170 lines
14 KiB
Markdown
170 lines
14 KiB
Markdown
# DESIGN §28 — 0.2.3
|
||
|
||
Part of [DESIGN.md](../DESIGN.md) (the index; section numbers are global).
|
||
|
||
## 28. New content and community fixes
|
||
|
||
This chapter describes the development version, not a published release. Numerical content is rebuilt from
|
||
CN client 2.7.81, ArknightsGameData commit `17759cc8cdf37388414145d16262a3a06f3ab25e` (2026-10-08),
|
||
with mechanism notes from PRTS checked on 2026-10-09. Launch-day descriptions may receive corrections.
|
||
|
||
### 28.1 克莱门莎 — `sim/content/kits/ops/op-clemnt.js`
|
||
|
||
- **Source:** [PRTS 克莱门莎](https://prts.wiki/w/克莱门莎) and the official character, skill and range tables.
|
||
The non-collaboration 6★ roster gains Clementia (`char_4231_clemnt`), a 本源近卫: 72 DIY operators,
|
||
89 backup units including stand-ins, 259 selectable forms. All three skills are selectable in the existing
|
||
tier-5 / tier-6 DIY slots at their existing skill-rank rules; potential and cultivation follow the player's settings.
|
||
She has no launch module. Her bonds follow the existing faction mapping, including 阿戈尔.
|
||
- **Talents:** each physical hit independently rolls 生死定夺's pre-DEF ATK multiplier; an enemy with current
|
||
DEF below its initial DEF uses the higher probability. 习得性防御 reduces physical / Arts damage from the
|
||
forward half-plane (including its boundary) or an enemy she blocks; 海怪 uses its separate reduction.
|
||
Both talents take their potential-sensitive values from the generated data.
|
||
- **S1:** the charged attack applies its ATK scale and inflicts 侵蚀损伤 proportional to actual HP damage.
|
||
**S2:** the cabin travels forwards at 2 tiles/s, up to 3 tiles, carrying up to 15 ground enemies with a total
|
||
weight of 8. Its collision square is 1.1 × 1.1. Impassable terrain stops it; self-bound / teleport-immune
|
||
units cannot ride. Its actual stopping position becomes a radius-1.5 vortex that can affect air, slows by 70%, and each
|
||
second deals 200 erosion damage plus the skill's physical damage. Erosion follows the engine's normal
|
||
resistance, burst cooldown and mode-leader immunity rules.
|
||
Ordinary skill attacks hit their main ground target and up to four neighbours.
|
||
- **S3:** attacks select up to three ground enemies and add erosion based on actual HP damage without spending
|
||
ammunition. A selectable ground enemy's erosion burst anywhere in the current battle marks it for 1 s.
|
||
The closest mark consumes one of 10 bombardments: three physical + elemental hits in the target tile's
|
||
five-tile cross. A tile with an outstanding projectile cannot be selected again for 5 s. Values are taken
|
||
from the skill rank, not inferred from the final rank's description.
|
||
- **[ASSUMED], pending PRTS confirmation:** S2 ordinary splash radius 1.5 and stable spawn-order tie breaks;
|
||
放逐 presently prevents walking, attacking and blocking while keeping the passenger damageable; cabin
|
||
movement updates every sim tick, stops 0.4 tiles before an impassable edge, and the vortex ends with S2.
|
||
S3's first impact is 0.5 s after launch, the others 1 s apart; launched projectiles finish after skill end.
|
||
These are local kit assumptions, not changes to displacement or targeting rules for other operators.
|
||
- **Tests:** `test/content/op_clemnt.test.js` covers available forms, potential, crit probabilities, directional
|
||
defence, S1 cadence, S2 capacity / immunity / terrain / air vortex / target cap, and S3 ammo / global marks /
|
||
mixed damage. Golden changes and the final integration verification are recorded below once complete.
|
||
|
||
### 28.2 New modules — 黍「好时节」and 乌尔比安「前路」
|
||
|
||
- **Sources:** [PRTS 黍](https://prts.wiki/w/黍), [PRTS 乌尔比安](https://prts.wiki/w/乌尔比安), official
|
||
`uniequip_table` and `battle_equip_table` from the same CN revision. Regenerating data adds GUA-Y
|
||
(`uniequip_003_shu`) and CRU-Y (`uniequip_003_ulpia`) to their existing forms, including the anchor's
|
||
module lookup. The day's new 5★ operators stay outside the established non-collaboration 6★ DIY pool.
|
||
- **黍:** GUA-Y's trait gives 15% damage reduction. The upgraded 天有四时 takes the improved HP / ASPD /
|
||
four-Sui squad bonuses from the module blackboard. Satisfying at least two of the three conditions grants
|
||
the separate additional ATK bonus (3% / 5% at module levels 2 / 3); it expires when the conditions stop holding.
|
||
- **乌尔比安:** CRU-Y increases damage to an enemy blocked by any ally by 10%. Its upgraded talent also counts another
|
||
深海猎人's credited kills (including delayed hits after that hunter leaves) while 乌尔比安 is deployed, shares the module's specified HP / ATK proportion,
|
||
and adds one block at 9 stacks. Potential's extra maximum stack is retained. The mode's tier-5 elite form
|
||
still uses module level 1; support for upgraded talent blackboards does not change that established rule.
|
||
- **Tests:** `test/content/new-modules-023.test.js`, plus existing 黍 and tier-5 kit cases. The level-3 talent
|
||
fixture is sourced from the official module blackboard; it is not exposed as a new tier-5 loadout.
|
||
|
||
### Content verification checkpoint
|
||
|
||
The new content's targeted tests passed 16/16; existing Shu / tier-5 coverage passed 120/120. An independent
|
||
interaction pass checked retreat cleanup, sleeping passengers, a real rebirth enemy, hit-count life,
|
||
post-retreat bombardments and delayed hunter kill credit. It found and corrected vortex-position rounding,
|
||
an unsupported elemental-resistance bypass and an unnecessary on-field check on the credited hunter.
|
||
All 285 golden scenarios were regenerated: only `roster` and `diy` changed, (`roster-019`, `roster-038`, `diy-059`–`diy-140`), because the added module expands
|
||
loadout coverage and the added DIY operator / Shu module expand and regroup the DIY scenarios. `bonds`,
|
||
`fields`, `matches` and `standins` remained byte-identical. Full integration and browser checks follow separately.
|
||
|
||
### 28.3 Clipboard export inside dialogs — #433
|
||
|
||
Reported by @RushFTK: exporting settings over an insecure/LAN connection focused the language selector and
|
||
reported success without copying the export. The fallback textarea was appended outside the active dialog,
|
||
whose focus trap redirected selection before `execCommand('copy')`.
|
||
|
||
`ui/clipboard.js` now selects its temporary textarea inside the active dialog/guide, validates focus and the
|
||
whole selection before copying, and always removes it and restores focus, including after exceptions.
|
||
The secure Clipboard API remains first choice; a failed fallback returns false for the existing manual-copy UI.
|
||
Shared invite/loadout copying uses the same helper. Device tests passed 16/16; independent interaction probes
|
||
passed 12/12. The real nested-dialog regression is included in `test/ui/modal.e2e.test.js` for integration testing.
|
||
|
||
### 28.4 蕾缪安's wanted range also triggers skills — #428
|
||
|
||
Reported by @CurlyZhu. Marked enemies' tiles extended normal targeting, but were absent from the skill's
|
||
initial trigger range: full SP could sit idle while she attacked a remote wanted enemy. Her kit now registers
|
||
those tiles through the existing `addTriggerRange` contract, retaining target selectability and operation cooldown.
|
||
[PRTS 蕾缪安](https://prts.wiki/w/蕾缪安) also clarifies that a new detection timer needs a selectable target,
|
||
a timer already attached continues while sleeping within detection range, and the source leaving clears its
|
||
timers and marks. Each source now tracks its own progress; one Lemuen leaving does not erase another's marks.
|
||
The focused 12 tests cover all three skills, cross-player detection in a joint field, sleep/wake, multiple sources,
|
||
redeployment (including immediate range cleanup before the next attack) and the existing S3 waiting/late-bombardment behavior. Independent review passed after fixing that cleanup.
|
||
|
||
Golden: all 285 scenarios recomputed. `roster-016/018/035/036/045`, `boss-boss_1/3/5/7-pair`,
|
||
`hidden-boss_9-pair` and `solo-HARD-9-boosted` move because wanted marks now drive skill casts and
|
||
source-owned detection/cleanup; allies and kill timing consequently change. Bonds, stand-ins and DIY are unchanged.
|
||
|
||
### 28.5 远牙's granted trait on substitute switches — #415 / PR #429
|
||
|
||
Ported from [PR #429](https://github.com/sganggs/Stronghold-Protocol/pull/429) by @CXUtk; reported and
|
||
original-mode interaction confirmed by @rosexxxp. The official activity table supplies the amounts:
|
||
`garrison_148_a/b` grants `garrison_108_a/b`, +4/+8 to active 卡西米尔 and 精准, capped at 24/48 per battle.
|
||
Only that granted trait additionally listens to `dollSwap`, in both directions, through the existing gain function.
|
||
Deployment and switches share the original cap, active-bond checks and grant deduplication. Other deployment
|
||
traits keep their existing triggers. The 7 regression cases cover both real dollkeepers, natural and S2 returns,
|
||
shared caps, duplicate grant holders, inactive bonds and unrelated timed windows.
|
||
|
||
### 28.6 Asset download visibility — PR #421
|
||
|
||
Ported from [PR #421](https://github.com/sganggs/Stronghold-Protocol/pull/421) by @LimitlessHPPK.
|
||
The asset resolver records every planned leaf with no alternative on disk as `droppedLeaves` in its report;
|
||
the terminal prints a bounded summary. `--strict` / `SP_ASSETS_STRICT=1` returns exit 1 for those omissions.
|
||
The default remains a warning, and the existing manifest shrink guard remains in force. Strict mode changes
|
||
the outcome code; it is not a transaction and does not roll back a manifest already written. Temporary test
|
||
assets are cleaned up after each case. This is an opt-in tool check, not an added packaging requirement.
|
||
|
||
### 28.7 Korean wording and contribution template — PRs #414 / #432
|
||
|
||
[PR #414](https://github.com/sganggs/Stronghold-Protocol/pull/414) by @D-Roote improves 292 existing Korean
|
||
interface strings. Only its message values are ported; later keys and the pack's translation metadata remain.
|
||
[PR #432](https://github.com/sganggs/Stronghold-Protocol/pull/432) by @Xinglan233 supplies a contribution
|
||
checklist covering the problem, source evidence, assumptions, actual checks and golden changes. The template
|
||
is installed at `.github/pull_request_template.md`, the default template location, so GitHub can offer it
|
||
without a named-template query parameter. No gameplay rules change.
|
||
|
||
### 28.8 Stop recalculating held Spine poses — PR #434
|
||
|
||
Ported from [PR #434](https://github.com/sganggs/Stronghold-Protocol/pull/434) by @Cloudnyco. A finished,
|
||
non-looping, unmixed death pose or frozen model can reuse its posed skeleton and cached pixels while its
|
||
clock advances. First poses, new clips, tint changes, mixing, multiple tracks, pending wind-ups / closing clips,
|
||
clipping switches, dirty textures and zoom rescaling still update. Redeployment resumes normal animation.
|
||
Redeploy countdown labels share rasterized textures keyed by text, colour and resolution; late web fonts refresh
|
||
them in place. The 64 targeted renderer tests passed. The author's performance measurements are not reproduced
|
||
here; real Pixi checks are part of the integration pass. No battle rule or golden result is intentionally changed.
|
||
|
||
Real Chrome verification additionally renders one actual Spine death against continual forced updates through
|
||
mixing and the held final frame (40 pixel comparisons over 600 frames), checks revival and the actor clock under the held-update policy,
|
||
and reloads Bender after a shared label was rasterised. The label updates in place and DPR variants stay separate.
|
||
This verifies correctness on that model; it is not a new performance benchmark or a full-roster pixel claim.
|
||
|
||
### 28.9 Preserve facing during pushes and pulls — #418 / PR #427
|
||
|
||
Ported from [PR #427](https://github.com/sganggs/Stronghold-Protocol/pull/427) by @YinqiMargatroid.
|
||
Successful pushes/pulls mark their displacement events `keepFacing` so the renderer retains pre-hit facing
|
||
while waiting for the endpoint snapshot and throughout the slide. Raw displacement and explicit
|
||
`keepFacing: false` retain the old directional behavior. Position, distance and unbalance time are unchanged.
|
||
The contributor's source clips and their limitations are retained in research 13; those observations were not
|
||
independently replayed for this port. **[ASSUMED]** other push sources and pulls against the target's old facing
|
||
share the examples' display behavior; the drag template alone cannot establish that engine rule.
|
||
Tests cover real push/pull skill paths, default/override metadata, snapshot reversal, and an earlier attack
|
||
arriving after slide prestart in either field direction. Golden metadata deliberately omits the display flag.
|
||
|
||
### 28.10 Charged guardian heals and mixed-skill activation — #406
|
||
|
||
Reported by @ChengCC0101. 塞雷娅 / 黍 S1 previously required an enemy to supply the attack that their charged heal
|
||
replaces. [PRTS 塞雷娅](https://prts.wiki/w/塞雷娅) and [黍](https://prts.wiki/w/黍) describe an eligible ally at
|
||
half HP or below, with the normal attack cadence. `updateAlly` now checks this alternate target after its cooldown
|
||
and control/disarm checks; an enemy is unnecessary. An invalid pending heal still returns its charge. This corrects
|
||
the enemy requirement inferred in historical §27.31; that earlier conclusion is superseded.
|
||
|
||
[PRTS 凯尔希·思衡托](https://prts.wiki/w/凯尔希·思衡托) S2 can attack enemies and heal allies. Its automatic
|
||
activation now accepts either target kind on its expanded range, under the existing player-approved range strategy
|
||
and operation cooldown. S1/S3 keep their existing trigger rules. This addresses the healing/activation parts of #406;
|
||
the separate fatal-hit/silence report still needs an independently justified damage-order fix.
|
||
|
||
Verification: 104 targeted tests pass. Independent interaction review found and verified fixes for a one-frame
|
||
cadence delay and premature charge use while disarmed; normal/100-ASPD intervals are exactly 1.2/0.6 s.
|
||
Sleep, silence, no-heal targets, charge refunds, cooperative healing and S2 target selectability remain covered.
|
||
|
||
Golden: all 285 scenarios recomputed; `diy-059`, `diy-133` change because
|
||
charged heals now act without enemy targets and S2 can open for enemies. Other scenarios remain byte-identical.
|