Commit Graph

  • 13e71fccba feedback3 WG: a 隐匿 blocker is hit only by the blocked enemy's attacks, not by its areas, zones or auras (GitHub #97) sganggs 2026-10-04 20:33:35 +08:00
  • 819a5ad4ea feedback3 WI: 乌尔比安 S3 【移动】 and 【返回】 are free redeploys, and the return clears his SP sganggs 2026-10-04 20:33:29 +08:00
  • 5ef4fac137 feedback3 WJ: 高台 only for elite 歌蕾蒂娅 with HOK-Y sganggs 2026-10-04 20:31:46 +08:00
  • c0cc1d6118 feedback3 WH: mode-off bonds the player has members of show as grey 本局禁用 discs, and hand members count in that header sganggs 2026-10-04 20:31:06 +08:00
  • bc721b4981 feedback3 WF: a 联防 阿戈尔 who enters down keeps the revive slot their position earned (the forced exit is not a 击倒); helper order ranks the layers the combat reached; a 替身 switch is 禁疗, so a self-heal does not land sganggs 2026-10-04 20:27:14 +08:00
  • 95b8a24d28 feedback3 WG: a split or summoned child does not carry the kill bounty, and 联防 pays a bounty card only when the leaked enemy is that card's enemy sganggs 2026-10-04 20:15:12 +08:00
  • bedeac6f52 feedback3 WG: 深溟巢涌者 and 富营养的巢涌者 do not attack — they walk while a 1 s aura pulse hits allies in range, and the pulse pauses while hidden; a revealed unblocked 节日爵士乐手 only attacks what it blocks sganggs 2026-10-04 20:12:59 +08:00
  • e444bc3c3f feedback3 WH: 叙拉古 6's true-damage chance rolls on every 普通伤害 hit of a member, not only on normal attacks — 荒芜拉普兰德's S3 drone bites, 德克萨斯 剑雨 and other skill hits now roll; 溅射, 持续 (the S3 per-second hit), 附加 and item procs still do not (community report 「叙拉古盟约真伤概率数值没有正确递增成长」, GitHub #79) sganggs 2026-10-04 19:53:13 +08:00
  • d77148962b feedback3 WH: 「地面干员」 means a melee-position operator on any tile — 不屈 (both lines), the 战栗维式重锤 proc and 休谟斯 回收利用 no longer read the tile, so a ranged operator on a melee tile gets none of them and 歌蕾蒂娅 on a 高台 gets all (community report 「不屈盟约效果高台干员也错误的吃到了」) sganggs 2026-10-04 19:37:18 +08:00
  • d5b945f14b feedback3: the airborne-蒂比 烹泉 test places the 烹泉 within its official 1.25 blast of both units and reads the per-blast 【烹泉减益】 layers (left behind by the W3B merge) sganggs 2026-10-04 19:53:24 +08:00
  • ca3d0572ad feedback3 WF: the initial deployment goes by column — the left column first, top to bottom within a column (PRTS 从上到下>从左到右 read as a scan, the 阿戈尔 devour's order; mirrored boss side from its own left); a merge's elite among several deployed copies follows it (server and client); tests whose target was the latest deployed keep it sganggs 2026-10-04 19:50:42 +08:00
  • 0e3429aa1f feedback3 WF: 联防 fights with the bond layers the helpers' own combat reached (the strip's count, capped like the settlement), no longer the round-start layers; the settlement still adds those gains once (PRTS 联防阶段 以其阵地当前的状态, community report #24) sganggs 2026-10-04 19:31:15 +08:00
  • e376cff5a8 feedback3 WF: a 傀儡师 leaves every switch at full HP (PRTS: the HP is reset during the switch, 不死 throughout) — a second 阿戈尔 devour mark inside the 1-s switch no longer leaves 归溟幽灵鲨's 替身 at 1 HP (community report #2) sganggs 2026-10-04 19:27:34 +08:00
  • 21eb496e02 feedback3 WF: the 阿戈尔 5-tier revives go to the first 3 members by position (the devour / deployment order, fixed at battle start), each on its own first knock-out — no longer to the first 3 knocked out, which the devour's food spent at t = 0 (community report #24) sganggs 2026-10-04 19:25:00 +08:00
  • 2729a2137e feedback3: merge W3B — 碎骨's grenade (community report #14) and the enemy numbers from the 0.1.2 review against PRTS (扎罗, 复仇者, 庞贝, 巨大的丑东西, 墓碑, 烹泉, 集团军重型火炮, 清明, 重弩突袭者); 圣聆初雪 S2 freezes the blue gate (#32); 琳琅诗怀雅 S1 heals without an attack (owner's decision, #5) sganggs 2026-10-04 18:19:16 +08:00
  • 7d3d7318d5 feedback3 WB: 琳琅诗怀雅 S1 heals an injured ally beside her without needing an attack or an enemy, at most once per attack cycle (owner's decision 2026-10-04, community report #5) sganggs 2026-10-04 18:18:18 +08:00
  • d1a2696e44 feedback3 WB: a 溶血骇惧 ends when its 扎罗 leaks or leaves the field (no more drain), 烹泉 / 沏虹's attack splash can be dodged (法术普通伤害), 集团军重型火炮's 燃烧区域 spares flying allies (不可对空) — fixes from the review sganggs 2026-10-04 18:14:12 +08:00
  • a57c2a85e2 feedback3: merge W3D — 折桠's skill idle (community report #23), the ammo bar's real total (#35), unit sounds at the official chance and volume (#30), shots from the hands to the chest (GitHub #61), stuck model loads restarted (GitHub #68), the boss leader shown in prep with its hit tiles (#12) sganggs 2026-10-04 18:09:49 +08:00
  • dcc44712ad feedback3: merge W3A — 联防 carries HP ratio and SP only (GitHub #82); down operators take part in the 联防 devour (players' reports, owner's decision); 不屈 on 撤退 / 替身 switches; SP recovers during stun (洛洛 S2) sganggs 2026-10-04 17:57:44 +08:00
  • 0015cd84b6 feedback3: room.closed reasons list kicked and empty (W3E review) sganggs 2026-10-04 17:57:44 +08:00
  • 8707c161b9 feedback3: merge W3E — two spectator seats per co-op room (GitHub-relayed community request #26; a remake feature): watch like an eliminated player, never act, no private data sganggs 2026-10-04 17:57:09 +08:00
  • dff0676dee feedback3 W3A: a 联防 operator down since its own combat resolves its own devour marks (the unit in front takes the 物理流失, a 5-tier revive is spent); the carried SP is set again after the deploy hook, so 独行 / 黄沙罗盘 no longer add to it (review fixes) sganggs 2026-10-04 17:56:59 +08:00
  • 28a00e0f33 feedback3 WD: a fresh model load also forgets PIXI's pending requests keyed by the absolute URL of the same path (GitHub #68) sganggs 2026-10-04 17:43:32 +08:00
  • 207a49103f feedback3 WD: the boss rounds' prep shows the leader on its spawn tile with its HP bar, and its hit tiles in red beside an operator's range preview (community report #12) sganggs 2026-10-04 17:42:18 +08:00
  • d6e457f90c feedback3: merge W3C — the beacon keeps an elite and survives the sender's elimination (#6, GitHub #86); 远见 150 can bring 至简 to 0; ready asks when funds are left (#4); the host can kick a human before the match (#17) sganggs 2026-10-04 17:40:54 +08:00
  • 976475efff feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report #26) sganggs 2026-10-04 17:39:30 +08:00
  • 782f918684 feedback3 W3C: room.kick names the confirmed player; a seat that changed hands while the host confirmed is refused (BAD_TARGET) sganggs 2026-10-04 17:38:29 +08:00
  • 3e9f81fcbf feedback3 WB: 圣聆初雪 S2 freezes the protection point (the blue gate) once it holds 5 snow layers, deploy attributes ignored, and no other tile; the frozen gate shows as an ice diamond instead of her own face (PRTS 备注, community report #32) sganggs 2026-10-04 17:38:07 +08:00
  • e53a181ae9 feedback3 WB: 碎骨's unblocked grenade deals 26 % ATK to its target and the 8 tiles around it, DEF −50 % for 5 s (PRTS 碎骨, community report #14); 扎罗, “复仇者”, “庞贝”, “巨大的丑东西”, “墓碑”, 烹泉 / 沏虹, 集团军重型火炮, 清明 / 堂皇 and 重弩突袭者 follow their PRTS numbers (splash attacks, radii, durations, 溶血骇惧's loss and 静默) sganggs 2026-10-04 17:38:07 +08:00
  • 2582367cea feedback3 WD: a model load begun in a hidden tab and still pending 5 s after the tab is shown is started again, not joined to PIXI's pending request (GitHub #68) sganggs 2026-10-04 17:32:54 +08:00
  • 3315803b79 feedback3 WA: DESIGN §19.3 and PLAYING note that the 联防 阿戈尔 devour still counts the operators that enter down sganggs 2026-10-04 17:28:44 +08:00
  • 41739beaaf feedback3 WD: shots leave the hands and aim at the chest in screen terms; a shown Spine model no longer jolts toward its target (GitHub #61) sganggs 2026-10-04 17:27:56 +08:00
  • 57060ed054 feedback3 WA: 不屈 also rolls on a 撤退 (retreat, 行商's withdrawal) and on a 傀儡师 替身 switch — a switch zeroes her next deployment; no roll on the 突袭 jump or the 联防 forced exit (PRTS 修正, owner's decision 2026-10-04) sganggs 2026-10-04 17:27:11 +08:00
  • 0e2133de69 feedback3 WA: 联防 阿戈尔 devour counts the operators down since their own combat — they mark and are marked as if they stood (base ATK / block gains), then stay forced out (per players' reports, owner's decision 2026-10-04) sganggs 2026-10-04 17:27:11 +08:00
  • 8e17a575cc feedback3 WD: unit sounds keep the official bank's play chance and volume — dogs bark on 20 % of attacks, 妖怪 at 0.7, never louder (community report #30) sganggs 2026-10-04 17:23:42 +08:00
  • 42766172d1 feedback3 WE: spectator seats on the server — up to 2 per co-op room, never players, watch like an eliminated player, no private view (community report #26) sganggs 2026-10-04 17:20:51 +08:00
  • 6f4a19a5c5 feedback3 WA: a stunned / frozen operator keeps its natural SP recovery (only 阻回 stops it) — 洛洛's S2 self-stun no longer freezes her SP sganggs 2026-10-04 17:19:41 +08:00
  • d76c5da7dd feedback3 WD: the ammo bar drains out of the activation's real bullet total, 拉特兰 / 逃犯引渡手续 extras included (community report #35) sganggs 2026-10-04 17:17:17 +08:00
  • 8252be248f feedback3 WA: 联防 carries the HP ratio and the SP only — a skill running at the end of the own combat enters switched off (no free restart), the SP counts stored charges, board summons keep their SP sganggs 2026-10-04 17:16:55 +08:00
  • eb3886760e feedback3 WC: README says the host can remove other players from the room before the match sganggs 2026-10-04 17:16:52 +08:00
  • a308317041 feedback3 WC: the room's host can remove a human before the match (room.kick), the player is told and may join again sganggs 2026-10-04 17:15:21 +08:00
  • 5a8c271d19 feedback3 WD: a skill with its own idle clip stands in it between attacks, its loop only on attacks (community report #23, 折桠 S2) sganggs 2026-10-04 17:14:12 +08:00
  • db57c39c7a feedback3 WC: readying with funds left asks first (the prep end wipes them); never for 坎诺特, at 0 funds or under AI 托管 sganggs 2026-10-04 17:12:24 +08:00
  • 6bf03d07d5 feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80 sganggs 2026-10-04 17:09:30 +08:00
  • ce33795d1b feedback3 WC: the 信标 gift sends the original operator (an elite stays an elite) and still arrives when the sender is eliminated; a failed grant waits for the next round start sganggs 2026-10-04 17:06:43 +08:00
  • bdb0765c55 雷达扫描方向反了:亮边应领先拖尾,把两处 conic-gradient 的亮端翻到 100% (#81) FunctionHook函钩 2026-10-04 14:30:44 +08:00
  • 50498bbe07 Windows 便携包:只收 git 跟踪的文件、生产依赖、钉死的 Node 版本与许可证 (#30) Lu Ke 2026-10-04 14:20:11 +08:00
  • 502f183e43 新增:导出 / 导入干员调配 (#14) shanzhaikabi 2026-10-04 14:20:02 +08:00
  • e90e7a30fc 修复:部署无法到达已打开的页面(新增构建版本标记 + 陈旧页面自动重载) (#39) shanzhaikabi 2026-10-04 14:19:53 +08:00
  • 9d404199df feedback2: SIM.md keeps the 'killed' or FORCED_EXIT wording the unitedown docs test pins, with #60's forced exits added sganggs 2026-10-04 04:39:43 +08:00
  • 111e918b9c feedback2: DESIGN §22.14–§22.16 (#58 ranged enemies stand per attack, #60 forced exits lie down, #64 loadout stats) and the sentences they supersede (§5.5, §8.2, §21.20, §21.24, §22.1); CHANGELOG 0.1.2 complete sganggs 2026-10-04 03:25:42 +08:00
  • 8ce9934efb feedback2: merge WK — a ranged enemy stands for each attack's clip, then walks (GitHub #58); every exit leaves a 倒地干员 redeployed on that tile, per PRTS 卫戍协议/帮助 (GitHub #60) sganggs 2026-10-04 03:24:02 +08:00
  • 130266553d feedback2 WK: a ranged enemy's attack stand holds only its walking — route WAIT legs keep running and DISAPPEAR / APPEAR legs still happen, hiding ends the stand; the [ASSUMED] form-clip note names 扎罗 and 特战术师; 暴鸰's hover comment (review of GitHub #58) sganggs 2026-10-04 03:23:23 +08:00
  • de739bcee5 feedback2: the emotes browser test blocks the downloaded copies too when it checks the glyph fallback (since #42 the chain is local art, then setup's copy, then the glyph) sganggs 2026-10-04 03:21:09 +08:00
  • af68c31d17 feedback2: merge WL — the 干员调配 screen shows 局内数值: the chosen skill / module's stats, attack range, 特性 and 天赋 (GitHub #64); 特性 follows the chosen module on the in-match card too sganggs 2026-10-04 03:03:00 +08:00
  • 187cc91216 feedback2 WL: 特性 shows the chosen module's line also on a record cloned for another skill or module (the in-match card too); found by the Grok review of #64 sganggs 2026-10-04 03:02:48 +08:00
  • 7757db0779 feedback2 WK: PLAYING says ranged enemies stand for each attack and forced-out operators lie down where they left (GitHub #58, #60) sganggs 2026-10-04 02:55:48 +08:00
  • 42d9c3744b feedback2 WK: an operator forced off the field (史尔特尔's 余烬, 耀骑士临光 S2, 骑士戒律 + 竞技旗, 伊内丝 S3, a 商人 that cannot pay) lies down on its tile and redeploys there like a knocked-out one, still no kill (PRTS 卫戍协议/帮助; GitHub #60) sganggs 2026-10-04 02:55:48 +08:00
  • 4c78ab94e6 feedback2 WL: 干员调配 shows 局内数值 — the chosen skill / module's stats, 攻击范围, 特性 and 天赋, 精锐 first with a 普通 toggle, drawn by the card's own block (GitHub #64) sganggs 2026-10-04 02:51:21 +08:00
  • 41bfdb5f96 feedback2 WL: the detail card's stats block, talent list and 特性 text are shared functions (chessStatsBlock / chessTalents / traitText) the 干员调配 screen can draw too sganggs 2026-10-04 02:51:21 +08:00
  • 68da23e8ed feedback2 WK: enemies play their attack clip once per attack at its own speed, then their Move clip (no stretching over the attack interval; GitHub #58) sganggs 2026-10-04 02:49:33 +08:00
  • 0623336f30 feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub #58) sganggs 2026-10-04 02:49:25 +08:00
  • 1d203f8a90 feedback2: CHANGELOG 0.1.2 wording — independent review (not a person), the ember window only after a blocked knock-out, #38 stays open sganggs 2026-10-04 02:41:52 +08:00
  • f6890a1f67 feedback2: merge the docs integration — DESIGN §22 intro + §22.7–§22.13, 余 S2 listed with §21.29's deviations, version 0.1.2, CHANGELOG draft sganggs 2026-10-04 02:41:32 +08:00
  • 59e5ff0cb1 feedback2 docs: version 0.1.2 — package.json, package-lock.json, APP_VERSION, README badge and sentences, DEPLOY, CHANGELOG entry sganggs 2026-10-04 02:40:55 +08:00
  • 6ced029143 feedback2 docs: DESIGN §22 intro and §22.7–§22.13; 余 S2's deviation listed with §21.29's six sganggs 2026-10-04 02:40:55 +08:00
  • 50c9b5b1b6 feedback2: merge WH — 荒芜拉普兰德 S3's drones attack (GitHub #32 item 7); 余 S2 pulls leaders, no pull effect when nobody moves, and casts with an enemy on its x-1 (owner's deliberate deviation; GitHub #32 item 1) sganggs 2026-10-04 02:21:47 +08:00
  • a168c99e6a feedback2: merge WJ — enemy splash, blasts, area skills, zones and auras skip a 隐匿 operator that does not block them; 迷彩 is still hit by splash (GitHub #32 item 6) sganggs 2026-10-04 02:21:15 +08:00
  • 79bbd51525 feedback2: WG review — a chain healer's bounces skip 禁疗 / noHeal units (史尔特尔 in 余烬); PLAYING and DESIGN say 隐匿 returns 3 s after a block; 山海众头目's mark comment sganggs 2026-10-04 02:19:40 +08:00
  • e0b51e0310 feedback2: merge WG — 史尔特尔's 余烬 brings 禁疗 (GitHub #52); enemies re-enter 隐匿 3 s after a block ends, a blocked 深池逐火's ember stays visible ~2 s (GitHub #43) sganggs 2026-10-04 02:18:01 +08:00
  • 5f83d30cd1 feedback2: merge GitHub master (PR #48: 要塞 cannot hit air units — issue #35; 莫斯提马's slow shows its status icon — issue #16) sganggs 2026-10-04 02:17:02 +08:00
  • 052e906753 要塞分支不再攻击空中单位;莫斯提马的减速显示状态图标 (#48) Y-PaP-Y 2026-10-04 02:16:20 +08:00
  • 275e1c5711 feedback2 WJ: areaAllies' comment — 迷彩 is not checked, a locked target goes through targetAndArea sganggs 2026-10-04 00:42:46 +08:00
  • b0c98fea31 feedback2 WJ: docs — buff auras and 蚀裂's 毒雾 vs 隐匿, locked targets as direct picks, 迷彩 only where PRTS backs it (the rest [ASSUMED]), 异常效果 §无法选择 instead of the 选择器 draft text; PLAYING: all-in-range normal attacks skip 迷彩 sganggs 2026-10-04 00:41:51 +08:00
  • 7362ab5439 feedback2 WH: 余 S2 厚礼上宾 casts with an enemy on its x-1 instead of when hit (the owner's deliberate deviation from the 重装 TAKE_DAMAGE row: TRIGGER_DEVIATIONS SKILL_RANGE, data regenerated, only the two 余 records change) sganggs 2026-10-04 00:39:54 +08:00
  • dcdb2754cf feedback2 WJ: tests — 蚀裂's 毒雾 and the 深池伙友卫队 / 扎罗 auras vs 隐匿 and 起飞, 死亡之眼's locked target, the blade / hammer hover attack, the 自行炮 and 深溟巢涌者 vs 迷彩, 祈祷邀约 vs 隐匿 sganggs 2026-10-04 00:38:20 +08:00
  • 852c9d5bcf feedback2 WJ: 蚀裂's 毒雾 and the buff auras of 深池伙友卫队 / 扎罗 keep a 隐匿 operator out (auraSelectable: 起飞 still reached); a locked target (死亡之眼's burst, C4, 爆炸箭, 碎骨's DEF down, 灼藤's burn) is hit as a direct pick sganggs 2026-10-04 00:36:32 +08:00
  • a4cf492160 feedback2 WH: 荒芜拉普兰德 S3's drones pick the nearest enemy by its position (a huge leader's centre), the owner's decision so leader rounds stay close to 0.1.1 sganggs 2026-10-04 00:33:33 +08:00
  • a9a5637967 feedback2: merge the #44 review follow-up — a 替身 knocked out facing up keeps its death clip; a running 坚固维式重锤 不死 window stops the switch (PRTS 「未持有不死」) sganggs 2026-10-04 00:28:03 +08:00
  • cfe85c6fee feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of #44) sganggs 2026-10-04 00:26:13 +08:00
  • 29784db4d9 feedback2 WI: a dollkeeper knocked out as its 替身 lies as the 替身 facing UP and on a model rebuilt while down (the view keeps the form it died in); Back clip lists and form comments corrected, the unused knockout fx removed (review of #44) sganggs 2026-10-04 00:26:13 +08:00
  • f88b2368f6 feedback2 WH: rewrap the 荒芜拉普兰德 header note in tier6.js sganggs 2026-10-04 00:20:28 +08:00
  • 15c1ca9c0d feedback2 WH: 荒芜拉普兰德 S3 review fixes - a wolf knocked out mid-tick deals nothing more in that tick, the drones' reappearance square turns with her direction, and the drone rules no source states are tagged [ASSUMED] (a huge enemy's distance stays its hit rectangle, like the sim's other nearest-enemy picks) sganggs 2026-10-04 00:18:36 +08:00
  • 0ac7dc7dd2 feedback2: merge WI — 归溟幽灵鲨's 替身 is drawn (form + status icon), makes no attack and casts nothing, S2's end switches her (GitHub #44) sganggs 2026-10-04 00:13:31 +08:00
  • 6b634fe132 feedback2: merge WD — 活性源石 stays on an enemy for 300 s after the tile (cleared by a 重生); 沼泽 triggers every second (2 layers at 重量 ≥ 3); 深水区 is sourceless true 持续伤害, not 环境伤害 (GitHub #33 item 6) sganggs 2026-10-04 00:09:22 +08:00
  • c2e0788fd1 feedback2 WD: DESIGN §22.4 and SIM.md for the review fixes (重生 clears the effect, relocated and long-standing operators, boss / hidden fields, 纠缠藤蔓, the 沼泽 and 深水区 findings) sganggs 2026-10-04 00:07:43 +08:00
  • a4d69b6ba3 feedback2 WD: 深水区's tick is 无来源 true 持续伤害, not 环境伤害 (tags dot / periodic / deepsea): 纠缠藤蔓 no longer turns fragile in water, 锡人's 凋敝魂灵 raises it sganggs 2026-10-04 00:07:34 +08:00
  • 3502027ff2 feedback2 WD: 沼泽 triggers every second, 2 layers for an enemy of 重量 ≥ 3, operators get the ASPD part only (the skill's value 3 is that weight, not a 3 s interval) sganggs 2026-10-04 00:07:25 +08:00
  • 0907c3b7a4 feedback2 WD: a 重生 clears the lasting 活性源石 effect (an ember that crossed the tile no longer dies from its ticks); a relocated operator keeps it, an operator drains past 300 s only by the [ASSUMED] refresh rule sganggs 2026-10-04 00:07:15 +08:00
  • 7ab852ef57 feedback2: merge WE — setup downloads the battle emotes and 玩法说明 pages from the public mirror, accurate deployment docs (GitHub #42); English title Stronghold Protocol: Alliance; doctor comment after PR #27 sganggs 2026-10-03 23:51:56 +08:00
  • fadeed2dc6 feedback2 WE: review wording — ASSETS.md and DESIGN §13 say the HUD sprites are not downloaded (most are on the mirror), §22.5 says the mirror copies match the local sizes and that #38 stays open; setup's no-client row only points to DEPLOY §6 (doctor keeps the copy hint); stale test messages sganggs 2026-10-03 23:51:11 +08:00
  • 7f7df66977 feedback2 WE: a 玩法说明 page none of whose copies loads shows the official tips text again, as in 0.1.1 (data/assets.json listing pages that are not on disk showed a blank notice); guide.js guideStage, neighbours preload their next loadable copy sganggs 2026-10-03 23:51:11 +08:00
  • f3cb6f414e feedback2: merge WC — 阿戈尔's devour cancels a knocked-out target's pending marks (revived members stay standing); 乌尔比安 S3 stays on his tile while he blocks (GitHub #33 items 1-2) sganggs 2026-10-03 23:45:19 +08:00
  • d5ebc6c7cd feedback2 WC: DESIGN §22.3 follows the review (0.1.0's marker rule, 不屈, his own tile only while blocking, 82 of 84 casts, measured before #51) sganggs 2026-10-03 23:44:36 +08:00
  • ee70c608dc feedback2 WC: 乌尔比安 S3 takes his own tile only while he blocks; otherwise the anchor search starts one tile ahead as in 0.1.1 (review of GitHub #33 item 2) sganggs 2026-10-03 23:44:36 +08:00
  • 93b0592bff feedback2 WC: the devour keeps 0.1.0's marker rule (a marker back in the same pass still gives its marks) and cancels a target's marks after a 不屈 redeploy too (review of GitHub #33 item 1) sganggs 2026-10-03 23:44:36 +08:00
  • e66a1a8ddb feedback2 WG: tests for 余烬's 禁疗 and the 3 s 隐匿 window (embers included); flag list, DESIGN §5 / §21.4 and SIM.md follow sganggs 2026-10-03 23:43:28 +08:00
  • b32c510069 feedback2 WG: an enemy's 隐匿 returns 3 s after a block ends (0 s / 1 s where its PRTS page says so); a 深池逐火 knocked out while blocked leaves a revealed ember; 山海众头目's strong hit comes with its 隐匿 (#43 follow-up) sganggs 2026-10-03 23:43:28 +08:00
  • 1aed315579 feedback2 WG: 史尔特尔's 余烬 gives her a visible 禁疗 until she leaves — medics heal others, her own heals stop, HP regen and S3's start heal (无视禁疗) still reach her (GitHub #52) sganggs 2026-10-03 23:43:28 +08:00
  • 1376e64753 feedback2: WB review wording — 突袭 looks at another field's ground enemies only while its own has none; §22.2 says the rule is stricter than our first #51 reply (a covering tile or no jump) sganggs 2026-10-03 23:42:09 +08:00