 +08:00
sganggs 59e5ff0cb1 feedback2 docs: version 0.1.2 — package.json, package-lock.json, APP_VERSION, README badge and sentences, DEPLOY, CHANGELOG entry
The CHANGELOG 0.1.2 entry covers GitHub #16, #25, #32, #33, #35, #38, #42, #43, #44, #51, #52 and PR #27, #28, #29, #48 (and #40's test case);
#58 / #60 / #64 (DESIGN §22.14–§22.16) are added when their subsections land.
2026-10-04 02:40:55 +08:00
sganggs 6ced029143 feedback2 docs: DESIGN §22 intro and §22.7–§22.13; 余 S2's deviation listed with §21.29's six
The §22 intro maps GitHub #25 … #35 / #16 to §22.1–§22.13 and records the owner's decisions of 2026-10-04.
§22.7–§22.12 are the wave-2 subsections verbatim; §22.13 is PR #48 (要塞 cannot hit air units, 莫斯提马's slow shows its icon).
One blank line before every §22 subsection, as in §21.

余 S2 (SKILL_RANGE on its x-1, §22.10) is appended wherever the six-skill deviation is listed: DESIGN §5.6, §20.2, §21.20, §21.29,
DATA §2 item 6, research 00 and 03 (SKILL_RANGE counts: 13 / 26 official, 14 / 28 in the data). DATA §2.1 names 要塞 in canHitFly.
2026-10-04 02:40:55 +08:00
sganggs 50c9b5b1b6 feedback2: merge WH — 荒芜拉普兰德 S3's drones attack (GitHub #32 item 7); 余 S2 pulls leaders, no pull effect when nobody moves, and casts with an enemy on its x-1 (owner's deliberate deviation; GitHub #32 item 1)
# Conflicts:
#	data/chess.json
#	docs/PLAYING.md
2026-10-04 02:21:47 +08:00
sganggs a168c99e6a feedback2: merge WJ — enemy splash, blasts, area skills, zones and auras skip a 隐匿 operator that does not block them; 迷彩 is still hit by splash (GitHub #32 item 6)
# Conflicts:
#	docs/DESIGN.md
#	docs/SIM.md
#	server/sim/content/enemies.js
2026-10-04 02:21:15 +08:00
sganggs 79bbd51525 feedback2: WG review — a chain healer's bounces skip 禁疗 / noHeal units (史尔特尔 in 余烬); PLAYING and DESIGN say 隐匿 returns 3 s after a block; 山海众头目's mark comment 2026-10-04 02:19:40 +08:00
sganggs e0b51e0310 feedback2: merge WG — 史尔特尔's 余烬 brings 禁疗 (GitHub #52); enemies re-enter 隐匿 3 s after a block ends, a blocked 深池逐火's ember stays visible ~2 s (GitHub #43)
# Conflicts:
#	public/js/render/style.js
#	public/js/render/textures.js
2026-10-04 02:18:01 +08:00
sganggs 5f83d30cd1 feedback2: merge GitHub master (PR #48: 要塞 cannot hit air units — issue #35; 莫斯提马's slow shows its status icon — issue #16)
# Conflicts:
#	data/chess.json
2026-10-04 02:17:02 +08:00
sganggs 275e1c5711 feedback2 WJ: areaAllies' comment — 迷彩 is not checked, a locked target goes through targetAndArea 2026-10-04 00:42:46 +08:00
sganggs b0c98fea31 feedback2 WJ: docs — buff auras and 蚀裂's 毒雾 vs 隐匿, locked targets as direct picks, 迷彩 only where PRTS backs it (the rest [ASSUMED]), 异常效果 §无法选择 instead of the 选择器 draft text; PLAYING: all-in-range normal attacks skip 迷彩 2026-10-04 00:41:51 +08:00
sganggs 7362ab5439 feedback2 WH: 余 S2 厚礼上宾 casts with an enemy on its x-1 instead of when hit (the owner's deliberate deviation from the 重装 TAKE_DAMAGE row: TRIGGER_DEVIATIONS SKILL_RANGE, data regenerated, only the two 余 records change) 2026-10-04 00:39:54 +08:00
sganggs dcdb2754cf feedback2 WJ: tests — 蚀裂's 毒雾 and the 深池伙友卫队 / 扎罗 auras vs 隐匿 and 起飞, 死亡之眼's locked target, the blade / hammer hover attack, the 自行炮 and 深溟巢涌者 vs 迷彩, 祈祷邀约 vs 隐匿 2026-10-04 00:38:20 +08:00
sganggs 852c9d5bcf feedback2 WJ: 蚀裂's 毒雾 and the buff auras of 深池伙友卫队 / 扎罗 keep a 隐匿 operator out (auraSelectable: 起飞 still reached); a locked target (死亡之眼's burst, C4, 爆炸箭, 碎骨's DEF down, 灼藤's burn) is hit as a direct pick 2026-10-04 00:36:32 +08:00
sganggs a4cf492160 feedback2 WH: 荒芜拉普兰德 S3's drones pick the nearest enemy by its position (a huge leader's centre), the owner's decision so leader rounds stay close to 0.1.1 2026-10-04 00:33:33 +08:00
sganggs a9a5637967 feedback2: merge the #44 review follow-up — a 替身 knocked out facing up keeps its death clip; a running 坚固维式重锤 不死 window stops the switch (PRTS 「未持有不死」) 2026-10-04 00:28:03 +08:00
sganggs cfe85c6fee feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of #44) 2026-10-04 00:26:13 +08:00
sganggs 29784db4d9 feedback2 WI: a dollkeeper knocked out as its 替身 lies as the 替身 facing UP and on a model rebuilt while down (the view keeps the form it died in); Back clip lists and form comments corrected, the unused knockout fx removed (review of #44) 2026-10-04 00:26:13 +08:00
sganggs f88b2368f6 feedback2 WH: rewrap the 荒芜拉普兰德 header note in tier6.js 2026-10-04 00:20:28 +08:00
sganggs 15c1ca9c0d feedback2 WH: 荒芜拉普兰德 S3 review fixes - a wolf knocked out mid-tick deals nothing more in that tick, the drones' reappearance square turns with her direction, and the drone rules no source states are tagged [ASSUMED] (a huge enemy's distance stays its hit rectangle, like the sim's other nearest-enemy picks) 2026-10-04 00:18:36 +08:00
sganggs 0ac7dc7dd2 feedback2: merge WI — 归溟幽灵鲨's 替身 is drawn (form + status icon), makes no attack and casts nothing, S2's end switches her (GitHub #44) 2026-10-04 00:13:31 +08:00
sganggs 6b634fe132 feedback2: merge WD — 活性源石 stays on an enemy for 300 s after the tile (cleared by a 重生); 沼泽 triggers every second (2 layers at 重量 ≥ 3); 深水区 is sourceless true 持续伤害, not 环境伤害 (GitHub #33 item 6) 2026-10-04 00:09:22 +08:00
sganggs c2e0788fd1 feedback2 WD: DESIGN §22.4 and SIM.md for the review fixes (重生 clears the effect, relocated and long-standing operators, boss / hidden fields, 纠缠藤蔓, the 沼泽 and 深水区 findings) 2026-10-04 00:07:43 +08:00
sganggs a4d69b6ba3 feedback2 WD: 深水区's tick is 无来源 true 持续伤害, not 环境伤害 (tags dot / periodic / deepsea): 纠缠藤蔓 no longer turns fragile in water, 锡人's 凋敝魂灵 raises it 2026-10-04 00:07:34 +08:00
sganggs 3502027ff2 feedback2 WD: 沼泽 triggers every second, 2 layers for an enemy of 重量 ≥ 3, operators get the ASPD part only (the skill's value 3 is that weight, not a 3 s interval) 2026-10-04 00:07:25 +08:00
sganggs 0907c3b7a4 feedback2 WD: a 重生 clears the lasting 活性源石 effect (an ember that crossed the tile no longer dies from its ticks); a relocated operator keeps it, an operator drains past 300 s only by the [ASSUMED] refresh rule 2026-10-04 00:07:15 +08:00
sganggs 7ab852ef57 feedback2: merge WE — setup downloads the battle emotes and 玩法说明 pages from the public mirror, accurate deployment docs (GitHub #42); English title Stronghold Protocol: Alliance; doctor comment after PR #27 2026-10-03 23:51:56 +08:00
sganggs fadeed2dc6 feedback2 WE: review wording — ASSETS.md and DESIGN §13 say the HUD sprites are not downloaded (most are on the mirror), §22.5 says the mirror copies match the local sizes and that #38 stays open; setup's no-client row only points to DEPLOY §6 (doctor keeps the copy hint); stale test messages 2026-10-03 23:51:11 +08:00
sganggs 7f7df66977 feedback2 WE: a 玩法说明 page none of whose copies loads shows the official tips text again, as in 0.1.1 (data/assets.json listing pages that are not on disk showed a blank notice); guide.js guideStage, neighbours preload their next loadable copy 2026-10-03 23:51:11 +08:00
sganggs f3cb6f414e feedback2: merge WC — 阿戈尔's devour cancels a knocked-out target's pending marks (revived members stay standing); 乌尔比安 S3 stays on his tile while he blocks (GitHub #33 items 1-2) 2026-10-03 23:45:19 +08:00
sganggs d5ebc6c7cd feedback2 WC: DESIGN §22.3 follows the review (0.1.0's marker rule, 不屈, his own tile only while blocking, 82 of 84 casts, measured before #51) 2026-10-03 23:44:36 +08:00
sganggs ee70c608dc feedback2 WC: 乌尔比安 S3 takes his own tile only while he blocks; otherwise the anchor search starts one tile ahead as in 0.1.1 (review of GitHub #33 item 2) 2026-10-03 23:44:36 +08:00
sganggs 93b0592bff feedback2 WC: the devour keeps 0.1.0's marker rule (a marker back in the same pass still gives its marks) and cancels a target's marks after a 不屈 redeploy too (review of GitHub #33 item 1) 2026-10-03 23:44:36 +08:00
sganggs e66a1a8ddb feedback2 WG: tests for 余烬's 禁疗 and the 3 s 隐匿 window (embers included); flag list, DESIGN §5 / §21.4 and SIM.md follow 2026-10-03 23:43:28 +08:00
sganggs b32c510069 feedback2 WG: an enemy's 隐匿 returns 3 s after a block ends (0 s / 1 s where its PRTS page says so); a 深池逐火 knocked out while blocked leaves a revealed ember; 山海众头目's strong hit comes with its 隐匿 (#43 follow-up) 2026-10-03 23:43:28 +08:00
sganggs 1aed315579 feedback2 WG: 史尔特尔's 余烬 gives her a visible 禁疗 until she leaves — medics heal others, her own heals stop, HP regen and S3's start heal (无视禁疗) still reach her (GitHub #52) 2026-10-03 23:43:28 +08:00
sganggs 1376e64753 feedback2: WB review wording — 突袭 looks at another field's ground enemies only while its own has none; §22.2 says the rule is stricter than our first #51 reply (a covering tile or no jump) 2026-10-03 23:42:09 +08:00
sganggs 4298815bf2 feedback2: merge WB — 突袭 lands only where it can attack a ground enemy, on both triggers (GitHub #51) 2026-10-03 23:41:35 +08:00
sganggs d74665f068 feedback2: WF review — the 高台 reading marked [ASSUMED] in the code comments; only 歌蕾蒂娅 is obtainable (崖心 / 见行者 are hidden chess); §22.6 notes the tile-based 地面干员 effects 2026-10-03 23:40:13 +08:00
sganggs 2f5cc6edbc feedback2: merge WF — 钩索师 / 推击手 may stand on a 高台 (branch trait 可以放置于远程位; GitHub #32 item 4) 2026-10-03 23:39:47 +08:00
sganggs 20a433f2a9 feedback2 WJ: PLAYING — 蚀裂's 毒雾 still reaches a 隐匿 operator 2026-10-03 23:37:59 +08:00
sganggs 46eb97751b feedback2 WJ: Battle.alliesInRadius says it has no selection rule (enemy areas filter with areaSelectable) 2026-10-03 23:36:55 +08:00
sganggs f059ba5be8 feedback2 WJ: docs — enemy area effects vs 隐匿 / 迷彩 (SIM enemy attacks, zones and status rows, PLAYING, DESIGN §5.3 / §5.5); the docs check follows 卢西恩's / 锏's trigger selection 2026-10-03 23:34:48 +08:00
sganggs b44d808e21 feedback2 WI: DESIGN §5.2 / §8.2 say a unit's model form may be a dollkeeper's 替身, not only an enemy's mode 2026-10-03 23:32:38 +08:00
sganggs ef636f941c feedback2 WH: 荒芜拉普兰德 S3's drones attack the enemy they reach like normal drones (PRTS flight: spread 1.3 s, chase 2.0 to 4.0, own funnel ramp, neither attack nor skill damage); 余 S2 teleports leaders that are not 自缚 and shows its pull effect only when it pulls (GitHub #32 items 7 and 1) 2026-10-03 23:31:44 +08:00
sganggs 6d674eed32 feedback2 WJ: tests for enemy area effects vs 隐匿 / 迷彩 (碎骨 grenades, 伪装服, “庞贝”'s blast on its blocker, 卢西恩's 【aoe】, the 无视无法选择 exceptions) 2026-10-03 23:31:25 +08:00
sganggs d2d1c46364 feedback2: WA review wording — DESIGN §22.1 says only the model choice is unchanged for enemies and summons, the held idle frame is an [ASSUMED] look, the knocked-down pose keeps a Back skeleton's own Die clip 2026-10-03 23:31:03 +08:00
sganggs 32eb8e508c feedback2: merge WA — a knocked-out operator facing up falls with its Front model (GitHub #25) 2026-10-03 23:30:43 +08:00
sganggs ff294b8e40 feedback2 WI: the client draws a dollkeeper's 替身 on its *_B clips (归溟幽灵鲨 Start_B / Idle_B / Die_B / Die_B_2, back on Start_2; 风丸 too) with a 替身 status icon; a form ends in the unit's own skill clips (issue #44) 2026-10-03 23:29:48 +08:00
sganggs 64f715fb20 feedback2 WI: 归溟幽灵鲨's 替身 makes no normal attack and casts no skill, her S2 end switches her to it directly; dollkeepers switch with a 1 s animation, hold 阻回 and keep their own max HP (issue #44) 2026-10-03 23:27:49 +08:00
sganggs 6f4278a357 feedback2 WJ: enemy splash, blasts and area skills no longer hit a 隐匿 operator that does not block the enemy (one area selector, targeting.js areaSelectable; 迷彩 is still hit) 2026-10-03 23:23:10 +08:00
sganggs 2f0a980b2e feedback2 WE: README, DEPLOY.md (new §6), setup and doctor say what falls back without the local-client art instead of 不影响游戏, and that a server without the client can copy public/assets/local + data/local-assets.json from the same version's bundle; DESIGN §22.5 (#42) 2026-10-03 23:13:23 +08:00
sganggs bcaff967cf feedback2 WD: devices.js notes that a 重生 keeps the 活性源石 effect (source-less buffs survive rebirthCleanse) 2026-10-03 23:11:35 +08:00