fix: publish Godot Installer as content-only package
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@@ -114,7 +114,7 @@ jobs:
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mkdir -p packages
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for project in "${projects[@]}"; do
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dotnet restore "$project" --configfile NuGet.Config
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dotnet pack "$project" --configuration Release --no-restore --output "$PWD/packages" --include-symbols --include-source
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dotnet pack "$project" --configuration Release --no-restore --output "$PWD/packages"
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done
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find packages -maxdepth 1 -name '*.nupkg' -type f | grep -q .
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dotnet nuget push 'packages/*.nupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
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@@ -4,16 +4,19 @@
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<AssemblyName>ShrinkSDK.Godot.Installer</AssemblyName>
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<PackageId>ShrinkSDK.Godot.Installer</PackageId>
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<Version>0.1.1</Version>
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<Version>0.1.2</Version>
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<Description>Godot Editor package manager and CodeGen diagnostics for ShrinkSDK.</Description>
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<IncludeBuildOutput>false</IncludeBuildOutput>
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<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
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<IncludeSymbols>false</IncludeSymbols>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="addons\shrinksdk\*.cs" />
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<Compile Include="..\Editor\ShrinkPackageVersion.cs" Link="addons\shrinksdk\ShrinkPackageVersion.cs" />
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<PackageReference Include="GodotSharp" Version="4.6.3" />
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<PackageReference Include="GodotSharpEditor" Version="4.6.3" />
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<None Include="addons\shrinksdk\plugin.cfg" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\plugin.cfg" />
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<None Include="addons\shrinksdk\*.cs" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\" />
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<None Include="..\Editor\ShrinkPackageVersion.cs" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\ShrinkPackageVersion.cs" />
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<None Include="addons\shrinksdk\plugin.cfg" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\plugin.cfg" BuildAction="None" />
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<None Include="addons\shrinksdk\*.cs" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\" BuildAction="None" />
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<None Include="..\Editor\ShrinkPackageVersion.cs" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\ShrinkPackageVersion.cs" BuildAction="None" />
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</ItemGroup>
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</Project>
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@@ -22,10 +22,10 @@ https://git.crash.work/ShrinkSDK/Installer.git#main
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## Godot 4.6 C#
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Godot Installer 源码和 NuGet 打包工程位于 `Godot~`。安装 `ShrinkSDK.Godot.Installer 0.1.1` 后,将包内 `contentFiles/any/any/addons/shrinksdk` 复制到 Godot 项目的 `addons/shrinksdk`,再到 `Project > Project Settings > Plugins` 启用 **ShrinkSDK Installer**。
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Godot Installer 源码和 NuGet 打包工程位于 `Godot~`。取得 `ShrinkSDK.Godot.Installer 0.1.2` 后,将包内 `contentFiles/any/any/addons/shrinksdk` 复制到 Godot 项目的 `addons/shrinksdk`,再到 `Project > Project Settings > Plugins` 启用 **ShrinkSDK Installer**。
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Godot 面板直接修改项目 `.csproj` 的 `PackageReference`,安全合并项目级 `NuGet.Config`,并可执行 `dotnet restore/build`、显示 CodeGen 织入状态。已安装版本高于目录版本时不会执行降级。
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```powershell
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dotnet pack .\Godot~\ShrinkSDK.Godot.Installer.csproj -c Release --output .\artifacts --include-symbols --include-source
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dotnet pack .\Godot~\ShrinkSDK.Godot.Installer.csproj -c Release --output .\artifacts
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```
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