feedback3 WE: spectator seats on the server — up to 2 per co-op room, never players, watch like an eliminated player, no private view (community report #26)
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@@ -56,9 +56,21 @@
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// (or outside a room) it simply replaces the stored one; while the room's match runs it is also handed to
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// match.setLoadout(playerId, loadout), which accepts it only during INFO_CHECK (the 干员调配 entry of the briefing)
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// and refuses it afterwards (WRONG_PHASE: the match's loadout is locked, the stored one applies to the next match).
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// * Spectator seats (community report #26, owner's decision 2026-10-04 — a remake feature, the official room has none):
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// room.spectate { code } takes one of a co-op room's MAX_SPECTATORS (2) spectator seats, in its lobby or while its
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// match runs (▸ solo rooms: ROOM_FULL). A spectator is not a player: never in `seats`, never counted for the 1–4 players
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// or the start gate, never host, never keeps a room alive (a room whose last human leaves closes with room.closed
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// {empty} for its spectators). It receives room.state (`spectators: [{ playerId, name, connected }]`) and every match
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// broadcast (m.public, m.ticker, m.emote, b.pool — public data); the match registers it (opts.spectators /
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// addSpectator) and shows it fields like an eliminated player (b.start watch / m.field), never an m.private. It may
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// only g.watch (the heavy bucket, like every watcher), g.leave / room.leave, and room.loadout (stored for its session,
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// never handed to the match); anything else → SPECTATOR (▸ emotes too). Host: room.removeSpectator { playerId } any
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// time → room.closed {kicked} to it. A spectator in a LOBBY room may take a free player seat with room.join of the same
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// code; a player never switches to spectating in place (ALREADY). Disconnect / grace / reconnect / expiry work as for
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// a player seat (the seat is kept and given back on resume).
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import { randomBytes, randomInt } from 'node:crypto';
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import { ERR, MAX_SEATS, ROOM_CODE_LEN, modeIdFor } from '../shared/constants.js';
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import { ERR, MAX_SEATS, MAX_SPECTATORS, ROOM_CODE_LEN, modeIdFor } from '../shared/constants.js';
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import { checkLoadout } from '../shared/protocol.js';
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import { encode, isDroppable, isErrCode, sendRaw, sendSession } from './net.js';
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import { getData as defaultGetData, lookup } from './data.js';
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@@ -110,6 +122,8 @@ export class Room {
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this.hostId = null;
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/** @type {(Seat | null)[]} */
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this.seats = new Array(MAX_SEATS).fill(null);
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/** @type {{ playerId: string, name: string, connected: boolean }[]} spectator seats, ≤ MAX_SPECTATORS (header) */
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this.spectators = [];
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/** @type {any} running Match instance */
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this.match = null;
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/** @type {{ live: boolean, ended: boolean, disposed: boolean, match: any } | null} */
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@@ -136,6 +150,9 @@ export class Room {
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return null;
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}
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/** @param {string} playerId @returns {{ playerId: string, name: string, connected: boolean } | null} */
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spectatorOf(playerId) { return this.spectators.find((s) => s.playerId === playerId) || null; }
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/** Lowest free seat index, or -1. */
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freeSeat() { return this.seats.indexOf(null); }
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@@ -154,6 +171,7 @@ export class Room {
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seats: this.seats.map((s) => (s
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? { seat: s.seat, playerId: s.playerId, name: s.name, isBot: s.isBot, ready: s.ready, connected: s.connected && !s.left }
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: null)),
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spectators: this.spectators.map((s) => ({ playerId: s.playerId, name: s.name, connected: s.connected })),
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};
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}
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}
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@@ -197,11 +215,13 @@ export class Lobby {
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let matches = 0;
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let humans = 0;
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let bots = 0;
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let spectators = 0;
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for (const r of this.rooms.values()) {
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if (r.match) matches++;
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for (const s of r.seats) if (s && !s.left) (s.isBot ? bots++ : humans++);
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spectators += r.spectators.length;
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}
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return { rooms: this.rooms.size, matches, humans, bots };
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return { rooms: this.rooms.size, matches, humans, bots, spectators };
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}
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// ---------------------------------------------------------------------------------------------------
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@@ -229,7 +249,8 @@ export class Lobby {
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}
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session.notice = null;
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session.pendingResult = null;
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const seat = room.seatOf(session.playerId);
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// a player seat, or a spectator seat (header): both carry `connected` / `name`
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const seat = room.seatOf(session.playerId) || room.spectatorOf(session.playerId);
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this.clearGrace(session.playerId);
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// Only a visible change (reconnect, rename, new host) is broadcast; a plain resync (repeated hello on a
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// live socket) answers the requester alone, so hello spam cannot amplify into room-wide traffic.
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@@ -259,6 +280,8 @@ export class Lobby {
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case 'room.removeBot': return this.removeBot(session, msg);
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case 'room.start': return this.start(session);
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case 'room.loadout': return this.loadout(session, msg);
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case 'room.spectate': return this.spectate(session, msg);
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case 'room.removeSpectator': return this.removeSpectator(session, msg);
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default:
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if (typeof msg.t === 'string' && msg.t.startsWith('g.')) return this.routeGame(session, msg);
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return fail(ERR.BAD_MSG, `unhandled type ${String(msg.t).slice(0, 32)}`);
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@@ -272,10 +295,11 @@ export class Lobby {
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// a solo run may be resumed within singleReconnectTime (24 h); everything else keeps the registry's window
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session.resumeWindowMs = room && room.match && room.mode === 'solo' ? this.soloResumeWindowMs() : null;
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if (!room) return;
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const seat = room.seatOf(session.playerId);
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const player = room.seatOf(session.playerId);
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const seat = player || room.spectatorOf(session.playerId);
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seat.connected = false;
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if (room.match) this.callMatch(room, 'onDisconnect', session.playerId);
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else this.startGrace(room, seat);
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// a spectator's seat is kept like a player's (nothing to tell the match: it plays no field)
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if (room.match) { if (player) this.callMatch(room, 'onDisconnect', session.playerId); } else this.startGrace(room, seat);
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this.broadcastState(room);
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}
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@@ -312,8 +336,8 @@ export class Lobby {
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if (this.rooms.size >= this.opts.maxRooms) return fail(ERR.INTERNAL, 'too many rooms');
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const key = session.limitKey || null;
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if (key && this.opts.maxRoomsPerAddr > 0) {
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// The room being left disappears with this create when the creator is its only human.
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const leaving = cur && cur.ownerKey === key && cur.activeHumans().length === 1 ? 1 : 0;
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// The room being left disappears with this create when the creator is its only human (a spectator is none).
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const leaving = cur && cur.ownerKey === key && cur.activeHumans().length === 1 && !cur.spectatorOf(session.playerId) ? 1 : 0;
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if (this.countRooms((r) => r.ownerKey === key) - leaving >= this.opts.maxRoomsPerAddr) {
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this.limitWarn(`room limit (${this.opts.maxRoomsPerAddr}) reached for ${session.addr}`);
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return fail(ERR.RATE, 'too many rooms from your network');
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@@ -340,7 +364,8 @@ export class Lobby {
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const room = norm.length === ROOM_CODE_LEN ? this.rooms.get(norm) : undefined;
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if (!room) return fail(ERR.ROOM_NOT_FOUND);
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const cur = this.roomOf(session);
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if (cur === room) { this.sendState(room, session); return OK; }
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// idempotent for members; a spectator of this room goes on below: it may take a free player seat (header)
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if (cur === room && !room.spectatorOf(session.playerId)) { this.sendState(room, session); return OK; }
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if (cur && cur.match) return fail(ERR.ROOM_STARTED, 'leave your running match first');
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if (room.match) return fail(ERR.ROOM_STARTED);
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if (room.mode === 'solo') return fail(ERR.ROOM_FULL, 'solo room');
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@@ -363,9 +388,52 @@ export class Lobby {
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return OK;
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}
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/**
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* room.spectate: one of a co-op room's MAX_SPECTATORS spectator seats, in its lobby or during its match (header). In a
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* running match the match registers the spectator and resends what it may see (Match.addSpectator).
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*/
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spectate(session, { code }) {
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const norm = String(code).trim().toUpperCase();
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const room = norm.length === ROOM_CODE_LEN ? this.rooms.get(norm) : undefined;
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if (!room) return fail(ERR.ROOM_NOT_FOUND);
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const cur = this.roomOf(session);
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if (cur === room) {
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if (!room.spectatorOf(session.playerId)) return fail(ERR.ALREADY, 'seated as a player');
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this.sendState(room, session);
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return OK;
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}
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if (cur && cur.match) return fail(ERR.ROOM_STARTED, 'leave your running match first');
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if (room.mode === 'solo') return fail(ERR.ROOM_FULL, 'solo room');
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if (room.spectators.length >= MAX_SPECTATORS) return fail(ERR.ROOM_FULL, 'no free spectator seat');
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if (cur) this.removeMember(cur, session.playerId);
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room.spectators.push({ playerId: session.playerId, name: session.name, connected: session.connected });
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session.roomCode = room.code;
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session.notice = null;
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session.pendingResult = null;
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this.broadcastState(room);
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if (room.match) this.callMatch(room, 'addSpectator', session.playerId);
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return OK;
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}
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/** room.removeSpectator (host, any time): the spectator gets room.closed {kicked} and its seat is freed. */
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removeSpectator(session, { playerId }) {
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const room = this.roomOf(session);
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if (!room) return fail(ERR.NOT_IN_ROOM);
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if (room.hostId !== session.playerId) return fail(ERR.NOT_HOST);
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if (!room.spectatorOf(playerId)) return fail(ERR.BAD_TARGET, 'not a spectator of this room');
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const target = this.registry.byId(playerId);
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if (target && target.roomCode === room.code) {
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if (target.connected) sendSession(target, { t: 'room.closed', reason: 'kicked' });
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else target.notice = 'kicked';
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}
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this.removeMember(room, playerId);
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return OK;
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}
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ready(session, { ready }) {
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const room = this.roomOf(session);
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if (!room) return fail(ERR.NOT_IN_ROOM);
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if (room.spectatorOf(session.playerId)) return fail(ERR.SPECTATOR);
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if (room.match) return fail(ERR.ROOM_STARTED);
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this.dropReplay(room, session.playerId);
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const seat = room.seatOf(session.playerId);
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@@ -456,7 +524,7 @@ export class Lobby {
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if (!room) return OK;
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const seat = room.seatOf(session.playerId);
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if (seat) seat.loadout = loadout;
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if (!room.match) return OK;
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if (!room.match || !seat) return OK; // a spectator's loadout stays on its session, never reaching the match
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if (typeof room.match.setLoadout !== 'function') return fail(ERR.ROOM_STARTED, 'stored for the next match');
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let r;
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try {
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@@ -495,6 +563,8 @@ export class Lobby {
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difficulty: room.difficulty,
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modeId: modeIdFor(room.mode, room.difficulty),
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seats,
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// the spectator seats (header): watched like eliminated players, never players
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spectators: room.spectators.map((s) => s.playerId),
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seed,
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// the room's match number: with the seed it keeps battleIds unique across the room's matches (DESIGN §14)
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matchNo: room.matchCount + 1,
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@@ -542,6 +612,7 @@ export class Lobby {
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s.ready = false;
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if (!s.connected) this.startGrace(room, s);
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}
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for (const s of room.spectators) if (!s.connected) this.startGrace(room, s);
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const host = room.hostId ? room.seatOf(room.hostId) : null;
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if (!host || host.isBot || host.left) this.migrateHost(room);
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if (room.activeHumans().length === 0) this.disposeRoom(room, 'empty');
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@@ -572,7 +643,7 @@ export class Lobby {
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*/
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buildReplay(room, ctx) {
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const frames = new Map();
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for (const s of room.seats) {
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for (const s of [...room.seats, ...room.spectators]) {
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if (!s || s.isBot || s.left) continue;
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const frame = ctx.results.get(s.playerId) || ctx.sharedResult;
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if (frame) frames.set(s.playerId, frame);
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@@ -626,7 +697,7 @@ export class Lobby {
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if (!room) return;
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session.resyncAt = this.now();
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if (room.match) {
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this.callMatch(room, 'onReconnect', session.playerId);
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this.callMatch(room, room.spectatorOf(session.playerId) ? 'addSpectator' : 'onReconnect', session.playerId);
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return;
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}
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const frames = this.replayFor(room, session.playerId);
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@@ -664,6 +735,8 @@ export class Lobby {
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this.removeMember(room, session.playerId);
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return OK;
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}
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// a spectator only watches (header): nothing else of it ever reaches the match
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if (msg.t !== 'g.watch' && room.spectatorOf(session.playerId)) return fail(ERR.SPECTATOR);
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let res;
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try {
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res = room.match.handle(session.playerId, msg);
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@@ -726,6 +799,7 @@ export class Lobby {
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if (!session.roomCode) return null;
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const room = this.rooms.get(session.roomCode);
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const seat = room ? room.seatOf(session.playerId) : null;
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if (room && !seat && room.spectatorOf(session.playerId)) return room; // a spectator seat
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if (!room || !seat || seat.left || seat.isBot) { session.roomCode = null; return null; }
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return room;
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}
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@@ -748,6 +822,7 @@ export class Lobby {
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if (session && session.roomCode === room.code) session.roomCode = null;
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this.clearGrace(playerId);
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this.dropReplay(room, playerId);
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if (this.freeSpectatorSeat(room, playerId)) return;
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const seat = room.seatOf(playerId);
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if (!seat || seat.isBot || seat.left || room.disposed) return;
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if (room.match) {
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@@ -764,6 +839,20 @@ export class Lobby {
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else this.broadcastState(room);
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}
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/**
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* Free a spectator seat (removeMember): the match forgets the spectator; never a host change or a disposal — a
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* spectator neither holds the host nor keeps a room alive. @returns {boolean} true when it was a spectator seat
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*/
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freeSpectatorSeat(room, playerId) {
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const i = room.spectators.findIndex((s) => s.playerId === playerId);
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if (i < 0) return false;
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room.spectators.splice(i, 1);
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if (room.disposed) return true;
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this.callMatch(room, 'removeSpectator', playerId);
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this.broadcastState(room);
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return true;
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}
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/** Lowest-seat connected human becomes host (else lowest-seat human, else null). */
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migrateHost(room) {
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const humans = room.activeHumans();
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@@ -779,7 +868,7 @@ export class Lobby {
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const t = setTimeout(() => {
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this.graceTimers.delete(playerId);
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if (room.disposed || room.match) return;
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const s = room.seatOf(playerId);
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const s = room.seatOf(playerId) || room.spectatorOf(playerId);
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if (!s || s.connected) return;
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const session = this.registry.byId(playerId);
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if (session && session.roomCode === room.code) {
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@@ -820,6 +909,15 @@ export class Lobby {
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if (session.connected) sendSession(session, { t: 'room.closed', reason });
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else session.notice = reason;
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}
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// spectators did not leave: they are told whatever closed the room (its last human leaving included)
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for (const s of room.spectators) {
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this.clearGrace(s.playerId);
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const session = this.registry.byId(s.playerId);
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if (!session || session.roomCode !== room.code) continue;
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session.roomCode = null;
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if (session.connected) sendSession(session, { t: 'room.closed', reason });
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else session.notice = reason;
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}
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if (ctx) this.disposeMatchCtx(ctx);
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this.log.info(`[lobby] ${room.code} disposed (${reason})`);
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}
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@@ -837,9 +935,9 @@ export class Lobby {
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// Sending
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// ---------------------------------------------------------------------------------------------------
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/** Connected, non-departed human sessions of a room. */
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/** Connected, non-departed human sessions of a room — its spectators included (room.state, match broadcasts). */
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*memberSessions(room) {
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for (const s of room.seats) {
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for (const s of [...room.seats, ...room.spectators]) {
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if (!s || s.isBot || s.left) continue;
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const session = this.registry.byId(s.playerId);
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if (session && session.connected && session.roomCode === room.code) yield session;
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@@ -869,7 +967,7 @@ export class Lobby {
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/** Match unicast. @returns {boolean} */
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sendToPlayer(room, playerId, msg) {
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if (room.disposed) return false;
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const seat = room.seatOf(playerId);
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const seat = room.seatOf(playerId) || room.spectatorOf(playerId);
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if (!seat || seat.isBot || seat.left) return false;
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const session = this.registry.byId(playerId);
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if (!session || session.roomCode !== room.code) return false;
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+114
-31
@@ -18,6 +18,8 @@
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// Bot playerIds start with 'ai_'. Seat indexes may have gaps (e.g. seats 0 and 2).
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// `loadout` (DESIGN §16, optional): the human's operator loadout, already checked by the lobby
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// (shared/protocol.js checkLoadout); PlayerState re-checks it against opts.data and ignores it for bots.
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// opts.spectators string[] (optional) the room's spectator seats (remake feature, community report #26;
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// server/lobby.js): never players — see addSpectator below
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// opts.seed uint32 master seed for all match randomness
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// opts.matchNo integer ≥ 1 (optional) the room's match number (lobby: room.matchCount + 1); with the seed it
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// makes this match's battleIds unique within the room (DESIGN §14)
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@@ -53,6 +55,15 @@
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// treat as quit (AI takes over / eliminated per DESIGN). No onDisconnect follows.
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// dispose() Stop every timer/interval and release resources. Idempotent. After dispose the
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// platform ignores send/broadcast/onEnd from this instance.
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// addSpectator(id) (optional for the platform) A spectator seat joined during the match, came back or asked
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// for a resync: register it (idempotent) and resend what an ELIMINATED player watching sees —
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// m.public and, while a battle runs, the b.start (watch) of the field it watches (default: the
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// first field; server-run mode: m.field + b.snap), or m.result once ended. A spectator gets
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// every broadcast through the platform, never an m.private / m.toast / m.unitStats, is never
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// a field's player or authority, and is shown fields like an eliminated player in every phase.
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// handle(id, msg) answers only its 'g.watch' (anything else → SPECTATOR; the platform routes
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// nothing else of it).
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// removeSpectator(id) The spectator left (room.leave / g.leave, removed by the host, reconnect window expired).
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//
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// Bot seats never produce intents or hooks: the match drives bots itself (server/match/bot.js).
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// Messages the match emits are the S2C 'm.*' / 'b.*' frames of DESIGN §8.2 (room.* frames are platform-owned).
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@@ -296,6 +307,13 @@ export class Match {
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}
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if (!this.players.size) throw new TypeError('Match: seats required');
|
||||
this.order = [...this.players.values()].sort((a, b) => a.seat - b.seat);
|
||||
/**
|
||||
* Spectator seats (opts.spectators / addSpectator): playerId → a stand-in every watch path treats like an eliminated
|
||||
* human (alive false; no PlayerState, never a field's player or authority).
|
||||
* @type {Map<string, { playerId: string, isBot: false, left: false, alive: false, connected: true, spectator: true }>}
|
||||
*/
|
||||
this.spectators = new Map();
|
||||
for (const id of Array.isArray(opts.spectators) ? opts.spectators : []) this._spectator(id);
|
||||
/**
|
||||
* Exactly one human seat at the start (独立模拟, or a 同盟 room started alone / with AI teammates only): nobody waits
|
||||
* on anybody, so no phase outside a battle is timed — soloUntimed (user playtest #4 item 3). The mode's own rules
|
||||
@@ -388,8 +406,10 @@ export class Match {
|
||||
* @returns {{ ok: true } | { error: string, detail?: string }}
|
||||
*/
|
||||
handle(playerId, msg) {
|
||||
const ps = this.players.get(playerId);
|
||||
const ps = this.players.get(playerId) || this.spectators.get(playerId);
|
||||
if (!ps || ps.isBot || ps.left) return fail(ERR.NOT_IN_ROOM);
|
||||
// a spectator seat only watches (the platform routes nothing else of it)
|
||||
if (ps.spectator && (!msg || msg.t !== 'g.watch')) return fail(ERR.SPECTATOR);
|
||||
if (this.disposed || this.ended) {
|
||||
// a battle report that crossed the match end (the last b.progress of a field) is stale: ignored, never an error
|
||||
// (DESIGN §14 — an error frame without a rid would surface as a toast in the browser)
|
||||
@@ -445,22 +465,67 @@ export class Match {
|
||||
this.guard(() => {
|
||||
const was = ps.connected;
|
||||
ps.connected = true;
|
||||
this.sendTo(playerId, this.publicView());
|
||||
if (!this.ended) {
|
||||
ps._lastPriv = null;
|
||||
this._sendPrivate(ps, true);
|
||||
if (this.clientCombat) this._resendBattle(ps);
|
||||
else {
|
||||
const fid = this.watchers.get(playerId);
|
||||
if (fid) this._sendField(playerId, fid);
|
||||
}
|
||||
} else if (this.lastResultMsg) {
|
||||
this.sendTo(playerId, { ...this.lastResultMsg, playerId });
|
||||
}
|
||||
this._resync(ps);
|
||||
if (!was) this.markPublic();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* The full state of one human (a reconnect, a resync, a spectator seat): m.public, its m.private (players only), the
|
||||
* field it is on / watches — a spectator, like an eliminated player, the first field — or the result once ended.
|
||||
*/
|
||||
_resync(ps) {
|
||||
const playerId = ps.playerId;
|
||||
this.sendTo(playerId, this.publicView());
|
||||
if (!this.ended) {
|
||||
if (!ps.spectator) {
|
||||
ps._lastPriv = null;
|
||||
this._sendPrivate(ps, true);
|
||||
}
|
||||
if (this.clientCombat) this._resendBattle(ps);
|
||||
else {
|
||||
let fid = this.watchers.get(playerId);
|
||||
if (!fid && ps.spectator && this.fields.length) { fid = this.fields[0].fieldId; this.watchers.set(playerId, fid); }
|
||||
if (fid) this._sendField(playerId, fid);
|
||||
}
|
||||
} else if (this.lastResultMsg) {
|
||||
this.sendTo(playerId, { ...this.lastResultMsg, playerId });
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A spectator seat (community report #26; server/lobby.js spectate) joined during the match, came back or asked for a
|
||||
* resync: registered once, then resent what an eliminated player watching sees (_resync — never an m.private).
|
||||
*/
|
||||
addSpectator(playerId) {
|
||||
if (this.disposed) return;
|
||||
const s = this._spectator(playerId);
|
||||
if (s) this.guard(() => this._resync(s));
|
||||
}
|
||||
|
||||
/** The spectator left (room.leave / g.leave, removed by the host, reconnect window expired). */
|
||||
removeSpectator(playerId) {
|
||||
if (this.spectators.delete(playerId)) this.watchers.delete(playerId);
|
||||
}
|
||||
|
||||
/** The stand-in of a spectator seat, created once (null for a player's id or a bad id). */
|
||||
_spectator(playerId) {
|
||||
if (typeof playerId !== 'string' || !playerId || this.players.has(playerId)) return null;
|
||||
let s = this.spectators.get(playerId);
|
||||
if (!s) {
|
||||
s = Object.freeze({ playerId, isBot: false, left: false, alive: false, connected: true, spectator: true });
|
||||
this.spectators.set(playerId, s);
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
/** Everyone shown fields: the seated humans still in (seat order), then the spectator seats' stand-ins. */
|
||||
_viewers() {
|
||||
const out = this.order.filter((ps) => !ps.isBot && !ps.left);
|
||||
for (const s of this.spectators.values()) out.push(s);
|
||||
return out;
|
||||
}
|
||||
|
||||
onLeave(playerId) {
|
||||
const ps = this.players.get(playerId);
|
||||
if (!ps || ps.isBot || ps.left || this.disposed) return;
|
||||
@@ -668,7 +733,7 @@ export class Match {
|
||||
|
||||
sendTo(playerId, msg) {
|
||||
if (this.disposed) return false;
|
||||
const ps = this.players.get(playerId);
|
||||
const ps = this.players.get(playerId) || this.spectators.get(playerId);
|
||||
if (!ps || ps.isBot || ps.left) return false;
|
||||
try { return !!this.sendFn(playerId, msg); } catch (e) { this.reportError('send', e); return false; }
|
||||
}
|
||||
@@ -1767,8 +1832,7 @@ export class Match {
|
||||
|
||||
_defaultWatch() {
|
||||
this.watchers.clear();
|
||||
for (const ps of this.order) {
|
||||
if (ps.isBot || ps.left) continue;
|
||||
for (const ps of this._viewers()) {
|
||||
const own = this.fields.find((f) => f.players.includes(ps.playerId));
|
||||
const f = own || this.fields[0];
|
||||
if (!f) continue;
|
||||
@@ -2071,10 +2135,30 @@ export class Match {
|
||||
return best ? best.playerId : null;
|
||||
}
|
||||
|
||||
/**
|
||||
* The spec a spectator seat is shown: the field's own, minus the players' `contentInfo.funds` — a private number (the
|
||||
* player's funds at the battle start) that no battle effect reads, so the replica still plays the same battle. The
|
||||
* other contentInfo counters stay: battle effects read them (sim/content: handUnits, roundStats.gainedChess).
|
||||
*/
|
||||
_spectatorSpec(f) {
|
||||
if (!f.spectatorSpec) {
|
||||
const s = f.spec;
|
||||
const strip = (p) => {
|
||||
if (!p || !p.contentInfo || !Object.hasOwn(p.contentInfo, 'funds')) return p;
|
||||
const { funds, ...contentInfo } = p.contentInfo;
|
||||
void funds;
|
||||
return { ...p, contentInfo };
|
||||
};
|
||||
f.spectatorSpec = s && Array.isArray(s.players) ? { ...s, players: s.players.map(strip) } : s;
|
||||
}
|
||||
return f.spectatorSpec;
|
||||
}
|
||||
|
||||
/** b.start of a field for one recipient (`watch`: not a player of the field). */
|
||||
_startMsg(f, pid, { watch = false } = {}) {
|
||||
return {
|
||||
t: 'b.start', battleId: f.battleId, fieldId: f.fieldId, kind: f.kind, spec: f.spec,
|
||||
t: 'b.start', battleId: f.battleId, fieldId: f.fieldId, kind: f.kind,
|
||||
spec: this.spectators.has(pid) ? this._spectatorSpec(f) : f.spec,
|
||||
authoritative: !!(!f.done && f.mode === 'client' && f.authority === pid && !watch),
|
||||
startAt: f.startAt, serverNow: this.sched.now(), elapsed: Math.round(this._fieldElapsed(f) * 1000) / 1000,
|
||||
speed: this.gameSpeed, watch: !!watch, done: !!f.done,
|
||||
@@ -2082,17 +2166,17 @@ export class Match {
|
||||
}
|
||||
|
||||
_sendStart(pid, f, opts = {}) {
|
||||
const ps = this.players.get(pid);
|
||||
const ps = this.players.get(pid) || this.spectators.get(pid);
|
||||
if (!ps || ps.isBot || ps.left || !ps.connected) return false;
|
||||
return this.sendTo(pid, this._startMsg(f, pid, opts));
|
||||
}
|
||||
|
||||
/** Humans currently shown a field (its players and its watchers). */
|
||||
/** Humans currently shown a field (its players and its watchers, spectator seats included). */
|
||||
_humansShowing(f) {
|
||||
const out = new Set();
|
||||
for (const pid of f.players) out.add(pid);
|
||||
for (const [pid, fid] of this.watchers) if (fid === f.fieldId) out.add(pid);
|
||||
return [...out].filter((pid) => { const ps = this.players.get(pid); return ps && !ps.isBot && !ps.left; });
|
||||
return [...out].filter((pid) => { const ps = this.players.get(pid) || this.spectators.get(pid); return ps && !ps.isBot && !ps.left; });
|
||||
}
|
||||
|
||||
/** Give every field its authority (a connected human) or run it on the server. */
|
||||
@@ -2241,8 +2325,8 @@ export class Match {
|
||||
const limit = this.wave ? this.wave.timeLimit : 60;
|
||||
this.deadline = this.sched.instant ? 0 : this.sched.now() + Math.round((limit / this.gameSpeed) * 1000);
|
||||
this._launch(fields);
|
||||
// every fighting human runs its own field; eliminated humans keep watching (research 09 §3.1 "Keep-watching
|
||||
// auto-observes the first available field", switching freely with 前往查看): a display replica of the first field
|
||||
// every fighting human runs its own field; eliminated humans (and spectator seats) keep watching (research 09 §3.1
|
||||
// "Keep-watching auto-observes the first available field", switching freely with 前往查看): a replica of the first field
|
||||
for (const f of fields) for (const pid of f.players) {
|
||||
const ps = this.players.get(pid);
|
||||
if (!ps || ps.isBot || ps.left) continue;
|
||||
@@ -2251,8 +2335,8 @@ export class Match {
|
||||
}
|
||||
const first = fields.find((f) => f.mode === 'client') || fields[0] || null;
|
||||
if (first) {
|
||||
for (const ps of this.order) {
|
||||
if (ps.isBot || ps.left || ps.alive || this.watchers.has(ps.playerId)) continue;
|
||||
for (const ps of this._viewers()) {
|
||||
if (ps.alive || this.watchers.has(ps.playerId)) continue;
|
||||
this.watchers.set(ps.playerId, first.fieldId);
|
||||
this._sendStart(ps.playerId, first, { watch: true });
|
||||
}
|
||||
@@ -2268,9 +2352,8 @@ export class Match {
|
||||
this.deadline = this.sched.instant ? 0 : this.sched.now() + Math.round((limit / this.gameSpeed) * 1000);
|
||||
this.watchers.clear();
|
||||
this._launch([f]);
|
||||
// helpers and everyone else (as observers) simulate the same 联防 spec locally
|
||||
for (const ps of this.order) {
|
||||
if (ps.isBot || ps.left) continue;
|
||||
// helpers and everyone else (as observers, spectator seats included) simulate the same 联防 spec locally
|
||||
for (const ps of this._viewers()) {
|
||||
this.watchers.set(ps.playerId, 'u');
|
||||
this._sendStart(ps.playerId, f, { watch: !f.players.includes(ps.playerId) });
|
||||
}
|
||||
@@ -2485,10 +2568,9 @@ export class Match {
|
||||
this._bossClock = this.later(BOSS_CLOCK_MS, () => this._bossClockTick());
|
||||
}
|
||||
|
||||
/** b.start of the boss fields: players get their own pair field, eliminated humans the first field. */
|
||||
/** b.start of the boss fields: players get their own pair field, eliminated humans and spectator seats the first. */
|
||||
_watchBossFields(fields) {
|
||||
for (const ps of this.order) {
|
||||
if (ps.isBot || ps.left) continue;
|
||||
for (const ps of this._viewers()) {
|
||||
const own = fields.find((f) => f.players.includes(ps.playerId)) || null;
|
||||
const f = own || fields[0];
|
||||
if (!f) continue;
|
||||
@@ -3060,7 +3142,8 @@ export class Match {
|
||||
this.lastResultMsg = result;
|
||||
this.markPublic();
|
||||
try { this.flush(true); } catch (e) { this.reportError('flush', e); }
|
||||
for (const ps of this.order) if (!ps.isBot && !ps.left) this.sendTo(ps.playerId, { ...result, playerId: ps.playerId });
|
||||
// every human still here gets the settlement — the spectator seats the same public rows (none of them their own)
|
||||
for (const ps of this._viewers()) this.sendTo(ps.playerId, { ...result, playerId: ps.playerId });
|
||||
const { t, ...summary } = result;
|
||||
void t;
|
||||
summary.errors = this.errorCount;
|
||||
|
||||
+4
-3
@@ -59,10 +59,11 @@ export const NET_DEFAULTS = Object.freeze({
|
||||
});
|
||||
|
||||
/**
|
||||
* Intents that also draw from the per-connection heavy bucket: g.watch (its reply is a large state resend, m.field) and
|
||||
* room.loadout (a ≤ 160-entry map validated against the game data; the client debounces its edits).
|
||||
* Intents that also draw from the per-connection heavy bucket: g.watch (its reply is a large state resend, m.field),
|
||||
* room.loadout (a ≤ 160-entry map validated against the game data; the client debounces its edits) and room.spectate
|
||||
* (taking a spectator seat in a running match resends its state like a watcher's g.watch — server/lobby.js spectate).
|
||||
*/
|
||||
export const HEAVY_TYPES = new Set(['g.watch', 'room.loadout']);
|
||||
export const HEAVY_TYPES = new Set(['g.watch', 'room.loadout', 'room.spectate']);
|
||||
|
||||
/** Close codes (see header). */
|
||||
export const CLOSE = Object.freeze({ REPLACED: 4001, HELLO_TIMEOUT: 4002, POLICY: 1008, SHUTDOWN: 1001 });
|
||||
|
||||
+9
-1
@@ -6,6 +6,13 @@ export const PROTOCOL_VERSION = 1;
|
||||
export const APP_VERSION = '0.1.2';
|
||||
|
||||
export const MAX_SEATS = 4;
|
||||
/**
|
||||
* Spectator seats of a co-op room (community report #26, owner's decision 2026-10-04) — a remake feature: the official
|
||||
* room has 1–4 players and no spectator seat (there only eliminated players and 联防 bystanders watch, research 09 §3.1).
|
||||
* A spectator never counts as a player, may not act, and watches like an eliminated player (server/lobby.js spectate,
|
||||
* server/match/Match.js addSpectator).
|
||||
*/
|
||||
export const MAX_SPECTATORS = 2;
|
||||
export const ROOM_CODE_LEN = 4;
|
||||
export const NAME_MAX_LEN = 12;
|
||||
|
||||
@@ -133,6 +140,7 @@ export const ERR = Object.freeze({
|
||||
ALREADY: 'ALREADY',
|
||||
TEMP_NOT_EMPTY: 'TEMP_NOT_EMPTY',
|
||||
ELIMINATED: 'ELIMINATED',
|
||||
SPECTATOR: 'SPECTATOR', // a spectator seat only watches (MAX_SPECTATORS)
|
||||
INTERNAL: 'INTERNAL',
|
||||
});
|
||||
|
||||
@@ -142,7 +150,7 @@ export const ERR_TEXT = {
|
||||
WRONG_PHASE: '当前阶段无法进行该操作', NO_FUNDS: '资金不足', HAND_FULL: '整备区已满', BOARD_FULL: '已达到部署上限',
|
||||
BAD_TILE: '无法部署在该位置', BAD_TARGET: '无效的目标', SOLD_OUT: '已售出', MAX_LEVEL: '调度中心已达最高等级',
|
||||
NOT_YOUR_TURN: '尚未轮到你', ALREADY: '已完成该操作', TEMP_NOT_EMPTY: '临时整备区不为空', ELIMINATED: '你已被淘汰',
|
||||
INTERNAL: '服务器内部错误',
|
||||
SPECTATOR: '观战中无法进行该操作', INTERNAL: '服务器内部错误',
|
||||
};
|
||||
|
||||
// ---- Emotes (交流, research 09 §4) -----------------------------------------------------------------------------
|
||||
|
||||
@@ -248,6 +248,11 @@ export const C2S = {
|
||||
'room.start': {},
|
||||
// operator loadout (DESIGN §16): stored per session/seat; accepted until the match leaves INFO_CHECK
|
||||
'room.loadout': { entries: isLoadoutEntries },
|
||||
// spectator seats (remake feature, community report #26; MAX_SPECTATORS): take one of a co-op room's spectator seats —
|
||||
// in its lobby or while its match runs — never a player seat; the host frees one by playerId (the spectator gets
|
||||
// room.closed { reason: 'kicked' }). room.leave / g.leave leave a spectator seat like a player seat.
|
||||
'room.spectate': { code: (v) => isStr(v, ROOM_CODE_LEN + 2) && /^[A-Za-z0-9]+$/.test(v) },
|
||||
'room.removeSpectator': { playerId: isId },
|
||||
|
||||
// match
|
||||
'g.infoReady': {},
|
||||
|
||||
+169
-2
@@ -19,7 +19,7 @@ import { sanitizeName, TokenBucket, SessionRegistry, clientAddress, normalizeIp,
|
||||
import { StubMatch as Match } from '../server/match/StubMatch.js';
|
||||
import { Match as RealMatch } from '../server/match/Match.js';
|
||||
import { TestClient } from './helpers/wsClient.js';
|
||||
import { ERR, MAX_SEATS, PHASE } from '../shared/constants.js';
|
||||
import { ERR, MAX_SEATS, MAX_SPECTATORS, PHASE, EMOTES } from '../shared/constants.js';
|
||||
|
||||
const CODE_RE = new RegExp(`^[${CODE_ALPHABET}]{4}$`);
|
||||
const ROOT = path.resolve(path.dirname(new URL(import.meta.url).pathname), '..');
|
||||
@@ -606,6 +606,111 @@ describe('websocket lobby', () => {
|
||||
await expectError(solo, { t: 'room.addBot' }, ERR.ROOM_FULL);
|
||||
});
|
||||
|
||||
// community report #26 (a remake feature): spectator seats — server/lobby.js header
|
||||
test('spectator seats: join / cap / leave / host removal; never a player, never acting, never keeping a room', async () => {
|
||||
const host = await pool.player('Host');
|
||||
const st = await createRoom(host);
|
||||
assert.deepEqual(st.spectators, []);
|
||||
const guest = await pool.player('Guest');
|
||||
await joinRoom(guest, st.code);
|
||||
const s1 = await pool.player('Watcher1');
|
||||
await expectOk(s1, { t: 'room.spectate', code: st.code.toLowerCase() });
|
||||
const v1 = await s1.waitFor('room.state', (s) => s.spectators.some((x) => x.playerId === s1.id));
|
||||
assert.deepEqual(v1.spectators, [{ playerId: s1.id, name: 'Watcher1', connected: true }]);
|
||||
assert.ok(!v1.seats.some((x) => x && x.playerId === s1.id), 'never in a player seat');
|
||||
await host.waitFor('room.state', (s) => s.spectators.length === 1);
|
||||
await expectOk(s1, { t: 'room.spectate', code: st.code }); // idempotent
|
||||
await expectError(guest, { t: 'room.spectate', code: st.code }, ERR.ALREADY); // a player never switches in place
|
||||
// a spectator may not act
|
||||
await expectError(s1, { t: 'room.ready', ready: true }, ERR.SPECTATOR);
|
||||
for (const msg of [{ t: 'room.start' }, { t: 'room.addBot' }, { t: 'room.setDifficulty', difficulty: 'HARD' }, { t: 'room.removeSpectator', playerId: s1.id }]) {
|
||||
await expectError(s1, msg, ERR.NOT_HOST);
|
||||
}
|
||||
await expectError(s1, { t: 'g.ready', ready: true }, ERR.WRONG_PHASE);
|
||||
// the cap; spectators never count toward the players: two player seats still free
|
||||
const s2 = await pool.player('Watcher2');
|
||||
await expectOk(s2, { t: 'room.spectate', code: st.code });
|
||||
assert.equal(MAX_SPECTATORS, 2);
|
||||
const s3 = await pool.player('Watcher3');
|
||||
await expectError(s3, { t: 'room.spectate', code: st.code }, ERR.ROOM_FULL);
|
||||
await joinRoom(s3, st.code);
|
||||
await expectOk(host, { t: 'room.addBot' });
|
||||
const full = await host.waitFor('room.state', (s) => s.seats.every(Boolean));
|
||||
assert.equal(full.spectators.length, 2);
|
||||
await expectOk(s3, { t: 'room.ready', ready: true });
|
||||
await expectOk(guest, { t: 'room.ready', ready: true });
|
||||
// a spectator in the lobby takes a free player seat with room.join of the same code
|
||||
await expectError(s2, { t: 'room.join', code: st.code }, ERR.ROOM_FULL);
|
||||
await expectOk(host, { t: 'room.removeBot', seat: 3 });
|
||||
const sat = await joinRoom(s2, st.code);
|
||||
assert.equal(seatOf(sat, s2.id).seat, 3);
|
||||
assert.deepEqual(sat.spectators.map((x) => x.playerId), [s1.id]);
|
||||
// leave
|
||||
host.clearInbox();
|
||||
await expectOk(s1, { t: 'room.leave' });
|
||||
await host.waitFor('room.state', (s) => s.spectators.length === 0);
|
||||
await expectError(s1, { t: 'room.leave' }, ERR.NOT_IN_ROOM);
|
||||
await expectError(s1, { t: 'room.ready', ready: true }, ERR.NOT_IN_ROOM);
|
||||
// host removal: room.closed {kicked}
|
||||
const s4 = await pool.player('Watcher4');
|
||||
await expectOk(s4, { t: 'room.spectate', code: st.code });
|
||||
await host.waitFor('room.state', (s) => s.spectators.length === 1);
|
||||
await expectError(host, { t: 'room.removeSpectator', playerId: guest.id }, ERR.BAD_TARGET);
|
||||
await expectError(guest, { t: 'room.removeSpectator', playerId: s4.id }, ERR.NOT_HOST);
|
||||
await expectOk(host, { t: 'room.removeSpectator', playerId: s4.id });
|
||||
assert.equal((await s4.waitFor('room.closed')).reason, 'kicked');
|
||||
await host.waitFor('room.state', (s) => s.spectators.length === 0);
|
||||
await expectError(s4, { t: 'room.leave' }, ERR.NOT_IN_ROOM);
|
||||
// solo rooms have no spectator seat; unknown codes
|
||||
const solo = await pool.player('Solo');
|
||||
const soloSt = await createRoom(solo, 'solo', 'FUNNY');
|
||||
await expectError(s4, { t: 'room.spectate', code: soloSt.code }, ERR.ROOM_FULL);
|
||||
await expectError(s4, { t: 'room.spectate', code: st.code === 'ZZZZ' ? 'YYYY' : 'ZZZZ' }, ERR.ROOM_NOT_FOUND);
|
||||
// a spectator never keeps a room alive: its last human leaving closes it for the spectator
|
||||
const lone = await pool.player('Lone');
|
||||
const loneSt = await createRoom(lone);
|
||||
await expectOk(s4, { t: 'room.spectate', code: loneSt.code });
|
||||
await lone.waitFor('room.state', (s) => s.spectators.length === 1);
|
||||
await expectOk(lone, { t: 'room.leave' });
|
||||
assert.equal((await s4.waitFor('room.closed')).reason, 'empty');
|
||||
await expectError(s4, { t: 'room.spectate', code: loneSt.code }, ERR.ROOM_NOT_FOUND);
|
||||
});
|
||||
|
||||
test('spectators during a match: broadcasts but no private view, join mid-match, only watching, reconnect gets the seat back', async () => {
|
||||
const host = await pool.player('Host');
|
||||
const st = await createRoom(host);
|
||||
const spec = await pool.player('Spec');
|
||||
await expectOk(spec, { t: 'room.spectate', code: st.code });
|
||||
await expectOk(host, { t: 'room.start' }); // the spectator is no player to wait for
|
||||
const pub = await spec.waitFor('m.public');
|
||||
assert.deepEqual(pub.players.map((p) => p.playerId), [host.id], 'never one of the match\'s players');
|
||||
const late = await pool.player('Late');
|
||||
await expectError(late, { t: 'room.join', code: st.code }, ERR.ROOM_STARTED);
|
||||
await expectOk(late, { t: 'room.spectate', code: st.code }); // a running match: a spectator seat is still free
|
||||
const lateState = await late.waitFor('room.state', (s) => s.inMatch);
|
||||
assert.deepEqual(lateState.spectators.map((x) => x.playerId), [spec.id, late.id]);
|
||||
for (const msg of [{ t: 'g.infoReady' }, { t: 'g.buy', slot: 0 }, { t: 'g.ready', ready: true }, { t: 'g.emote', id: EMOTES[0] }, { t: 'g.autoplay', on: true }]) {
|
||||
await expectError(spec, msg, ERR.SPECTATOR);
|
||||
}
|
||||
await expectOk(spec, { t: 'room.loadout', entries: {} }); // kept for its session, never handed to the match
|
||||
// drop and resume with the token: the seat is kept meanwhile and given back
|
||||
await late.terminate();
|
||||
await host.waitFor('room.state', (s) => s.spectators.find((x) => x.playerId === late.id)?.connected === false);
|
||||
const back = await pool.connect();
|
||||
const w = await back.hello('Late', late.token);
|
||||
assert.equal(w.resumed, true);
|
||||
const rs = await back.waitFor('room.state');
|
||||
assert.deepEqual(rs.spectators.find((x) => x.playerId === late.id), { playerId: late.id, name: 'Late', connected: true });
|
||||
await expectError(back, { t: 'g.infoReady' }, ERR.SPECTATOR);
|
||||
// the match ends: the spectators see the result (a broadcast) and stay in the room, which returns to its lobby
|
||||
await expectOk(host, { t: 'g.infoReady' });
|
||||
await spec.waitFor('m.result');
|
||||
const lobby = await spec.waitFor('room.state', (s) => !s.inMatch && s.spectators.length === 2);
|
||||
assert.deepEqual(lobby.spectators.map((x) => x.playerId), [spec.id, late.id]);
|
||||
assert.equal(spec.log.filter((x) => x.t === 'm.private').length, 0, 'no private view, ever');
|
||||
assert.equal(back.log.filter((x) => x.t === 'm.private').length, 0);
|
||||
});
|
||||
|
||||
test('host-only commands, difficulty change un-readies guests, host migration on leave', async () => {
|
||||
const host = await pool.player('Host');
|
||||
const st = await createRoom(host, 'coop', 'NORMAL');
|
||||
@@ -873,6 +978,12 @@ describe('websocket lobby', () => {
|
||||
if (m.t === 'g.emote' && rnd() < 0.5) m.id = 'autochess_battle_happy';
|
||||
return m;
|
||||
}
|
||||
// spectator seats (community report #26)
|
||||
if (r < 0.95) {
|
||||
return rnd() < 0.7
|
||||
? { t: 'room.spectate', code: pick([...codes(), 'ZZZZ', ...codes().map((c) => c.toLowerCase())]) || 'QQQQ' }
|
||||
: { t: 'room.removeSpectator', playerId: pick([...clients.map((x) => x.id), 'p_nope', 1]) };
|
||||
}
|
||||
return pick([{ t: 'hello', name: pick(['Re', '', 'x'.repeat(20)]) }, { t: 'ping', c: pick([1, 'x']) }, { t: pick(['nope', '__proto__', 'toString']) }, { t: 'room.join', code: pick(junk) }]);
|
||||
};
|
||||
const okCounts = {};
|
||||
@@ -910,9 +1021,20 @@ describe('websocket lobby', () => {
|
||||
assert.ok(sess, 'seated session exists');
|
||||
assert.equal(sess.roomCode, room.code);
|
||||
}
|
||||
// spectator seats: capped, none in solo rooms, never also a player (here or elsewhere), never the host
|
||||
assert.ok(room.spectators.length <= MAX_SPECTATORS, `room ${room.code} spectator cap`);
|
||||
if (room.mode === 'solo') assert.equal(room.spectators.length, 0, 'no spectator seat in a solo room');
|
||||
for (const sp of room.spectators) {
|
||||
assert.ok(!seen.has(sp.playerId), 'a spectator is seated (or spectating) twice');
|
||||
seen.add(sp.playerId);
|
||||
assert.ok(!room.seatOf(sp.playerId) && room.hostId !== sp.playerId);
|
||||
assert.equal(srv.registry.byId(sp.playerId)?.roomCode, room.code, 'the spectator\'s session points at its room');
|
||||
}
|
||||
}
|
||||
if (okCounts['room.spectate'] == null) assert.fail('fuzz never took a spectator seat');
|
||||
for (const sess of srv.registry.all()) {
|
||||
if (sess.roomCode) assert.ok(srv.lobby.rooms.get(sess.roomCode)?.seatOf(sess.playerId), 'session points at its seat');
|
||||
const r = sess.roomCode ? srv.lobby.rooms.get(sess.roomCode) : null;
|
||||
if (sess.roomCode) assert.ok(r?.seatOf(sess.playerId) || r?.spectatorOf(sess.playerId), 'session points at its seat');
|
||||
}
|
||||
const h = JSON.parse((await httpReq(srv.port, '/healthz')).body.toString());
|
||||
assert.equal(h.ok, true);
|
||||
@@ -1012,6 +1134,8 @@ class RecordingMatch extends Match {
|
||||
onDisconnect(playerId) { this.calls.push(['onDisconnect', playerId]); super.onDisconnect(playerId); }
|
||||
onReconnect(playerId) { this.calls.push(['onReconnect', playerId]); super.onReconnect(playerId); }
|
||||
onLeave(playerId) { this.calls.push(['onLeave', playerId]); super.onLeave(playerId); }
|
||||
addSpectator(playerId) { this.calls.push(['addSpectator', playerId]); }
|
||||
removeSpectator(playerId) { this.calls.push(['removeSpectator', playerId]); }
|
||||
dispose() { this.calls.push(['dispose']); super.dispose(); }
|
||||
}
|
||||
|
||||
@@ -1063,6 +1187,49 @@ describe('lobby timers and match interface', () => {
|
||||
await expectOk(guest, { t: 'room.addBot' });
|
||||
});
|
||||
|
||||
test('spectator seats: lobby grace like a player; never the host; the match hooks (opts.spectators, addSpectator / removeSpectator, only g.watch)', async () => {
|
||||
const host = await pool.player('Host');
|
||||
const st = await createRoom(host);
|
||||
const spec = await pool.player('Spec');
|
||||
await expectOk(spec, { t: 'room.spectate', code: st.code });
|
||||
// a dropped spectator keeps its seat for the lobby grace, then is freed and told room.closed {timeout} on resume
|
||||
const gone = await pool.player('Gone');
|
||||
await expectOk(gone, { t: 'room.spectate', code: st.code });
|
||||
await gone.terminate();
|
||||
await host.waitFor('room.state', (s) => s.spectators.find((x) => x.playerId === gone.id)?.connected === false);
|
||||
host.clearInbox();
|
||||
await host.waitFor('room.state', (s) => s.spectators.length === 1, GRACE + 1000);
|
||||
const goneBack = await pool.connect();
|
||||
await goneBack.hello('Gone', gone.token);
|
||||
assert.equal((await goneBack.waitFor('room.closed')).reason, 'timeout');
|
||||
// the match: the spectator is passed apart from the seats
|
||||
RecordingMatch.instances.length = 0;
|
||||
await expectOk(host, { t: 'room.start' });
|
||||
const m = RecordingMatch.instances[0];
|
||||
assert.deepEqual(m.opts.spectators, [spec.id]);
|
||||
assert.deepEqual(m.opts.seats.map((s) => s.playerId), [host.id]);
|
||||
// only g.watch of a spectator reaches the match
|
||||
await expectError(spec, { t: 'g.levelUp' }, ERR.SPECTATOR);
|
||||
await spec.request({ t: 'g.watch', fieldId: `n:${host.id}` });
|
||||
assert.deepEqual(m.calls.filter((c) => c[0] === 'handle' && c[1] === spec.id).map((c) => c[2]), ['g.watch']);
|
||||
// joining mid-match, a drop (the match is not told), a resume (resync) → addSpectator; leaving → removeSpectator
|
||||
const late = await pool.player('Late');
|
||||
await expectOk(late, { t: 'room.spectate', code: st.code });
|
||||
await late.terminate();
|
||||
await host.waitFor('room.state', (s) => s.spectators.find((x) => x.playerId === late.id)?.connected === false);
|
||||
host.clearInbox();
|
||||
const back = await pool.connect();
|
||||
await back.hello('Late', late.token);
|
||||
await host.waitFor('room.state', (s) => s.spectators.find((x) => x.playerId === late.id)?.connected === true);
|
||||
await expectOk(back, { t: 'g.leave' });
|
||||
await host.waitFor('room.state', (s) => s.spectators.length === 1);
|
||||
const hooks = m.calls.filter((c) => c[1] === late.id).map((c) => c[0]);
|
||||
assert.deepEqual(hooks, ['addSpectator', 'addSpectator', 'removeSpectator'], 'never onDisconnect / onReconnect / onLeave');
|
||||
// the host leaves mid-match: a spectator never becomes the host and never keeps the room
|
||||
await expectOk(host, { t: 'room.leave' });
|
||||
assert.equal((await spec.waitFor('room.closed')).reason, 'empty');
|
||||
});
|
||||
|
||||
test('match number: every match of a room gets the next matchNo (battleIds stay unique even with the same seed)', async () => {
|
||||
const solo = await pool.player('Solo');
|
||||
await createRoom(solo, 'solo', 'FUNNY');
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
// const h = makeMatch({ mode: 'coop', difficulty: 'NORMAL', humans: 1, bots: 1, seed: 7, fake: true });
|
||||
// h.start(); h.runToPhase('PREP'); const ps = h.ps('p_0'); …; h.invariants();
|
||||
//
|
||||
// Options: mode, difficulty, humans (count) | seats (explicit), bots, seed, matchNo (the room's match number: part of
|
||||
// the battleId prefix), data (default: real data/*.json),
|
||||
// Options: mode, difficulty, humans (count) | seats (explicit), bots, spectators (spectator seat ids, opts.spectators),
|
||||
// seed, matchNo (the room's match number: part of the battleId prefix), data (default: real data/*.json),
|
||||
// fake (true → test/match/fakeBattle.js as BattleClass), script (FakeBattle.script), registry, instant (virtual
|
||||
// scheduler runs battles synchronously; default true), timerScale, battleContent, botRehearsal (default 0),
|
||||
// botSliceMs (bot rehearsal slice budget; default: unbounded in virtual time).
|
||||
@@ -55,7 +55,7 @@ export function makeMatch(o = {}) {
|
||||
if (o.script) FakeBattle.script = o.script;
|
||||
}
|
||||
h.m = new Match({
|
||||
roomCode: 'TEST', mode, difficulty, seats, seed: o.seed ?? 1, matchNo: o.matchNo, data: o.data ?? DATA, log,
|
||||
roomCode: 'TEST', mode, difficulty, seats, spectators: o.spectators, seed: o.seed ?? 1, matchNo: o.matchNo, data: o.data ?? DATA, log,
|
||||
send: (id, msg) => {
|
||||
for (const fn of h.onSend) fn(id, msg);
|
||||
if (msg.t === 'b.snap' || msg.t === 'b.ev') { h.frames++; if (!captureFrames) return true; }
|
||||
|
||||
@@ -127,6 +127,71 @@ test('co-op over websockets: two humans + AI, reconnect with the token mid-match
|
||||
assert.deepEqual(errors, []);
|
||||
});
|
||||
|
||||
// community report #26 (a remake feature): a spectator seat — server/lobby.js header, test/match/spectator.test.js
|
||||
test('co-op spectator over websockets: watches the real match like an eliminated player, never a private view, cannot act, resumes', async () => {
|
||||
FakeBattle.reset();
|
||||
FakeBattle.script = () => ({ duration: 1 });
|
||||
const watcher = async (name, token) => {
|
||||
const s = await server();
|
||||
const c = await TestClient.connect(`ws://127.0.0.1:${s.port}/ws`); // no simulated browser: it only watches
|
||||
clients.push(c);
|
||||
const w = await c.hello(name, token);
|
||||
c.id = w.playerId;
|
||||
c.token = w.token;
|
||||
return c;
|
||||
};
|
||||
const a = await player('A');
|
||||
await ok(a, { t: 'room.create', mode: 'coop', difficulty: 'NORMAL' });
|
||||
const st = await a.waitFor('room.state');
|
||||
await ok(a, { t: 'room.addBot' });
|
||||
const s = await watcher('Spec');
|
||||
await ok(s, { t: 'room.spectate', code: st.code });
|
||||
await ok(a, { t: 'room.start' });
|
||||
const info = await s.waitFor('m.public', (p) => p.phase === 'INFO_CHECK');
|
||||
assert.ok(!info.players.some((p) => p.playerId === s.id), 'never a player');
|
||||
for (const msg of [{ t: 'g.infoReady' }, { t: 'g.band', bandId: 'band_bldsk' }, { t: 'g.emote', id: EMOTES[0] }]) {
|
||||
const r = await s.request(msg);
|
||||
assert.equal(r.code, 'SPECTATOR', msg.t);
|
||||
}
|
||||
await ok(a, { t: 'g.infoReady' });
|
||||
for (let i = 0; i < 40; i++) { // every draft frame in order: pick on the own turn (the AI picks at once)
|
||||
const p = await a.waitFor('m.public', (x) => x.phase !== 'INFO_CHECK', 10000);
|
||||
if (p.phase !== 'BAND_DRAFT') break;
|
||||
if (p.draft && p.draft.turn === a.id && !p.draft.picks[a.id]) await ok(a, { t: 'g.band', bandId: 'band_bldsk' });
|
||||
}
|
||||
await a.waitFor('m.public', (p) => p.phase === 'PREP' && p.round === 1, 10000);
|
||||
for (const msg of [{ t: 'g.buy', slot: 0 }, { t: 'g.ready', ready: true }, { t: 'g.refresh' }]) {
|
||||
const r = await s.request(msg);
|
||||
assert.equal(r.code, 'SPECTATOR', msg.t);
|
||||
}
|
||||
// prep: the player's board, read-only (what a teammate scouting it gets)
|
||||
await ok(s, { t: 'g.watch', fieldId: `n:${a.id}` });
|
||||
const scout = await s.waitFor('m.field', (f) => f.prep === true);
|
||||
assert.equal(scout.fieldId, `n:${a.id}`);
|
||||
await ok(a, { t: 'g.ready', ready: true });
|
||||
const start = await s.waitFor('b.start', (x) => x.kind === 'normal', 10000);
|
||||
assert.equal(start.watch, true);
|
||||
assert.equal(start.authoritative, false);
|
||||
assert.ok(!start.spec.players.some((p) => Object.hasOwn(p.contentInfo || {}, 'funds')), 'no player funds in a spectator\'s spec');
|
||||
// drop and resume with the token: the seat comes back with the match state
|
||||
await s.terminate();
|
||||
await a.waitFor('room.state', (x) => x.spectators.some((y) => y.playerId === s.id && !y.connected));
|
||||
const back = await watcher('Spec', s.token);
|
||||
assert.equal(back.id, s.id);
|
||||
const rs = await back.waitFor('room.state');
|
||||
assert.deepEqual(rs.spectators, [{ playerId: s.id, name: 'Spec', connected: true }]);
|
||||
await back.waitFor('m.public');
|
||||
await a.waitFor('m.public', (p) => p.phase === 'PREP' && p.round === 2, 15000);
|
||||
for (const c of [s, back]) {
|
||||
assert.equal(c.log.filter((x) => x.t === 'm.private' || x.t === 'm.toast' || x.t === 'm.unitStats').length, 0, 'no private frame');
|
||||
assert.ok(!c.log.some((x) => /"(funds|hand|shop|temp)":/.test(JSON.stringify(x))), 'no private player data');
|
||||
}
|
||||
// the last player leaves: the match ends and the room closes for its spectator
|
||||
await ok(a, { t: 'g.leave' });
|
||||
assert.equal((await back.waitFor('room.closed', () => true, 5000)).reason, 'empty');
|
||||
assert.deepEqual(errors, []);
|
||||
});
|
||||
|
||||
test('server-run fallback (SP_COMBAT=server): the match simulates every field and streams m.field + b.snap', async () => {
|
||||
FakeBattle.reset();
|
||||
FakeBattle.script = () => ({ duration: 1 });
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
// Spectator seats, the match side (community report #26, owner's decision 2026-10-04 — a remake feature: the official
|
||||
// room has no spectator seat). A spectator (opts.spectators / addSpectator, server/lobby.js spectate) is shown fields like
|
||||
// an ELIMINATED player in every phase — the first field of each battle (b.start watch), any field on g.watch, the 联防
|
||||
// spec, the first boss field, a prep board on g.watch 'n:<pid>' — and the settlement; it never receives an m.private
|
||||
// (shop, hand, funds …), an m.toast or m.unitStats, is never a field's player or authority, and every intent but g.watch
|
||||
// is refused (SPECTATOR). The platform half (seats, cap, host removal, reconnect): test/lobby.test.js; over sockets with
|
||||
// the real Match: test/match/lobby-integration.test.js.
|
||||
import { test } from 'node:test';
|
||||
import assert from 'node:assert/strict';
|
||||
import { ERR, PHASE, EMOTES } from '../../shared/constants.js';
|
||||
import { makeMatch } from './harness.js';
|
||||
|
||||
const S = 's_spec';
|
||||
/** Keys only the private player view carries (DESIGN §8.3 m.private): none may reach a spectator, at any depth. */
|
||||
const PRIVATE_KEYS = new Set(['funds', 'pendingFunds', 'hand', 'temp', 'shop', 'canReady', 'rewardOffer', 'freeRefreshes', 'loadout']);
|
||||
function privateKeys(v, path = '', out = []) {
|
||||
if (Array.isArray(v)) v.forEach((x, i) => privateKeys(x, `${path}[${i}]`, out));
|
||||
else if (v && typeof v === 'object') {
|
||||
for (const [k, x] of Object.entries(v)) {
|
||||
if (PRIVATE_KEYS.has(k)) out.push(`${path}.${k}`);
|
||||
privateKeys(x, `${path}.${k}`, out);
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
const frames = (h, id) => h.sent.filter(([pid]) => pid === id).map(([, x]) => x);
|
||||
/** The intents a player has, refused for a spectator (the platform never routes them; the match refuses them too). */
|
||||
const REFUSED = [
|
||||
{ t: 'g.infoReady' }, { t: 'g.buy', slot: 0 }, { t: 'g.refresh' }, { t: 'g.levelUp' }, { t: 'g.ready', ready: true },
|
||||
{ t: 'g.emote', id: EMOTES[0] }, { t: 'g.autoplay', on: true }, { t: 'g.unitStats', seq: 1 }, { t: 'g.choice', idx: 0 },
|
||||
{ t: 'g.band', bandId: 'band_bldsk' }, { t: 'b.progress', battleId: 'x', gt: 1, killed: 0, total: 1 },
|
||||
];
|
||||
|
||||
test('a spectator seat watches a whole match (各自行动, 联防, 最终攻势, settlement) like an eliminated player — never a private view', () => {
|
||||
const h = makeMatch({
|
||||
mode: 'coop', difficulty: 'FUNNY', humans: 3, seed: 9301, fake: true, clientCombat: true, spectators: [S],
|
||||
// round 1: p_0 leaks → p_1 / p_2 (perfect) hold a 联防; the Final Assault falls fast
|
||||
script: (b) => (b.kind === 'boss' ? { bossDps: 20000 } : b.kind === 'normal' && b.round === 1 ? { duration: 1, leaks: { p_0: 4 } } : { duration: 1 }),
|
||||
}).start();
|
||||
const m = h.m;
|
||||
h.autoHumans();
|
||||
assert.ok(m.spectators.has(S) && !m.players.has(S), 'a spectator, never a player');
|
||||
for (const msg of REFUSED) assert.deepEqual(m.handle(S, msg), { error: ERR.SPECTATOR }, msg.t);
|
||||
h.toPrep(1);
|
||||
for (const msg of REFUSED) assert.deepEqual(m.handle(S, msg), { error: ERR.SPECTATOR }, msg.t);
|
||||
// prep: a player's board, like a teammate scouting it (m.field prep: true)
|
||||
assert.deepEqual(m.handle(S, { t: 'g.watch', fieldId: 'n:p_1' }), { ok: true });
|
||||
const scout = h.lastTo(S, 'm.field');
|
||||
assert.equal(scout.fieldId, 'n:p_1');
|
||||
assert.equal(scout.prep, true);
|
||||
assert.deepEqual(scout, m.prepFieldMeta(h.ps('p_1')), 'exactly what a teammate scouting the board gets');
|
||||
assert.equal(m.handle(S, { t: 'g.watch', fieldId: `n:${S}` }).error, ERR.BAD_TARGET, 'a spectator has no board');
|
||||
const end = h.runToEnd();
|
||||
assert.equal(end.victory, true);
|
||||
|
||||
const got = frames(h, S);
|
||||
for (const x of got) assert.ok(['m.public', 'm.field', 'b.start', 'b.end', 'm.result'].includes(x.t), `${x.t} sent to a spectator`);
|
||||
assert.equal(h.allTo(S, 'm.private').length, 0, 'no private player view');
|
||||
const starts = h.allTo(S, 'b.start');
|
||||
assert.ok(starts.length > 0);
|
||||
for (const st of starts) {
|
||||
assert.equal(st.watch, true, `${st.fieldId}: watched`);
|
||||
assert.equal(st.authoritative, false, `${st.fieldId}: never the authority`);
|
||||
assert.ok(!st.spec.players.some((p) => p.playerId === S), 'never a player of a field');
|
||||
}
|
||||
const kinds = new Set(starts.map((x) => x.kind));
|
||||
for (const k of ['normal', 'unite', 'boss']) assert.ok(kinds.has(k), `a ${k} field was shown (${[...kinds]})`);
|
||||
// what it was shown in 各自行动 is what an eliminated player is shown: the first field of the phase
|
||||
for (const st of starts.filter((x) => x.kind === 'normal')) assert.equal(st.fieldId, 'n:p_0');
|
||||
// the Final Assault's end reaches the boss field it watched, like every human shown that field
|
||||
const ends = h.allTo(S, 'b.end');
|
||||
assert.ok(ends.some((e) => e.fieldId === starts.filter((x) => x.kind === 'boss').pop().fieldId), 'b.end of the watched boss field');
|
||||
// the settlement: every player's public row, none of its own
|
||||
const res = h.lastTo(S, 'm.result');
|
||||
assert.ok(res, 'the spectator gets the result');
|
||||
assert.equal(res.playerId, S);
|
||||
assert.deepEqual(res.players.map((p) => p.playerId), ['p_0', 'p_1', 'p_2']);
|
||||
assert.deepEqual({ ...res, playerId: null }, { ...h.lastTo('p_1', 'm.result'), playerId: null }, 'the same rows a player gets');
|
||||
// nothing shown to it — unicast or broadcast — carries a private key
|
||||
for (const x of [...got, ...h.bc]) assert.deepEqual(privateKeys(x), [], `${x.t}: private keys`);
|
||||
assert.equal(m.errorCount, 0, JSON.stringify(m.errors.slice(0, 2)));
|
||||
m.dispose();
|
||||
});
|
||||
|
||||
test('during a battle a spectator may watch any field at once; one added mid-battle gets the state; a removed one gets nothing', () => {
|
||||
const h = makeMatch({
|
||||
mode: 'coop', humans: 2, seed: 9302, fake: true, clientCombat: true, instant: false, pace: 'paced', spectators: [S],
|
||||
script: () => ({ duration: 30 }),
|
||||
}).start();
|
||||
const m = h.m;
|
||||
h.toPrep(1);
|
||||
for (const pid of ['p_0', 'p_1']) m.handle(pid, { t: 'g.ready', ready: true });
|
||||
h.run(() => m.phase === PHASE.COMBAT);
|
||||
h.sched.advance(500);
|
||||
const first = h.lastTo(S, 'b.start');
|
||||
assert.deepEqual([first.fieldId, first.watch, first.authoritative], ['n:p_0', true, false], 'auto-observes the first field');
|
||||
// a fighting player may not look elsewhere — a spectator (like an eliminated player) may
|
||||
assert.equal(m.handle('p_0', { t: 'g.watch', fieldId: 'n:p_1' }).error, ERR.WRONG_PHASE);
|
||||
assert.deepEqual(m.handle(S, { t: 'g.watch', fieldId: 'n:p_1' }), { ok: true });
|
||||
const st = h.lastTo(S, 'b.start');
|
||||
assert.deepEqual([st.fieldId, st.watch, st.authoritative], ['n:p_1', true, false]);
|
||||
// the field's spec as every watcher gets it — minus the player's funds at the battle start (no battle effect reads it)
|
||||
const spec = m.fields.find((f) => f.fieldId === 'n:p_1').spec;
|
||||
assert.ok(Object.hasOwn(spec.players[0].contentInfo, 'funds'), 'a player / teammate replica gets contentInfo.funds');
|
||||
const { funds, ...counters } = spec.players[0].contentInfo;
|
||||
assert.ok(Number.isFinite(funds));
|
||||
assert.deepEqual(st.spec, { ...spec, players: [{ ...spec.players[0], contentInfo: counters }] }, 'the same spec without funds');
|
||||
assert.deepEqual(privateKeys(st), []);
|
||||
assert.equal(m.watchers.get(S), 'n:p_1');
|
||||
for (const f of m.fields) assert.notEqual(f.authority, S);
|
||||
// a spectator seat taken mid-battle: m.public and the first field at once
|
||||
const LATE = 's_late';
|
||||
m.addSpectator(LATE);
|
||||
assert.ok(h.lastTo(LATE, 'm.public'));
|
||||
assert.equal(h.lastTo(LATE, 'b.start').fieldId, 'n:p_0');
|
||||
assert.equal(h.allTo(LATE, 'm.private').length, 0);
|
||||
m.addSpectator(LATE); // a resync: idempotent registration, the state again
|
||||
assert.equal(h.allTo(LATE, 'm.public').length, 2);
|
||||
assert.equal(m.spectators.size, 2);
|
||||
m.addSpectator('p_0'); // a player's id is never a spectator
|
||||
assert.ok(!m.spectators.has('p_0'));
|
||||
assert.equal(h.allTo('p_0', 'm.private').length > 0, true);
|
||||
// removed: nothing reaches it any more, its watch is gone
|
||||
m.removeSpectator(LATE);
|
||||
const before = frames(h, LATE).length;
|
||||
assert.equal(m.watchers.has(LATE), false);
|
||||
assert.equal(m.handle(LATE, { t: 'g.watch', fieldId: 'n:p_0' }).error, ERR.NOT_IN_ROOM);
|
||||
h.run(() => m.phase === PHASE.PREP && m.round === 2, { maxSteps: 2e6 });
|
||||
assert.equal(frames(h, LATE).length, before, 'a removed spectator is sent nothing');
|
||||
assert.equal(h.allTo(S, 'm.private').length, 0);
|
||||
m.dispose();
|
||||
});
|
||||
|
||||
test('server-run combat (SP_COMBAT=server): a spectator is streamed the first field like an eliminated player', () => {
|
||||
const h = makeMatch({ mode: 'coop', humans: 2, seed: 9303, fake: true, spectators: [S] }).start();
|
||||
const m = h.m;
|
||||
h.toPrep(1);
|
||||
for (const pid of ['p_0', 'p_1']) m.handle(pid, { t: 'g.ready', ready: true });
|
||||
h.run(() => m.phase === PHASE.SETTLE);
|
||||
const meta = h.allTo(S, 'm.field');
|
||||
assert.ok(meta.length > 0 && meta[0].fieldId === 'n:p_0', 'm.field of the first field');
|
||||
assert.ok(h.allTo(S, 'b.snap').length > 0, 'its snapshots');
|
||||
assert.equal(h.allTo(S, 'm.private').length, 0);
|
||||
m.dispose();
|
||||
});
|
||||
Reference in new issue
Block a user