feedback2 WD: devices.js notes that a 重生 keeps the 活性源石 effect (source-less buffs survive rebirthCleanse)
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@@ -357,7 +357,8 @@ function enterTerrain(battle, st, u, code) {
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* so without it the loss continues. One effect per unit (PRTS 作战机制: "同名buff的默认叠加策略buff只能表现出一个"): a
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* unit that already carries it gets its full `duration` back and keeps its per-second rhythm — no second effect, no
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* extra tick [ASSUMED: the time counts from the last contact]. An operator deployed on it is always in contact and
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* keeps draining, as officially. The tick (terrainDamage) is true damage no unit deals (无来源), tagged 'terrain' =
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* keeps draining, as officially. Leaving the field drops it with every buff; a 重生 keeps it (enemies.js rebirthCleanse
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* keeps source-less buffs [ASSUMED]). The tick (terrainDamage) is true damage no unit deals (无来源), tagged 'terrain' =
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* 环境伤害 (PRTS 自然环境 lists 活性源石), not 'dot' [ASSUMED: PRTS 伤害分类's list of BUFF damage does not name it].
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*/
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function touchInfection(battle, st, u) {
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