sganggs
af68c31d17
feedback2: merge WL — the 干员调配 screen shows 局内数值: the chosen skill / module's stats, attack range, 特性 and 天赋 (GitHub #64 ); 特性 follows the chosen module on the in-match card too
2026-10-04 03:03:00 +08:00
sganggs
4c78ab94e6
feedback2 WL: 干员调配 shows 局内数值 — the chosen skill / module's stats, 攻击范围, 特性 and 天赋, 精锐 first with a 普通 toggle, drawn by the card's own block (GitHub #64 )
2026-10-04 02:51:21 +08:00
sganggs
59e5ff0cb1
feedback2 docs: version 0.1.2 — package.json, package-lock.json, APP_VERSION, README badge and sentences, DEPLOY, CHANGELOG entry
...
The CHANGELOG 0.1.2 entry covers GitHub #16 , #25 , #32 , #33 , #35 , #38 , #42 , #43 , #44 , #51 , #52 and PR #27 , #28 , #29 , #48 (and #40 's test case);
#58 / #60 / #64 (DESIGN §22.14–§22.16) are added when their subsections land.
2026-10-04 02:40:55 +08:00
sganggs
6ced029143
feedback2 docs: DESIGN §22 intro and §22.7–§22.13; 余 S2's deviation listed with §21.29's six
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The §22 intro maps GitHub #25 … #35 / #16 to §22.1–§22.13 and records the owner's decisions of 2026-10-04.
§22.7–§22.12 are the wave-2 subsections verbatim; §22.13 is PR #48 (要塞 cannot hit air units, 莫斯提马's slow shows its icon).
One blank line before every §22 subsection, as in §21.
余 S2 (SKILL_RANGE on its x-1, §22.10) is appended wherever the six-skill deviation is listed: DESIGN §5.6, §20.2, §21.20, §21.29,
DATA §2 item 6, research 00 and 03 (SKILL_RANGE counts: 13 / 26 official, 14 / 28 in the data). DATA §2.1 names 要塞 in canHitFly.
2026-10-04 02:40:55 +08:00
sganggs
50c9b5b1b6
feedback2: merge WH — 荒芜拉普兰德 S3's drones attack (GitHub #32 item 7); 余 S2 pulls leaders, no pull effect when nobody moves, and casts with an enemy on its x-1 (owner's deliberate deviation; GitHub #32 item 1)
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# Conflicts:
# data/chess.json
# docs/PLAYING.md
2026-10-04 02:21:47 +08:00
sganggs
a168c99e6a
feedback2: merge WJ — enemy splash, blasts, area skills, zones and auras skip a 隐匿 operator that does not block them; 迷彩 is still hit by splash (GitHub #32 item 6)
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# Conflicts:
# docs/DESIGN.md
# docs/SIM.md
# server/sim/content/enemies.js
2026-10-04 02:21:15 +08:00
sganggs
79bbd51525
feedback2: WG review — a chain healer's bounces skip 禁疗 / noHeal units (史尔特尔 in 余烬); PLAYING and DESIGN say 隐匿 returns 3 s after a block; 山海众头目's mark comment
2026-10-04 02:19:40 +08:00
sganggs
e0b51e0310
feedback2: merge WG — 史尔特尔's 余烬 brings 禁疗 (GitHub #52 ); enemies re-enter 隐匿 3 s after a block ends, a blocked 深池逐火's ember stays visible ~2 s (GitHub #43 )
...
# Conflicts:
# public/js/render/style.js
# public/js/render/textures.js
2026-10-04 02:18:01 +08:00
sganggs
5f83d30cd1
feedback2: merge GitHub master (PR #48 : 要塞 cannot hit air units — issue #35 ; 莫斯提马's slow shows its status icon — issue #16 )
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# Conflicts:
# data/chess.json
2026-10-04 02:17:02 +08:00
Y-PaP-Y
052e906753
要塞分支不再攻击空中单位;莫斯提马的减速显示状态图标 ( #48 )
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要塞分支(灰毫 chess_char_2_18、号角 chess_char_5_08,普通与精锐)按官方不能攻击空中单位:build-data 不再把 fortress 归为可对空,重新生成 data/chess.json(只改这 4 条记录的 canHitFly),DESIGN §21.29 的技能释放调整保持不变。莫斯提马天赋的减速补上可见的减速状态图标(减速本身 0.1.1 已生效)。fix #35
2026-10-04 02:16:20 +08:00
sganggs
b0c98fea31
feedback2 WJ: docs — buff auras and 蚀裂's 毒雾 vs 隐匿, locked targets as direct picks, 迷彩 only where PRTS backs it (the rest [ASSUMED]), 异常效果 §无法选择 instead of the 选择器 draft text; PLAYING: all-in-range normal attacks skip 迷彩
2026-10-04 00:41:51 +08:00
sganggs
7362ab5439
feedback2 WH: 余 S2 厚礼上宾 casts with an enemy on its x-1 instead of when hit (the owner's deliberate deviation from the 重装 TAKE_DAMAGE row: TRIGGER_DEVIATIONS SKILL_RANGE, data regenerated, only the two 余 records change)
2026-10-04 00:39:54 +08:00
sganggs
cfe85c6fee
feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of #44 )
2026-10-04 00:26:13 +08:00
sganggs
29784db4d9
feedback2 WI: a dollkeeper knocked out as its 替身 lies as the 替身 facing UP and on a model rebuilt while down (the view keeps the form it died in); Back clip lists and form comments corrected, the unused knockout fx removed (review of #44 )
2026-10-04 00:26:13 +08:00
sganggs
0ac7dc7dd2
feedback2: merge WI — 归溟幽灵鲨's 替身 is drawn (form + status icon), makes no attack and casts nothing, S2's end switches her (GitHub #44 )
2026-10-04 00:13:31 +08:00
sganggs
6b634fe132
feedback2: merge WD — 活性源石 stays on an enemy for 300 s after the tile (cleared by a 重生); 沼泽 triggers every second (2 layers at 重量 ≥ 3); 深水区 is sourceless true 持续伤害, not 环境伤害 (GitHub #33 item 6)
2026-10-04 00:09:22 +08:00
sganggs
c2e0788fd1
feedback2 WD: DESIGN §22.4 and SIM.md for the review fixes (重生 clears the effect, relocated and long-standing operators, boss / hidden fields, 纠缠藤蔓, the 沼泽 and 深水区 findings)
2026-10-04 00:07:43 +08:00
sganggs
a4d69b6ba3
feedback2 WD: 深水区's tick is 无来源 true 持续伤害, not 环境伤害 (tags dot / periodic / deepsea): 纠缠藤蔓 no longer turns fragile in water, 锡人's 凋敝魂灵 raises it
2026-10-04 00:07:34 +08:00
sganggs
3502027ff2
feedback2 WD: 沼泽 triggers every second, 2 layers for an enemy of 重量 ≥ 3, operators get the ASPD part only (the skill's value 3 is that weight, not a 3 s interval)
2026-10-04 00:07:25 +08:00
sganggs
7ab852ef57
feedback2: merge WE — setup downloads the battle emotes and 玩法说明 pages from the public mirror, accurate deployment docs (GitHub #42 ); English title Stronghold Protocol: Alliance; doctor comment after PR #27
2026-10-03 23:51:56 +08:00
sganggs
fadeed2dc6
feedback2 WE: review wording — ASSETS.md and DESIGN §13 say the HUD sprites are not downloaded (most are on the mirror), §22.5 says the mirror copies match the local sizes and that #38 stays open; setup's no-client row only points to DEPLOY §6 (doctor keeps the copy hint); stale test messages
2026-10-03 23:51:11 +08:00
sganggs
f3cb6f414e
feedback2: merge WC — 阿戈尔's devour cancels a knocked-out target's pending marks (revived members stay standing); 乌尔比安 S3 stays on his tile while he blocks (GitHub #33 items 1-2)
2026-10-03 23:45:19 +08:00
sganggs
d5ebc6c7cd
feedback2 WC: DESIGN §22.3 follows the review (0.1.0's marker rule, 不屈, his own tile only while blocking, 82 of 84 casts, measured before #51 )
2026-10-03 23:44:36 +08:00
sganggs
93b0592bff
feedback2 WC: the devour keeps 0.1.0's marker rule (a marker back in the same pass still gives its marks) and cancels a target's marks after a 不屈 redeploy too (review of GitHub #33 item 1)
2026-10-03 23:44:36 +08:00
sganggs
e66a1a8ddb
feedback2 WG: tests for 余烬's 禁疗 and the 3 s 隐匿 window (embers included); flag list, DESIGN §5 / §21.4 and SIM.md follow
2026-10-03 23:43:28 +08:00
sganggs
1376e64753
feedback2: WB review wording — 突袭 looks at another field's ground enemies only while its own has none; §22.2 says the rule is stricter than our first #51 reply (a covering tile or no jump)
2026-10-03 23:42:09 +08:00
sganggs
4298815bf2
feedback2: merge WB — 突袭 lands only where it can attack a ground enemy, on both triggers (GitHub #51 )
2026-10-03 23:41:35 +08:00
sganggs
d74665f068
feedback2: WF review — the 高台 reading marked [ASSUMED] in the code comments; only 歌蕾蒂娅 is obtainable (崖心 / 见行者 are hidden chess); §22.6 notes the tile-based 地面干员 effects
2026-10-03 23:40:13 +08:00
sganggs
2f5cc6edbc
feedback2: merge WF — 钩索师 / 推击手 may stand on a 高台 (branch trait 可以放置于远程位; GitHub #32 item 4)
2026-10-03 23:39:47 +08:00
sganggs
20a433f2a9
feedback2 WJ: PLAYING — 蚀裂's 毒雾 still reaches a 隐匿 operator
2026-10-03 23:37:59 +08:00
sganggs
f059ba5be8
feedback2 WJ: docs — enemy area effects vs 隐匿 / 迷彩 (SIM enemy attacks, zones and status rows, PLAYING, DESIGN §5.3 / §5.5); the docs check follows 卢西恩's / 锏's trigger selection
2026-10-03 23:34:48 +08:00
sganggs
b44d808e21
feedback2 WI: DESIGN §5.2 / §8.2 say a unit's model form may be a dollkeeper's 替身, not only an enemy's mode
2026-10-03 23:32:38 +08:00
sganggs
d2d1c46364
feedback2: WA review wording — DESIGN §22.1 says only the model choice is unchanged for enemies and summons, the held idle frame is an [ASSUMED] look, the knocked-down pose keeps a Back skeleton's own Die clip
2026-10-03 23:31:03 +08:00
sganggs
ff294b8e40
feedback2 WI: the client draws a dollkeeper's 替身 on its *_B clips (归溟幽灵鲨 Start_B / Idle_B / Die_B / Die_B_2, back on Start_2; 风丸 too) with a 替身 status icon; a form ends in the unit's own skill clips (issue #44 )
2026-10-03 23:29:48 +08:00
sganggs
64f715fb20
feedback2 WI: 归溟幽灵鲨's 替身 makes no normal attack and casts no skill, her S2 end switches her to it directly; dollkeepers switch with a 1 s animation, hold 阻回 and keep their own max HP (issue #44 )
2026-10-03 23:27:49 +08:00
sganggs
2f0a980b2e
feedback2 WE: README, DEPLOY.md (new §6), setup and doctor say what falls back without the local-client art instead of 不影响游戏, and that a server without the client can copy public/assets/local + data/local-assets.json from the same version's bundle; DESIGN §22.5 ( #42 )
2026-10-03 23:13:23 +08:00
sganggs
7d0b44a43b
feedback2 WB: DESIGN §22.2's repro line says why no landing reaches the enemy (it stands on floor, the tiles beside it do not cover it)
2026-10-03 23:10:13 +08:00
sganggs
03fab686c5
feedback2 WF: DESIGN §22.6 states what the bot probe showed (the widened class left one blocker on the road)
2026-10-03 23:09:47 +08:00
sganggs
234d2c5714
feedback2 WA: the five operators of GitHub issue #25 (跃跃, 拉普兰德, 缄默德克萨斯, 斯卡蒂, 德克萨斯) pinned in the test and named in DESIGN §22.1
2026-10-03 23:09:33 +08:00
sganggs
2d96fe7c61
feedback2 WB: DESIGN §22.2 and research 02 §3.18 describe the 突袭 landing rule (data/bonds.json rebuilt)
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§22.2: seen / official / cause / now / cost / players notice / [ASSUMED] / tests for GitHub issue #51 . Research 02
§3.18's [ASSUMED] landing line (md and json) now states the rule; `node tools/build-data.mjs --offline` changed only
data/bonds.json raidShip.spec.assumed[0].
2026-10-03 23:04:12 +08:00
sganggs
e846519fb0
feedback2 WF: docs for 钩索师 / 推击手 on a 高台 (DESIGN §22.6, §3, §6.6; DATA placement; PLAYING §4; research 03 C2)
2026-10-03 23:03:26 +08:00
sganggs
1579a8807f
feedback2 WD: 活性源石 stays on a unit for its 300 s after it leaves the tile, one effect per unit, the tiles never switch off (GitHub #33 item 6)
2026-10-03 22:59:38 +08:00
sganggs
e08f22447b
feedback2 WA: DESIGN §22.1 (Back-facing operators play their fall, GitHub issue #25 ), docs/ASSETS.md model choice and die role
2026-10-03 22:58:26 +08:00
sganggs
c2c1cf7fd8
feedback2 WC: DESIGN §22.3 (GitHub #33 items 1-3: the devour after a revive, 乌尔比安 S3 while blocking, the 联防 order still unknown)
2026-10-03 22:58:11 +08:00
sganggs
215d52efe3
feedback2 WC: 阿戈尔's devour cancels the pending marks of a unit it knocked out, also when that unit is revived at once, so the revived members stay standing (GitHub #33 item 1)
2026-10-03 22:58:11 +08:00
sganggs
2a03467897
feedback2: DESIGN §22 skeleton for the post-0.1.1 GitHub issues
2026-10-03 22:33:22 +08:00
sganggs
8cd6491e43
feedback1 final: DESIGN §21.29's measured line says the six cast before any hit (some defenders are never reached)
2026-10-03 19:45:27 +08:00
sganggs
402ca2e04e
feedback1 final: DESIGN §21 intro maps the closing additions (§21.25 PRs, §21.26-§21.29), §10 notes the draft's 本局禁用 mark
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- DESIGN §21 intro: §21.25 now credits PR #2 , #7 , #10 and #14 ; the closing additions are mapped (issues #1 / #8 gaps
§21.26, issue #5 / #8 item 5 client fixes §21.27, the draft's match info §21.28, the six 重装 skills' deliberate
trigger deviation §21.29), the merge order names the four closing branches (their three "§21.26" subsections
renumbered §21.26-§21.28 in merge order) and GitHub's master, and the normative lines they rewrote are listed.
- DESIGN §10: a strategy built around a switched-off bond carries the 本局禁用 mark in the strategy draft (§21.26).
- CHANGELOG 0.1.1 intro names the GitHub issues and pull requests handled.
- docs-consistency: §21.1-§21.29 present and numbered consecutively; the intro's new mappings.
2026-10-03 19:20:25 +08:00
sganggs
753d2f8796
feedback1 final: the boss-field speed test tolerates CI runners (1.0 ms with CI set, best of three runs; 0.5 ms locally)
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test/sim/robustness.test.js "performance: heavy 2-player boss field" failed on GitHub's windows runners (0.51-0.58 ms
per tick against the 0.5 ms bar) on PR #10 , PR #12 , PR #14 and master's own push. The bar stays 0.5 ms on a development
machine and is 1.0 ms when process.env.CI is set (GitHub sets it); the measured time is the best of three runs of the
same battle after two warm-up battles, each run still checking the peak, the 18 operators and zero errors. Documented
in the test header, DESIGN §11 and the CHANGELOG's 工具 section.
2026-10-03 19:18:37 +08:00
sganggs
e7d957b27c
feedback1 final: the loadout screen's background layer draws again (pointed out in PR #14 )
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css/screens/loadout.css: `.lo > * { position: relative }` (one class, a later rule) overrode `.lo__bg { position:
absolute }`, so the mint glow / grid layer was a 0-px flex item and never rendered. `.lo > :where(:not(.lo__bg))`
keeps the one-class specificity for every other layer and never matches the background.
Checked in headless Chrome at 1920x1080 and 844x390 (touch): the layer now covers the overlay (0 px tall before),
every other box of the screen is unchanged, no console errors. Tests: test/ui/loadout.test.js (the cascade; fails on
the old rule), opt-in test/ui/loadout.e2e.test.js (the layer's box and stacking at both sizes). DESIGN §21.25 credits
PR #14 and PR #10 (crossOrigin on the two new Image() loads); CHANGELOG 0.1.1 lines for both.
2026-10-03 19:17:27 +08:00