8 Commits
Author SHA1 Message Date
cneicy 1bfb99d4c3 feat(settings): 优先加载标准 ShrinkSDK 资源路径
Publish UPM package / publish (push) Successful in 2s
2026-08-28 03:44:10 +08:00
cneicy ec87b0bde3 chore(editor): unify data saver settings menu
Publish UPM package / publish (push) Successful in 2s
2026-08-26 12:48:31 +08:00
cneicy b111c5f437 test(host): allow Unity test runner completion 2026-08-26 08:22:51 +08:00
cneicy 7cfa6bf8e3 ci: mirror Git package dependencies 2026-08-26 07:07:01 +08:00
cneicy 65a1553612 test: enable standalone host discovery 2026-08-26 06:56:03 +08:00
cneicy c39314acbc ci: stabilize standalone Unity host 2026-08-26 06:36:34 +08:00
ShrinkSDK Automation 81ab5c09cb ci: fetch immutable release archive 2026-08-26 04:29:37 +08:00
ShrinkSDK Automation 3be3503cb2 ci: install Git in package publisher 2026-08-26 03:09:48 +08:00
9 changed files with 124 additions and 17 deletions
+27 -9
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@@ -15,22 +15,39 @@ jobs:
env:
NODE_AUTH_TOKEN: ${{ secrets.SHRINKSDK_PACKAGE_TOKEN }}
steps:
- name: Fetch tagged revision
- name: Fetch exact tagged release archive
env:
GITEA_REF: ${{ gitea.ref }}
shell: bash
run: |
set -eu
ref="${{ gitea.sha }}"
test -n "$ref"
git init .
git remote add origin "https://git.crash.work/ShrinkSDK/ShrinkDataSaver.git"
git fetch --depth=1 origin "$ref"
git checkout --detach FETCH_HEAD
tag="${GITEA_REF#refs/tags/}"
case "$tag" in
v[0-9]*) ;;
*) echo "Expected a version tag ref, got: $GITEA_REF" >&2; exit 1 ;;
esac
export SHRINKSDK_ARCHIVE_URL="https://git.crash.work/ShrinkSDK/ShrinkDataSaver/archive/${tag}.tar.gz"
node --input-type=module <<'NODE'
import { writeFile } from 'node:fs/promises';
const response = await fetch(process.env.SHRINKSDK_ARCHIVE_URL);
if (!response.ok) {
throw new Error(`Release archive download failed: ${response.status} ${response.statusText}`);
}
await writeFile('release.tar.gz', new Uint8Array(await response.arrayBuffer()));
NODE
mkdir release
tar -xzf release.tar.gz --strip-components=1 -C release
rm -f release.tar.gz
printf '%s' "$tag" > release/.shrink-sdk-release-tag
- name: Validate immutable release version
shell: bash
run: |
set -eu
tag="$(git describe --exact-match --tags HEAD)"
cd release
tag="$(cat .shrink-sdk-release-tag)"
version="$(node -p "require('./package.json').version")"
test "$tag" = "v$version"
npm pack --dry-run
@@ -40,10 +57,11 @@ jobs:
run: |
set -eu
: "${NODE_AUTH_TOKEN:?SHRINKSDK_PACKAGE_TOKEN is required}"
cd release
npmrc="$HOME/.npmrc"
cleanup() { rm -f "$npmrc"; }
trap cleanup EXIT
printf '%s\n' \
'registry=https://git.crash.work/api/packages/ShrinkSDK/npm/' \
'//git.crash.work/api/packages/ShrinkSDK/npm/:_authToken=${NODE_AUTH_TOKEN}' > "$npmrc"
npm publish --registry=https://git.crash.work/api/packages/ShrinkSDK/npm/
npm publish --registry=https://git.crash.work/api/packages/ShrinkSDK/npm/
+6 -1
View File
@@ -26,12 +26,17 @@ jobs:
shell: bash
run: |
set -eu
machine_id_file="/root/.local/share/unity3d/Unity/.machine-id"
if test -s "$machine_id_file"; then
cat "$machine_id_file" > /etc/machine-id
echo "Unity machine identity restored"
fi
git config --global url."https://ghfast.top/https://github.com/".insteadOf "https://github.com/"
unity_bin="$(command -v unity-editor || command -v unity || command -v Unity || true)"
test -n "$unity_bin"
"$unity_bin" \
-batchmode \
-nographics \
-quit \
-projectPath "$PWD/Development~/UnityProject" \
-runTests \
-testPlatform EditMode \
+7
View File
@@ -2,6 +2,13 @@
本文件记录 `ShrinkDataSaver` 在当前工作区中的包内变更。
## [2.2.2] - 2026-08-28
### Changed
- `ShrinkDataSaverSettings` 优先从 `GameAssets/Runtime/Data/ShrinkSDK/ShrinkDataSaverSettings` 加载,并保留旧根路径回退。
- 新增 `ShrinkSDK/存档/创建设置`,统一在标准资源目录创建配置。
## [2.2.0] - 2026-05-18
### Added
@@ -10,6 +10,10 @@
],
"dependencies": {
"com.unity.test-framework": "1.1.33",
"com.cneicy.shrink-datasaver": "file:../../.."
}
"com.cneicy.shrink-datasaver": "file:../../..",
"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask#7c0f199fe0d3fc528024488ccd671e6c7b27745b"
},
"testables": [
"com.cneicy.shrink-datasaver"
]
}
+49
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@@ -0,0 +1,49 @@
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace ShrinkDataSaver.Editor
{
public static class ShrinkDataSaverSettingsMenu
{
private const string SettingsDirectory =
"Assets/Resources/GameAssets/Runtime/Data/ShrinkSDK";
private const string SettingsAssetPath =
SettingsDirectory + "/ShrinkDataSaverSettings.asset";
[MenuItem("ShrinkSDK/存档/创建设置")]
public static void CreateSettingsAsset()
{
EnsureFolder(SettingsDirectory);
var existing = AssetDatabase.LoadAssetAtPath<ShrinkDataSaverSettings>(SettingsAssetPath);
if (existing != null)
{
Selection.activeObject = existing;
EditorGUIUtility.PingObject(existing);
return;
}
var asset = ScriptableObject.CreateInstance<ShrinkDataSaverSettings>();
AssetDatabase.CreateAsset(asset, SettingsAssetPath);
AssetDatabase.SaveAssets();
Selection.activeObject = asset;
EditorGUIUtility.PingObject(asset);
Debug.Log("[ShrinkDataSaver] 已创建 ShrinkDataSaverSettings.asset");
}
private static void EnsureFolder(string path)
{
var segments = path.Split('/');
var current = segments[0];
for (var i = 1; i < segments.Length; i++)
{
var next = current + "/" + segments[i];
if (!AssetDatabase.IsValidFolder(next))
AssetDatabase.CreateFolder(current, segments[i]);
current = next;
}
}
}
}
#endif
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fcd9a64a8a5541eba481189d9c887c5c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+4 -2
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@@ -50,9 +50,11 @@ https://git.crash.work/ShrinkSDK/ShrinkDataSaver.git
### 第一步:创建配置资产
菜单 `Assets``Create``ShrinkDataSaver``Settings`
菜单 `ShrinkSDK``存档``创建设置`
配置文件可放置在项目**任意目录**下,编辑器会通过 `AssetDatabase` 自动搜索。也可放在 `Resources/` 下供运行时加载,或在 Bootstrap 组件上手动指定
菜单会创建 `Assets/Resources/GameAssets/Runtime/Data/ShrinkSDK/ShrinkDataSaverSettings.asset`
运行时优先从该路径加载,并保留旧的 `Assets/Resources/ShrinkDataSaverSettings.asset`
回退;也可以在 Bootstrap 组件上手动指定。
> ⚠️ 未找到配置文件时,控制台会输出警告并使用默认配置。
+13 -2
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@@ -2,9 +2,13 @@
namespace ShrinkDataSaver
{
[CreateAssetMenu(fileName = "ShrinkDataSaverSettings", menuName = "ShrinkDataSaver/Settings")]
[CreateAssetMenu(fileName = "ShrinkDataSaverSettings", menuName = "ShrinkSDK/存档/存档设置")]
public class ShrinkDataSaverSettings : ScriptableObject
{
public const string PreferredResourcesPath =
"GameAssets/Runtime/Data/ShrinkSDK/ShrinkDataSaverSettings";
public const string LegacyResourcesPath = "ShrinkDataSaverSettings";
private static ShrinkDataSaverSettings _instance;
public static ShrinkDataSaverSettings Instance
@@ -13,7 +17,9 @@ namespace ShrinkDataSaver
{
if (_instance) return _instance;
_instance = Resources.Load<ShrinkDataSaverSettings>("ShrinkDataSaverSettings");
_instance = Resources.Load<ShrinkDataSaverSettings>(PreferredResourcesPath);
if (!_instance)
_instance = Resources.Load<ShrinkDataSaverSettings>(LegacyResourcesPath);
#if UNITY_EDITOR
if (!_instance)
@@ -41,6 +47,11 @@ namespace ShrinkDataSaver
internal set => _instance = value;
}
internal static void ResetCachedInstance()
{
_instance = null;
}
[Header("Storage")]
public string customSavePath = "";
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "com.cneicy.shrink-datasaver",
"version": "2.2.0",
"version": "2.2.2",
"displayName": "ShrinkDataSaver",
"description": "模块化 Unity 存档与设置管理系统,支持多槽位、链式版本迁移、AES-256 加密、关键模块保护、跨模块查询与事件驱动架构。",
"unity": "2022.3",