Commit Graph
1074 Commits
Author SHA1 Message Date
IceCodeNew 0295d95d08 chore: sync ammo readout with upstream dev (#552) 2026-10-12 15:03:43 +00:00
sganggs cf7a940027 0.2.5: README / DEPLOY give the full bundle's built size (552 MB, about 780 MB extracted) 2026-10-12 18:36:56 +08:00
sganggs 88d4b2544b 0.2.5: version 0.2.5 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false), README release form and package sizes (the full bundle now carries the battlefield scenes), CHANGELOG 0.2.5 — 2026-10-12 in the usual sections with credits, DESIGN versions line, §30 header 2026-10-12 18:20:53 +08:00
sganggs 658f0fc392 0.2.5-dev: merge PR #490 by D-Roote — Korean: 「恢复本机对局」 reads 게임 복귀 (the PR's latest commit; its earlier commits are already connected) 2026-10-12 18:13:28 +08:00
IceCodeNew 02fd42abe5 fix(render): show exact remaining ammunition
Reference: lolink’s numeric ammunition display in https://github.com/Yilegendoflink/garrison-protocol/commit/071ed14aa27d5ebf54e57447c958f2681737403c. This implementation uses the existing PIXI HUD and exact snapshot counts; no fork code is copied.
2026-10-12 09:55:51 +00:00
sganggs 3bb7fef74c 0.2.5-dev: official scenes merge chunks that share a material / lightmap into one mesh at load (draw calls on the 3D board back within budget, e.g. act2autochess_m02 prep 22 → 13); the boss-round real-server test reads the actual random pairing instead of assuming the host on the left half; golden: unchanged 2026-10-12 17:48:31 +08:00
sganggs e2bc005c88 0.2.5-dev: docs — §30 sections renumbered in order after the merges and every reference pointed at its topic; the 0.2.5 CHANGELOG section regrouped under the usual headings (no change to code behaviour) 2026-10-12 16:02:41 +08:00
sganggs 3c1952afc0 0.2.5-dev: connect the history of PR #544 by Siornya — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs 92d14aeefa 0.2.5-dev: connect the history of PR #533 by Andrew — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs 7fe0ffc33f 0.2.5-dev: connect the history of PR #523 by YinqiMargatroid — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs da2f0ef93a 0.2.5-dev: connect the history of PR #518 by IceCodeNew — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs b6a8c132b3 0.2.5-dev: connect the history of PR #520 by Cloudnyco — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs 0882ed2dcc 0.2.5-dev: connect the history of PR #535 by 星闌 — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs c2c712ac0b 0.2.5-dev: connect the history of PR #536 by 星闌 — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs fbd4684a7b 0.2.5-dev: connect the history of PR #537 by 星闌 — the reviewed adaptation is kept (tree unchanged) 2026-10-12 15:52:10 +08:00
sganggs f1ea116f23 0.2.5-dev: golden matches recomputed on the merged tree — the #523 Touch aggro change and the funnel ports both move full-match scenarios and interact there ( 1 file changed, 11 insertions(+), 11 deletions(-)); roster / bonds / fields / standins / diy equal the branch results 2026-10-12 15:51:45 +08:00
sganggs 3dd2213e47 0.2.5-dev: merge claude/036-sim
# Conflicts:
#	CHANGELOG.md
#	docs/history/0.2.5.md
#	test/golden/matches.json
2026-10-12 15:50:42 +08:00
sganggs 812e4c47b1 0.2.5-dev: merge claude/036-rule 2026-10-12 15:50:41 +08:00
sganggs a451ddcf6b 0.2.5-dev: 耶拉 S2 (both forms) and 荒芜拉普兰德 S1 keep the operator's own hit next to the drone hit — only drone-only skills skip it (review fix of the funnel port); golden: more funnel scenarios move, attributed in docs/history/0.2.5.md 2026-10-12 15:50:41 +08:00
sganggs 9b37a68fcf 0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (#470); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (#515, after research; the owner's decision); golden: unchanged 2026-10-12 15:24:07 +08:00
sganggs a8ff5e7c1d 0.2.5-dev: merge claude/036-touch
# Conflicts:
#	CHANGELOG.md
#	docs/history/0.2.5.md
2026-10-12 15:00:10 +08:00
sganggs bb88031256 0.2.5-dev: merge claude/036-scene
# Conflicts:
#	CHANGELOG.md
#	docs/history/0.2.5.md
2026-10-12 15:00:10 +08:00
sganggs 537b1ec517 0.2.5-dev: merge claude/036-ui2
# Conflicts:
#	docs/history/0.2.5.md
2026-10-12 14:59:34 +08:00
sganggs d482fbb8ba 0.2.5-dev: official battlefield scenes on the 3D board — a local fetch / extract step for the season scene bundles, per-field scene rendering with the metal board as fallback, the full bundle can include the extracted scenes and setup can fetch them (--scenes); nothing official is stored in the repository (PR #533 by @andrew05060414, ported; the owner's decision of 2026-10-12); golden: unchanged 2026-10-12 14:59:20 +08:00
sganggs a3e8460bb0 0.2.5-dev: an optional 「官方伤害数字」 setting (default off) shows only the numbers the official game shows per the PRTS red-number rule (#412, the owner's decision of 2026-10-12); a small link to the project's GitHub repository on the title page (#543); golden: unchanged 2026-10-12 14:59:20 +08:00
sganggs 37e0fffb34 0.2.5-dev: the 外勤医疗 (Touch) reserve medic takes the initial aggro order of PR #523 and its detail opens in the preparation phase (PR #523 by @YinqiMargatroid, ported; the owner's decision of 2026-10-12); golden: one more scenario moves (named in docs/history/0.2.5.md) 2026-10-12 14:59:19 +08:00
sganggs 10d1fdef5f 0.2.5-dev: connect the history of PR #538 by 星闌 — the reviewed adaptation in dcdaeec9 is kept (tree unchanged) 2026-10-12 14:45:12 +08:00
sganggs 502a2c13ba 0.2.5-dev: connect the history of PR #540 by 星闌 — the reviewed adaptation in dcdaeec9 is kept (tree unchanged) 2026-10-12 14:45:12 +08:00
sganggs dcdaeec933 0.2.5-dev: merge the round-36 client / tools ports — #540 / #538 loadout sync and import guards, #531 / #530 player-package scripts and links; golden: unchanged 2026-10-12 14:45:12 +08:00
sganggs e0f3771821 0.2.5-dev: 驭械术师 normal attacks keep the operator's own hit plus one drone hit, the drone multiplier and per-target map reset on redeploy, 洛洛 S2 keeps its lock until a kill or the skill ends (PRs #537 / #536 / #535 by @Xinglan233, ported); hit tiles use the official round-half-to-even with an edge inset (PR #520 by @Cloudnyco, ported); bots softly avoid living teammates' opening factions until they are eliminated (PR #518 by @IceCodeNew, ported with changes); golden: 43 more scenarios move, each named in docs/history/0.2.5.md 2026-10-12 14:45:01 +08:00
sganggs 52b70434d0 0.2.5-dev: a restore-defaults loadout sync is never overwritten by an older in-flight sync (PR #540 by @Xinglan233, ported); importing a loadout with ops is refused before writing when the DIY data is missing (PR #538 by @Xinglan233, ported); the player package's package.json keeps only scripts whose files ship (#531) and its docs link unshipped files to the release tag on GitHub (#530); golden: unchanged 2026-10-12 14:45:01 +08:00
sganggs 7fd0478dc0 0.2.5-dev: merge PR #517 by 星闌 — chore: 根据 PR 标题添加类型标签 (#239) 2026-10-12 14:08:09 +08:00
sganggs 6e8103e733 0.2.5-dev: merge PR #519 by Cloudnyco — detmath powi: a zero base keeps Math.pow's exact results ((- 2026-10-12 14:08:09 +08:00
sganggs 8d59ad3ef9 0.2.5-dev: merge PR #534 by Andrew Wang — local-extract: derive the board normal map from both layouts 2026-10-12 14:08:09 +08:00
sganggs c438323596 0.2.5-dev: merge PR #524 by xcdoge — 敌方血条偏高:头顶高度按"原点以上的高度"ç 2026-10-12 14:08:09 +08:00
sganggs e2ec2cbf21 0.2.5-dev: merge PR #541 by BowenJXD — fix(windows): 修复 Node 版本检测在 Volta 等环境下 2026-10-12 14:08:09 +08:00
sganggs 7a17f9c9b6 0.2.5-dev: connect the history of PR #511 by RainoutOvO — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 56e7757dd3 0.2.5-dev: connect the history of PR #507 by robll-v1 — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 7247e67f44 0.2.5-dev: connect the history of PR #505 by 星闌 — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 0ce7c64255 0.2.5-dev: connect the history of PR #504 by robll-v1 — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 4ee1e1e9f0 0.2.5-dev: connect the history of PR #503 by 星闌 — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 4bb22ddae9 0.2.5-dev: connect the history of PR #502 by 星闌 — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs e0a3d6d9af 0.2.5-dev: connect the history of PR #499 by Yuri Restia — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 1f5f445acf 0.2.5-dev: connect the history of PR #497 by Robin — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs c1fef54b05 0.2.5-dev: connect the history of PR #494 by Yuri Restia — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 16085d2a10 0.2.5-dev: connect the history of PR #492 by Cloudnyco — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 7e960269d0 0.2.5-dev: connect the history of PR #490 by D-Roote — the reviewed adaptation in 221e6b8d is kept (tree unchanged) 2026-10-12 14:07:08 +08:00
sganggs 221e6b8dd2 0.2.5-dev: community round 30 and follow-ups
- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently).
- Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision).
- 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified).
- Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage.
- Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue.
- Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia).
- golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
2026-10-12 14:07:08 +08:00
Siornya dcf498d9bd 修复三合一奖励抽不到自选干员 #515 2026-10-12 13:59:42 +08:00
BowenJXD f08763c632 fix(windows): 修复 Node 版本检测在 Volta 等环境下误报版本过旧
start-windows.bat 的版本检测命令中包含 >、? 和 : 等 cmd 元字符。
当 node 由 Volta 等版本管理器的 shim 提供时,参数会经过 cmd 重新解析,
引号保护失效,">=22?0:1)" 被当作输出重定向,导致报错
"The filename, directory name, or volume label syntax is incorrect"
并返回非零退出码,脚本因此误判 Node 版本过旧(即使是 v24 LTS)。

改用不含 cmd 元字符的等价表达式:
  Math.max(0, Math.sign(22 - parseInt(process.versions.node)))
主版本号 >= 22 时退出码为 0,否则为 1,判断逻辑不变。
2026-10-12 12:28:18 +11:00