feedback1c WJ: ticker queue helpers; a newer leader-damage line replaces the older one
Review follow-up for the Hidden Core broadcast fix. The strip's queue rules are now pure, exported helpers (tickerSupersedes, enqueueTickerLines, pruneTickerLines, nextTickerLine) with unit tests across a round 14 -> 15 change, instead of source regex checks only. A player's newer BOSS_HIT line of the same round replaces their older one, queued or on screen (it names a higher threshold), so a burst finish shows its highest milestone before the round ends and the last round's lines are dropped. Lines now carry playerId from main.js. The solo match test is labelled 绝境 (HARD), the difficulty it runs.
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+2
-1
@@ -595,7 +595,8 @@ result may only name the unit types its lineup can field, fields.js validateClie
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current leader per player, each threshold once per boss round: the player's damage to that round's shared pool,
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`SharedBossPool.byPlayer`, over its size — the Final Assault and the Hidden Core count apart, while `stats.bossDamage`,
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the result's 领袖伤害, adds both up; the browser's strip, which plays its queue 5.2 s per line, drops a BOSS_HIT line
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once the round it came in is over — public/js/ui/ticker.js `tickerLineLive`), CHAR_GIFT (to the receiver only), plus
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once the round it came in is over, and a player's newer BOSS_HIT line of the round replaces their older one, queued or
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on screen — public/js/ui/ticker.js `tickerLineLive`, `tickerSupersedes`), CHAR_GIFT (to the receiver only), plus
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CUSTOM texts (eliminations, 联防, hidden core).
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---
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+4
-2
@@ -217,9 +217,11 @@ function wireNet() {
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});
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net.on('m.ticker', (msg) => {
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if (typeof msg.text !== 'string') return;
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// type + the round it came in: a BOSS_HIT line is dropped once its boss round is over (ui/ticker.js tickerLineLive)
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// type, player + the round it came in: a BOSS_HIT line is dropped once its boss round is over and superseded by the
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// same player's next one (ui/ticker.js tickerLineLive / tickerSupersedes)
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const type = typeof msg.type === 'string' ? msg.type : null;
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store.set((s) => ({ ticker: [...s.ticker.slice(-(TICKER_KEEP - 1)), { id: ++seq, text: msg.text, at: Date.now(), type, round: s.match?.public?.round ?? null }] }));
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const playerId = typeof msg.playerId === 'string' ? msg.playerId : null;
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store.set((s) => ({ ticker: [...s.ticker.slice(-(TICKER_KEEP - 1)), { id: ++seq, text: msg.text, at: Date.now(), type, playerId, round: s.match?.public?.round ?? null }] }));
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});
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net.on('m.emote', (msg) => {
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store.set((s) => ({ emotes: [...s.emotes.slice(-(EMOTE_KEEP - 1)), { seq: ++seq, playerId: msg.playerId, id: msg.id, at: Date.now() }] }));
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+77
-9
@@ -3,7 +3,10 @@
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// A leader-damage line (BOSS_HIT "{0}博士对敌方领袖造成的伤害超过X%!") is news about the leader in play: it is dropped,
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// queued or on screen, once the round it came in is over — the queue can lag a line by up to QUEUE_MAX × TICKER_MS, and
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// a Final Assault line must never play over the Hidden Core's fresh leader (player report after 0.1.0: "隐藏boss还没打
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// 就出了造成50%伤害播报"). Lines carry `type` and `round` from main.js (the m.ticker handler).
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// 就出了造成50%伤害播报"). A player's newer BOSS_HIT line of the same round supersedes their older one, queued or on
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// screen (it names a higher threshold: the server announces each player's thresholds once each, rising), so a burst
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// finish shows its highest milestone before the round ends. Lines carry `type`, `playerId` and `round` from main.js
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// (the m.ticker handler). The queue rules are the pure helpers below (test/ui/bosshit-ticker.test.js).
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import { useEffect, useRef, useState } from '../../vendor/hooks.module.js';
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import { html } from './components.js';
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@@ -14,10 +17,14 @@ import { audio } from '../audio.js';
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const TICKER_MS = 5200;
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const QUEUE_MAX = 4;
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/**
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* @typedef {{ id: number, text: string, at?: number, type?: string|null, playerId?: string|null, round?: number|null }} TickerLine
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*/
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/**
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* Whether a ticker line may still play in `round` (m.public.round): every line except a BOSS_HIT line from another
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* round (the Final Assault's lines once the Hidden Core's round started). Lines without a round always play.
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* @param {{ type?: string|null, round?: number|null }|null} line
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* @param {TickerLine|null} line
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* @param {number|null} round
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*/
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export function tickerLineLive(line, round) {
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@@ -25,6 +32,60 @@ export function tickerLineLive(line, round) {
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return line.round == null || round == null || line.round === round;
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}
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/**
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* Whether `line` makes `old` redundant: both BOSS_HIT lines of the same (known) player from the same round. The newer one
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* names the higher threshold.
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* @param {TickerLine|null} line
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* @param {TickerLine|null} old
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*/
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export function tickerSupersedes(line, old) {
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return !!line && !!old && line.type === 'BOSS_HIT' && old.type === 'BOSS_HIT'
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&& line.playerId != null && line.playerId === old.playerId && line.round === old.round;
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}
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/**
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* Takes `fresh` lines in: a line that supersedes the one on screen replaces it there, one that supersedes a queued line
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* takes that line's place at the back of the queue; the rest queue behind (only the newest `max` are kept).
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* @param {TickerLine[]} queue
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* @param {TickerLine|null} cur the line on screen
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* @param {TickerLine[]} fresh
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* @returns {{ queue: TickerLine[], cur: TickerLine|null }} `cur` is a fresh line when it replaced the one on screen
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*/
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export function enqueueTickerLines(queue, cur, fresh, max = QUEUE_MAX) {
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let q = [...queue];
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let c = cur;
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for (const t of fresh) {
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if (!t) continue;
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if (c && tickerSupersedes(t, c)) { c = t; continue; }
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q = q.filter((o) => !tickerSupersedes(t, o));
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q.push(t);
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}
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return { queue: q.slice(-max), cur: c };
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}
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/**
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* A round change: BOSS_HIT lines from another round leave the queue, and the line on screen goes if it is one.
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* @param {TickerLine[]} queue
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* @param {TickerLine|null} cur
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* @param {number|null} round
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*/
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export function pruneTickerLines(queue, cur, round) {
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return { queue: queue.filter((t) => tickerLineLive(t, round)), dropCur: !!cur && !tickerLineLive(cur, round) };
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}
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/**
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* The next line to show in `round` and the queue after it (stale BOSS_HIT lines are skipped).
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* @param {TickerLine[]} queue
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* @param {number|null} round
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* @returns {{ line: TickerLine|null, queue: TickerLine[] }}
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*/
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export function nextTickerLine(queue, round) {
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const q = [...queue];
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let line = q.shift() || null;
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while (line && !tickerLineLive(line, round)) line = q.shift() || null;
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return { line, queue: q };
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}
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/** Ticker strip bound to store.ticker. */
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export function Ticker() {
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const items = useStore((s) => s.ticker);
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@@ -46,21 +107,22 @@ export function Ticker() {
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const fresh = list.filter((t) => t && t.id > seen.current && Date.now() - t.at < 30000);
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if (!fresh.length) return;
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seen.current = fresh[fresh.length - 1].id;
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queue.current = [...queue.current, ...fresh].slice(-QUEUE_MAX);
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if (!cur) next();
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const r = enqueueTickerLines(queue.current, cur, fresh);
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queue.current = r.queue;
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if (r.cur !== cur) show(r.cur); // a player's newer leader-damage line replaces their older one on screen
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else if (!cur) next();
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}, [items]);
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// a new round: the last round's leader-damage lines leave the queue and the strip
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useEffect(() => {
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queue.current = queue.current.filter((t) => tickerLineLive(t, round));
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if (cur && !tickerLineLive(cur, round)) next();
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const r = pruneTickerLines(queue.current, cur, round);
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queue.current = r.queue;
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if (r.dropCur) next();
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}, [round]);
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useEffect(() => () => clearTimeout(timer.current), []);
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function next() {
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let it = queue.current.shift() || null;
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while (it && !tickerLineLive(it, roundRef.current)) it = queue.current.shift() || null;
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function show(it) {
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setCur(it);
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clearTimeout(timer.current);
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if (it) {
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@@ -69,6 +131,12 @@ export function Ticker() {
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}
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}
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function next() {
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const r = nextTickerLine(queue.current, roundRef.current);
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queue.current = r.queue;
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show(r.line);
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}
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if (!cur) return null;
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return html`<div class="ticker" role="status" aria-live="polite">
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<div key=${cur.id} class="ticker__line"><${GIcon} name="flag" class="ticker__icon" /><${RichText} text=${cur.text} /></div>
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@@ -62,8 +62,9 @@ function assertTruthful(hits, phase, players) {
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return inPhase;
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}
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test('C1 (solo 险境, server-run fields): the Hidden Core\'s first hit announces nothing — the Final Assault\'s damage is not damage to the hidden leader', () => {
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// the reported case: a Final Assault pool (盐风主教昆图斯, 险境) larger than half the hidden leader's (假想敌:铳)
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test('C1 (solo 绝境, server-run fields): the Hidden Core\'s first hit announces nothing — the Final Assault\'s damage is not damage to the hidden leader', () => {
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// the reported case: a Final Assault pool larger than half the hidden leader's — solo 绝境 (HARD): 盐风主教昆图斯 525000,
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// 75 % of 假想敌:铳's 700000, so the old share announced 超过50% at the hidden leader's first hit
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const { m, end, hits } = toHiddenCore({ mode: 'solo', difficulty: 'HARD', bossId: 'boss_4', hiddenBossId: 'boss_9', hiddenDps: 0.01 });
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assert.equal(end.hiddenReached, true);
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const fa = assertTruthful(hits, PHASE.FINAL_ASSAULT, ['p_0']);
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@@ -2,16 +2,24 @@
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// server/match/Match.js, test/match/bosshit-ticker.test.js) the ticker strip plays its queue in order, TICKER_MS (5.2 s)
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// per line and up to QUEUE_MAX (4) lines behind: in a headless-Chrome run the Final Assault's "超过20%" / "超过80%"
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// lines played 2–8 s into the Hidden Core with its leader at 96 % / 53 %. A leader-damage line (BOSS_HIT) now plays
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// only during the round it came in (ui/ticker.js tickerLineLive; main.js stamps each line with its type and round).
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// only during the round it came in, and a player's newer BOSS_HIT line of the round supersedes their older one, queued
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// or on screen (ui/ticker.js: tickerLineLive, tickerSupersedes, enqueueTickerLines, pruneTickerLines, nextTickerLine;
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// main.js stamps each line with its type, player and round). The strip component is a thin shell over these helpers.
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { readFileSync } from 'node:fs';
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const { tickerLineLive } = await import('../../public/js/ui/ticker.js');
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const { tickerLineLive, tickerSupersedes, enqueueTickerLines, pruneTickerLines, nextTickerLine } = await import('../../public/js/ui/ticker.js');
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let ids = 0;
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/** A BOSS_HIT line of `playerId` for threshold `pct` that came in during `round`. */
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const hit = (playerId, pct, round) => ({ id: ++ids, type: 'BOSS_HIT', playerId, round, text: `${playerId}博士对敌方领袖造成的伤害超过${pct}%!` });
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const line = (type, round, text = type) => ({ id: ++ids, type, playerId: null, round, text });
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const texts = (q) => q.map((t) => t.text);
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test('tickerLineLive: a BOSS_HIT line plays only in the round it came in; every other line always plays', () => {
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const fa = { type: 'BOSS_HIT', round: 14, text: 'P博士对敌方领袖造成的伤害超过50%!' };
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const fa = hit('P', 50, 14);
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assert.equal(tickerLineLive(fa, 14), true, 'during the Final Assault');
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assert.equal(tickerLineLive(fa, 15), false, 'the Hidden Core\'s round: the Final Assault\'s line is stale');
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assert.equal(tickerLineLive({ ...fa, round: 15 }, 15), true, 'the Hidden Core\'s own line');
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@@ -27,11 +35,125 @@ test('tickerLineLive: a BOSS_HIT line plays only in the round it came in; every
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assert.equal(tickerLineLive(null, 15), true);
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});
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test('main.js stamps every ticker line with its type and the round it came in; the strip filters on a round change', () => {
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test('round 14 → 15: the Final Assault\'s leader-damage lines leave the queue and the strip; other lines stay, in order', () => {
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const queue = [hit('A', 50, 14), line('GOLDEN_CHAR', 14, 'A博士的X干员晋升为精锐'), hit('B', 20, 14), hit('A', 80, 14), line('CUSTOM', 15, '隐秘核心已解锁')];
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// a Final Assault line on screen when the Hidden Core's round starts
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const r = pruneTickerLines(queue, hit('B', 50, 14), 15);
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assert.equal(r.dropCur, true, 'the Final Assault line on screen leaves');
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assert.deepEqual(texts(r.queue), ['A博士的X干员晋升为精锐', '隐秘核心已解锁']);
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const n = nextTickerLine(r.queue, 15);
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assert.equal(n.line.text, 'A博士的X干员晋升为精锐');
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assert.deepEqual(texts(n.queue), ['隐秘核心已解锁']);
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// a CUSTOM / CHAR_DAMAGE line on screen stays
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assert.equal(pruneTickerLines(queue, line('CUSTOM', 14), 15).dropCur, false);
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assert.equal(pruneTickerLines(queue, line('CHAR_DAMAGE', 14), 15).dropCur, false);
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assert.equal(pruneTickerLines(queue, null, 15).dropCur, false);
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// the same round (a field's prep → battle, a reconnect re-sending m.public): nothing leaves
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assert.equal(pruneTickerLines(queue, hit('B', 50, 14), 14).dropCur, false);
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assert.equal(pruneTickerLines(queue, null, 14).queue.length, queue.length);
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// the Hidden Core's own lines live in its round
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const hidden = pruneTickerLines([hit('A', 20, 15)], null, 15);
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assert.equal(hidden.queue.length, 1);
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});
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test('nextTickerLine skips stale leader-damage lines (the line timer firing after a round change)', () => {
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const queue = [hit('A', 20, 14), hit('B', 50, 14), line('SHOP_LEVEL', 14, 'B博士将调度中心等级提升为6级'), hit('A', 20, 15)];
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const a = nextTickerLine(queue, 15);
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assert.equal(a.line.text, 'B博士将调度中心等级提升为6级');
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const b = nextTickerLine(a.queue, 15);
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assert.equal(b.line.text, 'A博士对敌方领袖造成的伤害超过20%!');
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assert.equal(b.line.round, 15);
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assert.deepEqual(nextTickerLine(b.queue, 15), { line: null, queue: [] });
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assert.deepEqual(nextTickerLine([hit('A', 20, 14)], 15), { line: null, queue: [] }, 'only stale lines: nothing to show');
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// the queue passed in is not changed
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assert.equal(queue.length, 4);
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});
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test('a player\'s newer leader-damage line of the round supersedes their older one, on screen or queued', () => {
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assert.equal(tickerSupersedes(hit('A', 50, 14), hit('A', 20, 14)), true);
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assert.equal(tickerSupersedes(hit('A', 50, 14), hit('B', 20, 14)), false, 'another player');
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assert.equal(tickerSupersedes(hit('A', 20, 15), hit('A', 80, 14)), false, 'another round (the Hidden Core after the Final Assault)');
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assert.equal(tickerSupersedes(hit(null, 50, 14), hit(null, 20, 14)), false, 'player unknown');
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assert.equal(tickerSupersedes(line('CHAR_DAMAGE', 14), line('CHAR_DAMAGE', 14)), false, 'other line types queue as before');
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assert.equal(tickerSupersedes(hit('A', 50, 14), line('CUSTOM', 14)), false);
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// on screen: A's 20 % is replaced at once by A's 50 %, then 80 % (one batch)
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const a20 = hit('A', 20, 14);
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const onScreen = enqueueTickerLines([], a20, [hit('A', 50, 14), hit('A', 80, 14)]);
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assert.equal(onScreen.cur.text, 'A博士对敌方领袖造成的伤害超过80%!');
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assert.deepEqual(onScreen.queue, []);
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// queued: B's 20 % gives way to B's 50 %, which takes its turn at the back; other lines keep their order
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const shop = line('SHOP_LEVEL', 14, 'A博士将调度中心等级提升为6级');
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const queued = enqueueTickerLines([hit('B', 20, 14), shop], a20, [hit('B', 50, 14)]);
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assert.equal(queued.cur, a20, 'the line on screen is another player\'s: it stays');
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assert.deepEqual(texts(queued.queue), ['A博士将调度中心等级提升为6级', 'B博士对敌方领袖造成的伤害超过50%!']);
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// nothing on screen: lines queue (the strip then shows the first)
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const idle = enqueueTickerLines([], null, [hit('A', 20, 14), line('CUSTOM', 14, 'x')]);
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assert.equal(idle.cur, null);
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assert.equal(idle.queue.length, 2);
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// only the newest QUEUE_MAX (4) stay queued
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const many = enqueueTickerLines([], a20, [1, 2, 3, 4, 5, 6].map((i) => line('CUSTOM', 14, `c${i}`)));
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assert.deepEqual(texts(many.queue), ['c3', 'c4', 'c5', 'c6']);
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});
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/**
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* The strip's timeline, composed from the helpers the way ui/ticker.js composes them: each event is
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* { at (s), round } with `lines` arriving (stamped with that round) or a round change. Returns what is on screen when.
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*/
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function playStrip(events, until) {
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const TICKER_S = 5.2;
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let queue = [], cur = null, curUntil = Infinity, round = null;
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const shown = [];
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const show = (it, at) => { cur = it; curUntil = it ? at + TICKER_S : Infinity; if (it) shown.push({ at, round, text: it.text }); };
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const advance = (to) => {
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while (cur && curUntil <= to) { const at = curUntil; const n = nextTickerLine(queue, round); queue = n.queue; show(n.line, at); }
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};
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for (const ev of [...events, { at: until }]) {
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advance(ev.at);
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if (ev.round != null && ev.round !== round) {
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round = ev.round;
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const r = pruneTickerLines(queue, cur, round);
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queue = r.queue;
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if (r.dropCur) { const n = nextTickerLine(queue, round); queue = n.queue; show(n.line, ev.at); }
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}
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if (ev.lines) {
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const fresh = ev.lines.map((l) => ({ ...l, round }));
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const r = enqueueTickerLines(queue, cur, fresh);
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queue = r.queue;
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if (r.cur !== cur) show(r.cur, ev.at);
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else if (!cur) { const n = nextTickerLine(queue, round); queue = n.queue; show(n.line, ev.at); }
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}
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}
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return shown;
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}
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test('timeline: a Final Assault burst shows its top milestone before the round ends, and none of it plays over the Hidden Core', () => {
|
||||
// the reviewer's headless run: the Final Assault ends in a burst (20 → 50 → 80 % within 1.5 s), a shop-level line is
|
||||
// still queued, the Hidden Core's round starts 3 s later (SETTLE) with "隐秘核心已解锁"
|
||||
const shown = playStrip([
|
||||
{ at: 0, round: 14, lines: [line('SHOP_LEVEL', null, 'B博士将调度中心等级提升为6级')] },
|
||||
{ at: 1, round: 14, lines: [hit('A', 20)] },
|
||||
{ at: 2, round: 14, lines: [hit('A', 50)] },
|
||||
{ at: 2.5, round: 14, lines: [hit('A', 80)] },
|
||||
{ at: 5.5, round: 15, lines: [line('CUSTOM', null, '隐秘核心已解锁')] },
|
||||
{ at: 30, round: 15, lines: [hit('A', 20)] },
|
||||
], 60);
|
||||
const r14 = shown.filter((s) => s.round === 14).map((s) => s.text);
|
||||
const r15 = shown.filter((s) => s.round === 15).map((s) => s.text);
|
||||
// the shop line plays first (0 – 5.2 s); A's lines collapse into the 80 % line, which plays at 5.2 s until the round change
|
||||
assert.deepEqual(r14, ['B博士将调度中心等级提升为6级', 'A博士对敌方领袖造成的伤害超过80%!']);
|
||||
assert.ok(!r15.some((t) => t.includes('超过80%') || t.includes('超过50%')), `no Final Assault line in the Hidden Core: ${r15.join(' | ')}`);
|
||||
assert.deepEqual(r15, ['隐秘核心已解锁', 'A博士对敌方领袖造成的伤害超过20%!']);
|
||||
assert.equal(shown.find((s) => s.text === '隐秘核心已解锁').at, 5.5, 'the Hidden Core\'s unlock line shows as its round starts');
|
||||
});
|
||||
|
||||
test('main.js stamps every ticker line with its type, player and round; the strip is built on the helpers', () => {
|
||||
const main = readFileSync(new URL('../../public/js/main.js', import.meta.url), 'utf8');
|
||||
const handler = main.slice(main.indexOf("net.on('m.ticker'"), main.indexOf("net.on('m.emote'"));
|
||||
assert.match(handler, /type,\s*round:\s*s\.match\?\.public\?\.round/, 'the m.ticker handler keeps type and round');
|
||||
assert.match(handler, /type, playerId, round:\s*s\.match\?\.public\?\.round/, 'the m.ticker handler keeps type, player and round');
|
||||
const strip = readFileSync(new URL('../../public/js/ui/ticker.js', import.meta.url), 'utf8');
|
||||
assert.match(strip, /useStore\(\(s\) => s\.match\?\.public\?\.round/, 'the strip follows m.public.round');
|
||||
assert.match(strip, /\}, \[round\]\);/, 'a round change re-filters the queue and the line on screen');
|
||||
const comp = strip.slice(strip.indexOf('export function Ticker('));
|
||||
assert.match(comp, /useStore\(\(s\) => s\.match\?\.public\?\.round/, 'the strip follows m.public.round');
|
||||
for (const fn of ['enqueueTickerLines(', 'pruneTickerLines(', 'nextTickerLine(']) assert.ok(comp.includes(fn), `the strip uses ${fn})`);
|
||||
assert.match(comp, /\}, \[round\]\);/, 'a round change re-filters the queue and the line on screen');
|
||||
});
|
||||
Reference in new issue
Block a user