feedback2 WD: 深水区's tick is 无来源 true 持续伤害, not 环境伤害 (tags dot / periodic / deepsea): 纠缠藤蔓 no longer turns fragile in water, 锡人's 凋敝魂灵 raises it

This commit is contained in:
sganggs committed 2026-10-04 00:07:34 +08:00
1 parent 3502027ff2
commit a4d69b6ba3
5 files changed
+49 -8

No files matched your search

+1 -1
View File
@@ -75,7 +75,7 @@ Boss board:
| `S` `E` `I` `O` | start / end / telin / telout | LOW | NONE | yes | |
| `m` | mire | LOW | ALL | yes | a trigger every 1 s on it (PRTS 沼泽控制; the first on entering): enemies +1 layer of atk-speed −5 / move −5 % (重量 ≥ 3, the skill's `value`: +2 layers), operators +1 layer of atk-speed −5 only; max 10; cleared on leaving |
| `g` | smog | LOW | ALL | yes | an operator here cannot be targeted by enemy **ranged** attacks |
| `d` | deepsea | LOW | ALL | yes | enemies take 40 dmg/s, atk-speed −60, move ×0.6 |
| `d` | deepsea | LOW | ALL | yes | enemies take 40 dmg/s (无来源 true 持续伤害, not 环境伤害), atk-speed −60, move ×0.6 |
| `i` | infection | LOW | ALL | yes | allies on it and enemies crossing it get 70 true dmg/s, +20 % ATK, +20 ASPD for 300 s from their last contact (an enemy keeps it after leaving the tile; the tiles never switch off) |
### 2.4 Stage pool (`stageDatasDict`)