{ "_meta": { "type": "lang", "lang": "en", "name": "English", "englishName": "English", "version": "0.2.0", "app": ">=0.2.0", "authors": [ "@YuriRestia (GitHub PR #70, the seed of these strings)", "the Stronghold Protocol contributors" ], "credits": "Game texts (data/i18n/en.json): the official EN client data (© Hypergryph / Yostar) via ArknightsAssets/ArknightsGamedata.", "complete": true }, "_about": "English UI strings: Chinese msgid → English (shared/i18n.js t(); docs/I18N.md). Placeholders {name} and {n|one|other} as in the msgid; a 'context::msgid' key is a tc() variant. Seeded from GitHub PR #70 (branch en-translation) by @YuriRestia, reused with credit (NOTICE.md). Game texts are not here: data/i18n/en.json (tools/build-i18n.mjs).", "你已在其他同盟中,请先离开当前同盟": "You are already in another Alliance. Leave it first.", "你已不在该同盟中": "You are no longer in this Alliance", "创建者已离开,同盟已解散": "The host left. The Alliance has been disbanded.", "由于长时间断开连接,你已离开同盟": "You left the Alliance after being disconnected for too long", "同盟已解散": "The Alliance has been disbanded", "你已被移出同盟": "You were removed from the Alliance", "模拟已结束": "Simulation Over", "同盟已过期": "The Alliance has expired", "服务器维护中,同盟已关闭": "Server maintenance in progress. The Alliance has been closed.", "该身份已在其他页面登录,本页已断开": "This identity signed in on another page. This page has been disconnected.", "同盟已关闭:{reason}": "Alliance closed: {reason}", "同盟已关闭": "Alliance closed", "界面发生错误": "An interface error occurred", "重新加载界面": "Reload Interface", "启动失败,请刷新页面重试": "Failed to start. Please refresh the page and try again.", "时长较短的模拟训练": "A shorter simulation exercise", "可以快速完成作战": "Battles can be completed quickly", "常规奖励": "Standard rewards", "敌方攻击强度较高的模拟训练": "A simulation exercise with high enemy strength", "可使用盟约数增加": "More Alliances available", "大幅增加奖励": "Greatly increased rewards", "敌方攻击强度极高的模拟训练": "A simulation exercise with very high enemy strength", "作战环境困难": "Harsh combat environment", "出现更加危险的敌人": "More dangerous enemies appear", "敌方攻击强度到达极限的模拟训练": "A simulation exercise with enemy strength pushed to the limit", "作战环境无比困难": "Extremely harsh combat environment", "出现极度危险的敌人": "Extremely dangerous enemies appear", "敌方攻击强度较低的模拟训练": "A simulation exercise with low enemy strength", "作战环境较为温和": "Mild combat environment", "战场固定为 {name}": "Fixed Battlefield: {name}", "战场固定": "Fixed Battlefield", "战场随机(共{n}张)": "Random Battlefield ({n} total)", "战场随机(共{stages}张)": "Random Battlefield ({stages} total)", "独立模拟": "Solo Simulation", "独自调配资金与干员,以自己的节奏完成整场模拟。": "Manage your own Funds and Operators and play the whole simulation at your own pace.", "1 名博士": "1 Doctor", "休整期与机变阶段不限时": "No time limit in the Rest Phase and Improv Phase", "同盟模拟": "Team Simulation", "联防阶段 · 最终攻势合并生命值": "Unite Phase · Shared LP from the Final Assault", "联合模拟在选择策略时可以进行一次跳过": "In Team Simulation, you can skip once when choosing a Strategy", "调度中心即使冻结,依然可以主动刷新": "Even when frozen, the Dispatch Center can still be refreshed manually", "两件同名装备可以合成一件更强力的装备": "Two identical pieces of Equipment can be combined into a stronger one", "只有达成完美作战的队友可以进行联防": "Only Teammates who achieve a Perfect Battle can Unite", "作战提示": "Combat Tips", "上一条": "Previous tip", "下一条": "Next tip", "已选定": "Selected", "回合": "Round", "+ 隐秘核心": "+ Hidden Core", "尚未连接到服务器,请稍候": "Not connected to the server yet, please wait", "同盟密钥为 {ROOM_CODE_LEN} 位字母或数字": "The Alliance Key is {ROOM_CODE_LEN} letters or digits", "返回标题": "Back to Title", "返回": "Back", "选择模拟协议": "Select Simulation Protocol", "玩法说明": "How to Play", "干员调配": "Operator Loadout", "博士": "Doctor", "模拟方式": "Mode", "加入同盟": "Join Alliance", "输入同盟密钥 / 粘贴邀请链接": "Enter Alliance Key / paste invite link", "观战": "Spectate", "最近的同盟": "Recent Alliances", "向同伴索取 {ROOM_CODE_LEN} 位同盟密钥,或直接打开邀请链接": "Ask a teammate for the {ROOM_CODE_LEN}-character Alliance Key, or open the invite link directly", "模拟难度": "Difficulty", "正在连接服务器…": "Connecting to server...", "开始独立模拟": "Start Solo Simulation", "创建同盟": "Create Alliance", "创建后即可开始模拟": "You can start the simulation right after creating it", "创建后可邀请好友或添加 AI 队友": "After creating, invite friends or add AI Teammates", "等待博士加入": "Waiting for a Doctor", "添加 AI 队友": "Add AI Teammate", "空位": "Empty", "创建者": "Host", "AI 队友": "AI Teammate", "你": "You", "已就绪": "Ready", "连接中断": "Disconnected", "待命中": "Standing by", "准备中": "Preparing", "移除该 AI 队友": "Remove this AI Teammate", "移除 AI 队友": "Remove AI Teammate", "已复制同盟密钥 {code}": "Alliance Key {code} copied", "已复制邀请链接": "Invite link copied", "{name}邀请你加入卫戍协议:盟约【{difficulty}】": "{name} invites you to Stronghold Protocol: Alliance [{difficulty}]", "复制失败,请手动复制": "Copy failed, please copy manually", "同盟密钥": "Alliance Key", "同盟密钥 {code}": "Alliance Key {code}", "复制密钥": "Copy Key", "复制链接": "Copy Link", "由创建者选择": "Chosen by the Host", "连接中断,请稍候重试": "Connection lost, please try again shortly", "离开同盟": "Leave Alliance", "你是同盟的创建者,离开后创建者身份将移交或同盟解散。确定离开吗?": "You are the Host of this Alliance. If you leave, host duties will be handed over or the Alliance will disband. Leave anyway?", "离开": "Leave", "连接中断,正在重连…": "Connection lost, reconnecting...", "*模拟协议已就绪,准许进入模拟": "*Protocol ready to deploy", "*同盟人数达标,准许进入模拟": "*Alliance ready to deploy", "等待所有博士准备就绪": "Waiting for all Doctors to be ready", "已就绪 · 等待创建者开始模拟": "Ready · waiting for the Host", "准备就绪后,创建者即可开始模拟": "Get ready so the Host can start", "当前延迟": "Current Ping", "仅限 1 名博士": "1 Doctor only", ",满足条件时进入隐秘核心": "; the Hidden Core is entered when conditions are met", "独立模拟中休整期与机变阶段不限时": "In Solo Simulation, the Rest Phase and Improv Phase have no time limit", "仍有博士未准备就绪": "Some Doctors are not ready yet", "开始模拟": "Start Simulation", "准备就绪": "Ready", "准备连接": "Ready to connect", "正在连接服务器": "Connecting to server", "已连接服务器": "Connected to server", "正在验证身份": "Verifying identity", "连接中断,正在重连": "Connection lost, reconnecting", "连接已关闭": "Connection closed", "请输入博士代号": "Please enter your Doctor callsign", "卫戍协议": "Stronghold Protocol", "盟约": "Alliance", "卫戍协议:盟约 · STRONGHOLD PROTOCOL": "Stronghold Protocol: Alliance · Web Simulation", "调配资金与干员,与同伴协同布防,抵御多波次进攻,直至击败敌方领袖。": "Allocate Funds and Operators, coordinate defenses with your allies, hold off wave after wave, and defeat the Enemy Leader.", "收到同盟邀请": "Alliance invite received", "· 输入代号后将自动加入": "· You'll join automatically after entering your callsign", "博士代号": "Doctor Callsign", "输入你的代号(最多 {NAME_MAX_LEN} 字)": "Callsign (max {NAME_MAX_LEN} chars)", "开始": "Start", "非官方同人复刻 · 游戏素材版权归 上海鹰角网络 / Yostar 所有": "Unofficial fan remake · Game assets © Hypergryph / Yostar", "高": "High", "中": "Medium", "低": "Low", "刷新": "Refresh", "冻结": "Freeze", "升级": "Upgrade", "设置": "Settings", "完成": "Done", "背景音乐": "Music", "干员语音": "Operator Voices", "音效": "Sound Effects", "静音": "Mute", "显示伤害数字": "Damage Numbers", "画面质量": "Graphics Quality", "触屏操作:点击单位选中(撤退 / 出售)· 长按单位或卡牌查看详情 · 拖动部署后滑动选择朝向": "Touch controls: tap a unit to select it (Retreat / Sell) · long-press a unit or card for details · after dragging to deploy, swipe to choose a direction", "快捷键": "Hotkeys", "发生未知错误": "An unknown error occurred", "标准模拟": "Standard Simulation", "险境模拟": "Perilous Simulation", "绝境模拟": "Dire Simulation", "终极模拟": "Ultimate Simulation", "无效的请求": "Invalid request", "操作过于频繁": "Too many actions, slow down", "你不在房间中": "You are not in a room", "未找到该同盟密钥对应的房间": "No room found for this Alliance Key", "房间已满": "Room is full", "模拟已开始": "Simulation already started", "只有房主可以操作": "Only the host can do that", "仍有玩家未就绪": "Some players are not ready", "当前阶段无法进行该操作": "Cannot do that in this phase", "资金不足": "Insufficient Funds", "整备区已满": "Bench is full", "已达到部署上限": "Deployment limit reached", "无法部署在该位置": "Cannot deploy here", "无效的目标": "Invalid target", "已售出": "Sold Out", "调度中心已达最高等级": "Dispatch Center is at max level", "尚未轮到你": "It is not your turn yet", "已完成该操作": "Already done", "临时整备区不为空": "Temporary Bench is not empty", "你已被淘汰": "You have been eliminated", "服务器内部错误": "Internal server error", "请求超时,请重试": "Request timed out. Please try again.", "未连接到服务器": "Not connected to the server", "连接已断开,请重试": "Connection lost. Please try again.", "该身份已在其他页面登录": "This identity is signed in on another page", "客户端版本与服务器不一致,请刷新页面": "Client version does not match the server. Please refresh the page.", "队友": "Teammate", "该队友已被淘汰,无法查看": "This Teammate has been eliminated and cannot be viewed", "该队友当前没有战场": "This Teammate has no Battlefield right now", "队友与你在同一战场,使用 ‹ › 切换视角": "Your Teammate is on your Battlefield. Use ‹ › to switch views.", "无法查看另一组队友的战场": "Cannot view the other pair's Battlefield", "作战中无法查看队友,作战结束后可前往查看": "Cannot view Teammates during Battle. You can view them once your Battle ends.", "无人在家": "Nobody Home", "你自己": "You", "全景": "Overview", "未知错误": "Unknown error", "战场": "Battlefield", "本局禁用": "Disabled this match", "{skip};本局不限时": "{skip}; no time limit this match", "每位博士限时决策": "each Doctor has a time limit", ",等待其他博士": ", waiting for other Doctors", "轮到你决策": "Your turn to decide", "{turnName} 决策中": "{turnName} is deciding", "等待轮到你": "Waiting for your turn", "华法琳": "Warfarin", "选择策略": "Choose Strategy", "查看禁用盟约与干员": "View disabled Alliances & Operators", "策略": "Strategy", "决策顺序": "Pick Order", "已选择": "Selected", "决策中": "Deciding", "等待中": "Waiting", "队友已选": "Taken by a Teammate", "初始生命值": "Initial LP", "选择一个策略查看详情": "Select a Strategy to view details", "队友已选,请选择其他策略": "Taken by a Teammate, please choose another Strategy", "{turnName} 正在决策…": "{turnName} is deciding...", "跳过本轮,稍后再选": "Skip this turn and pick later", "跳过次数已用完": "No skips left", "(已用)": " (used)", "确认选择": "Confirm", "战场随机(共{poolN}张)": "Random Battlefield ({poolN} total)", "确认本局信息": "Confirm Match Info", "ENEMY LEADER // 敌方领袖": "ENEMY LEADER // Enemy Leader", "特训敌人": "Tactical Training Enemies", "未知领袖": "Unknown Leader", "本局没有特训敌人": "No Tactical Training Enemies this match", "本局模拟已结束": "This simulation has ended", "同盟已返回等待室": "The Alliance has returned to the waiting room", "返回同盟": "Back to Alliance", "暂停中": "Paused", "作战已暂停,计时与敌人行动均已停止": "Battle paused; the timer and enemy actions have stopped", "放弃模拟": "Abandon Simulation", "继续作战": "Resume Battle", "正在载入模拟数据…": "Loading simulation data...", "正在进入模拟…": "Entering simulation...", "当前设备无法启用 3D / WebGL 渲染,已切换为简化视图(功能不受影响)": "3D / WebGL rendering is unavailable on this device; switched to a simplified view (all features still work)", "已配发的装备无法销毁": "Equipped Equipment cannot be destroyed", "销毁道具": "Destroy Item", "道具": "Item", "销毁": "Destroy", "正在查看": "Viewing", "返回自己": "Back to Mine", "你已被淘汰 · 可继续观战队友": "You have been eliminated · You can keep spectating your Teammates", "已调整": "Customized", "不装备模组": "No Module", "未知技能": "Unknown Skill", "默认": "Default", "已装备": "Equipped", "初始": "Initial", "消耗": "Cost", "持续": "Duration", "充能": "Charges", "不装备模组:精锐干员以基础属性、特性与天赋作战。": "No Module: the Elite Operator fights with its base stats, Trait and Talents.", "特性": "Trait", "属性": "Stats", "无属性加成": "No stat bonus", "天赋": "Talent", "局内数值": "In-Match Stats", "数值版本": "Stat Variant", "普通": "Normal", "精锐": "Elite", "不含技能发动、装备、盟约等局内加成": "excludes in-match bonuses such as skill activation, Equipment and Alliances", "数值含所选模组;": "Includes the chosen Module; ", "普通干员没有模组,所选模组在「精锐」中生效;": "Normal Operators have no Module; the chosen Module applies to the [Elite]; ", "没有符合条件的干员": "No Operators match the filters", "恢复默认": "Reset to Default", "技能": "Skill", "技能等级": "Skill Level", "选择技能": "Choose Skill", "默认配置": "Default Loadout", "模组": "Module", "仅精锐干员装备 · 模组等级": "Elite Operators only · Module Level", "选择模组": "Choose Module", "不装备": "None", "本局的调配已锁定,修改将在下一局生效": "Loadout is locked for this match; changes will apply next match", "阶级": "Tier", "全部": "All", "搜索干员 / 职业 / 盟约": "Search Operator / Class / Alliance", "职业": "Class", "按盟约筛选": "Filter by Alliance", "全部盟约": "All Alliances", "仅看已调整": "Customized Only", "保存中…": "Saving…", "同步中…": "Syncing…", "已同步": "Synced", "本局已锁定 · 下一局生效": "Locked for this match · applies next match", "同步失败": "Sync failed", "全部恢复默认": "Reset All to Default", "已复制到剪贴板": "Copied to clipboard", "复制失败,请在文本框中手动全选复制": "Copy failed, please select all in the text box and copy manually", "文件过大,请选择「导出」下载的调配文件": "File too large. Please choose a loadout file downloaded via [Export]", "读取文件失败": "Failed to read the file", "干员数据仍在载入,请稍候再导入": "Operator data is still loading, please wait before importing", "导入失败:这份数据在当前版本没有可用的调配,未做任何改动": "Import failed: this data has no loadout usable in the current version. Nothing was changed", "确认本局信息阶段结束前可调整本局配置": "You can adjust this match's loadout until the match briefing ends", "开始模拟前可调整干员携带的技能与模组,干员等级不可调整": "Before the simulation starts you can change the Skills and Modules your Operators carry; Operator levels cannot be changed", "返回 (Esc)": "Back (Esc)", "导出当前调配(可复制或下载)": "Export the current loadout (copy or download)", "导出": "Export", "导入调配(粘贴或选择文件)": "Import a loadout (paste or choose a file)", "导入": "Import", "调配截止": "Loadout Deadline", "本局的调配已锁定(确认本局信息后无法修改),修改将在下一局生效": "Loadout is locked for this match (it cannot be changed after the briefing); changes will apply next match", "正在载入干员数据(打开页面后仅载入一次)…": "Loading Operator data (only once per page load)…", "干员列表": "Operator List", "导出干员调配": "Export Operator Loadout", "导入干员调配": "Import Operator Loadout", "关闭": "Close", "复制": "Copy", "下载文件": "Download File", "取消": "Cancel", "选择文件": "Choose File", "把导出的内容粘贴到下方,或点「选择文件」。": "Paste exported data below, or tap [Choose File]. ", "覆盖": "overwrite", "在此粘贴导出的调配内容…": "Paste the exported loadout here…", "造成伤害": "Damage Dealt", "击倒敌人": "Enemies Defeated", "领袖伤害": "Leader Damage", "盟约层数": "Alliance Stacks", "晋升次数": "Promotions", "配发装备": "Equipment Equipped", "消耗资金": "Funds Spent", "完美作战": "Perfect Battles", "刷新次数": "Refreshes", "未击倒": "Leaks", "损失生命": "LP Lost", "阵容已撤离": "Lineup withdrawn", "获得奖杯": "Trophies earned", "卫戍认证": "Stronghold Certification", "评语": "Title", "最终攻势起全队共享目标生命值": "From the Final Assault on, the whole team shares LP", "同盟剩余生命": "Alliance LP Left", "剩余生命": "LP Left", "通过回合": "Rounds Cleared", "同盟成员": "Alliance Members", "模拟完成": "Simulation Complete", "模拟失败": "Simulation Failed", "成功卫戍 · 敌方领袖已被击败": "Stronghold held · Enemy Leader defeated", "防线已被突破": "The defense line has been breached", "敌方领袖": "Enemy Leader", "隐秘核心": "Hidden Core", "返回大厅": "Back to Lobby", "暂无结算数据": "No results data", "服务器会话已重置,上一局模拟已结束": "Server session was reset. The previous simulation has ended.", "服务器会话已重置,已返回大厅": "Server session was reset. Returned to the lobby.", "正在查看 {owner} 的盟约": "Viewing {owner}'s Alliances", "{owner} 尚未激活盟约": "{owner} has no active Alliances yet", "部署干员以激活盟约": "Deploy Operators to activate Alliances", "{owner} 的盟约": "{owner}'s Alliances", "我的盟约": "My Alliances", "(含调和 +{harmony})": " (incl. Harmony +{harmony})", "层数叠加已禁用": "Stack accumulation disabled", "调和": "Harmony", "层数": "Stacks", "盟约效果": "Alliance Effect", "成员": "Members", "{owner} 的盟约:{name}": "{owner}'s Alliance: {name}", "盟约:{name}": "Alliance: {name}", "CORE BOND // 核心盟约": "CORE BOND // Core Alliance", "ADD-ON BOND // 附加盟约": "ADD-ON BOND // Add-on Alliance", "在场": "On field", "(含整备区)": "(incl. Bench)", "(含{harmonyName} +{harmony})": "(incl. {harmonyName} +{harmony})", "未激活": "Inactive", "本模式下该盟约不会激活(其干员仍可能因所属的其他盟约出现)": "This Alliance never activates in this mode (its Operators may still appear through their other Alliances)", "名及以下": " or fewer", "当前效果": "Current Effect", "({layers} 层)": "({layers} Stacks)", "(变形同构体:视为本盟约成员)": " (Isomorph: counts as a member of this Alliance)", "(本局禁用)": " (Disabled this match)", "(在场)": " (On field)", "(整备区)": " (Bench)", "同构": "Iso", "机变": "Improv", "机变阶段": "Improv Phase", "CONTINGENCY // 机变阶段": "CONTINGENCY // Improv Phase", "选择一项": "Choose one", "倒计时结束后仍未选定将自动分配": "If no choice is made before the countdown ends, one will be assigned automatically", "选择一项(无时间限制)": "Choose one (no time limit)", " · 点击卡牌选中,再次点击确认": " · Tap a card to select, tap again to confirm", "已完成选择": "Choice made", "当前轮到你决策": "Your turn to decide", "确认选择「{armedName}」(再次点击卡牌亦可)": "Confirm [{armedName}] (or tap the card again)", "{name},已选中,再次点击确认": "{name}, selected, tap again to confirm", "{name},{takerName}已选择": "{name}, selected by {takerName}", "全队获得": "Whole team", "赏金 {coin}": "Bounty {coin}", "{name} 已选择": "Selected by {name}", "再次点击": "Tap again", "选择中": "Selecting", "队友作战进度": "Teammate battle progress", "作战结束": "Battle over", "作战结束,等待队友完成作战": "Battle over. Waiting for teammates to finish", "你已被淘汰,正在观战": "You have been eliminated. Spectating", "上一个战场": "Previous battlefield", "下一个战场": "Next battlefield", "你已被淘汰,可点击队友头像前往查看": "You have been eliminated. Tap a teammate's avatar to watch", "返回战场": "Return to Battlefield", "左侧战场": "Left battlefield", "右侧战场": "Right battlefield", "禁用": "Disabled", "无倒计时": "No countdown", "剩余{remain}秒": "{remain}s remaining", "确认": "Confirm", "加载中": "Loading", "当前延迟 {ms}ms": "Current latency: {ms}ms", "未连接": "Not connected", "正在同步同盟状态…": "Syncing Alliance state…", "服务器已更新,本局结束后刷新": "The server was updated. The page will refresh after this match", "刷新页面": "Refresh Page", "与服务器的连接已中断,正在重连": "Connection to the server was lost. Reconnecting", "立即重连": "Reconnect Now", "在此页面继续": "Continue on This Page", "重新连接": "Reconnect", "重试": "Retry", "第 {attempt} 次 · {secs}s": "Attempt {attempt} · {secs}s", "先锋": "Vanguard", "近卫": "Guard", "重装": "Defender", "狙击": "Sniper", "术师": "Caster", "医疗": "Medic", "辅助": "Supporter", "特种": "Specialist", "召唤物": "Summon", "自动回复": "Auto Recovery", "攻击回复": "Offensive Recovery", "受击回复": "Defensive Recovery", "被动": "Passive", "自动触发": "Auto Trigger", "精英": "Elite", "领袖": "Leader", "物理": "Physical", "法术": "Arts", "治疗": "Healing", "真实": "True", "无": "None", "攻击范围": "Attack Range", "全场": "Whole field", "当前作战中的实时数值(绿色为增益,红色为减益)": "Live values in the current battle (green: buffed, red: debuffed)", "下一场作战开始时的数值:已计入装备、盟约层数、特质、策略与机变效果(不含技能与作战中的临时效果)": "Values at the start of the next battle: Equipment, Alliance stacks, Attributes, Strategy and Improv effects included (skills and temporary in-battle effects excluded)", "实时": "Live", "开战时": "At battle start", "搭配以下装备时,携带者视为对应盟约的成员:": "When equipped with one of the following, the wearer counts as a member of that Alliance:", "变形同构体对应关系": "Damazti Isomorph pairings", "已搭配": "Paired", "生效中": "Active", "暂未生效:需与上表中的一件装备一同携带": "Not active yet: carry it together with one of the items above", "所属盟约": "Alliances", "(变形同构体)": " (Damazti Isomorph)", ",已激活 {tier} 阶": ", active at tier {tier}", ",未激活": ", inactive", "特质": "Attribute", "生命上限": "Max HP", "攻击": "ATK", "防御": "DEF", "法术抗性": "RES", "攻击间隔": "Attack Interval", "阻挡数": "Block", "部署费用": "DP Cost", "再部署": "Redeploy Time", "近战位": "Melee", "远程位": "Ranged", "技能 {skSlot}": "Skill {skSlot}", "干员调配中选择的技能": "Skill chosen in Operator Loadout", "已调配": "Customized", "技力": "SP", "· 消耗": "· Cost", "干员调配中选择的模组": "Module chosen in Operator Loadout", "装备": "Equipment", "拖拽装备至该干员以配发(最多 2 件)": "Drag Equipment onto this Operator to equip it (up to 2)", "出售": "Sell", "可晋升:{hint}": "Can promote: {hint}", "效果": "Effect", "进阶": "Elite", "奇术": "Arts", "将其拖拽至战场上的格子使用": "Drag it onto a tile of the battlefield to use it", ";2 件相同装备自动合成进阶装备": "; 2 identical pieces merge into Elite Equipment", "效果获得": "gained from effects", "晕眩": "Stun", "沉默": "Silence", "沉睡": "Sleep", "浮空": "Levitate", "移动速度": "Move Speed", "目标价值": "LP Damage", "空中": "Aerial", "地面": "Ground", "近战": "Melee", "能力": "Abilities", "说明": "Description", "作战开始时在摆放的位置部署": "Deploys on its placed tile when the battle starts", "作战开始时在摆放的位置部署一次,之后所属干员每次发动技能时再次出现(未摆放则不会出现)": "Deploys once on its placed tile when the battle starts, then reappears each time its Operator activates a skill (does not appear if not placed)", "所属干员发动技能时才在摆放的位置出现(未摆放则不会出现)": "Appears on its placed tile only when its Operator activates a skill (does not appear if not placed)", "出售精锐干员": "Sell Elite Operator", "详情": "Details", "退出全屏": "Exit Fullscreen", "全屏": "Fullscreen", "团队增益": "Team Buff", "生效中的效果": "Active effects", "表情": "Emote", "交流": "Chat", "上一组表情": "Previous emotes", "下一组表情": "Next emotes", "表情主题": "Emote themes", "悬赏": "Bounty", "护卫": "Escort", "暂无敌方情报": "No enemy intel yet", "本局禁用干员情况": "Banned Operators this match", "我的策略": "My Strategy", "战场:": "Battlefield:", "该盟约中被禁用的干员数": "Banned Operators in this Alliance", "本局没有禁用盟约": "No Alliances banned this match", "本局信息": "Match Info", "敌方情报": "Enemy Intel", "该干员": "This Operator", "将被销毁": "Will be destroyed", "替换装备": "Replace Equipment", "被替换的装备将被销毁": "The replaced Equipment will be destroyed", "新装备": "New Equipment", "选择被替换的装备": "Choose Equipment to replace", "点击选择要替换的装备": "Tap to choose the Equipment to replace", "上": "Up", "右": "Right", "下": "Down", "左": "Left", "点击取消": "Tap to cancel", "拖回中心区域取消": "Drag back to center to cancel", "干员": "Operator", "整备区": "Bench", "召唤": "Summon", "目标生命值": "LP", "结算时扣除 {p}": "-{p} at settlement", "已淘汰": "Eliminated", "已离开": "Left", "{name}:本局禁用(该盟约不会激活)": "{name}: Disabled this match (this Alliance will not activate)", "行动中": "Acting", "作战中": "In Combat", "联防中": "Uniting", "未装备模组": "No Module", "协议启动": "Protocol Start", "模拟即将开始": "The simulation is about to begin", "第 {r} 回合": "Round {r}", "资金已到账": "Funds received", "依次选择机变": "Choose Improv in turn", "休整期": "Rest Phase", "部署干员,准备迎敌": "Deploy Operators and prepare for the enemy", "作战开始": "Battle Start", "各自行动阶段": "Individual action phase", "联防阶段": "Unite Phase", "完美作战的博士迎战突破防线的敌人": "Doctors with a flawless battle take on the enemies that broke through", "最终攻势": "Final Assault", "击败敌方领袖": "Defeat the Enemy Leader", "被源石侵蚀的假想敌": "An OpFor eroded by Originium", "回合开始": "Round Start", "回合结算": "Round Settlement", "休息一下": "Take a Break", "找不到该单位": "Unit not found", "无法放置在该位置": "Cannot place here", "位置未变化": "Position unchanged", "该道具需要放置在战场上使用": "This Item must be placed on the Battlefield to use", "交换后的单位无法部署在原位置": "The swapped unit cannot be deployed at the original position", "请将装备拖拽至干员身上": "Drag Equipment onto an Operator", "近战单位只能部署在地面": "Melee units can only be deployed on ground tiles", "只能部署在召唤者攻击范围内": "Can only be deployed within the summoner's Attack Range", "只能部署在召唤者攻击范围外": "Can only be deployed outside the summoner's Attack Range", "只能部署在远程位": "Can only be deployed on a Ranged tile", "该位置已有单位": "This tile is already occupied", "召唤者尚未部署": "The summoner is not deployed yet", "装备只能配发给干员": "Equipment can only be equipped on Operators", "临时整备区无法放入单位": "Units cannot be placed on the Temporary Bench", "之后还有 {queued} 项": "{queued} more to come", "晋升奖励": "Promotion Reward", "免费选择 1 名": "Choose 1 Operator for free", "晋升奖励待选择": "Promotion Reward pending", "装备补给": "Equipment Supply", "特殊招募": "Special Recruit", "免费选择 1 件": "Choose 1 Item for free", "{title}待选择": "{title} pending", "尚未就绪": "Not ready yet", "临时整备区不为空,请先处理溢出的资源": "The Temporary Bench is not empty; deal with the overflow first", "当前无法选择": "Cannot choose right now", "已准备就绪,取消准备后才能操作": "You are Ready; cancel Ready to make changes", "该队友已被淘汰,无法查看其阵地": "This Teammate has been eliminated; their Field cannot be viewed", "自己": "Self", "联防(自己)": "Unite (Self)", "联防阵地": "Unite Field", "领袖战场": "Leader Battlefield", "基础规则": "Basic Rules", "卫戍协议已运行": "Stronghold Protocol Online", "攻防战": "Attack and Defense", "休整期 · 区域": "Rest Phase · Areas", "休整期 · 资金与调度": "Rest Phase · Funds and Dispatch", "限时战斗": "Timed Battle", "作战期": "Battle Phase", "协同战斗": "Co-op Battle", "调度手册": "Dispatch Handbook", "干员晋级": "Operator Promotion", "加成情况": "Bonuses", "卫戍能力": "Stronghold Abilities", "助战及自选编队": "Support and Custom Squads", "进阶图鉴": "Advanced Handbook", "敌人类型": "Enemy Types", "盟约激活与叠加": "Alliance Activation and Stacking", "追加盟约": "Add-on Alliances", "策略与轮选": "Strategies and Draft", "TIPS // 模拟要点": "TIPS // SIMULATION TIPS", "暂无说明内容": "No guide content available", "关闭 (Esc)": "Close (Esc)", "章节": "Chapters", "上一页": "Previous page", "下一页": "Next page", "页码": "Pages", "联防": "Unite", "剩余敌人 {v}": "Enemies remaining: {v}", "剩余不足 {cap} 个后,队友每击倒一个少扣 1 点": "once fewer than {cap} remain, each one your teammates defeat costs 1 less", "队友每击倒一个就少扣 1 点": "each one your teammates defeat costs 1 less", "目标生命值 {lp}:联防中,你漏过的敌人还剩 {left} 个,{each};按现在结算扣除 {pending} 点(每回合至多 {cap} 点)": "LP {lp}: Unite in progress, {left} enemies that got past you remain; {each}. Settling now would cost {pending} LP (max {cap} per round)", "目标生命值 {lp}:联防中,队友正在迎战你漏过的敌人,结算时按联防后剩余的敌人扣除(至多 {pending} 点)": "LP {lp}: Unite in progress, teammates are engaging the enemies that got past you; the loss at settlement depends on the enemies left after Unite (max {pending} LP)", "放入整备区或战场、配发或使用后才能准备就绪;休整期结束时仍留在临时整备区的单位将被销毁": "Move them to the Bench or Battlefield, equip or use them before you can Ready; units still on the Temporary Bench when the Rest Phase ends will be destroyed", "取消准备": "Cancel Ready", "本局信息(策略 / 禁用盟约 / 干员)": "Match Info (Strategies / Banned Alliances / Operators)", "查看即将迎击的敌方单位": "View the enemies you are about to face", "休整期可以查看即将迎击的敌方单位": "Upcoming enemies can be viewed during the Rest Phase", "已流失": "Lost", "暂停": "Pause", "继续作战({key})": "Resume Battle ({key})", "暂停作战({key})": "Pause Battle ({key})", "离开 / 暂离": "Leave / Step Away", "部署费用(再部署消耗)": "DP Cost (spent on redeploy)", "攻击力": "ATK", "防御力": "DEF", "攻击速度": "ASPD", "再部署时间": "Redeploy Time", "秒": "s", "每秒回复": "HP Regen/s", "内容过长,无法导入": "Content too long to import", "没有可导入的内容": "Nothing to import", "无法识别的内容": "Unrecognized content", "无法识别的格式": "Unrecognized format", "这不是干员调配的数据": "This is not Operator Loadout data", "里面没有有效的调配条目": "It contains no valid loadout entries", "弹药": "Ammo", "本局的干员调配已锁定,修改将在下一局生效": "Operator loadout is locked for this match; changes will apply next match", "独立模拟的休整期没有时间限制,你可以随时继续。": "The Rest Phase in Solo Simulation has no time limit. You can continue at any time.", "放弃模拟将立即结束本局并返回大厅,本局进度不会保留,也不会进行结算。": "Abandoning the simulation ends this match immediately and returns you to the lobby. Progress will not be kept and no results will be tallied.", "离开模拟": "Leave Simulation", "暂离(AI 托管)": "Step Away (AI Autopilot)", "暂离": "Step Away", "AI 托管中": "AI Autopilot active", "AUTOPILOT // AI 托管": "AUTOPILOT // AI AUTOPILOT", "AI 正在代为操作你的席位": "AI is playing your seat for you", "返回模拟": "Return to Simulation", "该盟约中无法出现的干员数": "Operators of this Alliance that cannot appear", ",或本模式禁用": ", or disabled in this mode", "本局禁用干员": "Banned Operators", "本局没有禁用干员": "No Operators are banned this match", "核心盟约": "Core Alliances", "附加盟约": "Add-on Alliances", "折扣价(原价 {basePrice})": "Discounted (was {basePrice})", "加价(原价 {basePrice})": "Marked up (was {basePrice})", "价格": "Price", "精锐干员将出现在作战区原位置": "The Elite Operator will take the original spot on the Battlefield", "精锐干员将进入整备区": "The Elite Operator will go to the Bench", "无法购买": "Cannot Buy", "确认购买": "Confirm Purchase", ",无法购买": ", cannot buy", ",再次点击确认": ", tap again to confirm", "已拥有 {copies}/{need}": "Owned {copies}/{need}", "可晋升": "Promotable", "(已调配)": " (Assigned)", " · 模组:{name}": " · Module: {name}", " · 未装备模组": " · No Module equipped", "已购买": "Purchased", "已招募": "Recruited", "再次点击确认升级({price} 资金)": "Tap again to confirm upgrade ({price} Funds)", "升级调度中心({price} 资金) · {key}": "Upgrade Dispatch Center ({price} Funds) · {key}", "已满级": "Max Level", "确认升级": "Confirm Upgrade", "稍后选择(回合结束后消失)": "Pick later (expires at the end of the round)", "稍后": "Later", "展开商店": "Expand Shop", "调度中心": "Dispatch Center", "剩余可放置角色:": "Deployable units left:", "目前资金": "Current Funds", "收起": "Collapse", "解冻商店 · {key}": "Unfreeze Shop · {key}", "冻结商店(下回合保留) · {key}": "Freeze Shop (kept next round) · {key}", "解冻": "Unfreeze", "刷新商店 · {key}": "Refresh Shop · {key}", "免费 ×{free}": "Free ×{free}", "查看 {name} 的战场": "View {name}'s Battlefield", "查看自己的阵地": "View your Field", "查看 {name} 的阵地": "View {name}'s Field", "连接已断开": "Disconnected", "前往查看": "Go View", "单位": "Unit", "撤退": "Retreat", "撤退至整备区": "Retreat to Bench", "出售,获得 {sell} 资金": "Sell for {sell} Funds", "已准备就绪后进入的单位保留到下个休整期,届时仍在此处的将被销毁(取消准备则在本休整期结束时销毁)": "Units that arrived after Ready are kept until the next Rest Phase; anything still here then will be destroyed (cancel Ready and they are destroyed at the end of this Rest Phase)", "放入整备区或战场、配发或使用后才能准备;休整期结束时仍在此处的将被销毁": "Move to the Bench or Battlefield, equip or use them before you can Ready; anything still here at the end of the Rest Phase will be destroyed", "结算": "Settlement", "模拟结束": "Simulation Over", "表情套组:卫戍协议": "Emote Set: Stronghold Protocol", "开心": "Happy", "害怕": "Scared", "对不起": "Sorry", "谢谢": "Thanks", "思考": "Thinking", "合作愉快": "Nice teamwork", "表情套组:虫动": "Emote Set: Slug Style", "合作愉快!": "Nice teamwork!", "谢谢!": "Thanks!", "对不起!": "Sorry!", "再见!": "Bye!", "很快就好!": "Almost done!", "没问题!": "No problem!", "敬礼!": "Salute!", "欢呼!": "Cheers!", "酷!": "Cool!", "伤心": "Sad", "快死了": "Dying", "表情套组:博士士": "Emote Set: Doctor-tor", "博士士 1": "Doctor-tor 1", "博士士 2": "Doctor-tor 2", "博士士 3": "Doctor-tor 3", "博士士 4": "Doctor-tor 4", "博士士 5": "Doctor-tor 5", "博士士 6": "Doctor-tor 6", "表情套组:米米子": "Emote Set: Mimiko", "米米子 1": "Mimiko 1", "米米子 2": "Mimiko 2", "米米子 3": "Mimiko 3", "米米子 4": "Mimiko 4", "米米子 5": "Mimiko 5", "米米子 6": "Mimiko 6", "表情套组:维维美": "Emote Set: Wiwime", "维维美 1": "Wiwime 1", "维维美 2": "Wiwime 2", "维维美 3": "Wiwime 3", "维维美 4": "Wiwime 4", "维维美 5": "Wiwime 5", "维维美 6": "Wiwime 6", "精打细算玩偶": "Budget-Savvy Doll", "悬赏决策": "Bounty Decision", "道具补给": "Item Supply", "机密商店": "Secret Shop", "战术决策": "Tactical Decision", "隐秘核心已解锁": "Hidden Core unlocked", "{name}博士中途退出了模拟": "Dr. {name} left the simulation", "你的目标生命值耗尽,已被淘汰": "Your LP ran out. You have been eliminated", "{name}博士的目标生命值已耗尽": "Dr. {name} has run out of LP", "整备区已满,获得的干员已返还": "Bench is full. The obtained Operator was returned", "整备区已满,晋升的精锐干员无法放入": "Bench is full. The promoted Elite Operator cannot be placed", "整备区已满,获得的装备已销毁": "Bench is full. The obtained Equipment was destroyed", "整备区已满,合成的装备已销毁": "Bench is full. The combined Equipment was destroyed", "发生意外错误:{error}": "Unexpected error: {error}", "战场#{no}": "Battlefield #{no}", "与至多 {n} 名博士组成同盟,共享干员池,联防协作抵御敌潮。": "Form an Alliance with up to {n} other Doctors, share the Operator pool, and Unite to hold back the enemy tide.", "1–{n} 名博士 · 可由 AI 队友补位": "1–{n} Doctors · AI Teammates can fill empty seats", "没有找到密钥 {k} 对应的同盟:请和房主核对密钥(同盟结束后密钥即失效)": "No Alliance found for the key {k}: check it with the host (a key expires when its Alliance ends)", "你已经是该同盟的博士:先离开同盟,才能以观战身份进入": "You are already a Doctor in this Alliance: leave it first to enter as a spectator", "以观战者身份进入:不占博士席位,只能观看(每个同盟最多 {MAX_SPECTATORS} 名,模拟进行中也可进入)": "Enter as a spectator: no Doctor seat is taken and you can only watch (up to {MAX_SPECTATORS} per Alliance, also while the simulation runs)", "填入密钥(不会直接加入)": "Fill in the key (does not join yet)", "将该博士移出同盟": "Remove this Doctor from the Alliance", "移出该博士": "Remove this Doctor", "观战席": "Spectators", "移出观战者 {name}": "Remove spectator {name}", "移出该观战者": "Remove this spectator", "入座": "Take a Seat", "移出同盟": "Remove from Alliance", "确定将「{name}」移出同盟吗?对方可以凭同盟密钥重新加入。": "Remove \"{name}\" from the Alliance? They can rejoin with the Alliance Key.", "移出": "Remove", "观战中 · 不占博士席位,模拟开始后可切换观看各位博士": "Spectating · no Doctor seat taken; once the simulation starts you can switch between the Doctors' views", "共": "Total:", "观战中": "Spectating", "toggle::开启": "On", "toggle::关闭": "Off", "撤退选中干员": "Retreat selected Operator", "出售选中干员": "Sell selected Operator", "取消 / 关闭": "Cancel / Close", "语言": "Language", "右键查看详情": "Right-click for details", "刷新商店": "Refresh Shop", "冻结 / 解冻商店": "Freeze / Unfreeze Shop", "升级调度中心": "Upgrade Dispatch Center", "准备就绪 / 暂停(独立模拟)": "Ready / Pause (Solo)", "不可更改": "Fixed", "按下新按键…": "Press a key…", "更改「{action}」的快捷键(当前:{key})": "Change the hotkey for {action} (now {key})", "请按下「{action}」的新按键(Esc 取消)": "Press the new key for {action} (Esc to cancel)", "「{action}」已改为 {key}": "{action} is now {key}", "「{action}」已改为 {key};「{other}」原来用 {key},已换成 {old}": "{action} is now {key}; {other} had {key} and now uses {old}", "{key} 不能设为快捷键:Esc、Tab、Enter、方向键和功能键留给界面使用": "{key} cannot be a hotkey: Esc, Tab, Enter, the arrow keys and the function keys belong to the interface", "快捷键只能是单个按键,不能搭配 Ctrl、Alt 或 ⌘": "A hotkey is a single key, without Ctrl, Alt or ⌘", "已取消,「{action}」仍是 {key}": "Cancelled: {action} stays {key}", "已恢复默认快捷键": "Default hotkeys restored", "快捷键需要实体键盘;触屏设备连接键盘后可用": "Hotkeys need a physical keyboard; connect one to use them on a touch device", "查看 / 更改快捷键": "Show / change hotkeys", "观战中无法进行该操作": "Spectators cannot do that", "标准": "Standard", "险境": "Perilous", "绝境": "Dire", "终极": "Ultimate", "rounds::回合": "Rounds", "{who}:获得{name}": "{who}: obtained {name}", "获得{name}": "Obtained {name}", "联防阶段:{names} 迎战突破防线的敌人": "Unite Phase: {names} take on the enemies that broke through", "地形变化:{names}无法停留在原位置,已撤回整备区": "Terrain change: {names} can no longer stay in place and returned to the Bench", "{names}只能部署在召唤者攻击范围内,已退回整备区": "{names} can only be deployed within the summoner's attack range and returned to the Bench", "{names}只能部署在召唤者攻击范围内,整备区已满,下回合返还": "{names} can only be deployed within the summoner's attack range; the Bench is full, so they come back next round", "{names}只能部署在召唤者攻击范围外,已退回整备区": "{names} can only be deployed outside the summoner's attack range and returned to the Bench", "{names}只能部署在召唤者攻击范围外,整备区已满,下回合返还": "{names} can only be deployed outside the summoner's attack range; the Bench is full, so they come back next round", "【{label}】层数达成,下回合开始时获得{gain}资金": "[{label}] stack milestone reached: +{gain} Funds at the start of the next round", "【{label}】层数达成,获得{gain}资金": "[{label}] stack milestone reached: +{gain} Funds", "【奇迹】下次刷新不消耗资金": "[Marvel] Your next refresh is free", "【维多利亚】获得{n}件维式重锤": "[Victoria] Obtained {n} {n|Victorian Hammer|Victorian Hammers}", "【远见】所有干员购买价格永久降低": "[Foresight] Every Operator's purchase price is permanently reduced", "【远见】远见干员购买价格永久降低": "[Foresight] [Foresight] Operators' purchase price is permanently reduced", "原型": "Prototype", "已持有": "Owned", "{tier}阶 自选": "Tier {tier} Custom", "{slot}:选择干员": "{slot}: choose an Operator", "选择干员": "Choose an Operator", "调度中心等级 {level} 起出现在商店": "In the shop from Dispatch Center level {level}", "这项自选在当前版本不可用,开局时会被移除": "This pick is not available in this version; it is dropped when the match starts", "(锁定)": "(locked)", "(精锐时生效)": "(as an Elite)", "更换": "Change", "清空": "Clear", "已在{tier}阶自选中": "Already in a Tier {tier} Custom slot", "锁定": "Locked", "6★ 原型干员与持有的 6★ 干员,另有 4★ 原型干员(先锋、特种除外)": "6★ prototype Operators and the 6★ Operators you own, plus 4★ Reserve Operators (no Vanguards or Specialists)", "6★ 原型干员与持有的 6★ 干员": "6★ prototype Operators and the 6★ Operators you own", "筛选": "Filter", "可选干员": "Operators to pick", "连接服务器后才能选择自选干员": "Connect to the server to pick Custom Squad Operators", "原型干员的技能与补位时一致,不可更改": "A prototype carries the skill it uses as a stand-in; it cannot be changed", "精锐时生效 · 模组等级 {stage}": "As an Elite · module stage {stage}", "从左侧选择一名干员": "Choose an Operator on the left", "5阶与6阶各有两个自选名额:选择持有的 6★ 干员(任选技能与模组)或原型干员(技能锁定)。自选干员只出现在你自己的商店里,调度中心达到该阶等级后才会刷新,价格与同阶干员相同;盟约按干员实际所属阵营分配,没有特质。": "Tiers 5 and 6 have two Custom Squad slots each: pick a 6★ Operator you own (any skill and module) or a prototype Operator (skill locked). A Custom Squad Operator appears only in your own shop, once the Dispatch Center reaches its tier, at the price of any Operator of that tier; its Alliances follow its actual factions, and it has no Attribute.", "{tier}阶": "Tier {tier}", "阶": "Tier", "自选编队:{name}(只在你的商店出现)": "Custom Squad: {name} (only in your shop)", "自选": "Custom", "{names}的盟约本局全部禁用,不会出现在你的商店": "Every Alliance of {names} is disabled this match: not in your shop", "自选编队:所选技能与模组,没有特质,盟约按所属阵营分配": "Custom Squad: the chosen skill and module, no Attribute, Alliances by its factions", "自选编队:{name}": "Custom Squad: {name}", "替补": "Stand-in", "{name}的替补": "Stand-in for {name}", "未持有{name}:由替补干员 {standIn} 上场(盟约、特质、阶级与价格不变)": "{name} not owned: the stand-in {standIn} takes the field (Alliances, Attribute, tier and price unchanged)", "未持有的干员由官方指定的替补干员上场:商店、整备区、作战区与结算都显示替补干员(模型、技能、天赋、攻击范围),盟约、特质、阶级、价格与合成仍按原干员。预设干员无论是否持有都由本人上场,不在此列。": "An Operator you do not own takes the field as its official stand-in: the shop, the Bench, the battlefield and the results show the stand-in (model, skills, talents, attack range), while Alliances, Attribute, tier, price and promotion follow the original Operator. Preset Operators always take the field themselves, owned or not, and are not listed.", "活性源石": "Active Originium", "特殊地形": "Special Terrain", "攻击力 +{atk}%": "ATK +{atk}%", "攻击速度 +{aspd}": "ASPD +{aspd}", "部署于其上的我方单位、经过的敌方单位,每秒受到 {dmg} 点真实伤害(无来源)": "Friendly units deployed on it and enemies passing over it take {dmg} True damage per second (sourceless)", "在其上的我方单位与经过的敌方单位持续受到伤害": "Friendly units on it and enemies passing over it take damage over time", "同时获得:{mods}": "They also gain: {mods}", "效果持续 {sec} 秒;离开地块后仍然保留,再次接触会重新计时": "The effect lasts {sec} {sec|second|seconds}; it stays after leaving the tile, and touching it again restarts the timer", "沼泽": "Mire", "留在沼泽里的单位每 {sec} 秒获得 1 层「陷入沼泽」:攻击速度 {aspd},敌方单位还有移动速度 {move}": "Units staying in the Mire gain 1 stack of Mired every {sec} {sec|second|seconds}: ASPD {aspd}, and for enemies also Movement Speed {move}", "留在沼泽里的单位每 {sec} 秒获得 1 层「陷入沼泽」:攻击速度 {aspd}": "Units staying in the Mire gain 1 stack of Mired every {sec} {sec|second|seconds}: ASPD {aspd}", "重量 ≥ {heavy} 的敌人一次获得 2 层": "Enemies with weight ≥ {heavy} gain 2 stacks at a time", "最多 {max} 层;离开沼泽后解除": "Up to {max} {max|stack|stacks}; removed on leaving the Mire", "排气格栅": "Exhaust Grille", "站在排气格栅上的干员不会被敌方的远程攻击选中(效果相当于隐匿)": "An Operator on an Exhaust Grille is not targeted by enemy ranged attacks (the same effect as Camouflage)", "但挡住敌人的干员仍会被它攻击到": "An Operator blocking an enemy can still be attacked by that enemy", "深水区": "Deep Water Zone", "敌人每秒受到 {dmg} 点伤害": "Enemies take {dmg} damage per second", "攻击速度 {aspd}、移动速度 ×{move}": "ASPD {aspd}, Movement Speed ×{move}", "攻击速度 {aspd}": "ASPD {aspd}", "移动速度 ×{move}": "Movement Speed ×{move}", "溺水伤害属于无来源伤害(不吃干员的增伤、穿透与装备加成),也不归类为环境伤害": "Drowning damage is sourceless (no Operator damage bonus, penetration or Equipment bonus applies to it) and does not count as environmental damage", "拒绝部署(特制水上平台可以让这一格变得可部署)": "Refuses deployment (a special water platform makes this tile deployable)", "红门": "Red Gate", "敌方入口": "Incursion Point", "敌方单位从这里出场": "Enemy units enter the battlefield here", "蓝门": "Blue Gate", "保护目标": "Protection Objective", "敌人走进这里会扣你的目标生命值(LP),一回合至多 10 点": "An enemy entering here costs you LP, at most 10 per round", "传送入口": "Tunnel Entry", "敌人走到这里会从场上消失": "Enemies reaching this tile vanish from the battlefield", "传送出口": "Tunnel Exit", "消失的敌人会从这里重新出现": "Vanished enemies reappear here", "可部署": "Deployable", "仅近战位可部署": "Melee deployment only", "仅远程位可部署": "Ranged deployment only", "不可部署": "Not deployable", "高台": "High Ground", "只有空中单位能通过": "Only aerial units can pass", "地面单位可通过": "Ground units can pass", "地形机制": "Terrain Mechanics", "这一格": "This Tile", "全部清空": "Clear All", "清空全部 {n} 个自选名额?": "Clear all {n} Custom Squad {n|slot|slots}?", "文件过大,请选择「导出」下载的自选编队文件": "The file is too large. Choose a Custom Squad file downloaded with \"Export\".", "导入失败:{error}": "Import failed: {error}", "已导入 {n} 个自选名额": "Imported {n} Custom Squad {n|slot|slots}", "(另有 {n} 项不可用,未导入)": " ({n} unavailable {n|entry was|entries were} not imported)", "已导入:全部名额为空": "Imported: every slot empty", "自选编队是局外设置:本局按开局时的设置进行,修改将在下一局生效": "The Custom Squad is set outside matches: this match keeps the picks it started with; changes apply from the next match", "局外设置,下一局生效 · 联机时只进入你自己的商店": "Set outside matches, applies from the next match · in team play only in your own shop", "干员调配 / 干员持有 / 自选编队": "Operator Loadout / Operator Roster / Custom Squad", "5阶、6阶的自选名额:持有的 6★ 干员或原型干员": "The Custom Squad slots of tiers 5 and 6: 6★ Operators you own or prototype Operators", "自选编队": "Custom Squad", "{n} 个自选名额已选择": "{n} Custom Squad {n|slot|slots} filled", "已选": "Filled", "导出自选编队(可复制或下载)": "Export the Custom Squad (copy or download)", "导入自选编队(粘贴或选择文件)": "Import a Custom Squad (paste or choose a file)", "共 {n} 个自选名额已选择。复制或下载这份数据,即可在别的设备或浏览器上导入。": "{n} Custom Squad {n|slot|slots} filled. Copy or download this data to import it on another device or browser.", "把导出的自选编队数据粘贴到下方,或点「选择文件」。导入会覆盖当前的自选编队。": "Paste exported Custom Squad data below, or click \"Choose File\". Importing replaces the current Custom Squad.", "在此粘贴导出的自选编队内容…": "Paste the exported Custom Squad here…", "导出自选编队": "Export Custom Squad", "导入自选编队": "Import Custom Squad", "自选编队是局外设置,修改将在下一局生效": "The Custom Squad is set outside matches; changes apply from the next match", "下一局生效": "Applies next match", "这份数据来自更新的版本(v{v}),请先更新游戏": "This data comes from a newer version (v{v}). Update the game first.", "这不是自选编队的数据": "This is not Custom Squad data", "里面没有自选编队的数据": "It holds no Custom Squad data", "本局禁用{names}盟约,此策略效果可能无法发挥": "{names} disabled this match: this Strategy may not take full effect", "【{name}】": "[{name}]", "每位博士有 {n} 秒": "each Doctor has {n} {n|second|seconds}", "{skip};{clock}": "{skip}; {clock}", "{skip};{clock},超时将自动选择当前选中的「{autoName}」": "{skip}; {clock}. When time runs out, the highlighted \"{autoName}\" is picked for you", "{skip};{clock},超时将自动选择「{autoName}」": "{skip}; {clock}. When time runs out, \"{autoName}\" is picked for you", "已选择「{name}」": "Selected \"{name}\"", "跳过": "Skip", "第 {r} 回合 · 最终攻势": "Round {r} · Final Assault", "道具无法出售。确定要销毁「{name}」吗?": "Items cannot be sold. Destroy \"{name}\"?", "展开盟约": "Expand Alliances", "收起盟约": "Collapse Alliances", "正在查看 {name} 的阵地(只读)": "Viewing {name}'s field (read-only)", "观战中 · 点击左侧成员头像切换查看": "Spectating · tap a member's avatar on the left to switch", "未持有(干员持有):由替补干员上场": "Not owned (Operator Roster): its stand-in takes the field", "未持有": "Not owned", "{name} 调配": "{name} Loadout", "干员持有中标记为未持有:此棋子由替补干员 {name} 上场,技能与模组固定(补位干员技能不可更改);这里的调配在改回「持有」后生效": "Marked as not owned in the Operator Roster: this chess takes the field as its stand-in {name}, with a fixed skill and module (a stand-in's skill cannot be changed); the loadout here applies once it is set back to \"Owned\"", "干员持有中标记为未持有:此棋子由替补干员上场,技能与模组固定(补位干员技能不可更改);这里的调配在改回「持有」后生效": "Marked as not owned in the Operator Roster: this chess takes the field as its stand-in, with a fixed skill and module (a stand-in's skill cannot be changed); the loadout here applies once it is set back to \"Owned\"", "全部持有": "Own All", "将 {nNotOwned} 名未持有的干员恢复为持有(由本人上场)?": "Set {nNotOwned} not-owned {nNotOwned|Operator|Operators} back to owned (fielded as themselves)?", "将 {nChanged} 名干员的技能与模组恢复为默认配置?": "Reset the skills and modules of {nChanged} {nChanged|Operator|Operators} to the default loadout?", "文件过大,请选择「导出」下载的干员持有文件": "The file is too large. Choose an Operator Roster file downloaded with \"Export\".", "已导入:{applied} 名干员未持有(另有 {dropped} 项无效,未导入)": "Imported: {applied} {applied|Operator|Operators} not owned ({dropped} invalid {dropped|entry|entries} skipped)", "已导入:{applied} 名干员未持有": "Imported: {applied} {applied|Operator|Operators} not owned", "已导入:全部持有": "Imported: all owned", "已导入 {applied} 名干员(另有 {dropped} 项未导入)": "Imported {applied} {applied|Operator|Operators} ({dropped} {dropped|entry|entries} not imported)", "已导入 {applied} 名干员的调配": "Imported the loadout of {applied} {applied|Operator|Operators}", "干员持有是局外设置:本局按开局时的设置进行,修改将在下一局生效": "The Operator Roster is set outside matches: this match keeps the roster it started with; changes apply from the next match", "局外设置,下一局生效 · 联机时只影响你自己的棋子 · 默认全部持有": "Set outside matches, applies from the next match · in co-op it only affects your own chess · everything is owned by default", "标记未持有的干员:由官方指定的替补干员上场": "Mark the Operators you do not own: their official stand-ins take the field", "干员持有": "Operator Roster", "{nNotOwned} 名未持有": "{nNotOwned} not owned", "导出干员持有(可复制或下载)": "Export the Operator Roster (copy or download)", "导入干员持有(粘贴或选择文件)": "Import an Operator Roster (paste or choose a file)", "导出干员持有": "Export Operator Roster", "导入干员持有": "Import Operator Roster", "共 {n} 名干员未持有。复制或下载这份数据,即可在别的设备或浏览器上导入。": "{n} {count|Operator is|Operators are} not owned. Copy or download this data to import it on another device or browser.", "把导出的干员持有数据粘贴到下方,或点「选择文件」。导入会{overwrite}当前的干员持有设置。": "Paste exported Operator Roster data below, or click \"Choose File\". Importing will {overwrite} the current Operator Roster.", "共 {n} 名干员已调整。复制或下载这份数据,即可在别的设备或浏览器上导入。": "{n} {count|Operator has|Operators have} a custom loadout. Copy or download this data to import it on another device or browser.", "导入会{overwrite}当前的 {nChanged} 名干员调配。": "Importing will {overwrite} the current loadout of {nChanged} {nChanged|Operator|Operators}.", "在此粘贴导出的干员持有内容…": "Paste the exported Operator Roster here…", "调整干员携带的技能与模组 · 干员持有": "Change the skills and modules your Operators carry · Operator Roster", "{n} 名干员已调整": "{n} {n|Operator|Operators} customized", "{off} 名干员未持有,由替补干员上场": "{off} {off|Operator|Operators} not owned, fielded as {off|its|their} stand-in", "{off} 名干员未持有(由替补干员上场)": "{off} {off|Operator|Operators} not owned (fielded as {off|its|their} stand-in)", "{name}:持有": "{name}: owned", "{name}:未持有,由 {standIn} 上场": "{name}: not owned, {standIn} takes the field", "替补干员": "the stand-in", "点击标记为未持有:由 {standIn} 上场": "Click to mark as not owned: {standIn} takes the field", "点击恢复为持有": "Click to set back to owned", "无替补数据": "No stand-in data", "持有": "Owned", "仅看未持有": "Not owned only", "全部持有:没有由替补干员上场的棋子": "Everything is owned: no chess takes the field as a stand-in", "没有可下掉的干员": "No Operators can be marked", "{name}({note})": "{name} ({note})", "本局耗时 {n} 分钟": "Duration: {n} {mins|minute|minutes}", "{tip} · {n} 名成员": "{tip} · {n} {n|member|members}", "{names} 在场:核心盟约激活人数 +{harmony}": "{names} on the field: Core Alliance head count +{harmony}", "{harmonyName}已激活:核心盟约激活人数 +{harmony}": "{harmonyName} active: Core Alliance head count +{harmony}", "层数不显示": "Stacks not shown", "已激活 · {tier} 阶": "Active · Tier {tier}", "已激活": "Active", "bond-threshold::名": "+", "({note})": " ({note})", "观战中,可点击左侧成员头像前往查看": "Spectating · tap a member's avatar on the left to view their field", "基础 {v}": "Base {v}", "{items} → 【{name}】": "{items} → [{name}]", "list::、": ", ", "与{morph}一同装备时,携带者视为【{bond}】成员": "Equipped together with {morph}, the wearer counts as a member of [{bond}]", ":在场 {count}/{cap}": ": {count}/{cap} on the field", ":在场 {count}": ": {count} on the field", "拖拽至干员身上进行配发(每名干员最多 2 件,配发后无法取下)": "Drag onto an Operator to equip (up to 2 per Operator; equipped Equipment cannot be removed)", "调度中心不出售 · 获取途径:{source}": "Not sold in the Dispatch Center · Source: {source}", "免疫:{list}": "Immune to: {list}", "确定要出售精锐干员「{name}」吗?出售后获得 {price} 资金。": "Sell the Elite Operator \"{name}\"? You get {price} Funds.", "之后的每场作战": "every later battle", "还剩 {left} 场作战": "{left} {left|battle|battles} left", "第 {r} 回合 · 即将迎击 {n} 名敌人": "Round {r} · {n} incoming {count|enemy|enemies}", "特训敌人·": "Tactical Training/", "{bandOwner} 的策略": "{bandOwner}'s Strategy", "确认替换": "Replace", "「{name}」的装备栏已满(2/2)。选择一件装备进行替换,{warn}。": "\"{name}\" has no free Equipment slot (2/2). Choose a piece of Equipment to replace: {warn}.", "将销毁「{old}」并配发「{item}」": "Destroys \"{old}\" and equips \"{item}\"", "{name} 漏过的敌人还剩 {n} 个(联防中)": "{n} {n|enemy|enemies} that got past {name} still standing (Unite in progress)", "你漏过的敌人还剩 {n} 个(队友正在迎战)": "{n} {n|enemy|enemies} that got past you still standing (your teammates are engaging)", "{name} 漏过的敌人已全部被击倒": "Every enemy that got past {name} has been defeated", "你漏过的敌人已全部被击倒": "Every enemy that got past you has been defeated", "目标生命值 {lp}:本回合已有 {cap} 个以上敌人进入蓝门,结算时扣除 {pending} 点(每回合至多 {cap} 点)": "LP {lp}: {cap}+ enemies reached the blue gate this round; settlement costs {pending} LP (max {cap} per round)", "目标生命值 {lp}:本回合已有 {pending} 个敌人进入蓝门,结算时扣除 {pending} 点(每回合至多 {cap} 点)": "LP {lp}: {pending} {pending|enemy|enemies} reached the blue gate this round; settlement costs {pending} LP (max {cap} per round)", "临时整备区还有 {count} 个单位:{rule}": "{count} {count|unit is|units are} still on the Temporary Bench: {rule}", "临时整备区 {n} 个单位待处理": "Temporary Bench: {n} {count|unit|units} pending", "{n} 秒后全队生命值开始流失": "Team LP starts draining in {n} {count|second|seconds}", "超时 · 生命值 {n}/秒": "Overtime · LP {n}/s", "这份调配来自更新的版本(v{v}),请先更新游戏": "This loadout comes from a newer version (v{v}). Update the game first.", "{n}秒": "{n}s", "干员持有是局外设置,修改将在下一局生效": "The Operator Roster is set outside matches; changes apply from the next match", "离开观战": "Stop Spectating", "离开观战席并返回大厅,本局模拟不受影响;观战席空着时可以凭同盟密钥再次观战。": "Leave the spectator seat and return to the lobby; the simulation goes on. While a spectator seat is free you can watch again with the Alliance Key.", "{away}:由 AI 托管你的席位(自动部署、准备与选择),随时可以返回。": "{away}: the AI takes over your seat (deploying, readying and picking); you can come back at any time.", "{quit}:离开后无法返回本局,你的干员将回到共享卡池。": "{quit}: you cannot come back to this match, and your Operators return to the shared pool.", "灰色:部分盟约所含干员阵容不完整(仍可通过其他盟约的干员或装备激活)": "Gray: some of the Alliance's Operators cannot appear (it can still be activated by Operators of other Alliances or by Equipment)", "这不是干员持有的数据": "This is not Operator Roster data", "里面没有干员持有的数据": "It holds no Operator Roster data", "{name},价格 {price}": "{name}, price {price}", "技能 {slot}:{name}": "Skill {slot}: {name}", "技能:{name}": "Skill: {name}", "目标生命值 {lp},联防中:漏过的敌人还剩 {left} 个,按现在结算扣除 {pending} 点(每回合至多 {cap} 点)": "LP {lp}, Unite in progress: {left} {left|enemy|enemies} that got through still standing; settling now would cost {pending} LP (max {cap} per round)", "目标生命值 {lp},联防中,结算时扣除至多 {pending} 点": "LP {lp}, Unite in progress: settlement costs up to {pending} LP", "目标生命值 {lp},结算时扣除 {pending} 点": "LP {lp}: settlement costs {pending} LP", "{name} 操作": "{name} actions", "撤退至整备区({key})": "Retreat to Bench ({key})", "撤退[{key}]": "Retreat [{key}]", "出售(+{sell} 资金,{key})": "Sell (+{sell} Funds, {key})", "出售[{key}]": "Sell [{key}]", "临时整备区 {n} 件道具待处理": "Temporary Bench: {n} {count|item|items} pending", "{name}:部分盟约所含干员阵容不完整({bannedN} 名干员无法出现)": "{name}: some of the Alliance's Operators cannot appear ({bannedN} {bannedN|Operator|Operators} banned)", "{name}:部分盟约所含干员阵容不完整": "{name}: some of the Alliance's Operators cannot appear", "联防:{names}": "Unite: {names}", "剩余资金": "Funds Left", "继续整备": "Keep Preparing", "还有 {funds} 资金未使用。休整期结束时,本回合的剩余资金将清零。确定准备就绪吗?": "You still have {funds} unspent Funds. The round's leftover Funds are cleared when the Rest Phase ends. Ready anyway?", "选择「{name}」的朝向": "Choose {name}'s facing", "选择朝向": "Choose a facing", "朝向:{dir}": "Facing: {dir}", "开发版 · 不稳定,请勿用于公开服务器": "Development build · unstable, not for public servers" }