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ark-stronghold-protocol/test/sim/feedback3-swire-s3.test.js

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JavaScript

// test/sim/feedback3-swire-s3.test.js — 琳琅诗怀雅 S3 千金一掷. Owner 2026-10-04: at the purse cap of 10
// she shoots once a ground enemy is in the skill attack range (the 1-tile range). Below the cap, or with
// the enemy only further ahead, the skill stays open and the coins stay. A manual close still spends.
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
import { hasGeneratedData } from '../../server/sim/simdata.js';
const REAL = { skip: !hasGeneratedData() };
const ID = 'chess_char_3_04_a';
const foe = enemyRec({ key: 'e_sw', hp: 1e9, atk: 0, speed: 0, def: 0, res: 0, mass: 1 });
function battle(pos) {
return makeBattle({
defs: { enemies: { e_sw: foe } },
units: [{ chessId: ID, row: 10, col: 5, skillIndex: 2 }],
enemies: pos ? [{ key: 'e_sw', pos }] : [],
hooks: ['damaged', 'skillEnd'], autoFinish: false, timeLimit: 30,
});
}
const arm = (h) => {
h.step();
const u = h.unit(ID);
assert.equal(u.skill.id, 'skchr_swire2_3');
assert.ok(u.skill.active || u.skill.activate('test', { free: true }));
return u;
};
test('琳琅诗怀雅 S3 shoots at the cap only once an enemy is in the skill attack range', REAL, () => {
const under = battle([10, 6]);
const u9 = arm(under);
u9.mem.coins = 9;
under.run(2);
assert.equal(u9.skill.active, true, '9 coins do not close it');
assert.equal(u9.mem.coins, 9);
const far = battle([10, 7]); // two tiles ahead: outside the 1-tile attack range, inside nothing she swings at
const uf = arm(far);
uf.mem.coins = 10;
far.run(0.5);
assert.equal(uf.skill.active, true, 'an enemy outside the attack range does not make her shoot');
assert.equal(uf.mem.coins, 10);
const none = battle(null);
const un = arm(none);
un.mem.coins = 10;
none.run(0.5);
assert.equal(un.skill.active, true, 'nobody in range: the purse stays');
assert.equal(un.mem.coins, 10);
const h = battle([10, 6]); // one tile ahead: the skill attack range
const u = arm(h);
const e = h.enemies()[0];
const hp0 = e.hp;
u.mem.coins = 10;
h.run(0.2);
assert.equal(u.skill.active, false, 'the enemy in the attack range is shot');
assert.equal(u.mem.coins, 0, 'every coin is spent');
assert.ok(e.hp < hp0, 'the coins hit that enemy');
assert.equal(h.b.errors.length, 0);
checkInvariants(h.b);
});
test('琳琅诗怀雅 S3: a manual close below the cap still spends', REAL, () => {
const h = battle(null);
const u = arm(h);
u.mem.coins = 4;
assert.doesNotThrow(() => u.skill.end('manual'));
assert.equal(u.skill.active, false);
assert.equal(u.mem.coins, 0);
assert.equal(h.hooksOf('damaged').length, 0);
checkInvariants(h.b);
});