sganggs
5ef4fac137
feedback3 WJ: 高台 only for elite 歌蕾蒂娅 with HOK-Y
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The trait line is on every hookmaster and is not trusted. Placement is the loadout at place time: golden 歌蕾蒂娅 carrying uniequip_003_glady may use a ranged tile; everyone else stays on the ground.
2026-10-04 20:31:46 +08:00
sganggs
d5b945f14b
feedback3: the airborne-蒂比 烹泉 test places the 烹泉 within its official 1.25 blast of both units and reads the per-blast 【烹泉减益】 layers (left behind by the W3B merge)
2026-10-04 19:53:24 +08:00
sganggs
2729a2137e
feedback3: merge W3B — 碎骨's grenade (community report #14 ) and the enemy numbers from the 0.1.2 review against PRTS (扎罗, 复仇者, 庞贝, 巨大的丑东西, 墓碑, 烹泉, 集团军重型火炮, 清明, 重弩突袭者); 圣聆初雪 S2 freezes the blue gate ( #32 ); 琳琅诗怀雅 S1 heals without an attack (owner's decision, #5 )
2026-10-04 18:19:16 +08:00
sganggs
7d3d7318d5
feedback3 WB: 琳琅诗怀雅 S1 heals an injured ally beside her without needing an attack or an enemy, at most once per attack cycle (owner's decision 2026-10-04, community report #5 )
2026-10-04 18:18:18 +08:00
sganggs
d1a2696e44
feedback3 WB: a 溶血骇惧 ends when its 扎罗 leaks or leaves the field (no more drain), 烹泉 / 沏虹's attack splash can be dodged (法术普通伤害), 集团军重型火炮's 燃烧区域 spares flying allies (不可对空) — fixes from the review
2026-10-04 18:14:12 +08:00
sganggs
a57c2a85e2
feedback3: merge W3D — 折桠's skill idle (community report #23 ), the ammo bar's real total ( #35 ), unit sounds at the official chance and volume ( #30 ), shots from the hands to the chest (GitHub #61 ), stuck model loads restarted (GitHub #68 ), the boss leader shown in prep with its hit tiles ( #12 )
2026-10-04 18:10:01 +08:00
sganggs
dcc44712ad
feedback3: merge W3A — 联防 carries HP ratio and SP only (GitHub #82 ); down operators take part in the 联防 devour (players' reports, owner's decision); 不屈 on 撤退 / 替身 switches; SP recovers during stun (洛洛 S2)
2026-10-04 17:57:44 +08:00
sganggs
8707c161b9
feedback3: merge W3E — two spectator seats per co-op room (GitHub-relayed community request #26 ; a remake feature): watch like an eliminated player, never act, no private data
2026-10-04 17:57:09 +08:00
sganggs
dff0676dee
feedback3 W3A: a 联防 operator down since its own combat resolves its own devour marks (the unit in front takes the 物理流失, a 5-tier revive is spent); the carried SP is set again after the deploy hook, so 独行 / 黄沙罗盘 no longer add to it (review fixes)
2026-10-04 17:56:59 +08:00
sganggs
28a00e0f33
feedback3 WD: a fresh model load also forgets PIXI's pending requests keyed by the absolute URL of the same path (GitHub #68 )
2026-10-04 17:43:32 +08:00
sganggs
207a49103f
feedback3 WD: the boss rounds' prep shows the leader on its spawn tile with its HP bar, and its hit tiles in red beside an operator's range preview (community report #12 )
2026-10-04 17:42:18 +08:00
sganggs
976475efff
feedback3 WE: spectator seats in the browser — 观战 in the lobby, the 观战席 strip in the room (host removes, 入座), watch-only match screen; docs (community report #26 )
2026-10-04 17:39:30 +08:00
sganggs
782f918684
feedback3 W3C: room.kick names the confirmed player; a seat that changed hands while the host confirmed is refused (BAD_TARGET)
2026-10-04 17:38:29 +08:00
sganggs
3e9f81fcbf
feedback3 WB: 圣聆初雪 S2 freezes the protection point (the blue gate) once it holds 5 snow layers, deploy attributes ignored, and no other tile; the frozen gate shows as an ice diamond instead of her own face (PRTS 备注, community report #32 )
2026-10-04 17:38:07 +08:00
sganggs
e53a181ae9
feedback3 WB: 碎骨's unblocked grenade deals 26 % ATK to its target and the 8 tiles around it, DEF −50 % for 5 s (PRTS 碎骨, community report #14 ); 扎罗, “复仇者”, “庞贝”, “巨大的丑东西”, “墓碑”, 烹泉 / 沏虹, 集团军重型火炮, 清明 / 堂皇 and 重弩突袭者 follow their PRTS numbers (splash attacks, radii, durations, 溶血骇惧's loss and 静默)
2026-10-04 17:38:07 +08:00
sganggs
2582367cea
feedback3 WD: a model load begun in a hidden tab and still pending 5 s after the tab is shown is started again, not joined to PIXI's pending request (GitHub #68 )
2026-10-04 17:32:54 +08:00
sganggs
41739beaaf
feedback3 WD: shots leave the hands and aim at the chest in screen terms; a shown Spine model no longer jolts toward its target (GitHub #61 )
2026-10-04 17:27:56 +08:00
sganggs
57060ed054
feedback3 WA: 不屈 also rolls on a 撤退 (retreat, 行商's withdrawal) and on a 傀儡师 替身 switch — a switch zeroes her next deployment; no roll on the 突袭 jump or the 联防 forced exit (PRTS 修正, owner's decision 2026-10-04)
2026-10-04 17:27:11 +08:00
sganggs
0e2133de69
feedback3 WA: 联防 阿戈尔 devour counts the operators down since their own combat — they mark and are marked as if they stood (base ATK / block gains), then stay forced out (per players' reports, owner's decision 2026-10-04)
2026-10-04 17:27:11 +08:00
sganggs
8e17a575cc
feedback3 WD: unit sounds keep the official bank's play chance and volume — dogs bark on 20 % of attacks, 妖怪 at 0.7, never louder (community report #30 )
2026-10-04 17:23:42 +08:00
sganggs
42766172d1
feedback3 WE: spectator seats on the server — up to 2 per co-op room, never players, watch like an eliminated player, no private view (community report #26 )
2026-10-04 17:20:51 +08:00
sganggs
6f4a19a5c5
feedback3 WA: a stunned / frozen operator keeps its natural SP recovery (only 阻回 stops it) — 洛洛's S2 self-stun no longer freezes her SP
2026-10-04 17:19:41 +08:00
sganggs
d76c5da7dd
feedback3 WD: the ammo bar drains out of the activation's real bullet total, 拉特兰 / 逃犯引渡手续 extras included (community report #35 )
2026-10-04 17:17:17 +08:00
sganggs
8252be248f
feedback3 WA: 联防 carries the HP ratio and the SP only — a skill running at the end of the own combat enters switched off (no free restart), the SP counts stored charges, board summons keep their SP
2026-10-04 17:16:55 +08:00
sganggs
a308317041
feedback3 WC: the room's host can remove a human before the match (room.kick), the player is told and may join again
2026-10-04 17:15:21 +08:00
sganggs
5a8c271d19
feedback3 WD: a skill with its own idle clip stands in it between attacks, its loop only on attacks (community report #23 , 折桠 S2)
2026-10-04 17:14:12 +08:00
sganggs
db57c39c7a
feedback3 WC: readying with funds left asks first (the prep end wipes them); never for 坎诺特, at 0 funds or under AI 托管
2026-10-04 17:12:24 +08:00
sganggs
6bf03d07d5
feedback3 WC: 远见's −1 price has no floor but 0 — 至简 (price 1) costs 0 at 150 layers, a 远见 operator at 1 costs 0 at 80
2026-10-04 17:09:30 +08:00
sganggs
ce33795d1b
feedback3 WC: the 信标 gift sends the original operator (an elite stays an elite) and still arrives when the sender is eliminated; a failed grant waits for the next round start
2026-10-04 17:06:43 +08:00
Lu Ke
50498bbe07
Windows 便携包:只收 git 跟踪的文件、生产依赖、钉死的 Node 版本与许可证 ( #30 )
2026-10-04 14:20:11 +08:00
shanzhaikabi
502f183e43
新增:导出 / 导入干员调配 ( #14 )
2026-10-04 14:20:02 +08:00
shanzhaikabi
e90e7a30fc
修复:部署无法到达已打开的页面(新增构建版本标记 + 陈旧页面自动重载) ( #39 )
2026-10-04 14:19:53 +08:00
sganggs
8ce9934efb
feedback2: merge WK — a ranged enemy stands for each attack's clip, then walks (GitHub #58 ); every exit leaves a 倒地干员 redeployed on that tile, per PRTS 卫戍协议/帮助 (GitHub #60 )
2026-10-04 03:24:02 +08:00
sganggs
130266553d
feedback2 WK: a ranged enemy's attack stand holds only its walking — route WAIT legs keep running and DISAPPEAR / APPEAR legs still happen, hiding ends the stand; the [ASSUMED] form-clip note names 扎罗 and 特战术师; 暴鸰's hover comment (review of GitHub #58 )
2026-10-04 03:23:23 +08:00
sganggs
de739bcee5
feedback2: the emotes browser test blocks the downloaded copies too when it checks the glyph fallback (since #42 the chain is local art, then setup's copy, then the glyph)
2026-10-04 03:21:09 +08:00
sganggs
187cc91216
feedback2 WL: 特性 shows the chosen module's line also on a record cloned for another skill or module (the in-match card too); found by the Grok review of #64
2026-10-04 03:02:48 +08:00
sganggs
42d9c3744b
feedback2 WK: an operator forced off the field (史尔特尔's 余烬, 耀骑士临光 S2, 骑士戒律 + 竞技旗, 伊内丝 S3, a 商人 that cannot pay) lies down on its tile and redeploys there like a knocked-out one, still no kill (PRTS 卫戍协议/帮助; GitHub #60 )
2026-10-04 02:55:48 +08:00
sganggs
4c78ab94e6
feedback2 WL: 干员调配 shows 局内数值 — the chosen skill / module's stats, 攻击范围, 特性 and 天赋, 精锐 first with a 普通 toggle, drawn by the card's own block (GitHub #64 )
2026-10-04 02:51:21 +08:00
sganggs
41bfdb5f96
feedback2 WL: the detail card's stats block, talent list and 特性 text are shared functions (chessStatsBlock / chessTalents / traitText) the 干员调配 screen can draw too
2026-10-04 02:51:21 +08:00
sganggs
68da23e8ed
feedback2 WK: enemies play their attack clip once per attack at its own speed, then their Move clip (no stretching over the attack interval; GitHub #58 )
2026-10-04 02:49:33 +08:00
sganggs
0623336f30
feedback2 WK: an unblocked ranged enemy stands for each attack's clip (its wind-up and the rest of the clip), then walks on; build-data copies each enemy's attack clip into enemies.json attackAnim (GitHub #58 )
2026-10-04 02:49:25 +08:00
sganggs
50c9b5b1b6
feedback2: merge WH — 荒芜拉普兰德 S3's drones attack (GitHub #32 item 7); 余 S2 pulls leaders, no pull effect when nobody moves, and casts with an enemy on its x-1 (owner's deliberate deviation; GitHub #32 item 1)
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# Conflicts:
# data/chess.json
# docs/PLAYING.md
2026-10-04 02:21:47 +08:00
sganggs
a168c99e6a
feedback2: merge WJ — enemy splash, blasts, area skills, zones and auras skip a 隐匿 operator that does not block them; 迷彩 is still hit by splash (GitHub #32 item 6)
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# Conflicts:
# docs/DESIGN.md
# docs/SIM.md
# server/sim/content/enemies.js
2026-10-04 02:21:15 +08:00
sganggs
79bbd51525
feedback2: WG review — a chain healer's bounces skip 禁疗 / noHeal units (史尔特尔 in 余烬); PLAYING and DESIGN say 隐匿 returns 3 s after a block; 山海众头目's mark comment
2026-10-04 02:19:40 +08:00
sganggs
e0b51e0310
feedback2: merge WG — 史尔特尔's 余烬 brings 禁疗 (GitHub #52 ); enemies re-enter 隐匿 3 s after a block ends, a blocked 深池逐火's ember stays visible ~2 s (GitHub #43 )
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# Conflicts:
# public/js/render/style.js
# public/js/render/textures.js
2026-10-04 02:18:01 +08:00
sganggs
5f83d30cd1
feedback2: merge GitHub master (PR #48 : 要塞 cannot hit air units — issue #35 ; 莫斯提马's slow shows its status icon — issue #16 )
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# Conflicts:
# data/chess.json
2026-10-04 02:17:02 +08:00
Y-PaP-Y
052e906753
要塞分支不再攻击空中单位;莫斯提马的减速显示状态图标 ( #48 )
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要塞分支(灰毫 chess_char_2_18、号角 chess_char_5_08,普通与精锐)按官方不能攻击空中单位:build-data 不再把 fortress 归为可对空,重新生成 data/chess.json(只改这 4 条记录的 canHitFly),DESIGN §21.29 的技能释放调整保持不变。莫斯提马天赋的减速补上可见的减速状态图标(减速本身 0.1.1 已生效)。fix #35
2026-10-04 02:16:20 +08:00
sganggs
7362ab5439
feedback2 WH: 余 S2 厚礼上宾 casts with an enemy on its x-1 instead of when hit (the owner's deliberate deviation from the 重装 TAKE_DAMAGE row: TRIGGER_DEVIATIONS SKILL_RANGE, data regenerated, only the two 余 records change)
2026-10-04 00:39:54 +08:00
sganggs
dcdb2754cf
feedback2 WJ: tests — 蚀裂's 毒雾 and the 深池伙友卫队 / 扎罗 auras vs 隐匿 and 起飞, 死亡之眼's locked target, the blade / hammer hover attack, the 自行炮 and 深溟巢涌者 vs 迷彩, 祈祷邀约 vs 隐匿
2026-10-04 00:38:20 +08:00
sganggs
cfe85c6fee
feedback2 WI: a running 坚固维式重锤 不死 window stops a dollkeeper's switch to its 替身 (fatal priority −99, the lock stays at −100); the switch flag is trait.dollSwitching; the 替身's own max HP is stated as sourced (review of #44 )
2026-10-04 00:26:13 +08:00