feat: update Godot integration and coordinated package dependencies

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cneicy committed 2026-11-06 19:13:23 +08:00
1 parent 51c941a017
commit c84bf2ed9d
4 files changed
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@@ -5,7 +5,7 @@
<AssemblyName>ShrinkTutorial.Runtime</AssemblyName>
<RootNamespace>ShrinkTutorial</RootNamespace>
<PackageId>ShrinkSDK.Tutorial</PackageId>
<Version>0.2.0</Version>
<Version>0.2.1</Version>
<Description>Engine-neutral ShrinkSDK tutorial state and step runtime.</Description>
<Nullable>disable</Nullable>
</PropertyGroup>
@@ -14,6 +14,6 @@
<Compile Include="..\Runtime\Core\ShrinkTutorialEnums.cs" />
<Compile Include="..\Runtime\Core\ShrinkTutorialLocalization.cs" />
<Compile Include="..\Runtime\Storage\IShrinkTutorialStorage.cs" />
<PackageReference Include="ShrinkSDK.Runtime.Abstractions" Version="0.1.0" />
<PackageReference Include="ShrinkSDK.Runtime.Abstractions" Version="0.2.0" />
</ItemGroup>
</Project>
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@@ -4,12 +4,12 @@
<AssemblyName>ShrinkTutorial.Godot</AssemblyName>
<RootNamespace>ShrinkTutorial.Godot</RootNamespace>
<PackageId>ShrinkSDK.Tutorial.Godot</PackageId>
<Version>0.1.0</Version>
<Version>0.1.1</Version>
<Description>Godot Control overlay and Resources for ShrinkSDK Tutorial.</Description>
<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GodotSharp" Version="4.6.3" />
<PackageReference Include="GodotSharp" Version="4.7.2" />
<ProjectReference Include="..\DotNet~\ShrinkSDK.Tutorial.csproj" />
</ItemGroup>
</Project>
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@@ -2,7 +2,7 @@
一个面向 Unity 2022.3+ 的互动式引导系统,重点解决这几件事:
共享教程状态与步骤运行时位于 `DotNet~`;Godot 4.6 的 `Resource`、`Control` 遮罩和输入适配位于 `Godot~`。Godot 项目安装 `ShrinkSDK.Tutorial.Godot`。
共享教程状态与步骤运行时位于 `DotNet~`;Godot 4.7 的 `Resource`、`Control` 遮罩和输入适配位于 `Godot~`。Godot 项目安装 `ShrinkSDK.Tutorial.Godot`。
- 通过真实点击完成步骤,而不是纯文案翻页。
- 支持静态路径目标和动态锚点目标。
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@@ -1,6 +1,6 @@
{
"name": "com.cneicy.shrink-tutorial",
"version": "0.2.0",
"version": "0.2.1",
"displayName": "ShrinkTutorial",
"description": "面向 Unity 的互动式新手引导系统,提供数据驱动教程、遮罩挖洞、动态锚点、步骤条件与运行时调度。",
"unity": "2022.3",