feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<AssemblyName>ShrinkSDK.ModHostFixture</AssemblyName>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Packages\ShrinkSDK.ModFramework.Godot\ShrinkSDK.ModFramework.Godot.csproj" />
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<ProjectReference Include="..\..\Packages\ShrinkSDK.EventBus\ShrinkSDK.EventBus.csproj" />
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<ProjectReference Include="..\..\Packages\ShrinkSDK.Command\ShrinkSDK.Command.csproj" />
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</ItemGroup>
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</Project>
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