sganggs
bedeac6f52
feedback3 WG: 深溟巢涌者 and 富营养的巢涌者 do not attack — they walk while a 1 s aura pulse hits allies in range, and the pulse pauses while hidden; a revealed unblocked 节日爵士乐手 only attacks what it blocks
...
The same pass also stops 漩涡形态 attacking and dealing spin damage while it cannot attack, stops 拥霜羽兽 attacking after it loses its egg (and at flyers), and disarms 碎铳之簧 for its dash at the official 0.35 trample radius.
2026-10-04 20:12:59 +08:00
sganggs
d5b945f14b
feedback3: the airborne-蒂比 烹泉 test places the 烹泉 within its official 1.25 blast of both units and reads the per-blast 【烹泉减益】 layers (left behind by the W3B merge)
2026-10-04 19:53:24 +08:00
sganggs
2729a2137e
feedback3: merge W3B — 碎骨's grenade (community report #14 ) and the enemy numbers from the 0.1.2 review against PRTS (扎罗, 复仇者, 庞贝, 巨大的丑东西, 墓碑, 烹泉, 集团军重型火炮, 清明, 重弩突袭者); 圣聆初雪 S2 freezes the blue gate ( #32 ); 琳琅诗怀雅 S1 heals without an attack (owner's decision, #5 )
2026-10-04 18:19:16 +08:00
sganggs
7d3d7318d5
feedback3 WB: 琳琅诗怀雅 S1 heals an injured ally beside her without needing an attack or an enemy, at most once per attack cycle (owner's decision 2026-10-04, community report #5 )
2026-10-04 18:18:18 +08:00
sganggs
d1a2696e44
feedback3 WB: a 溶血骇惧 ends when its 扎罗 leaks or leaves the field (no more drain), 烹泉 / 沏虹's attack splash can be dodged (法术普通伤害), 集团军重型火炮's 燃烧区域 spares flying allies (不可对空) — fixes from the review
2026-10-04 18:14:12 +08:00
sganggs
a57c2a85e2
feedback3: merge W3D — 折桠's skill idle (community report #23 ), the ammo bar's real total ( #35 ), unit sounds at the official chance and volume ( #30 ), shots from the hands to the chest (GitHub #61 ), stuck model loads restarted (GitHub #68 ), the boss leader shown in prep with its hit tiles ( #12 )
2026-10-04 18:10:01 +08:00
sganggs
dcc44712ad
feedback3: merge W3A — 联防 carries HP ratio and SP only (GitHub #82 ); down operators take part in the 联防 devour (players' reports, owner's decision); 不屈 on 撤退 / 替身 switches; SP recovers during stun (洛洛 S2)
2026-10-04 17:57:44 +08:00
sganggs
0015cd84b6
feedback3: room.closed reasons list kicked and empty (W3E review)
2026-10-04 17:57:44 +08:00
sganggs
8707c161b9
feedback3: merge W3E — two spectator seats per co-op room (GitHub-relayed community request #26 ; a remake feature): watch like an eliminated player, never act, no private data
2026-10-04 17:57:09 +08:00
sganggs
dff0676dee
feedback3 W3A: a 联防 operator down since its own combat resolves its own devour marks (the unit in front takes the 物理流失, a 5-tier revive is spent); the carried SP is set again after the deploy hook, so 独行 / 黄沙罗盘 no longer add to it (review fixes)
2026-10-04 17:56:59 +08:00
sganggs
28a00e0f33
feedback3 WD: a fresh model load also forgets PIXI's pending requests keyed by the absolute URL of the same path (GitHub #68 )
2026-10-04 17:43:32 +08:00
sganggs
207a49103f
feedback3 WD: the boss rounds' prep shows the leader on its spawn tile with its HP bar, and its hit tiles in red beside an operator's range preview (community report #12 )
2026-10-04 17:42:18 +08:00
sganggs
d6e457f90c
feedback3: merge W3C — the beacon keeps an elite and survives the sender's elimination ( #6 , GitHub #86 ); 远见 150 can bring 至简 to 0; ready asks when funds are left ( #4 ); the host can kick a human before the match ( #17 )
2026-10-04 17:40:54 +08:00
sganggs
976475efff
feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report #26 )
2026-10-04 17:39:30 +08:00
sganggs
782f918684
feedback3 W3C: room.kick names the confirmed player; a seat that changed hands while the host confirmed is refused (BAD_TARGET)
2026-10-04 17:38:29 +08:00
sganggs
3e9f81fcbf
feedback3 WB: 圣聆初雪 S2 freezes the protection point (the blue gate) once it holds 5 snow layers, deploy attributes ignored, and no other tile; the frozen gate shows as an ice diamond instead of her own face (PRTS 备注, community report #32 )
2026-10-04 17:38:07 +08:00
sganggs
e53a181ae9
feedback3 WB: 碎骨's unblocked grenade deals 26 % ATK to its target and the 8 tiles around it, DEF −50 % for 5 s (PRTS 碎骨, community report #14 ); 扎罗, “复仇者”, “庞贝”, “巨大的丑东西”, “墓碑”, 烹泉 / 沏虹, 集团军重型火炮, 清明 / 堂皇 and 重弩突袭者 follow their PRTS numbers (splash attacks, radii, durations, 溶血骇惧's loss and 静默)
2026-10-04 17:38:07 +08:00
sganggs
2582367cea
feedback3 WD: a model load begun in a hidden tab and still pending 5 s after the tab is shown is started again, not joined to PIXI's pending request (GitHub #68 )
2026-10-04 17:32:54 +08:00
sganggs
3315803b79
feedback3 WA: DESIGN §19.3 and PLAYING note that the 联防 阿戈尔 devour still counts the operators that enter down
2026-10-04 17:28:44 +08:00
sganggs
41739beaaf
feedback3 WD: shots leave the hands and aim at the chest in screen terms; a shown Spine model no longer jolts toward its target (GitHub #61 )
2026-10-04 17:27:56 +08:00
sganggs
57060ed054
feedback3 WA: 不屈 also rolls on a 撤退 (retreat, 行商's withdrawal) and on a 傀儡师 替身 switch — a switch zeroes her next deployment; no roll on the 突袭 jump or the 联防 forced exit (PRTS 修正, owner's decision 2026-10-04)
2026-10-04 17:27:11 +08:00
sganggs
0e2133de69
feedback3 WA: 联防 阿戈尔 devour counts the operators down since their own combat — they mark and are marked as if they stood (base ATK / block gains), then stay forced out (per players' reports, owner's decision 2026-10-04)
2026-10-04 17:27:11 +08:00
sganggs
8e17a575cc
feedback3 WD: unit sounds keep the official bank's play chance and volume — dogs bark on 20 % of attacks, 妖怪 at 0.7, never louder (community report #30 )
2026-10-04 17:23:42 +08:00
sganggs
42766172d1
feedback3 WE: spectator seats on the server — up to 2 per co-op room, never players, watch like an eliminated player, no private view (community report #26 )
2026-10-04 17:20:51 +08:00
sganggs
6f4a19a5c5
feedback3 WA: a stunned / frozen operator keeps its natural SP recovery (only 阻回 stops it) — 洛洛's S2 self-stun no longer freezes her SP
2026-10-04 17:19:41 +08:00
sganggs
d76c5da7dd
feedback3 WD: the ammo bar drains out of the activation's real bullet total, 拉特兰 / 逃犯引渡手续 extras included (community report #35 )
2026-10-04 17:17:17 +08:00
sganggs
8252be248f
feedback3 WA: 联防 carries the HP ratio and the SP only — a skill running at the end of the own combat enters switched off (no free restart), the SP counts stored charges, board summons keep their SP
2026-10-04 17:16:55 +08:00
sganggs
eb3886760e
feedback3 WC: README says the host can remove other players from the room before the match
2026-10-04 17:16:52 +08:00
sganggs
a308317041
feedback3 WC: the room's host can remove a human before the match (room.kick), the player is told and may join again
2026-10-04 17:15:21 +08:00
sganggs
5a8c271d19
feedback3 WD: a skill with its own idle clip stands in it between attacks, its loop only on attacks (community report #23 , 折桠 S2)
2026-10-04 17:14:12 +08:00
sganggs
db57c39c7a
feedback3 WC: readying with funds left asks first (the prep end wipes them); never for 坎诺特, at 0 funds or under AI 托管
2026-10-04 17:12:24 +08:00
sganggs
6bf03d07d5
feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80
2026-10-04 17:09:30 +08:00
sganggs
ce33795d1b
feedback3 WC: the 信标 gift sends the original operator (an elite stays an elite) and still arrives when the sender is eliminated; a failed grant waits for the next round start
2026-10-04 17:06:43 +08:00
FunctionHook函钩
bdb0765c55
雷达扫描方向反了:亮边应领先拖尾,把两处 conic-gradient 的亮端翻到 100% ( #81 )
2026-10-04 14:30:44 +08:00
Lu Ke
50498bbe07
Windows 便携包:只收 git 跟踪的文件、生产依赖、钉死的 Node 版本与许可证 ( #30 )
2026-10-04 14:20:11 +08:00
shanzhaikabi
502f183e43
新增:导出 / 导入干员调配 ( #14 )
2026-10-04 14:20:02 +08:00
shanzhaikabi
e90e7a30fc
修复:部署无法到达已打开的页面(新增构建版本标记 + 陈旧页面自动重载) ( #39 )
2026-10-04 14:19:53 +08:00
sganggs
9d404199df
feedback2: SIM.md keeps the 'killed' or FORCED_EXIT wording the unitedown docs test pins, with #60 's forced exits added
2026-10-04 04:39:43 +08:00
sganggs
111e918b9c
feedback2: DESIGN §22.14–§22.16 ( #58 ranged enemies stand per attack, #60 forced exits lie down, #64 loadout stats) and the sentences they supersede (§5.5, §8.2, §21.20, §21.24, §22.1); CHANGELOG 0.1.2 complete
2026-10-04 03:25:42 +08:00
sganggs
8ce9934efb
feedback2: merge WK — a ranged enemy stands for each attack's clip, then walks (GitHub #58 ); every exit leaves a 倒地干员 redeployed on that tile, per PRTS 卫戍协议/帮助 (GitHub #60 )
2026-10-04 03:24:02 +08:00
sganggs
130266553d
feedback2 WK: a ranged enemy's attack stand holds only its walking — route WAIT legs keep running and DISAPPEAR / APPEAR legs still happen, hiding ends the stand; the [ASSUMED] form-clip note names 扎罗 and 特战术师; 暴鸰's hover comment (review of GitHub #58 )
2026-10-04 03:23:23 +08:00
sganggs
de739bcee5
feedback2: the emotes browser test blocks the downloaded copies too when it checks the glyph fallback (since #42 the chain is local art, then setup's copy, then the glyph)
2026-10-04 03:21:09 +08:00
sganggs
af68c31d17
feedback2: merge WL — the 干员调配 screen shows 局内数值: the chosen skill / module's stats, attack range, 特性 and 天赋 (GitHub #64 ); 特性 follows the chosen module on the in-match card too
2026-10-04 03:03:00 +08:00
sganggs
187cc91216
feedback2 WL: 特性 shows the chosen module's line also on a record cloned for another skill or module (the in-match card too); found by the Grok review of #64
2026-10-04 03:02:48 +08:00
sganggs
7757db0779
feedback2 WK: PLAYING says ranged enemies stand for each attack and forced-out operators lie down where they left (GitHub #58 , #60 )
2026-10-04 02:55:48 +08:00
sganggs
42d9c3744b
feedback2 WK: an operator forced off the field (史尔特尔's 余烬, 耀骑士临光 S2, 骑士戒律 + 竞技旗, 伊内丝 S3, a 商人 that cannot pay) lies down on its tile and redeploys there like a knocked-out one, still no kill (PRTS 卫戍协议/帮助; GitHub #60 )
2026-10-04 02:55:48 +08:00
sganggs
4c78ab94e6
feedback2 WL: 干员调配 shows 局内数值 — the chosen skill / module's stats, 攻击范围, 特性 and 天赋, 精锐 first with a 普通 toggle, drawn by the card's own block (GitHub #64 )
2026-10-04 02:51:21 +08:00
sganggs
41bfdb5f96
feedback2 WL: the detail card's stats block, talent list and 特性 text are shared functions (chessStatsBlock / chessTalents / traitText) the 干员调配 screen can draw too
2026-10-04 02:51:21 +08:00
sganggs
68da23e8ed
feedback2 WK: enemies play their attack clip once per attack at its own speed, then their Move clip (no stretching over the attack interval; GitHub #58 )
2026-10-04 02:49:33 +08:00
sganggs
0623336f30
feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub #58 )
2026-10-04 02:49:25 +08:00