Files
sganggs e596478bef feedback5 WI: English game texts from the official EN client data (data/i18n/en.json) and the i18n core
shared/i18n.js: gettext-style t() / tc() with the Chinese text as msgid (untranslated -> Chinese), {name},
{0} and {n|one|other} params, lists, game-data names (dn / tName), setLang / getLang / onLangChange, and the
server message wire format (msg -> wireMessage -> translateWire). Chinese stays the default, English is a
switch (the owner's decision of 2026-10-05).

tools/build-i18n.mjs (build-data.mjs untouched) walks the zh_CN and EN tables side by side and writes
data/i18n/en.json: the official English of every data/*.json text by record id and field. Blackboard texts
are matched by template (the remake's numbers read back and filled into the English template); stage names
are composed; what the EN client lacks falls back to tools/i18n/fallback-remake.json and fallback-pr70.json
(PR #70 by @YuriRestia). Default EN source ArknightsAssets/ArknightsGamedata (has act2autochess);
Kengxxiao/ArknightsGameData_YoStar is archived (2025-11) and has no 盟约 season (--source yostar).
Coverage: 14 922 / 14 931 texts (99.9 %), 99.3 % official; only 9 CN-only 甄选 operator names stay Chinese.

shared/i18nData.js: the overlay format (index-aligned leaves + a 2-char hash of each Chinese source, so a
stale leaf is never applied). public/js/data.js: setLocale('en') downloads the overlay once; get / lookup /
list return localized copies; getRaw keeps the Chinese file; localeName maps names.
2026-10-05 20:19:43 +08:00

77 lines
7.7 KiB
JSON
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
{
"_about": "Fallback English for data/*.json texts the official EN tables lack (tools/build-i18n.mjs step 5). Taken from GitHub PR #70 (branch en-translation) by @YuriRestia, reused with credit (the owner's decision of 2026-10-05; NOTICE.md). Entries PR #70 took from ak-spa-database.pages.dev (no licence) are not included. Regenerate the list of untranslated texts with node tools/build-i18n.mjs (report: .cache/build-i18n-report.json `missing`).",
"“新车和新生活”": "\"New Car, New Life\"",
"“独属自己的一隅”": "\"A Corner of One's Own\"",
"“老朋友”": "\"Old Friend\"",
"【炎】6名成员激活时召唤的友方单位;开战时攻击力/生命值增加【炎】干员攻击力/生命值总和的30%(见 bonds.json yanShip)": "A friendly unit summoned when 6 members of [Yan] are active; at battle start, ATK/HP increased by 30% of the total ATK/HP of [Yan] Operators (see bonds.json yanShip)",
"伤心": "Sad",
"再见!": "Bye!",
"剑舞": "Sword Dance",
"博士士 1": "Doctor-tor 1",
"博士士 2": "Doctor-tor 2",
"博士士 3": "Doctor-tor 3",
"博士士 4": "Doctor-tor 4",
"博士士 5": "Doctor-tor 5",
"博士士 6": "Doctor-tor 6",
"合作愉快": "Nice teamwork",
"合作愉快!": "Nice teamwork!",
"在<@ba.kw>生息演算</>中,首次开启技能后,生命上限、攻击力、防御力提升至150%": "In <@ba.kw>Reclamation Algorithm</>, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%",
"在<@ba.kw>集成战略</>中,自身和<替身>造成的物理和法术伤害提升40%,受到的物理和法术伤害减少40%": "In <@ba.kw>Integrated Strategies</>, Physical and Arts damage dealt by self and the <Substitute> +40%, Physical and Arts damage taken -40%",
"在生息演算中,首次开启技能后,生命上限、攻击力、防御力提升至150%": "In Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%",
"在集成战略中,自身和<替身>造成的物理和法术伤害提升40%,受到的物理和法术伤害减少40%": "In Integrated Strategies, Physical and Arts damage dealt by self and the <Substitute> +40%, Physical and Arts damage taken -40%",
"害怕": "Scared",
"对不起": "Sorry",
"对不起!": "Sorry!",
"对敌方领袖造成伤害最高(仅胜利时)": "Highest damage dealt to the Enemy Leader (victory only)",
"开心": "Happy",
"归溟幽灵鲨特限证章": "Skadi the Corrupting Heart Limited Badge",
"很快就好!": "Almost done!",
"快死了": "Dying",
"思考": "Thinking",
"战场#04 活性源石": "Battlefield #04 Active Originium",
"战场#05(上半) 涨潮/特制水上平台": "Battlefield #05 (First Half) High Tide/Special Water Platform",
"战场#07(下半) 排气格栅": "Battlefield #07 (Second Half) Exhaust Grille",
"攻击力+8%,攻击被<$ba.tremble>战栗</>的目标时,无视目标33%的防御力,地面敌人首次进入自身攻击范围时,使其<$ba.tremble>战栗</>6秒": "ATK +8%; when attacking <$ba.tremble>Trembling</> targets, ignores 33% of the target's DEF; when a ground enemy first enters Attack Range, inflicts <$ba.tremble>Tremble</> on it for 6 seconds",
"攻击力+8%,攻击被战栗的目标时,无视目标33%的防御力,地面敌人首次进入自身攻击范围时,使其战栗6秒": "ATK +8%; when attacking Trembling targets, ignores 33% of the target's DEF; when a ground enemy first enters Attack Range, inflicts Tremble on it for 6 seconds",
"攻击命中生命值在80%以上的敌人时,3秒内异客对其造成的伤害提升20%;在<@ba.kw>生息演算</>中,每10秒选择场上5个目标进行雷击(密集的目标更易被选中),对范围内所有单位造成异客攻击力500%的法术伤害,并获得该范围内的视野12秒,使命中的友方单位获得2点技力": "When hitting an enemy with more than 80% HP, Passenger deals 20% more damage to it for 3 seconds; in <@ba.kw>Reclamation Algorithm</>, every 10 seconds strikes 5 targets on the field with lightning (dense targets are more likely to be chosen), dealing Arts damage equal to 500% of Passenger's ATK to all units in the area, granting vision of that area for 12 seconds, and giving hit friendly units 2 SP",
"攻击命中生命值在80%以上的敌人时,3秒内异客对其造成的伤害提升20%;在生息演算中,每10秒选择场上5个目标进行雷击(密集的目标更易被选中),对范围内所有单位造成异客攻击力500%的法术伤害,并获得该范围内的视野12秒,使命中的友方单位获得2点技力": "When hitting an enemy with more than 80% HP, Passenger deals 20% more damage to it for 3 seconds; in Reclamation Algorithm, every 10 seconds strikes 5 targets on the field with lightning (dense targets are more likely to be chosen), dealing Arts damage equal to 500% of Passenger's ATK to all units in the area, granting vision of that area for 12 seconds, and giving hit friendly units 2 SP",
"攻击时有25%的几率使目标<$ba.root>束缚</>1.5秒,首次命中敌人时提升至100%且<$ba.root>束缚</>时间提升至3秒": "Attacks have a 25% chance to <$ba.root>Bind</> the target for 1.5 seconds; the first hit on each enemy has a 100% chance and the <$ba.root>Bind</> duration is increased to 3 seconds",
"攻击时有25%的几率使目标束缚1.5秒,首次命中敌人时提升至100%且束缚时间提升至3秒": "Attacks have a 25% chance to Bind the target for 1.5 seconds; the first hit on each enemy has a 100% chance and the Bind duration is increased to 3 seconds",
"攻击范围内存在已受伤的友方干员时,自身造成的伤害提升至110%": "When there is an injured allied Operator within Attack Range, damage dealt increases to 110%",
"攻击范围内存在已受伤的友方干员时,自身造成的伤害提升至<@ba.kw>110%</>": "When there is an injured allied Operator within Attack Range, damage dealt increases to <@ba.kw>110%</>",
"敬礼!": "Salute!",
"新合同": "New Contract",
"晋升精锐次数最多": "Most Elite promotions",
"欢呼!": "Cheers!",
"欲雪时": "When Snow Is Coming",
"沟通小助手": "Little Communication Helper",
"没问题!": "No problem!",
"消耗资金最多": "Most Funds spent",
"激活的盟约层数总和最高": "Highest total activated Alliance Stacks",
"甄选干员": "Selected Operator",
"百炼嘉维尔特限证章": "Gavial the Invincible Limited Badge",
"目标生命值损失最少": "Least LP lost",
"策略【不稳定要素】(昆图斯)": "Strategy [Unstable Element] (Quintus)",
"米米子 1": "Mimiko 1",
"米米子 2": "Mimiko 2",
"米米子 3": "Mimiko 3",
"米米子 4": "Mimiko 4",
"米米子 5": "Mimiko 5",
"米米子 6": "Mimiko 6",
"维维美 1": "Wiwime 1",
"维维美 2": "Wiwime 2",
"维维美 3": "Wiwime 3",
"维维美 4": "Wiwime 4",
"维维美 5": "Wiwime 5",
"维维美 6": "Wiwime 6",
"表情套组:博士士": "Emote Set: Doctor-tor",
"表情套组:米米子": "Emote Set: Mimiko",
"表情套组:维维美": "Emote Set: Wiwime",
"装备配发数量最多": "Most Equipment equipped",
"谢谢": "Thanks",
"谢谢!": "Thanks!",
"造成伤害时有30%概率对敌人施加灼痕效果:攻击力-20%、38%的<$ba.magicfragile>【法术脆弱】</>,不可叠加持续8秒": "When dealing damage, 30% chance to inflict Scorch on the enemy: ATK -20% and 38% <$ba.magicfragile>[Arts Fragility]</>, non-stackable, lasts 8 seconds",
"造成伤害时有30%概率对敌人施加灼痕效果:攻击力-20%、38%的【法术脆弱】,不可叠加持续8秒": "When dealing damage, 30% chance to inflict Scorch on the enemy: ATK -20% and 38% [Arts Fragility], non-stackable, lasts 8 seconds",
"酷!": "Cool!"
}