Files
ark-stronghold-protocol/server/match
sganggs 463352d9bc feedback5 WY: 拟态物质 with 2 copies owned and none left in the pool gives nothing instead of a random same-bond operator (GitHub #207)
The item text 「若已拥有至少2名该初始干员,则再获得1名该初始干员;否则随机获得1名同盟约初始干员」: the 否则 is the
case of fewer than 2 owned. builtinMeta's use_equip_reward_char_chess returned only when grantChess(base) gave a piece,
so an elite 溯光星源 plus 2 normal copies (all 5 Ⅵ阶 copies) fell through to the same-bond roll (白面鸮 in the report's
seed). Now with 2 owned it asks for the 3rd and stops; the item is still consumed. The bots' carrier choice
(itemTarget) skips 2 copies whose pool is out.

Tests: test/content/items.test.js (the report with the normal and golden item; 2 copies with the pool drained; 2 copies
with copies left still merge), test/match/bot-smarter.test.js (no carrier on a pair whose pool is out); both fail
without the fix. Docs: META built-ins and bot items, research 04 / 06, DESIGN §25.13.1.
Golden unchanged.
2026-10-06 20:55:49 +08:00
..
feedback5 WE: 联防 is played on its own map, the escaped template level (GitHub #41, item 3) — act2autochess constData escapedBattleTemplateMapSinglePlayer / MultiPlayer = level_act1autochess_escaped_single / _multi name the level of the 联防 battle, and its map is the field: two road halves (cols 3–9 and 11–17, rows 9–12) joined at col 10, no water, crates or devices (until 0.1.3 the round's stage, opened to both halves). tools/build-data.mjs builds both into data/stages.json after the 11 battle stages (kind 'unite', helpers 1 / 2, weight 0, inactive, no modes, the name 联防阵地(N名玩家) the remake's own label [ASSUMED]; validation ties config.unite.templates to them); regenerated offline, a JSON compare shows only the two added records. unite.js uniteStageId picks the map of the helper count (escaped_single's routes enter at col 10, escaped_multi's at col 18 through (9,10)); match/unitePhase.js fields the 联防 battle on it (the round's stage only with data that lacks it); each helper on its prep tiles, the first of two shifted 8 columns onto the right half as before (the official halves; player_map_lr_offset 8). Client: screens/game.js draws the shown field's own map and restores the board's on leaving it (a 2-line change in a file of the R5 split; render/app.js enterBattle already loads m.field stageId); the dev mock's 联防 follows. The 联防 BGM (PR #110) is unchanged. Tests: test/match/feedback5-unite-map.test.js (both combat modes, 1 and 2 helpers, degraded data), test/data.test.js, test/render/tiles.test.js. Docs: DATA §12, META §4, DESIGN §3, PLAYING §5. Golden: fields unite-1 / unite-2 (the battle's stage → the 联防 map) and the 6 co-op match scenarios with a 联防 round (coop2-NORMAL-3, coop2-HARD-4, coop3-ABYSS-5, coop4-FUNNY-6, coop4-ABYSS-7, coop2-NORMAL-8-serverrun); roster / bonds unchanged (tools/golden.mjs leaves the 联防 maps out of its stage list)
2026-10-05 18:17:08 +08:00