feat: add Godot C# compatibility and shared codegen weaving
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<AssemblyName>ShrinkModFramework.Runtime</AssemblyName>
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<RootNamespace>ShrinkModFramework</RootNamespace>
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<PackageId>ShrinkSDK.ModFramework</PackageId>
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<Version>0.3.0</Version>
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<Description>Engine-neutral ShrinkSDK mod contracts and lifecycle.</Description>
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<Nullable>disable</Nullable>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Runtime\ShrinkModContext.cs" />
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<Compile Include="..\..\..\Assets\Modules\ShrinkModFramework\Runtime\Core\IShrinkMod.cs" />
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<Compile Include="..\..\..\Assets\Modules\ShrinkModFramework\Runtime\Core\ShrinkModBase.cs" />
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<Compile Include="..\..\..\Assets\Modules\ShrinkModFramework\Runtime\Core\ShrinkModHandle.cs" />
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<Compile Include="..\..\..\Assets\Modules\ShrinkModFramework\Runtime\Metadata\*.cs" />
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<ProjectReference Include="..\ShrinkSDK.Runtime.Abstractions\ShrinkSDK.Runtime.Abstractions.csproj" />
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</ItemGroup>
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</Project>
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