Commit Graph

  • 1e78648ad4 feedback7 R22-RENDER: closed eyes stay closed without the stencil masks — the eyelid clips' covered slots hide when their centre leaves the clip polygon (GitHub #177, re-implemented from PR #384 by @Convey123); golden: unchanged sganggs 2026-10-08 19:18:01 +08:00
  • ca671f2fd0 feedback7 R22-GHSIM: 大帝 加急调派 stacks without a cap — the 21st deployment and every later one still halve the next redeploy (GitHub #328, PR #329 by @IceCodeNew, re-implemented); golden: unchanged sganggs 2026-10-08 19:16:34 +08:00
  • 7e8b435f7c feedback7 R22-GHSIM: 信仰搅拌机 S1 reloads the latest-deployed 拉特兰 ammo user on his 8 surrounding tiles, not the nearest (GitHub #325, PR #329 by @IceCodeNew, re-implemented); golden: unchanged sganggs 2026-10-08 19:13:30 +08:00
  • f2aec39e93 feedback7 R22-FIELDS: the Hidden Core 铳's 碎铳之簧 chase the casting gun for the whole 5 s of 末日布道 instead of stopping on arrival; each gun keeps its data timer, the later call takes the springs (PR #347 by @CXUtk, its pair stagger and lock not taken); golden: hidden-boss_9-pair, hidden-boss_9-solo, coop2-ABYSS-10-boosted CXUtk 2026-10-08 19:13:11 +08:00
  • 7fb41f4ff6 feedback7 UIBACK: 准备就绪 folds the shop bar and cancelling the ready unfolds it again (GitHub #138 by blackyang40-cmd; the owner's decision of 2026-10-07 — dragging an operator by its body is not part of it): gameLogic readyShopFold over the confirmed m.private.ready, only a change inside one prep round counts (not a reconnect's first state, the new round's reset, a phase outside the prep); the enemy pen keeps the state it returns to; test/ui/ready-fold.test.js + ready-fold.e2e.test.js; golden: unchanged (client only) sganggs 2026-10-08 19:13:11 +08:00
  • b2510524b0 feedback7 R22-GHSIM: 歌蕾蒂娅 S3's skill-end 捕网 pulls the enemies within 1 tile of the tornado, not 1.5 — the tornado keeps 1.5 (GitHub #324, PR #329 by @IceCodeNew, re-implemented); golden: fields boss-boss_4-pair moves sganggs 2026-10-08 19:10:37 +08:00
  • dd23572b4a feedback7 R22-RENDER: 琳琅诗怀雅's 香槟炸弹 never shows an HP bar — PRTS 备注 "即使自身生命值未满,模型下方也不会显示生命值槽" (owner item 11); golden: unchanged sganggs 2026-10-08 19:10:15 +08:00
  • 911e4bff2b feedback7 UIBACK: a 设置 button left of 玩法说明 in the lobby's and the room's top bar (GitHub #238 by RushFTK) — ui/settings.js SettingsButton opens the same settings modal as the title screen and the match; no background-music option and no board-style option (the owner's decision of 2026-10-07: neither is official); test/ui/settings-entry.e2e.test.js; golden: unchanged (client only) sganggs 2026-10-08 19:09:55 +08:00
  • ddf8c39ed0 feedback7 R22-VOICES: the Japanese voice dub as a second tree beside the Chinese one — audio.voiceJp (the same slots and file names from ArknightsAssets2 voice/: 2674 files, 89.4 MB, for the 191 voiced operators), 设置 → 语音语言 中文 / 日本語 (default 中文, not tied to the interface language), a JP line the manifest or the host lacks plays the Chinese one; the full zip ships both dubs (one switch, tools/package.mjs FULL_ZIP_JP_VOICE), the lite zip stays art-free (the owner's request of 2026-10-08 「全套的日配语音」); golden: unchanged sganggs 2026-10-08 19:09:52 +08:00
  • 2669b6ab57 feedback7 R22-RENDER: a pushed / pulled enemy slides to where the sim put it, a dying flyer keeps its lift through the Die clip, a long Die clip plays whole (PR #380 by @xcdoge); golden: unchanged xcdoge 2026-10-08 19:08:27 +08:00
  • b5c29b5335 feedback7 G-TOOLS: asset downloads honour HTTP(S)_PROXY on Node 22.21+ and 24 (PR #289 by @weinibuliu) weinibuliu 2026-10-08 19:07:49 +08:00
  • a0cd6826e5 feedback7 R22-GHSIM: 异客 S3's 雷暴 covers range x-1 — the 13-tile diamond — around the tile of the target's centre, not a 1.5-tile circle around its position (GitHub #322, PR #329 by @IceCodeNew, re-implemented); golden: roster-016/018/048, fields boss-boss_1/3/5-pair + hidden-boss_9-pair, matches solo-HARD-1, solo-ABYSS-1, coop2-HARD-4, coop2-ABYSS-10-boosted, coop2-NORMAL-70-diy move sganggs 2026-10-08 19:03:55 +08:00
  • df540b6210 feedback7 UIBACK: a stage device explains itself on a tap — 阻隔工事 / “双眼皮” / 射击台 / 源石流发生装置 get the terrain tip's card (GitHub #228, idea and first version in PR #229 by @rickylxw, ported onto the 0.2.1 modules with t() and the four packs): numbers from the stage's own device entry, the 「场地装置」 chip, the turret's stat grid, the tile fact; in a battle the crate and the turret are found by their device UNIT (the PR matched the stage pos: a turret outside the rect stands elsewhere, the units are not in the field meta of a battle shown from its start, a destroyed crate left the snapshots and still answered), the card carries the live HP and closes with the device; the dev mock boards ?stage= and streams crate units on ?variant=devices; golden: unchanged (client only) sganggs 2026-10-08 19:03:55 +08:00
  • a87cc1e9fd feedback7 R22-FIELDS: boss-field portals teleport — a route ending on a portal entrance comes out of the far exit and leaks at that side's blue door, the four appear-less crossings reappear at the exit (GitHub #336, PR #337 by @2321Robin); golden: 8 fields, 6 matches 2321Robin 2026-10-08 19:00:50 +08:00
  • 5a50f7b5fa feedback7 R22-GHSIM: the module trait line 「攻击范围内存在N名及以上敌人时攻击速度+X」 (REA-Y: 圣约送葬人, 隐德来希) is applied by the engine instead of the two kits — on and off on the tick the count changes; a scan of every chess, 补位 and 自选 loadout shows no other operator gains it (PR #293 by @LimitlessHPPK); golden: unchanged LimitlessHPPK 2026-10-08 18:56:12 +08:00
  • 8a64edc9e9 feedback7 R22-RENDER: an enemy standing out its attack recovery is drawn standing — the snapshot carries stand / standCut and the interpolator holds the position until the recovery ends (PR #381 by @ZiyueW1116, supersedes #307 / #314); golden: unchanged ZiyueW1116 2026-10-08 18:54:54 +08:00
  • cb8865d9d8 feedback7 R22-VOICES: a tap on an operator says its 选中干员 line in every phase — the prep, the shop and the hand too, not only while a battle runs (the owner's request of 2026-10-08 「添加一下干员点击上去的语气一样的语音」, lifting 2026-10-03's 「整备阶段不需要干员语音」 for this line only; [ASSUMED] the official prep tap = the battle's FOCUS_CHAR); golden: unchanged sganggs 2026-10-08 18:54:02 +08:00
  • 51c53de189 feedback7 G-TOOLS: listen on :: by default so one socket serves IPv6 and IPv4 (PR #291 by @LimitlessHPPK) LimitlessHPPK 2026-10-08 18:53:24 +08:00
  • c36320fe4a feedback7 G-TOOLS: add GitHub issue templates for bugs and feature requests (PR #300 by @Griseo-bh3rd) Griseo-bh3rd 2026-10-08 18:49:20 +08:00
  • ffa538c39d feedback7 R22-RENDER: 赤刃明霄陈 S3's sword wave is drawn along its path — the sim sends its position as a chen3Wave fx every 0.12 s, the client draws a 'qi' blade (PR #382 by @Convey123, owner item 12); golden: diy-073 / diy-074 events.fx and fx.chen3Wave only Convey123 2026-10-08 18:48:53 +08:00
  • e8ba091298 feedback7 G-TOOLS: add the battle performance bench under public/dev (PR #198 by @Cloudnyco) Cloudnyco 2026-10-08 18:48:42 +08:00
  • 3356b340a7 feedback7 R22-GHSIM: three or more overlapping 同名效果取最高 applications resume strongest first — the middle one no longer drops out when the strongest ends (GitHub #342, PR #348 by @siruimei07); golden: diy-059, diy-122, diy-123, diy-124, diy-133, diy-138 move siruimei07 2026-10-08 18:48:26 +08:00
  • 1f147a288f feedback7 G-TOOLS: tools/ci.mjs and npm run ci run the CI checks locally (PR #367 by @anAtheist987) anAtheist987 2026-10-08 18:48:16 +08:00
  • a2a3f52418 feedback7 G-TOOLS: SP_VERIFY re-runs slice work in the existing 8 ms budget instead of blocking the event loop (PR #352 by @siruimei07) siruimei07 2026-10-08 18:47:53 +08:00
  • 5f0a06cc70 feedback7 G-UI: retreat with a full bench counts the slot of the own summon stack (PR #361 by @Xinglan233) Xinglan233 2026-10-08 18:45:01 +08:00
  • bc22f9cbe6 feedback7 G-UI: Enter on the equip-replace dialog's buttons keeps its native behaviour (PR #358 by @Xinglan233) Xinglan233 2026-10-08 18:44:09 +08:00
  • 5952539046 feedback7 G-UI: clear the 调度中心 upgrade confirm for the reached level after pressing D (PR #356 by @Xinglan233) Xinglan233 2026-10-08 18:43:40 +08:00
  • 246622beff feedback7 G-UI: the spectator prep view updates effects and the enemy preview after a 机变 pick (PR #349 by @siruimei07) siruimei07 2026-10-08 18:43:24 +08:00
  • 8597b66df3 feedback7 G-TOOLS: the boot build tag includes sim, shared and data changes (PR #351 by @siruimei07) siruimei07 2026-10-08 18:42:46 +08:00
  • e2503c7f60 feedback7 G-UI: the import dialog traps keyboard focus and yields while the guide is open (PR #341 by @Xinglan233) Xinglan233 2026-10-08 18:42:38 +08:00
  • 063408e47b feedback7 G-TOOLS: build-data --refresh fails instead of falling back to an old cache (PR #350 by @siruimei07) siruimei07 2026-10-08 18:42:23 +08:00
  • d07d97dc4c feedback7 G-UI: selling a summoner counts the bench slots its summon stacks free (PR #309 by @siruimei07) siruimei07 2026-10-08 18:42:00 +08:00
  • 5662b7ef65 feedback7 G-TOOLS: out-of-order language-pack responses no longer overwrite the newer choice (PR #304 by @siruimei07) siruimei07 2026-10-08 18:41:58 +08:00
  • 25bcdff3a7 feedback7 G-UI: reselecting the same operator keeps its draft skill and module (PR #306 by @Xinglan233) Xinglan233 2026-10-08 18:41:36 +08:00
  • 7c307d8613 feedback7 G-TOOLS: a reconnect token cannot be claimed twice by two tabs started apart (PR #299 by @siruimei07) siruimei07 2026-10-08 18:41:33 +08:00
  • ae22335cfe feedback7: the battle sim uses engine-independent math — Chrome, Firefox, Safari and the server agree bit for bit (PR #373 by @Cloudnyco) Cloudnyco 2026-10-08 18:35:55 +08:00
  • 2580152a3a feedback7: merge master (#311 — Windows CI: UTF-8 zip entry names from Windows' tar, Info-ZIP Unicode Path names in the zip reader) sganggs 2026-10-08 17:46:01 +08:00
  • 3eced7bdba 修复:Windows 上打包和读取 zip 时中文文件名出错(master 的 Windows CI 失败) (#311) Cloudnyco 2026-10-08 17:45:45 +08:00
  • 8ea7a13a4e feedback7: version 0.2.2-dev — 0.2.1 is released; the dev line is marked as before (README warning under the title, an orange dev badge, the 开发版 tag on the title screen, the boot-banner warning) sganggs 2026-10-08 17:38:55 +08:00
  • c2a2ef778c feedback6: the 联防 down-ring render test reads 德克萨斯's redeploy time and cost from the data — at full potential 60 s and 11 (it hard-coded 70 s / 13; an opt-in RENDER_E2E suite, so the R21P stream's broad run did not reach it) sganggs 2026-10-07 20:04:10 +08:00
  • 97152828c3 feedback6: version 0.2.1 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false: the title-screen dev tag, the boot warning and the package guard go) sganggs 2026-10-07 18:56:23 +08:00
  • 1b75bb9229 feedback6: DESIGN §26.14 (every operator at full potential, from the R21P stream's draft) and §26.15 (Esc in the 自选 picker); the §26 intro lists both and the owner's full-potential decision (no host setting) sganggs 2026-10-07 18:55:27 +08:00
  • de0b830465 feedback6: merge fb6-diy-esc — Esc in the 自选 picker closes only the picker (GitHub #284 by @Xinglan233, idea from PR #286) sganggs 2026-10-07 18:54:12 +08:00
  • b05845f507 feedback6: merge R21P — every operator at full potential (潜能 6; GitHub #252, PR #255 by @SpiritedAwayCN, the owner's decision of 2026-10-07) sganggs 2026-10-07 18:45:30 +08:00
  • 10ef14817b feedback6: Esc in the 自选 picker closes only the picker, like its 取消 (GitHub #284 by @Xinglan233, idea from PR #286) sganggs 2026-10-07 18:38:20 +08:00
  • 806a047717 feedback6 R21P: every operator fights at full potential (潜能 6) — the owner's decision of 2026-10-07 (GitHub #252, PR #255; no host slider): tools/build-data.mjs OPERATOR_POTENTIAL adds every character_table potentialRanks attribute step (部署费用 / 再部署时间 / ATK / HP / DEF / RES / ASPD, all ADDITION, before rounding) to every chess (normal and elite), 补位 and 自选 unit form and picks talent / trait / module-talent candidates up to requiredPotentialRank 5 (「天赋效果增强」); a summon picks its talent candidates at its owner's potential (their requiredPotentialRank mirrors the owner's — PRTS 凯尔希: Mon3tr 3.5 s / 1400) and takes none of the owner's attribute steps; the 原型干员 stand-ins have no potential ranks (unchanged). 刺玫 413 / 17 → 435 / 15 as in the tournament video, 砾 18 → 16 s, 至简 80 → 70 s. data/chess.json (256 records), backups.json (the 71 owned picks, 8 summons), tokens.json (5 summons) and the data translations en / ja / ko / zh-TW rebuilt — only potential-driven fields (JSON-compared); the 干员调配 局内数值 and detail cards read the records. op-wang.js reads her stock cap 「最多拥有8(+1)枚」 through the potential step (the pattern fell back to 7: she sat at the cap from the start). Docs: DATA §2 / §18 / tokens, PLAYING (detail card), research 03, kits README, shared/diy.js / standIn.js, the 71 自选 kit headers and the kit comments that quoted potential-0 numbers. Tests: test/full-potential.test.js (new, fails on the parent); data.test.js re-derivation adds the potential steps (+ respawnTime); every test that hard-coded a potential-0 number carries the full-potential one (from the data and the test's own formula; no check loosened); golden: moves almost everywhere — roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 133/138 (each battle parts on a stat: roster-001 / roster-020 at tick 1 on 角峰's HP (生命上限+250), bond-arcaneShip-high at 4.73 s and diy-001 at 3.70 s on an enemy's HP from a higher ATK; diy-110 / 111 also by 望's cap; the matches through those battles); unchanged: standins 10/10 and diy-135…138 (no potential ranks), diy-012 (twelve 夜莺 never hit, never redeployed) sganggs 2026-10-07 18:35:39 +08:00
  • cfc149e277 feedback6: DESIGN §26.2–§26.13 assembled from the streams' drafts (联防 battlefield, 自选 picks in bond lists, consumables on a full carrier, Touch, 凋亡, 贾维, .gitignore, flyer hover, enemy animation states, runner messages, 频次 / leader summons, the collapse arrow), the §26 intro and the owner's decisions sganggs 2026-10-07 18:22:08 +08:00
  • a9fe794c3f feedback6: merge R21H — 器物 (频次) enemies take the 攻坚 HP share and not 补给线's (the data's exclusion list names exactly the 14 器物), leader summons take the round's enemy scaling (PR #272 by @CXUtk, re-implemented from the data); tools/golden.mjs keeps R21H's roundMods import and drops uniteStageId (removed by R21B); golden regenerated on the merge — vs the parent exactly R21H's 74 scenarios, vs the branch only the other streams' moves sganggs 2026-10-07 18:21:01 +08:00
  • 3f918c9f03 feedback6: merge fb6-small-fixes (see its commits) sganggs 2026-10-07 18:16:10 +08:00
  • 3c36cdff48 feedback6: merge R21D — with both slots full, every consumable (博士投影, 盟约之币 …) opens the replace dialog and destroys only the picked item once its effect succeeds (PRTS 卫戍协议/帮助 「达到上限强行佩戴会改为替换装备…并销毁被指定的装备」; GitHub #263, PR #264 by @SpiritedAwayCN, ported); golden as R21D's commit (10 matches: bots using a consumable on a full operator), the merged tree differs from the branch only in R21B's 联防 scenarios sganggs 2026-10-07 18:11:53 +08:00
  • e33ee3db8f feedback6 R21H: the round's enemy effects reach the 频次 器物 and the leaders' mid-fight summons (PR #272, 感谢 @CXUtk); golden: 74 moved sganggs 2026-10-07 18:05:42 +08:00
  • f2f4657e75 feedback6 R21E: .gitignore lists .npm-cache/ — a local npm cache (npm_config_cache=./.npm-cache, npm ci --cache .npm-cache) is never committed by any contributor (GitHub #258); test/gitignore.test.js asks git itself; golden: unchanged sganggs 2026-10-07 18:03:54 +08:00
  • 8cef750e14 feedback6 R21D: a consume-on-equip item on a full carrier opens the replace dialog and replaces the picked item first (GitHub #263, PR #264); golden: matches 10 of 18 moved (a targeted consumable on a full carrier now destroys the oldest item), the rest unchanged sganggs 2026-10-07 18:03:53 +08:00
  • 1e58843fb4 feedback6: merge R21F — enemy flyers hover 1.3 tiles above the road instead of climbing each raised tile (GitHub #277, @FrogThai); enemy animation states from PR #275 by @xcdoge, client part: numbered skill clips, the Stun_1 / Dizzy_* spellings, run cycles (猎狗pro, 深池侦察犬), the rebirths of 巨大的丑东西 and 自在 (data/assets.json regenerated offline: enemies only); golden unchanged sganggs 2026-10-07 18:03:47 +08:00
  • ce2bd75b49 feedback6 R21E: a refresh runs the 刷新时 特质 of the chess that stood on the board / in the hand when it happened (EffectDispatcher.dispatch takes them before its first handler; each still runs where it stands now, one that left is skipped): the 拉普兰德 贾维 grants on every 6th refresh — or the elite that gift completes — fired in the very refresh that granted her and spent her 「本回合首次主动刷新」; now her first is the next manual refresh; round counters are still not copied on a merge (a merged elite is a new 拉普兰德, §25.13.3); the part of PR #196 0.2.0 lacked, re-implemented; golden: unchanged sganggs 2026-10-07 18:02:48 +08:00
  • 76a2db7dd0 feedback6 R21F: enemy animation states, the client part of PR #275 by @xcdoge re-implemented — the resolver gives an enemy every numbered skill clip (anims.skills; the caller's first index stays the primary, operators unchanged, 宴's PREFAB_SPINE_ROLES fix kept), the stun spellings Stun_1 and Dizzy_Begin/Loop/End, a separate run role (Run_Begin/Loop/End); the renderer walks an enemy faster than moveSpeed 1 on its Run cycle (猎狗pro, 深池侦察犬 ×2; [ASSUMED] threshold), swaps an enemy's skill clip on a cast event (UnitView.setSkillSlot; a form in force is kept), and plays the 重生 of 巨大的丑东西 (Revive, then the fleeing 大祭司 Idle_2 / Move_2 / Stun_2) and 自在 (Revive_01); data/assets.json regenerated offline: 18 enemies gain anims.skills, 6 anims.run, 3 a stun clip (巨大的丑东西, 斩胄之剑, 破胄之锤), nothing else; the sim's cast slot (a new event) is not part of it; golden: unchanged sganggs 2026-10-07 17:59:11 +08:00
  • c225559d4d feedback6 R21E: an operator's 凋亡 burst drains the official 技力 — stored charges and the ready charge included (Skill.setSpTotal(spTotal − 1) each second; PRTS 技能 可充能 「当持有者的技力流失时,充能次数也会实时降低」, PRTS 元素 「每秒损失1点技力」): the drain took only the SP towards the next charge, so a full skill kept every charge and a one-charge skill stayed ready through the 15 s; a running timed skill is left alone as before; PR #262 (#261 its closed duplicate), re-implemented; golden: 5 moved, each by a burst on an operator with SP stored (假想敌:管's 凋亡 strikes, the 萨卡兹王庭军's 凋亡 on hit) — fields hidden-boss_10-solo (泥岩 loses its stored charge: casts 1 → 0, the move PR #262 reported; the team's heals and the snapshots after it), boss-boss_3-solo / hidden-boss_10-pair and diy-058 (later snapshots and event counts only, the same results), diy-059 (黍 forms against the 萨卡兹王庭军 waves: fewer casts — 11 → 5, 6 → 2, 9 → 5, 6 → 1 — the battle goes otherwise, kills 39 → 47, leaks 57 → 49) sganggs 2026-10-07 17:58:21 +08:00
  • 53ccf5d8fe feedback6: merge R21G — battle control messages that arrive while the sim loads or catches up (takeover, forced end, a duplicate start, pool, pause) are held and applied in order (PR #266 by @siruimei07, ported); golden unchanged sganggs 2026-10-07 17:57:18 +08:00
  • d0d59f4012 feedback6: merge R21C — the player's 自选 picks are listed in their bonds' member lists (dimmed until owned, ✕ when banned; a watched teammate's 自选 row opens its operator); golden unchanged sganggs 2026-10-07 17:55:35 +08:00
  • c623550f29 feedback6 R21E: the 外勤医疗 Touch casts 恳切福音 on an injured ally inside its 5-2 (ACTIVE_RANGE in touchKit — the larger-range rule the Touch 补位 already runs by its data; the map character's record keeps DEFAULT), and the Touch / 预备干员-医疗 card is an operator card (干员 · 医疗 · 远程位, 特性, skill row with SP / duration, talents from the tokens.json record — it took the summon path: 召唤物, base stats only); 恳切福音 gets a line under its text that the boost is strictly below half (PRTS 修正 of 不高于, what touchGospel does; the operator card of the 补位 Touch too: SKILL_TEXT_NOTES); GitHub #260, PR #278; golden: roster-041 (its strategy Touch heals 8438 → 17072, 19 → 27 heal actions, casts unchanged at 2, the same numbers as PR #278; p1 deaths 7 → 4) and matches coop2-NORMAL-14-standins (h_0 plays 外勤医疗: defeat in round 13 → victory, teamLp 16) — both battles with that strategy's Touch, no other scenario moved sganggs 2026-10-07 17:53:41 +08:00
  • 26c72a6d95 feedback6: merge R21B — 联防 plays on the round's battlefield again, its terrain, crates, water, devices and runes as in 0.1.4 (the owner's report 「联防阶段地形全消失了」 and knowledge of the official mode, GitHub #244's tournament video; 0.2.0's escaped level was the placeholder road every wave-template level carries); the 联防 battle input is byte-identical to 0.1.4's in 20 cases; 乌尔比安's comment keeps both streams' sentences; golden as R21B's commit (unite-1 / unite-2 back to their stages, coop2-NORMAL-3, coop2-HARD-4, coop3-ABYSS-5, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-14-standins), the merged tree differs from the branch only in R21A's boss pair fields sganggs 2026-10-07 17:54:16 +08:00
  • d84b961c80 feedback6 R21G: a b.start is registered as pending before the sim loads, so a b.end (takeover / forced, the first end counts), a second b.start of the same battle, b.pool and the solo pause that arrive during the load or the silent catch-up are applied to it in order once the Battle exists (they were dropped); a superseded authority is still built, the next prep's clear stops the preparation (PR #266 by @siruimei07, re-implemented on the current runner); docs/design/network.md §14 Client runner + b.end; golden: unchanged sganggs 2026-10-07 17:51:26 +08:00
  • 14df10a5a3 feedback6 R21F: an enemy flyer hovers FLY_HOVER above the road whatever tile it crosses (GitHub #277: one high-ground / forbidden block on its way lifted it 0.42 / 0.3 tiles and dropped it again like a step) — UnitView.sync keeps every enemy at z 0, operators and summons keep their tile top, the flyer's shadow lies on the tile under it (shadowZ) on the 2D and the 3D board; golden: unchanged sganggs 2026-10-07 17:49:51 +08:00
  • 41fd3c7e39 feedback6 R21C: the bond popup lists every 自选 pick of the player (m.private.diy, the V and VI slots) in each bond its operator carries — dimmed like an unowned member until a copy is owned (not bought, or not in the shop yet), ✕ like a banned member when all its bonds are off this match (m.private.diyBanned), one row per slot drawn as its normal form with the 「自选」 tag, a tap opening the operator's card; 在场 and the 成员 header count an unowned pick for nothing, the order rule is kept (the owner's report of 2026-10-07 「自选编队的干员在局内对应盟约展开的名单里没有显示出来」); a watched teammate's popup still lists only their 自选 pieces on the field (m.public sends no picks), and such a row now hands the unit's pick to the card (BondPopup onMember → the detail target's diy → resolveDetail) instead of opening the empty 甄选干员 slot's card; golden: unchanged (client) sganggs 2026-10-07 17:43:37 +08:00
  • 75202776cc feedback6 R21B: 联防 plays on the round's battlefield again — its terrain, crates, water, devices and runes, as in 0.1.4 (the owner's decision of 2026-10-07, 「官服保留地形,改回去」; GitHub #244). 0.2.0's escaped-level map (8a436249, §25.6.4) is withdrawn: that map is the placeholder grid all 39 wave template levels carry, tile for tile; only the 11 stage levels have terrain. match/unitePhase.js _uniteOpts fields this.stageId in both combat modes, unite.js uniteStageId is removed, the client draws the 联防 on the board's stage again (screens/game.js: 0.1.4's ownStage / baseStage, no map switch, nothing to restore on leaving), the dev mock likewise. Kept from 0.2.0: own-board 突袭 / 乌尔比安 S3 landings (onOwnBoard, raidTile untouched), the bounty payee, the 联防 BGM, the SETTLE result box. data/stages.json keeps the two kind 'unite' records (no field uses them; engine tests use them as a plain two-halves road); tools/build-data.mjs comments only, an offline rebuild reproduces data/ byte for byte. The 联防 battle input is byte-identical to v0.1.4's in 20 cases (5 stages × 1 / 2 helpers × both combat modes); GitHub #41 item 3 (野鬃 pushing walkers back across the gate onto the other half) is back with v0.1.4's numbers, none off the map. Tests: test/match/feedback5-unite-map.test.js rewritten (6, all fail on the parent), test/e2e/coop.e2e.mjs checks the 联防 field's drawn stage; docs: DATA §12, META §4, PLAYING §5, design/geometry-time, I18N, the §25.6.4 pointer; golden: fields unite-1 (escaped_single → act1autochess_m02) and unite-2 (escaped_multi → act1autochess_m07), the stages of 0.1.4, and the co-op matches whose 联防 rounds come out differently on the round's map — coop2-NORMAL-3, coop2-HARD-4, coop3-ABYSS-5, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-14-standins (now a victory) sganggs 2026-10-07 17:40:03 +08:00
  • 0983e780e8 feedback6: the bond strip's collapse button is a bare half-transparent arrow (‹ / ›) instead of the boxed 「收起」 / 「盟约」 tab — the owner's request after 0.2.0; full opacity on hover / focus, the 44 × 44 touch target and the aria-label kept (test/ui/bond-collapse.e2e.test.js 2/2) sganggs 2026-10-07 17:37:45 +08:00
  • 783bd30afd feedback6: merge R21A — 突袭 may land on a teammate's half when both halves are occupied (two-helper 联防, Final Assault / Hidden Core pair; the owner's decision of 2026-10-07), Battle.onFieldBoard; DESIGN §26 / §26.1 (docs/history/0.2.1.md); golden as R21A's commit (boss-boss_2/3/4/5/6-pair, hidden-boss_8/10-pair, coop4-ABYSS-7) sganggs 2026-10-07 17:14:51 +08:00
  • cfd3c67281 feedback6 R21A: a 突袭 member may land on a teammate's half when both halves of the field are taken — the two-helper 联防 field and the Final Assault / Hidden Core pair field (the owner's decision of 2026-10-07): Battle.onFieldBoard (onOwnBoard of any player of the battle) read by raidTile only; a lone 联防 helper's empty half, a solo boss field's other half and the hand / 临时整备区 rows stay closed, every other landing rule kept, 乌尔比安's S3 【移动】 keeps onOwnBoard; golden: 8 moved, each parting from the parent at a member's first landing on its teammate's half (checked tick by tick with the parent instrumented) — fields boss-boss_2 / 3 / 4 / 5 / 6-pair and hidden-boss_8 / 10-pair (the right player's 缄默德克萨斯 / 伊内丝 / 仇白 / 耀骑士临光 on the left player's half, 1–7 landings per battle, the first 0.3–39.8 s in), matches coop4-ABYSS-7 (round 6's two-helper 联防: ai_2's 斯卡蒂 on ai_1's half at 52 s; only ai_1 / ai_2 dmgDealt move, 8263 between them); unite-2 unchanged (its two landings stay on their own half) sganggs 2026-10-07 17:09:39 +08:00
  • ac6de8a12d feedback6: the i18n template test reads the app range from APP_VERSION like tools/i18n.mjs appRange (it hard-coded >=0.2.0; 0.2.1-dev writes >=0.2.1) sganggs 2026-10-07 16:51:35 +08:00
  • ee43fb7c14 feedback6: merge fb5-patch-pkg — from 0.2.1 on every release also ships an update zip (only the files changed since the earlier 0.2.x releases; the server checks the install against MANIFEST.json and deletes the files the new version dropped on its first start; manual download, no auto-update — the owner's decision of 2026-10-07); README English summary: both the update-zip sentence and the Languages line kept sganggs 2026-10-07 16:47:27 +08:00
  • 40cfe2d3d3 feedback6: version 0.2.1-dev — 0.2.0 is released; the dev line is marked as before (README warning under the title, an orange dev badge, the 开发版 tag on the title screen, the boot-banner warning, the package guard: DEV_BUILD from the version) sganggs 2026-10-07 16:45:46 +08:00
  • 1303321407 feedback5: two render tests took 宴's S2 (index 1) from the real manifest as their "skill without an idle clip" — that was the kneeling clip of §25.22.9; they now use her S1 分神 (index 0, the same clips) and check that her S2 plays no skill clip sganggs 2026-10-07 14:43:29 +08:00
  • aa5502c364 feedback5: §25.22 intro — one sentence's punctuation sganggs 2026-10-07 14:32:40 +08:00
  • 1ca769ba16 feedback5: 阿戈尔's devour block count checked for 水月 (伏击客, base block 0) and converted members (community report of 2026-10-07) — not reproduced: he takes every marked unit's block and blocks with it, the prep card shows it; face to face the second member marks nothing back (PRTS 「不会向…“已将标记付与自身的单位”付与自身标记」); pin tests test/content/feedback5-egir-block.test.js, CHANGELOG 核实后不是问题, §25.22.10; golden unchanged (tests and docs) sganggs 2026-10-07 14:32:29 +08:00
  • caee1dbed9 feedback5: 宴 stands during 落地斩·破门 — her one unnumbered skill set (Skill_Start / Loop / End) is S1 分神's sit-down rest, and the by-name resolver gave it to S2 too, so she knelt through the opening seconds of every battle (the owner's playtest of 2026-10-07); tools/assets/spine.mjs PREFAB_SPINE_ROLES now also fixes operator models by character id (front and back): 宴's S2 plays her ordinary clips (via 'attack'), S1 keeps the rest; data/assets.json rebuilt offline (only her entries changed); test/feedback5-utage-anims.test.js; CHANGELOG 界面, §25.22.9; golden unchanged (client art only) sganggs 2026-10-07 13:28:12 +08:00
  • f24d2a9016 feedback5: DESIGN §25.22 covers the community reports too (header, intro, 25.22.1–8 in order), §25.23 the Japanese, Korean and Traditional Chinese interfaces, the §25 intro list and decisions of 2026-10-07 sganggs 2026-10-07 13:09:23 +08:00
  • b942ff2e71 feedback5: the boss-field browser test survives the bots' re-draft — its game-time safety net 600 → 1200 s (the Hidden Core b1 board clears at ~511 s, its 催泪瓦斯 copy at ~619 s since GitHub #232 re-drafted seed 22's earlier rounds) and the 奥术 check also counts the heavy-hitter copy (洛洛 + 深靛 = 奥术 2; the bots stopped drafting it); every other check unchanged; golden unchanged (test only) sganggs 2026-10-07 13:08:44 +08:00
  • 11fd65a5a5 feedback5: merge R19E — every enemy finishes its attack clip after a strike before it moves on (PRTS 状态机: ATTACK → MOVE after the attack ends; the 鸭爵 swap's 流泪小子 no longer walks off on its strike tick, community report and GitHub #214), and the 鸭爵 strategy's swapped-in 流泪小子 hides again 1 s after a block ends instead of 0 s (the owner's decision of 2026-10-07, a deliberate deviation for that copy only); golden as R19E's commits (216 scenarios + solo-HARD-2), the merged tree differs from the branch only in R19G's three 蕾缪安 scenarios sganggs 2026-10-07 13:07:21 +08:00
  • dd66adfbd1 feedback5 R19E: the 鸭爵 strategy's swapped-in 流泪小子 hides again 1 s after a block ends instead of the official 0 s — a deliberate deviation, the owner's decision of 2026-10-07 (「要不等待个1秒这样再重新隐匿」); a separate commit the integrator can drop; golden: 1 scenario moves (matches solo-HARD-2) sganggs 2026-10-07 12:58:06 +08:00
  • ef25c03525 feedback5 R19E: an enemy finishes its attack clip after its block ends — the 鸭爵 swap's 流泪小子 no longer walks on the tick its strike stuns its blocker (community report of 2026-10-07 「哭狗瞬间隐匿没有后摇」, GitHub #214 by @FrogThai); golden: 216 scenarios move sganggs 2026-10-07 12:45:45 +08:00
  • 2e91fc9169 feedback5: CHANGELOG / README — the 0.2.0 summary names the five languages; the 日本語、한국어、繁體中文 line describes the interfaces (zh-TW converted with Taiwan usage, ja / ko machine-translated with the official terms, marked in 设置) and the per-language fonts; README English summary: a Languages line sganggs 2026-10-07 12:47:36 +08:00
  • d014b9ff0b feedback5: merge R19D — 5-阿戈尔 revives: the members the battle-start devour knocks out revive by board position once every devour pass is over (community report; replaces §24.3's knock-out order for that batch; scan 「左下到右上」 = columns from the left, bottom first [ASSUMED]); bond HP before the devour and one 5000 物理 (DEF) per mark confirmed official; golden unchanged sganggs 2026-10-07 12:46:03 +08:00
  • 31cdd9d072 feedback5: merge R19F — 拉普兰德 / 赫默 layers in the 整备区 are official (拉普兰德: only to an active 叙拉古, once per round per copy; 赫默: deployed only, character_target_inboard) — pin tests, PLAYING §6, CHANGELOG 核实后不是问题; golden unchanged sganggs 2026-10-07 12:40:00 +08:00
  • 2b0dfceabd feedback5 R19D: 5-阿戈尔 revives — the members the battle-start devour knocks out revive once every devour pass is over, by board position (columns from the left, bottom first: the [ASSUMED] reading of the community report's 「左下到右上」), not in knock-out order; later knock-outs take the slots left in time order, uneaten members none (community report relayed 2026-10-07); golden: unchanged sganggs 2026-10-07 12:32:33 +08:00
  • 522f6287bb feedback5 R19F: community report 「小拉和赫默有概率在备战区叠不上叙拉古和远见」 checked, not a bug — 拉普兰德 stacks 叙拉古 from the 整备区 whenever 叙拉古 is active (it counts deployed 叙拉古 only, her bench copy is not one of the three) at her first manual refresh of the round; 赫默's trait has no 「此干员在整备区时也有效」 and the official data marks it deployed-only (conditionkey character_target_inboard); the 临时整备区 is not the 整备区. No code change: pinned by test/match/feedback5-bench-traits.test.js (the official data rule and the report's cases through the match paths), PLAYING.md §6 says where a 特质 works, CHANGELOG 核实后不是问题, DESIGN §25.22.7; golden unchanged sganggs 2026-10-07 12:30:58 +08:00
  • f3a88427d5 feedback5: merge UI-KO — the Korean interface (every msgid translated with the official KR terms, 합니다체, marked machineTranslated); data/i18n/ko.json rebuilt (the UI pack's emote names); golden unchanged sganggs 2026-10-07 12:29:32 +08:00
  • 6b05295fab feedback5: merge R19G — 蕾缪安's S3 waits with its bullets and locks when nothing is in her range instead of ending (skill text 「打完后结束」, PRTS 卫戍协议/帮助 「通常不会自动关闭技能」; community report); golden as R19G's commit (roster-018, boss-boss_3-pair, coop2-NORMAL-14-standins), the merged tree's golden equals the branch's sganggs 2026-10-07 12:29:01 +08:00
  • aed8457814 fb5 UI-KO: the Korean interface pack — all 1035 msgids of en.json translated with the official KR client terms (위수 협의: 맹약, 보급센터, 정비 구역, 맹약, 기회 단계, 연합 방어 …), plus the 6 msgids the integration branch added; _meta complete + machineTranslated, credits name the machine translation of 2026-10-07 sganggs 2026-10-07 12:27:44 +08:00
  • b87848a443 feedback5 R19G: 蕾缪安's S3 no longer ends by itself when nothing is in her range — it keeps its bullets and locks and locks the next enemy that comes; the bombardment follows only when the bullets are spent (community report); golden: 3 scenarios move sganggs 2026-10-07 12:19:55 +08:00
  • 818d070668 feedback5: the Japanese game texts keep what the JP client writes like the Chinese — build-i18n's ja test is 'native' (a text identical to the Chinese is the client's own when every Han character of it appears in the client's translated texts: 炎 / 不屈 / 助力 / 速射手 stay, 甄选干员 is still untranslated), so the bonds 炎, 不屈 and 助力 no longer show their English names in a Japanese interface; data/i18n/ja.json rebuilt (97.5 %, bonds 100 %) and zh-TW.json (the UI pack's emote names); the CJK font stack follows <html lang> (Japanese kanji, Traditional Chinese, a Korean face); the lobby's difficulty lines drop the JP bullet ・ too; golden unchanged sganggs 2026-10-07 12:11:19 +08:00
  • 9adda00c73 feedback5: merge UI-JA — the Japanese interface (every msgid translated with the official JP terms of the JP client data, marked machineTranslated); golden unchanged sganggs 2026-10-07 12:07:51 +08:00
  • d0fc57ff4c feedback5: merge UI-TW — the Traditional Chinese interface (all msgids converted with OpenCC cn → twp, the official TW terms, a manual pass) and the machine-translation mark (_meta.machineTranslated → the pack index → a note under the language switch in 设置); golden unchanged sganggs 2026-10-07 12:07:07 +08:00
  • 6f8b3bb60d fb5 UI-JA: the Japanese interface pack is complete — all 1035 msgids of en.json plus the 6 the integration branch added (appended at the end), translated with the official JP client terms (堅守協定:盟約, 単独演算 / 連合演算, 管理センター, 整備エリア, 整備フェーズ, 調整段階, 防衛支援, 最終防衛段階, 戦術, 盟約加算数, 耐久値 …); _meta: complete, machineTranslated, numberUnits 万 / 億, credits name the machine translation of 2026-10-07; strings shortened where the 1920×1080 / 1280×720 screens clipped or wrapped them sganggs 2026-10-07 12:06:30 +08:00
  • c11ba03da4 fb5 UI-TW: the machine-translation mark — _meta.machineTranslated: true, a new optional manifest field of a language pack (docs/PACKS.md): shared/i18nPacks.js langFields reads it (true or false), shared/packs.js normalizeManifest warns about a value that is not a boolean (read as false; the pack still loads) and packIndexEntry passes it into the index entry like complete (only when true), so the client's registry has it from the index (langMetaOf → registerLangs → langInfo) or from the pack's own _meta without one; 设置 shows a note under the language switch while the CURRENT language's pack has it (ui/lang.js machineTranslationNote, msgid 「当前语言的界面文字为机器翻译,可能不够准确,欢迎在 GitHub 上指正。」 — English in en.json, 目前語言的介面文字為機器翻譯… in zh-TW.json; ja / ko leave it to the integrator); tests: test/i18n-packs.test.js (the field from the manifest through the index to langInfo, the warning, the shipped zh-TW manifest, the note shown / hidden by language), test/ui/i18n.e2e.test.js (the shipped packs' own UI strings read from their files — zh-TW now 開始 — and the 设置 note, none in Chinese); docs/I18N.md says how the zh-TW pack is made (OpenCC twp, the official TW terms, a manual pass; a later msgid the same way) and that the ja / ko strings are machine translations open to corrections (edit public/i18n/<code>.json, node tools/i18n.mjs check <code> --strict) sganggs 2026-10-07 11:47:09 +08:00
  • 6613c3d0fb fb5 UI-TW: five msgids the integration branch gained after this base, converted the same way and appended (导入失败:游戏数据没有载入…, 游戏数据没有载入, {files} 没有下载成功…, 全员无伤!, 生命值减少 −{n}); 广告拦截插件 → 廣告攔截擴充功能 (twp's 外掛 reads as "cheat" in a game) sganggs 2026-10-07 11:38:22 +08:00
  • 0255afd12b feedback5: DESIGN §25.22 — the header and intro of round 19's four fixes (#232, #236, #173, #235), its subsections in order, the §25 intro list sganggs 2026-10-07 11:36:50 +08:00
  • 352ca69bec fb5 UI-TW: the Traditional Chinese interface — all 1 035 msgids of en.json converted from the Simplified Chinese with OpenCC (cn → twp, Taiwan phrases), the official TW client's terms kept where the phrase step words a game concept differently (調度中心 not 排程中心, 更新 for the shop refresh, 啟動 for bonds, 遠程位, 重裝, 查看, 目前, 獲得, 拖曳, 最多, 銷毀, 回復, 獎杯, 品質, 身分, 高台, 維式重鎚; 47 whole strings taken from the TW tables, e.g. 時間較短的模擬訓練), then read through by hand (只 / 隻, 網絡 in the company name, 重新整理 for a page refresh, 連線至伺服器, 全螢幕, 文字方塊, 工作階段 …); _meta: complete, machineTranslated, the credits say how it was made; fallback unchanged (Simplified Chinese) sganggs 2026-10-07 11:36:47 +08:00
  • 8b780c1b5b feedback5: merge R19A — GitHub #232: a stunned or frozen enemy is blocked by contact where it stands (an operator redeployed beside a frozen 隐匿 enemy blocks it and reveals it; 沉睡 / 浮空 / 恐惧 / 不可阻挡 still refuse); golden as R19A's commit (52 scenarios: roster 15, bonds 5, fields 7, matches 9, diy 16 — each first diverges where a held enemy is blocked by a touching blocker with a free slot), the merged tree's golden equals the branch's sganggs 2026-10-07 11:36:02 +08:00
  • 93a45f733f feedback5: merge R19C — GitHub #235: the official 「作战结束」 result box (全员无伤! / 生命值减少 −N) and the three battle-over sounds at settlement, PR #112 by @Convey123 ported onto the 0.2.0 layout (test/ui/gameLogic.test.js: both streams' tests kept); golden unchanged sganggs 2026-10-07 11:31:55 +08:00
  • 9fc7e38a01 fb5-patch-pkg: an update build refuses a stage without node_modules or public/vendor when a base has them (a --no-install build would list every dependency file as removed and break each install it is applied to); the names no update deletes are split off in diffBases (left, named in the summary); test/update-package.test.js (9): the base-folder filters and the refusal sganggs 2026-10-07 11:31:36 +08:00