This website requires JavaScript.
Explore
Help
Sign In
herryyun
/
ark-stronghold-protocol
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
fbd4684a7bfc199cf94c82c4022f6f6e45ffc5c6
ark-stronghold-protocol
/
server
/
match
T
History
sganggs
3dd2213e47
0.2.5-dev: merge claude/036-sim
...
# Conflicts: # CHANGELOG.md # docs/history/0.2.5.md # test/golden/matches.json
2026-10-12 15:50:42 +08:00
..
match
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
player
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
audit.js
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
board.js
feedback5 WE2: 重构体 only on the ground inside Mon3tr's range, 战术锚点 only on a 高台 outside 凯尔希·思衡托's (
#26
)
2026-10-06 15:34:20 +08:00
bondsMeta.js
feedback3 WH: mode-off bonds the player has members of show as grey 本局禁用 discs, and hand members count in that header
2026-10-04 20:31:06 +08:00
bot.js
0.2.5-dev: 驭械术师 normal attacks keep the operator's own hit plus one drone hit, the drone multiplier and per-target map reset on redeploy, 洛洛 S2 keeps its lock until a kill or the skill ends (PRs
#537
/
#536
/
#535
by @Xinglan233, ported); hit tiles use the official round-half-to-even with an edge inset (PR
#520
by @Cloudnyco, ported); bots softly avoid living teammates' opening factions until they are eliminated (PR
#518
by @IceCodeNew, ported with changes); golden: 43 more scenarios move, each named in docs/history/0.2.5.md
2026-10-12 14:45:01 +08:00
botEmotes.js
0.2.3: prepare follow-up fixes and client features (
#407
,
#408
,
#410
,
#413
,
#431
,
#435
,
#436
,
#440
,
#444
)
2026-10-09 22:55:24 +08:00
builtinMeta.js
0.2.4-dev: round-29 community fixes and the official shared card pool
2026-10-11 01:58:52 +08:00
choices.js
0.2.4-dev: round-29 community fixes and the official shared card pool
2026-10-11 01:58:52 +08:00
effectsMeta.js
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
fields.js
0.2.4-dev: round-29 community fixes and the official shared card pool
2026-10-11 01:58:52 +08:00
finalAssault.js
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
gamedata.js
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
invariants.js
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
Match.js
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
PlayerState.js
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
pool.js
0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (
#470
); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (
#515
, after research; the owner's decision); golden: unchanged
2026-10-12 15:24:07 +08:00
results.js
feedback5 WN: 补位 display follows the official game (the owner's recall of 2026-10-06) — a chess the player does not own is shown as its stand-in wherever the player's copy appears: shop and reward cards (the stand-in's portrait, name, class and backup skill; the chess's bonds, tier and price; a small 「替补」 mark), the hand and 临时整备区 pieces (the stand-in's model, a 「替补」 tag; the board already was), the detail card (the stand-in's portrait, name, skill, talents and module with the chess's bonds and 特质, 「银灰的替补」 under the name [ASSUMED]), bond popups (own and a teammate's by UnitInfo standInFor through ownerBoard / ownerOps), the result lineup (m.result standInFor), prep scouting of the bench, the equip-replace dialog, the elite and gift tickers; rules unchanged (bonds, price, tier, merges, pools and 特质 stay the chess's); new strings through t() with English; tests updated (standin-ui 15, standin-ownership 7, watch-bonds wiring) and the e2e now ends on the result screen (fastServer SP_FINISH_AFTER); golden unchanged
2026-10-06 02:40:38 +08:00
scheduler.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
StubMatch.js
feedback5 W5S: i18n phase 2, shared and server texts — shared/constants.js msgid tables (difficulties, phases, error codes, emote sets and labels) marked N_(); what is not player text is marked and skipped by the audit: error details and logger lines (tools/i18n.mjs reads detail: values, log.* calls and i18n-ignore-file), the developer invariant reports, the bilingual HTTP error pages, the AI seats' player names, the dev STUB match, data keys / fallbacks; the 虫动 emote set follows the official EN name (Slug Style); node tools/i18n.mjs extract now reports 0
2026-10-06 18:21:43 +08:00
unite.js
0.2.5-dev: community round 30 and follow-ups
2026-10-12 14:07:08 +08:00
waves.js
feedback6 R21H: the round's enemy effects reach the 频次 器物 and the leaders' mid-fight summons (PR
#272
, 感谢 @CXUtk); golden: 74 moved
2026-10-07 18:05:42 +08:00