Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
1bfb99d4c3 | ||
|
|
ec87b0bde3 | ||
|
|
b111c5f437 | ||
|
|
7cfa6bf8e3 | ||
|
|
65a1553612 | ||
|
|
c39314acbc | ||
|
|
81ab5c09cb | ||
|
|
3be3503cb2 |
@@ -15,22 +15,39 @@ jobs:
|
|||||||
env:
|
env:
|
||||||
NODE_AUTH_TOKEN: ${{ secrets.SHRINKSDK_PACKAGE_TOKEN }}
|
NODE_AUTH_TOKEN: ${{ secrets.SHRINKSDK_PACKAGE_TOKEN }}
|
||||||
steps:
|
steps:
|
||||||
- name: Fetch tagged revision
|
- name: Fetch exact tagged release archive
|
||||||
|
env:
|
||||||
|
GITEA_REF: ${{ gitea.ref }}
|
||||||
shell: bash
|
shell: bash
|
||||||
run: |
|
run: |
|
||||||
set -eu
|
set -eu
|
||||||
ref="${{ gitea.sha }}"
|
tag="${GITEA_REF#refs/tags/}"
|
||||||
test -n "$ref"
|
case "$tag" in
|
||||||
git init .
|
v[0-9]*) ;;
|
||||||
git remote add origin "https://git.crash.work/ShrinkSDK/ShrinkDataSaver.git"
|
*) echo "Expected a version tag ref, got: $GITEA_REF" >&2; exit 1 ;;
|
||||||
git fetch --depth=1 origin "$ref"
|
esac
|
||||||
git checkout --detach FETCH_HEAD
|
export SHRINKSDK_ARCHIVE_URL="https://git.crash.work/ShrinkSDK/ShrinkDataSaver/archive/${tag}.tar.gz"
|
||||||
|
node --input-type=module <<'NODE'
|
||||||
|
import { writeFile } from 'node:fs/promises';
|
||||||
|
|
||||||
|
const response = await fetch(process.env.SHRINKSDK_ARCHIVE_URL);
|
||||||
|
if (!response.ok) {
|
||||||
|
throw new Error(`Release archive download failed: ${response.status} ${response.statusText}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
await writeFile('release.tar.gz', new Uint8Array(await response.arrayBuffer()));
|
||||||
|
NODE
|
||||||
|
mkdir release
|
||||||
|
tar -xzf release.tar.gz --strip-components=1 -C release
|
||||||
|
rm -f release.tar.gz
|
||||||
|
printf '%s' "$tag" > release/.shrink-sdk-release-tag
|
||||||
|
|
||||||
- name: Validate immutable release version
|
- name: Validate immutable release version
|
||||||
shell: bash
|
shell: bash
|
||||||
run: |
|
run: |
|
||||||
set -eu
|
set -eu
|
||||||
tag="$(git describe --exact-match --tags HEAD)"
|
cd release
|
||||||
|
tag="$(cat .shrink-sdk-release-tag)"
|
||||||
version="$(node -p "require('./package.json').version")"
|
version="$(node -p "require('./package.json').version")"
|
||||||
test "$tag" = "v$version"
|
test "$tag" = "v$version"
|
||||||
npm pack --dry-run
|
npm pack --dry-run
|
||||||
@@ -40,10 +57,11 @@ jobs:
|
|||||||
run: |
|
run: |
|
||||||
set -eu
|
set -eu
|
||||||
: "${NODE_AUTH_TOKEN:?SHRINKSDK_PACKAGE_TOKEN is required}"
|
: "${NODE_AUTH_TOKEN:?SHRINKSDK_PACKAGE_TOKEN is required}"
|
||||||
|
cd release
|
||||||
npmrc="$HOME/.npmrc"
|
npmrc="$HOME/.npmrc"
|
||||||
cleanup() { rm -f "$npmrc"; }
|
cleanup() { rm -f "$npmrc"; }
|
||||||
trap cleanup EXIT
|
trap cleanup EXIT
|
||||||
printf '%s\n' \
|
printf '%s\n' \
|
||||||
'registry=https://git.crash.work/api/packages/ShrinkSDK/npm/' \
|
'registry=https://git.crash.work/api/packages/ShrinkSDK/npm/' \
|
||||||
'//git.crash.work/api/packages/ShrinkSDK/npm/:_authToken=${NODE_AUTH_TOKEN}' > "$npmrc"
|
'//git.crash.work/api/packages/ShrinkSDK/npm/:_authToken=${NODE_AUTH_TOKEN}' > "$npmrc"
|
||||||
npm publish --registry=https://git.crash.work/api/packages/ShrinkSDK/npm/
|
npm publish --registry=https://git.crash.work/api/packages/ShrinkSDK/npm/
|
||||||
|
|||||||
@@ -26,12 +26,17 @@ jobs:
|
|||||||
shell: bash
|
shell: bash
|
||||||
run: |
|
run: |
|
||||||
set -eu
|
set -eu
|
||||||
|
machine_id_file="/root/.local/share/unity3d/Unity/.machine-id"
|
||||||
|
if test -s "$machine_id_file"; then
|
||||||
|
cat "$machine_id_file" > /etc/machine-id
|
||||||
|
echo "Unity machine identity restored"
|
||||||
|
fi
|
||||||
|
git config --global url."https://ghfast.top/https://github.com/".insteadOf "https://github.com/"
|
||||||
unity_bin="$(command -v unity-editor || command -v unity || command -v Unity || true)"
|
unity_bin="$(command -v unity-editor || command -v unity || command -v Unity || true)"
|
||||||
test -n "$unity_bin"
|
test -n "$unity_bin"
|
||||||
"$unity_bin" \
|
"$unity_bin" \
|
||||||
-batchmode \
|
-batchmode \
|
||||||
-nographics \
|
-nographics \
|
||||||
-quit \
|
|
||||||
-projectPath "$PWD/Development~/UnityProject" \
|
-projectPath "$PWD/Development~/UnityProject" \
|
||||||
-runTests \
|
-runTests \
|
||||||
-testPlatform EditMode \
|
-testPlatform EditMode \
|
||||||
|
|||||||
@@ -2,6 +2,13 @@
|
|||||||
|
|
||||||
本文件记录 `ShrinkDataSaver` 在当前工作区中的包内变更。
|
本文件记录 `ShrinkDataSaver` 在当前工作区中的包内变更。
|
||||||
|
|
||||||
|
## [2.2.2] - 2026-08-28
|
||||||
|
|
||||||
|
### Changed
|
||||||
|
|
||||||
|
- `ShrinkDataSaverSettings` 优先从 `GameAssets/Runtime/Data/ShrinkSDK/ShrinkDataSaverSettings` 加载,并保留旧根路径回退。
|
||||||
|
- 新增 `ShrinkSDK/存档/创建设置`,统一在标准资源目录创建配置。
|
||||||
|
|
||||||
## [2.2.0] - 2026-05-18
|
## [2.2.0] - 2026-05-18
|
||||||
|
|
||||||
### Added
|
### Added
|
||||||
|
|||||||
@@ -10,6 +10,10 @@
|
|||||||
],
|
],
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.test-framework": "1.1.33",
|
"com.unity.test-framework": "1.1.33",
|
||||||
"com.cneicy.shrink-datasaver": "file:../../.."
|
"com.cneicy.shrink-datasaver": "file:../../..",
|
||||||
}
|
"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#7c0f199fe0d3fc528024488ccd671e6c7b27745b"
|
||||||
|
},
|
||||||
|
"testables": [
|
||||||
|
"com.cneicy.shrink-datasaver"
|
||||||
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,49 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ShrinkDataSaver.Editor
|
||||||
|
{
|
||||||
|
public static class ShrinkDataSaverSettingsMenu
|
||||||
|
{
|
||||||
|
private const string SettingsDirectory =
|
||||||
|
"Assets/Resources/GameAssets/Runtime/Data/ShrinkSDK";
|
||||||
|
private const string SettingsAssetPath =
|
||||||
|
SettingsDirectory + "/ShrinkDataSaverSettings.asset";
|
||||||
|
|
||||||
|
[MenuItem("ShrinkSDK/存档/创建设置")]
|
||||||
|
public static void CreateSettingsAsset()
|
||||||
|
{
|
||||||
|
EnsureFolder(SettingsDirectory);
|
||||||
|
|
||||||
|
var existing = AssetDatabase.LoadAssetAtPath<ShrinkDataSaverSettings>(SettingsAssetPath);
|
||||||
|
if (existing != null)
|
||||||
|
{
|
||||||
|
Selection.activeObject = existing;
|
||||||
|
EditorGUIUtility.PingObject(existing);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var asset = ScriptableObject.CreateInstance<ShrinkDataSaverSettings>();
|
||||||
|
AssetDatabase.CreateAsset(asset, SettingsAssetPath);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
Selection.activeObject = asset;
|
||||||
|
EditorGUIUtility.PingObject(asset);
|
||||||
|
Debug.Log("[ShrinkDataSaver] 已创建 ShrinkDataSaverSettings.asset");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureFolder(string path)
|
||||||
|
{
|
||||||
|
var segments = path.Split('/');
|
||||||
|
var current = segments[0];
|
||||||
|
for (var i = 1; i < segments.Length; i++)
|
||||||
|
{
|
||||||
|
var next = current + "/" + segments[i];
|
||||||
|
if (!AssetDatabase.IsValidFolder(next))
|
||||||
|
AssetDatabase.CreateFolder(current, segments[i]);
|
||||||
|
current = next;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fcd9a64a8a5541eba481189d9c887c5c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -50,9 +50,11 @@ https://git.crash.work/ShrinkSDK/ShrinkDataSaver.git
|
|||||||
|
|
||||||
### 第一步:创建配置资产
|
### 第一步:创建配置资产
|
||||||
|
|
||||||
菜单 `Assets` → `Create` → `ShrinkDataSaver` → `Settings`。
|
菜单 `ShrinkSDK` → `存档` → `创建设置`。
|
||||||
|
|
||||||
配置文件可放置在项目**任意目录**下,编辑器会通过 `AssetDatabase` 自动搜索。也可放在 `Resources/` 下供运行时加载,或在 Bootstrap 组件上手动指定。
|
菜单会创建 `Assets/Resources/GameAssets/Runtime/Data/ShrinkSDK/ShrinkDataSaverSettings.asset`。
|
||||||
|
运行时优先从该路径加载,并保留旧的 `Assets/Resources/ShrinkDataSaverSettings.asset`
|
||||||
|
回退;也可以在 Bootstrap 组件上手动指定。
|
||||||
|
|
||||||
> ⚠️ 未找到配置文件时,控制台会输出警告并使用默认配置。
|
> ⚠️ 未找到配置文件时,控制台会输出警告并使用默认配置。
|
||||||
|
|
||||||
|
|||||||
@@ -2,9 +2,13 @@
|
|||||||
|
|
||||||
namespace ShrinkDataSaver
|
namespace ShrinkDataSaver
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "ShrinkDataSaverSettings", menuName = "ShrinkDataSaver/Settings")]
|
[CreateAssetMenu(fileName = "ShrinkDataSaverSettings", menuName = "ShrinkSDK/存档/存档设置")]
|
||||||
public class ShrinkDataSaverSettings : ScriptableObject
|
public class ShrinkDataSaverSettings : ScriptableObject
|
||||||
{
|
{
|
||||||
|
public const string PreferredResourcesPath =
|
||||||
|
"GameAssets/Runtime/Data/ShrinkSDK/ShrinkDataSaverSettings";
|
||||||
|
public const string LegacyResourcesPath = "ShrinkDataSaverSettings";
|
||||||
|
|
||||||
private static ShrinkDataSaverSettings _instance;
|
private static ShrinkDataSaverSettings _instance;
|
||||||
|
|
||||||
public static ShrinkDataSaverSettings Instance
|
public static ShrinkDataSaverSettings Instance
|
||||||
@@ -13,7 +17,9 @@ namespace ShrinkDataSaver
|
|||||||
{
|
{
|
||||||
if (_instance) return _instance;
|
if (_instance) return _instance;
|
||||||
|
|
||||||
_instance = Resources.Load<ShrinkDataSaverSettings>("ShrinkDataSaverSettings");
|
_instance = Resources.Load<ShrinkDataSaverSettings>(PreferredResourcesPath);
|
||||||
|
if (!_instance)
|
||||||
|
_instance = Resources.Load<ShrinkDataSaverSettings>(LegacyResourcesPath);
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
if (!_instance)
|
if (!_instance)
|
||||||
@@ -41,6 +47,11 @@ namespace ShrinkDataSaver
|
|||||||
internal set => _instance = value;
|
internal set => _instance = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
internal static void ResetCachedInstance()
|
||||||
|
{
|
||||||
|
_instance = null;
|
||||||
|
}
|
||||||
|
|
||||||
[Header("Storage")]
|
[Header("Storage")]
|
||||||
public string customSavePath = "";
|
public string customSavePath = "";
|
||||||
|
|
||||||
|
|||||||
+1
-1
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "com.cneicy.shrink-datasaver",
|
"name": "com.cneicy.shrink-datasaver",
|
||||||
"version": "2.2.0",
|
"version": "2.2.2",
|
||||||
"displayName": "ShrinkDataSaver",
|
"displayName": "ShrinkDataSaver",
|
||||||
"description": "模块化 Unity 存档与设置管理系统,支持多槽位、链式版本迁移、AES-256 加密、关键模块保护、跨模块查询与事件驱动架构。",
|
"description": "模块化 Unity 存档与设置管理系统,支持多槽位、链式版本迁移、AES-256 加密、关键模块保护、跨模块查询与事件驱动架构。",
|
||||||
"unity": "2022.3",
|
"unity": "2022.3",
|
||||||
|
|||||||
Reference in New Issue
Block a user