100 Commits
Author SHA1 Message Date
sganggs 488db49f11 0.2.6: CHANGELOG — the #569 line sits with the other scene line (no stray blank line splitting the list) 2026-10-13 18:57:03 +08:00
sganggs 205f3bb7f7 0.2.6: the device slabs stay drawn on an official scene (GitHub #569) — 射击台, 特制水上平台 and 封印的地面 lived only in the procedural board's bucket that a scene replaces, so 战场#03's raised tiles by the blue gate were flat and 战场#05(上半)'s water platforms read as open water; buildBoard repeats them into buckets.raised / raisedDecal with sides reaching under the scene's ground and setStage draws just those on a scene (the 'h' high ground is the scenes' own and is not repeated); DESIGN §31.11, client §15; golden: unchanged 2026-10-13 17:45:04 +08:00
sganggs d8aab0a2db 0.2.6: README / DEPLOY give the full bundle's built size (556 MB, about 790 MB extracted; the disk lines' stale 710 MB too) 2026-10-13 16:22:29 +08:00
sganggs 566f3a7cd6 0.2.6: version 0.2.6 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false), README release form and current-version line, CHANGELOG 0.2.6 — 2026-10-13, DESIGN versions line and index, §31 header 2026-10-13 16:17:03 +08:00
sganggs b5d0c3f96f 0.2.6-dev: a dropped connection to the web-font host (fonts.googleapis.com / fonts.gstatic.com — the page falls back to the local and system fonts) no longer fails real.e2e, mock.e2e or leftovers.e2e, as loadout / match-info / i18n already allowed; golden: unchanged 2026-10-13 16:16:36 +08:00
sganggs 9a0af9e891 0.2.6-dev: connect the history of PR #558 by IceCodeNew — the reviewed adaptation is kept (tree unchanged) 2026-10-13 16:04:32 +08:00
sganggs 347343d739 0.2.6-dev: 魂灵之影 only on a board of its field (#557, PR #558 by IceCodeNew adapted) — shadowTile requires Battle.onFieldBoard: a teammate's half counts, a boss field's hand / 临时整备区 rows and a solo boss field's empty half do not, no summon when nothing fits (the PR cut the bench rows by number, which left an empty half legal); the PR's test plus a solo / pair case; DESIGN §3, §31.10, SIM; golden: unchanged 2026-10-13 16:04:32 +08:00
sganggs 1df530f2b9 0.2.6-dev: a piece has no screen rect until it is first drawn — pieceScreenRect returned a just-built view's unprojected (0, 0) record, so a browser test grabbed a piece bought that frame at the canvas corner (the intermittent .fwheel__dia timeout in coop.e2e / real.e2e); the tests' piecePoint waits for a drawn piece that holds still; golden: unchanged 2026-10-13 15:54:40 +08:00
sganggs 2b685011e9 0.2.6-dev: browser tests read the round's real rules — free deploy tiles come from the client's own placement legality (terrain 机变 cards, devices, the boss half) instead of the stage's plain tiles, the facing tour waits for a later round when its purchase merged into an elite, and real.e2e skips its one strategy turn only while 跳过 is enabled (PR #546); golden: unchanged 2026-10-13 14:20:02 +08:00
sganggs a1f0d1bb6e 0.2.6-dev: merge claude/r37-impostor — GitHub #542: impostor boxes from each skeleton's measured clip bounds (idle core, played clips within limits, the rest drawn directly while they play), every slot drawn inside its own scissor, frozen models posed at their clip's first frame, PIXI's pooled batch buffers (no Apple GPU stall from the per-slot flushes); golden: unchanged
# Conflicts:
#	CHANGELOG.md
#	docs/design/client.md
#	docs/history/0.2.6.md
2026-10-13 06:30:53 +08:00
sganggs 47004a3651 0.2.6-dev: impostor review follow-ups (#542) — a skeleton stays in the clip-bounds queue only while an actor uses it (the last one destroyed drops its pending clips, the clip in progress and its scratch skeleton; a later actor queues them again), a clip whose sampling throws is recorded as not measurable and drawn directly while it plays instead of counting as empty, and a frozen model's first update counts as posed only when it succeeded; DESIGN §31.6 updated; golden: unchanged 2026-10-13 06:29:20 +08:00
sganggs d4cdd567dc 0.2.6-dev: the lobby flood test floods in bursts until the server closes the socket and waits for the close with a timeout — on a heavily loaded machine one burst of 600 could be read over more than the 1 s drop window, the socket was never closed and the unbounded wait hung the whole file; golden: unchanged 2026-10-13 06:18:17 +08:00
sganggs bd932158f3 0.2.6-dev: connect the history of PR #552 by IceCodeNew — the reviewed adaptation is kept (tree unchanged) 2026-10-13 06:14:03 +08:00
sganggs 57c9cc528e 0.2.6-dev: connect the history of PR #416 by Cromemadnd — the reviewed adaptation is kept (tree unchanged) 2026-10-13 06:14:03 +08:00
sganggs 349debb320 0.2.6-dev: merge claude/r37-ui — PR #416 ported (each round start replays the own board's Start clips and landing sounds in deployment order, as the maintainer confirmed from official play; landings on buy / a new board tile [ASSUMED]; one sound per landing, a landing pool that hands the oldest voice to the newest) and PR #552 ported as the optional 「弹药数量」 setting, default off; golden: unchanged 2026-10-13 06:14:01 +08:00
sganggs 3a6ec26127 0.2.6-dev: the co-op browser test skips its one strategy turn only while 跳过 is enabled — since PR #546 the last player still to pick sees it disabled, which a random draft order gives the guest about one time in three; golden: unchanged 2026-10-13 06:13:39 +08:00
sganggs 0ceb6641ec 0.2.6-dev: PR #416 by Cromemadnd — every landing of a round start is heard: prep landing sounds take a voice of their own pool (LAND_VOICES 3, the oldest fading out over 30 ms) instead of being dropped by the battle limiter, which let only the first two of a chain sound since 192 of 210 operators share the 1.41 s b_char_set (Grok's review); per-piece cooldown, SFX volume and mute kept, the battle sounds' limiting unchanged, the generic files fetched ahead when a match view comes up; DESIGN §31.8; golden: unchanged 2026-10-13 05:46:29 +08:00
sganggs 4c2fe9431d 0.2.6-dev: DESIGN §31.6 for the impostor box without the setup pose (slots 1.26× the old area on the roster, the DPR-2 crowd numbers, the batch-buffer setting; the open item resolved), docs/design/client.md, CHANGELOG 0.2.6-dev (#542); golden: unchanged 2026-10-13 05:26:05 +08:00
sganggs c973c1a1ad 0.2.6-dev: impostor boxes without the setup-pose floor (#542) — a model frozen before its first update (built while stunned without a stun clip, or dead without a death or idle clip) shows its clip's first frame instead of its setup pose, the box's core is the idle clip (looping clips up to 5× it, one-off clips 2×), and PIXI gets a vertex buffer per batch flush (the per-slot scissor's flushes stalled Apple GPUs: 42–58 → 60 fps for 120 units at 1920 × 1080); golden: unchanged 2026-10-13 05:26:04 +08:00
sganggs a3da5c2775 0.2.6-dev: DESIGN §31.8 says how PR #416 by Cromemadnd sounded twice — its wheel-confirm hook restarted a Start that had run 0.3 s (a purchase then a move) and its round-start sequence forced every piece; the state that follows a wheel drop never landed there 2026-10-13 04:47:58 +08:00
sganggs 461a7747e1 0.2.6-dev: port PR #552 by IceCodeNew — an optional 「弹药数量」 setting (default off: the official HUD has no such number, the maintainer's decision of 2026-10-13) shows an ammo skill's rounds left / magazine under its bar, from the exact b.snap ammo counts; sanitised with the other settings, applied by the field view live, all four language packs, the diagnostics line; the simplified board has no ammo bar; DESIGN §31.9; golden: unchanged 2026-10-13 04:43:39 +08:00
sganggs 231da0efbc 0.2.6-dev: port PR #416 by Cromemadnd — at every round start the own board's pieces replay their Start clip and landing sound one after another in deployment order (the maintainer's confirmation from official play, 2026-10-13), and a purchase or a move onto / across the board plays them too ([ASSUMED], the PR author's account); one sound per landing, idle prep pieces only, the round marked once the view took the sequence, own board only, timers cleared when prep mode ends and on destroy; DESIGN §31.8; golden: unchanged 2026-10-13 04:36:56 +08:00
sganggs 281cf01ff0 0.2.6-dev: connect the history of PR #554 by xcdoge — the reviewed adaptation is kept (tree unchanged) 2026-10-13 03:48:47 +08:00
sganggs 47b9e5b63e 0.2.6-dev: the official battlefield scenes use the extracted light at full strength — SCENE_LIGHT direct and indirect 1 instead of 0.2.5's eye-tuned 0.8 / 0.4 (GitHub #549, the light half of PR #554 by xcdoge; its emissive change to the metal board is not taken); DESIGN §31.7; golden: unchanged 2026-10-13 03:48:47 +08:00
sganggs d7cb8770da 0.2.6-dev: DESIGN §31.6 open item worded plainly (the setup pose could be dropped from the impostor box if a model frozen before its first update were posed at its clip's first frame) (#542); golden: unchanged 2026-10-13 03:44:06 +08:00
sganggs f5b3908804 0.2.6-dev: DESIGN §31.6 adds the slot cost at DPR 2 (the 120-unit crowd keeps 39 of its units in the atlas at 1280 × 720 instead of 119) and, as open, the share of the setup-pose floor (1.16 × instead of 2 × without it) (#542); golden: unchanged 2026-10-13 03:43:49 +08:00
sganggs 0b88a0f515 0.2.6-dev: DESIGN §31.6 impostor bounds and slot clearing (#542: seen, cause, now, cost, [ASSUMED], tests), docs/design/client.md describes the impostor box and slot clipping, CHANGELOG 0.2.6-dev 界面 credits @ImPQlc; golden: unchanged 2026-10-13 03:30:48 +08:00
sganggs c45d86f70c 0.2.6-dev: impostor slots sized from every clip a unit plays and clipped to themselves (GitHub #542 by @ImPQlc: in a crowd 野鬃's idle flag, 浊心斯卡蒂's S3 flight and 隐现's pistol were cut, offset or left stray pixels) — spine.js measures each skeleton's clips once within a 2.5 ms frame budget, units.js impostorBox covers the setup pose and the played clips (a clip past 4× / 2× of that core is drawn directly while it plays, the slot kept), impostor.js draws each slot's skeleton under a scissor rect of the slot; golden: unchanged 2026-10-13 03:30:48 +08:00
sganggs e825254850 0.2.6-dev: the render demo's stress scene takes &ops=<chessId>,… — up to 6 given chess in the crowd's front row (ids 6, 8, 10, …), a given model inside an impostor-rendered crowd (#542); golden: unchanged 2026-10-13 03:30:48 +08:00
sganggs 975c79da70 0.2.6-dev: PR #546's design note moves from the released 0.2.5 chapter to DESIGN §31.5 (docs/history/0.2.6.md, now host bandwidth and community follow-up); CHANGELOG 0.2.6-dev credits PRs #546 and #547; golden: unchanged 2026-10-13 01:44:20 +08:00
sganggs 77865e6bc2 0.2.6-dev: merge PR #546 by Xinglan233 — the strategy draft enables 跳过 only while another unpicked player remains (finished players stay in the shown order but are not skip targets) 2026-10-13 01:43:55 +08:00
sganggs 1d55c93e3a 0.2.6-dev: merge PR #547 by Xinglan233 — the scene-asset test resolves the repository root with fileURLToPath (on Windows the URL pathname doubled the drive letter) 2026-10-13 01:43:55 +08:00
sganggs c5925a76fa 0.2.6-dev: the emote fallback browser test blocks the mirror copies under their content-hashed URLs too (/assets/~<hash>/ui/emoticon/…, host bandwidth layer 1); golden: unchanged 2026-10-13 00:19:44 +08:00
sganggs 909abee0b8 0.2.6-dev: the loadout module-card browser test accepts the content-hash segment the served manifest now puts in local-art URLs (host bandwidth layer 1); golden: unchanged 2026-10-12 21:19:41 +08:00
sganggs 79bb26b317 0.2.6-dev: the maintainer's decisions of 2026-10-12 — the 玩法说明 pages' WebP copies are lossy at quality 90 (25.6 MB of PNG → 4.2 MB; lossless stays a GUIDE_WEBP_MODE away) and /healthz?traffic=1 answers the counters to a loopback or private-network client only (a public visitor, also one a local tunnel or proxy forwards, gets the plain report; TRUST_PROXY applies as for the WebSocket limits); golden: unchanged 2026-10-12 19:09:54 +08:00
sganggs 35f4895219 0.2.6-dev: merge the 0.2.5 release's last commit (README / DEPLOY package size) 2026-10-12 18:37:25 +08:00
sganggs cf7a940027 0.2.5: README / DEPLOY give the full bundle's built size (552 MB, about 780 MB extracted) 2026-10-12 18:36:56 +08:00
sganggs 3d5d6b380d 0.2.6-dev: merge claude/bw-l01 — host bandwidth layers 0 and 1 (no BGM download while the music is silent, WebSocket permessage-deflate, lossless WebP 玩法说明 pages, traffic counters, content-hashed asset URLs with immutable caching, brotli q5) on top of the 0.2.5 release; its note becomes DESIGN §31 in docs/history/0.2.6.md, CHANGELOG 0.2.6-dev, version 0.2.6-dev; golden: unchanged 2026-10-12 18:28:50 +08:00
sganggs 88d4b2544b 0.2.5: version 0.2.5 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false), README release form and package sizes (the full bundle now carries the battlefield scenes), CHANGELOG 0.2.5 — 2026-10-12 in the usual sections with credits, DESIGN versions line, §30 header 2026-10-12 18:20:53 +08:00
sganggs 658f0fc392 0.2.5-dev: merge PR #490 by D-Roote — Korean: 「恢复本机对局」 reads 게임 복귀 (the PR's latest commit; its earlier commits are already connected) 2026-10-12 18:13:28 +08:00
sganggs 3bb7fef74c 0.2.5-dev: official scenes merge chunks that share a material / lightmap into one mesh at load (draw calls on the 3D board back within budget, e.g. act2autochess_m02 prep 22 → 13); the boss-round real-server test reads the actual random pairing instead of assuming the host on the left half; golden: unchanged 2026-10-12 17:48:31 +08:00
sganggs a119793af6 0.2.6-dev: the WebSocket compression figures in the code and docs are the server counters' measurement (173 KB of frames → 60 KB on the wire) 2026-10-12 16:53:43 +08:00
sganggs 409fec90d5 0.2.6-dev: the browser suites load the served manifests' content-hashed URLs (e2e servers wait for the asset index) and check Spine, audio and art through them; the history note of host bandwidth layers 0 and 1 for the next version; golden: unchanged 2026-10-12 16:52:40 +08:00
sganggs 0bb16fd616 0.2.6-dev: brotli (quality 5) on the fly with the existing memory cache for clients that name br, gzip for the rest; separate ETags per encoding (measured against gzip-6: .skel −27 %, data JSON −26 %, vendor −14 %, scripts −5 %) — host bandwidth layer 1.4; golden: unchanged 2026-10-12 16:29:52 +08:00
sganggs 35b09bb63b 0.2.6-dev: the client fetches a served manifest's content-hashed audio as /media/~<hash>/… (download-manager route kept), and the token death sound derived beside charDie drops charDie's hash — host bandwidth layer 1.3; golden: unchanged 2026-10-12 16:25:16 +08:00
sganggs 893d17e725 0.2.6-dev: /data/assets.json and /data/local-assets.json are served with content-hashed URLs (/assets/~<hash>/…, one hash per Spine model, the committed files unchanged); the ~hash routes of /assets/ /fonts/ /media/ answer immutable when the hash names the file and the current file with no-cache otherwise; content ETags — host bandwidth layer 1.2; golden: unchanged 2026-10-12 16:24:03 +08:00
sganggs 521dd984e7 0.2.6-dev: a background content-hash index of public/assets and public/fonts (SHA-256, 16 hex; cached by path + size + mtime in .cache/asset-hashes.json; Spine models share one hash; SP_ASSET_INDEX=0 turns it off) — host bandwidth layer 1.1; golden: unchanged 2026-10-12 16:20:17 +08:00
sganggs fb5f4493f2 0.2.6-dev: DEPLOY — a stable address keeps every player's cache (quick tunnels change domain), HTTP/2 through the proxy, brotli only on HTTPS pages, a Cloudflare cache rule for /assets/ /fonts/ /media/ (host bandwidth layer 0.5) 2026-10-12 16:06:35 +08:00
sganggs be8d382c05 0.2.6-dev: traffic counters — HTTP body bytes by category (assets / audio / code / data) and WebSocket wire / payload bytes since the start at GET /healthz?traffic=1, and the page's own downloads (Resource Timing transferSize) as a traffic line in the 问题反馈 diagnostics (host bandwidth layer 0.4); golden: unchanged 2026-10-12 16:05:49 +08:00
sganggs e2bc005c88 0.2.5-dev: docs — §30 sections renumbered in order after the merges and every reference pointed at its topic; the 0.2.5 CHANGELOG section regrouped under the usual headings (no change to code behaviour) 2026-10-12 16:02:41 +08:00
sganggs 05b0dba8b5 0.2.6-dev: the 19 local 玩法说明 pages get a lossless WebP copy in tools/local-extract (25.6 → 17.4 MB; lossy waits for the owner's comparison) and the guide preloads only the next page (host bandwidth layer 0.3); golden: unchanged 2026-10-12 16:00:08 +08:00
sganggs 8edda589f3 0.2.6-dev: WebSocket permessage-deflate for frames from 1 KB (no server context takeover, 2 KB server window, memLevel 7; a client offering a narrower window connects uncompressed) — host bandwidth layer 0.2; golden: unchanged 2026-10-12 15:57:33 +08:00
sganggs 3c1952afc0 0.2.5-dev: connect the history of PR #544 by Siornya — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs 92d14aeefa 0.2.5-dev: connect the history of PR #533 by Andrew — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs 7fe0ffc33f 0.2.5-dev: connect the history of PR #523 by YinqiMargatroid — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs da2f0ef93a 0.2.5-dev: connect the history of PR #518 by IceCodeNew — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs b6a8c132b3 0.2.5-dev: connect the history of PR #520 by Cloudnyco — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs 0882ed2dcc 0.2.5-dev: connect the history of PR #535 by 星闌 — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs c2c712ac0b 0.2.5-dev: connect the history of PR #536 by 星闌 — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs fbd4684a7b 0.2.5-dev: connect the history of PR #537 by 星闌 — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs f1ea116f23 0.2.5-dev: golden matches recomputed on the merged tree — the #523 Touch aggro change and the funnel ports both move full-match scenarios and interact there ( 1 file changed, 11 insertions(+), 11 deletions(-)); roster / bonds / fields / standins / diy equal the branch results 2026-10-12 15:51:45 +08:00
sganggs 3dd2213e47 0.2.5-dev: merge claude/036-sim
# Conflicts:
#	CHANGELOG.md
#	docs/history/0.2.5.md
#	test/golden/matches.json
2026-10-12 15:50:42 +08:00
sganggs 812e4c47b1 0.2.5-dev: merge claude/036-rule 2026-10-12 15:50:41 +08:00
sganggs a451ddcf6b 0.2.5-dev: 耶拉 S2 (both forms) and 荒芜拉普兰德 S1 keep the operator's own hit next to the drone hit — only drone-only skills skip it (review fix of the funnel port); golden: more funnel scenarios move, attributed in docs/history/0.2.5.md 2026-10-12 15:50:41 +08:00
sganggs 69011d2b54 0.2.6-dev: no BGM download while the music is muted or at BGM volume 0; the wanted track is fetched once it is audible again (host bandwidth layer 0.1); golden: unchanged 2026-10-12 15:45:38 +08:00
sganggs 9b37a68fcf 0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (#470); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (#515, after research; the owner's decision); golden: unchanged 2026-10-12 15:24:07 +08:00
sganggs a8ff5e7c1d 0.2.5-dev: merge claude/036-touch
# Conflicts:
#	CHANGELOG.md
#	docs/history/0.2.5.md
2026-10-12 15:00:10 +08:00
sganggs bb88031256 0.2.5-dev: merge claude/036-scene
# Conflicts:
#	CHANGELOG.md
#	docs/history/0.2.5.md
2026-10-12 15:00:10 +08:00
sganggs 537b1ec517 0.2.5-dev: merge claude/036-ui2
# Conflicts:
#	docs/history/0.2.5.md
2026-10-12 14:59:34 +08:00
sganggs d482fbb8ba 0.2.5-dev: official battlefield scenes on the 3D board — a local fetch / extract step for the season scene bundles, per-field scene rendering with the metal board as fallback, the full bundle can include the extracted scenes and setup can fetch them (--scenes); nothing official is stored in the repository (PR #533 by @andrew05060414, ported; the owner's decision of 2026-10-12); golden: unchanged 2026-10-12 14:59:20 +08:00
sganggs a3e8460bb0 0.2.5-dev: an optional 「官方伤害数字」 setting (default off) shows only the numbers the official game shows per the PRTS red-number rule (#412, the owner's decision of 2026-10-12); a small link to the project's GitHub repository on the title page (#543); golden: unchanged 2026-10-12 14:59:20 +08:00
sganggs 37e0fffb34 0.2.5-dev: the 外勤医疗 (Touch) reserve medic takes the initial aggro order of PR #523 and its detail opens in the preparation phase (PR #523 by @YinqiMargatroid, ported; the owner's decision of 2026-10-12); golden: one more scenario moves (named in docs/history/0.2.5.md) 2026-10-12 14:59:19 +08:00
sganggs 10d1fdef5f 0.2.5-dev: connect the history of PR #538 by 星闌 — the reviewed adaptation in dcdaeec9 is kept (tree unchanged) 2026-10-12 14:45:12 +08:00
sganggs 502a2c13ba 0.2.5-dev: connect the history of PR #540 by 星闌 — the reviewed adaptation in dcdaeec9 is kept (tree unchanged) 2026-10-12 14:45:12 +08:00
sganggs dcdaeec933 0.2.5-dev: merge the round-36 client / tools ports — #540 / #538 loadout sync and import guards, #531 / #530 player-package scripts and links; golden: unchanged 2026-10-12 14:45:12 +08:00
sganggs e0f3771821 0.2.5-dev: 驭械术师 normal attacks keep the operator's own hit plus one drone hit, the drone multiplier and per-target map reset on redeploy, 洛洛 S2 keeps its lock until a kill or the skill ends (PRs #537 / #536 / #535 by @Xinglan233, ported); hit tiles use the official round-half-to-even with an edge inset (PR #520 by @Cloudnyco, ported); bots softly avoid living teammates' opening factions until they are eliminated (PR #518 by @IceCodeNew, ported with changes); golden: 43 more scenarios move, each named in docs/history/0.2.5.md 2026-10-12 14:45:01 +08:00
sganggs 52b70434d0 0.2.5-dev: a restore-defaults loadout sync is never overwritten by an older in-flight sync (PR #540 by @Xinglan233, ported); importing a loadout with ops is refused before writing when the DIY data is missing (PR #538 by @Xinglan233, ported); the player package's package.json keeps only scripts whose files ship (#531) and its docs link unshipped files to the release tag on GitHub (#530); golden: unchanged 2026-10-12 14:45:01 +08:00
sganggs 7fd0478dc0 0.2.5-dev: merge PR #517 by 星闌 — chore: 根据 PR 标题添加类型标签 (#239) 2026-10-12 14:08:09 +08:00
sganggs 6e8103e733 0.2.5-dev: merge PR #519 by Cloudnyco — detmath powi: a zero base keeps Math.pow's exact results ((- 2026-10-12 14:08:09 +08:00
sganggs 8d59ad3ef9 0.2.5-dev: merge PR #534 by Andrew Wang — local-extract: derive the board normal map from both layouts 2026-10-12 14:08:09 +08:00
sganggs c438323596 0.2.5-dev: merge PR #524 by xcdoge — 敌方血条偏高:头顶高度按"原点以上的高度"ç 2026-10-12 14:08:09 +08:00
sganggs e2ec2cbf21 0.2.5-dev: merge PR #541 by BowenJXD — fix(windows): 修复 Node 版本检测在 Volta 等环境下 2026-10-12 14:08:09 +08:00
sganggs 7a17f9c9b6 0.2.5-dev: connect the history of PR #511 by RainoutOvO — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 56e7757dd3 0.2.5-dev: connect the history of PR #507 by robll-v1 — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 7247e67f44 0.2.5-dev: connect the history of PR #505 by 星闌 — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 0ce7c64255 0.2.5-dev: connect the history of PR #504 by robll-v1 — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 4ee1e1e9f0 0.2.5-dev: connect the history of PR #503 by 星闌 — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 4bb22ddae9 0.2.5-dev: connect the history of PR #502 by 星闌 — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs e0a3d6d9af 0.2.5-dev: connect the history of PR #499 by Yuri Restia — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 1f5f445acf 0.2.5-dev: connect the history of PR #497 by Robin — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs c1fef54b05 0.2.5-dev: connect the history of PR #494 by Yuri Restia — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 16085d2a10 0.2.5-dev: connect the history of PR #492 by Cloudnyco — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 7e960269d0 0.2.5-dev: connect the history of PR #490 by D-Roote — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 221e6b8dd2 0.2.5-dev: community round 30 and follow-ups
- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently).
- Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision).
- 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified).
- Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage.
- Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue.
- Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia).
- golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
2026-10-12 14:07:08 +08:00
sganggs bc50cac01f 0.2.4: version 0.2.4 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false), README release form, CHANGELOG 0.2.4 — 2026-10-11 in the usual sections with credits, DESIGN versions line 2026-10-11 02:04:21 +08:00
sganggs b5c0796018 0.2.4-dev: connect the history of PR #476 by Siornya — the reviewed adaptation in 6bfc0827 is kept (tree unchanged) 2026-10-11 01:58:52 +08:00
sganggs cda652f2d4 0.2.4-dev: connect the history of PR #471 by Yuri Restia — the reviewed adaptation in 6bfc0827 is kept (tree unchanged) 2026-10-11 01:58:52 +08:00
sganggs 86a9c263dc 0.2.4-dev: connect the history of PR #464 by HappyTanuki — the reviewed adaptation in 6bfc0827 is kept (tree unchanged) 2026-10-11 01:58:52 +08:00
sganggs f3a73bc766 0.2.4-dev: connect the history of PR #462 by Xinglan233 — the reviewed adaptation in 6bfc0827 is kept (tree unchanged) 2026-10-11 01:58:52 +08:00
sganggs b43e0d3e2f 0.2.4-dev: connect the history of PR #461 by Xinglan233 — the reviewed adaptation in 6bfc0827 is kept (tree unchanged) 2026-10-11 01:58:52 +08:00