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Workspace/Godot/Packages/ShrinkSDK.ModFramework/ShrinkSDK.ModFramework.csproj
T
cneicy 88ba3cdc48
Validate ShrinkSDK Workspace / unity (push) Failing after 3m18s
feat: add Godot C# compatibility and shared codegen weaving
2026-09-05 02:37:43 +08:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<AssemblyName>ShrinkModFramework.Runtime</AssemblyName>
<RootNamespace>ShrinkModFramework</RootNamespace>
<PackageId>ShrinkSDK.ModFramework</PackageId>
<Version>0.3.0</Version>
<Description>Engine-neutral ShrinkSDK mod contracts and lifecycle.</Description>
<Nullable>disable</Nullable>
<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
</PropertyGroup>
<ItemGroup>
<Compile Include="Runtime\ShrinkModContext.cs" />
<Compile Include="..\..\..\Assets\Modules\ShrinkModFramework\Runtime\Core\IShrinkMod.cs" />
<Compile Include="..\..\..\Assets\Modules\ShrinkModFramework\Runtime\Core\ShrinkModBase.cs" />
<Compile Include="..\..\..\Assets\Modules\ShrinkModFramework\Runtime\Core\ShrinkModHandle.cs" />
<Compile Include="..\..\..\Assets\Modules\ShrinkModFramework\Runtime\Metadata\*.cs" />
<ProjectReference Include="..\ShrinkSDK.Runtime.Abstractions\ShrinkSDK.Runtime.Abstractions.csproj" />
</ItemGroup>
</Project>