sganggs
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21eb496e02
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feedback3 WF: the 阿戈尔 5-tier revives go to the first 3 members by position (the devour / deployment order, fixed at battle start), each on its own first knock-out — no longer to the first 3 knocked out, which the devour's food spent at t = 0 (community report #24)
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2026-10-04 19:25:00 +08:00 |
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sganggs
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2729a2137e
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feedback3: merge W3B — 碎骨's grenade (community report #14) and the enemy numbers from the 0.1.2 review against PRTS (扎罗, 复仇者, 庞贝, 巨大的丑东西, 墓碑, 烹泉, 集团军重型火炮, 清明, 重弩突袭者); 圣聆初雪 S2 freezes the blue gate (#32); 琳琅诗怀雅 S1 heals without an attack (owner's decision, #5)
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2026-10-04 18:19:16 +08:00 |
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sganggs
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7d3d7318d5
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feedback3 WB: 琳琅诗怀雅 S1 heals an injured ally beside her without needing an attack or an enemy, at most once per attack cycle (owner's decision 2026-10-04, community report #5)
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2026-10-04 18:18:18 +08:00 |
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sganggs
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d1a2696e44
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feedback3 WB: a 溶血骇惧 ends when its 扎罗 leaks or leaves the field (no more drain), 烹泉 / 沏虹's attack splash can be dodged (法术普通伤害), 集团军重型火炮's 燃烧区域 spares flying allies (不可对空) — fixes from the review
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2026-10-04 18:14:12 +08:00 |
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sganggs
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a57c2a85e2
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feedback3: merge W3D — 折桠's skill idle (community report #23), the ammo bar's real total (#35), unit sounds at the official chance and volume (#30), shots from the hands to the chest (GitHub #61), stuck model loads restarted (GitHub #68), the boss leader shown in prep with its hit tiles (#12)
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2026-10-04 18:10:01 +08:00 |
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sganggs
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dcc44712ad
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feedback3: merge W3A — 联防 carries HP ratio and SP only (GitHub #82); down operators take part in the 联防 devour (players' reports, owner's decision); 不屈 on 撤退 / 替身 switches; SP recovers during stun (洛洛 S2)
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2026-10-04 17:57:44 +08:00 |
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sganggs
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0015cd84b6
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feedback3: room.closed reasons list kicked and empty (W3E review)
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2026-10-04 17:57:44 +08:00 |
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sganggs
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8707c161b9
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feedback3: merge W3E — two spectator seats per co-op room (GitHub-relayed community request #26; a remake feature): watch like an eliminated player, never act, no private data
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2026-10-04 17:57:09 +08:00 |
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sganggs
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dff0676dee
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feedback3 W3A: a 联防 operator down since its own combat resolves its own devour marks (the unit in front takes the 物理流失, a 5-tier revive is spent); the carried SP is set again after the deploy hook, so 独行 / 黄沙罗盘 no longer add to it (review fixes)
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2026-10-04 17:56:59 +08:00 |
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sganggs
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28a00e0f33
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feedback3 WD: a fresh model load also forgets PIXI's pending requests keyed by the absolute URL of the same path (GitHub #68)
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2026-10-04 17:43:32 +08:00 |
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sganggs
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207a49103f
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feedback3 WD: the boss rounds' prep shows the leader on its spawn tile with its HP bar, and its hit tiles in red beside an operator's range preview (community report #12)
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2026-10-04 17:42:18 +08:00 |
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sganggs
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d6e457f90c
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feedback3: merge W3C — the beacon keeps an elite and survives the sender's elimination (#6, GitHub #86); 远见 150 can bring 至简 to 0; ready asks when funds are left (#4); the host can kick a human before the match (#17)
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2026-10-04 17:40:54 +08:00 |
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sganggs
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976475efff
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feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report #26)
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2026-10-04 17:39:30 +08:00 |
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sganggs
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782f918684
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feedback3 W3C: room.kick names the confirmed player; a seat that changed hands while the host confirmed is refused (BAD_TARGET)
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2026-10-04 17:38:29 +08:00 |
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sganggs
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3e9f81fcbf
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feedback3 WB: 圣聆初雪 S2 freezes the protection point (the blue gate) once it holds 5 snow layers, deploy attributes ignored, and no other tile; the frozen gate shows as an ice diamond instead of her own face (PRTS 备注, community report #32)
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2026-10-04 17:38:07 +08:00 |
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sganggs
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e53a181ae9
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feedback3 WB: 碎骨's unblocked grenade deals 26 % ATK to its target and the 8 tiles around it, DEF −50 % for 5 s (PRTS 碎骨, community report #14); 扎罗, “复仇者”, “庞贝”, “巨大的丑东西”, “墓碑”, 烹泉 / 沏虹, 集团军重型火炮, 清明 / 堂皇 and 重弩突袭者 follow their PRTS numbers (splash attacks, radii, durations, 溶血骇惧's loss and 静默)
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2026-10-04 17:38:07 +08:00 |
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sganggs
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2582367cea
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feedback3 WD: a model load begun in a hidden tab and still pending 5 s after the tab is shown is started again, not joined to PIXI's pending request (GitHub #68)
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2026-10-04 17:32:54 +08:00 |
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sganggs
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3315803b79
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feedback3 WA: DESIGN §19.3 and PLAYING note that the 联防 阿戈尔 devour still counts the operators that enter down
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2026-10-04 17:28:44 +08:00 |
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sganggs
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41739beaaf
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feedback3 WD: shots leave the hands and aim at the chest in screen terms; a shown Spine model no longer jolts toward its target (GitHub #61)
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2026-10-04 17:27:56 +08:00 |
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sganggs
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57060ed054
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feedback3 WA: 不屈 also rolls on a 撤退 (retreat, 行商's withdrawal) and on a 傀儡师 替身 switch — a switch zeroes her next deployment; no roll on the 突袭 jump or the 联防 forced exit (PRTS 修正, owner's decision 2026-10-04)
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2026-10-04 17:27:11 +08:00 |
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sganggs
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0e2133de69
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feedback3 WA: 联防 阿戈尔 devour counts the operators down since their own combat — they mark and are marked as if they stood (base ATK / block gains), then stay forced out (per players' reports, owner's decision 2026-10-04)
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2026-10-04 17:27:11 +08:00 |
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sganggs
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8e17a575cc
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feedback3 WD: unit sounds keep the official bank's play chance and volume — dogs bark on 20 % of attacks, 妖怪 at 0.7, never louder (community report #30)
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2026-10-04 17:23:42 +08:00 |
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sganggs
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42766172d1
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feedback3 WE: spectator seats on the server — up to 2 per co-op room, never players, watch like an eliminated player, no private view (community report #26)
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2026-10-04 17:20:51 +08:00 |
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sganggs
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6f4a19a5c5
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feedback3 WA: a stunned / frozen operator keeps its natural SP recovery (only 阻回 stops it) — 洛洛's S2 self-stun no longer freezes her SP
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2026-10-04 17:19:41 +08:00 |
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sganggs
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d76c5da7dd
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feedback3 WD: the ammo bar drains out of the activation's real bullet total, 拉特兰 / 逃犯引渡手续 extras included (community report #35)
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2026-10-04 17:17:17 +08:00 |
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sganggs
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8252be248f
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feedback3 WA: 联防 carries the HP ratio and the SP only — a skill running at the end of the own combat enters switched off (no free restart), the SP counts stored charges, board summons keep their SP
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2026-10-04 17:16:55 +08:00 |
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sganggs
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eb3886760e
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feedback3 WC: README says the host can remove other players from the room before the match
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2026-10-04 17:16:52 +08:00 |
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sganggs
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a308317041
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feedback3 WC: the room's host can remove a human before the match (room.kick), the player is told and may join again
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2026-10-04 17:15:21 +08:00 |
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sganggs
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5a8c271d19
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feedback3 WD: a skill with its own idle clip stands in it between attacks, its loop only on attacks (community report #23, 折桠 S2)
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2026-10-04 17:14:12 +08:00 |
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sganggs
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db57c39c7a
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feedback3 WC: readying with funds left asks first (the prep end wipes them); never for 坎诺特, at 0 funds or under AI 托管
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2026-10-04 17:12:24 +08:00 |
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sganggs
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6bf03d07d5
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feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80
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2026-10-04 17:09:30 +08:00 |
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sganggs
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ce33795d1b
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feedback3 WC: the 信标 gift sends the original operator (an elite stays an elite) and still arrives when the sender is eliminated; a failed grant waits for the next round start
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2026-10-04 17:06:43 +08:00 |
|
FunctionHook函钩
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bdb0765c55
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雷达扫描方向反了:亮边应领先拖尾,把两处 conic-gradient 的亮端翻到 100% (#81)
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2026-10-04 14:30:44 +08:00 |
|
Lu Ke
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50498bbe07
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Windows 便携包:只收 git 跟踪的文件、生产依赖、钉死的 Node 版本与许可证 (#30)
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2026-10-04 14:20:11 +08:00 |
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shanzhaikabi
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502f183e43
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新增:导出 / 导入干员调配 (#14)
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2026-10-04 14:20:02 +08:00 |
|
shanzhaikabi
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e90e7a30fc
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修复:部署无法到达已打开的页面(新增构建版本标记 + 陈旧页面自动重载) (#39)
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2026-10-04 14:19:53 +08:00 |
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sganggs
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9d404199df
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feedback2: SIM.md keeps the 'killed' or FORCED_EXIT wording the unitedown docs test pins, with #60's forced exits added
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2026-10-04 04:39:43 +08:00 |
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sganggs
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111e918b9c
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feedback2: DESIGN §22.14–§22.16 (#58 ranged enemies stand per attack, #60 forced exits lie down, #64 loadout stats) and the sentences they supersede (§5.5, §8.2, §21.20, §21.24, §22.1); CHANGELOG 0.1.2 complete
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2026-10-04 03:25:42 +08:00 |
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sganggs
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8ce9934efb
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feedback2: merge WK — a ranged enemy stands for each attack's clip, then walks (GitHub #58); every exit leaves a 倒地干员 redeployed on that tile, per PRTS 卫戍协议/帮助 (GitHub #60)
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2026-10-04 03:24:02 +08:00 |
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sganggs
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130266553d
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feedback2 WK: a ranged enemy's attack stand holds only its walking — route WAIT legs keep running and DISAPPEAR / APPEAR legs still happen, hiding ends the stand; the [ASSUMED] form-clip note names 扎罗 and 特战术师; 暴鸰's hover comment (review of GitHub #58)
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2026-10-04 03:23:23 +08:00 |
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sganggs
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de739bcee5
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feedback2: the emotes browser test blocks the downloaded copies too when it checks the glyph fallback (since #42 the chain is local art, then setup's copy, then the glyph)
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2026-10-04 03:21:09 +08:00 |
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sganggs
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af68c31d17
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feedback2: merge WL — the 干员调配 screen shows 局内数值: the chosen skill / module's stats, attack range, 特性 and 天赋 (GitHub #64); 特性 follows the chosen module on the in-match card too
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2026-10-04 03:03:00 +08:00 |
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sganggs
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187cc91216
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feedback2 WL: 特性 shows the chosen module's line also on a record cloned for another skill or module (the in-match card too); found by the Grok review of #64
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2026-10-04 03:02:48 +08:00 |
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sganggs
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7757db0779
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feedback2 WK: PLAYING says ranged enemies stand for each attack and forced-out operators lie down where they left (GitHub #58, #60)
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2026-10-04 02:55:48 +08:00 |
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sganggs
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42d9c3744b
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feedback2 WK: an operator forced off the field (史尔特尔's 余烬, 耀骑士临光 S2, 骑士戒律 + 竞技旗, 伊内丝 S3, a 商人 that cannot pay) lies down on its tile and redeploys there like a knocked-out one, still no kill (PRTS 卫戍协议/帮助; GitHub #60)
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2026-10-04 02:55:48 +08:00 |
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sganggs
|
4c78ab94e6
|
feedback2 WL: 干员调配 shows 局内数值 — the chosen skill / module's stats, 攻击范围, 特性 and 天赋, 精锐 first with a 普通 toggle, drawn by the card's own block (GitHub #64)
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2026-10-04 02:51:21 +08:00 |
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sganggs
|
41bfdb5f96
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feedback2 WL: the detail card's stats block, talent list and 特性 text are shared functions (chessStatsBlock / chessTalents / traitText) the 干员调配 screen can draw too
|
2026-10-04 02:51:21 +08:00 |
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sganggs
|
68da23e8ed
|
feedback2 WK: enemies play their attack clip once per attack at its own speed, then their Move clip (no stretching over the attack interval; GitHub #58)
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2026-10-04 02:49:33 +08:00 |
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sganggs
|
0623336f30
|
feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub #58)
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2026-10-04 02:49:25 +08:00 |
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sganggs
|
1d203f8a90
|
feedback2: CHANGELOG 0.1.2 wording — independent review (not a person), the ember window only after a blocked knock-out, #38 stays open
|
2026-10-04 02:41:52 +08:00 |
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