sganggs
9b164fdc66
feedback5 CB3: 乌尔比安's S3 moves only onto a tile of his own board — no longer behind the red gate of the one-helper 联防 map nor onto a boss field's other half (community report of 2026-10-06, item 27)
...
Official: PRTS 乌尔比安 S3 备注 ③ — the 【移动】 takes the anchor tile if it can be deployed on, else the tile one beyond, else
his own tile. Cause: "deployable" was any standable tile of the battle rect; UNITE_RECT holds both halves of the 联防 map, and
on escaped_single (the lone helper on the left half, the enemies out of the middle gate at col 10) an anchor that met no
enemy flew on to the right half, where no enemy walks, and he stood there for the whole skill. Now the landing must also
lie on his player's board: Battle.onOwnBoard(ps, r, c), the board region GEO.FIELD mapped onto the field (the hunk is
byte-identical to CB4's 219ab31 , which uses it for the 突袭 landing, so the two merge cleanly).
Golden: 1 scenario — fields hidden-boss_9-solo: his first cast from (2,5) landed on (2,11), the solo boss field's right
half (checked instrumented); he now stays and the fight differs from there. Tests: test/sim/feedback5-ulpia-own-board.test.js
(4; the one-helper and the two-helper 联防 cases fail on the parent); test/sim/facing-invariance.test.js — its open field
has no boards, so its setup counts every tile as the player's own (the own-board rule is a board-position rule, like the
deployment order the scenario already avoids).
2026-10-07 02:30:07 +08:00
..
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 18:45:13 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-06 15:51:43 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 21:13:15 +08:00
2026-10-06 18:22:44 +08:00
2026-10-06 15:43:24 +08:00
2026-10-05 23:59:05 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-07 02:12:37 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 21:13:15 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
feedback5 R4: paths after the kit split — DESIGN §7 and SIM.md (layout, §7.2 kit contract, kit citations), research 09, code comments (content/generic, tokens, items/battle, shared/loadoutRecord, render fx / demo), test comments, and the kits' own comments that named tierN.js; DESIGN §17–§23 history citations are left as they are
2026-10-05 16:18:58 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 17:27:03 +08:00
2026-10-05 23:59:05 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 18:45:13 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
feedback5: merge feedback4 ( 7ee815e) — W4D ported: a sleeping enemy cannot be blocked and takes no block slot (_checkBlock in server/sim/battle/blocking.js, the applyStatus release in battle/status.js, the plain-buff release re-applied to ai.js updateEnemy's cannot-act branch after WE1's swing cut, 瑕光's comment in kits/ops/chess_char_3_12-blemsh.js, buffs.js; 酒神's 迷狂牢笼 skips a sleeper too); golden: roster-003 / 005 / 013 / 032 / 038 / 039 / 042, bond-maniShip-high, solo-FUNNY-1, coop4-FUNNY-6, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-70-diy, diy-131 / 132 moved
2026-10-06 17:49:10 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-06 18:22:44 +08:00
2026-10-06 16:15:11 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-06 00:34:39 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-06 15:51:43 +08:00
2026-10-05 23:59:05 +08:00
2026-10-05 16:13:56 +08:00
2026-10-06 18:16:48 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 18:45:13 +08:00
2026-10-05 21:13:15 +08:00
2026-10-06 15:51:43 +08:00
2026-10-05 16:13:56 +08:00
2026-10-06 14:47:13 +08:00
2026-10-05 16:13:56 +08:00
2026-10-06 15:51:43 +08:00
2026-10-07 02:30:07 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 20:47:06 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 21:13:15 +08:00
2026-10-05 21:13:15 +08:00
2026-10-06 15:51:43 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 18:45:13 +08:00
2026-10-05 18:45:13 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-06 15:51:43 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-06 15:43:24 +08:00
2026-10-05 21:13:15 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-06 15:43:24 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 21:13:15 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 23:59:05 +08:00
feedback5 R4: paths after the kit split — DESIGN §7 and SIM.md (layout, §7.2 kit contract, kit citations), research 09, code comments (content/generic, tokens, items/battle, shared/loadoutRecord, render fx / demo), test comments, and the kits' own comments that named tierN.js; DESIGN §17–§23 history citations are left as they are
2026-10-05 16:18:58 +08:00
2026-10-05 16:13:56 +08:00
2026-10-05 18:48:42 +08:00
2026-10-06 15:10:59 +08:00
2026-10-06 00:00:14 +08:00
2026-10-06 16:01:48 +08:00
2026-10-06 01:38:31 +08:00
2026-10-06 00:10:34 +08:00
2026-10-06 00:00:14 +08:00
2026-10-05 23:58:00 +08:00
2026-10-06 01:38:31 +08:00
2026-10-06 01:35:01 +08:00
2026-10-05 23:51:27 +08:00
2026-10-06 00:13:05 +08:00
2026-10-06 03:08:39 +08:00
2026-10-06 01:30:24 +08:00
2026-10-06 03:04:57 +08:00
2026-10-06 01:30:26 +08:00
2026-10-06 05:22:08 +08:00
feedback5: merge WE1 — fidelity (sim rules): 秘术师 store at the attack check (深靛; 维伊 / 黑键 plug into it), enemy attacks land at their damage frame so a short stun / freeze / sleep / 浮空 / 缴械 / 恐惧 before it cancels the swing, 武者 heal per damage instance through 禁疗, 庇护 the strongest only, PHY-X 不高于 50 %, 链愈师 jumps in the 3×3, a summon readied at its owner's redeploy, Misery's duration skills, 伺夜 S2 in 战术点形态, centurions hit up to block-count targets; merge fixes: 黑键's kit keeps the up() import WE2's S2 cast needs (WE1 dropped it with its tick store — the first regeneration had stored 9288 swallowed errors in diy-114), the 自选 refusal names 集成战略 / 生息演算, tools/golden.mjs prints a missing value, test/golden.test.js fails on any stored engine error; golden: vs WE1 only the W4B / WE2 scenarios differ (roster-042, bond-egirShip-high, coop2-ABYSS-10-boosted, coop2-NORMAL-70-diy, diy-045 / 078 / 114 / 115 / 116)
2026-10-06 16:52:11 +08:00
2026-10-06 03:08:39 +08:00
2026-10-06 18:22:44 +08:00
2026-10-06 18:19:26 +08:00
2026-10-06 01:38:08 +08:00
2026-10-06 15:43:24 +08:00
2026-10-06 00:00:14 +08:00
2026-10-06 15:43:24 +08:00
2026-10-06 15:15:15 +08:00
2026-10-06 00:13:05 +08:00
2026-10-06 00:20:37 +08:00
2026-10-05 23:53:55 +08:00
2026-10-06 15:01:46 +08:00
2026-10-06 01:34:10 +08:00
2026-10-06 18:19:26 +08:00
2026-10-06 15:34:20 +08:00
2026-10-06 16:28:31 +08:00
2026-10-06 01:35:01 +08:00
2026-10-06 01:30:26 +08:00
2026-10-06 00:20:37 +08:00
2026-10-06 18:04:48 +08:00
2026-10-06 05:09:27 +08:00
2026-10-06 00:04:18 +08:00
2026-10-06 00:04:18 +08:00
2026-10-06 01:34:10 +08:00
2026-10-06 18:04:48 +08:00
feedback5: merge WE1 — fidelity (sim rules): 秘术师 store at the attack check (深靛; 维伊 / 黑键 plug into it), enemy attacks land at their damage frame so a short stun / freeze / sleep / 浮空 / 缴械 / 恐惧 before it cancels the swing, 武者 heal per damage instance through 禁疗, 庇护 the strongest only, PHY-X 不高于 50 %, 链愈师 jumps in the 3×3, a summon readied at its owner's redeploy, Misery's duration skills, 伺夜 S2 in 战术点形态, centurions hit up to block-count targets; merge fixes: 黑键's kit keeps the up() import WE2's S2 cast needs (WE1 dropped it with its tick store — the first regeneration had stored 9288 swallowed errors in diy-114), the 自选 refusal names 集成战略 / 生息演算, tools/golden.mjs prints a missing value, test/golden.test.js fails on any stored engine error; golden: vs WE1 only the W4B / WE2 scenarios differ (roster-042, bond-egirShip-high, coop2-ABYSS-10-boosted, coop2-NORMAL-70-diy, diy-045 / 078 / 114 / 115 / 116)
2026-10-06 16:52:11 +08:00
2026-10-06 00:02:23 +08:00
2026-10-06 18:19:26 +08:00
2026-10-06 05:28:54 +08:00
2026-10-06 01:21:14 +08:00
2026-10-06 01:30:26 +08:00
feedback5: merge feedback4 ( 7ee815e) — W4D ported: a sleeping enemy cannot be blocked and takes no block slot (_checkBlock in server/sim/battle/blocking.js, the applyStatus release in battle/status.js, the plain-buff release re-applied to ai.js updateEnemy's cannot-act branch after WE1's swing cut, 瑕光's comment in kits/ops/chess_char_3_12-blemsh.js, buffs.js; 酒神's 迷狂牢笼 skips a sleeper too); golden: roster-003 / 005 / 013 / 032 / 038 / 039 / 042, bond-maniShip-high, solo-FUNNY-1, coop4-FUNNY-6, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-70-diy, diy-131 / 132 moved
2026-10-06 17:49:10 +08:00
2026-10-06 16:07:05 +08:00
2026-10-06 01:30:24 +08:00
2026-10-06 00:02:23 +08:00
2026-10-06 18:04:48 +08:00
2026-10-06 01:38:31 +08:00
2026-10-05 23:58:00 +08:00
2026-10-06 15:51:43 +08:00
2026-10-06 18:19:26 +08:00
2026-10-06 00:21:15 +08:00
2026-10-05 19:54:32 +08:00
2026-10-06 03:08:39 +08:00
2026-10-06 18:19:26 +08:00
2026-10-06 01:35:01 +08:00
2026-10-06 01:28:31 +08:00
2026-10-06 00:02:23 +08:00
2026-10-06 14:53:56 +08:00
2026-10-06 16:01:48 +08:00
2026-10-06 17:59:58 +08:00
2026-10-06 05:09:27 +08:00
2026-10-06 01:30:24 +08:00
2026-10-06 18:19:26 +08:00
2026-10-06 15:43:24 +08:00
2026-10-05 18:34:46 +08:00
2026-10-05 18:26:49 +08:00
2026-10-05 18:23:51 +08:00
2026-10-06 15:51:43 +08:00
2026-10-05 18:34:46 +08:00
2026-10-05 18:27:09 +08:00
2026-10-06 16:10:57 +08:00
2026-10-05 18:34:46 +08:00
2026-10-05 18:23:51 +08:00