Files
sganggs 221e6b8dd2 0.2.5-dev: community round 30 and follow-ups
- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently).
- Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision).
- 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified).
- Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage.
- Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue.
- Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia).
- golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
2026-10-12 14:07:08 +08:00

174 lines
10 KiB
JavaScript

import { test } from 'node:test';
import assert from 'node:assert/strict';
import { GameData } from '../../server/match/gamedata.js';
import { DATA, makeMatch, give, checkInvariants } from './harness.js';
import { PHASE } from '../../shared/constants.js';
import { cardPickable } from '../../public/js/ui/choiceOverlay.js';
const PACK = 'chess_item_5_07_e_a';
const byName = name => Object.values(DATA.chess).find(c => !c.isGolden && c.name === name).chessId;
test('four already displayed operator offers may exceed stock; selling first repays the deficit', () => {
const h = makeMatch({ mode: 'coop', humans: 4, seed: 11, fake: true }).start().toPrep();
const m = h.m, id = byName('溯光星源'), ps = [...m.players.values()];
assert.equal(m.pool.cap(id), 10);
for (let i = 0; i < 3; i++) for (let j = 0; j < 3; j++) ps[i].acquireChess(id);
assert.equal(m.pool.left(id), 1);
for (const p of ps) {
p.funds = 100;
p.shop.slots[0] = { kind: 'chess', id, basePrice: 3, frozen: true, sold: false };
}
assert.equal(m.pool.left(id), 1, 'displaying an offer does not reserve stock');
for (const p of ps) {
const funds = p.funds; assert.ok(p.buy(0).ok, 'every pre-existing offer stays purchasable');
assert.equal(p.funds, funds - 3); assert.equal(p.shop.slots[0].sold, true);
assert.equal(p.buy(0).error, 'SOLD_OUT', 'the same offer cannot be bought twice');
}
assert.equal(m.pool.entries.get(id).left, -3); assert.equal(m.pool.left(id), 0);
assert.equal(m.pool.roll(m.rngShop, { tier: 6, filter: candidate => candidate === id }), null);
for (let i = 0; i < 4; i++) {
const piece = ps[i].allChess().find(c => c.id === id); assert.ok(piece);
assert.ok(ps[i].sell(piece.uid).ok);
assert.equal(m.pool.left(id), Math.max(0, i - 2));
checkInvariants(m);
}
m.dispose();
});
test('a duplicate draft card becomes unavailable when the preceding player exhausts equipment stock', () => {
const h = makeMatch({ mode: 'coop', humans: 2, seed: 11, fake: true }).start().toPrep();
const m = h.m, a = h.ps('p_0'), b = h.ps('p_1');
a.acquireItem(PACK);
m.phase = PHASE.SP_DRAFT;
m.sp = { cards: [PACK, PACK, 'chess_item_1_01_e_a'].map((id, idx) => ({ idx, id, kind: 'item' })),
order: ['p_0', 'p_1'], idx: 0, picks: {}, taken: {}, untimed: true };
assert.ok(m.pickCard(a, 0).ok); assert.equal(m.spTurn(), 'p_1');
assert.equal(m.pickCard(b, 1).error, 'SOLD_OUT'); assert.equal(m.sp.picks.p_1, undefined);
const card = m.publicView().sp.cards[1]; assert.equal(card.soldOut, true);
assert.equal(cardPickable({ turnPid: 'p_1', pickOf: new Map() }, card, { myId: 'p_1', solo: false }), false);
assert.ok(m.pickCard(b, 2).ok); m.dispose();
});
test('measured operator capacities and exceptions: co-op doubles shared stock, never private DIY stock', () => {
const solo = new GameData(DATA, 'mode_single_normal'), coop = new GameData(DATA, 'mode_multi_normal');
for (const [name, n] of [['普罗旺斯', 10], ['跃跃', 10], ['风丸', 8], ['蒂比', 12], ['哈洛德', 14], ['缪尔赛思', 5]]) {
assert.equal(solo.poolCopies(byName(name)), n, name); assert.equal(coop.poolCopies(byName(name)), 2 * n, name);
}
assert.equal(coop.poolCopies('chess_char_6_diy1_a'), solo.poolCopies('chess_char_6_diy1_a'));
assert.equal(solo.itemPoolCopies(PACK), 2); assert.equal(coop.itemPoolCopies(PACK), 2);
});
test('an operator reward shown before stock exhaustion still arrives and records its copy', () => {
const h = makeMatch({ mode: 'coop', humans: 2, seed: 11, fake: true }).start().toPrep();
const m = h.m, a = h.ps('p_0'), b = h.ps('p_1'), id = byName('溯光星源');
a.pushRewardOffer('test', { ids: [id] });
for (let i = 0; i < m.pool.cap(id); i++) b.acquireChess(id);
assert.equal(m.pool.left(id), 0);
assert.ok(a.pickReward(0).ok); assert.equal(a.offers.length, 0);
assert.ok(a.allChess().some(c => c.id === id));
assert.equal(m.pool.entries.get(id).left, -1); checkInvariants(m); m.dispose();
});
test('shared equipment occupancy includes hand/equipped/elite, never displayed offers; destroying frees stock', () => {
const h = makeMatch({ mode: 'coop', humans: 2, seed: 11, fake: true }).start().toPrep();
const m = h.m, a = h.ps('p_0'), b = h.ps('p_1');
assert.equal(m.itemPool.left(PACK), 2);
a.funds = 10; const slot = a.shop.slots.findIndex(s => s?.kind === 'item');
assert.ok(slot >= 0); a.shop.slots[slot] = { kind: 'item', id: PACK, basePrice: 1, sold: false, frozen: true };
a.pushItemOffer([PACK]); assert.equal(m.itemPool.left(PACK), 2, 'display reserves nothing');
const x = a.acquireItem(PACK), y = b.acquireItem(PACK); assert.ok(x && y);
assert.equal(m.itemPool.left(PACK), 0);
const money = a.funds;
assert.equal(a.buy(slot).error, 'SOLD_OUT'); assert.equal(a.funds, money); assert.equal(a.shop.slots[slot].sold, false);
assert.equal(a.pickReward(0).error, 'SOLD_OUT'); assert.equal(a.offers.length, 1);
const id = [...m.pool.entries.keys()].find(id => m.gd.tierOf(id) === 1), owner = give(m, a, id);
assert.ok(a.equip(x.uid, owner.uid).ok); assert.equal(m.itemPool.held(PACK), 2);
assert.ok(a.sell(owner.uid).ok); assert.equal(m.itemPool.held(PACK), 2, 'selling returns equipment to hand, not to stock');
assert.ok(a.destroy(x.uid).ok); assert.equal(m.itemPool.left(PACK), 1);
assert.ok(a.buy(slot).ok, 'a third purchase is legal after one of the two owned copies was destroyed');
assert.equal(m.itemPool.left(PACK), 0);
b.eliminate(1); assert.equal(m.itemPool.left(PACK), 1);
const gold = a.acquireItem(PACK); assert.ok(gold && m.gd.isGolden(gold.id));
assert.equal(m.itemPool.held(PACK), 2, 'one upgraded item occupies two normal copies');
assert.ok(a.destroy(gold.uid).ok); assert.equal(m.itemPool.left(PACK), 2);
checkInvariants(m); m.dispose();
});
test('整备 does not upgrade a purchase that would exceed the shared item cap', () => {
const h = makeMatch({ mode: 'coop', humans: 2, seed: 11, fake: true }).start().toPrep();
const m = h.m, a = h.ps('p_0'), b = h.ps('p_1');
const KEY = 'effect:builtin_next_buy_golden_item';
assert.ok(b.acquireItem(PACK));
assert.equal(m.itemPool.left(PACK), 1);
a.effects.push({ id: 'zb', key: KEY, name: '整备', counter: 1, battle: false });
a.funds = 50;
const slot = a.shop.slots.findIndex((s) => s?.kind === 'item');
assert.ok(slot >= 0);
a.shop.slots[slot] = { kind: 'item', id: PACK, basePrice: 1, sold: false, frozen: true };
assert.ok(a.buy(slot).ok);
const piece = [...a.hand, ...a.temp].find((p) => p && m.gd.baseIdOf(p.id) === PACK);
assert.ok(piece);
assert.equal(m.gd.isGolden(piece.id), false, 'the last copy stays normal');
assert.equal(a.effects.find((e) => e.key === KEY).counter, 1, 'the charge is kept');
assert.equal(m.itemPool.held(PACK), m.itemPool.cap(PACK));
checkInvariants(m);
const owned = [...b.hand, ...b.temp].find((p) => p && m.gd.baseIdOf(p.id) === PACK);
assert.ok(b.destroy(owned.uid).ok);
assert.equal(m.itemPool.left(PACK), 1, 'the freed copy is available again');
checkInvariants(m);
m.dispose();
});
test('整备 upgrades when the extra golden copy fits, including an uncapped item', () => {
const h = makeMatch({ mode: 'coop', humans: 2, seed: 11, fake: true }).start().toPrep();
const m = h.m, a = h.ps('p_0');
const KEY = 'effect:builtin_next_buy_golden_item';
const uncapped = 'chess_item_2_03_e_a';
assert.equal(m.itemPool.cap(uncapped), null);
assert.equal(m.itemPool.left(PACK), 2);
a.effects.push({ id: 'zb', key: KEY, name: '整备', counter: 1, battle: false });
a.funds = 50;
const slot = a.shop.slots.findIndex((s) => s?.kind === 'item');
assert.ok(slot >= 0);
a.shop.slots[slot] = { kind: 'item', id: PACK, basePrice: 1, sold: false, frozen: true };
assert.ok(a.buy(slot).ok);
const piece = [...a.hand, ...a.temp].find((p) => p && m.gd.baseIdOf(p.id) === PACK);
assert.ok(piece && m.gd.isGolden(piece.id));
assert.equal(m.itemPool.held(PACK), 2);
assert.equal(a.effects.some((e) => e.key === KEY), false, 'the charge is spent');
a.effects.push({ id: 'zb2', key: KEY, name: '整备', counter: 1, battle: false });
const slot2 = slot === 0 ? 1 : 0;
assert.ok(a.shop.slots.length > slot2);
a.shop.slots[slot2] = { kind: 'item', id: uncapped, basePrice: 1, sold: false, frozen: true };
assert.ok(a.buy(slot2).ok);
const free = [...a.hand, ...a.temp].find((p) => p && m.gd.baseIdOf(p.id) === uncapped);
assert.ok(free && m.gd.isGolden(free.id), 'an uncapped item may still become golden');
checkInvariants(m);
m.dispose();
});
test('consumed equipment releases its stock; effect-only items have no shared shop cap', () => {
const h = makeMatch({ mode: 'solo', seed: 11, fake: true }).start().toPrep();
const m = h.m, p = h.ps('p_0'), id = [...m.pool.entries.keys()][0], owner = give(m, p, id);
const item = 'chess_item_1_04_e_a', before = m.itemPool.left(item);
const piece = p.acquireItem(item); assert.ok(piece); assert.equal(m.itemPool.left(item), before - 1);
assert.ok(p.equip(piece.uid, owner.uid).ok); assert.equal(p.find(piece.uid), null); assert.equal(m.itemPool.left(item), before);
assert.equal(m.itemPool.cap('chess_item_2_03_e_a'), null);
checkInvariants(m); m.dispose();
});
test('Mimic can exceed the pool; excess copies keep stock empty until enough ownership leaves', () => {
const h = makeMatch({ mode: 'solo', difficulty: 'NORMAL', seed: 11, fake: true }).start().toPrep();
const m = h.m, p = h.ps('p_0');
const id = [...m.pool.entries.keys()].find(id => m.gd.tierOf(id) === 6);
assert.equal(m.pool.cap(id), 5);
for (let i = 0; i < 5; i++) p.acquireChess(id);
const target = p.allChess().find(c => c.id === id);
assert.ok(target); assert.equal(m.pool.left(id), 0);
const mimic = p.acquireItem('chess_item_5_05_e_a'); assert.ok(mimic);
assert.ok(p.equip(mimic.uid, target.uid).ok);
assert.equal(p.allChess().filter(c => m.gd.baseIdOf(c.id) === id).length, 2);
assert.equal(m.pool.entries.get(id).left, -1);
assert.equal(m.pool.left(id), 0); checkInvariants(m);
const elite = p.allChess().find(c => m.gd.baseIdOf(c.id) === id);
assert.ok(p.sell(elite.uid).ok); assert.equal(m.pool.left(id), 2); checkInvariants(m); m.dispose();
});