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ark-stronghold-protocol/docs/research/01-core-data.json
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sganggs 620f88c0d8 Playtest #6 follow-up (v2.5.1): leader HP review — 直接乘算, one debuff instance, 999 layer cap, 限伤; elite to the board; 假想敌:胄 kit
- co-op leaders died within seconds: leader HP is the official data (40 values pinned); bond / strategy / item /
  机变 / 特质 "+X%" bonuses now add up (PRTS 直接乘算) instead of compounding; a same-named enemy debuff keeps one
  (strongest) instance per target (奥术 across a pair field); leader parts pass damage 1:1; fixed co-op pool (the user's call)
- official limits read from the client: each bond stops at 999 layers (MAX_GARRISON_STACK); a leader hit of 300000+ in
  boss / hidden battles is cancelled (MAX_BATTLE_DAMAGE, 限伤) — shared/constants.js switches, research 11
- a merge that consumes a deployed copy puts the elite on that tile and facing (user-confirmed); gold target highlight,
  promotion effect
- 假想敌:胄 per PRTS: one shell, shells within range, any drone death costs 2 % max HP, 剑/锤 sorties and 瘫痪
- DESIGN §20.10–§20.14; 2842 unit tests, all 28 browser suites green; Chrome = Node on boss fields
2026-10-02 04:19:28 +08:00

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{
"_meta": {
"source": "Kengxxiao/ArknightsGameData zh_CN activity_table.json (act2autochess = 盟约 下半) + community research; see 01-core-rules.md",
"notes": "Fields marked assumed=true are NOT in client data."
},
"modes": {
"mode_training_1": {
"modeId": "mode_training_1",
"name": "入门协议",
"code": "AC-TR-1",
"sortId": 1,
"desc": "用以熟悉协议内容的模式",
"effectDescList": [
"·仅可使用预置的调配干员",
"·无奖励",
"·无法用于解锁策略"
],
"preposedMode": null,
"unlockText": null,
"modeType": "LOCAL",
"modeDifficulty": "TRAINING",
"modeColor": "4ed8af",
"specialPhaseTime": 150,
"activeBondIdList": [
"yanShip",
"sargonShip",
"victoriaShip",
"kjeragShip",
"lateranoShip",
"egirShip",
"siracusaShip",
"kazimierzShip",
"preciShip",
"swiftShip",
"skillfulShip",
"arcaneShip",
"steadShip",
"deputShip",
"visiShip",
"miraShip",
"investShip",
"raidShip",
"indomShip",
"maniShip",
"emptyShip",
"soloShip",
"suntShip"
],
"inactiveBondIdList": [],
"inactiveEnemyKey": [],
"startTime": 1773475200
},
"mode_single_funny": {
"modeId": "mode_single_funny",
"name": "标准模拟",
"code": "AC-1",
"sortId": 2,
"desc": "时长较短的模拟训练",
"effectDescList": [
"·可以快速完成作战",
"·常规奖励"
],
"preposedMode": "mode_training_1",
"unlockText": "通关【入门协议】后解锁",
"modeType": "SINGLE",
"modeDifficulty": "FUNNY",
"modeColor": "f6a329",
"specialPhaseTime": 150,
"activeBondIdList": [
"yanShip",
"sargonShip",
"victoriaShip",
"kjeragShip",
"siracusaShip",
"preciShip",
"swiftShip",
"steadShip",
"deputShip",
"visiShip",
"indomShip",
"maniShip",
"emptyShip"
],
"inactiveBondIdList": [
"lateranoShip",
"egirShip",
"kazimierzShip",
"skillfulShip",
"arcaneShip",
"miraShip",
"investShip",
"raidShip",
"soloShip",
"suntShip"
],
"inactiveEnemyKey": [
"enemy_1112_emppnt",
"enemy_1207_sfji",
"enemy_1275_dwlock_2",
"enemy_1234_dsubrl_2",
"enemy_10122_uacann_2",
"enemy_1272_nhtank_2",
"enemy_9008_acbunn",
"enemy_1174_duholy_2",
"enemy_1355_mrfly_2",
"enemy_1197_sfshu_2",
"enemy_10067_ftsjc",
"enemy_1270_nhstlk_2",
"enemy_1283_sgkill",
"enemy_1175_dushdo_2",
"enemy_1254_lypa_2",
"enemy_1425_lrcmra_2",
"enemy_1329_cbshld_2",
"enemy_1072_dlancer"
],
"startTime": 1773475200
},
"mode_single_normal": {
"modeId": "mode_single_normal",
"name": "险境模拟",
"code": "AC-2",
"sortId": 3,
"desc": "敌方攻击强度较高的模拟训练",
"effectDescList": [
"·可使用盟约数增加",
"·大幅增加奖励"
],
"preposedMode": "mode_single_funny;mode_multi_funny",
"unlockText": "通关【标准模拟】后解锁",
"modeType": "SINGLE",
"modeDifficulty": "NORMAL",
"modeColor": "e85a1a",
"specialPhaseTime": 150,
"activeBondIdList": [
"yanShip",
"sargonShip",
"victoriaShip",
"kjeragShip",
"lateranoShip",
"egirShip",
"siracusaShip",
"kazimierzShip",
"preciShip",
"swiftShip",
"skillfulShip",
"arcaneShip",
"steadShip",
"deputShip",
"visiShip",
"miraShip",
"investShip",
"raidShip",
"indomShip",
"maniShip",
"emptyShip",
"soloShip",
"suntShip"
],
"inactiveBondIdList": [],
"inactiveEnemyKey": [
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"enemy_1207_sfji",
"enemy_1275_dwlock_2",
"enemy_1234_dsubrl_2",
"enemy_10122_uacann_2",
"enemy_1272_nhtank_2",
"enemy_9008_acbunn",
"enemy_1174_duholy_2",
"enemy_1355_mrfly_2",
"enemy_1197_sfshu_2",
"enemy_10067_ftsjc",
"enemy_1270_nhstlk_2",
"enemy_1283_sgkill",
"enemy_1175_dushdo_2",
"enemy_1254_lypa_2",
"enemy_1425_lrcmra_2",
"enemy_1329_cbshld_2",
"enemy_1072_dlancer"
],
"startTime": 1773475200
},
"mode_single_hard": {
"modeId": "mode_single_hard",
"name": "绝境模拟",
"code": "AC-3",
"sortId": 4,
"desc": "敌方攻击强度极高的模拟训练",
"effectDescList": [
"·作战环境困难",
"·出现更加危险的敌人"
],
"preposedMode": "mode_single_normal;mode_multi_normal",
"unlockText": "通关【险境模拟】后解锁",
"modeType": "SINGLE",
"modeDifficulty": "HARD",
"modeColor": "e73118",
"specialPhaseTime": 150,
"activeBondIdList": [
"yanShip",
"sargonShip",
"victoriaShip",
"kjeragShip",
"lateranoShip",
"egirShip",
"siracusaShip",
"kazimierzShip",
"preciShip",
"swiftShip",
"skillfulShip",
"arcaneShip",
"steadShip",
"deputShip",
"visiShip",
"miraShip",
"investShip",
"raidShip",
"indomShip",
"maniShip",
"emptyShip",
"soloShip",
"suntShip"
],
"inactiveBondIdList": [],
"inactiveEnemyKey": [],
"startTime": 1773475200
},
"mode_single_abyss": {
"modeId": "mode_single_abyss",
"name": "终极模拟",
"code": "AC-4",
"sortId": 5,
"desc": "敌方攻击强度到达极限的模拟训练",
"effectDescList": [
"·作战环境无比困难",
"·出现极度危险的敌人"
],
"preposedMode": "mode_single_hard;mode_multi_hard",
"unlockText": "通关2次【绝境模拟】后解锁",
"modeType": "SINGLE",
"modeDifficulty": "ABYSS",
"modeColor": "ff0024",
"specialPhaseTime": 150,
"activeBondIdList": [
"yanShip",
"sargonShip",
"victoriaShip",
"kjeragShip",
"lateranoShip",
"egirShip",
"siracusaShip",
"kazimierzShip",
"preciShip",
"swiftShip",
"skillfulShip",
"arcaneShip",
"steadShip",
"deputShip",
"visiShip",
"miraShip",
"investShip",
"raidShip",
"indomShip",
"maniShip",
"emptyShip",
"soloShip",
"suntShip"
],
"inactiveBondIdList": [],
"inactiveEnemyKey": [],
"startTime": 1774598400
},
"mode_multi_funny": {
"modeId": "mode_multi_funny",
"name": "标准模拟",
"code": "AC-1",
"sortId": 2,
"desc": "敌方攻击强度较低的模拟训练",
"effectDescList": [
"·作战环境较为温和",
"·常规奖励"
],
"preposedMode": "mode_training_1",
"unlockText": "通关【入门协议】后解锁",
"modeType": "MULTI",
"modeDifficulty": "FUNNY",
"modeColor": "f6a329",
"specialPhaseTime": 16,
"activeBondIdList": [
"yanShip",
"sargonShip",
"victoriaShip",
"kjeragShip",
"siracusaShip",
"preciShip",
"swiftShip",
"steadShip",
"deputShip",
"visiShip",
"indomShip",
"maniShip",
"emptyShip"
],
"inactiveBondIdList": [
"lateranoShip",
"egirShip",
"kazimierzShip",
"skillfulShip",
"arcaneShip",
"miraShip",
"investShip",
"raidShip",
"soloShip",
"suntShip"
],
"inactiveEnemyKey": [
"enemy_1112_emppnt",
"enemy_1207_sfji",
"enemy_1275_dwlock_2",
"enemy_1234_dsubrl_2",
"enemy_10122_uacann_2",
"enemy_1272_nhtank_2",
"enemy_9008_acbunn",
"enemy_1174_duholy_2",
"enemy_1355_mrfly_2",
"enemy_1197_sfshu_2",
"enemy_10067_ftsjc",
"enemy_1270_nhstlk_2",
"enemy_1283_sgkill",
"enemy_1175_dushdo_2",
"enemy_1254_lypa_2",
"enemy_1425_lrcmra_2",
"enemy_1329_cbshld_2",
"enemy_1072_dlancer"
],
"startTime": 1773475200
},
"mode_multi_normal": {
"modeId": "mode_multi_normal",
"name": "险境模拟",
"code": "AC-2",
"sortId": 3,
"desc": "敌方攻击强度较高的模拟训练",
"effectDescList": [
"·可使用盟约数增加",
"·大幅增加奖励"
],
"preposedMode": "mode_single_funny;mode_multi_funny",
"unlockText": "通关【标准模拟】后解锁",
"modeType": "MULTI",
"modeDifficulty": "NORMAL",
"modeColor": "e85a1a",
"specialPhaseTime": 16,
"activeBondIdList": [
"yanShip",
"sargonShip",
"victoriaShip",
"kjeragShip",
"lateranoShip",
"egirShip",
"siracusaShip",
"kazimierzShip",
"preciShip",
"swiftShip",
"skillfulShip",
"arcaneShip",
"steadShip",
"deputShip",
"visiShip",
"miraShip",
"investShip",
"raidShip",
"indomShip",
"maniShip",
"emptyShip",
"soloShip",
"suntShip"
],
"inactiveBondIdList": [],
"inactiveEnemyKey": [
"enemy_1112_emppnt",
"enemy_1207_sfji",
"enemy_1275_dwlock_2",
"enemy_1234_dsubrl_2",
"enemy_10122_uacann_2",
"enemy_1272_nhtank_2",
"enemy_9008_acbunn",
"enemy_1174_duholy_2",
"enemy_1355_mrfly_2",
"enemy_1197_sfshu_2",
"enemy_10067_ftsjc",
"enemy_1270_nhstlk_2",
"enemy_1283_sgkill",
"enemy_1175_dushdo_2",
"enemy_1254_lypa_2",
"enemy_1425_lrcmra_2",
"enemy_1329_cbshld_2",
"enemy_1072_dlancer"
],
"startTime": 1773475200
},
"mode_multi_hard": {
"modeId": "mode_multi_hard",
"name": "绝境模拟",
"code": "AC-3",
"sortId": 4,
"desc": "敌方攻击强度极高的模拟训练",
"effectDescList": [
"·作战环境困难",
"·出现更加危险的敌人"
],
"preposedMode": "mode_single_normal;mode_multi_normal",
"unlockText": "通关【险境模拟】后解锁",
"modeType": "MULTI",
"modeDifficulty": "HARD",
"modeColor": "e73118",
"specialPhaseTime": 16,
"activeBondIdList": [
"yanShip",
"sargonShip",
"victoriaShip",
"kjeragShip",
"lateranoShip",
"egirShip",
"siracusaShip",
"kazimierzShip",
"preciShip",
"swiftShip",
"skillfulShip",
"arcaneShip",
"steadShip",
"deputShip",
"visiShip",
"miraShip",
"investShip",
"raidShip",
"indomShip",
"maniShip",
"emptyShip",
"soloShip",
"suntShip"
],
"inactiveBondIdList": [],
"inactiveEnemyKey": [],
"startTime": 1773475200
},
"mode_multi_abyss": {
"modeId": "mode_multi_abyss",
"name": "终极模拟",
"code": "AC-4",
"sortId": 5,
"desc": "敌方攻击强度到达极限的模拟训练",
"effectDescList": [
"·作战环境无比困难",
"·出现极度危险的敌人"
],
"preposedMode": "mode_single_hard;mode_multi_hard",
"unlockText": "通关2次【绝境模拟】后解锁",
"modeType": "MULTI",
"modeDifficulty": "ABYSS",
"modeColor": "ff0024",
"specialPhaseTime": 16,
"activeBondIdList": [
"yanShip",
"sargonShip",
"victoriaShip",
"kjeragShip",
"lateranoShip",
"egirShip",
"siracusaShip",
"kazimierzShip",
"preciShip",
"swiftShip",
"skillfulShip",
"arcaneShip",
"steadShip",
"deputShip",
"visiShip",
"miraShip",
"investShip",
"raidShip",
"indomShip",
"maniShip",
"emptyShip",
"soloShip",
"suntShip"
],
"inactiveBondIdList": [],
"inactiveEnemyKey": [],
"startTime": 1774598400
}
},
"modeFactorInfo": {
"SINGLE": 1.25,
"MULTI": 1.25
},
"difficultyFactorInfo": {
"FUNNY": 1.0,
"NORMAL": 1.6,
"HARD": 1.7,
"ABYSS": 1.7
},
"rounds": {
"mode_training_1": [
{
"round": 1,
"prepPhaseTimeSec": 999,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_tr01"
}
]
},
{
"round": 2,
"prepPhaseTimeSec": 999,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_tr02"
}
]
},
{
"round": 3,
"prepPhaseTimeSec": 999,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": true,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_tr02"
}
]
},
{
"round": 4,
"prepPhaseTimeSec": 999,
"isBossTurn": true,
"bossTurnHpReduceTimeSec": 150,
"isSpPrepare": false,
"levels": [
{
"bossId": "boss_7",
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_tr04"
}
]
}
],
"mode_single_funny": [
{
"round": 1,
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"isBossTurn": false,
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"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_01"
}
]
},
{
"round": 2,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
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"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_02"
}
]
},
{
"round": 3,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
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"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_03"
}
]
},
{
"round": 4,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_04"
}
]
},
{
"round": 5,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_05"
}
]
},
{
"round": 6,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_06"
}
]
},
{
"round": 7,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_07"
}
]
},
{
"round": 8,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_h01"
}
]
},
{
"round": 9,
"prepPhaseTimeSec": 300,
"isBossTurn": true,
"bossTurnHpReduceTimeSec": 150,
"isSpPrepare": false,
"levels": [
{
"bossId": "boss_1",
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_h07_01_S"
},
{
"bossId": "boss_2",
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_h07_02_S"
},
{
"bossId": "boss_3",
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_h07_03_S"
},
{
"bossId": "boss_4",
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_h07_04_S"
},
{
"bossId": "boss_5",
"levelId": "Activities/ACT2AUTOCHESS/level_act2autochess_h07_05_S"
},
{
"bossId": "boss_6",
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_h07_06_S"
},
{
"bossId": "boss_7",
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_h07_07_S"
}
]
}
],
"mode_single_normal": [
{
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"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_01"
}
]
},
{
"round": 2,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
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"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_02"
}
]
},
{
"round": 3,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_03"
}
]
},
{
"round": 4,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_04"
}
]
},
{
"round": 5,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": false,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_05"
}
]
},
{
"round": 6,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": true,
"levels": [
{
"bossId": null,
"levelId": "Activities/ACT1AUTOCHESS/level_act1autochess_06"
}
]
},
{
"round": 7,
"prepPhaseTimeSec": 300,
"isBossTurn": false,
"bossTurnHpReduceTimeSec": 0,
"isSpPrepare": false,
"levels": [
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"levelTagBgColor": "#5d341e"
}
],
"mode_multi_hard": [
{
"shopLevel": 1,
"initialUpgradePrice": 5,
"charChessCount": 3,
"itemCount": 1,
"levelTagBgColor": "#434343"
},
{
"shopLevel": 2,
"initialUpgradePrice": 8,
"charChessCount": 4,
"itemCount": 1,
"levelTagBgColor": "#626654"
},
{
"shopLevel": 3,
"initialUpgradePrice": 11,
"charChessCount": 4,
"itemCount": 1,
"levelTagBgColor": "#445760"
},
{
"shopLevel": 4,
"initialUpgradePrice": 12,
"charChessCount": 5,
"itemCount": 1,
"levelTagBgColor": "#615B74"
},
{
"shopLevel": 5,
"initialUpgradePrice": 13,
"charChessCount": 5,
"itemCount": 1,
"levelTagBgColor": "#6C5E41"
},
{
"shopLevel": 6,
"initialUpgradePrice": 99,
"charChessCount": 5,
"itemCount": 1,
"levelTagBgColor": "#5d341e"
}
],
"mode_multi_abyss": [
{
"shopLevel": 1,
"initialUpgradePrice": 5,
"charChessCount": 3,
"itemCount": 1,
"levelTagBgColor": "#434343"
},
{
"shopLevel": 2,
"initialUpgradePrice": 8,
"charChessCount": 4,
"itemCount": 1,
"levelTagBgColor": "#626654"
},
{
"shopLevel": 3,
"initialUpgradePrice": 11,
"charChessCount": 4,
"itemCount": 1,
"levelTagBgColor": "#445760"
},
{
"shopLevel": 4,
"initialUpgradePrice": 12,
"charChessCount": 5,
"itemCount": 1,
"levelTagBgColor": "#615B74"
},
{
"shopLevel": 5,
"initialUpgradePrice": 13,
"charChessCount": 5,
"itemCount": 1,
"levelTagBgColor": "#6C5E41"
},
{
"shopLevel": 6,
"initialUpgradePrice": 99,
"charChessCount": 5,
"itemCount": 1,
"levelTagBgColor": "#5d341e"
}
]
},
"shopLevelDisplay": {
"1": {
"shopLevel": 1,
"levelTagBgColor": "#434343",
"isLevelCharChessEmpty": false,
"isLevelTrapChessEmpty": false,
"charChessDiySlotIdList": null
},
"2": {
"shopLevel": 2,
"levelTagBgColor": "#626654",
"isLevelCharChessEmpty": false,
"isLevelTrapChessEmpty": false,
"charChessDiySlotIdList": null
},
"3": {
"shopLevel": 3,
"levelTagBgColor": "#445760",
"isLevelCharChessEmpty": false,
"isLevelTrapChessEmpty": false,
"charChessDiySlotIdList": null
},
"4": {
"shopLevel": 4,
"levelTagBgColor": "#615B74",
"isLevelCharChessEmpty": false,
"isLevelTrapChessEmpty": false,
"charChessDiySlotIdList": null
},
"5": {
"shopLevel": 5,
"levelTagBgColor": "#6C5E41",
"isLevelCharChessEmpty": false,
"isLevelTrapChessEmpty": false,
"charChessDiySlotIdList": [
"chess_char_5_diy1_a",
"chess_char_5_diy2_a"
]
},
"6": {
"shopLevel": 6,
"levelTagBgColor": "#5d341e",
"isLevelCharChessEmpty": false,
"isLevelTrapChessEmpty": false,
"charChessDiySlotIdList": [
"chess_char_6_diy1_a",
"chess_char_6_diy2_a"
]
}
},
"charPriceByTier": {
"1": [
{
"isGolden": false,
"evolvePhase": "PHASE_1",
"charLevel": 55,
"skillLevel": 4,
"equipLevel": 0,
"purchasePrice": 2,
"chessSoldPrice": 1
},
{
"isGolden": true,
"evolvePhase": "PHASE_2",
"charLevel": 50,
"skillLevel": 7,
"equipLevel": 1,
"purchasePrice": 2,
"chessSoldPrice": 1
}
],
"2": [
{
"isGolden": false,
"evolvePhase": "PHASE_1",
"charLevel": 60,
"skillLevel": 4,
"equipLevel": 0,
"purchasePrice": 3,
"chessSoldPrice": 1
},
{
"isGolden": true,
"evolvePhase": "PHASE_2",
"charLevel": 55,
"skillLevel": 7,
"equipLevel": 1,
"purchasePrice": 3,
"chessSoldPrice": 1
}
],
"3": [
{
"isGolden": false,
"evolvePhase": "PHASE_2",
"charLevel": 1,
"skillLevel": 4,
"equipLevel": 0,
"purchasePrice": 3,
"chessSoldPrice": 1
},
{
"isGolden": true,
"evolvePhase": "PHASE_2",
"charLevel": 60,
"skillLevel": 7,
"equipLevel": 1,
"purchasePrice": 3,
"chessSoldPrice": 1
}
],
"4": [
{
"isGolden": false,
"evolvePhase": "PHASE_2",
"charLevel": 1,
"skillLevel": 4,
"equipLevel": 0,
"purchasePrice": 3,
"chessSoldPrice": 1
},
{
"isGolden": true,
"evolvePhase": "PHASE_2",
"charLevel": 60,
"skillLevel": 7,
"equipLevel": 1,
"purchasePrice": 3,
"chessSoldPrice": 1
}
],
"5": [
{
"isGolden": false,
"evolvePhase": "PHASE_2",
"charLevel": 1,
"skillLevel": 4,
"equipLevel": 0,
"purchasePrice": 4,
"chessSoldPrice": 1
},
{
"isGolden": true,
"evolvePhase": "PHASE_2",
"charLevel": 60,
"skillLevel": 7,
"equipLevel": 1,
"purchasePrice": 4,
"chessSoldPrice": 1
}
],
"6": [
{
"isGolden": false,
"evolvePhase": "PHASE_2",
"charLevel": 1,
"skillLevel": 4,
"equipLevel": 0,
"purchasePrice": 4,
"chessSoldPrice": 1
},
{
"isGolden": true,
"evolvePhase": "PHASE_2",
"charLevel": 60,
"skillLevel": 7,
"equipLevel": 3,
"purchasePrice": 4,
"chessSoldPrice": 1
}
]
},
"chessCountPerTier": {
"1": {
"PRESET": 16,
"hidden_PRESET": 4
},
"2": {
"PRESET": 17,
"hidden_PRESET": 2
},
"3": {
"NORMAL": 6,
"PRESET": 13,
"hidden_PRESET": 2
},
"4": {
"PRESET": 9,
"NORMAL": 13,
"hidden_PRESET": 4
},
"5": {
"NORMAL": 17,
"hidden_PRESET": 3,
"hidden_NORMAL": 1,
"PRESET": 2,
"DIY": 2
},
"6": {
"NORMAL": 17,
"hidden_NORMAL": 1,
"PRESET": 2,
"DIY": 2
}
},
"poolCopiesPerOperatorByTier": {
"1": 12,
"2": 14,
"3": 18,
"4": 16,
"5": 8,
"6": 5,
"_source": "community (bilibili BV1JWy3BkEpt; note.com yu_channel_jp): I=12,II=14,III=18,IV=16,V=8,VI=5 (缪尔赛思=4). Golden counts as 3. Shop-displayed copies do NOT occupy slots.",
"assumed": false
},
"constData": {
"shopRefreshPrice": 1,
"maxDeckChessCnt": 10,
"maxBattleChessCnt": 8,
"fallbackBondId": "emptyShip",
"storeCntMax": 6,
"costPlayerHpLimit": 10,
"milestoneId": "act2autochess_token_chess",
"borrowCount": 20,
"dailyMissionParam": 200,
"dailyMissionName": "每日防卫目标",
"dailyMissionRule": "通过模拟累积获得【卫戍认证】x<@acdm.award>200</>,即可在结算时领取【卫戍认证】x<@acdm.award>300</>的额外奖励。\\n*奖励每日一次,每天04:00重置",
"trstageBandId": "band_sarkazb",
"trstageBossId": "boss_7",
"trStageId": "act1autochess_m01",
"trainingModeId": "mode_training_1",
"trSpecialEnemyTypes": [
"FLY",
"TIMES",
"ELEMENT"
],
"trBondIds": [
"yanShip",
"sargonShip",
"victoriaShip",
"lateranoShip",
"egirShip",
"raidShip",
"emptyShip",
"preciShip",
"deputShip",
"kjeragShip",
"steadShip",
"indomShip",
"swiftShip",
"visiShip"
],
"trBannedBondIds": [
"kjeragShip",
"steadShip",
"indomShip",
"swiftShip",
"visiShip"
],
"milestoneTrackId": "act2autochess_milestone_expand",
"escapedBattleTemplateMapSinglePlayer": "Activities/ACT1AUTOCHESS/level_act1autochess_escaped_single",
"escapedBattleTemplateMapMultiPlayer": "Activities/ACT1AUTOCHESS/level_act1autochess_escaped_multi",
"webBusType": "ak_act2autochess"
},
"constDataGlobal": {
"pingConds": [
{
"cond": 1,
"txt": "<@ping.low>{0}</>ms"
},
{
"cond": 60,
"txt": "<@ping.medium>{0}</>ms"
},
{
"cond": 200,
"txt": "<@ping.high>{0}</>ms"
}
],
"matchingTipRotateInterval": 5.0,
"minReplacedEnemyCount": 1,
"maxReplacedEnemyCount": 5,
"templateEnemyNormal": "enemy_1422_lrsldr",
"templateEnemyElite": "enemy_1427_lrnazg",
"templateEnemySpecial": "enemy_1425_lrcmra",
"templateEnemyNormalFly": "enemy_1005_yokai",
"templateEnemyEliteFly": "enemy_1042_frostd",
"templateEnemySpecialFly": "enemy_1040_bombd",
"templateEnemyToken": "enemy_1000_gopro_2",
"templateEnemyTokenFly": "enemy_1041_lazerd",
"maxLevelCnt": 15,
"specialEnemyNum": 3,
"enemyTypeIdentifierToFillRandom": 1,
"enemyMaxHpFactor": 1.0,
"enemyAtkFactor": 5.0,
"enemyDefFactor": 3.0,
"enemyMagicResistanceFactor": 3.0,
"singleReconnectTime": 86400,
"specialPhaseStayTime": 1,
"hintTimeSpecialPhase": 10,
"hintTimeNormalPhase": 10,
"hintTimeFightPhase": 10,
"hintTimeDotPhase": 10,
"invitationSendCd": 60,
"discountColor": "#59f4ca",
"premiumColor": "#ff5454",
"normalColor": "#ffc600",
"reportMaxNum": 3,
"chatCD": 1.0,
"chatTime": 3.0,
"broadcastBeginDelay": 1.0,
"noMoneyTipsBand": [
"band_cannot"
],
"bossTrailerStartRound": 3,
"singleClosureStayTime": 15.0,
"matchTimeMax": 120.0,
"enemyDataLevelId": "Activities/ACT1AUTOCHESS/level_autochess_enemy_data"
},
"incomePerRound": {
"formula": "income(r)=min(3+r, CAP)",
"R1": 4,
"R2": 5,
"R3": 6,
"CAP": 10,
"evidence": "band_lmlee give_coin_in_round: R1=0,R2=0,R3=15 (=4+5+6); NGA posts",
"assumed": "R1..R3 strongly inferred; +1/round and CAP=10 assumed",
"standardModeBonus": "FUNNY: +2 per round [assumed] (\"初始资源更加丰富\")"
},
"upgradeRules": {
"upgradePriceDecreasePerRound": 1,
"min": 0,
"resetOnUpgrade": "next level initialUpgradePrice",
"source": "official help text (bwiki/PRTS)"
},
"merge": {
"copiesToGolden": 3,
"exception": {
"chess_char_2_11_a": "风丸 upgradeNum=2"
},
"goldenCannotMergeFurther": true,
"equipReturnedToBench": true,
"promotionReward": "free choice 1 of 3 random operators of tier min(shopLevel+1,6); cannot be refreshed/frozen; expires at round end (community + gameTips)"
},
"bands": [
{
"bandId": "band_bldsk",
"sortId": 1,
"name": "华法琳",
"iconId": "icon_bldsk",
"unlockDesc": null,
"modeTypeList": [
"LOCAL",
"SINGLE",
"MULTI"
],
"totalHp": 28,
"effectId": "aceffect_band_21",
"effectName": "重点监护",
"desc": "【重点监护】开始作战时,使场上每个不同等阶的1个随机我方干员的所属盟约层数+2",
"descRaw": "【重点监护】开始作战时,使场上每个不同等阶的1个随机我方干员的所属盟约层数+2",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "prep_finish_char_bond_add_layer",
"blackboard": {
"layer": 2.0
}
}
]
},
{
"bandId": "band_amiya",
"sortId": 2,
"name": "阿米娅",
"iconId": "icon_amiya",
"unlockDesc": null,
"modeTypeList": [
"LOCAL",
"SINGLE",
"MULTI"
],
"totalHp": 25,
"effectId": "aceffect_band_22",
"effectName": "众志合一",
"desc": "【众志合一】场上存在3、4或5种以上激活盟约时,所有干员攻击力、生命值分别+20/30/40%",
"descRaw": "【众志合一】场上存在3、4或5种以上激活盟约时,所有干员攻击力、生命值分别+20/30/40%",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "env_gbuff_new_with_verify",
"blackboard": {
"key": "act1autochess_band2_buff",
"atk_1": 0.2,
"atk_2": 0.3,
"atk_3": 0.4,
"max_hp_1": 0.2,
"max_hp_2": 0.3,
"max_hp_3": 0.4,
"value_1": 3.0,
"value_2": 4.0,
"value_3": 5.0
}
}
]
},
{
"bandId": "band_duyaoy",
"sortId": 3,
"name": "杜遥夜",
"iconId": "icon_duyaoy",
"unlockDesc": null,
"modeTypeList": [
"LOCAL",
"SINGLE",
"MULTI"
],
"totalHp": 29,
"effectId": "aceffect_band_28",
"effectName": "广交豪杰",
"desc": "【广交豪杰】每回合前2次主动刷新为特殊刷新:优先刷新出1名<炎>干员\n在<炎>部分干员缺席时体验可能不完整",
"descRaw": "【广交豪杰】每回合前2次主动刷新为特殊刷新:优先刷新出1名<炎>干员\\n<@ba.vdown>在<炎>部分干员缺席时体验可能不完整</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "band_first_self_refresh_present_char",
"blackboard": {
"bond": "yanShip",
"count": 1.0
}
}
]
},
{
"bandId": "band_sarkazb",
"sortId": 4,
"name": "歌利亚",
"iconId": "icon_sarkazb",
"unlockDesc": null,
"modeTypeList": [
"LOCAL",
"SINGLE",
"MULTI"
],
"totalHp": 45,
"effectId": "aceffect_band_44",
"effectName": "坚不可摧",
"desc": "【坚不可摧】初始目标生命值为45点",
"descRaw": "【坚不可摧】初始目标生命值为45点",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": []
},
{
"bandId": "band_orchid",
"sortId": 5,
"name": "梓兰",
"iconId": "icon_orchid",
"unlockDesc": "在【标准模拟】中通过第9回合后解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 30,
"effectId": "aceffect_band_23",
"effectName": "猎头顾问",
"desc": "【猎头顾问】每次主动刷新均变为特殊刷新:必定刷新2名同名干员,并冻结其中一名;第10回合获得1个<寻呼模块>\n<寻呼模块>:装备时销毁,立即在调度中心中刷新三名与该干员盟约相同的干员,免费获得其中一名!(不超过当前调度中心等级)",
"descRaw": "【猎头顾问】每次主动刷新均变为特殊刷新:必定刷新2名同名干员,并冻结其中一名;第10回合获得1个<寻呼模块>\\n<@ba.acrem><寻呼模块>:装备时销毁,立即在调度中心中刷新三名与该干员盟约相同的干员,免费获得其中一名!(不超过当前调度中心等级)</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "band_shop_refresh_copy_max_lv_char",
"blackboard": {
"count": 1.0
}
},
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 10.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_4_01_e_a"
}
}
]
},
{
"bandId": "band_justin",
"sortId": 6,
"name": "小贾斯汀",
"iconId": "icon_justin",
"unlockDesc": "通关【标准模拟】后解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 23,
"effectId": "aceffect_band_47",
"effectName": "私募基金",
"desc": "【私募基金】在第1、4、7、10回合进入休整期时获得1个<骑士储蓄罐>\n<骑士储蓄罐>:装备时随机获得1~6资金并销毁",
"descRaw": "【私募基金】在第1、4、7、10回合进入休整期时获得1个<骑士储蓄罐>\\n<@ba.acrem><骑士储蓄罐>:装备时随机获得1~6资金并销毁</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 1.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_3_12_e_a"
}
},
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 4.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_3_12_e_a"
}
},
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 7.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_3_12_e_a"
}
},
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 10.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_3_12_e_a"
}
}
]
},
{
"bandId": "band_ermengard",
"sortId": 7,
"name": "埃芒加德",
"iconId": "icon_ermengard",
"unlockDesc": "在【险境模拟】中通过第9回合后解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 27,
"effectId": "aceffect_band_48",
"effectName": "命结之秘",
"desc": "【命结之秘】战斗中前3个被击倒的干员立刻复活!",
"descRaw": "【命结之秘】战斗中前3个被击倒的干员立刻复活!",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "env_gbuff_new_with_verify",
"blackboard": {
"key": "act1autochess_band28_buff",
"max_respawn_cnt": 3.0
}
}
]
},
{
"bandId": "band_lmlee",
"sortId": 8,
"name": "老鲤",
"iconId": "icon_lmlee",
"unlockDesc": "通关任意模拟2次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 27,
"effectId": "aceffect_band_46",
"effectName": "得闲饮茶",
"desc": "【得闲饮茶】第1、2回合的资金暂存至第3回合发放;第3回合进入休整期时,获得2、4阶随机干员各1名",
"descRaw": "【得闲饮茶】第1、2回合的资金暂存至第3回合发放;第3回合进入休整期时,获得2、4阶随机干员各1名",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "give_coin_in_round",
"blackboard": {
"round": 1.0,
"coin": 0.0
}
},
{
"key": "give_coin_in_round",
"blackboard": {
"round": 2.0,
"coin": 0.0
}
},
{
"key": "give_coin_in_round",
"blackboard": {
"round": 3.0,
"coin": 15.0
}
},
{
"key": "prep_start_gain_chess_from_pool_in_round",
"blackboard": {
"round": 3.0,
"type": "char",
"pool": "pool_chess_shop_2_reward",
"count": 1.0
}
},
{
"key": "prep_start_gain_chess_from_pool_in_round",
"blackboard": {
"round": 3.0,
"type": "char",
"pool": "pool_chess_shop_4_reward",
"count": 1.0
}
}
]
},
{
"bandId": "band_kirara",
"sortId": 9,
"name": "绮良",
"iconId": "icon_kirara",
"unlockDesc": "在【险境模拟】中通过第13回合后解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 26,
"effectId": "aceffect_band_24",
"effectName": "通关奖励",
"desc": "【通关奖励】每使用20资金,获得一名不高于当前调度中心等级的随机干员",
"descRaw": "【通关奖励】每使用20资金,获得一名不高于当前调度中心等级的随机干员",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "band_coin_cost_gain_random_char_by_shop_level",
"blackboard": {
"coin_cnt": 20.0,
"count": 1.0
}
}
]
},
{
"bandId": "band_pepe",
"sortId": 10,
"name": "佩佩",
"iconId": "icon_pepe",
"unlockDesc": "通关时的结算阵容中,包含6名【萨尔贡】干员解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 23,
"effectId": "aceffect_band_29",
"effectName": "博学多通",
"desc": "【博学多通】升级调度中心至2、4和6级后,获得1次特殊刷新:此次刷新出现的干员优先为<萨尔贡>干员\n在<萨尔贡>部分干员缺席时体验可能不完整",
"descRaw": "【博学多通】升级调度中心至2、4和6级后,获得1次特殊刷新:此次刷新出现的干员优先为<萨尔贡>干员\\n<@ba.vdown>在<萨尔贡>部分干员缺席时体验可能不完整</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "up_shop_next_refresh_must_present_bond_char",
"blackboard": {
"bond": "sargonShip",
"cnt": 0.0,
"price": 0.0,
"lvlist": "2,4,6"
}
}
]
},
{
"bandId": "band_harold",
"sortId": 11,
"name": "哈洛德",
"iconId": "icon_harold",
"unlockDesc": "通关时的结算阵容中,包含6名【维多利亚】干员解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 23,
"effectId": "aceffect_band_30",
"effectName": "人才盲盒",
"desc": "【人才盲盒】从第4回合开始每2回合获得1名<维多利亚>干员\n在<维多利亚>部分干员缺席时体验可能不完整",
"descRaw": "【人才盲盒】从第4回合开始每2回合获得1名<维多利亚>干员\\n<@ba.vdown>在<维多利亚>部分干员缺席时体验可能不完整</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "gain_bond_char_per_round",
"blackboard": {
"bond": "victoriaShip",
"round": 4.0,
"count": 1.0,
"preround": 2.0
}
}
]
},
{
"bandId": "band_sciurus",
"sortId": 12,
"name": "休露丝",
"iconId": "icon_sciurus",
"unlockDesc": "通关时的结算阵容中,包含6名【谢拉格】干员解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 24,
"effectId": "aceffect_band_31",
"effectName": "雪域礼赠",
"desc": "【雪域礼赠】每回合购买的首名<谢拉格>干员消耗资金为1\n在<谢拉格>部分干员缺席时体验可能不完整",
"descRaw": "【雪域礼赠】每回合购买的首名<谢拉格>干员消耗资金为1\\n<@ba.vdown>在<谢拉格>部分干员缺席时体验可能不完整</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "first_buy_in_round_char_price_change",
"blackboard": {
"bond": "kjeragShip",
"price": 1.0
}
}
]
},
{
"bandId": "band_paganini",
"sortId": 13,
"name": "潘格尼尼",
"iconId": "icon_paganini",
"unlockDesc": "多场模拟中【拉特兰】盟约累计200层解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 24,
"effectId": "aceffect_band_32",
"effectName": "定制铳械",
"desc": "【定制铳械】累计花费55资金后,获得1名4阶及以上随机的精锐<拉特兰>干员\n在<拉特兰>部分干员缺席时体验可能不完整",
"descRaw": "【定制铳械】累计花费55资金后,获得1名4阶及以上随机的精锐<拉特兰>干员\\n<@ba.vdown>在<拉特兰>部分干员缺席时体验可能不完整</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "band_cost_coin_reach_cnt_gain_chess_from_pool",
"blackboard": {
"coin_cnt": 55.0,
"count": 1.0,
"type": "char",
"pool": "pool_char_later"
}
}
]
},
{
"bandId": "band_clementia",
"sortId": 14,
"name": "克莱门莎",
"iconId": "icon_clementia",
"unlockDesc": "多场模拟中【阿戈尔】盟约累计200层解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 26,
"effectId": "aceffect_band_33",
"effectName": "崇高牺牲",
"desc": "【崇高牺牲】<阿戈尔>干员被击倒时,提供等同于该干员等阶的<阿戈尔>盟约层数\n在<阿戈尔>部分干员缺席时体验可能不完整",
"descRaw": "【崇高牺牲】<阿戈尔>干员被击倒时,提供等同于该干员等阶的<阿戈尔>盟约层数\\n<@ba.vdown>在<阿戈尔>部分干员缺席时体验可能不完整</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "env_gbuff_new_with_verify",
"blackboard": {
"key": "act1autochess_band13_buff",
"bond_type": "bond_by_id",
"bond_id": "egirShip",
"bond_add_type": "by_charlevel"
}
}
]
},
{
"bandId": "band_emperor",
"sortId": 15,
"name": "大帝",
"iconId": "icon_emperor",
"unlockDesc": "通关时本局内,累计获取过6名特种干员解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 26,
"effectId": "aceffect_band_36",
"effectName": "加急调派",
"desc": "【加急调派】我方干员每次部署后再部署时间减少50%",
"descRaw": "【加急调派】我方干员每次部署后再部署时间减少50%",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "env_gbuff_new_with_verify",
"blackboard": {
"key": "act1autochess_band16_buff",
"respawn_time": -0.5,
"value": 0.0
}
}
]
},
{
"bandId": "band_mberry",
"sortId": 16,
"name": "桑葚",
"iconId": "icon_mberry",
"unlockDesc": "通关任意模拟4次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 28,
"effectId": "aceffect_band_37",
"effectName": "药枚实验",
"desc": "【药枚实验】战斗开始时,使最右边的所有我方单位获得效果:每次攻击时有25%的概率获得1层护盾(最多1层)",
"descRaw": "【药枚实验】战斗开始时,使最右边的所有我方单位获得效果:每次攻击时有25%的概率获得1层护盾(最多1层)",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "env_gbuff_new_with_verify",
"blackboard": {
"key": "act1autochess_band17_buff",
"prob": 0.25
}
}
]
},
{
"bandId": "band_humus",
"sortId": 17,
"name": "休谟斯",
"iconId": "icon_humus",
"unlockDesc": "通关任意模拟3次解锁",
"modeTypeList": [
"LOCAL",
"SINGLE",
"MULTI"
],
"totalHp": 24,
"effectId": "aceffect_band_38",
"effectName": "回收利用",
"desc": "【回收利用】地面干员技能结束时使周围四格随机1名干员获得3点技力",
"descRaw": "【回收利用】地面干员技能结束时使周围四格随机1名干员获得3点技力",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "env_gbuff_new_with_verify",
"blackboard": {
"key": "act1autochess_band18_buff",
"sp": 3.0
}
}
]
},
{
"bandId": "band_quintus",
"sortId": 18,
"name": "昆图斯",
"iconId": "icon_quintus",
"unlockDesc": "通关任意模拟3次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 31,
"effectId": "aceffect_band_41",
"effectName": "不稳定要素",
"desc": "【不稳定要素】第3回合获得1件特殊装备<突变细胞>\n<突变细胞>:战斗结束后使装备者变为高一阶的随机干员(最高6阶)",
"descRaw": "【不稳定要素】第3回合获得1件特殊装备<突变细胞>\\n<@ba.acrem><突变细胞>:战斗结束后使装备者变为高一阶的随机干员(最高6阶)</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 3.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_5_08_e_a"
}
}
]
},
{
"bandId": "band_yu",
"sortId": 19,
"name": "余",
"iconId": "icon_yu",
"unlockDesc": "在【标准模拟】中通过第9回合后解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 27,
"effectId": "aceffect_band_50",
"effectName": "文火慢炖",
"desc": "【文火慢炖】第8回合开始时,若仅激活了1个盟约,使其增加36层;否则使所有已激活盟约增加12层",
"descRaw": "【文火慢炖】第8回合开始时,若仅激活了1个盟约,使其增加36层;否则使所有已激活盟约增加12层",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "round_start_bond_check_gain_layer",
"blackboard": {
"round": 8.0,
"factioncount": 1.0,
"count1": 36.0,
"count2": 12.0
}
}
]
},
{
"bandId": "band_doberm",
"sortId": 20,
"name": "杜宾",
"iconId": "icon_doberm",
"unlockDesc": "通关任意模拟1次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 30,
"effectId": "aceffect_band_25",
"effectName": "加练!",
"desc": "【加练!】每2个回合获得1个特殊法术<教鞭>\n<教鞭>:使用后为下场战斗添加额外敌人,若自身战斗完美作战可获得资金",
"descRaw": "【加练!】每2个回合获得1个特殊法术<教鞭>\\n<@ba.acrem><教鞭>:使用后为下场战斗添加额外敌人,若自身战斗完美作战可获得资金</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "preparation_start_gain_chess_every_n_round",
"blackboard": {
"round": 2.0,
"count": 1.0,
"type": "trap",
"chess": "chess_item_6_03_m"
}
}
]
},
{
"bandId": "band_cathy",
"sortId": 21,
"name": "凯瑟琳",
"iconId": "icon_cathy",
"unlockDesc": null,
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 26,
"effectId": "aceffect_band_26",
"effectName": "定向投放",
"desc": "【定向投放】每次升级调度中心时,在调度中心刷新随机3件装备,可以选择并获得其中1件",
"descRaw": "【定向投放】每次升级调度中心时,在调度中心刷新随机3件装备,可以选择并获得其中1件",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "up_shop_add_special_goods",
"blackboard": {
"count": 3.0,
"choice": 1.0,
"pool": "pool_equip_kathe"
}
}
]
},
{
"bandId": "band_malkie",
"sortId": 22,
"name": "马克维茨",
"iconId": "icon_malkie",
"unlockDesc": "通关任意模拟1次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 28,
"effectId": "aceffect_band_27",
"effectName": "商业包装",
"desc": "【商业包装】初始获得1个<商业包装方案>\n<商业包装方案>:每出售8名任意干员后,获得1名装备者的同盟约普通干员",
"descRaw": "【商业包装】初始获得1个<商业包装方案>\\n<@ba.acrem><商业包装方案>:每出售8名任意干员后,获得1名装备者的同盟约普通干员</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 1.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_5_07_e_a"
}
}
]
},
{
"bandId": "band_qalaisa",
"sortId": 23,
"name": "卡莱莎",
"iconId": "icon_qalaisa",
"unlockDesc": "通关任意模拟1次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 26,
"effectId": "aceffect_band_35",
"effectName": "食腐之蝶",
"desc": "【食腐之蝶】我方干员被击倒时,场上剩余我方单位攻击力+20%(最大200%,持续至该干员被击倒或战斗结束)",
"descRaw": "【食腐之蝶】我方干员被击倒时,场上剩余我方单位攻击力+20%(最大200%,持续至该干员被击倒或战斗结束)",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "env_gbuff_new_with_verify",
"blackboard": {
"key": "act1autochess_band15_buff",
"atk": 0.2,
"max_stack_cnt": 10.0
}
}
]
},
{
"bandId": "band_chen",
"sortId": 24,
"name": "陈",
"iconId": "icon_chen",
"unlockDesc": null,
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 22,
"effectId": "aceffect_band_39",
"effectName": "以己之长",
"desc": "【以己之长】所有干员造成的物理和法术伤害变为弱点伤害(根据敌人的防御力和法术抗性变更伤害类型)",
"descRaw": "【以己之长】所有干员造成的物理和法术伤害变为弱点伤害(根据敌人的防御力和法术抗性变更伤害类型)",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "env_gbuff_new_with_verify",
"blackboard": {
"key": "act1autochess_band19_buff"
}
}
]
},
{
"bandId": "band_damaztic",
"sortId": 25,
"name": "“变形者集群”",
"iconId": "icon_damaztic",
"unlockDesc": "通关任意模拟1次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 29,
"effectId": "aceffect_band_40",
"effectName": "变形同构",
"desc": "【变形同构】每5回合获得1件特殊装备<变形同构体>\n<变形同构体>:与特定装备一同装备时装备者将视为特定盟约成员",
"descRaw": "【变形同构】每5回合获得1件特殊装备<变形同构体>\\n<@ba.acrem><变形同构体>:与特定装备一同装备时装备者将视为特定盟约成员</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 5.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_6_09_e_a"
}
},
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 10.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_6_09_e_a"
}
},
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 15.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_6_09_e_a"
}
}
]
},
{
"bandId": "band_pith",
"sortId": 26,
"name": "Pith",
"iconId": "icon_pith",
"unlockDesc": null,
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 24,
"effectId": "aceffect_band_42",
"effectName": "优等生",
"desc": "【优等生】第1回合获得1名可以造成神经、灼燃、凋亡损伤的特殊干员,其属于调和盟约:可以使部分盟约人数计数+1",
"descRaw": "【优等生】第1回合获得1名可以造成神经、灼燃、凋亡损伤的特殊干员,其属于调和盟约:可以使部分盟约人数计数+1",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 1.0,
"count": 1.0,
"type": "char",
"chess": "chess_char_1_15_a"
}
}
]
},
{
"bandId": "band_dusk",
"sortId": 27,
"name": "夕",
"iconId": "icon_dusk",
"unlockDesc": "通关任意模拟1次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 28,
"effectId": "aceffect_band_45",
"effectName": "墨色真颜",
"desc": "【墨色真颜】若你的场上存在同名干员,这些干员攻击力+30%\n【幻画为真】第1回合获得1个特殊法术<画卷>\n<画卷>:使用后可以复制该法术范围内的1名干员(包括精锐状态和携带的装备)",
"descRaw": "【墨色真颜】若你的场上存在同名干员,这些干员攻击力+30%\\n【幻画为真】第1回合获得1个特殊法术<画卷>\\n<@ba.acrem><画卷>:使用后可以复制该法术范围内的1名干员(包括精锐状态和携带的装备)</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 1.0,
"count": 1.0,
"type": "trap",
"chess": "chess_item_6_02_m"
}
},
{
"key": "env_gbuff_new_with_verify",
"blackboard": {
"key": "act2autochess_band12_buff",
"atk": 0.3
}
}
]
},
{
"bandId": "band_cannot",
"sortId": 28,
"name": "坎诺特",
"iconId": "icon_cannot",
"unlockDesc": null,
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 27,
"effectId": "aceffect_band_34",
"effectName": "利滚利",
"desc": "【利滚利】每回合剩余的资金可以继承,剩余至少5资金时,每回合额外获得1资金",
"descRaw": "【利滚利】每回合剩余的资金可以继承,剩余至少5资金时,每回合额外获得1资金",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "coin_carry_over",
"blackboard": {
"capital": 5.0,
"interest": 1.0,
"max": 1.0
}
}
]
},
{
"bandId": "band_ducklord",
"sortId": 29,
"name": "鸭爵",
"iconId": "icon_ducklord",
"unlockDesc": "通关任意模拟1次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 29,
"effectId": "aceffect_band_49",
"effectName": "“神秘顾客”",
"desc": "【“神秘顾客”】从第5回合起,你和队友遭遇的部分敌人可能会替换为<鸭爵><高普尼克><流泪小子><圆仔>,击倒这些敌人者获得1资金奖励(包括联防阶段)",
"descRaw": "【“神秘顾客”】从第5回合起,你和队友遭遇的部分敌人可能会替换为<鸭爵><高普尼克><流泪小子><圆仔>,击倒这些敌人者获得1资金奖励(包括联防阶段)",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "round_start_all_player_change_enemy_2",
"blackboard": {
"min": 0.0,
"max": 2.0,
"enemylist": "enemy_2002_bearmi_2,enemy_2034_sythef_2,enemy_2085_skzjxd_2,enemy_2001_duckmi_2",
"round": 5.0,
"count": 1.0,
"minweight": 0.6,
"maxweight": 0.99
}
}
]
},
{
"bandId": "band_lisa",
"sortId": 30,
"name": "铃兰",
"iconId": "icon_lisa",
"unlockDesc": null,
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 20,
"effectId": "aceffect_band_51",
"effectName": "御守之力",
"desc": "【御守之力】每个回合开始时,触发战场上一名干员的获得时效果一次(优先选择最靠右和最靠下)",
"descRaw": "【御守之力】每个回合开始时,触发战场上一名干员的获得时效果一次(优先选择最靠右和最靠下)",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "round_start_activate_char_chess_effect_in_board",
"blackboard": {
"event_type": "SERVER_GAIN",
"count": 1.0
}
}
]
},
{
"bandId": "band_vodfox",
"sortId": 31,
"name": "巫恋",
"iconId": "icon_vodfox",
"unlockDesc": null,
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 22,
"effectId": "aceffect_band_52",
"effectName": "替身娃娃",
"desc": "【替身娃娃】每回合首次出售初始干员时,改为与调度中心中随机一名干员交换",
"descRaw": "【替身娃娃】每回合首次出售初始干员时,改为与调度中心中随机一名干员交换",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "first_sell_char_chess_exchange_char_chess_in_shop",
"blackboard": {
"count": 1.0
}
}
]
},
{
"bandId": "band_ioleta",
"sortId": 32,
"name": "伊奥莱塔·罗素",
"iconId": "icon_ioleta",
"unlockDesc": null,
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 29,
"effectId": "aceffect_band_53",
"effectName": "统御号令",
"desc": "【统御号令】战斗开始时,场上每有一个精锐干员,精锐干员的攻击力,生命值+10%",
"descRaw": "【统御号令】战斗开始时,场上每有一个精锐干员,精锐干员的攻击力,生命值+10%",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "env_gbuff_new_with_verify",
"blackboard": {
"key": "act2autochess_band3_buff",
"atk_per_cnt": 0.1,
"max_hp_per_cnt": 0.1
}
}
]
},
{
"bandId": "band_jesica",
"sortId": 33,
"name": "杰西卡",
"iconId": "icon_jesica",
"unlockDesc": "通关任意模拟1次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 22,
"effectId": "aceffect_band_54",
"effectName": "集结指示",
"desc": "【集结指示】在第4、7、10、13回合进入休整期时获得1个<寻呼模块>\n<寻呼模块>:装备时销毁,立即在调度中心中刷新三名与该干员盟约相同的干员,免费获得其中一名!(不超过当前调度中心等级)",
"descRaw": "【集结指示】在第4、7、10、13回合进入休整期时获得1个<寻呼模块>\\n<@ba.acrem><寻呼模块>:装备时销毁,立即在调度中心中刷新三名与该干员盟约相同的干员,免费获得其中一名!(不超过当前调度中心等级)</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 4.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_4_01_e_a"
}
},
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 7.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_4_01_e_a"
}
},
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 10.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_4_01_e_a"
}
},
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 13.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_4_01_e_a"
}
}
]
},
{
"bandId": "band_mlyss",
"sortId": 34,
"name": "缪尔赛思",
"iconId": "icon_mlyss",
"unlockDesc": "通关任意模拟1次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 28,
"effectId": "aceffect_band_55",
"effectName": "至纯凝结",
"desc": "【至纯凝结】在第1回合开始时获得一个进阶<博士投影>\n进阶<博士投影>:任意干员可装备,立即使该干员晋升为精锐干员",
"descRaw": "【至纯凝结】在第1回合开始时获得一个进阶<博士投影>\\n<@ba.acrem>进阶<博士投影>:任意干员可装备,立即使该干员晋升为精锐干员</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 1.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_5_06_e_b"
}
}
]
},
{
"bandId": "band_makiri",
"sortId": 35,
"name": "松桐",
"iconId": "icon_makiri",
"unlockDesc": null,
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 24,
"effectId": "aceffect_band_56",
"effectName": "九流之缘",
"desc": "【九流之缘】偶数回合的休整期开始时,随机获得调度中心的一名干员",
"descRaw": "【九流之缘】偶数回合的休整期开始时,随机获得调度中心的一名干员",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "round_start_gain_char_chess_in_shop_every_n_round",
"blackboard": {
"round": 2.0,
"count": 1.0
}
}
]
},
{
"bandId": "band_fang",
"sortId": 36,
"name": "芬",
"iconId": "icon_fang",
"unlockDesc": "通关任意模拟3次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 24,
"effectId": "aceffect_band_57",
"effectName": "协力共进",
"desc": "【协力共进】第8、10、12、14回合时,获得1个<信标>\n<信标>:装备后销毁携带干员,并在调度中心刷新两名同等阶干员免费获取其中一名;原干员在下回合传递给对应盟约人数最多的队友",
"descRaw": "【协力共进】第8、10、12、14回合时,获得1个<信标>\\n<@ba.acrem><信标>:装备后销毁携带干员,并在调度中心刷新两名同等阶干员免费获取其中一名;原干员在下回合传递给对应盟约人数最多的队友</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 8.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_5_04_e_a"
}
},
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 10.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_5_04_e_a"
}
},
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 12.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_5_04_e_a"
}
},
{
"key": "preparation_start_gain_chess_from_round",
"blackboard": {
"round": 14.0,
"count": 1.0,
"type": "equip",
"chess": "chess_item_5_04_e_a"
}
}
]
},
{
"bandId": "band_mlynar",
"sortId": 37,
"name": "玛恩纳",
"iconId": "icon_mlynar",
"unlockDesc": "通关时的结算阵容中,包含6名【卡西米尔】干员解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 24,
"effectId": "aceffect_band_58",
"effectName": "业务指标",
"desc": "【业务指标】每购买一名<卡西米尔>干员,下回合开始时资金+1(每回合至多3资金)\n在<卡西米尔>部分干员缺席时体验可能不完整",
"descRaw": "【业务指标】每购买一名<卡西米尔>干员,下回合开始时资金+1(每回合至多3资金)\\n<@ba.vdown>在<卡西米尔>部分干员缺席时体验可能不完整</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "round_start_gain_coin_by_bond_char_chess_buy",
"blackboard": {
"bond": "kazimierzShip",
"count": 1.0,
"max_count": 3.0
}
}
]
},
{
"bandId": "band_chiave",
"sortId": 38,
"name": "贾维",
"iconId": "icon_chiave",
"unlockDesc": "通关时的结算阵容中,包含6名【叙拉古】干员解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 23,
"effectId": "aceffect_band_59",
"effectName": "团伙行动",
"desc": "【团伙行动】主动刷新6次调度中心后获得一名不高于当前调度中心等级的<叙拉古>干员(每回合至多获得2名)\n在<叙拉古>部分干员缺席时体验可能不完整",
"descRaw": "【团伙行动】主动刷新6次调度中心后获得一名不高于当前调度中心等级的<叙拉古>干员(每回合至多获得2名)\\n<@ba.vdown>在<叙拉古>部分干员缺席时体验可能不完整</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "refresh_shop_count_gain_coin_bond_char_chess",
"blackboard": {
"refresh_count": 6.0,
"bond": "siracusaShip",
"max_count": 2.0
}
}
]
},
{
"bandId": "band_narant",
"sortId": 39,
"name": "娜仁图亚",
"iconId": "icon_narant",
"unlockDesc": "通关时的结算阵容中,包含6名【萨尔贡】干员解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 26,
"effectId": "aceffect_band_60",
"effectName": "见者有份",
"desc": "【见者有份】偶数回合进入休整期时,调度中心特殊刷新两件装备,免费获取其中一件;萨尔贡盟约<在场6名不同【萨尔贡】干员>效果替换为【萨尔贡】干员技能开启后,周围八格干员同时享受该干员携带的不高于V阶的装备效果,持续60秒\n在<萨尔贡>部分干员缺席时体验可能不完整",
"descRaw": "【见者有份】偶数回合进入休整期时,调度中心特殊刷新两件装备,免费获取其中一件;萨尔贡盟约<在场6名不同【萨尔贡】干员>效果替换为【萨尔贡】干员技能开启后,周围八格干员同时享受该干员携带的不高于V阶的装备效果,持续60秒\\n<@ba.vdown>在<萨尔贡>部分干员缺席时体验可能不完整</>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "preparation_start_add_special_goods_every_n_round",
"blackboard": {
"round": 2.0,
"count": 1.0,
"type": "equip",
"pool": "pool_equip_narant",
"refresh_cnt": 2.0,
"choice_cnt": 1.0
}
}
]
},
{
"bandId": "band_amedic",
"sortId": 40,
"name": "Touch",
"iconId": "icon_amedic",
"unlockDesc": "通关任意模拟3次解锁",
"modeTypeList": [
"SINGLE",
"MULTI"
],
"totalHp": 28,
"effectId": "aceffect_band_61",
"effectName": "外勤医疗",
"desc": "【外勤医疗】所有玩家场地上出现一名<预备干员-医疗>;战斗开始时,若场上至少有两名精锐干员,则替换为<Touch>",
"descRaw": "【外勤医疗】所有玩家场地上出现一名<预备干员-医疗>;战斗开始时,若场上至少有两名精锐干员,则替换为<Touch>",
"victorCount": 3,
"bandRewardModulus": 1.0,
"buffs": [
{
"key": "auto_chess_change_map",
"blackboard": {
"common_condition": "condition_golden_chess_le",
"cnt": 1.0,
"char_605_cmedic#1": 1.0,
"char_605_cmedic#2_multi_only": 1.0,
"char_605_cmedic#3": 1.0,
"char_605_cmedic#4_multi_only": 1.0,
"char_613_acmedc#1": 0.0,
"char_613_acmedc#2_multi_only": 0.0,
"char_613_acmedc#3": 0.0,
"char_613_acmedc#4_multi_only": 0.0
}
},
{
"key": "auto_chess_change_map",
"blackboard": {
"common_condition": "condition_golden_chess_ge",
"cnt": 2.0,
"char_613_acmedc#1": 1.0,
"char_613_acmedc#2_multi_only": 1.0,
"char_613_acmedc#3": 1.0,
"char_613_acmedc#4_multi_only": 1.0,
"char_605_cmedic#1": 0.0,
"char_605_cmedic#2_multi_only": 0.0,
"char_605_cmedic#3": 0.0,
"char_605_cmedic#4_multi_only": 0.0
}
}
]
}
],
"choiceEvents": {
"equip_free_1_tr": {
"choiceEventId": "equip_free_1_tr",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "道具补给",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#35d8b4"
},
"equip_free_1": {
"choiceEventId": "equip_free_1",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "道具补给",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_1": {
"choiceEventId": "enemy_initial_1",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_2": {
"choiceEventId": "enemy_initial_2",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_3": {
"choiceEventId": "enemy_initial_3",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_4": {
"choiceEventId": "enemy_initial_4",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_5": {
"choiceEventId": "enemy_initial_5",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_6": {
"choiceEventId": "enemy_initial_6",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_7": {
"choiceEventId": "enemy_initial_7",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_8": {
"choiceEventId": "enemy_initial_8",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_9": {
"choiceEventId": "enemy_initial_9",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_10": {
"choiceEventId": "enemy_initial_10",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"equip_free_2": {
"choiceEventId": "equip_free_2",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "道具补给",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#35d8b4"
},
"equip_free_3": {
"choiceEventId": "equip_free_3",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "道具补给",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#35d8b4"
},
"buff_select_1": {
"choiceEventId": "buff_select_1",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"artifact_paid_1": {
"choiceEventId": "artifact_paid_1",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "机密商店",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#35d8b4"
},
"bossInitial_1": {
"choiceEventId": "bossInitial_1",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bossInitial_2": {
"choiceEventId": "bossInitial_2",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bossInitial_3": {
"choiceEventId": "bossInitial_3",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bossInitial_4": {
"choiceEventId": "bossInitial_4",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bossInitial_5": {
"choiceEventId": "bossInitial_5",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bossInitial_6": {
"choiceEventId": "bossInitial_6",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_1": {
"choiceEventId": "bounty_hunter_1",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_2": {
"choiceEventId": "bounty_hunter_2",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_3": {
"choiceEventId": "bounty_hunter_3",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_4": {
"choiceEventId": "bounty_hunter_4",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_5": {
"choiceEventId": "bounty_hunter_5",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_6": {
"choiceEventId": "bounty_hunter_6",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_7": {
"choiceEventId": "bounty_hunter_7",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"equip_free_4": {
"choiceEventId": "equip_free_4",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "道具补给",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#35d8b4"
},
"buff_select_2": {
"choiceEventId": "buff_select_2",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"buff_select_3": {
"choiceEventId": "buff_select_3",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"buff_select_4": {
"choiceEventId": "buff_select_4",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"artifact_paid_2": {
"choiceEventId": "artifact_paid_2",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "机密商店",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#35d8b4"
},
"artifact_paid_3": {
"choiceEventId": "artifact_paid_3",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "机密商店",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#35d8b4"
},
"terrain_m01_1": {
"choiceEventId": "terrain_m01_1",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"terrain_m02_1": {
"choiceEventId": "terrain_m02_1",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"terrain_m02_2": {
"choiceEventId": "terrain_m02_2",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"terrain_m03_1": {
"choiceEventId": "terrain_m03_1",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"terrain_m04_1": {
"choiceEventId": "terrain_m04_1",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"terrain_m06_1": {
"choiceEventId": "terrain_m06_1",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"terrain_m07_1": {
"choiceEventId": "terrain_m07_1",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"artifact_paid_4": {
"choiceEventId": "artifact_paid_4",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "机密商店",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#35d8b4"
},
"artifact_paid_5": {
"choiceEventId": "artifact_paid_5",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "机密商店",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_8": {
"choiceEventId": "bounty_hunter_8",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_9": {
"choiceEventId": "bounty_hunter_9",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_10": {
"choiceEventId": "bounty_hunter_10",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_11": {
"choiceEventId": "bounty_hunter_11",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_12": {
"choiceEventId": "bounty_hunter_12",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_13": {
"choiceEventId": "bounty_hunter_13",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_14": {
"choiceEventId": "bounty_hunter_14",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_15": {
"choiceEventId": "bounty_hunter_15",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"hardbuff_select_1": {
"choiceEventId": "hardbuff_select_1",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"hardbuff_select_2": {
"choiceEventId": "hardbuff_select_2",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"hardbuff_select_3": {
"choiceEventId": "hardbuff_select_3",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"hunter_band_1": {
"choiceEventId": "hunter_band_1",
"choiceType": "PERSONAL_CHOOSE",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_1_s": {
"choiceEventId": "enemy_initial_1_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_2_s": {
"choiceEventId": "enemy_initial_2_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_3_s": {
"choiceEventId": "enemy_initial_3_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_4_s": {
"choiceEventId": "enemy_initial_4_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_5_s": {
"choiceEventId": "enemy_initial_5_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_6_s": {
"choiceEventId": "enemy_initial_6_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_7_s": {
"choiceEventId": "enemy_initial_7_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_8_s": {
"choiceEventId": "enemy_initial_8_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_9_s": {
"choiceEventId": "enemy_initial_9_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"enemy_initial_10_s": {
"choiceEventId": "enemy_initial_10_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"equip_free_2_s": {
"choiceEventId": "equip_free_2_s",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "道具补给",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#f2bd3e"
},
"equip_free_3_s": {
"choiceEventId": "equip_free_3_s",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "道具补给",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#f2bd3e"
},
"buff_select_1_s": {
"choiceEventId": "buff_select_1_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#f2bd3e"
},
"artifact_paid_1_s": {
"choiceEventId": "artifact_paid_1_s",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "机密商店",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#f2bd3e"
},
"bossInitial_1_s": {
"choiceEventId": "bossInitial_1_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bossInitial_2_s": {
"choiceEventId": "bossInitial_2_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bossInitial_3_s": {
"choiceEventId": "bossInitial_3_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bossInitial_4_s": {
"choiceEventId": "bossInitial_4_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bossInitial_5_s": {
"choiceEventId": "bossInitial_5_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bossInitial_6_s": {
"choiceEventId": "bossInitial_6_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_1_s": {
"choiceEventId": "bounty_hunter_1_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#f2bd3e"
},
"bounty_hunter_2_s": {
"choiceEventId": "bounty_hunter_2_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#f2bd3e"
},
"bounty_hunter_3_s": {
"choiceEventId": "bounty_hunter_3_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#f2bd3e"
},
"bounty_hunter_4_s": {
"choiceEventId": "bounty_hunter_4_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#f2bd3e"
},
"bounty_hunter_5_s": {
"choiceEventId": "bounty_hunter_5_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#f2bd3e"
},
"bounty_hunter_6_s": {
"choiceEventId": "bounty_hunter_6_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#f2bd3e"
},
"bounty_hunter_7_s": {
"choiceEventId": "bounty_hunter_7_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#f2bd3e"
},
"equip_free_4_s": {
"choiceEventId": "equip_free_4_s",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "道具补给",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#f2bd3e"
},
"buff_select_2_s": {
"choiceEventId": "buff_select_2_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#f2bd3e"
},
"buff_select_3_s": {
"choiceEventId": "buff_select_3_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#f2bd3e"
},
"buff_select_4_s": {
"choiceEventId": "buff_select_4_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#f2bd3e"
},
"artifact_paid_2_s": {
"choiceEventId": "artifact_paid_2_s",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "机密商店",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#f2bd3e"
},
"artifact_paid_3_s": {
"choiceEventId": "artifact_paid_3_s",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "机密商店",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#f2bd3e"
},
"terrain_m01_1_s": {
"choiceEventId": "terrain_m01_1_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#f2bd3e"
},
"terrain_m02_1_s": {
"choiceEventId": "terrain_m02_1_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#f2bd3e"
},
"terrain_m02_2_s": {
"choiceEventId": "terrain_m02_2_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#f2bd3e"
},
"terrain_m03_1_s": {
"choiceEventId": "terrain_m03_1_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#f2bd3e"
},
"terrain_m04_1_s": {
"choiceEventId": "terrain_m04_1_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#f2bd3e"
},
"terrain_m06_1_s": {
"choiceEventId": "terrain_m06_1_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#f2bd3e"
},
"terrain_m07_1_s": {
"choiceEventId": "terrain_m07_1_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#f2bd3e"
},
"artifact_paid_4_s": {
"choiceEventId": "artifact_paid_4_s",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "机密商店",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#f2bd3e"
},
"artifact_paid_5_s": {
"choiceEventId": "artifact_paid_5_s",
"choiceType": "EQUIP_FREE",
"effectType": "EQUIP",
"name": "机密商店",
"desc": "无需消耗资金,获得装备补给。",
"typeTxtColor": "#f2bd3e"
},
"bounty_hunter_8_s": {
"choiceEventId": "bounty_hunter_8_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_9_s": {
"choiceEventId": "bounty_hunter_9_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_10_s": {
"choiceEventId": "bounty_hunter_10_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_11_s": {
"choiceEventId": "bounty_hunter_11_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_12_s": {
"choiceEventId": "bounty_hunter_12_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_13_s": {
"choiceEventId": "bounty_hunter_13_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_14_s": {
"choiceEventId": "bounty_hunter_14_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"bounty_hunter_15_s": {
"choiceEventId": "bounty_hunter_15_s",
"choiceType": "BOUNTY_HUNT",
"effectType": "ENEMY_GAIN",
"name": "悬赏决策",
"desc": "选定悬赏目标,获取额外奖励。",
"typeTxtColor": "#35d8b4"
},
"hardbuff_select_1_s": {
"choiceEventId": "hardbuff_select_1_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"hardbuff_select_2_s": {
"choiceEventId": "hardbuff_select_2_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
},
"hardbuff_select_3_s": {
"choiceEventId": "hardbuff_select_3_s",
"choiceType": "BUFF_SELECT",
"effectType": "BUFF_GAIN",
"name": "战术决策",
"desc": "进行协同调整,做好迎战准备。",
"typeTxtColor": "#35d8b4"
}
},
"choiceAndEnemyEffects": {
"aceffect_char_1": {
"type": "CHAR_MAP",
"name": "未精英化",
"desc": "无相关加成",
"bountyFunds": 0,
"buffs": [
{
"key": "char_attribute_mul",
"blackboard": {
"atk": 1.0
}
},
{
"key": "acbattle_shop_char_cultivate_effect",
"blackboard": {
"atk": 1.0
}
}
]
},
"aceffect_char_2": {
"type": "CHAR_MAP",
"name": "精英阶段1",
"desc": "攻击力和防御力+5%",
"bountyFunds": 0,
"buffs": [
{
"key": "char_attribute_mul",
"blackboard": {
"atk": 1.05,
"def": 1.05
}
},
{
"key": "acbattle_shop_char_cultivate_effect",
"blackboard": {
"atk": 1.05,
"def": 1.05
}
}
]
},
"aceffect_char_3": {
"type": "CHAR_MAP",
"name": "精英阶段2",
"desc": "攻击力+10%,防御力和最大生命值+5%",
"bountyFunds": 0,
"buffs": [
{
"key": "char_attribute_mul",
"blackboard": {
"atk": 1.1,
"def": 1.05,
"max_hp": 1.05
}
},
{
"key": "acbattle_shop_char_cultivate_effect",
"blackboard": {
"atk": 1.1,
"def": 1.05,
"max_hp": 1.05
}
}
]
},
"aceffect_char_4": {
"type": "CHAR_MAP",
"name": "精英阶段2-60级",
"desc": "攻击力、防御力和最大生命值+10%",
"bountyFunds": 0,
"buffs": [
{
"key": "char_attribute_mul",
"blackboard": {
"atk": 1.1,
"def": 1.1,
"max_hp": 1.1
}
},
{
"key": "acbattle_shop_char_cultivate_effect",
"blackboard": {
"atk": 1.1,
"def": 1.1,
"max_hp": 1.1
}
}
]
},
"enemyeffect_1": {
"type": "ENEMY_GAIN",
"name": "无人机护障·P·战术特训",
"desc": "为自身下场作战添加3只无人机护障·P,若各自行动阶段就达成完美作战,获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "next_battle_add_enemy_win_gain_coin",
"blackboard": {
"count": 4.0,
"enemy_id": "enemy_1355_mrfly_2",
"coin": 2.0
}
},
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 3.0,
"enemy_id": "enemy_1355_mrfly_2",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_2": {
"type": "ENEMY_GAIN",
"name": "法术大师A2·多轮战术特训",
"desc": "之后的每场作战添加2只法术大师A2,若各自行动阶段就达成完美作战,获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 2.0,
"enemy_id": "enemy_1041_lazerd_2",
"coin": 2.0,
"round": 99.0
}
}
]
},
"enemyeffect_3_2": {
"type": "ENEMY_GAIN",
"name": "法术大师A2·悬赏",
"desc": "为自身下场作战添加1只法术大师A2,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1041_lazerd_2",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_3_3": {
"type": "ENEMY_GAIN",
"name": "元核孽生者·悬赏",
"desc": "为自身下场作战添加1只元核孽生者,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1439_dslntf",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_3_4": {
"type": "ENEMY_GAIN",
"name": "山海众头目·悬赏",
"desc": "为自身下场作战添加1只山海众头目,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1299_ymkilr",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_3_2_e": {
"type": "ENEMY_GAIN",
"name": "“萨科塔之眼”·悬赏",
"desc": "为自身下场作战添加1只“萨科塔之眼”,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10084_hlegle",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_3_3_e": {
"type": "ENEMY_GAIN",
"name": "幽灵组长·悬赏",
"desc": "为自身下场作战添加1只幽灵组长,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1026_aghost",
"coin": 1.0,
"round": 1.0
}
}
]
},
"enemyeffect_3_4_e": {
"type": "ENEMY_GAIN",
"name": "重装防御者·悬赏",
"desc": "为自身下场作战添加1只重装防御者,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1006_shield",
"coin": 1.0,
"round": 1.0
}
}
]
},
"enemyeffect_3_5_e": {
"type": "ENEMY_GAIN",
"name": "重弩突袭者·悬赏",
"desc": "为自身下场作战添加1只重弩突袭者,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1404_msnip",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_4": {
"type": "ENEMY_GAIN",
"name": "山海众头目·多轮悬赏",
"desc": "之后的每场作战添加1只山海众头目,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1299_ymkilr",
"coin": 1.0,
"round": 99.0
}
}
]
},
"enemyeffect_5_1": {
"type": "ENEMY_GAIN",
"name": "源石虫·特训",
"desc": "为自身下场作战添加1只源石虫,但不获得资金",
"bountyFunds": 0,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1007_slime",
"coin": 0.0,
"round": 1.0
}
}
]
},
"enemyeffect_5": {
"type": "ENEMY_GAIN",
"name": "鸭爵·悬赏",
"desc": "为自身下场作战添加1只鸭爵,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_2001_duckmi",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_6": {
"type": "ENEMY_GAIN",
"name": "高普尼克·悬赏",
"desc": "为自身下场作战添加1只高普尼克,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_2002_bearmi",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_7": {
"type": "ENEMY_GAIN",
"name": "流泪小子·悬赏",
"desc": "为自身下场作战添加1只流泪小子,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_2034_sythef",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_8": {
"type": "ENEMY_GAIN",
"name": "圆仔·悬赏",
"desc": "为自身下场作战添加1只圆仔,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_2085_skzjxd",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_1": {
"type": "ENEMY_GAIN",
"name": "碎骨·悬赏",
"desc": "为自身下场作战添加1个碎骨,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1500_skulsr",
"coin": 1.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_2": {
"type": "ENEMY_GAIN",
"name": "萨卡兹百夫长·悬赏",
"desc": "为自身下场作战添加1个萨卡兹百夫长,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1501_demonk",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_3": {
"type": "ENEMY_GAIN",
"name": "弑君者·悬赏",
"desc": "为自身下场作战添加1个弑君者,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1502_crowns",
"coin": 1.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_4": {
"type": "ENEMY_GAIN",
"name": "泥岩·悬赏",
"desc": "为自身下场作战添加1个泥岩,将其击倒者获得4资金",
"bountyFunds": 4,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1511_mdrock",
"coin": 4.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_5": {
"type": "ENEMY_GAIN",
"name": "腐败骑士·悬赏",
"desc": "为自身下场作战添加1个腐败骑士,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1513_dekght",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_6": {
"type": "ENEMY_GAIN",
"name": "凋零骑士·悬赏",
"desc": "为自身下场作战添加1个凋零骑士,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1513_dekght_2",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_7": {
"type": "ENEMY_GAIN",
"name": "“遗弃者”·悬赏",
"desc": "为自身下场作战添加1个“遗弃者”,将其击倒者获得4资金",
"bountyFunds": 4,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_2005_axetro",
"coin": 4.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_8": {
"type": "ENEMY_GAIN",
"name": "喷气人·悬赏",
"desc": "为自身下场作战添加1个喷气人,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_2004_balloon",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_9": {
"type": "ENEMY_GAIN",
"name": "杰斯顿·威廉姆斯·悬赏",
"desc": "为自身下场作战添加1个杰斯顿·威廉姆斯,将其击倒者获得4资金",
"bountyFunds": 4,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1516_jakill",
"coin": 4.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_10": {
"type": "ENEMY_GAIN",
"name": "W·悬赏",
"desc": "为自身下场作战添加1个W,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1504_cqbw",
"coin": 1.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_11": {
"type": "ENEMY_GAIN",
"name": "“鼠王”·悬赏",
"desc": "为自身下场作战添加1个“鼠王”,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1509_mousek",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_12": {
"type": "ENEMY_GAIN",
"name": "“庞贝”·悬赏",
"desc": "为自身下场作战添加1个“庞贝”,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1050_lslime",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_13": {
"type": "ENEMY_GAIN",
"name": "大鲍勃·悬赏",
"desc": "为自身下场作战添加1个大鲍勃,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1001_bigbo",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_14": {
"type": "ENEMY_GAIN",
"name": "“自在”·悬赏",
"desc": "为自身下场作战添加1个“自在”,将其击倒者获得4资金",
"bountyFunds": 4,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1517_xi",
"coin": 4.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_15": {
"type": "ENEMY_GAIN",
"name": "锏·悬赏",
"desc": "为自身下场作战添加1个锏,将其击倒者获得5资金",
"bountyFunds": 5,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1525_blkswb",
"coin": 5.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_16": {
"type": "ENEMY_GAIN",
"name": "扎罗,“狼之主”·悬赏",
"desc": "为自身下场作战添加1个扎罗,“狼之主”,将其击倒者获得5资金",
"bountyFunds": 5,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1535_wlfmster",
"coin": 5.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_17": {
"type": "ENEMY_GAIN",
"name": "“墓碑”·悬赏",
"desc": "为自身下场作战添加1个“墓碑”,将其击倒者获得4资金",
"bountyFunds": 4,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_2008_flking",
"coin": 4.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_18": {
"type": "ENEMY_GAIN",
"name": "迷路的巨像·悬赏",
"desc": "为自身下场作战添加1个迷路的巨像,将其击倒者获得5资金",
"bountyFunds": 5,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_2003_rockman",
"coin": 5.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_19": {
"type": "ENEMY_GAIN",
"name": "澪·悬赏",
"desc": "为自身下场作战添加1个澪,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10118_ymgprc",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_20": {
"type": "ENEMY_GAIN",
"name": "“巨大的丑东西”·悬赏",
"desc": "为自身下场作战添加1个“巨大的丑东西”,将其击倒者获得5资金",
"bountyFunds": 5,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1512_mcmstr",
"coin": 5.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_21": {
"type": "ENEMY_GAIN",
"name": "“复仇者”·悬赏",
"desc": "为自身下场作战添加1个“复仇者”,将其击倒者获得6资金",
"bountyFunds": 6,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1539_reid",
"coin": 6.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_22": {
"type": "ENEMY_GAIN",
"name": "“邪魔的利刃”·悬赏",
"desc": "为自身下场作战添加1个“邪魔的利刃”,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_2048_smgrd",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_23": {
"type": "ENEMY_GAIN",
"name": "陷落雪祀·悬赏",
"desc": "为自身下场作战添加1个陷落雪祀,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_2050_smsha",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_b_24": {
"type": "ENEMY_GAIN",
"name": "纠缠藤蔓·悬赏",
"desc": "为自身下场作战添加1个纠缠藤蔓,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_2052_smgia",
"coin": 3.0,
"round": 1.0
}
}
]
},
"allybuff_select_1": {
"type": "BUFF_GAIN",
"name": "列装",
"desc": "你获得2件随机1阶装备,若存在其他队友则他们也获得",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_gain_equip",
"blackboard": {
"count": 2.0,
"pool": "pool_equip_shop_1"
}
}
]
},
"allybuff_select_2_1": {
"type": "BUFF_GAIN",
"name": "斯卡蒂的盟誓",
"desc": "你的阿戈尔、突袭和坚守盟约层数+8,若存在其他队友则他们也获得",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_bond_addlayer",
"blackboard": {
"bond_list": "raidShip,steadShip,egirShip",
"count": 8.0
}
}
]
},
"allybuff_select_2_2": {
"type": "BUFF_GAIN",
"name": "诗怀雅的盟誓",
"desc": "你的炎和投资人盟约层数+10,若存在其他队友则他们也获得",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_bond_addlayer",
"blackboard": {
"bond_list": "yanShip,investShip",
"count": 10.0
}
}
]
},
"allybuff_select_2_3": {
"type": "BUFF_GAIN",
"name": "风笛的盟誓",
"desc": "你的维多利亚、远见和不屈盟约层数+8,若存在其他队友则他们也获得",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_bond_addlayer",
"blackboard": {
"bond_list": "victoriaShip,indomShip,visiShip",
"count": 8.0
}
}
]
},
"allybuff_select_2_4": {
"type": "BUFF_GAIN",
"name": "银灰的盟誓",
"desc": "你的谢拉格、投资人、迅捷盟约层数+8,若存在其他队友则他们也获得",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_bond_addlayer",
"blackboard": {
"bond_list": "investShip,kjeragShip,swiftShip",
"count": 8.0
}
}
]
},
"allybuff_select_2_5": {
"type": "BUFF_GAIN",
"name": "莫斯提马的盟誓",
"desc": "你的拉特兰、奥术盟约层数+10,若存在其他队友则他们也获得",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_bond_addlayer",
"blackboard": {
"bond_list": "lateranoShip,arcaneShip",
"count": 10.0
}
}
]
},
"allybuff_select_2_6": {
"type": "BUFF_GAIN",
"name": "缇缇的盟誓",
"desc": "你的萨尔贡、精准盟约层数+10,若存在其他队友则他们也获得",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_bond_addlayer",
"blackboard": {
"bond_list": "sargonShip,preciShip",
"count": 10.0
}
}
]
},
"allybuff_select_2_7": {
"type": "BUFF_GAIN",
"name": "玛恩纳的盟誓",
"desc": "你的卡西米尔盟约层数+12,若存在其他队友则他们也获得",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_bond_addlayer",
"blackboard": {
"bond_list": "kazimierzShip",
"count": 12.0
}
}
]
},
"allybuff_select_2_8": {
"type": "BUFF_GAIN",
"name": "德克萨斯的盟誓",
"desc": "你的叙拉古、突袭盟约层数+10,若存在其他队友则他们也获得",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_bond_addlayer",
"blackboard": {
"bond_list": "siracusaShip,raidShip",
"count": 10.0
}
}
]
},
"allybuff_select_3": {
"type": "BUFF_GAIN",
"name": "财富",
"desc": "你获得1资金,若存在其他队友则他们也获得",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_gain_coin",
"blackboard": {
"count": 1.0
}
}
]
},
"allybuff_select_4": {
"type": "BUFF_GAIN",
"name": "补给",
"desc": "你接下来的2次刷新变为免费(可叠加),若存在其他队友则他们也获得",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_refresh_free",
"blackboard": {
"count": 2.0
}
}
]
},
"allybuff_select_5": {
"type": "BUFF_GAIN",
"name": "整备",
"desc": "你接下来购买的1件装备变为进阶品质",
"bountyFunds": 0,
"buffs": [
{
"key": "single_special_choice_gloden_equip_chess",
"blackboard": {
"count": 1.0
}
}
]
},
"allybuff_select_6": {
"type": "BUFF_GAIN",
"name": "升华",
"desc": "你接下来购买的1名干员变为精锐状态",
"bountyFunds": 0,
"buffs": [
{
"key": "single_special_choice_gloden_char_chess",
"blackboard": {
"count": 1.0
}
}
]
},
"allybuff_select_7_1": {
"type": "BUFF_GAIN",
"name": "炎盟约驰援",
"desc": "你获得1名炎盟约的随机干员棋子",
"bountyFunds": 0,
"buffs": [
{
"key": "single_special_choice_gain_bond_chess",
"blackboard": {
"count": 1.0,
"bond": "yanShip"
}
}
]
},
"allybuff_select_7_2": {
"type": "BUFF_GAIN",
"name": "谢拉格驰援",
"desc": "你获得1名谢拉格盟约的随机干员棋子",
"bountyFunds": 0,
"buffs": [
{
"key": "single_special_choice_gain_bond_chess",
"blackboard": {
"count": 1.0,
"bond": "kjeragShip"
}
}
]
},
"allybuff_select_7_3": {
"type": "BUFF_GAIN",
"name": "萨尔贡驰援",
"desc": "你获得1名萨尔贡盟约的随机干员棋子",
"bountyFunds": 0,
"buffs": [
{
"key": "single_special_choice_gain_bond_chess",
"blackboard": {
"count": 1.0,
"bond": "sargonShip"
}
}
]
},
"allybuff_select_7_4": {
"type": "BUFF_GAIN",
"name": "叙拉古驰援",
"desc": "你获得1名叙拉古盟约的随机干员棋子",
"bountyFunds": 0,
"buffs": [
{
"key": "single_special_choice_gain_bond_chess",
"blackboard": {
"count": 1.0,
"bond": "siracusaShip"
}
}
]
},
"allybuff_select_7_5": {
"type": "BUFF_GAIN",
"name": "卡西米尔驰援",
"desc": "你获得1名卡西米尔盟约的随机干员棋子",
"bountyFunds": 0,
"buffs": [
{
"key": "single_special_choice_gain_bond_chess",
"blackboard": {
"count": 1.0,
"bond": "kazimierzShip"
}
}
]
},
"allybuff_select_7_6": {
"type": "BUFF_GAIN",
"name": "拉特兰驰援",
"desc": "你获得1名拉特兰盟约的随机干员棋子",
"bountyFunds": 0,
"buffs": [
{
"key": "single_special_choice_gain_bond_chess",
"blackboard": {
"count": 1.0,
"bond": "lateranoShip"
}
}
]
},
"allybuff_select_7_7": {
"type": "BUFF_GAIN",
"name": "维多利亚驰援",
"desc": "你获得1名维多利亚盟约的随机干员棋子",
"bountyFunds": 0,
"buffs": [
{
"key": "single_special_choice_gain_bond_chess",
"blackboard": {
"count": 1.0,
"bond": "victoriaShip"
}
}
]
},
"allybuff_select_7_8": {
"type": "BUFF_GAIN",
"name": "阿戈尔驰援",
"desc": "你获得1名阿戈尔盟约的随机干员棋子",
"bountyFunds": 0,
"buffs": [
{
"key": "single_special_choice_gain_bond_chess",
"blackboard": {
"count": 1.0,
"bond": "egirShip"
}
}
]
},
"allybuff_select_11": {
"type": "BUFF_GAIN",
"name": "自愈",
"desc": "你获得:我方单位每次受到伤害时回复50点生命值;若存在其他队友则他们也获得此效果",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_all_activated",
"blackboard": {}
},
{
"key": "env_gbuff_new_with_verify",
"blackboard": {
"key": "act1autochess_debuff_3",
"value": 50.0
}
}
]
},
"allybuff_select_13": {
"type": "BUFF_GAIN",
"name": "火力",
"desc": "你获得:休整期结束时若手牌区至少有3个单位,我方所有干员无视敌人20法术抗性;若存在其他队友则他们也获得此效果",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_prep_finish_bench_at_least",
"blackboard": {
"count": 3.0
}
},
{
"key": "env_gbuff_new",
"blackboard": {
"key": "halfIdle_magic_resist_penetration",
"magic_resist_penetrate_fixed": 20.0
}
}
]
},
"allybuff_select_14": {
"type": "BUFF_GAIN",
"name": "征召",
"desc": "你获得:开始作战时若场上至少有一行存在3名干员,所有干员的再部署时间-50%;若存在其他队友则他们也获得此效果",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_prep_finish_same_row_at_least",
"blackboard": {
"count": 3.0
}
},
{
"key": "char_respawntime_mul",
"blackboard": {
"scale": 0.5
}
}
]
},
"allybuff_select_18": {
"type": "BUFF_GAIN",
"name": "无瑕",
"desc": "你获得:干员在生命值为满时,攻击力、防御力+30%;若存在其他队友则他们也获得此效果",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_all_activated",
"blackboard": {}
},
{
"key": "env_gbuff_new_with_verify",
"blackboard": {
"key": "act1autochess_debuff_9",
"atk": 0.3,
"def": 0.3
}
}
]
},
"allybuff_select_19": {
"type": "BUFF_GAIN",
"name": "锐利",
"desc": "你获得:休整期结束时若手牌区为空,我方所有干员无视敌人30%的防御力;若存在其他队友则他们也获得此效果",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_prep_finish_bench_at_most",
"blackboard": {
"count": 0.0
}
},
{
"key": "env_gbuff_new",
"blackboard": {
"key": "halfIdle_def_penetration",
"def_penetrate": 0.3
}
}
]
},
"enemydebuff_select_1": {
"type": "BUFF_GAIN",
"name": "排斥:乏力",
"desc": "全部敌人获得减益效果:攻击力-5%",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_all_activated",
"blackboard": {}
},
{
"key": "enemy_attribute_mul",
"blackboard": {
"atk": 0.95
}
}
]
},
"enemydebuff_select_2": {
"type": "BUFF_GAIN",
"name": "排斥:脆弱",
"desc": "全部敌人获得减益效果:防御力-100",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_all_activated",
"blackboard": {}
},
{
"key": "enemy_attribute_add",
"blackboard": {
"def": -100.0
}
}
]
},
"enemydebuff_select_3": {
"type": "BUFF_GAIN",
"name": "排斥:致幻",
"desc": "全部敌人获得减益效果:法术抗性-3",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_all_activated",
"blackboard": {}
},
{
"key": "enemy_attribute_add",
"blackboard": {
"magic_resistance": -3.0
}
}
]
},
"enemydebuff_select_4": {
"type": "BUFF_GAIN",
"name": "责罚:乏力",
"desc": "精英敌人获得减益效果:攻击力-6%",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_all_activated",
"blackboard": {}
},
{
"key": "enemy_attribute_mul",
"blackboard": {
"atk": 0.94,
"enemy_level_type": "ELITE"
}
}
]
},
"enemydebuff_select_5": {
"type": "BUFF_GAIN",
"name": "责罚:脆弱",
"desc": "精英敌人获得减益效果:防御力-150",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_all_activated",
"blackboard": {}
},
{
"key": "enemy_attribute_add",
"blackboard": {
"def": -150.0,
"enemy_level_type": "ELITE"
}
}
]
},
"enemydebuff_select_6": {
"type": "BUFF_GAIN",
"name": "责罚:致幻",
"desc": "精英敌人获得减益效果:法术抗性-5",
"bountyFunds": 0,
"buffs": [
{
"key": "global_special_choice_all_activated",
"blackboard": {}
},
{
"key": "enemy_attribute_add",
"blackboard": {
"magic_resistance": -5.0,
"enemy_level_type": "ELITE"
}
}
]
},
"enemydebuff_select_7": {
"type": "BUFF_GAIN",
"name": "裁决:乏力",
"desc": "领袖敌人获得减益效果:攻击力-7%",
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{
"key": "global_special_choice_all_activated",
"blackboard": {}
},
{
"key": "enemy_attribute_mul",
"blackboard": {
"atk": 0.93,
"enemy_level_type": "BOSS"
}
}
]
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{
"key": "global_special_choice_all_activated",
"blackboard": {}
},
{
"key": "enemy_attribute_add",
"blackboard": {
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"enemy_level_type": "BOSS"
}
}
]
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"type": "BUFF_GAIN",
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"bountyFunds": 0,
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{
"key": "global_special_choice_all_activated",
"blackboard": {}
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{
"key": "enemy_attribute_add",
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"enemy_level_type": "BOSS"
}
}
]
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"bountyFunds": 0,
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{
"key": "env_gbuff_new",
"blackboard": {
"key": "enemy_move_speed_mul",
"move_speed": 0.15,
"enemy_exclude": "enemy_9012_acloon"
}
}
]
},
"aceffect_enemy_2": {
"type": "ENEMY",
"name": "补给线",
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"bountyFunds": 0,
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{
"key": "enemy_attribute_mul",
"blackboard": {
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}
}
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"name": "补给线II",
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{
"key": "enemy_attribute_mul",
"blackboard": {
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}
}
]
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"name": "攻坚装备",
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"buffs": [
{
"key": "enemy_attribute_mul",
"blackboard": {
"atk": 1.1,
"max_hp": 1.2,
"enemy_exclude": "enemy_9012_acloon"
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}
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"type": "ENEMY",
"name": "攻坚装备II",
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"buffs": [
{
"key": "enemy_attribute_mul",
"blackboard": {
"atk": 0.8,
"max_hp": 0.8,
"enemy_exclude": "enemy_9012_acloon"
}
}
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"type": "ENEMY",
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"desc": "所有敌人攻击力-30%,最大生命值-25%",
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"buffs": [
{
"key": "enemy_attribute_mul",
"blackboard": {
"atk": 0.7,
"max_hp": 0.75,
"enemy_exclude": "enemy_9012_acloon"
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"type": "ENEMY_GAIN",
"name": "多轮悬赏 · 假想敌:蚀裂",
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"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_9006_actoxi",
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"round": 99.0
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_9007_acelem",
"coin": 1.0,
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}
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"type": "ENEMY_GAIN",
"name": "多轮悬赏 · 假想敌:骨刺",
"desc": "后续每场作战添加1只假想敌:骨刺(拥有隐匿),击倒它的你或队友获得1资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_9008_acbunn",
"coin": 1.0,
"round": 99.0
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}
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"type": "ENEMY_GAIN",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_9009_acfort",
"coin": 1.0,
"round": 99.0
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}
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"type": "ENEMY_GAIN",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"round": 99.0
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"type": "ENEMY_GAIN",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_9011_acrefr",
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}
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{
"key": "auto_chess_change_map",
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"map_m02_1": {
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"buffs": [
{
"key": "auto_chess_change_map",
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{
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{
"key": "auto_chess_change_map",
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{
"key": "auto_chess_change_map",
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}
}
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"map_m02_2": {
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{
"key": "auto_chess_change_map",
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{
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"map_m03_1": {
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"name": "模拟战场演变·模式四",
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{
"key": "auto_chess_change_map",
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"buffs": [
{
"key": "auto_chess_change_map",
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"map_m04_1": {
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"name": "模拟战场演变·模式六",
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"buffs": [
{
"key": "auto_chess_change_map",
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"map_m06_1": {
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"buffs": [
{
"key": "auto_chess_change_map",
"blackboard": {
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"map_m07_1": {
"type": "BUFF_GAIN",
"name": "模拟战场演变·模式九",
"desc": "场上的树丛全部消失",
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"buffs": [
{
"key": "auto_chess_change_map",
"blackboard": {
"trap_218_fttree#1": 0.0,
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"enemyeffect_10_1": {
"type": "ENEMY_GAIN",
"name": "战术特训·飞行I",
"desc": "为自身下场战斗添加1只妖怪,若各自行动阶段就达成完美作战,获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1005_yokai",
"coin": 1.0,
"round": 1.0
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}
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"type": "ENEMY_GAIN",
"name": "战术特训·飞行II",
"desc": "为自身下场战斗添加1只暴鸰,若各自行动阶段就达成完美作战,获得2资金",
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"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
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"enemy_id": "enemy_1040_bombd",
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"round": 1.0
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}
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"type": "ENEMY_GAIN",
"name": "战术特训·飞行III",
"desc": "为自身下场战斗添加1只帝国炮火中枢先兆者,若各自行动阶段就达成完美作战,获得3资金",
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"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1112_emppnt_2",
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"round": 1.0
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"type": "ENEMY_GAIN",
"name": "悬赏·飞行I",
"desc": "为自身接下来两场作战添加1只妖怪,将其击倒者获得1资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1005_yokai",
"coin": 1.0,
"round": 2.0
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}
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"enemyeffect_10_5": {
"type": "ENEMY_GAIN",
"name": "悬赏·飞行II",
"desc": "为自身接下来两场作战添加1只暴鸰,将其击倒者获得2资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1040_bombd",
"coin": 2.0,
"round": 2.0
}
}
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"enemyeffect_10_6": {
"type": "ENEMY_GAIN",
"name": "悬赏·飞行III",
"desc": "为自身接下来两场作战添加1只法术大师A1,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1041_lazerd",
"coin": 3.0,
"round": 2.0
}
}
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"enemyeffect_11_1": {
"type": "ENEMY_GAIN",
"name": "战术特训·频次I",
"desc": "为自身下场战斗添加1只磨砻,若各自行动阶段就达成完美作战,获得1资金",
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"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1195_sfyin",
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"round": 1.0
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"enemyeffect_11_2": {
"type": "ENEMY_GAIN",
"name": "战术特训·频次II",
"desc": "为自身下场战斗添加1只烹泉,若各自行动阶段就达成完美作战,获得2资金",
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"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1203_sfhu",
"coin": 2.0,
"round": 1.0
}
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]
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"enemyeffect_11_3": {
"type": "ENEMY_GAIN",
"name": "战术特训·频次III",
"desc": "为自身下场战斗添加1只新硎,若各自行动阶段就达成完美作战,获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1207_sfji_2",
"coin": 3.0,
"round": 1.0
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"type": "ENEMY_GAIN",
"name": "悬赏·频次I",
"desc": "为自身接下来两场作战添加1只磨砻,将其击倒者获得1资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_1195_sfyin",
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"round": 2.0
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"type": "ENEMY_GAIN",
"name": "悬赏·频次II",
"desc": "为自身接下来两场作战添加1只烹泉,将其击倒者获得2资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_1203_sfhu",
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"round": 2.0
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"enemyeffect_11_6": {
"type": "ENEMY_GAIN",
"name": "悬赏·频次III",
"desc": "为自身接下来两场作战添加1只清明,将其击倒者获得3资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_1209_sfden",
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"round": 2.0
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"type": "ENEMY_GAIN",
"name": "战术特训·损伤I",
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"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
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"enemy_id": "enemy_1148_dssbr",
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"round": 1.0
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"enemyeffect_12_2": {
"type": "ENEMY_GAIN",
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"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1305_mhslim_2",
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"round": 1.0
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"type": "ENEMY_GAIN",
"name": "战术特训·损伤III",
"desc": "为自身下场战斗添加1只灼藤,若各自行动阶段就达成完美作战,获得3资金",
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"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10067_ftsjc",
"coin": 3.0,
"round": 1.0
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"type": "ENEMY_GAIN",
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"desc": "为自身接下来两场作战添加1只底海滑动者,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1148_dssbr",
"coin": 1.0,
"round": 2.0
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"enemyeffect_12_5": {
"type": "ENEMY_GAIN",
"name": "悬赏·损伤II",
"desc": "为自身接下来两场作战添加1只控潮术师,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1161_tidmag",
"coin": 2.0,
"round": 2.0
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},
"enemyeffect_12_6": {
"type": "ENEMY_GAIN",
"name": "悬赏·损伤III",
"desc": "为自身接下来两场作战添加1只术师快艇,将其击倒者获得3资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_1162_magmot",
"coin": 3.0,
"round": 2.0
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},
"enemyeffect_13_1": {
"type": "ENEMY_GAIN",
"name": "战术特训·持续I",
"desc": "为自身下场战斗添加1只逐腐兽,若各自行动阶段就达成完美作战,获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1270_nhstlk",
"coin": 1.0,
"round": 1.0
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}
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},
"enemyeffect_13_2": {
"type": "ENEMY_GAIN",
"name": "战术特训·持续II",
"desc": "为自身下场战斗添加1只萨卡兹枯朽战士组长,若各自行动阶段就达成完美作战,获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1267_nhpbr_2",
"coin": 2.0,
"round": 1.0
}
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},
"enemyeffect_13_3": {
"type": "ENEMY_GAIN",
"name": "战术特训·持续III",
"desc": "为自身下场战斗添加1只尖端萨卡兹枯朽战车,若各自行动阶段就达成完美作战,获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1272_nhtank_2",
"coin": 3.0,
"round": 1.0
}
}
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},
"enemyeffect_13_4": {
"type": "ENEMY_GAIN",
"name": "悬赏·持续I",
"desc": "为自身接下来两场作战添加1只萨卡兹枯朽战士组长,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1267_nhpbr_2",
"coin": 1.0,
"round": 2.0
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}
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},
"enemyeffect_13_5": {
"type": "ENEMY_GAIN",
"name": "悬赏·持续II",
"desc": "为自身接下来两场作战添加1只逐腐兽,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1270_nhstlk",
"coin": 2.0,
"round": 2.0
}
}
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},
"enemyeffect_13_6": {
"type": "ENEMY_GAIN",
"name": "悬赏·持续III",
"desc": "为自身接下来两场作战添加1只萨卡兹枯朽战车,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_1272_nhtank",
"coin": 3.0,
"round": 2.0
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}
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},
"enemyeffect_14_1": {
"type": "ENEMY_GAIN",
"name": "战术特训·隐匿I",
"desc": "为自身下场战斗添加1只隐形弩手,若各自行动阶段就达成完美作战,获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1019_jshoot",
"coin": 1.0,
"round": 1.0
}
}
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},
"enemyeffect_14_2": {
"type": "ENEMY_GAIN",
"name": "战术特训·隐匿II",
"desc": "为自身下场战斗添加1只节日爵士乐手,若各自行动阶段就达成完美作战,获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10034_cnvsax",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_14_3": {
"type": "ENEMY_GAIN",
"name": "战术特训·隐匿III",
"desc": "为自身下场战斗添加1只家族灭迹人,若各自行动阶段就达成完美作战,获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1283_sgkill",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_14_4": {
"type": "ENEMY_GAIN",
"name": "悬赏·隐匿I",
"desc": "为自身接下来两场作战添加1只隐形弩手,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1019_jshoot",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_14_5": {
"type": "ENEMY_GAIN",
"name": "悬赏·隐匿II",
"desc": "为自身接下来两场作战添加1只隐形术师,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1023_jmage",
"coin": 2.0,
"round": 2.0
}
}
]
},
"enemyeffect_14_6": {
"type": "ENEMY_GAIN",
"name": "悬赏·隐匿III",
"desc": "为自身接下来两场作战添加1只山海众头目,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1299_ymkilr",
"coin": 3.0,
"round": 2.0
}
}
]
},
"enemyeffect_15_1": {
"type": "ENEMY_GAIN",
"name": "战术特训·折射I",
"desc": "为自身下场战斗添加1只深池方阵战士,若各自行动阶段就达成完美作战,获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1169_duphlx",
"coin": 1.0,
"round": 1.0
}
}
]
},
"enemyeffect_15_2": {
"type": "ENEMY_GAIN",
"name": "战术特训·折射II",
"desc": "为自身下场战斗添加1只深池暗影术师队长,若各自行动阶段就达成完美作战,获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1168_dumage_2",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_15_3": {
"type": "ENEMY_GAIN",
"name": "战术特训·折射III",
"desc": "为自身下场战斗添加1只深池伙友卫队精英,若各自行动阶段就达成完美作战,获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_selfbattle_win_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1174_duholy_2",
"coin": 3.0,
"round": 1.0
}
}
]
},
"enemyeffect_15_4": {
"type": "ENEMY_GAIN",
"name": "悬赏·折射I",
"desc": "为自身接下来两场作战添加1只深池方阵战士,将其击倒者获得1资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1169_duphlx",
"coin": 1.0,
"round": 2.0
}
}
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},
"enemyeffect_15_5": {
"type": "ENEMY_GAIN",
"name": "悬赏·折射II",
"desc": "为自身接下来两场作战添加1只深池暗影术师,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1168_dumage",
"coin": 2.0,
"round": 2.0
}
}
]
},
"enemyeffect_15_6": {
"type": "ENEMY_GAIN",
"name": "悬赏·折射III",
"desc": "为自身接下来两场作战添加1只深池伙友卫队,将其击倒者获得3资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1174_duholy",
"coin": 3.0,
"round": 2.0
}
}
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},
"enemyeffect_16_1": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异III",
"desc": "为自身下场战斗添加1只泥岩巨像,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1092_mdgint",
"coin": 3.0,
"round": 1.0
}
}
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},
"enemyeffect_16_2": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异III",
"desc": "为自身下场战斗添加1只“越长尘”,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1302_ymtro_2",
"coin": 3.0,
"round": 1.0
}
}
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},
"enemyeffect_16_3": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异III",
"desc": "为自身下场战斗添加1只狂暴宿主组长,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1062_rager_2",
"coin": 3.0,
"round": 1.0
}
}
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},
"enemyeffect_16_4": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异III",
"desc": "为自身下场战斗添加1只温顺的武装大驮兽,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1415_mmkabi_2",
"coin": 3.0,
"round": 1.0
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}
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"enemyeffect_16_5": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异III",
"desc": "为自身下场战斗添加1只萨卡兹骸骨拷打者,将其击倒者获得3资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1364_spnaxe_2",
"coin": 3.0,
"round": 1.0
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}
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"enemyeffect_16_6": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异III",
"desc": "为自身下场战斗添加1只高准度伦蒂尼姆城防自行炮,将其击倒者获得3资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1273_stmgun_2",
"coin": 3.0,
"round": 1.0
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"enemyeffect_16_7": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异III",
"desc": "为自身下场战斗添加1只乌顶巨角卢鲁,将其击倒者获得3资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10144_xdelk_2",
"coin": 3.0,
"round": 1.0
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"enemyeffect_16_8": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异III",
"desc": "为自身下场战斗添加1只伊利昂的木驮兽,将其击倒者获得3资金",
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{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10159_mntrjn",
"coin": 3.0,
"round": 1.0
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"enemyeffect_16_9": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异II",
"desc": "为自身下场战斗添加1只拥霜羽兽,将其击倒者获得2资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10141_xdpeng_2",
"coin": 2.0,
"round": 1.0
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"enemyeffect_16_10": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异II",
"desc": "为自身下场战斗添加1只异质裂兽·α,将其击倒者获得2资金",
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{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_10127_rkmbst_2",
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"round": 1.0
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"enemyeffect_16_11": {
"type": "ENEMY_GAIN",
"name": "悬赏·损伤I",
"desc": "为自身下场战斗添加1只心虚设计师,将其击倒者获得1资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_10097_crshd",
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"round": 1.0
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"enemyeffect_16_12": {
"type": "ENEMY_GAIN",
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{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_10081_mpplai",
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"round": 1.0
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"enemyeffect_10_7": {
"type": "ENEMY_GAIN",
"name": "悬赏·飞行I",
"desc": "为自身下场战斗添加1只法术大师A2,将其击倒者获得1资金",
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{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1041_lazerd_2",
"coin": 1.0,
"round": 1.0
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"enemyeffect_10_8": {
"type": "ENEMY_GAIN",
"name": "悬赏·飞行II",
"desc": "为自身下场战斗添加1只枯朽萃聚使徒,将其击倒者获得2资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1321_wdarft",
"coin": 2.0,
"round": 1.0
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"enemyeffect_11_7": {
"type": "ENEMY_GAIN",
"name": "悬赏·频次I",
"desc": "为自身下场战斗添加1只沏虹,将其击倒者获得1资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_1203_sfhu_2",
"coin": 1.0,
"round": 1.0
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"enemyeffect_11_8": {
"type": "ENEMY_GAIN",
"name": "悬赏·频次II",
"desc": "为自身下场战斗添加1只新硎,将其击倒者获得2资金",
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"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_1207_sfji_2",
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"round": 1.0
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"enemyeffect_12_7": {
"type": "ENEMY_GAIN",
"name": "悬赏·损伤II",
"desc": "为自身下场战斗添加1只灼藤,将其击倒者获得2资金",
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"buffs": [
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"key": "add_enemy_kill_gain_coin",
"blackboard": {
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"enemy_id": "enemy_10067_ftsjc",
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"type": "ENEMY_GAIN",
"name": "悬赏·损伤II",
"desc": "为自身下场战斗添加1只异光体孽生者,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1439_dslntf_2",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_13_7": {
"type": "ENEMY_GAIN",
"name": "悬赏·持续I",
"desc": "为自身下场战斗添加1只假想敌:蚀裂,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_9006_actoxi",
"coin": 1.0,
"round": 1.0
}
}
]
},
"enemyeffect_13_8": {
"type": "ENEMY_GAIN",
"name": "悬赏·持续II",
"desc": "为自身下场战斗添加1只尖端萨卡兹枯朽战车,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1272_nhtank_2",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_14_7": {
"type": "ENEMY_GAIN",
"name": "悬赏·隐匿I",
"desc": "为自身下场战斗添加1只重弩突袭者,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1404_msnip",
"coin": 1.0,
"round": 1.0
}
}
]
},
"enemyeffect_14_8": {
"type": "ENEMY_GAIN",
"name": "悬赏·隐匿II",
"desc": "为自身下场战斗添加1只家族暗影灭迹人,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1283_sgkill_2",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_15_7": {
"type": "ENEMY_GAIN",
"name": "悬赏·折射II",
"desc": "为自身下场战斗添加1只深池重甲卫士队长,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1170_dushld_2",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_15_8": {
"type": "ENEMY_GAIN",
"name": "悬赏·折射II",
"desc": "为自身下场战斗添加1只愤怒的守墓石像,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1172_dugago_2",
"coin": 2.0,
"round": 1.0
}
}
]
},
"enemyeffect_17_1": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异I",
"desc": "为自身接下来两场作战添加1只雪孩子,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10138_xdsnow",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_17_2": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异I",
"desc": "为自身接下来两场作战添加1只新手祭司学徒,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10156_mncrer",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_17_3": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异I",
"desc": "为自身接下来两场作战添加1只冒失的小弟,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10112_ymgds",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_17_4": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异II",
"desc": "为自身接下来两场作战添加1只骇笑看客,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_2009_csaudc",
"coin": 2.0,
"round": 2.0
}
}
]
},
"enemyeffect_17_5": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异II",
"desc": "为自身接下来两场作战添加1只水遁忍者,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10116_ymgtop",
"coin": 2.0,
"round": 2.0
}
}
]
},
"enemyeffect_17_6": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异III",
"desc": "为自身接下来两场作战添加1只自制投石机,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10162_mnctpt",
"coin": 3.0,
"round": 2.0
}
}
]
},
"enemyeffect_18_1": {
"type": "ENEMY_GAIN",
"name": "悬赏·损伤I",
"desc": "为自身接下来两场作战添加1只临时收音师,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10094_crstf",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_18_2": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异I",
"desc": "为自身接下来两场作战添加1只迷茫的修理小助手,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10073_mpcar",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_18_3": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异I",
"desc": "为自身接下来两场作战添加1只高能源石虫,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1021_bslime",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_18_4": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异II",
"desc": "为自身接下来两场作战添加1只圣堂剑士,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10087_hlchgr",
"coin": 2.0,
"round": 2.0
}
}
]
},
"enemyeffect_18_5": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异II",
"desc": "为自身接下来两场作战添加1只寻仇者,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1025_reveng",
"coin": 2.0,
"round": 2.0
}
}
]
},
"enemyeffect_18_6": {
"type": "ENEMY_GAIN",
"name": "悬赏·损伤III",
"desc": "为自身接下来两场作战添加1只主角阵营角色,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10098_crhro",
"coin": 3.0,
"round": 2.0
}
}
]
},
"enemyeffect_19_1": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异I",
"desc": "为自身接下来两场作战添加1只节日气球,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10040_cnvbln",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_19_2": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异I",
"desc": "为自身接下来两场作战添加1只简饲源石虫,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10001_trslim",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_19_3": {
"type": "ENEMY_GAIN",
"name": "悬赏·折射I",
"desc": "为自身接下来两场作战添加1只深池侦察犬pro,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1165_duhond_2",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_19_4": {
"type": "ENEMY_GAIN",
"name": "悬赏·飞行II",
"desc": "为自身接下来两场作战添加1只吉兆飞鳞,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10045_parrot",
"coin": 2.0,
"round": 2.0
}
}
]
},
"enemyeffect_19_5": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异II",
"desc": "为自身接下来两场作战添加1只咸鳞汁推荐者,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10044_wintun",
"coin": 2.0,
"round": 2.0
}
}
]
},
"enemyeffect_19_6": {
"type": "ENEMY_GAIN",
"name": "悬赏·损伤III",
"desc": "为自身接下来两场作战添加1只反派阵营角色,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10099_crvln",
"coin": 3.0,
"round": 2.0
}
}
]
},
"enemyeffect_20_1": {
"type": "ENEMY_GAIN",
"name": "悬赏·持续I",
"desc": "为自身接下来两场作战添加1只萨卡兹枯朽战士,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1267_nhpbr",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_20_2": {
"type": "ENEMY_GAIN",
"name": "悬赏·频次I",
"desc": "为自身接下来两场作战添加1只俗心,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1197_sfshu",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_20_3": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异I",
"desc": "为自身接下来两场作战添加1只潜伏者,将其击倒者获得1资金",
"bountyFunds": 1,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1009_lurker",
"coin": 1.0,
"round": 2.0
}
}
]
},
"enemyeffect_20_4": {
"type": "ENEMY_GAIN",
"name": "悬赏·特异II",
"desc": "为自身接下来两场作战添加1只“独轮车玩具”,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10018_sgrobh",
"coin": 2.0,
"round": 2.0
}
}
]
},
"enemyeffect_20_5": {
"type": "ENEMY_GAIN",
"name": "悬赏·损伤II",
"desc": "为自身接下来两场作战添加1只无胄盟清扫小队,将其击倒者获得2资金",
"bountyFunds": 2,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_1183_mlasrt",
"coin": 2.0,
"round": 2.0
}
}
]
},
"enemyeffect_20_6": {
"type": "ENEMY_GAIN",
"name": "悬赏·损伤III",
"desc": "为自身接下来两场作战添加1只鼎沸,将其击倒者获得3资金",
"bountyFunds": 3,
"buffs": [
{
"key": "add_enemy_kill_gain_coin",
"blackboard": {
"count": 1.0,
"enemy_id": "enemy_10054_cjhot",
"coin": 3.0,
"round": 2.0
}
}
]
}
},
"choiceRoundsCommunity": {
"multi": {
"FUNNY": "after R2, R8 (no bounty)",
"NORMAL": "after R2, R5, R8",
"HARD/ABYSS": "after R2, R8 (bounty fixed), R10 (no 战术决策)"
},
"single": {
"FUNNY": "none (9 rounds)",
"NORMAL": "after R5 (道具补给), R8 (战术决策)",
"HARD": "after R2/3, R8, R10",
"ABYSS": "after R2, R8, R10"
},
"multiPick": "6 options, players pick 1 each in turn; first picker 30s, others 16s; ~70s total",
"singlePick": "3 options (3选1), unlimited time (下半)"
},
"gameTipsList": [
{
"tip": "只有在联合模拟中才能获得奖杯",
"weight": 50
},
{
"tip": "联合模拟在选择策略时可以进行一次跳过",
"weight": 50
},
{
"tip": "归属于特定盟约的干员只有部分会出现在调度中心内",
"weight": 50
},
{
"tip": "调度中心即使冻结,依然可以主动刷新",
"weight": 50
},
{
"tip": "晋级的特殊奖励无法被刷新、冻结,也不会保留至下一回合",
"weight": 50
},
{
"tip": "处于临时整备区的调度资源,在进入下一回合后会自动销毁",
"weight": 50
},
{
"tip": "一些特殊的盟约不需要部署干员也能激活生效",
"weight": 50
},
{
"tip": "干员晋级后已配发装备会回收至整备区,需要重新配置\n",
"weight": 50
},
{
"tip": "两件同名装备可以合成一件更强力的装备",
"weight": 50
},
{
"tip": "特定的装备组合可以为干员赋予额外的盟约效果",
"weight": 50
},
{
"tip": "叠加的盟约会在单次模拟中始终保留,但只有在盟约被激活时才会发挥作用",
"weight": 50
},
{
"tip": "多数情况下只有已经激活的盟约才可进行叠加",
"weight": 50
},
{
"tip": "休整期可以查看队友的战场情况",
"weight": 50
},
{
"tip": "休整期可以查看当前回合即将迎击的敌方单位",
"weight": 50
},
{
"tip": "拖拽干员至整备区可以直接撤退干员",
"weight": 50
},
{
"tip": "全体参与者就绪之前可随时取消准备,准备战斗后将无法进行操作",
"weight": 50
},
{
"tip": "只有达成完美作战的队友可以进行联防",
"weight": 50
},
{
"tip": "进行联防时,盟约不会继续叠加",
"weight": 50
},
{
"tip": "最终攻势中,两名参与者会处于同一个战场,但无法查看另一组队友的战场情况",
"weight": 50
},
{
"tip": "最终攻势中,所有人将一起对敌方领袖造成伤害",
"weight": 50
},
{
"tip": "达成特定的条件,可在最终攻势后解锁隐秘核心",
"weight": 50
}
],
"medalDataList": [
{
"medalCount": 0,
"medalIconId": "trophy_level1_icon"
},
{
"medalCount": 10,
"medalIconId": "trophy_level2_icon"
},
{
"medalCount": 30,
"medalIconId": "trophy_level3_icon"
},
{
"medalCount": 60,
"medalIconId": "trophy_level4_icon"
},
{
"medalCount": 100,
"medalIconId": "trophy_level5_icon"
}
],
"roundScoreDataList": [
{
"round": 0,
"score": 0
},
{
"round": 1,
"score": 10
},
{
"round": 2,
"score": 20
},
{
"round": 3,
"score": 30
},
{
"round": 4,
"score": 50
},
{
"round": 5,
"score": 70
},
{
"round": 6,
"score": 90
},
{
"round": 7,
"score": 110
},
{
"round": 8,
"score": 130
},
{
"round": 9,
"score": 150
},
{
"round": 10,
"score": 170
},
{
"round": 11,
"score": 200
},
{
"round": 12,
"score": 230
},
{
"round": 13,
"score": 260
},
{
"round": 14,
"score": 300
}
],
"reportPlayerDataList": [
{
"id": "report_01",
"sortId": 1,
"txt": "消极游戏",
"desc": "挂机、不作为等消极行为"
},
{
"id": "report_02",
"sortId": 2,
"txt": "故意捣乱",
"desc": "阻碍其他玩家游戏"
},
{
"id": "report_03",
"sortId": 3,
"txt": "中途退出",
"desc": "游戏过程中离开"
},
{
"id": "report_04",
"sortId": 4,
"txt": "不当言论",
"desc": "使用了不恰当的名称或签名"
},
{
"id": "report_05",
"sortId": 5,
"txt": "骚扰",
"desc": "进行令人不快的行为"
},
{
"id": "report_06",
"sortId": 6,
"txt": "作弊",
"desc": "使用非常规手段进行游戏"
},
{
"id": "report_07",
"sortId": 7,
"txt": "脚本",
"desc": "利用第三方工具刷取奖励"
},
{
"id": "report_08",
"sortId": 8,
"txt": "其他",
"desc": "其他举报原因"
}
],
"broadcastList": [
{
"id": "comment_boss_hit_1",
"desc": "<@ba.vup>{0}博士</>对敌方领袖造成的伤害超过20%!",
"priority": 30,
"type": "BOSS_HIT",
"paramList": [
"0.2"
]
},
{
"id": "comment_boss_hit_2",
"desc": "<@ba.vup>{0}博士</>对敌方领袖造成的伤害超过50%!",
"priority": 30,
"type": "BOSS_HIT",
"paramList": [
"0.5"
]
},
{
"id": "comment_boss_hit_3",
"desc": "<@ba.vup>{0}博士</>对敌方领袖造成的伤害超过80%!",
"priority": 30,
"type": "BOSS_HIT",
"paramList": [
"0.8"
]
},
{
"id": "comment_char_damage_1",
"desc": "<@ba.vup>{0}博士</>的{1}干员造成的伤害量达到{2}",
"priority": 20,
"type": "CHAR_DAMAGE",
"paramList": [
"200000"
]
},
{
"id": "comment_char_damage_2",
"desc": "<@ba.vup>{0}博士</>的{1}干员造成的伤害量达到{2}",
"priority": 20,
"type": "CHAR_DAMAGE",
"paramList": [
"500000"
]
},
{
"id": "comment_char_damage_3",
"desc": "<@ba.vup>{0}博士</>的{1}干员造成的伤害量达到{2}",
"priority": 20,
"type": "CHAR_DAMAGE",
"paramList": [
"1000000"
]
},
{
"id": "comment_shop_level_1",
"desc": "<@ba.vup>{0}博士</>将调度中心等级提升为{1}级",
"priority": 11,
"type": "SHOP_LEVEL",
"paramList": [
"2"
]
},
{
"id": "comment_shop_level_2",
"desc": "<@ba.vup>{0}博士</>将调度中心等级提升为{1}级",
"priority": 11,
"type": "SHOP_LEVEL",
"paramList": [
"3"
]
},
{
"id": "comment_shop_level_3",
"desc": "<@ba.vup>{0}博士</>将调度中心等级提升为{1}级",
"priority": 11,
"type": "SHOP_LEVEL",
"paramList": [
"4"
]
},
{
"id": "comment_shop_level_4",
"desc": "<@ba.vup>{0}博士</>将调度中心等级提升为{1}级",
"priority": 11,
"type": "SHOP_LEVEL",
"paramList": [
"5"
]
},
{
"id": "comment_shop_level_5",
"desc": "<@ba.vup>{0}博士</>将调度中心等级提升为{1}级",
"priority": 11,
"type": "SHOP_LEVEL",
"paramList": [
"6"
]
},
{
"id": "comment_bond_effect",
"desc": "叠加层数",
"priority": 10,
"type": "BOND_EFFECT",
"paramList": []
},
{
"id": "comment_golden_char",
"desc": "<@ba.vup>{0}博士</>的{1}干员晋升为精锐",
"priority": 2,
"type": "GOLDEN_CHAR",
"paramList": []
},
{
"id": "comment_char_gift",
"desc": "<@ba.vup>{0}博士</>给你赠送了{1}",
"priority": 1,
"type": "CHAR_GIFT",
"paramList": []
}
],
"cultivateEffectList": [
{
"cultivateNum": 2060,
"effectId": "aceffect_char_4",
"evolvePhase": "PHASE_2",
"charLevel": 60,
"atkPer": 10,
"defPer": 10,
"hpPer": 10
},
{
"cultivateNum": 2001,
"effectId": "aceffect_char_3",
"evolvePhase": "PHASE_2",
"charLevel": 1,
"atkPer": 10,
"defPer": 5,
"hpPer": 5
},
{
"cultivateNum": 1001,
"effectId": "aceffect_char_2",
"evolvePhase": "PHASE_1",
"charLevel": 1,
"atkPer": 5,
"defPer": 5,
"hpPer": 0
},
{
"cultivateNum": 1,
"effectId": "aceffect_char_1",
"evolvePhase": "PHASE_0",
"charLevel": 1,
"atkPer": 0,
"defPer": 0,
"hpPer": 0
}
],
"prepareStateDict": {
"aceffect_char_1": {
"effectId": "aceffect_char_1",
"buff": "char_attribute_mul",
"blackBoard": [
{
"key": "atk",
"value": 1.05,
"valueStr": null
}
]
},
"aceffect_char_2": {
"effectId": "aceffect_char_2",
"buff": "char_attribute_mul",
"blackBoard": [
{
"key": "atk",
"value": 1.05,
"valueStr": null
},
{
"key": "def",
"value": 1.05,
"valueStr": null
}
]
},
"aceffect_char_3": {
"effectId": "aceffect_char_3",
"buff": "char_attribute_mul",
"blackBoard": [
{
"key": "atk",
"value": 1.1,
"valueStr": null
},
{
"key": "def",
"value": 1.05,
"valueStr": null
},
{
"key": "max_hp",
"value": 1.05,
"valueStr": null
}
]
},
"aceffect_char_4": {
"effectId": "aceffect_char_4",
"buff": "char_attribute_mul",
"blackBoard": [
{
"key": "atk",
"value": 1.1,
"valueStr": null
},
{
"key": "def",
"value": 1.1,
"valueStr": null
},
{
"key": "max_hp",
"value": 1.1,
"valueStr": null
}
]
},
"aceffect_char_cost": {
"effectId": "aceffect_char_cost",
"buff": null,
"blackBoard": []
}
},
"effectTypeDataDict": {
"BAND_INITIAL": {
"description": "初始策略"
},
"ENEMY": {
"description": "敌人加强"
},
"ENEMY_TEMPORARY": {
"description": "敌人临时加强"
},
"ALLY": {
"description": "策略新增"
},
"EQUIP": {
"description": "装备"
},
"MAGIC": {
"description": "法术"
},
"CHAR_MAP": {
"description": "角色练度映射"
},
"BOND": {
"description": "羁绊效果"
},
"ENEMY_GAIN": {
"description": "机变阶段·敌人轮选"
},
"BUFF_GAIN": {
"description": "机变阶段·联合增益/减益"
},
"GARRISON": {
"description": "卫戍能力"
},
"NONE": {
"description": null
}
},
"enemyTypeDatas": {
"SPECIAL": {
"type": "SPECIAL",
"sortId": 1,
"name": "特训敌人·特异",
"description": "此类敌人拥有优秀的造成伤害和承受伤害能力",
"icon": "special_icon",
"typeIdentifier": 1,
"involveRandom": false
},
"FLY": {
"type": "FLY",
"sortId": 2,
"name": "特训敌人·飞行",
"description": "此类敌人包含大量空中单位",
"icon": "fly_icon",
"typeIdentifier": 2,
"involveRandom": true
},
"TIMES": {
"type": "TIMES",
"sortId": 3,
"name": "特训敌人·频次",
"description": "此类敌人需要一定攻击次数击破",
"icon": "times_icon",
"typeIdentifier": 3,
"involveRandom": true
},
"ELEMENT": {
"type": "ELEMENT",
"sortId": 4,
"name": "特训敌人·元素",
"description": "此类敌人拥有造成元素损伤的能力",
"icon": "element_icon",
"typeIdentifier": 4,
"involveRandom": true
},
"DOT": {
"type": "DOT",
"sortId": 5,
"name": "特训敌人·持续",
"description": "此类敌人擅长造成持续性伤害",
"icon": "dot_icon",
"typeIdentifier": 5,
"involveRandom": true
},
"INVISIBLE": {
"type": "INVISIBLE",
"sortId": 6,
"name": "特训敌人·隐匿",
"description": "此类敌人拥有隐匿",
"icon": "invisible_icon",
"typeIdentifier": 6,
"involveRandom": true
},
"REFLECTION": {
"type": "REFLECTION",
"sortId": 7,
"name": "特训敌人·折射",
"description": "此类敌人拥有折射",
"icon": "reflection_icon",
"typeIdentifier": 7,
"involveRandom": true
}
},
"enabledEmoticonThemeIdList": [
"emoticon_autochess_basic",
"emoticon_originium_slug",
"emoticon_autochess_basic_2",
"emoticon_foolsday_doctor",
"emoticon_foolsday_amiya",
"emoticon_foolsday_wisdel"
],
"versionInfoDict": {
"V1_1": {
"versionId": null,
"activityId": "act1autochess",
"seasonName": "盟约",
"startTime": 1763107200
},
"V1_2": {
"versionId": null,
"activityId": "act1autochess",
"seasonName": "盟约",
"startTime": 1764057600
},
"V2_1": {
"versionId": null,
"activityId": "act2autochess",
"seasonName": "盟约",
"startTime": 1773475200
},
"V2_2": {
"versionId": null,
"activityId": "act2autochess",
"seasonName": "盟约",
"startTime": 1774598400
}
},
"baseRewardDataList": [
{
"round": 1,
"item": {
"id": "act2autochess_token_chess",
"count": 10,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 10
},
{
"round": 2,
"item": {
"id": "act2autochess_token_chess",
"count": 20,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 20
},
{
"round": 3,
"item": {
"id": "act2autochess_token_chess",
"count": 30,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 30
},
{
"round": 4,
"item": {
"id": "act2autochess_token_chess",
"count": 40,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 40
},
{
"round": 5,
"item": {
"id": "act2autochess_token_chess",
"count": 50,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 50
},
{
"round": 6,
"item": {
"id": "act2autochess_token_chess",
"count": 60,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 60
},
{
"round": 7,
"item": {
"id": "act2autochess_token_chess",
"count": 70,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 70
},
{
"round": 8,
"item": {
"id": "act2autochess_token_chess",
"count": 80,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 80
},
{
"round": 9,
"item": {
"id": "act2autochess_token_chess",
"count": 90,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 90
},
{
"round": 10,
"item": {
"id": "act2autochess_token_chess",
"count": 100,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 100
},
{
"round": 11,
"item": {
"id": "act2autochess_token_chess",
"count": 120,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 120
},
{
"round": 12,
"item": {
"id": "act2autochess_token_chess",
"count": 140,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 140
},
{
"round": 13,
"item": {
"id": "act2autochess_token_chess",
"count": 160,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 160
},
{
"round": 14,
"item": {
"id": "act2autochess_token_chess",
"count": 200,
"type": "ACTIVITY_ITEM"
},
"dailyMissionPoint": 200
}
],
"playerTitleDataDict": {
"comment_1": {
"id": "comment_1",
"picId": "comment_icon_1",
"txt": "卫戍之星"
},
"comment_2": {
"id": "comment_2",
"picId": "comment_icon_2",
"txt": "不朽盟约"
},
"comment_3": {
"id": "comment_3",
"picId": "comment_icon_3",
"txt": "坚若磐石"
},
"comment_4": {
"id": "comment_4",
"picId": "comment_icon_4",
"txt": "精英云集"
},
"comment_5": {
"id": "comment_5",
"picId": "comment_icon_5",
"txt": "万事俱备"
},
"comment_6": {
"id": "comment_6",
"picId": "comment_icon_6",
"txt": "挥金如土"
}
},
"trainingNpcList": [
{
"npcId": "npc_1",
"charId": "char_171_bldsk",
"nameCardSkinId": "nc_sports_1",
"medalCount": 120,
"bandId": "band_bldsk"
},
{
"npcId": "npc_2",
"charId": "char_002_amiya",
"nameCardSkinId": "nc_arc_1",
"medalCount": 120,
"bandId": "band_amiya"
},
{
"npcId": "npc_3",
"charId": "char_306_leizi",
"nameCardSkinId": "nc_as2024_novafive",
"medalCount": 120,
"bandId": "band_duyaoy"
}
],
"stageDatasDict": {
"act1autochess_m01": {
"stageId": "act1autochess_m01",
"mode": [
"mode_training_1",
"mode_single_normal",
"mode_single_funny",
"mode_multi_normal",
"mode_multi_funny"
],
"weight": 50
},
"act1autochess_m02": {
"stageId": "act1autochess_m02",
"mode": [
"mode_single_normal",
"mode_multi_normal",
"mode_single_hard",
"mode_multi_hard",
"mode_single_abyss",
"mode_multi_abyss"
],
"weight": 50
},
"act1autochess_m03": {
"stageId": "act1autochess_m03",
"mode": [
"mode_single_normal",
"mode_multi_normal",
"mode_single_hard",
"mode_multi_hard",
"mode_single_abyss",
"mode_multi_abyss"
],
"weight": 50
},
"act1autochess_m04": {
"stageId": "act1autochess_m04",
"mode": [
"mode_single_normal",
"mode_multi_normal",
"mode_single_hard",
"mode_multi_hard",
"mode_single_abyss",
"mode_multi_abyss"
],
"weight": 50
},
"act1autochess_m05": {
"stageId": "act1autochess_m05",
"mode": [
"mode_single_normal"
],
"weight": 0
},
"act1autochess_m06": {
"stageId": "act1autochess_m06",
"mode": [
"mode_single_normal"
],
"weight": 0
},
"act1autochess_m07": {
"stageId": "act1autochess_m07",
"mode": [
"mode_single_normal"
],
"weight": 0
},
"act2autochess_m01": {
"stageId": "act2autochess_m01",
"mode": [
"mode_single_normal",
"mode_multi_normal",
"mode_single_hard",
"mode_multi_hard",
"mode_single_abyss",
"mode_multi_abyss"
],
"weight": 50
},
"act2autochess_m02": {
"stageId": "act2autochess_m02",
"mode": [
"mode_single_normal",
"mode_multi_normal",
"mode_single_hard",
"mode_multi_hard",
"mode_single_abyss",
"mode_multi_abyss"
],
"weight": 50
},
"act2autochess_m03": {
"stageId": "act2autochess_m03",
"mode": [
"mode_single_normal",
"mode_multi_normal",
"mode_single_hard",
"mode_multi_hard",
"mode_single_abyss",
"mode_multi_abyss"
],
"weight": 50
},
"act2autochess_m04": {
"stageId": "act2autochess_m04",
"mode": [
"mode_single_normal",
"mode_multi_normal",
"mode_single_hard",
"mode_multi_hard",
"mode_single_abyss",
"mode_multi_abyss"
],
"weight": 50
}
},
"bosses": [
{
"bossId": "boss_1",
"sortId": 1,
"weight": 6,
"bloodPoint": 247500,
"bloodPointNormal": 675000,
"bloodPointHard": 1800000,
"bloodPointAbyss": 3600000,
"isHidingBoss": false,
"enemyId": "enemy_9013_acstmk"
},
{
"bossId": "boss_2",
"sortId": 2,
"weight": 6,
"bloodPoint": 225000,
"bloodPointNormal": 400000,
"bloodPointHard": 800000,
"bloodPointAbyss": 3000000,
"isHidingBoss": false,
"enemyId": "enemy_9017_achunt"
},
{
"bossId": "boss_3",
"sortId": 3,
"weight": 6,
"bloodPoint": 285000,
"bloodPointNormal": 708750,
"bloodPointHard": 2000000,
"bloodPointAbyss": 4000000,
"isHidingBoss": false,
"enemyId": "enemy_9021_acduml"
},
{
"bossId": "boss_4",
"sortId": 4,
"weight": 5,
"bloodPoint": 307500,
"bloodPointNormal": 708750,
"bloodPointHard": 2100000,
"bloodPointAbyss": 4200000,
"isHidingBoss": false,
"enemyId": "enemy_1521_dslily"
},
{
"bossId": "boss_5",
"sortId": 5,
"weight": 10,
"bloodPoint": 200000,
"bloodPointNormal": 390000,
"bloodPointHard": 780000,
"bloodPointAbyss": 3000000,
"isHidingBoss": false,
"enemyId": "enemy_2016_csphtm"
},
{
"bossId": "boss_6",
"sortId": 6,
"weight": 5,
"bloodPoint": 285000,
"bloodPointNormal": 705000,
"bloodPointHard": 1990000,
"bloodPointAbyss": 3980000,
"isHidingBoss": false,
"enemyId": "enemy_9032_aclionk"
},
{
"bossId": "boss_7",
"sortId": 7,
"weight": 5,
"bloodPoint": 277500,
"bloodPointNormal": 787500,
"bloodPointHard": 2000000,
"bloodPointAbyss": 4000000,
"isHidingBoss": false,
"enemyId": "enemy_9033_acdeer"
},
{
"bossId": "boss_8",
"sortId": 8,
"weight": 50,
"bloodPoint": 750000,
"bloodPointNormal": 937500,
"bloodPointHard": 3600000,
"bloodPointAbyss": 7200000,
"isHidingBoss": true,
"enemyId": "enemy_9013_acstmk_2"
},
{
"bossId": "boss_9",
"sortId": 9,
"weight": 40,
"bloodPoint": 675000,
"bloodPointNormal": 900000,
"bloodPointHard": 2800000,
"bloodPointAbyss": 3950000,
"isHidingBoss": true,
"enemyId": "enemy_9017_achunt_2"
},
{
"bossId": "boss_10",
"sortId": 10,
"weight": 40,
"bloodPoint": 825000,
"bloodPointNormal": 1012500,
"bloodPointHard": 3800000,
"bloodPointAbyss": 7600000,
"isHidingBoss": true,
"enemyId": "enemy_9021_acduml_2"
}
],
"trophiesPerClear": {
"_source": "PRTS 卫戍协议:盟约 下半 (multi only)",
"roundsCleared<=4": [
0,
0,
0,
0
],
"<=8": [
1,
1,
1,
1
],
"<=11": [
2,
2,
2,
2
],
"<=13": [
2,
3,
3,
3
],
"14": [
3,
4,
5,
6
],
"hiddenCore": [
null,
5,
7,
8
],
"_cols": [
"FUNNY",
"NORMAL",
"HARD",
"ABYSS"
]
},
"hiddenCore": {
"act2_single": "activated bond layers total > 350 and LP > 1",
"act2_multi": "sum of all players activated layers > 1200 and LP sum > 1",
"act1_single": ">300",
"act1_multi": ">1000",
"modes": "NORMAL/HARD/ABYSS only; entered after passing R14",
"failureDoesNotAffectClear": true
},
"enemyStatScaleByMode": {
"single": {
"FUNNY": 0.7,
"NORMAL": 0.7,
"HARD": 0.8,
"ABYSS": 1.0
},
"multi": {
"FUNNY": 0.8,
"NORMAL": 0.8,
"HARD": 1.0,
"ABYSS": 1.0
},
"_applies": "maxHp and atk",
"_source": "PRTS 下半"
},
"_criticAddendum": {
"_note": "Added by the completeness critic 2026-09-27. Supersedes conflicting fields above. See 01-core-rules.md 'Addendum (critic)'.",
"incomePerRound": {
"formula": "income(r)=min(3+r, CAP)",
"R1": 4,
"R2": 5,
"R3": 6,
"verified": "R1-R3 by official intro long image + TW/CN screenshots",
"CAP": 12,
"capAssumed": true,
"capAlternative": 10,
"capRationale": "predecessor 卫戍协议(2024): +1/round, 上限12",
"funnyBonus": 0,
"funnyBonusNote": "official intro shows 4 funds at R1 in 标准; no bonus",
"grantedBeforeSpecialPhase": true
},
"freeze": {
"scope": "whole shop (all unsold operator+item slots) via one toggle",
"consumedAtNextRoundStart": true,
"refreshWhileFrozen": "allowed; rerolls ALL slots incl. frozen",
"internalPerSlotFlag": "needed for 梓兰",
"source": "BWIKI 盟约; official intro"
},
"shopClearedAtCombatStart": "unfrozen slots are emptied when combat starts",
"hand": {
"regular": 10,
"temporary": 5,
"sharedBy": [
"operators",
"items",
"hand-deployable summons (stack per owner)"
],
"fullRegularBlocks": [
"buy (except a buy that completes a merge)",
"withdraw from board"
],
"passiveOverflowTo": "temporary",
"tempBlocksReady": true,
"tempWipedAtNextPhase": true,
"boardHandSwapAllowedWhenFull": true,
"fillOrder": "right-to-left"
},
"itemSell": {
"funds": 0,
"action": "destroy only",
"source": "official intro '多余的装备无法进行出售,可以销毁'"
},
"promotion": {
"eliteGoesTo": "hand; when a consumed copy was deployed, that copy's board position (PRTS 卫戍协议/帮助 '发送1名【精锐】状态的该干员至手牌区(若消耗已部署至作战区的干员,则发送至作战区对应位置)'; user-confirmed after playtest #6)",
"eliteTileAmongSeveralDeployed": {
"rule": "the consumed deployed copy that deploys first (board row desc, then col asc; mirrored on the right boss half), with its facing",
"assumed": true
},
"equipmentReturnsTo": "hand",
"reward": "shop temporarily shows 3 ops of tier min(shopLevel+1,6) at price 0; take 1; no refresh/freeze; expires at round end",
"verified": true
},
"bandDraft": {
"allUnlockedVisible": true,
"coopOrder": "random, sequential",
"skipPerPlayer": 1,
"stepSeconds": 50,
"timeoutBand": "band_bldsk",
"duplicatesAllowed": true,
"duplicatesEvidence": "official illustration: teammates' picks not greyed",
"perTurnSecondsAssumed": 12
},
"bannedOperators": {
"rule": "banned iff chess.bondIds ⊆ (D ∪ mode.inactiveBondIdList); D = random Nc core (isPower) + Na add-on (weight>0)",
"verified": "screenshot 9H7Kugy counts 7/6/5/5/5/4/3 reproduced exactly",
"NcNa": {
"NORMAL": [
3,
4
],
"HARD": [
3,
4
],
"ABYSS": [
3,
4
],
"FUNNY": [
0,
1
]
},
"NcNaAssumedFor": [
"NORMAL",
"HARD"
],
"meanBannedAt3plus4": 22.1
},
"combat": {
"initialDeploy": "free, all at t=0 in order top->bottom then left->right (right-side boss player mirrored)",
"dp": {
"start": 10,
"perSec": 1,
"max": 99,
"usedFor": "automatic redeploy only"
},
"speed": 2,
"timeLimitUnit": "game seconds [ASSUMED]",
"timeout": "battle stops; not-killed enemies count as leaked"
},
"unite": {
"maxHelpers": 2,
"helperChoiceDefault": "highest LP then seat [ASSUMED]"
},
"finalAssault": {
"oddPlayerAlone": true,
"movableBossPerAlivePlayerSide": true,
"bossPoolUnaffectedByMultipliers": true,
"overtimeStartsSec": 150,
"drainPerSec": 1
},
"soloTimers": "none in 下半 (prep and 机变 unlimited)",
"specialPhase": {
"multiCards": 6,
"soloCards": 3,
"pickOrder": "random",
"firstPickSec": 30,
"otherPickSec": 16,
"familyByRoundDefault": {
"HARD/ABYSS": {
"3": "悬赏",
"9": "悬赏",
"11": "道具补给|机密商店"
},
"NORMAL_multi": {
"3,6,9": {
"悬赏": 50,
"道具补给": 25,
"机密商店": 10,
"战术决策": 15
}
},
"NORMAL_single": {
"6": "道具补给",
"9": "战术决策"
},
"FUNNY_multi": {
"3,9": {
"道具补给": 45,
"战术决策": 35,
"机密商店": 20
}
}
},
"familyAssumed": "partly",
"机密商店": "6 random EQUIP any tier I-VI, duplicates allowed (observed)",
"道具补给TierWindowAssumed": {
"3": [
1,
4
],
"6": [
2,
5
],
"9": [
3,
6
],
"11": [
4,
6
]
}
},
"enemyStatMultipliers": {
"formula": "atkMul = base * 1.1**kAtk ; hpMul = base * 1.2**kHp * hpExtra ; DEF/RES unchanged ; leader HP pool (bloodPoint) NOT affected",
"source": "PRTS 卫戍协议:盟约_下半 §开始模拟 (user-provided table) ; base 0.7 = data 攻坚装备III (ATK x0.7, HP x0.75 -> use hpBase 0.75), base 0.8 = 攻坚装备II, k = stacks of 攻坚装备 (+10% ATK, +20% HP), extra 1.08 = 补给线",
"abyssMoveSpeedMulFromRound3": 1.15,
"single": {
"FUNNY": {
"atkBase": 0.7,
"hpBase": 0.75,
"k": [
0,
0,
0,
0,
0,
0,
0,
0,
0
],
"hidden": null
},
"NORMAL": {
"atkBase": 0.7,
"hpBase": 0.75,
"k": [
0,
0,
0,
1,
1,
1,
1,
2,
2,
2,
3,
4,
5,
5
],
"hidden": 5,
"hiddenAssumed": true
},
"HARD": {
"atkBase": 0.8,
"hpBase": 0.8,
"k": [
0,
0,
0,
0,
1,
1,
1,
1,
2,
2,
3,
3,
4,
4
],
"hidden": 4
},
"ABYSS": {
"atkBase": 1.0,
"hpBase": 1.0,
"k": [
1,
2,
2,
2,
2,
3,
3,
3,
3,
4,
5,
5,
6,
7
],
"hidden": 7
}
},
"multi": {
"FUNNY": {
"atkBase": 0.8,
"hpBase": 0.8,
"k": [
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
1,
1,
1
],
"hidden": null
},
"NORMAL": {
"atkBase": 0.8,
"hpBase": 0.8,
"k": [
0,
1,
1,
2,
2,
2,
2,
3,
4,
4,
5,
6,
7,
7
],
"hidden": 7,
"hiddenAssumed": true
},
"HARD": {
"atkBase": 1.0,
"hpBase": 1.0,
"k": [
1,
2,
2,
3,
3,
3,
3,
3,
4,
5,
6,
6,
7,
8
],
"hidden": 8
},
"ABYSS": {
"atkBase": 1.0,
"hpBase": 1.0,
"kAtk": [
1,
2,
2,
3,
3,
4,
5,
5,
5,
5,
6,
6,
7,
8
],
"hiddenAtk": 8,
"kHp": [
1,
2,
2,
3,
4,
4,
7,
8,
8,
8,
9,
10,
10,
10
],
"hpExtra": [
1,
1,
1,
1,
1,
1.08,
1,
1,
1,
1,
1,
1,
1.08,
1.08
],
"hiddenHp": 10,
"hiddenHpExtra": 1.08
}
}
},
"warfarinGrantedTraitCap": {
"normal": 12,
"elite": 24,
"source": "official 3/27 notice + PRTS; client data still 7/14"
},
"skillTriggerIndexSemantics": "skillIndex 0 in profession/subProfession rows = skill 1 only (BWIKI); other skills use DEFAULT"
}
}