- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently). - Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision). - 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified). - Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage. - Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue. - Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia). - golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
6 lines
1.5 KiB
JSON
6 lines
1.5 KiB
JSON
{
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"_about": "Corrections of the official EN client text: { \"<Chinese data text>\": \"<English>\" }, tried BEFORE the official EN data (tools/build-i18n.mjs; another language has its own corrections-<code>.json). Only for an official translation that contradicts the Chinese text and the engine; each entry has a `_why:<key start>` note. Raw keys only: the plain twin (desc / effectDesc) is derived by stripping the markup.",
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"_why:<@ba.vup>携带装备</>的【维多利亚】": "Victoria Alliance, 6 operators: the Chinese says +50% ATK per equipment carried (每携带1件装备), +80% per advanced one; server/sim/content/bonds/core.js installVictoria adds atk_normal_equip / +atk_golden_equip per item. The official EN ('gain +50% ATK, or +80% ATK if equipment is upgraded') reads as a flat bonus.",
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"<@ba.vup>携带装备</>的【维多利亚】干员伤害提升至<@ba.vup>{0:0%}</><@ba.acrem>(受层数影响)</>\n<每叠加<@ba.vup>25</>层>获得一件带有随机特殊效果的维式重锤\n<在场<@ba.vup>6</>名不同【维多利亚】干员>【维多利亚】干员每携带1件装备攻击力<@ba.vup>+50%</>,携带进阶装备改为<@ba.vup>+80%</>": "[Victoria] Operators <@ba.vup>carrying equipment</> deal <@ba.vup>{0:0%}</> damage <@ba.acrem>(affected by no. of stacks)</>\n<Every <@ba.vup>25</> stacks> Obtain a random special Victorian Hammer\n<With <@ba.vup>6</> different [Victoria] Operators on field> [Victoria] Operators gain <@ba.vup>+50%</> ATK per equipment carried, or <@ba.vup>+80%</> per upgraded equipment"
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}
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