The §22 intro maps GitHub #25 … #35 / #16 to §22.1–§22.13 and records the owner's decisions of 2026-10-04.
§22.7–§22.12 are the wave-2 subsections verbatim; §22.13 is PR #48 (要塞 cannot hit air units, 莫斯提马's slow shows its icon).
One blank line before every §22 subsection, as in §21.
余 S2 (SKILL_RANGE on its x-1, §22.10) is appended wherever the six-skill deviation is listed: DESIGN §5.6, §20.2, §21.20, §21.29,
DATA §2 item 6, research 00 and 03 (SKILL_RANGE counts: 13 / 26 official, 14 / 28 in the data). DATA §2.1 names 要塞 in canHitFly.
§22.2: seen / official / cause / now / cost / players notice / [ASSUMED] / tests for GitHub issue #51. Research 02
§3.18's [ASSUMED] landing line (md and json) now states the rule; `node tools/build-data.mjs --offline` changed only
data/bonds.json raidShip.spec.assumed[0].
- DESIGN §21 intro: §21.25 now credits PR #2, #7, #10 and #14; the closing additions are mapped (issues #1 / #8 gaps
§21.26, issue #5 / #8 item 5 client fixes §21.27, the draft's match info §21.28, the six 重装 skills' deliberate
trigger deviation §21.29), the merge order names the four closing branches (their three "§21.26" subsections
renumbered §21.26-§21.28 in merge order) and GitHub's master, and the normative lines they rewrote are listed.
- DESIGN §10: a strategy built around a switched-off bond carries the 本局禁用 mark in the strategy draft (§21.26).
- CHANGELOG 0.1.1 intro names the GitHub issues and pull requests handled.
- docs-consistency: §21.1-§21.29 present and numbered consecutively; the intro's new mappings.
test/sim/robustness.test.js "performance: heavy 2-player boss field" failed on GitHub's windows runners (0.51-0.58 ms
per tick against the 0.5 ms bar) on PR #10, PR #12, PR #14 and master's own push. The bar stays 0.5 ms on a development
machine and is 1.0 ms when process.env.CI is set (GitHub sets it); the measured time is the best of three runs of the
same battle after two warm-up battles, each run still checking the peak, the 18 operators and zero errors. Documented
in the test header, DESIGN §11 and the CHANGELOG's 工具 section.
css/screens/loadout.css: `.lo > * { position: relative }` (one class, a later rule) overrode `.lo__bg { position:
absolute }`, so the mint glow / grid layer was a 0-px flex item and never rendered. `.lo > :where(:not(.lo__bg))`
keeps the one-class specificity for every other layer and never matches the background.
Checked in headless Chrome at 1920x1080 and 844x390 (touch): the layer now covers the overlay (0 px tall before),
every other box of the screen is unchanged, no console errors. Tests: test/ui/loadout.test.js (the cascade; fails on
the old rule), opt-in test/ui/loadout.e2e.test.js (the layer's box and stacking at both sizes). DESIGN §21.25 credits
PR #14 and PR #10 (crossOrigin on the two new Image() loads); CHANGELOG 0.1.1 lines for both.
The owner's decision (2026-10-03, after community feedback): 深巡 S2 行动能力剥夺, 雷蛇 S2 反击电弧, 号角 S2 暴风号令
and S3 终极防线, 灰毫 S1 攻击力强化·γ型 and S2 专注轰击 take the basic strategy (DEFAULT) instead of the 下半 TANK class
row's TAKE_DAMAGE. Every other MANUAL 重装 skill, 深巡 S1 included, still waits for a hit.
- tools/build-data.mjs TRIGGER_DEVIATIONS: a small table keyed by the normal chess id and the skill id (the elite
follows through baseId), never by the skill id alone - 灰毫 S1 is the generic skcom_atk_up[3]. resolveTrigger applies
it last; rawRule keeps the official TAKE_DAMAGE; validateAll fails the build when an entry no longer meets a
TAKE_DAMAGE row. data/chess.json rebuilt with --offline: exactly the 12 records' rule changes.
- PR #12's kit lines (trigger 'DEFAULT' on 深巡 / 雷蛇 S2) stay and agree with the data; their comments and tests now
give this reason instead of the community summary.
- Tests: test/sim/feedback1-tank-triggers.test.js (the data, kit = data, a real battle on 战场#01(下半) in which each of
the six casts with an enemy in range before any hit and each of the other 46 MANUAL 重装 records casts on the first
hit); data.test.js trigger expectations; the 灰毫 / 号角 kit tests follow; docs-consistency.
- Docs: DESIGN §21.29 (new), §5.6, §19.2, §20.2, §21.20 (settled row), §21.23; DATA, SIM, PLAYING, CHANGELOG 0.1.1;
research 03 §1.4 drops the arknights.wiki.gg "offensive / defensive" summary and records the activity_table history
(上半 had no TANK row, 下半 added it) and this deviation; research 00-INDEX.
Conflicts resolved keeping both sides:
- bandDraft.js header: the 本局禁用 mark of a strategy tied to a switched-off bond, then the 本局信息 dialog; the code
merged cleanly (the card's 本局禁用 tag and the detail note sit beside the dialog's state and button).
- draft.css: the 本局禁用 tag / note rules, then the 本局信息 entry and dialog block (its header cites DESIGN §21.28).
- CHANGELOG 0.1.1 界面: the gaps and issue #5 / #8 lines, then the dialog line.
- PLAYING §6: the disabled-bond line says where to look again (draft dialog, in-game 🔍); the 变形同构体 line keeps its
pairing explanation.
- DESIGN: the branch's "§21.26 Match info in the strategy draft" becomes §21.28; its two §10 references follow.