feedback5 CB4: a 突袭 member lands only on its own player's board — never the boss field's hand / 临时整备区 rows, never the other half of a 联防 or boss field (community reports of 2026-10-06, items 40 and 16.3)

Cause: raidTile took any standable tile of the battle rect; BOSS_RECT holds rows 0-1 (tile_achand, buildable high
ground) and UNITE_RECT both halves of the 联防 map. Battle.onOwnBoard(ps, r, c) maps the board region (rows 9-12,
cols 2-10) onto the field as mapTile maps the pieces; raidTile takes only those tiles.

Golden: 8 scenarios, each with members that landed on the partner's half on the parent (checked instrumented):
fields boss-boss_2/3/4/5/6-pair, hidden-boss_8/10-pair; matches coop2-ABYSS-10-boosted (ai_0 on the right half).
Tests: test/sim/feedback5-raid-own-board.test.js (4, fail on the parent). Docs: DESIGN §25.18.1, docs/SIM.md.
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sganggs committed 2026-10-07 01:36:53 +08:00
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@@ -826,6 +826,7 @@ or guard with a per-unit flag while dealing it. When the guard trips, the logged
| `addLayers(playerId, bondId, n, reason, {source})`, `addCoins(playerId, n)` | layers are a no-op when `flags.layerGainsEnabled` is false (unite/boss); a gain adds at most the room left under `BOND_LAYER_CAP` (999, shared/constants.js `layerGainRoom`: the client's `AddBondCount` min(L + n, 999)) on the live copy — or, without one, on the battle's own gains — and returns what it added (0 at the cap: no hook, no event) |
| `getPlayer(playerId)` | `{ playerId, seat, side, colOffset, mirror, dir (default unit direction: RIGHT, mirrored side LEFT), facing (its sign), bonds (live copy, layers updated by addLayers), bandId, playerEffects, lpForBoss, dp, units }` |
| `mapTile(ps, row, col, abs?)` / `mapDir(ps, dir, abs?)` | board → field tile / direction of a player (the FA right-side mirror) |
| `onOwnBoard(ps, r, c)` | whether a field tile lies on the player's own board — GEO.FIELD (rows 9–12, cols 2–10) mapped onto this field: the 联防 right-hand helper's +8 columns, the boss field's rows 2–5 (never its hand / 临时整备区 rows 0–1), the mirrored right half; the 突袭 landing takes only such tiles (DESIGN §25.18) |
| `addDp(playerId, n)`, `retreat(unit, {reason, permanent, dying})`, `relocate(unit, r, c)` | `relocate` only changes the tile (state kept, no event) |
| `moveRedeploy(unit, r, c, { clearSp })` | a 【移动】 (PRTS 术语释义: "不退场,以当前血量在目标位置部署", a special retreat + redeploy): `relocate`'s checks (false = refused, nothing changed), then a new deployment (`deploySeq` / `aggroSeq` / `deployedAt`) and `deploy {initial:false, move:true}` (deploy effects fire again); no `die` / `death`, timer or cost (不屈 / 阿戈尔's revive never see it); HP, buffs and a running skill are kept (owner's deviation, DESIGN §22.3); `clearSp` empties the SP before the deploy handlers run — 乌尔比安 S3's move (kits/ops/chess_char_5_05-ulpia.js) and 【返回】 (`clearSp`; also the 从不混淆的方向 fallback, content/tokens.js) |
| `redeploy(unit, { free=true, tile, keepSp })` | immediate (re)deployment of a dead/retreated ally (full HP, `deploy {initial:false}`); `free: false` pays `base.cost` DP (refused without it); without `tile` it lands on the unit's rest tile (`restTile`: where a knocked-out operator lies, else home); `tile: [r, c]` lands on that tile once (home unchanged; refused when off-rect, occupied or a knocked-out operator's tile, no fallback); `keepSp` keeps SP/charges (保留技力), restored before `deploy` fires — 突袭 raids, 阿戈尔 / 不屈 revives where the unit lies |
+32 -1
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@@ -25,7 +25,9 @@ settled (泥岩's 闭锁; 忍冬, 深靛, 阿) → §25.11; release packaging an
with no Spine model) → §25.12; round 18 — 拟态物质 at the copy cap (GitHub #207), 华法琳's 7 / 14 (GitHub #175, PR #192),
a merged elite 拉普兰德 as a new one (GitHub #169), the leader pool per player alive (PR #209), the flying lift and two
model quirks (PR #211) → §25.13; the community reports of 2026-10-06 (the 孤岛风云 prisoners drawn freed, 忍冬's trigger, a
bounty burned to death by the 活性源石, 枯朽之种 paying a bounty) → §25.14.
bounty burned to death by the 活性源石, 枯朽之种 paying a bounty) → §25.14; the second batch of community reports of
2026-10-06, stream CB4 (enemies, bosses, waves, movement: the 突袭 landing on the 临时整备区 row and the other half of the
联防 map, …) → §25.18.
Decisions of the owner: 2026-10-04 — the server stays on plain `node:http` + `ws`, no web framework (§25.1);
2026-10-05 — the 补位 plan (§25.3); the 自选编队 rules, the collab operators out of the pool, ISW-A refused (§25.4);
@@ -1062,3 +1064,32 @@ fixed (W5AA's commits name every golden scenario moved); two were already fixed
bounty 使徒 whose seeds leaked sent every seed into 联防 carrying the card — 15 of 16 re-entries paid it again — which
is the report; on this tree only the 使徒's own leak carries it.
- Golden: unchanged. Pinned: `test/sim/feedback5-community-pins.test.js`.
### 25.18 Community reports of 2026-10-06, stream CB4: enemies, bosses, waves, movement — `sim/battle/players.js onOwnBoard`, `content/bonds/addon/battle.js raidTile`
The owner's second collection of community reports (2026-10-06/07) was split over five streams; CB4 took the items about
enemies, bosses, waves and movement (items 6, 10, 16.3, 24, 29, 35, 36, 38, 39, 40, 47, 52, 53, 57 of the list). Each was
reproduced on the 0.2.0 tree with a script first, then checked against the official data (enemy_database,
enemy_handbook_table, activity_table → act2autochess, the level files) and PRTS (备注 included) and the earlier decisions.
The real ones are fixed, one commit each with its golden scenarios named; the rest are answered with the evidence.
#### 25.18.1 「…新约能天使在开了突袭之后蹦到了下方…临时放置溢出的干员和道具的那一栏高台」, 「单人联防时突袭也可以跑到对面的场地上」 (items 40, 16.3): 突袭 lands only on its player's own board — `sim/battle/players.js onOwnBoard`, `content/bonds/addon/battle.js raidTile`
- **Seen**: in a solo leader round a ranged 突袭 member (新约能天使 with the 转职球 and the 突袭手雷) jumped onto the
boss field's 临时整备区 row; in a 联防 with one helper a member jumped onto the right half of the map.
- **Cause**: `raidTile` took any tile of the battle rect its position may stand on (grid.canStand). BOSS_RECT holds rows
0–5, so the boss field's hand row 0 and 临时整备区 row 1 (tile_achand: high ground, buildable ALL) were landing tiles
for a ranged member (reproduced: an enemy on the left telin (1,3) of 战场#01 drew the member onto the hand tile (0,3));
UNITE_RECT spans both halves of the 联防 map (cols 0–20) while a lone helper's board is the left half (escaped_single's
deploy tiles: cols 3–9), and on a pair field a member jumped onto its partner's half.
- **Official**: the bond text 「保留技力立即再部署至一名地面敌人周围」 — a 再部署 goes where its player deploys; the stage data
lists each player's deploy tiles per half (data/stages.json `deployTiles`: normal, bossLeft, bossRight).
- **Now**: `Battle.onOwnBoard(ps, r, c)` — the board region (rows 9–12, cols 2–10) mapped onto the field as `mapTile`
maps the player's pieces (the right-hand helper's +8 columns, the boss rows 2–5, the mirrored right half) — and
`raidTile` takes only those tiles; a target only reachable from elsewhere is skipped (the next candidate is tried, else
the member stays and the next poll looks again, as before).
- [ASSUMED]: none beyond §22.2's landing rule (the official landing tile among the legal ones is not known).
- Golden: 8 scenarios, each a member that used to land on the other half (checked with the parent instrumented):
boss-boss_2 / 3 / 4 / 5 / 6-pair, hidden-boss_8 / 10-pair (members landing on the partner's half, 1–7 per battle) and
the bot match coop2-ABYSS-10-boosted (ai_0's members on the right half of its leader fields). Tests: `test/sim/feedback5-raid-own-board.test.js` (4 cases;
each fails on the parent). Docs: docs/SIM.md (`onOwnBoard`).
+24
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@@ -3,6 +3,7 @@
// Installed on Battle.prototype by server/sim/Battle.js (a method container: never instantiated; `this` is the battle).
import { COLS, BOSS_ROW_OFFSET } from '../constants.js';
import { GEO } from '../../../shared/constants.js';
import { Unit } from '../units.js';
import { normDir, mirrorDir } from '../dir.js';
import { SkillRuntime } from '../skills.js';
@@ -70,6 +71,29 @@ export class BattlePlayers {
/** Board → field tile for a player (see header). */
mapTile(ps, row, col, abs = false) {
if (abs || ps.coords === 'field') return [row, col];
return this._boardTile(ps, row, col);
}
/**
* Whether field tile (r, c) lies on player `ps`'s own board: the board region GEO.FIELD (rows 9–12, cols 2–10, the
* tiles its pieces are deployed on) mapped onto this field — the 联防 right-hand helper's +8 columns, the boss field's
* rows 2–5, the mirrored right half of a pair (whatever coordinates the player's input uses). Never the hand / 临时
* 整备区 rows of a boss field (rows 0–1, inside BOSS_RECT) nor the other half of a 联防 or boss field. Automatic
* redeployments that must stay where the player could deploy read it (the 突袭 landing, bonds/addon/battle.js raidTile).
*/
onOwnBoard(ps, r, c) {
if (!ps) return false;
let keys = ps._boardKeys;
if (!keys) {
keys = ps._boardKeys = new Set();
for (let br = GEO.FIELD.r0; br <= GEO.FIELD.r1; br++) {
for (let bc = GEO.FIELD.c0; bc <= GEO.FIELD.c1; bc++) { const [fr, fc] = this._boardTile(ps, br, bc); keys.add(fr * COLS + fc); }
}
}
return keys.has(r * COLS + c);
}
_boardTile(ps, row, col) {
const bossLike = this.kind === 'boss' || this.kind === 'hidden';
let r = row;
if (ps.rowOffset != null) r = row + ps.rowOffset;
+9 -3
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@@ -33,7 +33,9 @@
// 助力 deputShip all operators DEF +(base + per·L), redeploy time ×(1 + respawn_time)
// 突袭 raidShip member idle ≥ no_attack_duration s (or skill ready — a passive skill that is on counts, GitHub
// #49, and so does a deploy-timed skill while it runs, #109) with no enemy in range → "保留技力立即再部署"
// next to the most advanced ground enemy it can reach: on a free tile its position may be deployed
// next to the most advanced ground enemy it can reach: on a free tile of its own board (Battle.onOwnBoard:
// never a boss field's hand / 临时整备区 rows, never the other half of a 联防 or boss field — community
// reports of 2026-10-06, items 40 and 16.3) its position may be deployed
// on from which its range covers that enemy (GitHub issue #51 [ASSUMED]: the first of the 8 most
// advanced that has such a tile; none → it stays and the next poll looks again, never a jump that
// hits nothing) — for a melee member that blocks, a tile where its block applies first (ground
@@ -269,7 +271,11 @@ function raidReach(u) {
/**
* Landing tile [row, col] of a jump to enemy `e`, or null: a tile from which the member's range (`reach`, raidReach)
* covers the enemy's body (a huge enemy: any tile it occupies — body.js), within RAID_SEARCH tiles (Chebyshev) of the
* enemy, inside the field rect, that the member's position may be deployed on (grid.canStand: never the 深水区 —
* enemy, inside the field rect and on the member's own board (Battle.onOwnBoard — "再部署" goes where its player deploys:
* never a boss field's hand row 0 or 临时整备区 row 1, both inside BOSS_RECT and buildable high ground, nor the half of the
* 联防 or boss field that is not its player's; community reports of 2026-10-06, items 40 and 16.3: a ranged member landed
* on the 临时整备区 row of a solo leader round, and on the right half of the one-helper 联防 map), that the member's
* position may be deployed on (grid.canStand: never the 深水区 —
* player report #3 after 0.1.0 —, and for a melee member low ground only, never a 高台: GitHub #148) and that is free
* (Battle.isReservedTile: no living unit, no knocked-out operator's body — player report F5 —, no waiting piece's tile).
* A melee member that blocks takes a tile where its block applies first — ground units pass it (not a 围墙 / 围栏 tile,
@@ -293,7 +299,7 @@ function raidTile(battle, u, e, reach) {
for (let i = 0; i < reach.length; i += 2) {
const r = br - reach[i], c = bc - reach[i + 1], dr = r - er, dc = c - ec;
if (Math.abs(dr) > RAID_SEARCH || Math.abs(dc) > RAID_SEARCH) continue;
if (!battle.grid.inRect(r, c) || !battle.grid.canStand(r, c, { ranged }) || battle.isReservedTile(r, c)) continue;
if (!battle.grid.inRect(r, c) || !battle.onOwnBoard(u.player, r, c) || !battle.grid.canStand(r, c, { ranged }) || battle.isReservedTile(r, c)) continue;
const t = r * COLS + c;
const p = path && battle.grid.tile(r, c).pass === 'ALL' && (path.has(t) || body.includes(t)) ? 0 : 1; // its block applies
const d = Math.max(Math.abs(dr), Math.abs(dc)) + 0.01 * (Math.abs(dr) + Math.abs(dc));
+380 -346
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@@ -138,45 +138,78 @@
"time": 200,
"ticks": 6000,
"reason": "forced",
"killed": 7,
"killed": 8,
"total": 8,
"unspawned": 0,
"bossHpLeft": 5323494,
"rngDraws": 861,
"bossHpLeft": 5364478,
"rngDraws": 913,
"errors": {"count":0,"kinds":[]},
"players": {
"p1": {"killed":7,"total":8,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":591887,"bossDmg":312274,"heal":19641,"deaths":0,"layerGains":{}},
"p2": {"killed":0,"total":0,"perfect":false,"leaks":1,"leaksUncounted":0,"coins":0,"dmg":878330,"bossDmg":361136,"heal":6843,"deaths":1,"layerGains":{}}
"p1": {"killed":8,"total":8,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":616081,"bossDmg":345229,"heal":26489,"deaths":2,"layerGains":{}},
"p2": {"killed":0,"total":0,"perfect":true,"leaks":0,"leaksUncounted":0,"coins":0,"dmg":880840,"bossDmg":287130,"heal":5585,"deaths":1,"layerGains":{}}
},
"units": [
["p1",1,"op","chess_char_5_19_b",2,"uniequip_002_mlynar",3907,1,9,0,176503,1132,0,72,3],
["p1",2,"op","chess_char_4_01_b",2,"uniequip_002_rmixer",5482.35,1,11,0,723,12906,183,34,1],
["p1",3,"op","chess_char_5_14_b",1,"none",1994,1,7,0,26692,1028,261,54,14],
["p1",4,"op","chess_char_5_17_b",1,"uniequip_002_f12yin",2738,1,13,0,13640,0,0,80,1],
["p1",5,"op","chess_char_5_15_b",1,"uniequip_002_thorn2",1170,1,1,0,59962,0,1515,33,6],
["p1",6,"op","chess_char_5_20_b",2,"uniequip_002_aglina",2418.5,1,3,0,72626,0,0,43,4],
["p1",7,"op","chess_char_5_21_b",1,"uniequip_002_sntlla",2769.3,1,17,0,28364,0,0,57,3],
["p1",8,"op","chess_char_5_22_b",1,"uniequip_002_nymph",1611,1,19,4,174454,2047,1463,57,21],
["p1",9,"op","chess_char_5_23_b",1,"uniequip_002_reckpr",1610,1,5,0,0,0,16175,20,3],
["p1",10,"op","chess_char_4_02_b",2,"uniequip_002_mostma",1695,1,15,0,38923,1393,44,40,2],
["p2",11,"op","chess_char_4_11_b",1,"uniequip_002_cathy",599.39,1,12,0,0,3929,1201,0,2],
["p2",12,"op","chess_char_4_04_b",1,"uniequip_002_ines",3545.85,1,48,1,241366,511,511,284,8],
["p2",13,"op","chess_char_4_07_b",1,"uniequip_002_bpipe",1898.31,1,8,0,2347,1249,764,15,6],
["p2",14,"op","chess_char_4_16_b",2,"uniequip_002_texas2",2671.35,1,47,1,101686,2806,1366,162,10],
["p2",15,"op","chess_char_4_09_b",1,"uniequip_002_mizuki",1931.91,1,10,0,56922,1270,424,53,3],
["p2",16,"op","chess_char_4_06_b",1,"uniequip_002_kroos2",1561,1,2,0,275392,0,0,175,2],
["p1",1,"op","chess_char_5_19_b",2,"uniequip_002_mlynar",3907,1,9,0,197572,2597,100,74,3],
["p1",2,"op","chess_char_4_01_b",2,"uniequip_002_rmixer",3537,1,11,0,17911,21305,253,56,1],
["p1",3,"op","chess_char_5_14_b",1,"none",1994,1,7,0,23508,1118,106,12,14],
["p1",4,"op","chess_char_5_17_b",1,"uniequip_002_f12yin",2738,1,13,0,1795,0,0,14,1],
["p1",5,"op","chess_char_5_15_b",1,"uniequip_002_thorn2",1170,1,1,0,130284,0,7756,70,11],
["p1",6,"op","chess_char_5_20_b",2,"uniequip_002_aglina",2418.5,1,3,0,59757,0,0,44,4],
["p1",7,"op","chess_char_5_21_b",1,"uniequip_002_sntlla",2769.3,1,45,2,26256,3155,385,54,2],
["p1",8,"op","chess_char_5_22_b",1,"uniequip_002_nymph",1611,1,43,0,112386,1831,220,45,16],
["p1",9,"op","chess_char_5_23_b",1,"uniequip_002_reckpr",1610,1,5,0,0,0,17669,25,3],
["p1",10,"op","chess_char_4_02_b",2,"uniequip_002_mostma",1695,1,15,1,46613,1393,0,31,2],
["p2",11,"op","chess_char_4_11_b",1,"uniequip_002_cathy",965.67,1,12,0,0,3839,1557,0,2],
["p2",12,"op","chess_char_4_04_b",1,"uniequip_002_ines",3545.85,1,46,2,233157,0,0,265,6],
["p2",13,"op","chess_char_4_07_b",1,"uniequip_002_bpipe",2236.31,1,8,0,2429,1159,1012,15,6],
["p2",14,"op","chess_char_4_16_b",2,"uniequip_002_texas2",2671.35,1,44,0,59323,1488,148,88,7],
["p2",15,"op","chess_char_4_09_b",1,"uniequip_002_mizuki",2777.6,1,10,0,73699,0,0,69,4],
["p2",16,"op","chess_char_4_06_b",1,"uniequip_002_kroos2",1561,1,2,1,332967,0,0,251,3],
["p2",17,"op","chess_char_4_10_b",1,"uniequip_002_aroma",1664,1,4,0,0,0,0,0,0],
["p2",18,"op","chess_char_4_12_b",2,"uniequip_002_glady",1636.54,1,18,1,44668,3170,2575,41,4],
["p2",19,"op","chess_char_4_13_b",1,"uniequip_002_gnosis",1989,1,41,0,62779,1991,2,96,26],
["p2",20,"op","chess_char_4_14_b",1,"uniequip_002_lionhd",1626,1,6,0,93170,0,0,61,17],
["p2",18,"op","chess_char_4_12_b",2,"uniequip_002_glady",1857.24,1,18,1,46534,3241,2866,40,3],
["p2",19,"op","chess_char_4_13_b",1,"uniequip_002_gnosis",1989,1,41,1,50318,1991,2,69,19],
["p2",20,"op","chess_char_4_14_b",1,"uniequip_002_lionhd",1626,1,6,0,82414,0,0,54,13],
["p2",21,"token","token_10041_cathy_catsld",null,null,100,1,21,0,0,0,0,0,null],
["p2",22,"token","token_10041_cathy_catsld",null,null,100,1,22,0,0,0,0,0,null]
],
"enemies": {"enemy_1005_yokai_2":[6,6,0,3187,62190],"enemy_1430_lrrook":[2,1,1,0,734721],"enemy_9017_achunt":[2,0,0,30243,676506]},
"hooks": [1,46,6000,1359,1379,2883,2933,5284,9,22,136,129,20,37832,1034,0,10,1,1,9,0,12,0],
"events": {"atk":1384,"deploy":36,"die":21,"dmg":2925,"engage":17,"fx":608,"heal":50,"leak":1,"skill":265,"spawn":32,"status":505},
"fx": {"aoe":38,"appear":2,"blink":13,"burst":12,"catShield":1,"charge":6,"counter":20,"crit":105,"dilemma":3,"disappear":2,"explosion":17,"frostNova":26,"garrisonGrant":1,"iceSpike":53,"overclock":2,"pull":3,"quadShot":2,"ripple":20,"sentry":5,"sermon":1,"shadowWeave":10,"shield":5,"soul":6,"sp":8,"stealth":8,"swordRain":91,"swordStorm":10,"tornado":4,"tornadoPulse":16,"weightless":4,"zone":114},
"snaps": "8c0abe54 9b607288 336a3889 ab855b37 55a7f144 2239f0b8 855b08a6 d6883aa1 06da7541 da586a98 f0803d88 8d33a16a c1c54b58 68e1874e a0524730 737daaf0 ebd64be9 ec096e18 d99e1d14 bf343ba5"
"enemies": {"enemy_1005_yokai_2":[6,6,0,5219,62190],"enemy_1430_lrrook":[2,2,0,0,802449],"enemy_9017_achunt":[2,0,0,37896,635522]},
"hooks": [1,44,6000,1296,1320,2757,2793,4386,11,20,120,118,30,38324,958,0,10,0,1,11,0,10,1],
"events": {"atk":1325,"deploy":34,"die":20,"dmg":2785,"engage":17,"fx":668,"heal":107,"skill":238,"spawn":32,"status":453},
"fx": {
"aoe": 37,
"appear": 2,
"blink": 9,
"burst": 10,
"catShield": 1,
"charge": 6,
"counter": 30,
"crit": 126,
"dilemma": 4,
"disappear": 2,
"dodge": 1,
"explosion": 13,
"frostNova": 19,
"garrisonGrant": 1,
"iceSpike": 48,
"overclock": 2,
"pull": 3,
"quadShot": 3,
"ripple": 20,
"sentry": 3,
"sermon": 1,
"shadowWeave": 7,
"shield": 7,
"soul": 3,
"sp": 10,
"stealth": 6,
"swordRain": 56,
"swordStorm": 7,
"tornado": 3,
"tornadoPulse": 15,
"weightless": 4,
"zone": 209
},
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"boss-boss_2-solo": {
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@@ -230,102 +263,98 @@
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"boss-boss_3-solo": {
"about": "假想敌:管 solo pool 2000000: chess_char_5_08_b chess_char_5_11_b chess_char_5_05_b chess_char_5_06_b chess_char_5_13_b chess_char_5_07_b chess_char_5_02_b chess_char_5_03_b chess_char_5_10_b chess_char_5_12_b",
@@ -390,81 +419,81 @@
"time": 200,
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@@ -514,99 +543,103 @@
"round": 14,
"seed": 2302764647,
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"time": 116.4,
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"time": 159.97,
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"slash": 33,
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"snaps": "726b45e6 655ee79a 912e8d78 81d2f8b1 9991a68d 0e03e621 f723e6f0 97ed9230 1f30bf26 95c04677 7c0bb26e c00d1ee6 310abe5c d5b420f5 4a50230e 8f5aa000"
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"boss-boss_5-solo": {
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@@ -667,62 +700,62 @@
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@@ -730,23 +763,23 @@
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@@ -925,92 +958,94 @@
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@@ -1238,63 +1273,61 @@
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["p2",21,"token","token_10041_cathy_catsld",null,null,100,1,23,0,0,0,0,0,null],
["p2",22,"token","token_10041_cathy_catsld",null,null,100,1,24,0,0,0,0,0,null],
["-","~1","device","trap_1105_accrate",null,null,100,1,1,0,0,0,0,0,null],
["-","~2","device","trap_1105_accrate",null,null,100,1,2,0,0,0,0,0,null]
],
"enemies": {
"enemy_1402_tgshd_2": [2,2,0,6652,173864],
"enemy_9010_acpupp": [2,2,0,1619,160520],
"enemy_9021_acduml_2": [1,0,0,0,694045],
"enemy_9022_acdumm": [1,0,0,877,0],
"enemy_9023_acdums": [12,12,0,19360,120]
"enemy_1402_tgshd_2": [2,2,0,6854,173864],
"enemy_9010_acpupp": [2,2,0,6188,160520],
"enemy_9021_acduml_2": [1,0,0,343,684502],
"enemy_9022_acdumm": [1,0,0,453,0],
"enemy_9023_acdums": [12,12,0,20566,120]
},
"hooks": [1,52,6000,1110,1260,2516,2697,5451,25,27,65,62,0,30164,1499,5,18,0,1,27,0,7,1],
"events": {"atk":1215,"deploy":32,"die":27,"dmg":2691,"engage":14,"fx":1023,"heal":31,"skill":127,"spawn":42,"status":602},
"hooks": [1,50,6000,941,1070,2359,2526,5809,25,26,61,57,0,29827,1409,6,18,0,1,27,0,7,0],
"events": {"atk":1039,"deploy":30,"die":26,"dmg":2515,"engage":13,"fx":1003,"heal":80,"skill":118,"spawn":42,"status":551},
"fx": {
"beam": 13,
"blink": 2,
"burst": 7,
"charge": 2,
"crit": 135,
"crit": 131,
"dilemma": 5,
"dodge": 1,
"ember": 2,
"explode": 195,
"explosion": 6,
"expose": 200,
"frostNova": 11,
"explode": 191,
"explosion": 5,
"expose": 197,
"frostNova": 7,
"garrisonGrant": 1,
"iceSpike": 190,
"iceSpike": 174,
"levitate": 5,
"phase": 33,
"pull": 4,
@@ -1305,18 +1338,19 @@
"shield": 1,
"shieldBreak": 1,
"slippery": 2,
"sp": 2,
"splash": 2,
"stealth": 5,
"summon": 8,
"swordRain": 37,
"swordRain": 11,
"swordStorm": 5,
"telegraph": 2,
"tornado": 4,
"tornado": 5,
"tornadoPulse": 20,
"weightless": 6,
"zone": 76
"zone": 114
},
"snaps": "069c7e32 c7501279 b8a16379 183de18f 603028d5 6047bb6b 7dcf828f 66417d52 af439cf5 e7cd47f0 519c8da9 23a57b78 b6a29491 1afdf228 1f1c2f89 87c303a4 5772dcce 1ee11042 d00caaad 4e17c1ae"
"snaps": "49432b5c cddad0da 3993b67f fe18e827 e325aa6f e3507596 6dae8854 9ec756b3 f6992ec7 719c1d70 000a8c83 e21724b6 048a2272 e503c179 6ee22b0f 01d2c4eb e4be8103 ce55c589 e0d4a7eb 826b43d7"
},
"hidden-boss_10-solo": {
"about": "假想敌:管 solo pool 7600000: chess_char_4_17_b chess_char_4_18_b chess_char_4_23_b chess_char_4_19_b chess_char_4_22_b chess_char_4_20_b chess_char_4_21_b chess_char_4_24_b chess_char_4_25_b chess_char_4_26_b",
+2 -2
View File
@@ -1468,7 +1468,7 @@
"title": {"id":"comment_2","name":"不朽盟约","picId":"comment_icon_2","text":"激活的盟约层数总和最高"},
"trophies": 8,
"reward": 425,
"stats": {"activatedLayers":2713,"bossDamage":1676605,"dmgDealt":10050362,"gold":153,"itemsEquipped":19,"kills":283,"leaks":6,"lpLost":0,"merges":4,"perfectRounds":12,"refreshes":33},
"stats": {"activatedLayers":2713,"bossDamage":1778254,"dmgDealt":9818569,"gold":153,"itemsEquipped":19,"kills":282,"leaks":6,"lpLost":0,"merges":4,"perfectRounds":12,"refreshes":33},
"lineup": ["2_18_b@11,5[2_01_e_a+3_03_e_a]","3_13_b@11,8","4_09_a@10,3","3_05_a@10,8[1_01_e_b+4_05_e_b]","3_09_a@9,6","6_16_a@9,7[3_11_e_a+1_02_e_b]","4_20_a@9,8","3_12_a@9,9[4_03_e_a]"],
"bonds": ["arcaneShip 1/387","deputShip 0/304","egirShip 1/353","emptyShip 0/300","indomShip 0/300","investShip 0/300","kazimierzShip 1/356","kjeragShip 0/302","lateranoShip 0/300","maniShip 0/300","miraShip 0/300","preciShip 0/318","raidShip 1/330","sargonShip 0/300","siracusaShip 0/300","skillfulShip 1/340","soloShip 1/304","steadShip 1/343","suntShip 1/300","swiftShip 0/302","victoriaShip 0/300","visiShip 0/300","yanShip 0/300"]
},
@@ -1482,7 +1482,7 @@
"title": {"id":"comment_1","name":"卫戍之星","picId":"comment_icon_1","text":"对敌方领袖造成伤害最高(仅胜利时)"},
"trophies": 8,
"reward": 425,
"stats": {"activatedLayers":2334,"bossDamage":12218936,"dmgDealt":34332028,"gold":157,"itemsEquipped":29,"kills":286,"leaks":3,"lpLost":0,"merges":4,"perfectRounds":11,"refreshes":30},
"stats": {"activatedLayers":2334,"bossDamage":12117276,"dmgDealt":34476820,"gold":157,"itemsEquipped":29,"kills":286,"leaks":3,"lpLost":0,"merges":4,"perfectRounds":11,"refreshes":30},
"lineup": ["3_16_a@12,8[3_09_e_b+4_07_e_a]","2_10_a@11,5[3_11_e_a+2_03_e_b]","6_05_a@11,8[3_05_e_b+3_10_e_b]","6_08_a@10,3[3_01_e_b+1_01_e_b]","5_11_a@10,4[4_12_e_a+5_09_e_a]","6_14_a@9,7[4_09_e_a+4_04_e_b]","1_06_b@9,8[1_05_e_b+2_01_e_b]","1_17_b@9,9[2_03_e_b+2_03_e_a]"],
"bonds": ["arcaneShip 1/330","deputShip 1/326","egirShip 0/300","emptyShip 0/300","indomShip 0/326","investShip 0/300","kazimierzShip 0/305","kjeragShip 0/300","lateranoShip 0/300","maniShip 0/300","miraShip 0/300","preciShip 2/366","raidShip 0/300","sargonShip 0/300","siracusaShip 0/300","skillfulShip 0/300","soloShip 1/316","steadShip 1/340","suntShip 1/310","swiftShip 0/300","victoriaShip 1/346","visiShip 0/300","yanShip 0/305"]
}
+87
View File
@@ -0,0 +1,87 @@
// test/sim/feedback5-raid-own-board.test.js — 突袭 lands only on its player's own board (community reports of
// 2026-10-06, items 40 and 16.3; DESIGN §25.18):
// 「…新约能天使在开了突袭之后蹦到了下方原本用来临时放置溢出的干员和道具的那一栏高台的最左侧位置」 — on a boss field the
// battle rect (BOSS_RECT rows 0–5) holds the hand row (0) and the 临时整备区 row (1), high ground buildable ALL, so a
// ranged member could land there;
// 「单人联防时突袭也可以跑到对面的场地上」 — on the 联防 map of one helper (escaped_single) the right half (cols 11–18)
// is in the rect but is nobody's board.
// raidTile now takes only tiles of Battle.onOwnBoard: the board region (rows 9–12, cols 2–10) mapped onto the field.
// Run: node --test test/sim/feedback5-raid-own-board.test.js
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
import { getDefaultSource } from '../../server/sim/simdata.js';
const ID = 'chess_char_6_13_a'; // 新约能天使 (RANGED), given the 突袭 bond as the 转职球 / 突袭手雷 would
const raw = getDefaultSource().rawChess(ID);
const raider = { ...raw, bonds: [...raw.bonds, 'raidShip'] };
const BONDS = { raidShip: { count: 2, active: true, tier: 1, layers: 0 } };
const dummy = enemyRec({ key: 'dummy', hp: 1e9, speed: 0, mass: 0 });
const defs = { enemies: { dummy }, chess: { [ID]: raider } };
function jump({ kind, stageId, players, enemyPos, seconds = 11 }) {
const h = makeBattle({ kind, stageId, autoFinish: false, timeLimit: 60, defs, players });
h.step();
const mine = h.b.allyUnits.filter((u) => u.defId === ID);
const homes = mine.map((u) => [u.tileR, u.tileC]);
h.spawn('dummy', { pos: enemyPos });
h.run(seconds);
checkInvariants(h.b);
assert.equal(h.b.errors.length, 0, JSON.stringify(h.b.errors[0]));
return { h, mine, homes };
}
const seat = (playerId, s, o = {}) => ({ playerId, seat: s, side: o.side ?? 'L', colOffset: o.colOffset ?? 0, bonds: BONDS, units: o.units ?? [] });
const unitAt = (row, col, uid = 1) => ({ uid, kind: 'chess', chessId: ID, row, col });
test('boss field (solo 最终攻势): a ranged 突袭 member never lands on the hand row 0 or the 临时整备区 row 1', () => {
// 战场#01: the enemy on the telin (1,3); before the fix the member landed on the hand tile (0,3)
const { h, mine } = jump({ kind: 'boss', stageId: 'act1autochess_m01', players: [seat('p1', 0, { units: [unitAt(12, 3)] })], enemyPos: [1, 3] });
const u = mine[0];
assert.deepEqual([u.tileR, u.tileC], [2, 3], 'the board tile next to it, not (0,3)');
assert.ok(h.b.onOwnBoard(u.player, u.tileR, u.tileC));
// every row-0 / row-1 tile is off the board, every board tile (rows 2–5, cols 2–10) is on it
for (let c = 0; c <= 20; c++) for (const r of [0, 1]) assert.equal(h.b.onOwnBoard(u.player, r, c), false, `(${r},${c})`);
for (let r = 2; r <= 5; r++) for (let c = 2; c <= 10; c++) assert.equal(h.b.onOwnBoard(u.player, r, c), true, `(${r},${c})`);
for (let r = 2; r <= 5; r++) for (let c = 11; c <= 20; c++) assert.equal(h.b.onOwnBoard(u.player, r, c), false, `(${r},${c}) is the right half`);
// an enemy only the temp row could reach: it stays home and does not hop
const far = jump({ kind: 'boss', stageId: 'act1autochess_m01', players: [seat('p1', 0, { units: [unitAt(12, 3)] })], enemyPos: [0, 9] });
assert.deepEqual([far.mine[0].tileR, far.mine[0].tileC], far.homes[0]);
});
test('boss field pair: the mirrored right player lands on its own half only', () => {
const { h, mine } = jump({
kind: 'boss', stageId: 'act1autochess_m01',
players: [seat('p1', 0), seat('p2', 1, { side: 'R', units: [unitAt(12, 3)] })], enemyPos: [3, 9],
});
const u = mine[0];
assert.equal(u.ownerId, 'p2');
// the enemy stands on the partner's half next to the middle: the member takes a tile of its own half that reaches it
// (before the fix: (2,9), the partner's road)
assert.ok(u.tileR >= 2 && u.tileC >= 10, `landed on (${u.tileR},${u.tileC})`);
assert.ok(h.b.onOwnBoard(u.player, u.tileR, u.tileC));
assert.equal(h.b.onOwnBoard(u.player, 3, 5), false, 'the left half is the partner\'s');
assert.equal(h.b.onOwnBoard(u.player, 3, 15), true);
});
test('联防 with one helper (escaped_single): 突袭 does not jump onto the right half', () => {
for (const pos of [[10, 15], [11, 17], [9, 12]]) {
const { h, mine, homes } = jump({ kind: 'unite', stageId: 'act1autochess_escaped_single', players: [seat('H', 0, { units: [unitAt(12, 9)] })], enemyPos: pos });
const u = mine[0];
assert.ok(u.tileC <= 10, `enemy ${pos}: landed on (${u.tileR},${u.tileC})`);
assert.ok(h.b.onOwnBoard(u.player, u.tileR, u.tileC), `enemy ${pos}`);
if (pos[1] >= 13) assert.deepEqual([u.tileR, u.tileC], homes[0], `enemy ${pos}: out of reach from the left half, it stays`);
}
// an enemy the left half can reach: it still jumps (onto the left half)
const { mine } = jump({ kind: 'unite', stageId: 'act1autochess_escaped_single', players: [seat('H', 0, { units: [unitAt(12, 3)] })], enemyPos: [9, 9] });
assert.ok(mine[0].tileC <= 10 && mine[0].tileC >= 7, `landed on (${mine[0].tileR},${mine[0].tileC})`);
});
test('联防 with two helpers (escaped_multi): each helper lands on its own half', () => {
const players = [seat('L', 0, { units: [unitAt(12, 3, 1)] }), seat('R', 1, { colOffset: 8, units: [unitAt(12, 9, 2)] })];
const { h, mine } = jump({ kind: 'unite', stageId: 'act1autochess_escaped_multi', players, enemyPos: [10, 15] });
const right = mine.find((u) => u.ownerId === 'R'), left = mine.find((u) => u.ownerId === 'L');
assert.ok(right.tileC >= 11, `the right helper lands on its half: (${right.tileR},${right.tileC})`);
assert.ok(h.b.onOwnBoard(right.player, right.tileR, right.tileC));
assert.ok(left.tileC <= 10, `the left helper stays on its half: (${left.tileR},${left.tileC})`);
});