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d014b9ff0b49f10a28e28f2a2f4634e79cde9321
ark-stronghold-protocol
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server
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sim
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content
T
History
sganggs
d014b9ff0b
feedback5: merge R19D — 5-阿戈尔 revives: the members the battle-start devour knocks out revive by board position once every devour pass is over (community report; replaces §24.3's knock-out order for that batch; scan 「左下到右上」 = columns from the left, bottom first [ASSUMED]); bond HP before the devour and one 5000 物理 (DEF) per mark confirmed official; golden unchanged
2026-10-07 12:46:03 +08:00
..
bands
feedback5 CB1: 佩佩's special refresh is the next manual refresh at its usual price, no free refresh comes with it (community report 「佩佩策略的特殊刷新也是要花钱的,不是免费」, item 20)
2026-10-07 02:08:24 +08:00
bonds
feedback5 R19D: 5-阿戈尔 revives — the members the battle-start devour knocks out revive once every devour pass is over, by board position (columns from the left, bottom first: the [ASSUMED] reading of the community report's 「左下到右上」), not in knock-out order; later knock-outs take the slots left in time order, uneaten members none (community report relayed 2026-10-07); golden: unchanged
2026-10-07 12:32:33 +08:00
enemies
feedback5 CB4: 自制投石机's targeting ignores its block (索敌不受阻挡影响) — blocked by an operator on the 排气格栅 with nobody else in range it does not attack, as in the official game (community report of 2026-10-06, item 24)
2026-10-07 02:07:51 +08:00
garrisons
feedback5 WY: a newly merged elite 拉普兰德 is a new 拉普兰德 — its first manual refresh this round adds +8 even when its copies already fired (GitHub
#169
; the owner's decision of 2026-10-06)
2026-10-06 21:41:49 +08:00
items
feedback5 CB3: an in-place 复活 (M3茧甲, 埃芒加德) starts a deploy-timed skill again, so a 突袭 member with one jumps at once after the revive instead of waiting out the 10 s idle (community report of 2026-10-06, item 44)
2026-10-07 02:33:10 +08:00
kits
feedback5 R19G: 蕾缪安's S3 no longer ends by itself when nothing is in her range — it keeps its bullets and locks and locks the next enemy that comes; the bombardment follows only when the bullets are spent (community report); golden: 3 scenarios move
2026-10-07 12:19:55 +08:00
support
feedback3 WH: 「地面干员」 means a melee-position operator on any tile — 不屈 (both lines), the 战栗维式重锤 proc and 休谟斯 回收利用 no longer read the tile, so a ranged operator on a melee tile gets none of them and 歌蕾蒂娅 on a 高台 gets all (community report 「不屈盟约效果高台干员也错误的吃到了」)
2026-10-04 20:08:01 +08:00
bands.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
bonds.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
bosses.js
feedback5 WY: the Final Assault / Hidden Core leader pool is bloodPoint × the players alive when the fight starts (solo × 1), replacing 「保持固定血量」; 胄's drone share passes 限伤 (from PR
#209
by @qingjingshenghuo; the owner's decision of 2026-10-06)
2026-10-06 21:41:49 +08:00
choices.js
feedback1d WL: review follow-ups (源石溶剂 on 炎佑, enemy BUFF damage, self-damage stats, chimera aura)
2026-10-03 05:09:42 +08:00
devices.js
feedback5 CB4: 自制投石机's targeting ignores its block (索敌不受阻挡影响) — blocked by an operator on the 排气格栅 with nobody else in range it does not attack, as in the official game (community report of 2026-10-06, item 24)
2026-10-07 02:07:51 +08:00
enemies.js
feedback5 CB4: silenced at its death, 萨卡兹枯朽战士 (组长) releases no 污染秽蚀 (community report of 2026-10-06, item 10)
2026-10-07 01:48:00 +08:00
garrisons.js
卫戍协议:盟约 web remake — initial import
2026-09-29 16:21:31 +08:00
generic.js
feedback5 WM: merge feedback4 (
896dd5d
, the coming 0.1.4) — PRs
#150
#66
#146
#74
#72
#103
#149
#109
#160
ported into the split layout
2026-10-05 23:59:05 +08:00
index.js
feedback5 WH: 自选 pieces in the sim — shared/diy.js (diyPool, checkDiyPick, diyRecord / diyRecordOf, validateDiyPicks: the legal picks per tier, prototypes skill-locked to their 补位 rows, owned picks any skill / module at the slot's stage, no 特质, derived bonds, one slot per owned operator, distinct picks per tier, unkitted operators refused); simdata getChess(slotId, { diy }) builds the 自选 def (diyFor, charId, loadout.diy, tokenOwner) and getToken resolves its summons from backups.json tokens; Battle, BattleSpec and the loadout view carry the PlayerBattleInput diy pick (a DIY slot without a legal pick fields nothing); kitOf takes KITS[charId] for a 自选 piece as for a stand-in; kits/index.js OPERATOR_KIT_FILES (op-<codename>.js, empty for now), GENERIC_KIT_CHARS, KITTED_CHARS; the harness fields units[].diy
2026-10-05 19:51:40 +08:00
items.js
feedback2 WC: 阿戈尔's devour cancels the pending marks of a unit it knocked out, also when that unit is revived at once, so the revived members stay standing (GitHub
#33
item 1)
2026-10-03 22:58:11 +08:00
tokens.js
feedback5: merge CB1 — community reports (bonds / strategies / items): a pair of colds on an enemy becomes the freeze and leaves no cold (the 谢拉格 wind no longer freezes for good), a 复活 (埃芒加德's 命结之秘, M3茧甲) is a knock-out and an immediate free redeploy where the operator lies (砾's and 瑕光's 被击倒时 / 部署时 layers fire), 佩佩's special refresh is paid, the result card hides the layers of 调和 / 协防干员 / 独行 / 绝技, the 炎佑 keeps off 外勤医疗's slot, 凯瑟琳's 定向投放 offers every shop item; 烛煌's 绝处重燃 before the hammer's lock and the 寻呼模块 / 简易通讯机 tier cap kept as they are (the owner's decisions of 2026-10-07); §25.15 → §25.21 (§25.15 is the shortcuts'); golden: vs feedback5 CB1's own rules — roster-005/009/010/012/014/015/016/018/026/029/031/033/036/040/042/046/047/049, bond-egirShip-high, bond-indomShip-low, bond-kjeragShip-high, bond-maniShip-high, bond-raidShip-low, bond-steadShip-high, bond-suntShip-low, boss-boss_2/3/4/6-pair, hidden-boss_8/9/10-pair, standin-07, matches solo-FUNNY-1, solo-NORMAL-1, solo-HARD-1, solo-ABYSS-1, coop3-ABYSS-5, coop4-FUNNY-6, coop4-ABYSS-7; vs CB1 what feedback5 changed since its base (CB2, CB3, CB4, CB5) plus roster-014
2026-10-07 03:54:35 +08:00