diff --git a/Editor/Samples/ShrinkTutorialSampleSceneBuilder.cs b/Editor/Samples/ShrinkTutorialSampleSceneBuilder.cs index 2c94da6..ede9ed5 100644 --- a/Editor/Samples/ShrinkTutorialSampleSceneBuilder.cs +++ b/Editor/Samples/ShrinkTutorialSampleSceneBuilder.cs @@ -104,12 +104,6 @@ namespace ShrinkTutorial.Editor Debug.Log("[ShrinkTutorial] Sample scene created: Assets/Scenes/ShrinkTutorialSample.unity"); } - [MenuItem("ShrinkSDK/Tutorial/Create Sample Scene")] - public static void BuildSampleSceneAlias() - { - BuildSampleScene(); - } - private static ShrinkTutorialSettings EnsureSettings() { var settings = AssetDatabase.LoadAssetAtPath(SettingsPath); diff --git a/Editor/ShrinkTutorialEditorWindow.cs b/Editor/ShrinkTutorialEditorWindow.cs index 407c520..5eff9ee 100644 --- a/Editor/ShrinkTutorialEditorWindow.cs +++ b/Editor/ShrinkTutorialEditorWindow.cs @@ -22,12 +22,6 @@ namespace ShrinkTutorial.Editor window.Show(); } - [MenuItem("ShrinkSDK/Tutorial/Editor")] - public static void ShowWindowAlias() - { - ShowWindow(); - } - [MenuItem("ShrinkSDK/引导/重置教程进度")] public static void ResetProgress() { @@ -37,12 +31,6 @@ namespace ShrinkTutorial.Editor Debug.Log("[ShrinkTutorial] 已重置教程进度。"); } - [MenuItem("ShrinkSDK/Tutorial/Reset Progress")] - public static void ResetProgressAlias() - { - ResetProgress(); - } - private void OnEnable() { TryAssignDefaultDatabase(); diff --git a/Runtime/Core/ShrinkTutorialData.cs b/Runtime/Core/ShrinkTutorialData.cs index 8917477..ccd9c85 100644 --- a/Runtime/Core/ShrinkTutorialData.cs +++ b/Runtime/Core/ShrinkTutorialData.cs @@ -3,7 +3,7 @@ using UnityEngine; namespace ShrinkTutorial { - [CreateAssetMenu(fileName = "ShrinkTutorialData", menuName = "ShrinkTutorial/Tutorial Data")] + [CreateAssetMenu(fileName = "ShrinkTutorialData", menuName = "ShrinkSDK/引导/教程数据")] public class ShrinkTutorialData : ScriptableObject { public string tutorialId = string.Empty; diff --git a/Runtime/Core/ShrinkTutorialDatabase.cs b/Runtime/Core/ShrinkTutorialDatabase.cs index 6f46cbe..25ba033 100644 --- a/Runtime/Core/ShrinkTutorialDatabase.cs +++ b/Runtime/Core/ShrinkTutorialDatabase.cs @@ -3,7 +3,7 @@ using UnityEngine; namespace ShrinkTutorial { - [CreateAssetMenu(fileName = "ShrinkTutorialDatabase", menuName = "ShrinkTutorial/Tutorial Database")] + [CreateAssetMenu(fileName = "ShrinkTutorialDatabase", menuName = "ShrinkSDK/引导/教程数据库")] public class ShrinkTutorialDatabase : ScriptableObject { [SerializeField] private List tutorials = new(); diff --git a/Runtime/Core/ShrinkTutorialSettings.cs b/Runtime/Core/ShrinkTutorialSettings.cs index bb81deb..25df8a1 100644 --- a/Runtime/Core/ShrinkTutorialSettings.cs +++ b/Runtime/Core/ShrinkTutorialSettings.cs @@ -2,7 +2,7 @@ using UnityEngine; namespace ShrinkTutorial { - [CreateAssetMenu(fileName = "ShrinkTutorialSettings", menuName = "ShrinkTutorial/Settings")] + [CreateAssetMenu(fileName = "ShrinkTutorialSettings", menuName = "ShrinkSDK/引导/引导设置")] public class ShrinkTutorialSettings : ScriptableObject { private static ShrinkTutorialSettings _instance; diff --git a/package.json b/package.json index 1f55ac7..35e1b39 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.cneicy.shrink-tutorial", - "version": "0.1.1", + "version": "0.1.2", "displayName": "ShrinkTutorial", "description": "面向 Unity 的互动式新手引导系统,提供数据驱动教程、遮罩挖洞、动态锚点、步骤条件与运行时调度。", "unity": "2022.3",