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ark-stronghold-protocol/public/i18n/en.json
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{
"_meta": {
"type": "lang",
"lang": "en",
"name": "English",
"englishName": "English",
"version": "0.2.0",
"app": ">=0.2.0",
"authors": [
"@YuriRestia (GitHub PR #70, the seed of these strings)",
"the Stronghold Protocol contributors"
],
"credits": "Game texts (data/i18n/en.json): the official EN client data (© Hypergryph / Yostar) via ArknightsAssets/ArknightsGamedata.",
"complete": true
},
"_about": "English UI strings: Chinese msgid → English (shared/i18n.js t(); docs/I18N.md). Placeholders {name} and {n|one|other} as in the msgid; a 'context::msgid' key is a tc() variant. Seeded from GitHub PR #70 (branch en-translation) by @YuriRestia, reused with credit (NOTICE.md). Game texts are not here: data/i18n/en.json (tools/build-i18n.mjs).",
"你已在其他同盟中,请先离开当前同盟": "You are already in another Alliance. Leave it first.",
"你已不在该同盟中": "You are no longer in this Alliance",
"创建者已离开,同盟已解散": "The host left. The Alliance has been disbanded.",
"由于长时间断开连接,你已离开同盟": "You left the Alliance after being disconnected for too long",
"同盟已解散": "The Alliance has been disbanded",
"你已被移出同盟": "You were removed from the Alliance",
"模拟已结束": "Simulation Over",
"同盟已过期": "The Alliance has expired",
"服务器维护中,同盟已关闭": "Server maintenance in progress. The Alliance has been closed.",
"该身份已在其他页面登录,本页已断开": "This identity signed in on another page. This page has been disconnected.",
"同盟已关闭:{reason}": "Alliance closed: {reason}",
"同盟已关闭": "Alliance closed",
"界面发生错误": "An interface error occurred",
"重新加载界面": "Reload Interface",
"启动失败,请刷新页面重试": "Failed to start. Please refresh the page and try again.",
"时长较短的模拟训练": "A shorter simulation exercise",
"可以快速完成作战": "Battles can be completed quickly",
"常规奖励": "Standard rewards",
"敌方攻击强度较高的模拟训练": "A simulation exercise with high enemy strength",
"可使用盟约数增加": "More Alliances available",
"大幅增加奖励": "Greatly increased rewards",
"敌方攻击强度极高的模拟训练": "A simulation exercise with very high enemy strength",
"作战环境困难": "Harsh combat environment",
"出现更加危险的敌人": "More dangerous enemies appear",
"敌方攻击强度到达极限的模拟训练": "A simulation exercise with enemy strength pushed to the limit",
"作战环境无比困难": "Extremely harsh combat environment",
"出现极度危险的敌人": "Extremely dangerous enemies appear",
"敌方攻击强度较低的模拟训练": "A simulation exercise with low enemy strength",
"作战环境较为温和": "Mild combat environment",
"战场固定为 {name}": "Fixed Battlefield: {name}",
"战场固定": "Fixed Battlefield",
"战场随机(共{n}张)": "Random Battlefield ({n} total)",
"战场随机(共{stages}张)": "Random Battlefield ({stages} total)",
"独立模拟": "Solo Simulation",
"独自调配资金与干员,以自己的节奏完成整场模拟。": "Manage your own Funds and Operators and play the whole simulation at your own pace.",
"1 名博士": "1 Doctor",
"休整期与机变阶段不限时": "No time limit in the Rest Phase and Improv Phase",
"同盟模拟": "Team Simulation",
"联防阶段 · 最终攻势合并生命值": "Unite Phase · Shared LP from the Final Assault",
"联合模拟在选择策略时可以进行一次跳过": "In Team Simulation, you can skip once when choosing a Strategy",
"调度中心即使冻结,依然可以主动刷新": "Even when frozen, the Dispatch Center can still be refreshed manually",
"两件同名装备可以合成一件更强力的装备": "Two identical pieces of Equipment can be combined into a stronger one",
"只有达成完美作战的队友可以进行联防": "Only Teammates who achieve a Perfect Battle can Unite",
"作战提示": "Combat Tips",
"上一条": "Previous tip",
"下一条": "Next tip",
"已选定": "Selected",
"回合": "Round",
"+ 隐秘核心": "+ Hidden Core",
"尚未连接到服务器,请稍候": "Not connected to the server yet, please wait",
"同盟密钥为 {ROOM_CODE_LEN} 位字母或数字": "The Alliance Key is {ROOM_CODE_LEN} letters or digits",
"返回标题": "Back to Title",
"返回": "Back",
"选择模拟协议": "Select Simulation Protocol",
"玩法说明": "How to Play",
"干员调配": "Operator Loadout",
"博士": "Doctor",
"模拟方式": "Mode",
"加入同盟": "Join Alliance",
"输入同盟密钥 / 粘贴邀请链接": "Enter Alliance Key / paste invite link",
"观战": "Spectate",
"最近的同盟": "Recent Alliances",
"向同伴索取 {ROOM_CODE_LEN} 位同盟密钥,或直接打开邀请链接": "Ask a teammate for the {ROOM_CODE_LEN}-character Alliance Key, or open the invite link directly",
"模拟难度": "Difficulty",
"正在连接服务器…": "Connecting to server...",
"开始独立模拟": "Start Solo Simulation",
"创建同盟": "Create Alliance",
"创建后即可开始模拟": "You can start the simulation right after creating it",
"创建后可邀请好友或添加 AI 队友": "After creating, invite friends or add AI Teammates",
"等待博士加入": "Waiting for a Doctor",
"添加 AI 队友": "Add AI Teammate",
"空位": "Empty",
"创建者": "Host",
"AI 队友": "AI Teammate",
"你": "You",
"已就绪": "Ready",
"连接中断": "Disconnected",
"待命中": "Standing by",
"准备中": "Preparing",
"移除该 AI 队友": "Remove this AI Teammate",
"移除 AI 队友": "Remove AI Teammate",
"已复制同盟密钥 {code}": "Alliance Key {code} copied",
"已复制邀请链接": "Invite link copied",
"{name}邀请你加入卫戍协议:盟约【{difficulty}】": "{name} invites you to Stronghold Protocol: Alliance [{difficulty}]",
"复制失败,请手动复制": "Copy failed, please copy manually",
"同盟密钥": "Alliance Key",
"同盟密钥 {code}": "Alliance Key {code}",
"复制密钥": "Copy Key",
"复制链接": "Copy Link",
"由创建者选择": "Chosen by the Host",
"连接中断,请稍候重试": "Connection lost, please try again shortly",
"离开同盟": "Leave Alliance",
"你是同盟的创建者,离开后创建者身份将移交或同盟解散。确定离开吗?": "You are the Host of this Alliance. If you leave, host duties will be handed over or the Alliance will disband. Leave anyway?",
"离开": "Leave",
"连接中断,正在重连…": "Connection lost, reconnecting...",
"*模拟协议已就绪,准许进入模拟": "*Protocol ready to deploy",
"*同盟人数达标,准许进入模拟": "*Alliance ready to deploy",
"等待所有博士准备就绪": "Waiting for all Doctors to be ready",
"已就绪 · 等待创建者开始模拟": "Ready · waiting for the Host",
"准备就绪后,创建者即可开始模拟": "Get ready so the Host can start",
"当前延迟": "Current Ping",
"仅限 1 名博士": "1 Doctor only",
",满足条件时进入隐秘核心": "; the Hidden Core is entered when conditions are met",
"独立模拟中休整期与机变阶段不限时": "In Solo Simulation, the Rest Phase and Improv Phase have no time limit",
"仍有博士未准备就绪": "Some Doctors are not ready yet",
"开始模拟": "Start Simulation",
"准备就绪": "Ready",
"准备连接": "Ready to connect",
"正在连接服务器": "Connecting to server",
"已连接服务器": "Connected to server",
"正在验证身份": "Verifying identity",
"连接中断,正在重连": "Connection lost, reconnecting",
"连接已关闭": "Connection closed",
"请输入博士代号": "Please enter your Doctor callsign",
"卫戍协议": "Stronghold Protocol",
"盟约": "Alliance",
"卫戍协议:盟约 · STRONGHOLD PROTOCOL": "Stronghold Protocol: Alliance · Web Simulation",
"调配资金与干员,与同伴协同布防,抵御多波次进攻,直至击败敌方领袖。": "Allocate Funds and Operators, coordinate defenses with your allies, hold off wave after wave, and defeat the Enemy Leader.",
"收到同盟邀请": "Alliance invite received",
"· 输入代号后将自动加入": "· You'll join automatically after entering your callsign",
"博士代号": "Doctor Callsign",
"输入你的代号(最多 {NAME_MAX_LEN} 字)": "Callsign (max {NAME_MAX_LEN} chars)",
"开始": "Start",
"非官方同人复刻 · 游戏素材版权归 上海鹰角网络 / Yostar 所有": "Unofficial fan remake · Game assets © Hypergryph / Yostar",
"高": "High",
"中": "Medium",
"低": "Low",
"刷新": "Refresh",
"冻结": "Freeze",
"升级": "Upgrade",
"设置": "Settings",
"完成": "Done",
"背景音乐": "Music",
"干员语音": "Operator Voices",
"音效": "Sound Effects",
"静音": "Mute",
"显示伤害数字": "Damage Numbers",
"画面质量": "Graphics Quality",
"触屏操作:点击单位选中(撤退 / 出售)· 长按单位或卡牌查看详情 · 拖动部署后滑动选择朝向": "Touch controls: tap a unit to select it (Retreat / Sell) · long-press a unit or card for details · after dragging to deploy, swipe to choose a direction",
"快捷键": "Hotkeys",
"发生未知错误": "An unknown error occurred",
"标准模拟": "Standard Simulation",
"险境模拟": "Perilous Simulation",
"绝境模拟": "Dire Simulation",
"终极模拟": "Ultimate Simulation",
"无效的请求": "Invalid request",
"操作过于频繁": "Too many actions, slow down",
"你不在房间中": "You are not in a room",
"未找到该同盟密钥对应的房间": "No room found for this Alliance Key",
"房间已满": "Room is full",
"模拟已开始": "Simulation already started",
"只有房主可以操作": "Only the host can do that",
"仍有玩家未就绪": "Some players are not ready",
"当前阶段无法进行该操作": "Cannot do that in this phase",
"资金不足": "Insufficient Funds",
"整备区已满": "Bench is full",
"已达到部署上限": "Deployment limit reached",
"无法部署在该位置": "Cannot deploy here",
"无效的目标": "Invalid target",
"已售出": "Sold Out",
"调度中心已达最高等级": "Dispatch Center is at max level",
"尚未轮到你": "It is not your turn yet",
"已完成该操作": "Already done",
"临时整备区不为空": "Temporary Bench is not empty",
"你已被淘汰": "You have been eliminated",
"服务器内部错误": "Internal server error",
"请求超时,请重试": "Request timed out. Please try again.",
"未连接到服务器": "Not connected to the server",
"连接已断开,请重试": "Connection lost. Please try again.",
"该身份已在其他页面登录": "This identity is signed in on another page",
"客户端版本与服务器不一致,请刷新页面": "Client version does not match the server. Please refresh the page.",
"队友": "Teammate",
"该队友已被淘汰,无法查看": "This Teammate has been eliminated and cannot be viewed",
"该队友当前没有战场": "This Teammate has no Battlefield right now",
"队友与你在同一战场,使用 ‹ › 切换视角": "Your Teammate is on your Battlefield. Use ‹ › to switch views.",
"无法查看另一组队友的战场": "Cannot view the other pair's Battlefield",
"作战中无法查看队友,作战结束后可前往查看": "Cannot view Teammates during Battle. You can view them once your Battle ends.",
"无人在家": "Nobody Home",
"你自己": "You",
"全景": "Overview",
"未知错误": "Unknown error",
"战场": "Battlefield",
"本局禁用": "Disabled this match",
"{skip};本局不限时": "{skip}; no time limit this match",
"每位博士限时决策": "each Doctor has a time limit",
",等待其他博士": ", waiting for other Doctors",
"轮到你决策": "Your turn to decide",
"{turnName} 决策中": "{turnName} is deciding",
"等待轮到你": "Waiting for your turn",
"华法琳": "Warfarin",
"选择策略": "Choose Strategy",
"查看禁用盟约与干员": "View disabled Alliances & Operators",
"策略": "Strategy",
"决策顺序": "Pick Order",
"已选择": "Selected",
"决策中": "Deciding",
"等待中": "Waiting",
"队友已选": "Taken by a Teammate",
"初始生命值": "Initial LP",
"选择一个策略查看详情": "Select a Strategy to view details",
"队友已选,请选择其他策略": "Taken by a Teammate, please choose another Strategy",
"{turnName} 正在决策…": "{turnName} is deciding...",
"跳过本轮,稍后再选": "Skip this turn and pick later",
"跳过次数已用完": "No skips left",
"(已用)": " (used)",
"确认选择": "Confirm",
"战场随机(共{poolN}张)": "Random Battlefield ({poolN} total)",
"确认本局信息": "Confirm Match Info",
"ENEMY LEADER // 敌方领袖": "ENEMY LEADER // Enemy Leader",
"特训敌人": "Tactical Training Enemies",
"未知领袖": "Unknown Leader",
"本局没有特训敌人": "No Tactical Training Enemies this match",
"本局模拟已结束": "This simulation has ended",
"同盟已返回等待室": "The Alliance has returned to the waiting room",
"返回同盟": "Back to Alliance",
"暂停中": "Paused",
"作战已暂停,计时与敌人行动均已停止": "Battle paused; the timer and enemy actions have stopped",
"放弃模拟": "Abandon Simulation",
"继续作战": "Resume Battle",
"正在载入模拟数据…": "Loading simulation data...",
"正在进入模拟…": "Entering simulation...",
"当前设备无法启用 3D / WebGL 渲染,已切换为简化视图(功能不受影响)": "3D / WebGL rendering is unavailable on this device; switched to a simplified view (all features still work)",
"已配发的装备无法销毁": "Equipped Equipment cannot be destroyed",
"销毁道具": "Destroy Item",
"道具": "Item",
"销毁": "Destroy",
"正在查看": "Viewing",
"返回自己": "Back to Mine",
"你已被淘汰 · 可继续观战队友": "You have been eliminated · You can keep spectating your Teammates",
"已调整": "Customized",
"不装备模组": "No Module",
"未知技能": "Unknown Skill",
"默认": "Default",
"已装备": "Equipped",
"初始": "Initial",
"消耗": "Cost",
"持续": "Duration",
"充能": "Charges",
"不装备模组:精锐干员以基础属性、特性与天赋作战。": "No Module: the Elite Operator fights with its base stats, Trait and Talents.",
"特性": "Trait",
"属性": "Stats",
"无属性加成": "No stat bonus",
"天赋": "Talent",
"局内数值": "In-Match Stats",
"数值版本": "Stat Variant",
"普通": "Normal",
"精锐": "Elite",
"不含技能发动、装备、盟约等局内加成": "excludes in-match bonuses such as skill activation, Equipment and Alliances",
"数值含所选模组;": "Includes the chosen Module; ",
"普通干员没有模组,所选模组在「精锐」中生效;": "Normal Operators have no Module; the chosen Module applies to the [Elite]; ",
"没有符合条件的干员": "No Operators match the filters",
"恢复默认": "Reset to Default",
"技能": "Skill",
"技能等级": "Skill Level",
"选择技能": "Choose Skill",
"默认配置": "Default Loadout",
"模组": "Module",
"仅精锐干员装备 · 模组等级": "Elite Operators only · Module Level",
"选择模组": "Choose Module",
"不装备": "None",
"本局的调配已锁定,修改将在下一局生效": "Loadout is locked for this match; changes will apply next match",
"阶级": "Tier",
"全部": "All",
"搜索干员 / 职业 / 盟约": "Search Operator / Class / Alliance",
"职业": "Class",
"按盟约筛选": "Filter by Alliance",
"全部盟约": "All Alliances",
"仅看已调整": "Customized Only",
"保存中…": "Saving…",
"同步中…": "Syncing…",
"已同步": "Synced",
"本局已锁定 · 下一局生效": "Locked for this match · applies next match",
"同步失败": "Sync failed",
"全部恢复默认": "Reset All to Default",
"已复制到剪贴板": "Copied to clipboard",
"复制失败,请在文本框中手动全选复制": "Copy failed, please select all in the text box and copy manually",
"文件过大,请选择「导出」下载的调配文件": "File too large. Please choose a loadout file downloaded via [Export]",
"读取文件失败": "Failed to read the file",
"干员数据仍在载入,请稍候再导入": "Operator data is still loading, please wait before importing",
"导入失败:这份数据在当前版本没有可用的调配,未做任何改动": "Import failed: this data has no loadout usable in the current version. Nothing was changed",
"确认本局信息阶段结束前可调整本局配置": "You can adjust this match's loadout until the match briefing ends",
"开始模拟前可调整干员携带的技能与模组,干员等级不可调整": "Before the simulation starts you can change the Skills and Modules your Operators carry; Operator levels cannot be changed",
"返回 (Esc)": "Back (Esc)",
"导出当前调配(可复制或下载)": "Export the current loadout (copy or download)",
"导出": "Export",
"导入调配(粘贴或选择文件)": "Import a loadout (paste or choose a file)",
"导入": "Import",
"调配截止": "Loadout Deadline",
"本局的调配已锁定(确认本局信息后无法修改),修改将在下一局生效": "Loadout is locked for this match (it cannot be changed after the briefing); changes will apply next match",
"正在载入干员数据(打开页面后仅载入一次)…": "Loading Operator data (only once per page load)…",
"干员列表": "Operator List",
"导出干员调配": "Export Operator Loadout",
"导入干员调配": "Import Operator Loadout",
"关闭": "Close",
"复制": "Copy",
"下载文件": "Download File",
"取消": "Cancel",
"选择文件": "Choose File",
"把导出的内容粘贴到下方,或点「选择文件」。": "Paste exported data below, or tap [Choose File]. ",
"覆盖": "overwrite",
"在此粘贴导出的调配内容…": "Paste the exported loadout here…",
"造成伤害": "Damage Dealt",
"击倒敌人": "Enemies Defeated",
"领袖伤害": "Leader Damage",
"盟约层数": "Alliance Stacks",
"晋升次数": "Promotions",
"配发装备": "Equipment Equipped",
"消耗资金": "Funds Spent",
"完美作战": "Perfect Battles",
"刷新次数": "Refreshes",
"未击倒": "Leaks",
"损失生命": "LP Lost",
"阵容已撤离": "Lineup withdrawn",
"获得奖杯": "Trophies earned",
"卫戍认证": "Stronghold Certification",
"评语": "Title",
"最终攻势起全队共享目标生命值": "From the Final Assault on, the whole team shares LP",
"同盟剩余生命": "Alliance LP Left",
"剩余生命": "LP Left",
"通过回合": "Rounds Cleared",
"同盟成员": "Alliance Members",
"模拟完成": "Simulation Complete",
"模拟失败": "Simulation Failed",
"成功卫戍 · 敌方领袖已被击败": "Stronghold held · Enemy Leader defeated",
"防线已被突破": "The defense line has been breached",
"敌方领袖": "Enemy Leader",
"隐秘核心": "Hidden Core",
"返回大厅": "Back to Lobby",
"暂无结算数据": "No results data",
"服务器会话已重置,上一局模拟已结束": "Server session was reset. The previous simulation has ended.",
"服务器会话已重置,已返回大厅": "Server session was reset. Returned to the lobby.",
"正在查看 {owner} 的盟约": "Viewing {owner}'s Alliances",
"{owner} 尚未激活盟约": "{owner} has no active Alliances yet",
"部署干员以激活盟约": "Deploy Operators to activate Alliances",
"{owner} 的盟约": "{owner}'s Alliances",
"我的盟约": "My Alliances",
"(含调和 +{harmony})": " (incl. Harmony +{harmony})",
"层数叠加已禁用": "Stack accumulation disabled",
"调和": "Harmony",
"层数": "Stacks",
"盟约效果": "Alliance Effect",
"成员": "Members",
"{owner} 的盟约:{name}": "{owner}'s Alliance: {name}",
"盟约:{name}": "Alliance: {name}",
"CORE BOND // 核心盟约": "CORE BOND // Core Alliance",
"ADD-ON BOND // 附加盟约": "ADD-ON BOND // Add-on Alliance",
"在场": "On field",
"(含整备区)": "(incl. Bench)",
"(含{harmonyName} +{harmony})": "(incl. {harmonyName} +{harmony})",
"未激活": "Inactive",
"本模式下该盟约不会激活(其干员仍可能因所属的其他盟约出现)": "This Alliance never activates in this mode (its Operators may still appear through their other Alliances)",
"名及以下": " or fewer",
"当前效果": "Current Effect",
"({layers} 层)": "({layers} Stacks)",
"(变形同构体:视为本盟约成员)": " (Isomorph: counts as a member of this Alliance)",
"(本局禁用)": " (Disabled this match)",
"(在场)": " (On field)",
"(整备区)": " (Bench)",
"同构": "Iso",
"机变": "Improv",
"机变阶段": "Improv Phase",
"CONTINGENCY // 机变阶段": "CONTINGENCY // Improv Phase",
"选择一项": "Choose one",
"倒计时结束后仍未选定将自动分配": "If no choice is made before the countdown ends, one will be assigned automatically",
"选择一项(无时间限制)": "Choose one (no time limit)",
" · 点击卡牌选中,再次点击确认": " · Tap a card to select, tap again to confirm",
"已完成选择": "Choice made",
"当前轮到你决策": "Your turn to decide",
"确认选择「{armedName}」(再次点击卡牌亦可)": "Confirm [{armedName}] (or tap the card again)",
"{name},已选中,再次点击确认": "{name}, selected, tap again to confirm",
"{name},{takerName}已选择": "{name}, selected by {takerName}",
"全队获得": "Whole team",
"赏金 {coin}": "Bounty {coin}",
"{name} 已选择": "Selected by {name}",
"再次点击": "Tap again",
"选择中": "Selecting",
"队友作战进度": "Teammate battle progress",
"作战结束": "Battle over",
"作战结束,等待队友完成作战": "Battle over. Waiting for teammates to finish",
"你已被淘汰,正在观战": "You have been eliminated. Spectating",
"上一个战场": "Previous battlefield",
"下一个战场": "Next battlefield",
"你已被淘汰,可点击队友头像前往查看": "You have been eliminated. Tap a teammate's avatar to watch",
"返回战场": "Return to Battlefield",
"左侧战场": "Left battlefield",
"右侧战场": "Right battlefield",
"禁用": "Disabled",
"无倒计时": "No countdown",
"剩余{remain}秒": "{remain}s remaining",
"确认": "Confirm",
"加载中": "Loading",
"当前延迟 {ms}ms": "Current latency: {ms}ms",
"未连接": "Not connected",
"正在同步同盟状态…": "Syncing Alliance state…",
"服务器已更新,本局结束后刷新": "The server was updated. The page will refresh after this match",
"刷新页面": "Refresh Page",
"与服务器的连接已中断,正在重连": "Connection to the server was lost. Reconnecting",
"立即重连": "Reconnect Now",
"在此页面继续": "Continue on This Page",
"重新连接": "Reconnect",
"重试": "Retry",
"第 {attempt} 次 · {secs}s": "Attempt {attempt} · {secs}s",
"先锋": "Vanguard",
"近卫": "Guard",
"重装": "Defender",
"狙击": "Sniper",
"术师": "Caster",
"医疗": "Medic",
"辅助": "Supporter",
"特种": "Specialist",
"召唤物": "Summon",
"自动回复": "Auto Recovery",
"攻击回复": "Offensive Recovery",
"受击回复": "Defensive Recovery",
"被动": "Passive",
"自动触发": "Auto Trigger",
"精英": "Elite",
"领袖": "Leader",
"物理": "Physical",
"法术": "Arts",
"治疗": "Healing",
"真实": "True",
"无": "None",
"攻击范围": "Attack Range",
"全场": "Whole field",
"当前作战中的实时数值(绿色为增益,红色为减益)": "Live values in the current battle (green: buffed, red: debuffed)",
"下一场作战开始时的数值:已计入装备、盟约层数、特质、策略与机变效果(不含技能与作战中的临时效果)": "Values at the start of the next battle: Equipment, Alliance stacks, Attributes, Strategy and Improv effects included (skills and temporary in-battle effects excluded)",
"实时": "Live",
"开战时": "At battle start",
"搭配以下装备时,携带者视为对应盟约的成员:": "When equipped with one of the following, the wearer counts as a member of that Alliance:",
"变形同构体对应关系": "Damazti Isomorph pairings",
"已搭配": "Paired",
"生效中": "Active",
"暂未生效:需与上表中的一件装备一同携带": "Not active yet: carry it together with one of the items above",
"所属盟约": "Alliances",
"(变形同构体)": " (Damazti Isomorph)",
",已激活 {tier} 阶": ", active at tier {tier}",
",未激活": ", inactive",
"特质": "Attribute",
"生命上限": "Max HP",
"攻击": "ATK",
"防御": "DEF",
"法术抗性": "RES",
"攻击间隔": "Attack Interval",
"阻挡数": "Block",
"部署费用": "DP Cost",
"再部署": "Redeploy Time",
"近战位": "Melee",
"远程位": "Ranged",
"技能 {skSlot}": "Skill {skSlot}",
"干员调配中选择的技能": "Skill chosen in Operator Loadout",
"已调配": "Customized",
"技力": "SP",
"· 消耗": "· Cost",
"干员调配中选择的模组": "Module chosen in Operator Loadout",
"装备": "Equipment",
"拖拽装备至该干员以配发(最多 2 件)": "Drag Equipment onto this Operator to equip it (up to 2)",
"出售": "Sell",
"可晋升:{hint}": "Can promote: {hint}",
"效果": "Effect",
"进阶": "Elite",
"奇术": "Arts",
"将其拖拽至战场上的格子使用": "Drag it onto a tile of the battlefield to use it",
";2 件相同装备自动合成进阶装备": "; 2 identical pieces merge into Elite Equipment",
"效果获得": "gained from effects",
"晕眩": "Stun",
"沉默": "Silence",
"沉睡": "Sleep",
"浮空": "Levitate",
"移动速度": "Move Speed",
"目标价值": "LP Damage",
"空中": "Aerial",
"地面": "Ground",
"近战": "Melee",
"能力": "Abilities",
"说明": "Description",
"作战开始时在摆放的位置部署": "Deploys on its placed tile when the battle starts",
"作战开始时在摆放的位置部署一次,之后所属干员每次发动技能时再次出现(未摆放则不会出现)": "Deploys once on its placed tile when the battle starts, then reappears each time its Operator activates a skill (does not appear if not placed)",
"所属干员发动技能时才在摆放的位置出现(未摆放则不会出现)": "Appears on its placed tile only when its Operator activates a skill (does not appear if not placed)",
"出售精锐干员": "Sell Elite Operator",
"详情": "Details",
"退出全屏": "Exit Fullscreen",
"全屏": "Fullscreen",
"团队增益": "Team Buff",
"生效中的效果": "Active effects",
"表情": "Emote",
"交流": "Chat",
"上一组表情": "Previous emotes",
"下一组表情": "Next emotes",
"表情主题": "Emote themes",
"悬赏": "Bounty",
"护卫": "Escort",
"暂无敌方情报": "No enemy intel yet",
"本局禁用干员情况": "Banned Operators this match",
"我的策略": "My Strategy",
"战场:": "Battlefield:",
"该盟约中被禁用的干员数": "Banned Operators in this Alliance",
"本局没有禁用盟约": "No Alliances banned this match",
"本局信息": "Match Info",
"敌方情报": "Enemy Intel",
"该干员": "This Operator",
"将被销毁": "Will be destroyed",
"替换装备": "Replace Equipment",
"被替换的装备将被销毁": "The replaced Equipment will be destroyed",
"新装备": "New Equipment",
"选择被替换的装备": "Choose Equipment to replace",
"点击选择要替换的装备": "Tap to choose the Equipment to replace",
"上": "Up",
"右": "Right",
"下": "Down",
"左": "Left",
"点击取消": "Tap to cancel",
"拖回中心区域取消": "Drag back to center to cancel",
"干员": "Operator",
"整备区": "Bench",
"召唤": "Summon",
"目标生命值": "LP",
"结算时扣除 {p}": "-{p} at settlement",
"已淘汰": "Eliminated",
"已离开": "Left",
"{name}:本局禁用(该盟约不会激活)": "{name}: Disabled this match (this Alliance will not activate)",
"行动中": "Acting",
"作战中": "In Combat",
"联防中": "Uniting",
"未装备模组": "No Module",
"协议启动": "Protocol Start",
"模拟即将开始": "The simulation is about to begin",
"第 {r} 回合": "Round {r}",
"资金已到账": "Funds received",
"依次选择机变": "Choose Improv in turn",
"休整期": "Rest Phase",
"部署干员,准备迎敌": "Deploy Operators and prepare for the enemy",
"作战开始": "Battle Start",
"各自行动阶段": "Individual action phase",
"联防阶段": "Unite Phase",
"完美作战的博士迎战突破防线的敌人": "Doctors with a flawless battle take on the enemies that broke through",
"最终攻势": "Final Assault",
"击败敌方领袖": "Defeat the Enemy Leader",
"被源石侵蚀的假想敌": "An OpFor eroded by Originium",
"回合开始": "Round Start",
"回合结算": "Round Settlement",
"休息一下": "Take a Break",
"找不到该单位": "Unit not found",
"无法放置在该位置": "Cannot place here",
"位置未变化": "Position unchanged",
"该道具需要放置在战场上使用": "This Item must be placed on the Battlefield to use",
"交换后的单位无法部署在原位置": "The swapped unit cannot be deployed at the original position",
"请将装备拖拽至干员身上": "Drag Equipment onto an Operator",
"近战单位只能部署在地面": "Melee units can only be deployed on ground tiles",
"只能部署在召唤者攻击范围内": "Can only be deployed within the summoner's Attack Range",
"只能部署在召唤者攻击范围外": "Can only be deployed outside the summoner's Attack Range",
"只能部署在远程位": "Can only be deployed on a Ranged tile",
"该位置已有单位": "This tile is already occupied",
"召唤者尚未部署": "The summoner is not deployed yet",
"装备只能配发给干员": "Equipment can only be equipped on Operators",
"临时整备区无法放入单位": "Units cannot be placed on the Temporary Bench",
"之后还有 {queued} 项": "{queued} more to come",
"晋升奖励": "Promotion Reward",
"免费选择 1 名": "Choose 1 Operator for free",
"晋升奖励待选择": "Promotion Reward pending",
"装备补给": "Equipment Supply",
"特殊招募": "Special Recruit",
"免费选择 1 件": "Choose 1 Item for free",
"{title}待选择": "{title} pending",
"尚未就绪": "Not ready yet",
"临时整备区不为空,请先处理溢出的资源": "The Temporary Bench is not empty; deal with the overflow first",
"当前无法选择": "Cannot choose right now",
"已准备就绪,取消准备后才能操作": "You are Ready; cancel Ready to make changes",
"该队友已被淘汰,无法查看其阵地": "This Teammate has been eliminated; their Field cannot be viewed",
"自己": "Self",
"联防(自己)": "Unite (Self)",
"联防阵地": "Unite Field",
"领袖战场": "Leader Battlefield",
"基础规则": "Basic Rules",
"卫戍协议已运行": "Stronghold Protocol Online",
"攻防战": "Attack and Defense",
"休整期 · 区域": "Rest Phase · Areas",
"休整期 · 资金与调度": "Rest Phase · Funds and Dispatch",
"限时战斗": "Timed Battle",
"作战期": "Battle Phase",
"协同战斗": "Co-op Battle",
"调度手册": "Dispatch Handbook",
"干员晋级": "Operator Promotion",
"加成情况": "Bonuses",
"卫戍能力": "Stronghold Abilities",
"助战及自选编队": "Support and Custom Squads",
"进阶图鉴": "Advanced Handbook",
"敌人类型": "Enemy Types",
"盟约激活与叠加": "Alliance Activation and Stacking",
"追加盟约": "Add-on Alliances",
"策略与轮选": "Strategies and Draft",
"TIPS // 模拟要点": "TIPS // SIMULATION TIPS",
"暂无说明内容": "No guide content available",
"关闭 (Esc)": "Close (Esc)",
"章节": "Chapters",
"上一页": "Previous page",
"下一页": "Next page",
"页码": "Pages",
"联防": "Unite",
"剩余敌人 {v}": "Enemies remaining: {v}",
"剩余不足 {cap} 个后,队友每击倒一个少扣 1 点": "once fewer than {cap} remain, each one your teammates defeat costs 1 less",
"队友每击倒一个就少扣 1 点": "each one your teammates defeat costs 1 less",
"目标生命值 {lp}:联防中,你漏过的敌人还剩 {left} 个,{each};按现在结算扣除 {pending} 点(每回合至多 {cap} 点)": "LP {lp}: Unite in progress, {left} enemies that got past you remain; {each}. Settling now would cost {pending} LP (max {cap} per round)",
"目标生命值 {lp}:联防中,队友正在迎战你漏过的敌人,结算时按联防后剩余的敌人扣除(至多 {pending} 点)": "LP {lp}: Unite in progress, teammates are engaging the enemies that got past you; the loss at settlement depends on the enemies left after Unite (max {pending} LP)",
"放入整备区或战场、配发或使用后才能准备就绪;休整期结束时仍留在临时整备区的单位将被销毁": "Move them to the Bench or Battlefield, equip or use them before you can Ready; units still on the Temporary Bench when the Rest Phase ends will be destroyed",
"取消准备": "Cancel Ready",
"本局信息(策略 / 禁用盟约 / 干员)": "Match Info (Strategies / Banned Alliances / Operators)",
"查看即将迎击的敌方单位": "View the enemies you are about to face",
"休整期可以查看即将迎击的敌方单位": "Upcoming enemies can be viewed during the Rest Phase",
"已流失": "Lost",
"暂停": "Pause",
"继续作战({key})": "Resume Battle ({key})",
"暂停作战({key})": "Pause Battle ({key})",
"离开 / 暂离": "Leave / Step Away",
"部署费用(再部署消耗)": "DP Cost (spent on redeploy)",
"攻击力": "ATK",
"防御力": "DEF",
"攻击速度": "ASPD",
"再部署时间": "Redeploy Time",
"秒": "s",
"每秒回复": "HP Regen/s",
"内容过长,无法导入": "Content too long to import",
"没有可导入的内容": "Nothing to import",
"无法识别的内容": "Unrecognized content",
"无法识别的格式": "Unrecognized format",
"这不是干员调配的数据": "This is not Operator Loadout data",
"里面没有有效的调配条目": "It contains no valid loadout entries",
"弹药": "Ammo",
"本局的干员调配已锁定,修改将在下一局生效": "Operator loadout is locked for this match; changes will apply next match",
"独立模拟的休整期没有时间限制,你可以随时继续。": "The Rest Phase in Solo Simulation has no time limit. You can continue at any time.",
"放弃模拟将立即结束本局并返回大厅,本局进度不会保留,也不会进行结算。": "Abandoning the simulation ends this match immediately and returns you to the lobby. Progress will not be kept and no results will be tallied.",
"离开模拟": "Leave Simulation",
"暂离(AI 托管)": "Step Away (AI Autopilot)",
"暂离": "Step Away",
"AI 托管中": "AI Autopilot active",
"AUTOPILOT // AI 托管": "AUTOPILOT // AI AUTOPILOT",
"AI 正在代为操作你的席位": "AI is playing your seat for you",
"返回模拟": "Return to Simulation",
"该盟约中无法出现的干员数": "Operators of this Alliance that cannot appear",
",或本模式禁用": ", or disabled in this mode",
"本局禁用干员": "Banned Operators",
"本局没有禁用干员": "No Operators are banned this match",
"核心盟约": "Core Alliances",
"附加盟约": "Add-on Alliances",
"折扣价(原价 {basePrice})": "Discounted (was {basePrice})",
"加价(原价 {basePrice})": "Marked up (was {basePrice})",
"价格": "Price",
"精锐干员将出现在作战区原位置": "The Elite Operator will take the original spot on the Battlefield",
"精锐干员将进入整备区": "The Elite Operator will go to the Bench",
"无法购买": "Cannot Buy",
"确认购买": "Confirm Purchase",
",无法购买": ", cannot buy",
",再次点击确认": ", tap again to confirm",
"已拥有 {copies}/{need}": "Owned {copies}/{need}",
"可晋升": "Promotable",
"(已调配)": " (Assigned)",
" · 模组:{name}": " · Module: {name}",
" · 未装备模组": " · No Module equipped",
"已购买": "Purchased",
"已招募": "Recruited",
"再次点击确认升级({price} 资金)": "Tap again to confirm upgrade ({price} Funds)",
"升级调度中心({price} 资金) · {key}": "Upgrade Dispatch Center ({price} Funds) · {key}",
"已满级": "Max Level",
"确认升级": "Confirm Upgrade",
"稍后选择(回合结束后消失)": "Pick later (expires at the end of the round)",
"稍后": "Later",
"展开商店": "Expand Shop",
"调度中心": "Dispatch Center",
"剩余可放置角色:": "Deployable units left:",
"目前资金": "Current Funds",
"收起": "Collapse",
"解冻商店 · {key}": "Unfreeze Shop · {key}",
"冻结商店(下回合保留) · {key}": "Freeze Shop (kept next round) · {key}",
"解冻": "Unfreeze",
"刷新商店 · {key}": "Refresh Shop · {key}",
"免费 ×{free}": "Free ×{free}",
"查看 {name} 的战场": "View {name}'s Battlefield",
"查看自己的阵地": "View your Field",
"查看 {name} 的阵地": "View {name}'s Field",
"连接已断开": "Disconnected",
"前往查看": "Go View",
"单位": "Unit",
"撤退": "Retreat",
"撤退至整备区": "Retreat to Bench",
"出售,获得 {sell} 资金": "Sell for {sell} Funds",
"已准备就绪后进入的单位保留到下个休整期,届时仍在此处的将被销毁(取消准备则在本休整期结束时销毁)": "Units that arrived after Ready are kept until the next Rest Phase; anything still here then will be destroyed (cancel Ready and they are destroyed at the end of this Rest Phase)",
"放入整备区或战场、配发或使用后才能准备;休整期结束时仍在此处的将被销毁": "Move to the Bench or Battlefield, equip or use them before you can Ready; anything still here at the end of the Rest Phase will be destroyed",
"结算": "Settlement",
"模拟结束": "Simulation Over",
"表情套组:卫戍协议": "Emote Set: Stronghold Protocol",
"开心": "Happy",
"害怕": "Scared",
"对不起": "Sorry",
"谢谢": "Thanks",
"思考": "Thinking",
"合作愉快": "Nice teamwork",
"表情套组:虫动": "Emote Set: Slug Style",
"合作愉快!": "Nice teamwork!",
"谢谢!": "Thanks!",
"对不起!": "Sorry!",
"再见!": "Bye!",
"很快就好!": "Almost done!",
"没问题!": "No problem!",
"敬礼!": "Salute!",
"欢呼!": "Cheers!",
"酷!": "Cool!",
"伤心": "Sad",
"快死了": "Dying",
"表情套组:博士士": "Emote Set: Doctor-tor",
"博士士 1": "Doctor-tor 1",
"博士士 2": "Doctor-tor 2",
"博士士 3": "Doctor-tor 3",
"博士士 4": "Doctor-tor 4",
"博士士 5": "Doctor-tor 5",
"博士士 6": "Doctor-tor 6",
"表情套组:米米子": "Emote Set: Mimiko",
"米米子 1": "Mimiko 1",
"米米子 2": "Mimiko 2",
"米米子 3": "Mimiko 3",
"米米子 4": "Mimiko 4",
"米米子 5": "Mimiko 5",
"米米子 6": "Mimiko 6",
"表情套组:维维美": "Emote Set: Wiwime",
"维维美 1": "Wiwime 1",
"维维美 2": "Wiwime 2",
"维维美 3": "Wiwime 3",
"维维美 4": "Wiwime 4",
"维维美 5": "Wiwime 5",
"维维美 6": "Wiwime 6",
"精打细算玩偶": "Budget-Savvy Doll",
"悬赏决策": "Bounty Decision",
"道具补给": "Item Supply",
"机密商店": "Secret Shop",
"战术决策": "Tactical Decision",
"隐秘核心已解锁": "Hidden Core unlocked",
"{name}博士中途退出了模拟": "Dr. {name} left the simulation",
"你的目标生命值耗尽,已被淘汰": "Your LP ran out. You have been eliminated",
"{name}博士的目标生命值已耗尽": "Dr. {name} has run out of LP",
"整备区已满,获得的干员已返还": "Bench is full. The obtained Operator was returned",
"整备区已满,晋升的精锐干员无法放入": "Bench is full. The promoted Elite Operator cannot be placed",
"整备区已满,获得的装备已销毁": "Bench is full. The obtained Equipment was destroyed",
"整备区已满,合成的装备已销毁": "Bench is full. The combined Equipment was destroyed",
"发生意外错误:{error}": "Unexpected error: {error}",
"战场#{no}": "Battlefield #{no}",
"与至多 {n} 名博士组成同盟,共享干员池,联防协作抵御敌潮。": "Form an Alliance with up to {n} other Doctors, share the Operator pool, and Unite to hold back the enemy tide.",
"1–{n} 名博士 · 可由 AI 队友补位": "1–{n} Doctors · AI Teammates can fill empty seats",
"没有找到密钥 {k} 对应的同盟:请和房主核对密钥(同盟结束后密钥即失效)": "No Alliance found for the key {k}: check it with the host (a key expires when its Alliance ends)",
"你已经是该同盟的博士:先离开同盟,才能以观战身份进入": "You are already a Doctor in this Alliance: leave it first to enter as a spectator",
"以观战者身份进入:不占博士席位,只能观看(每个同盟最多 {MAX_SPECTATORS} 名,模拟进行中也可进入)": "Enter as a spectator: no Doctor seat is taken and you can only watch (up to {MAX_SPECTATORS} per Alliance, also while the simulation runs)",
"填入密钥(不会直接加入)": "Fill in the key (does not join yet)",
"将该博士移出同盟": "Remove this Doctor from the Alliance",
"移出该博士": "Remove this Doctor",
"观战席": "Spectators",
"移出观战者 {name}": "Remove spectator {name}",
"移出该观战者": "Remove this spectator",
"入座": "Take a Seat",
"移出同盟": "Remove from Alliance",
"确定将「{name}」移出同盟吗?对方可以凭同盟密钥重新加入。": "Remove \"{name}\" from the Alliance? They can rejoin with the Alliance Key.",
"移出": "Remove",
"观战中 · 不占博士席位,模拟开始后可切换观看各位博士": "Spectating · no Doctor seat taken; once the simulation starts you can switch between the Doctors' views",
"共": "Total:",
"观战中": "Spectating",
"toggle::开启": "On",
"toggle::关闭": "Off",
"撤退选中干员": "Retreat selected Operator",
"出售选中干员": "Sell selected Operator",
"取消 / 关闭": "Cancel / Close",
"语言": "Language",
"右键查看详情": "Right-click for details",
"刷新商店": "Refresh Shop",
"冻结 / 解冻商店": "Freeze / Unfreeze Shop",
"升级调度中心": "Upgrade Dispatch Center",
"准备就绪 / 暂停(独立模拟)": "Ready / Pause (Solo)",
"不可更改": "Fixed",
"按下新按键…": "Press a key…",
"更改「{action}」的快捷键(当前:{key})": "Change the hotkey for {action} (now {key})",
"请按下「{action}」的新按键(Esc 取消)": "Press the new key for {action} (Esc to cancel)",
"「{action}」已改为 {key}": "{action} is now {key}",
"「{action}」已改为 {key};「{other}」原来用 {key},已换成 {old}": "{action} is now {key}; {other} had {key} and now uses {old}",
"{key} 不能设为快捷键:Esc、Tab、Enter、方向键和功能键留给界面使用": "{key} cannot be a hotkey: Esc, Tab, Enter, the arrow keys and the function keys belong to the interface",
"快捷键只能是单个按键,不能搭配 Ctrl、Alt 或 ⌘": "A hotkey is a single key, without Ctrl, Alt or ⌘",
"已取消,「{action}」仍是 {key}": "Cancelled: {action} stays {key}",
"已恢复默认快捷键": "Default hotkeys restored",
"快捷键需要实体键盘;触屏设备连接键盘后可用": "Hotkeys need a physical keyboard; connect one to use them on a touch device",
"查看 / 更改快捷键": "Show / change hotkeys",
"观战中无法进行该操作": "Spectators cannot do that",
"标准": "Standard",
"险境": "Perilous",
"绝境": "Dire",
"终极": "Ultimate",
"rounds::回合": "Rounds",
"{who}:获得{name}": "{who}: obtained {name}",
"获得{name}": "Obtained {name}",
"联防阶段:{names} 迎战突破防线的敌人": "Unite Phase: {names} take on the enemies that broke through",
"地形变化:{names}无法停留在原位置,已撤回整备区": "Terrain change: {names} can no longer stay in place and returned to the Bench",
"{names}只能部署在召唤者攻击范围内,已退回整备区": "{names} can only be deployed within the summoner's attack range and returned to the Bench",
"{names}只能部署在召唤者攻击范围内,整备区已满,下回合返还": "{names} can only be deployed within the summoner's attack range; the Bench is full, so they come back next round",
"{names}只能部署在召唤者攻击范围外,已退回整备区": "{names} can only be deployed outside the summoner's attack range and returned to the Bench",
"{names}只能部署在召唤者攻击范围外,整备区已满,下回合返还": "{names} can only be deployed outside the summoner's attack range; the Bench is full, so they come back next round",
"【{label}】层数达成,下回合开始时获得{gain}资金": "[{label}] stack milestone reached: +{gain} Funds at the start of the next round",
"【{label}】层数达成,获得{gain}资金": "[{label}] stack milestone reached: +{gain} Funds",
"【奇迹】下次刷新不消耗资金": "[Marvel] Your next refresh is free",
"【维多利亚】获得{n}件维式重锤": "[Victoria] Obtained {n} {n|Victorian Hammer|Victorian Hammers}",
"【远见】所有干员购买价格永久降低": "[Foresight] Every Operator's purchase price is permanently reduced",
"【远见】远见干员购买价格永久降低": "[Foresight] [Foresight] Operators' purchase price is permanently reduced",
"原型": "Prototype",
"已持有": "Owned",
"{tier}阶 自选": "Tier {tier} Custom",
"{slot}:选择干员": "{slot}: choose an Operator",
"选择干员": "Choose an Operator",
"调度中心等级 {level} 起出现在商店": "In the shop from Dispatch Center level {level}",
"这项自选在当前版本不可用,开局时会被移除": "This pick is not available in this version; it is dropped when the match starts",
"(锁定)": "(locked)",
"(精锐时生效)": "(as an Elite)",
"更换": "Change",
"清空": "Clear",
"已在{tier}阶自选中": "Already in a Tier {tier} Custom slot",
"锁定": "Locked",
"6★ 原型干员与持有的 6★ 干员,另有 4★ 原型干员(先锋、特种除外)": "6★ prototype Operators and the 6★ Operators you own, plus 4★ Reserve Operators (no Vanguards or Specialists)",
"6★ 原型干员与持有的 6★ 干员": "6★ prototype Operators and the 6★ Operators you own",
"筛选": "Filter",
"可选干员": "Operators to pick",
"连接服务器后才能选择自选干员": "Connect to the server to pick Custom Squad Operators",
"原型干员的技能与补位时一致,不可更改": "A prototype carries the skill it uses as a stand-in; it cannot be changed",
"精锐时生效 · 模组等级 {stage}": "As an Elite · module stage {stage}",
"从左侧选择一名干员": "Choose an Operator on the left",
"5阶与6阶各有两个自选名额:选择持有的 6★ 干员(任选技能与模组)或原型干员(技能锁定)。自选干员只出现在你自己的商店里,调度中心达到该阶等级后才会刷新,价格与同阶干员相同;盟约按干员实际所属阵营分配,没有特质。": "Tiers 5 and 6 have two Custom Squad slots each: pick a 6★ Operator you own (any skill and module) or a prototype Operator (skill locked). A Custom Squad Operator appears only in your own shop, once the Dispatch Center reaches its tier, at the price of any Operator of that tier; its Alliances follow its actual factions, and it has no Attribute.",
"{tier}阶": "Tier {tier}",
"阶": "Tier",
"自选编队:{name}(只在你的商店出现)": "Custom Squad: {name} (only in your shop)",
"自选": "Custom",
"{names}的盟约本局全部禁用,不会出现在你的商店": "Every Alliance of {names} is disabled this match: not in your shop",
"自选编队:所选技能与模组,没有特质,盟约按所属阵营分配": "Custom Squad: the chosen skill and module, no Attribute, Alliances by its factions",
"自选编队:{name}": "Custom Squad: {name}",
"替补": "Stand-in",
"{name}的替补": "Stand-in for {name}",
"未持有{name}:由替补干员 {standIn} 上场(盟约、特质、阶级与价格不变)": "{name} not owned: the stand-in {standIn} takes the field (Alliances, Attribute, tier and price unchanged)",
"未持有的干员由官方指定的替补干员上场:商店、整备区、作战区与结算都显示替补干员(模型、技能、天赋、攻击范围),盟约、特质、阶级、价格与合成仍按原干员。预设干员无论是否持有都由本人上场,不在此列。": "An Operator you do not own takes the field as its official stand-in: the shop, the Bench, the battlefield and the results show the stand-in (model, skills, talents, attack range), while Alliances, Attribute, tier, price and promotion follow the original Operator. Preset Operators always take the field themselves, owned or not, and are not listed.",
"活性源石": "Active Originium",
"特殊地形": "Special Terrain",
"攻击力 +{atk}%": "ATK +{atk}%",
"攻击速度 +{aspd}": "ASPD +{aspd}",
"部署于其上的我方单位、经过的敌方单位,每秒受到 {dmg} 点真实伤害(无来源)": "Friendly units deployed on it and enemies passing over it take {dmg} True damage per second (sourceless)",
"在其上的我方单位与经过的敌方单位持续受到伤害": "Friendly units on it and enemies passing over it take damage over time",
"同时获得:{mods}": "They also gain: {mods}",
"效果持续 {sec} 秒;离开地块后仍然保留,再次接触会重新计时": "The effect lasts {sec} {sec|second|seconds}; it stays after leaving the tile, and touching it again restarts the timer",
"沼泽": "Mire",
"留在沼泽里的单位每 {sec} 秒获得 1 层「陷入沼泽」:攻击速度 {aspd},敌方单位还有移动速度 {move}": "Units staying in the Mire gain 1 stack of Mired every {sec} {sec|second|seconds}: ASPD {aspd}, and for enemies also Movement Speed {move}",
"留在沼泽里的单位每 {sec} 秒获得 1 层「陷入沼泽」:攻击速度 {aspd}": "Units staying in the Mire gain 1 stack of Mired every {sec} {sec|second|seconds}: ASPD {aspd}",
"重量 ≥ {heavy} 的敌人一次获得 2 层": "Enemies with weight ≥ {heavy} gain 2 stacks at a time",
"最多 {max} 层;离开沼泽后解除": "Up to {max} {max|stack|stacks}; removed on leaving the Mire",
"排气格栅": "Exhaust Grille",
"站在排气格栅上的干员不会被敌方的远程攻击选中(效果相当于隐匿)": "An Operator on an Exhaust Grille is not targeted by enemy ranged attacks (the same effect as Camouflage)",
"但挡住敌人的干员仍会被它攻击到": "An Operator blocking an enemy can still be attacked by that enemy",
"深水区": "Deep Water Zone",
"敌人每秒受到 {dmg} 点伤害": "Enemies take {dmg} damage per second",
"攻击速度 {aspd}、移动速度 ×{move}": "ASPD {aspd}, Movement Speed ×{move}",
"攻击速度 {aspd}": "ASPD {aspd}",
"移动速度 ×{move}": "Movement Speed ×{move}",
"溺水伤害属于无来源伤害(不吃干员的增伤、穿透与装备加成),也不归类为环境伤害": "Drowning damage is sourceless (no Operator damage bonus, penetration or Equipment bonus applies to it) and does not count as environmental damage",
"拒绝部署(特制水上平台可以让这一格变得可部署)": "Refuses deployment (a special water platform makes this tile deployable)",
"红门": "Red Gate",
"敌方入口": "Incursion Point",
"敌方单位从这里出场": "Enemy units enter the battlefield here",
"蓝门": "Blue Gate",
"保护目标": "Protection Objective",
"敌人走进这里会扣你的目标生命值(LP),一回合至多 10 点": "An enemy entering here costs you LP, at most 10 per round",
"传送入口": "Tunnel Entry",
"敌人走到这里会从场上消失": "Enemies reaching this tile vanish from the battlefield",
"传送出口": "Tunnel Exit",
"消失的敌人会从这里重新出现": "Vanished enemies reappear here",
"可部署": "Deployable",
"仅近战位可部署": "Melee deployment only",
"仅远程位可部署": "Ranged deployment only",
"不可部署": "Not deployable",
"高台": "High Ground",
"只有空中单位能通过": "Only aerial units can pass",
"地面单位可通过": "Ground units can pass",
"地形机制": "Terrain Mechanics",
"这一格": "This Tile",
"全部清空": "Clear All",
"清空全部 {n} 个自选名额?": "Clear all {n} Custom Squad {n|slot|slots}?",
"文件过大,请选择「导出」下载的自选编队文件": "The file is too large. Choose a Custom Squad file downloaded with \"Export\".",
"导入失败:{error}": "Import failed: {error}",
"已导入 {n} 个自选名额": "Imported {n} Custom Squad {n|slot|slots}",
"(另有 {n} 项不可用,未导入)": " ({n} unavailable {n|entry was|entries were} not imported)",
"已导入:全部名额为空": "Imported: every slot empty",
"自选编队是局外设置:本局按开局时的设置进行,修改将在下一局生效": "The Custom Squad is set outside matches: this match keeps the picks it started with; changes apply from the next match",
"局外设置,下一局生效 · 联机时只进入你自己的商店": "Set outside matches, applies from the next match · in team play only in your own shop",
"干员调配 / 干员持有 / 自选编队": "Operator Loadout / Operator Roster / Custom Squad",
"5阶、6阶的自选名额:持有的 6★ 干员或原型干员": "The Custom Squad slots of tiers 5 and 6: 6★ Operators you own or prototype Operators",
"自选编队": "Custom Squad",
"{n} 个自选名额已选择": "{n} Custom Squad {n|slot|slots} filled",
"已选": "Filled",
"导出自选编队(可复制或下载)": "Export the Custom Squad (copy or download)",
"导入自选编队(粘贴或选择文件)": "Import a Custom Squad (paste or choose a file)",
"共 {n} 个自选名额已选择。复制或下载这份数据,即可在别的设备或浏览器上导入。": "{n} Custom Squad {n|slot|slots} filled. Copy or download this data to import it on another device or browser.",
"把导出的自选编队数据粘贴到下方,或点「选择文件」。导入会覆盖当前的自选编队。": "Paste exported Custom Squad data below, or click \"Choose File\". Importing replaces the current Custom Squad.",
"在此粘贴导出的自选编队内容…": "Paste the exported Custom Squad here…",
"导出自选编队": "Export Custom Squad",
"导入自选编队": "Import Custom Squad",
"自选编队是局外设置,修改将在下一局生效": "The Custom Squad is set outside matches; changes apply from the next match",
"下一局生效": "Applies next match",
"这份数据来自更新的版本(v{v}),请先更新游戏": "This data comes from a newer version (v{v}). Update the game first.",
"这不是自选编队的数据": "This is not Custom Squad data",
"里面没有自选编队的数据": "It holds no Custom Squad data",
"本局禁用{names}盟约,此策略效果可能无法发挥": "{names} disabled this match: this Strategy may not take full effect",
"【{name}】": "[{name}]",
"每位博士有 {n} 秒": "each Doctor has {n} {n|second|seconds}",
"{skip};{clock}": "{skip}; {clock}",
"{skip};{clock},超时将自动选择当前选中的「{autoName}」": "{skip}; {clock}. When time runs out, the highlighted \"{autoName}\" is picked for you",
"{skip};{clock},超时将自动选择「{autoName}」": "{skip}; {clock}. When time runs out, \"{autoName}\" is picked for you",
"已选择「{name}」": "Selected \"{name}\"",
"跳过": "Skip",
"第 {r} 回合 · 最终攻势": "Round {r} · Final Assault",
"道具无法出售。确定要销毁「{name}」吗?": "Items cannot be sold. Destroy \"{name}\"?",
"展开盟约": "Expand Alliances",
"收起盟约": "Collapse Alliances",
"正在查看 {name} 的阵地(只读)": "Viewing {name}'s field (read-only)",
"观战中 · 点击左侧成员头像切换查看": "Spectating · tap a member's avatar on the left to switch",
"未持有(干员持有):由替补干员上场": "Not owned (Operator Roster): its stand-in takes the field",
"未持有": "Not owned",
"{name} 调配": "{name} Loadout",
"干员持有中标记为未持有:此棋子由替补干员 {name} 上场,技能与模组固定(补位干员技能不可更改);这里的调配在改回「持有」后生效": "Marked as not owned in the Operator Roster: this chess takes the field as its stand-in {name}, with a fixed skill and module (a stand-in's skill cannot be changed); the loadout here applies once it is set back to \"Owned\"",
"干员持有中标记为未持有:此棋子由替补干员上场,技能与模组固定(补位干员技能不可更改);这里的调配在改回「持有」后生效": "Marked as not owned in the Operator Roster: this chess takes the field as its stand-in, with a fixed skill and module (a stand-in's skill cannot be changed); the loadout here applies once it is set back to \"Owned\"",
"全部持有": "Own All",
"将 {nNotOwned} 名未持有的干员恢复为持有(由本人上场)?": "Set {nNotOwned} not-owned {nNotOwned|Operator|Operators} back to owned (fielded as themselves)?",
"将 {nChanged} 名干员的技能与模组恢复为默认配置?": "Reset the skills and modules of {nChanged} {nChanged|Operator|Operators} to the default loadout?",
"文件过大,请选择「导出」下载的干员持有文件": "The file is too large. Choose an Operator Roster file downloaded with \"Export\".",
"已导入:{applied} 名干员未持有(另有 {dropped} 项无效,未导入)": "Imported: {applied} {applied|Operator|Operators} not owned ({dropped} invalid {dropped|entry|entries} skipped)",
"已导入:{applied} 名干员未持有": "Imported: {applied} {applied|Operator|Operators} not owned",
"已导入:全部持有": "Imported: all owned",
"已导入 {applied} 名干员(另有 {dropped} 项未导入)": "Imported {applied} {applied|Operator|Operators} ({dropped} {dropped|entry|entries} not imported)",
"已导入 {applied} 名干员的调配": "Imported the loadout of {applied} {applied|Operator|Operators}",
"干员持有是局外设置:本局按开局时的设置进行,修改将在下一局生效": "The Operator Roster is set outside matches: this match keeps the roster it started with; changes apply from the next match",
"局外设置,下一局生效 · 联机时只影响你自己的棋子 · 默认全部持有": "Set outside matches, applies from the next match · in co-op it only affects your own chess · everything is owned by default",
"标记未持有的干员:由官方指定的替补干员上场": "Mark the Operators you do not own: their official stand-ins take the field",
"干员持有": "Operator Roster",
"{nNotOwned} 名未持有": "{nNotOwned} not owned",
"导出干员持有(可复制或下载)": "Export the Operator Roster (copy or download)",
"导入干员持有(粘贴或选择文件)": "Import an Operator Roster (paste or choose a file)",
"导出干员持有": "Export Operator Roster",
"导入干员持有": "Import Operator Roster",
"共 {n} 名干员未持有。复制或下载这份数据,即可在别的设备或浏览器上导入。": "{n} {count|Operator is|Operators are} not owned. Copy or download this data to import it on another device or browser.",
"把导出的干员持有数据粘贴到下方,或点「选择文件」。导入会{overwrite}当前的干员持有设置。": "Paste exported Operator Roster data below, or click \"Choose File\". Importing will {overwrite} the current Operator Roster.",
"共 {n} 名干员已调整。复制或下载这份数据,即可在别的设备或浏览器上导入。": "{n} {count|Operator has|Operators have} a custom loadout. Copy or download this data to import it on another device or browser.",
"导入会{overwrite}当前的 {nChanged} 名干员调配。": "Importing will {overwrite} the current loadout of {nChanged} {nChanged|Operator|Operators}.",
"在此粘贴导出的干员持有内容…": "Paste the exported Operator Roster here…",
"调整干员携带的技能与模组 · 干员持有": "Change the skills and modules your Operators carry · Operator Roster",
"{n} 名干员已调整": "{n} {n|Operator|Operators} customized",
"{off} 名干员未持有,由替补干员上场": "{off} {off|Operator|Operators} not owned, fielded as {off|its|their} stand-in",
"{off} 名干员未持有(由替补干员上场)": "{off} {off|Operator|Operators} not owned (fielded as {off|its|their} stand-in)",
"{name}:持有": "{name}: owned",
"{name}:未持有,由 {standIn} 上场": "{name}: not owned, {standIn} takes the field",
"替补干员": "the stand-in",
"点击标记为未持有:由 {standIn} 上场": "Click to mark as not owned: {standIn} takes the field",
"点击恢复为持有": "Click to set back to owned",
"无替补数据": "No stand-in data",
"持有": "Owned",
"仅看未持有": "Not owned only",
"全部持有:没有由替补干员上场的棋子": "Everything is owned: no chess takes the field as a stand-in",
"没有可下掉的干员": "No Operators can be marked",
"{name}({note})": "{name} ({note})",
"本局耗时 {n} 分钟": "Duration: {n} {mins|minute|minutes}",
"{tip} · {n} 名成员": "{tip} · {n} {n|member|members}",
"{names} 在场:核心盟约激活人数 +{harmony}": "{names} on the field: Core Alliance head count +{harmony}",
"{harmonyName}已激活:核心盟约激活人数 +{harmony}": "{harmonyName} active: Core Alliance head count +{harmony}",
"层数不显示": "Stacks not shown",
"已激活 · {tier} 阶": "Active · Tier {tier}",
"已激活": "Active",
"bond-threshold::名": "+",
"({note})": " ({note})",
"观战中,可点击左侧成员头像前往查看": "Spectating · tap a member's avatar on the left to view their field",
"基础 {v}": "Base {v}",
"{items} → 【{name}】": "{items} → [{name}]",
"list::、": ", ",
"与{morph}一同装备时,携带者视为【{bond}】成员": "Equipped together with {morph}, the wearer counts as a member of [{bond}]",
":在场 {count}/{cap}": ": {count}/{cap} on the field",
":在场 {count}": ": {count} on the field",
"拖拽至干员身上进行配发(每名干员最多 2 件,配发后无法取下)": "Drag onto an Operator to equip (up to 2 per Operator; equipped Equipment cannot be removed)",
"调度中心不出售 · 获取途径:{source}": "Not sold in the Dispatch Center · Source: {source}",
"免疫:{list}": "Immune to: {list}",
"确定要出售精锐干员「{name}」吗?出售后获得 {price} 资金。": "Sell the Elite Operator \"{name}\"? You get {price} Funds.",
"之后的每场作战": "every later battle",
"还剩 {left} 场作战": "{left} {left|battle|battles} left",
"第 {r} 回合 · 即将迎击 {n} 名敌人": "Round {r} · {n} incoming {count|enemy|enemies}",
"特训敌人·": "Tactical Training/",
"{bandOwner} 的策略": "{bandOwner}'s Strategy",
"确认替换": "Replace",
"「{name}」的装备栏已满(2/2)。选择一件装备进行替换,{warn}。": "\"{name}\" has no free Equipment slot (2/2). Choose a piece of Equipment to replace: {warn}.",
"将销毁「{old}」并配发「{item}」": "Destroys \"{old}\" and equips \"{item}\"",
"{name} 漏过的敌人还剩 {n} 个(联防中)": "{n} {n|enemy|enemies} that got past {name} still standing (Unite in progress)",
"你漏过的敌人还剩 {n} 个(队友正在迎战)": "{n} {n|enemy|enemies} that got past you still standing (your teammates are engaging)",
"{name} 漏过的敌人已全部被击倒": "Every enemy that got past {name} has been defeated",
"你漏过的敌人已全部被击倒": "Every enemy that got past you has been defeated",
"目标生命值 {lp}:本回合已有 {cap} 个以上敌人进入蓝门,结算时扣除 {pending} 点(每回合至多 {cap} 点)": "LP {lp}: {cap}+ enemies reached the blue gate this round; settlement costs {pending} LP (max {cap} per round)",
"目标生命值 {lp}:本回合已有 {pending} 个敌人进入蓝门,结算时扣除 {pending} 点(每回合至多 {cap} 点)": "LP {lp}: {pending} {pending|enemy|enemies} reached the blue gate this round; settlement costs {pending} LP (max {cap} per round)",
"临时整备区还有 {count} 个单位:{rule}": "{count} {count|unit is|units are} still on the Temporary Bench: {rule}",
"临时整备区 {n} 个单位待处理": "Temporary Bench: {n} {count|unit|units} pending",
"{n} 秒后全队生命值开始流失": "Team LP starts draining in {n} {count|second|seconds}",
"超时 · 生命值 {n}/秒": "Overtime · LP {n}/s",
"这份调配来自更新的版本(v{v}),请先更新游戏": "This loadout comes from a newer version (v{v}). Update the game first.",
"{n}秒": "{n}s",
"干员持有是局外设置,修改将在下一局生效": "The Operator Roster is set outside matches; changes apply from the next match",
"离开观战": "Stop Spectating",
"离开观战席并返回大厅,本局模拟不受影响;观战席空着时可以凭同盟密钥再次观战。": "Leave the spectator seat and return to the lobby; the simulation goes on. While a spectator seat is free you can watch again with the Alliance Key.",
"{away}:由 AI 托管你的席位(自动部署、准备与选择),随时可以返回。": "{away}: the AI takes over your seat (deploying, readying and picking); you can come back at any time.",
"{quit}:离开后无法返回本局,你的干员将回到共享卡池。": "{quit}: you cannot come back to this match, and your Operators return to the shared pool.",
"灰色:部分盟约所含干员阵容不完整(仍可通过其他盟约的干员或装备激活)": "Gray: some of the Alliance's Operators cannot appear (it can still be activated by Operators of other Alliances or by Equipment)",
"这不是干员持有的数据": "This is not Operator Roster data",
"里面没有干员持有的数据": "It holds no Operator Roster data",
"{name},价格 {price}": "{name}, price {price}",
"技能 {slot}:{name}": "Skill {slot}: {name}",
"技能:{name}": "Skill: {name}",
"目标生命值 {lp},联防中:漏过的敌人还剩 {left} 个,按现在结算扣除 {pending} 点(每回合至多 {cap} 点)": "LP {lp}, Unite in progress: {left} {left|enemy|enemies} that got through still standing; settling now would cost {pending} LP (max {cap} per round)",
"目标生命值 {lp},联防中,结算时扣除至多 {pending} 点": "LP {lp}, Unite in progress: settlement costs up to {pending} LP",
"目标生命值 {lp},结算时扣除 {pending} 点": "LP {lp}: settlement costs {pending} LP",
"{name} 操作": "{name} actions",
"撤退至整备区({key})": "Retreat to Bench ({key})",
"撤退[{key}]": "Retreat [{key}]",
"出售(+{sell} 资金,{key})": "Sell (+{sell} Funds, {key})",
"出售[{key}]": "Sell [{key}]",
"临时整备区 {n} 件道具待处理": "Temporary Bench: {n} {count|item|items} pending",
"{name}:部分盟约所含干员阵容不完整({bannedN} 名干员无法出现)": "{name}: some of the Alliance's Operators cannot appear ({bannedN} {bannedN|Operator|Operators} banned)",
"{name}:部分盟约所含干员阵容不完整": "{name}: some of the Alliance's Operators cannot appear",
"联防:{names}": "Unite: {names}",
"剩余资金": "Funds Left",
"继续整备": "Keep Preparing",
"还有 {funds} 资金未使用。休整期结束时,本回合的剩余资金将清零。确定准备就绪吗?": "You still have {funds} unspent Funds. The round's leftover Funds are cleared when the Rest Phase ends. Ready anyway?",
"选择「{name}」的朝向": "Choose {name}'s facing",
"选择朝向": "Choose a facing",
"朝向:{dir}": "Facing: {dir}",
"开发版 · 不稳定,请勿用于公开服务器": "Development build · unstable, not for public servers"
}