fix: publish Godot Installer as content-only package
Publish UPM package / publish (push) Failing after 2s
Publish NuGet packages / publish (push) Successful in 28s

This commit is contained in:
2026-09-05 04:24:17 +08:00
parent 907dda3c8e
commit 3650f9c08b
3 changed files with 10 additions and 7 deletions
+1 -1
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@@ -114,7 +114,7 @@ jobs:
mkdir -p packages
for project in "${projects[@]}"; do
dotnet restore "$project" --configfile NuGet.Config
dotnet pack "$project" --configuration Release --no-restore --output "$PWD/packages" --include-symbols --include-source
dotnet pack "$project" --configuration Release --no-restore --output "$PWD/packages"
done
find packages -maxdepth 1 -name '*.nupkg' -type f | grep -q .
dotnet nuget push 'packages/*.nupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
+7 -4
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@@ -4,16 +4,19 @@
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<AssemblyName>ShrinkSDK.Godot.Installer</AssemblyName>
<PackageId>ShrinkSDK.Godot.Installer</PackageId>
<Version>0.1.1</Version>
<Version>0.1.2</Version>
<Description>Godot Editor package manager and CodeGen diagnostics for ShrinkSDK.</Description>
<IncludeBuildOutput>false</IncludeBuildOutput>
<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
<IncludeSymbols>false</IncludeSymbols>
</PropertyGroup>
<ItemGroup>
<Compile Include="addons\shrinksdk\*.cs" />
<Compile Include="..\Editor\ShrinkPackageVersion.cs" Link="addons\shrinksdk\ShrinkPackageVersion.cs" />
<PackageReference Include="GodotSharp" Version="4.6.3" />
<PackageReference Include="GodotSharpEditor" Version="4.6.3" />
<None Include="addons\shrinksdk\plugin.cfg" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\plugin.cfg" />
<None Include="addons\shrinksdk\*.cs" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\" />
<None Include="..\Editor\ShrinkPackageVersion.cs" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\ShrinkPackageVersion.cs" />
<None Include="addons\shrinksdk\plugin.cfg" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\plugin.cfg" BuildAction="None" />
<None Include="addons\shrinksdk\*.cs" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\" BuildAction="None" />
<None Include="..\Editor\ShrinkPackageVersion.cs" Pack="true" PackagePath="contentFiles\any\any\addons\shrinksdk\ShrinkPackageVersion.cs" BuildAction="None" />
</ItemGroup>
</Project>
+2 -2
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@@ -22,10 +22,10 @@ https://git.crash.work/ShrinkSDK/Installer.git#main
## Godot 4.6 C#
Godot Installer 源码和 NuGet 打包工程位于 `Godot~`安装 `ShrinkSDK.Godot.Installer 0.1.1` 后,将包内 `contentFiles/any/any/addons/shrinksdk` 复制到 Godot 项目的 `addons/shrinksdk`,再到 `Project > Project Settings > Plugins` 启用 **ShrinkSDK Installer**
Godot Installer 源码和 NuGet 打包工程位于 `Godot~`取得 `ShrinkSDK.Godot.Installer 0.1.2` 后,将包内 `contentFiles/any/any/addons/shrinksdk` 复制到 Godot 项目的 `addons/shrinksdk`,再到 `Project > Project Settings > Plugins` 启用 **ShrinkSDK Installer**
Godot 面板直接修改项目 `.csproj``PackageReference`,安全合并项目级 `NuGet.Config`,并可执行 `dotnet restore/build`、显示 CodeGen 织入状态。已安装版本高于目录版本时不会执行降级。
```powershell
dotnet pack .\Godot~\ShrinkSDK.Godot.Installer.csproj -c Release --output .\artifacts --include-symbols --include-source
dotnet pack .\Godot~\ShrinkSDK.Godot.Installer.csproj -c Release --output .\artifacts
```