chore(editor): remove duplicate tutorial menus
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@@ -104,12 +104,6 @@ namespace ShrinkTutorial.Editor
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Debug.Log("[ShrinkTutorial] Sample scene created: Assets/Scenes/ShrinkTutorialSample.unity");
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Debug.Log("[ShrinkTutorial] Sample scene created: Assets/Scenes/ShrinkTutorialSample.unity");
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}
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}
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[MenuItem("ShrinkSDK/Tutorial/Create Sample Scene")]
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public static void BuildSampleSceneAlias()
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{
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BuildSampleScene();
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}
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private static ShrinkTutorialSettings EnsureSettings()
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private static ShrinkTutorialSettings EnsureSettings()
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{
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{
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var settings = AssetDatabase.LoadAssetAtPath<ShrinkTutorialSettings>(SettingsPath);
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var settings = AssetDatabase.LoadAssetAtPath<ShrinkTutorialSettings>(SettingsPath);
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@@ -22,12 +22,6 @@ namespace ShrinkTutorial.Editor
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window.Show();
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window.Show();
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}
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}
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[MenuItem("ShrinkSDK/Tutorial/Editor")]
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public static void ShowWindowAlias()
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{
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ShowWindow();
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}
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[MenuItem("ShrinkSDK/引导/重置教程进度")]
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[MenuItem("ShrinkSDK/引导/重置教程进度")]
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public static void ResetProgress()
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public static void ResetProgress()
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{
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{
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@@ -37,12 +31,6 @@ namespace ShrinkTutorial.Editor
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Debug.Log("[ShrinkTutorial] 已重置教程进度。");
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Debug.Log("[ShrinkTutorial] 已重置教程进度。");
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}
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}
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[MenuItem("ShrinkSDK/Tutorial/Reset Progress")]
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public static void ResetProgressAlias()
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{
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ResetProgress();
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}
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private void OnEnable()
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private void OnEnable()
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{
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{
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TryAssignDefaultDatabase();
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TryAssignDefaultDatabase();
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@@ -3,7 +3,7 @@ using UnityEngine;
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namespace ShrinkTutorial
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namespace ShrinkTutorial
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{
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{
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[CreateAssetMenu(fileName = "ShrinkTutorialData", menuName = "ShrinkTutorial/Tutorial Data")]
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[CreateAssetMenu(fileName = "ShrinkTutorialData", menuName = "ShrinkSDK/引导/教程数据")]
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public class ShrinkTutorialData : ScriptableObject
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public class ShrinkTutorialData : ScriptableObject
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{
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{
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public string tutorialId = string.Empty;
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public string tutorialId = string.Empty;
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@@ -3,7 +3,7 @@ using UnityEngine;
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namespace ShrinkTutorial
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namespace ShrinkTutorial
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{
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{
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[CreateAssetMenu(fileName = "ShrinkTutorialDatabase", menuName = "ShrinkTutorial/Tutorial Database")]
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[CreateAssetMenu(fileName = "ShrinkTutorialDatabase", menuName = "ShrinkSDK/引导/教程数据库")]
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public class ShrinkTutorialDatabase : ScriptableObject
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public class ShrinkTutorialDatabase : ScriptableObject
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{
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{
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[SerializeField] private List<ShrinkTutorialData> tutorials = new();
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[SerializeField] private List<ShrinkTutorialData> tutorials = new();
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@@ -2,7 +2,7 @@ using UnityEngine;
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namespace ShrinkTutorial
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namespace ShrinkTutorial
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{
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{
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[CreateAssetMenu(fileName = "ShrinkTutorialSettings", menuName = "ShrinkTutorial/Settings")]
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[CreateAssetMenu(fileName = "ShrinkTutorialSettings", menuName = "ShrinkSDK/引导/引导设置")]
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public class ShrinkTutorialSettings : ScriptableObject
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public class ShrinkTutorialSettings : ScriptableObject
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{
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{
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private static ShrinkTutorialSettings _instance;
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private static ShrinkTutorialSettings _instance;
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+1
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "com.cneicy.shrink-tutorial",
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"name": "com.cneicy.shrink-tutorial",
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"version": "0.1.1",
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"version": "0.1.2",
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"displayName": "ShrinkTutorial",
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"displayName": "ShrinkTutorial",
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"description": "面向 Unity 的互动式新手引导系统,提供数据驱动教程、遮罩挖洞、动态锚点、步骤条件与运行时调度。",
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"description": "面向 Unity 的互动式新手引导系统,提供数据驱动教程、遮罩挖洞、动态锚点、步骤条件与运行时调度。",
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"unity": "2022.3",
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"unity": "2022.3",
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