0.2.6-dev: PR #546's design note moves from the released 0.2.5 chapter to DESIGN §31.5 (docs/history/0.2.6.md, now host bandwidth and community follow-up); CHANGELOG 0.2.6-dev credits PRs #546 and #547; golden: unchanged
This commit is contained in:
1 parent
77865e6bc2
commit
975c79da70
3 files changed
+15
-9
No files matched your search
@@ -9,6 +9,12 @@
|
||||
- 流量统计:`/healthz?traffic=1` 显示服务器发出的各类流量(只对本机和局域网的访问显示);「问题反馈」的诊断信息增加本页下载量。
|
||||
- 部署指南:固定访问地址、反代开 HTTP/2、Cloudflare 缓存规则。
|
||||
|
||||
### 界面
|
||||
- 最后一个还没选策略的玩家不再看到可点的「跳过」按钮:已经选完的玩家仍显示在顺序里,但不算可以让过去的人(PR #546,感谢 @Xinglan233)。
|
||||
|
||||
### 工具与开发
|
||||
- Windows 下场景素材测试的仓库路径不再重复盘符(PR #547,感谢 @Xinglan233)。
|
||||
|
||||
## 0.2.5 — 2026-10-12
|
||||
|
||||
### 新功能
|
||||
|
||||
@@ -704,11 +704,3 @@ default skill is S2, which is the skill this correction changes.
|
||||
| 耶拉 was on the pre-change lineup; that seat is then eliminated and the stored lineup is empty | `solo-ABYSS-1`: defeat at round 13 → eliminated at round 12, team LP 0 → null. The pre-change lineup had 耶拉 `3_20_a` and 至简 `3_13_a`. First divergence round 8: LP 27 → 18, killed 19 → 10, leaks 0 → 9. `coop4-ABYSS-7`: still a defeat at round 13, team LP 0, boss pool 4821366 → 3417504. ai_1 is eliminated at round 13; the pre-change lineup had 至简 `3_13_a` and 耶拉 `3_20_a`. First divergence round 8: ai_1 LP 19 → 20, killed 2 → 3, leaks 7 → 6. ai_0's lineup also changes and has no funnel chess id before or after |
|
||||
| 耶拉 plus other funnel operators, lineup unchanged, same victory and the same team LP 130 | `coop4-FUNNY-6`: ai_0 耶拉 `3_20_a`, ai_1 荒芜拉普兰德 `6_18_a`, ai_3 洛洛 `2_10_a`. First divergence round 11, ai_0's kjeragShip layers 26 → 23 |
|
||||
| No 耶拉 on the final lineup. The diverging round's pieces and skill choice are not stored | `coop2-NORMAL-1-coverage-standins`: still a defeat, team LP 0, boss pool 25040 unchanged. ai_0's final lineup includes 荒芜拉普兰德 `6_18_a`. First divergence round 7, the other seat's miraShip layer 5 → 6. `coop2-NORMAL-14-standins`: victory, team LP 31 → 40 (ai_0 LP 13 → 22). Neither final lineup contains a funnel chess id. First divergence round 10 bond layers (raidShip 26 → 28, steadShip 16 → 18); that round's board hash is unchanged |
|
||||
|
||||
### 30.31 Strategy skip eligibility
|
||||
|
||||
The strategy-selection page only enables skipping while another unpicked player remains. The published order
|
||||
keeps finished players for display, so its total length cannot establish that a skip has a recipient. The client
|
||||
counts order entries absent from `draft.picks`, alongside the existing turn and quota checks. The server's
|
||||
`skipBand` already rejects the final player with `BAD_TARGET / nobody to pass to`; its rule remains unchanged.
|
||||
Regression covers normal two-, three- and four-human browser flows, the final turn, and exhausted quota.
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
Part of [DESIGN.md](../DESIGN.md). Development after the 0.2.5 release.
|
||||
|
||||
## 31. Host bandwidth, layers 0 and 1
|
||||
## 31. Host bandwidth (layers 0 and 1) and community follow-up
|
||||
|
||||
Unreleased. The maintainer's decision of 2026-10-12 on the bandwidth study (its measurements: a new player's first match costs the
|
||||
host about 52 MB, audio ≈ 40 % of it; returning players re-download after a re-extraction, a `setup --force`, a Docker
|
||||
@@ -96,3 +96,11 @@ routes), `test/lobby.test.js` (brotli negotiation, streamed brotli, content ETag
|
||||
`test/ui/real.e2e.test.js` (`SP_REAL_E2E=1`: the co-op run loads Spine, audio and art through hashed URLs). The e2e
|
||||
servers wait for the asset index before the first page (`test/e2e/client.mjs startRealServer`, the in-process ones in
|
||||
their `before`), so the browser suites see the URLs a player sees. Golden: unchanged.
|
||||
|
||||
### 31.5 Strategy skip eligibility
|
||||
|
||||
PR #546 by @Xinglan233. The strategy-selection page only enables skipping while another unpicked player remains. The published order
|
||||
keeps finished players for display, so its total length cannot establish that a skip has a recipient. The client
|
||||
counts order entries absent from `draft.picks`, alongside the existing turn and quota checks. The server's
|
||||
`skipBand` already rejects the final player with `BAD_TARGET / nobody to pass to`; its rule remains unchanged.
|
||||
Regression covers normal two-, three- and four-human browser flows, the final turn, and exhausted quota.
|
||||
Reference in new issue
Block a user