Commit Graph
142 Commits
Author SHA1 Message Date
sganggs bedeac6f52 feedback3 WG: 深溟巢涌者 and 富营养的巢涌者 do not attack — they walk while a 1 s aura pulse hits allies in range, and the pulse pauses while hidden; a revealed unblocked 节日爵士乐手 only attacks what it blocks
The same pass also stops 漩涡形态 attacking and dealing spin damage while it cannot attack, stops 拥霜羽兽 attacking after it loses its egg (and at flyers), and disarms 碎铳之簧 for its dash at the official 0.35 trample radius.
2026-10-04 20:12:59 +08:00
sganggs 2729a2137e feedback3: merge W3B — 碎骨's grenade (community report #14) and the enemy numbers from the 0.1.2 review against PRTS (扎罗, 复仇者, 庞贝, 巨大的丑东西, 墓碑, 烹泉, 集团军重型火炮, 清明, 重弩突袭者); 圣聆初雪 S2 freezes the blue gate (#32); 琳琅诗怀雅 S1 heals without an attack (owner's decision, #5) 2026-10-04 18:19:16 +08:00
sganggs 7d3d7318d5 feedback3 WB: 琳琅诗怀雅 S1 heals an injured ally beside her without needing an attack or an enemy, at most once per attack cycle (owner's decision 2026-10-04, community report #5) 2026-10-04 18:18:18 +08:00
sganggs d1a2696e44 feedback3 WB: a 溶血骇惧 ends when its 扎罗 leaks or leaves the field (no more drain), 烹泉 / 沏虹's attack splash can be dodged (法术普通伤害), 集团军重型火炮's 燃烧区域 spares flying allies (不可对空) — fixes from the review 2026-10-04 18:14:12 +08:00
sganggs a57c2a85e2 feedback3: merge W3D — 折桠's skill idle (community report #23), the ammo bar's real total (#35), unit sounds at the official chance and volume (#30), shots from the hands to the chest (GitHub #61), stuck model loads restarted (GitHub #68), the boss leader shown in prep with its hit tiles (#12) 2026-10-04 18:10:01 +08:00
sganggs dcc44712ad feedback3: merge W3A — 联防 carries HP ratio and SP only (GitHub #82); down operators take part in the 联防 devour (players' reports, owner's decision); 不屈 on 撤退 / 替身 switches; SP recovers during stun (洛洛 S2) 2026-10-04 17:57:44 +08:00
sganggs dff0676dee feedback3 W3A: a 联防 operator down since its own combat resolves its own devour marks (the unit in front takes the 物理流失, a 5-tier revive is spent); the carried SP is set again after the deploy hook, so 独行 / 黄沙罗盘 no longer add to it (review fixes) 2026-10-04 17:56:59 +08:00
sganggs 3e9f81fcbf feedback3 WB: 圣聆初雪 S2 freezes the protection point (the blue gate) once it holds 5 snow layers, deploy attributes ignored, and no other tile; the frozen gate shows as an ice diamond instead of her own face (PRTS 备注, community report #32) 2026-10-04 17:38:07 +08:00
sganggs e53a181ae9 feedback3 WB: 碎骨's unblocked grenade deals 26 % ATK to its target and the 8 tiles around it, DEF −50 % for 5 s (PRTS 碎骨, community report #14); 扎罗, “复仇者”, “庞贝”, “巨大的丑东西”, “墓碑”, 烹泉 / 沏虹, 集团军重型火炮, 清明 / 堂皇 and 重弩突袭者 follow their PRTS numbers (splash attacks, radii, durations, 溶血骇惧's loss and 静默) 2026-10-04 17:38:07 +08:00
sganggs 57060ed054 feedback3 WA: 不屈 also rolls on a 撤退 (retreat, 行商's withdrawal) and on a 傀儡师 替身 switch — a switch zeroes her next deployment; no roll on the 突袭 jump or the 联防 forced exit (PRTS 修正, owner's decision 2026-10-04) 2026-10-04 17:27:11 +08:00
sganggs 0e2133de69 feedback3 WA: 联防 阿戈尔 devour counts the operators down since their own combat — they mark and are marked as if they stood (base ATK / block gains), then stay forced out (per players' reports, owner's decision 2026-10-04) 2026-10-04 17:27:11 +08:00
sganggs 6f4a19a5c5 feedback3 WA: a stunned / frozen operator keeps its natural SP recovery (only 阻回 stops it) — 洛洛's S2 self-stun no longer freezes her SP 2026-10-04 17:19:41 +08:00
sganggs d76c5da7dd feedback3 WD: the ammo bar drains out of the activation's real bullet total, 拉特兰 / 逃犯引渡手续 extras included (community report #35) 2026-10-04 17:17:17 +08:00
sganggs 8252be248f feedback3 WA: 联防 carries the HP ratio and the SP only — a skill running at the end of the own combat enters switched off (no free restart), the SP counts stored charges, board summons keep their SP 2026-10-04 17:16:55 +08:00
sganggs 6bf03d07d5 feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80 2026-10-04 17:09:30 +08:00
sganggs 130266553d feedback2 WK: a ranged enemy's attack stand holds only its walking — route WAIT legs keep running and DISAPPEAR / APPEAR legs still happen, hiding ends the stand; the [ASSUMED] form-clip note names 扎罗 and 特战术师; 暴鸰's hover comment (review of GitHub #58) 2026-10-04 03:23:23 +08:00
sganggs 42d9c3744b feedback2 WK: an operator forced off the field (史尔特尔's 余烬, 耀骑士临光 S2, 骑士戒律 + 竞技旗, 伊内丝 S3, a 商人 that cannot pay) lies down on its tile and redeploys there like a knocked-out one, still no kill (PRTS 卫戍协议/帮助; GitHub #60) 2026-10-04 02:55:48 +08:00
sganggs 0623336f30 feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub #58) 2026-10-04 02:49:25 +08:00
sganggs 50c9b5b1b6 feedback2: merge WH — 荒芜拉普兰德 S3's drones attack (GitHub #32 item 7); 余 S2 pulls leaders, no pull effect when nobody moves, and casts with an enemy on its x-1 (owner's deliberate deviation; GitHub #32 item 1)
# Conflicts:
#	data/chess.json
#	docs/PLAYING.md
2026-10-04 02:21:47 +08:00
sganggs a168c99e6a feedback2: merge WJ — enemy splash, blasts, area skills, zones and auras skip a 隐匿 operator that does not block them; 迷彩 is still hit by splash (GitHub #32 item 6)
# Conflicts:
#	docs/DESIGN.md
#	docs/SIM.md
#	server/sim/content/enemies.js
2026-10-04 02:21:15 +08:00
sganggs 79bbd51525 feedback2: WG review — a chain healer's bounces skip 禁疗 / noHeal units (史尔特尔 in 余烬); PLAYING and DESIGN say 隐匿 returns 3 s after a block; 山海众头目's mark comment 2026-10-04 02:19:40 +08:00
sganggs e0b51e0310 feedback2: merge WG — 史尔特尔's 余烬 brings 禁疗 (GitHub #52); enemies re-enter 隐匿 3 s after a block ends, a blocked 深池逐火's ember stays visible ~2 s (GitHub #43)
# Conflicts:
#	public/js/render/style.js
#	public/js/render/textures.js
2026-10-04 02:18:01 +08:00
sganggs 5f83d30cd1 feedback2: merge GitHub master (PR #48: 要塞 cannot hit air units — issue #35; 莫斯提马's slow shows its status icon — issue #16)
# Conflicts:
#	data/chess.json
2026-10-04 02:17:02 +08:00
Y-PaP-Y 052e906753 要塞分支不再攻击空中单位;莫斯提马的减速显示状态图标 (#48)
要塞分支(灰毫 chess_char_2_18、号角 chess_char_5_08,普通与精锐)按官方不能攻击空中单位:build-data 不再把 fortress 归为可对空,重新生成 data/chess.json(只改这 4 条记录的 canHitFly),DESIGN §21.29 的技能释放调整保持不变。莫斯提马天赋的减速补上可见的减速状态图标(减速本身 0.1.1 已生效)。fix #35
2026-10-04 02:16:20 +08:00
sganggs 275e1c5711 feedback2 WJ: areaAllies' comment — 迷彩 is not checked, a locked target goes through targetAndArea 2026-10-04 00:42:46 +08:00
sganggs b0c98fea31 feedback2 WJ: docs — buff auras and 蚀裂's 毒雾 vs 隐匿, locked targets as direct picks, 迷彩 only where PRTS backs it (the rest [ASSUMED]), 异常效果 §无法选择 instead of the 选择器 draft text; PLAYING: all-in-range normal attacks skip 迷彩 2026-10-04 00:41:51 +08:00
sganggs 7362ab5439 feedback2 WH: 余 S2 厚礼上宾 casts with an enemy on its x-1 instead of when hit (the owner's deliberate deviation from the 重装 TAKE_DAMAGE row: TRIGGER_DEVIATIONS SKILL_RANGE, data regenerated, only the two 余 records change) 2026-10-04 00:39:54 +08:00
sganggs 852c9d5bcf feedback2 WJ: 蚀裂's 毒雾 and the buff auras of 深池伙友卫队 / 扎罗 keep a 隐匿 operator out (auraSelectable: 起飞 still reached); a locked target (死亡之眼's burst, C4, 爆炸箭, 碎骨's DEF down, 灼藤's burn) is hit as a direct pick 2026-10-04 00:36:32 +08:00
sganggs a4cf492160 feedback2 WH: 荒芜拉普兰德 S3's drones pick the nearest enemy by its position (a huge leader's centre), the owner's decision so leader rounds stay close to 0.1.1 2026-10-04 00:33:33 +08:00
sganggs cfe85c6fee feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of #44) 2026-10-04 00:26:13 +08:00
sganggs f88b2368f6 feedback2 WH: rewrap the 荒芜拉普兰德 header note in tier6.js 2026-10-04 00:20:28 +08:00
sganggs 15c1ca9c0d feedback2 WH: 荒芜拉普兰德 S3 review fixes - a wolf knocked out mid-tick deals nothing more in that tick, the drones' reappearance square turns with her direction, and the drone rules no source states are tagged [ASSUMED] (a huge enemy's distance stays its hit rectangle, like the sim's other nearest-enemy picks) 2026-10-04 00:18:36 +08:00
sganggs 0ac7dc7dd2 feedback2: merge WI — 归溟幽灵鲨's 替身 is drawn (form + status icon), makes no attack and casts nothing, S2's end switches her (GitHub #44) 2026-10-04 00:13:31 +08:00
sganggs 6b634fe132 feedback2: merge WD — 活性源石 stays on an enemy for 300 s after the tile (cleared by a 重生); 沼泽 triggers every second (2 layers at 重量 ≥ 3); 深水区 is sourceless true 持续伤害, not 环境伤害 (GitHub #33 item 6) 2026-10-04 00:09:22 +08:00
sganggs a4d69b6ba3 feedback2 WD: 深水区's tick is 无来源 true 持续伤害, not 环境伤害 (tags dot / periodic / deepsea): 纠缠藤蔓 no longer turns fragile in water, 锡人's 凋敝魂灵 raises it 2026-10-04 00:07:34 +08:00
sganggs 3502027ff2 feedback2 WD: 沼泽 triggers every second, 2 layers for an enemy of 重量 ≥ 3, operators get the ASPD part only (the skill's value 3 is that weight, not a 3 s interval) 2026-10-04 00:07:25 +08:00
sganggs 0907c3b7a4 feedback2 WD: a 重生 clears the lasting 活性源石 effect (an ember that crossed the tile no longer dies from its ticks); a relocated operator keeps it, an operator drains past 300 s only by the [ASSUMED] refresh rule 2026-10-04 00:07:15 +08:00
sganggs f3cb6f414e feedback2: merge WC — 阿戈尔's devour cancels a knocked-out target's pending marks (revived members stay standing); 乌尔比安 S3 stays on his tile while he blocks (GitHub #33 items 1-2) 2026-10-03 23:45:19 +08:00
sganggs ee70c608dc feedback2 WC: 乌尔比安 S3 takes his own tile only while he blocks; otherwise the anchor search starts one tile ahead as in 0.1.1 (review of GitHub #33 item 2) 2026-10-03 23:44:36 +08:00
sganggs 93b0592bff feedback2 WC: the devour keeps 0.1.0's marker rule (a marker back in the same pass still gives its marks) and cancels a target's marks after a 不屈 redeploy too (review of GitHub #33 item 1) 2026-10-03 23:44:36 +08:00
sganggs e66a1a8ddb feedback2 WG: tests for 余烬's 禁疗 and the 3 s 隐匿 window (embers included); flag list, DESIGN §5 / §21.4 and SIM.md follow 2026-10-03 23:43:28 +08:00
sganggs b32c510069 feedback2 WG: an enemy's 隐匿 returns 3 s after a block ends (0 s / 1 s where its PRTS page says so); a 深池逐火 knocked out while blocked leaves a revealed ember; 山海众头目's strong hit comes with its 隐匿 (#43 follow-up) 2026-10-03 23:43:28 +08:00
sganggs 1aed315579 feedback2 WG: 史尔特尔's 余烬 gives her a visible 禁疗 until she leaves — medics heal others, her own heals stop, HP regen and S3's start heal (无视禁疗) still reach her (GitHub #52) 2026-10-03 23:43:28 +08:00
sganggs 46eb97751b feedback2 WJ: Battle.alliesInRadius says it has no selection rule (enemy areas filter with areaSelectable) 2026-10-03 23:36:55 +08:00
sganggs ef636f941c feedback2 WH: 荒芜拉普兰德 S3's drones attack the enemy they reach like normal drones (PRTS flight: spread 1.3 s, chase 2.0 to 4.0, own funnel ramp, neither attack nor skill damage); 余 S2 teleports leaders that are not 自缚 and shows its pull effect only when it pulls (GitHub #32 items 7 and 1) 2026-10-03 23:31:44 +08:00
sganggs 64f715fb20 feedback2 WI: 归溟幽灵鲨's 替身 makes no normal attack and casts no skill, her S2 end switches her to it directly; dollkeepers switch with a 1 s animation, hold 阻回 and keep their own max HP (issue #44) 2026-10-03 23:27:49 +08:00
sganggs 6f4278a357 feedback2 WJ: enemy splash, blasts and area skills no longer hit a 隐匿 operator that does not block the enemy (one area selector, targeting.js areaSelectable; 迷彩 is still hit) 2026-10-03 23:23:10 +08:00
sganggs bcaff967cf feedback2 WD: devices.js notes that a 重生 keeps the 活性源石 effect (source-less buffs survive rebirthCleanse) 2026-10-03 23:11:35 +08:00
sganggs 76e60a186b feedback2 WB: 突袭 jumps only to a tile from which its target is in range, on the idle trigger too (GitHub issue #51)
Up to 0.1.1 only the 技能就绪 trigger required a landing tile that covers the target; the 10 s idle trigger took
raidTile's fallback (a tile that covers nothing), so a member with nothing reachable hopped every 10 s between useless
tiles and never went for a second ground enemy it could have hit. Now both triggers walk the candidates in the existing
order (own field first, most advanced first, at most 8) and jump to the first one with a covering tile; none -> the
member stays, its idle time keeps counting and the 0.25 s poll looks again. [ASSUMED]: the official text only says
"再部署至一名地面敌人周围".

raidTile now enumerates only the tiles a range offset leads back to from the enemy's body (same choice as the old
25-tile scan whenever a covering tile existed: 200 000 random cases), and a player's members share one sorted candidate
list per poll (rebuilt after a jump), so a search that finds nothing stays cheap: +5.8 us per tick on the heavy boss
field with 18 members that never reach anything, against +5.5 us for 0.1.1 (the plain requirement on the old scan:
+29.6 us). Tests: two "突袭 #51" cases in test/content/bonds_addon.test.js.
2026-10-03 23:04:12 +08:00
sganggs 1579a8807f feedback2 WD: 活性源石 stays on a unit for its 300 s after it leaves the tile, one effect per unit, the tiles never switch off (GitHub #33 item 6) 2026-10-03 22:59:38 +08:00