feedback1c WJ: Hidden Core damage broadcasts count only the hidden leader
Player report: "隐藏boss还没打就出了造成50%伤害播报". The BOSS_HIT ticker
("{0}博士对敌方领袖造成的伤害超过20/50/80%!") divided the player's boss damage of
the whole match (stats.bossDamage, Final Assault + Hidden Core) by the hidden
leader's pool, so the Hidden Core's first hit already announced 50 % or 80 %.
The share is now the player's damage to the current round's pool
(SharedBossPool.byPlayer) over its size; 领袖伤害 on the result keeps both rounds.
The browser's ticker strip plays its queue 5.2 s per line, so a Final Assault
line could still play over the fresh hidden leader: a BOSS_HIT line is now
dropped once the round it came in is over (ui/ticker.js tickerLineLive; lines
carry their type and round from main.js).
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+210
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+5
-2
@@ -592,8 +592,11 @@ is called without protocol validation); 1 per second per player (`RATE`).
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Tickers (`m.ticker { text, id, type, priority, playerId }`) from `config.broadcasts`: SHOP_LEVEL, GOLDEN_CHAR,
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CHAR_DAMAGE (per board unit per battle, highest threshold; summons created in battle once per unit type — a client
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result may only name the unit types its lineup can field, fields.js validateClientResult), BOSS_HIT (20/50/80 % of the
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pool per player), CHAR_GIFT (to the
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receiver only), plus CUSTOM texts (eliminations, 联防, hidden core).
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current leader per player, each threshold once per boss round: the player's damage to that round's shared pool,
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`SharedBossPool.byPlayer`, over its size — the Final Assault and the Hidden Core count apart, while `stats.bossDamage`,
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the result's 领袖伤害, adds both up; the browser's strip, which plays its queue 5.2 s per line, drops a BOSS_HIT line
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once the round it came in is over — public/js/ui/ticker.js `tickerLineLive`), CHAR_GIFT (to the receiver only), plus
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CUSTOM texts (eliminations, 联防, hidden core).
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---
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+3
-1
@@ -217,7 +217,9 @@ function wireNet() {
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});
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net.on('m.ticker', (msg) => {
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if (typeof msg.text !== 'string') return;
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store.set((s) => ({ ticker: [...s.ticker.slice(-(TICKER_KEEP - 1)), { id: ++seq, text: msg.text, at: Date.now() }] }));
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// type + the round it came in: a BOSS_HIT line is dropped once its boss round is over (ui/ticker.js tickerLineLive)
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const type = typeof msg.type === 'string' ? msg.type : null;
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store.set((s) => ({ ticker: [...s.ticker.slice(-(TICKER_KEEP - 1)), { id: ++seq, text: msg.text, at: Date.now(), type, round: s.match?.public?.round ?? null }] }));
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});
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net.on('m.emote', (msg) => {
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store.set((s) => ({ emotes: [...s.emotes.slice(-(EMOTE_KEEP - 1)), { seq: ++seq, playerId: msg.playerId, id: msg.id, at: Date.now() }] }));
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+27
-2
@@ -1,5 +1,9 @@
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// Broadcast ticker (m.ticker): a strip under the top bar; each line slides in from the right, stays
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// TICKER_MS and leaves; queued lines play in order (only the newest QUEUE_MAX are kept).
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// A leader-damage line (BOSS_HIT "{0}博士对敌方领袖造成的伤害超过X%!") is news about the leader in play: it is dropped,
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// queued or on screen, once the round it came in is over — the queue can lag a line by up to QUEUE_MAX × TICKER_MS, and
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// a Final Assault line must never play over the Hidden Core's fresh leader (player report after 0.1.0: "隐藏boss还没打
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// 就出了造成50%伤害播报"). Lines carry `type` and `round` from main.js (the m.ticker handler).
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import { useEffect, useRef, useState } from '../../vendor/hooks.module.js';
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import { html } from './components.js';
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@@ -10,13 +14,27 @@ import { audio } from '../audio.js';
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const TICKER_MS = 5200;
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const QUEUE_MAX = 4;
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/**
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* Whether a ticker line may still play in `round` (m.public.round): every line except a BOSS_HIT line from another
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* round (the Final Assault's lines once the Hidden Core's round started). Lines without a round always play.
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* @param {{ type?: string|null, round?: number|null }|null} line
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* @param {number|null} round
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*/
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export function tickerLineLive(line, round) {
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if (!line || line.type !== 'BOSS_HIT') return true;
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return line.round == null || round == null || line.round === round;
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}
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/** Ticker strip bound to store.ticker. */
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export function Ticker() {
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const items = useStore((s) => s.ticker);
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const round = useStore((s) => s.match?.public?.round ?? null);
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const seen = useRef(null);
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const queue = useRef([]);
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const roundRef = useRef(round);
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const [cur, setCur] = useState(null);
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const timer = useRef(null);
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roundRef.current = round;
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useEffect(() => {
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const list = Array.isArray(items) ? items : [];
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@@ -32,14 +50,21 @@ export function Ticker() {
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if (!cur) next();
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}, [items]);
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// a new round: the last round's leader-damage lines leave the queue and the strip
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useEffect(() => {
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queue.current = queue.current.filter((t) => tickerLineLive(t, round));
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if (cur && !tickerLineLive(cur, round)) next();
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}, [round]);
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useEffect(() => () => clearTimeout(timer.current), []);
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function next() {
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const it = queue.current.shift() || null;
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let it = queue.current.shift() || null;
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while (it && !tickerLineLive(it, roundRef.current)) it = queue.current.shift() || null;
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setCur(it);
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clearTimeout(timer.current);
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if (it) {
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audio.sfx('broadcast', { volume: 0.5 });
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clearTimeout(timer.current);
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timer.current = setTimeout(next, TICKER_MS);
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}
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}
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@@ -2794,13 +2794,16 @@ export class Match {
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for (const ps of alive) ps.lpAtFinal = Math.max(0, ps.lp);
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}
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const bossId = hidden ? this.hiddenBossId : this.bossId;
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// BOSS_HIT tickers ("对敌方领袖造成的伤害超过20% / 50% / 80%"): the player's damage to THIS leader over its pool —
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// the pool's own per-player tally, one pool per boss round. stats.bossDamage (the result's 领袖伤害) adds up both
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// rounds, so it would credit the Final Assault's damage to the hidden leader ("隐藏boss还没打就出了50%播报").
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const hitSteps = new Map();
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this.bossPool = new SharedBossPool(bossPoolHp(this.gd, bossId, alive.length), {
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const pool = new SharedBossPool(bossPoolHp(this.gd, bossId, alive.length), {
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onHit: (pid, dmg) => {
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const ps = this.players.get(pid);
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if (!ps) return;
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ps.stats.bossDamage += dmg;
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const share = ps.stats.bossDamage / this.bossPool.maxHp;
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const share = (pool.byPlayer.get(pid) || 0) / pool.maxHp;
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const done = hitSteps.get(pid) || 0;
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let reached = done;
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BOSS_HIT_STEPS.forEach((s, i) => { if (share >= s) reached = Math.max(reached, i + 1); });
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@@ -2810,6 +2813,7 @@ export class Match {
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}
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},
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});
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this.bossPool = pool;
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const groups = pairPlayers(alive);
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const reuse = this.bossWaves && this.bossWaves.length === groups.length && this.bossWaves.every((w, i) => w.players.join() === groups[i].map((p) => p.playerId).join());
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this.fields = groups.map((g, i) => {
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@@ -26,6 +26,9 @@
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// follows the same rule, server/sim/spec.js). Before, the per-player crediting of a report could leave 3.6e-12 that
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// the browser could never deal (user playtest #6 item 5).
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// * No IN_BATTLE layer gains (flags.layerGainsEnabled = false).
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// * BOSS_HIT tickers (BOSS_HIT_STEPS 20 / 50 / 80 %): a player's damage to the round's pool (SharedBossPool.byPlayer)
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// over its size, each threshold once per boss round — the Hidden Core never counts the Final Assault's damage
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// (player report after 0.1.0: "隐藏boss还没打就出了造成50%伤害播报").
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// * Hidden Core eligibility (after an R14 win): difficulty in hiddenCore.difficulties, the mode has a hidden round,
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// Σ activated layers of the alive players measured at the end of the boss round's prep > threshold (solo 350 /
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// co-op 1200) and team LP > minTeamLpExclusive (1).
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@@ -33,6 +36,11 @@
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import { BOSS_ROW_OFFSET, COLS, BOSS_POOL_MIN_HP } from '../sim/constants.js';
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import { mirrorDir, normDir } from '../sim/dir.js';
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/**
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* BOSS_HIT ticker thresholds (activity_table autoChessData.broadcastList comment_boss_hit_1..3, paramList 0.2 / 0.5 /
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* 0.8: "{0}博士对敌方领袖造成的伤害超过20%!"): a player's damage to the current leader's pool over that pool
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* (SharedBossPool.byPlayer — one pool per boss round, so the Final Assault and the Hidden Core count apart).
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*/
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export const BOSS_HIT_STEPS = [0.2, 0.5, 0.8];
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/**
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@@ -80,7 +88,7 @@ export class SharedBossPool {
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constructor(hp, { onHit = null } = {}) {
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this.maxHp = Math.max(1, hp);
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this.hp = this.maxHp;
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/** playerId → damage dealt */
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/** playerId → damage dealt to this pool (this boss round only; the BOSS_HIT tickers' share) */
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this.byPlayer = new Map();
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this.onHit = onHit;
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}
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@@ -0,0 +1,123 @@
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// BOSS_HIT tickers ("{0}博士对敌方领袖造成的伤害超过20% / 50% / 80%!", activity_table autoChessData.broadcastList
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// comment_boss_hit_1..3, paramList 0.2 / 0.5 / 0.8) — player report after 0.1.0: "隐藏boss还没打就出了造成50%伤害播报".
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//
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// Reproduced with real bot matches (real sim) that reach the 隐秘核心: the Hidden Core's very first hit (a few dozen
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// HP of a 900000 pool) already announced "超过50%". The ticker divided the player's damage of the WHOLE match
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// (stats.bossDamage, Final Assault + Hidden Core: the result screen's 领袖伤害) by the hidden leader's pool, so the
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// Final Assault's damage counted as damage to the hidden leader. The share is now the player's damage to the current
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// leader's pool (SharedBossPool.byPlayer, one pool per boss round) over that pool: each boss round announces its own
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// 20 / 50 / 80 % — on server-run fields, under client-side combat and after a server takeover alike. (The browser's
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// strip also played a Final Assault line late, into the Hidden Core: test/ui/bosshit-ticker.test.js.)
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { PHASE } from '../../shared/constants.js';
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import { BOSS_HIT_STEPS } from '../../server/match/finalAssault.js';
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import { makeMatch, checkInvariants } from './harness.js';
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/**
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* A match (fake battles) driven through the Final Assault (one hit clears it) into the Hidden Core, whose fields deal
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* `hiddenDps` (a share of the hidden pool per game second). Every BOSS_HIT ticker is recorded with the phase and the
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* player's real share of the leader in play at that moment (the current pool).
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*/
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function toHiddenCore({ mode = 'coop', difficulty = 'NORMAL', humans = 1, clientCombat = false, seed = 61, bossId, hiddenBossId, hiddenDps = 0.02, onHidden = null }) {
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const h = makeMatch({ mode, difficulty, humans, seed, fake: true, clientCombat, instant: !clientCombat,
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script: (b) => (b.kind === 'boss' ? { bossDps: 1e9 } : b.kind === 'hidden' ? { bossDps: b.sharedBoss.maxHp * hiddenDps } : {}) }).start();
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const m = h.m;
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m.bossId = bossId;
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m.hiddenBossId = hiddenBossId;
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const hits = [];
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h.onBroadcast.push((msg) => {
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if (msg.t !== 'm.ticker' || msg.type !== 'BOSS_HIT') return;
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const pool = m.bossPool;
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hits.push({ phase: m.phase, playerId: msg.playerId, text: msg.text, id: msg.id,
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share: pool ? (pool.byPlayer.get(msg.playerId) || 0) / pool.maxHp : null,
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leaderHpPct: pool ? pool.hp / pool.maxHp : null });
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});
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if (clientCombat) h.autoHumans();
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h.drive(() => m.phase === PHASE.PREP && m.round === m.gd.bossRound);
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// Σ activated layers above the hidden-core threshold (solo 350 / co-op 1200), every player
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for (const p of m.players.values()) { p.bondCountBonus.yanShip = 3; p.layers.yanShip = 601; p.recompute(); }
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h.drive(() => m.phase === PHASE.HIDDEN_CORE || h.ended != null);
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assert.equal(m.phase, PHASE.HIDDEN_CORE, 'reached the Hidden Core');
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if (onHidden) onHidden(h);
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const end = h.runToEnd({ maxSteps: 6e6 });
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return { h, m, end, hits };
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}
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/** The threshold a BOSS_HIT ticker announces (its config param, from the text: "超过N%"). */
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const stepOf = (hit) => Number(/超过(\d+)%/.exec(hit.text)[1]) / 100;
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/** Every ticker of `phase` announces at most what the player really dealt to that leader, in rising order, once each. */
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function assertTruthful(hits, phase, players) {
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const inPhase = hits.filter((x) => x.phase === phase);
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for (const x of inPhase) {
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assert.ok(x.share + 1e-9 >= stepOf(x), `${phase}: "${x.text}" while ${x.playerId} had dealt ${(x.share * 100).toFixed(2)} % of this leader (leader at ${(x.leaderHpPct * 100).toFixed(2)} %)`);
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}
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for (const pid of players) {
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const steps = inPhase.filter((x) => x.playerId === pid).map(stepOf);
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assert.deepEqual(steps, [...steps].sort((a, b) => a - b), `${phase} ${pid}: rising thresholds`);
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assert.equal(new Set(steps).size, steps.length, `${phase} ${pid}: each threshold once`);
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}
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return inPhase;
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}
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test('C1 (solo 险境, server-run fields): the Hidden Core\'s first hit announces nothing — the Final Assault\'s damage is not damage to the hidden leader', () => {
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// the reported case: a Final Assault pool (盐风主教昆图斯, 险境) larger than half the hidden leader's (假想敌:铳)
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const { m, end, hits } = toHiddenCore({ mode: 'solo', difficulty: 'HARD', bossId: 'boss_4', hiddenBossId: 'boss_9', hiddenDps: 0.01 });
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assert.equal(end.hiddenReached, true);
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const fa = assertTruthful(hits, PHASE.FINAL_ASSAULT, ['p_0']);
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assert.deepEqual(fa.map(stepOf), [0.8], 'the Final Assault cleared by one hit: 80 %');
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const hidden = assertTruthful(hits, PHASE.HIDDEN_CORE, ['p_0']);
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assert.deepEqual(hidden.map(stepOf), BOSS_HIT_STEPS, 'the Hidden Core announces its own 20 / 50 / 80 % as they are reached');
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assert.ok(hidden[0].leaderHpPct <= 0.8 + 1e-9, `the first hidden ticker comes after 20 % of the hidden leader (leader at ${(hidden[0].leaderHpPct * 100).toFixed(2)} %)`);
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// the result screen's 领袖伤害 keeps the whole match: the Final Assault's pool plus the hidden one
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assert.ok(end.players[0].stats.bossDamage > m.bossPool.maxHp, `领袖伤害 ${end.players[0].stats.bossDamage}`);
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checkInvariants(m);
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m.dispose();
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});
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for (const humans of [2, 4]) {
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test(`C1 (${humans} players, client-side combat): every BOSS_HIT of the Hidden Core matches the player's damage to the hidden leader`, () => {
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const { m, end, hits } = toHiddenCore({ mode: 'coop', difficulty: 'NORMAL', humans, clientCombat: true, seed: 62 + humans, bossId: 'boss_4', hiddenBossId: 'boss_8', hiddenDps: 0.02 });
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assert.equal(end.hiddenReached, true);
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const ids = [...m.players.keys()];
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assertTruthful(hits, PHASE.FINAL_ASSAULT, ids);
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const hidden = assertTruthful(hits, PHASE.HIDDEN_CORE, ids);
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assert.ok(hidden.length > 0, 'the Hidden Core still announces real damage');
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// the stats keep the whole match: the first field player's 领袖伤害 covers both rounds
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const row = end.players.find((p) => p.playerId === ids[0]);
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assert.ok(row.stats.bossDamage > 0);
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checkInvariants(m);
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m.dispose();
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});
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}
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test('C1 (2 players, server-run fields — SP_COMBAT=server): the hidden pool\'s tickers follow the hidden-core damage only', () => {
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const { m, end, hits } = toHiddenCore({ mode: 'coop', difficulty: 'HARD', humans: 2, clientCombat: false, seed: 66, bossId: 'boss_4', hiddenBossId: 'boss_8', hiddenDps: 0.02 });
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assert.equal(end.hiddenReached, true);
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assertTruthful(hits, PHASE.FINAL_ASSAULT, ['p_0', 'p_1']);
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const hidden = assertTruthful(hits, PHASE.HIDDEN_CORE, ['p_0', 'p_1']);
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// the even split: both players pass 20 % of the hidden leader
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for (const pid of ['p_0', 'p_1']) assert.ok(hidden.some((x) => x.playerId === pid && stepOf(x) === 0.2), `${pid}: 20 %`);
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checkInvariants(m);
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m.dispose();
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});
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test('C1 (solo, client-side combat, server takeover mid-fight): the re-simulated hidden field\'s credits announce the hidden-core share only', () => {
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let tookOver = false;
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const { m, end, hits } = toHiddenCore({ mode: 'solo', difficulty: 'HARD', clientCombat: true, seed: 67, bossId: 'boss_4', hiddenBossId: 'boss_9', hiddenDps: 0.02,
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onHidden: (h) => {
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h.sched.advance(3000); // the browser reported a few seconds of the fight
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h.m.onDisconnect('p_0');
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tookOver = h.m.fields[0].mode === 'server';
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h.m.onReconnect('p_0');
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} });
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assert.ok(tookOver, 'the server took the hidden field over (CreditPool)');
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assert.equal(end.hiddenReached, true);
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assertTruthful(hits, PHASE.FINAL_ASSAULT, ['p_0']);
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const hidden = assertTruthful(hits, PHASE.HIDDEN_CORE, ['p_0']);
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assert.deepEqual(hidden.map(stepOf), BOSS_HIT_STEPS);
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checkInvariants(m);
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m.dispose();
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});
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@@ -0,0 +1,37 @@
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// Player report after 0.1.0, client part: "隐藏boss还没打就出了造成50%伤害播报". Besides the server's share (fixed in
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// server/match/Match.js, test/match/bosshit-ticker.test.js) the ticker strip plays its queue in order, TICKER_MS (5.2 s)
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// per line and up to QUEUE_MAX (4) lines behind: in a headless-Chrome run the Final Assault's "超过20%" / "超过80%"
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// lines played 2–8 s into the Hidden Core with its leader at 96 % / 53 %. A leader-damage line (BOSS_HIT) now plays
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// only during the round it came in (ui/ticker.js tickerLineLive; main.js stamps each line with its type and round).
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import { readFileSync } from 'node:fs';
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const { tickerLineLive } = await import('../../public/js/ui/ticker.js');
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test('tickerLineLive: a BOSS_HIT line plays only in the round it came in; every other line always plays', () => {
|
||||
const fa = { type: 'BOSS_HIT', round: 14, text: 'P博士对敌方领袖造成的伤害超过50%!' };
|
||||
assert.equal(tickerLineLive(fa, 14), true, 'during the Final Assault');
|
||||
assert.equal(tickerLineLive(fa, 15), false, 'the Hidden Core\'s round: the Final Assault\'s line is stale');
|
||||
assert.equal(tickerLineLive({ ...fa, round: 15 }, 15), true, 'the Hidden Core\'s own line');
|
||||
// solo FUNNY's boss round 9
|
||||
assert.equal(tickerLineLive({ ...fa, round: 9 }, 9), true);
|
||||
// other lines are not about the leader in play
|
||||
for (const type of ['SHOP_LEVEL', 'GOLDEN_CHAR', 'CHAR_DAMAGE', 'CHAR_GIFT', 'CUSTOM', null, undefined]) {
|
||||
assert.equal(tickerLineLive({ type, round: 14, text: 'x' }, 15), true, String(type));
|
||||
}
|
||||
// no round known (an old line, a reconnect before m.public): plays
|
||||
assert.equal(tickerLineLive({ type: 'BOSS_HIT', round: null }, 15), true);
|
||||
assert.equal(tickerLineLive(fa, null), true);
|
||||
assert.equal(tickerLineLive(null, 15), true);
|
||||
});
|
||||
|
||||
test('main.js stamps every ticker line with its type and the round it came in; the strip filters on a round change', () => {
|
||||
const main = readFileSync(new URL('../../public/js/main.js', import.meta.url), 'utf8');
|
||||
const handler = main.slice(main.indexOf("net.on('m.ticker'"), main.indexOf("net.on('m.emote'"));
|
||||
assert.match(handler, /type,\s*round:\s*s\.match\?\.public\?\.round/, 'the m.ticker handler keeps type and round');
|
||||
const strip = readFileSync(new URL('../../public/js/ui/ticker.js', import.meta.url), 'utf8');
|
||||
assert.match(strip, /useStore\(\(s\) => s\.match\?\.public\?\.round/, 'the strip follows m.public.round');
|
||||
assert.match(strip, /\}, \[round\]\);/, 'a round change re-filters the queue and the line on screen');
|
||||
});
|
||||
Reference in new issue
Block a user