Files
sganggs 221e6b8dd2 0.2.5-dev: community round 30 and follow-ups
- Stock: fixed trait gifts (缪尔赛思 / 变形者集群 变形同构体, 耶拉 不融冰, 蜜蜡 / 卡涅利安 迅捷作战粮, 诗怀雅 盟约之币) still occupy stock but are granted past the cap; an operator card already shown in the shop or a reward can be taken after the pool runs out and overdraws (GitHub #498, the owner's decision); item buys and item rewards keep the stock check. 洛洛 / 焰尾 sub-pools use the measured weights (PR #497 by @2321Robin; the occupancy idea of PR #496 by @2321Robin re-implemented differently).
- Boss pairs are drawn at random once per match and fixed to battle start; the Hidden Core reuses them; a leaver does not split a full pair (the owner's decision).
- 阿戈尔 in 联防 no longer re-applies the opening devour HP loss or a false revive; Touch's team medic stays for the match after its holder leaves (owner-approved, official lifetime unverified).
- Auto-skill ranges: 司霆惊蛰 S2, 斩业星熊 S3 against air, 予愿安洁莉娜 S3; 自在's post-rebirth invulnerability is also untargetable (#510); Horn / Clementia / catapult / 忍冬 first hit (PR #502 by @Xinglan233); 不融冰 / tear gas trigger on real damage.
- Bond layer-up sound in round start / draft / prep / battle (#482): one channel, a new cue replaces the old, no extra cooldown; a prep update that adds layers and activates a bond plays one cue.
- Client: multi-swing fix (#506), refresh single-flight (PR #507 by @robll-v1), LP tower keeps the settled value with a −N tick (PR #504 by @robll-v1), export with only 潜能 / 练度 changes (PR #503 by @Xinglan233), spectator rosters list DIY members (PR #505 by @Xinglan233), banned members beside bond tooltips (PR #494 by @YuriRestia), recovery action above the away overlay (PR #511 by @RainoutOvO), the /dev/sim-check.html consistency page (PR #492 by @Cloudnyco), Korean (PR #490 by @D-Roote) and English Victoria wording (PR #499 by @YuriRestia).
- golden: 45 of 287 scenarios move against 0.2.4 (roster 17, bonds 3, fields 6, matches 17, standins 2), each attributed in docs/history/0.2.5.md §30.9 / §30.16.
2026-10-12 14:07:08 +08:00

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// Merges (精锐), reward offers, item equip/replace/merge, consume-on-equip items (research 01 §7 + A1, 04 §2).
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { ERR, PHASE } from '../../shared/constants.js';
import { DATA, makeMatch, give, giveItem, checkInvariants, chessOfTier, legalTileFor } from './harness.js';
import { canPlace, placeClass } from '../../server/match/board.js';
function prep(seed = 21, o = {}) {
const h = makeMatch({ mode: 'solo', difficulty: 'NORMAL', seed, ...o }).start();
h.toPrep(1);
h.setStage('act2autochess_m04');
const ps = h.ps('p_0');
for (const p of [...ps.board.values(), ...ps.hand.filter(Boolean)]) if (p.kind === 'chess') ps.returnCopies(p);
ps.board.clear();
ps.hand.fill(null);
ps.recompute();
ps.funds = 100;
return { h, m: h.m, ps };
}
/** Put chess `id` into shop slot 0 at its normal price. */
function stock(m, ps, id, slot = 0) {
ps.shop.slots[slot] = { kind: 'chess', id, basePrice: m.gd.chessPrice(id), frozen: false, sold: false };
}
test('3 copies (board + hand + bought) merge into 1 elite on the board copy\'s tile; equipment returns; reward offer of tier level+1', () => {
const { m, ps } = prep();
const id = chessOfTier(1, (c) => c.position === 'MELEE').find((x) => m.pool.has(x));
const cap = m.pool.cap(id);
const a = give(m, ps, id, 'board', [9, 3]);
a.dir = 'UP';
const b = give(m, ps, id);
const it1 = giveItem(m, ps, 'chess_item_1_01_e_a');
const it2 = giveItem(m, ps, 'chess_item_1_02_e_a');
assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: it1.uid, targetUid: a.uid }), { ok: true });
assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: it2.uid, targetUid: b.uid }), { ok: true });
stock(m, ps, id);
assert.deepEqual(m.handle('p_0', { t: 'g.buy', slot: 0 }), { ok: true });
const golden = DATA.chess[id].goldenId;
// PRTS 卫戍协议/帮助: "若消耗已部署至作战区的干员,则发送至作战区对应位置"
const elite = ps.board.get('9,3');
assert.ok(elite && elite.id === golden, 'the elite took the consumed board copy\'s tile');
assert.notEqual(elite.uid, a.uid, 'a new piece (the copy was destroyed)');
assert.equal(elite.dir, 'UP', 'with that copy\'s facing');
assert.ok(!ps.hand.some((p) => p && p.kind === 'chess'), 'no chess left in the hand');
assert.equal(ps.deployCount, 1, 'the deploy count is unchanged');
assert.equal(elite.poolCopies, 3);
assert.equal(m.pool.left(id), cap - 3);
assert.equal(ps.countCopies(id), 0);
assert.ok(ps.hand.some((p) => p && p.uid === it1.uid) && ps.hand.some((p) => p && p.uid === it2.uid), 'equipment returned to the hand');
assert.equal(elite.items.length, 0);
assert.equal(ps.stats.merges, 1);
const offer = ps.privateView().shop.rewardOffer;
assert.ok(offer);
assert.equal(offer.tier, Math.min(ps.shop.level + 1, 6));
assert.equal(offer.slots.length, 3);
for (const s of offer.slots) { assert.equal(s.price, 0); assert.equal(DATA.chess[s.id].tier <= offer.tier, true); }
// take one reward (free), the offer is consumed
const funds = ps.funds;
const pick = offer.slots[1].id;
assert.deepEqual(m.handle('p_0', { t: 'g.reward', idx: 1 }), { ok: true });
assert.equal(ps.funds, funds);
assert.ok(ps.hand.some((p) => p && p.id === pick) || ps.hand.some((p) => p && p.id === DATA.chess[pick].goldenId));
assert.equal(ps.privateView().shop.rewardOffer, null);
assert.deepEqual(m.handle('p_0', { t: 'g.reward', idx: 0 }).error, ERR.BAD_TARGET);
checkInvariants(m);
m.dispose();
});
test('elites never merge; 风丸 merges with 2 copies; a full hand refuses the merge-completing copy too (GitHub #82)', () => {
const { m, ps } = prep(22);
const id = chessOfTier(2).find((x) => m.pool.has(x) && x !== 'chess_char_2_11_a');
const golden = DATA.chess[id].goldenId;
give(m, ps, golden);
give(m, ps, golden);
stock(m, ps, golden);
m.handle('p_0', { t: 'g.buy', slot: 0 });
assert.equal(ps.hand.filter((p) => p && p.id === golden).length, 3, 'three elites stay three elites');
// 风丸 (chess_char_2_11_a) upgradeNum 2
if (m.pool.has('chess_char_2_11_a')) {
give(m, ps, 'chess_char_2_11_a');
stock(m, ps, 'chess_char_2_11_a');
m.handle('p_0', { t: 'g.buy', slot: 0 });
assert.ok(ps.hand.some((p) => p && p.id === DATA.chess.chess_char_2_11_a.goldenId), '风丸 elite after 2 copies');
}
// full hand + 2 copies in the hand: the 3rd copy is refused like any purchase (PRTS 卫戍协议/帮助 §手牌区 "当常规手牌区
// 全满无空位时,玩家将无法执行使手牌溢出的操作" — "例如招募/购入"; GitHub #82); a sale frees a slot, then the purchase
// completes the merge (the elite in the hand)
for (const p of ps.hand) if (p) ps.returnCopies(p);
ps.hand.fill(null);
const x = chessOfTier(1).filter((c) => m.pool.has(c));
const target = x[0];
give(m, ps, target);
give(m, ps, target);
for (let i = 1; ps.hand.some((p) => p == null); i++) give(m, ps, x[i]);
assert.ok(ps.hand.every(Boolean));
stock(m, ps, x[20] || x[x.length - 1], 1);
assert.deepEqual(m.handle('p_0', { t: 'g.buy', slot: 1 }), { error: ERR.HAND_FULL });
stock(m, ps, target, 0);
assert.deepEqual(m.handle('p_0', { t: 'g.buy', slot: 0 }), { error: ERR.HAND_FULL }, 'the merge-completing copy too');
assert.ok(!ps.hand.some((p) => p && p.id === DATA.chess[target].goldenId));
const filler = ps.hand.find((p) => p && p.id !== target);
assert.deepEqual(m.handle('p_0', { t: 'g.sell', uid: filler.uid }), { ok: true });
assert.deepEqual(m.handle('p_0', { t: 'g.buy', slot: 0 }), { ok: true });
assert.ok(ps.hand.some((p) => p && p.id === DATA.chess[target].goldenId));
assert.equal(ps.hand.filter(Boolean).length, 8, '10 − the sold filler − 2 copies + the elite');
assert.ok(ps.tempEmpty);
checkInvariants(m);
m.dispose();
});
test('merge from two board copies with a full hand (a gained copy; a purchase is refused): the elite takes the copy that deploys first (no overflow, one tile freed)', () => {
const { m, ps } = prep(23);
const ids = chessOfTier(1, (c) => c.position === 'MELEE').filter((c) => m.pool.has(c));
const id = ids[0];
const a = give(m, ps, id, 'board', [9, 4]);
const b = give(m, ps, id, 'board', [9, 3]);
a.dir = 'LEFT';
b.dir = 'DOWN';
const others = chessOfTier(2).filter((c) => m.pool.has(c));
for (let i = 0; ps.hand.some((p) => p == null); i++) give(m, ps, others[i]);
stock(m, ps, id);
assert.equal(ps.deployCount, 2);
assert.deepEqual(m.handle('p_0', { t: 'g.buy', slot: 0 }), { error: ERR.HAND_FULL }, 'a full hand refuses the purchase (GitHub #82)');
assert.ok(ps.acquireChess(id, { source: 'grant' }), 'a gain (an effect\'s grant) completes the merge');
// deploy order = by column from the left (col asc, then row desc; Battle.start): (9,3) before (9,4) — [ASSUMED] the copy
// the battle deploys first
const elite = ps.board.get('9,3');
assert.ok(elite && elite.id === DATA.chess[id].goldenId, 'the elite stands on (9,3)');
assert.equal(elite.dir, 'DOWN', 'with the facing of the copy that stood there');
assert.ok(!ps.board.has('9,4'), 'the other copy\'s tile is free');
assert.equal(ps.deployCount, 1, 'two deployed copies became one deployed elite');
assert.ok(ps.tempEmpty, 'nothing overflowed');
assert.equal(ps.hand.filter(Boolean).length, 10, 'the full hand is untouched');
assert.deepEqual(m.handle('p_0', { t: 'g.ready', ready: true }), { ok: true });
checkInvariants(m);
m.dispose();
});
test('merge whose copies are not deployed (temp) with a full hand overflows the elite into temp (blocks ready until resolved)', () => {
const { m, ps } = prep(23);
const ids = chessOfTier(1, (c) => c.position === 'MELEE').filter((c) => m.pool.has(c));
const id = ids[0];
const others = chessOfTier(2).filter((c) => m.pool.has(c));
for (let i = 0; ps.hand.some((p) => p == null); i++) give(m, ps, others[i]);
// with the hand full they wait in temp (a free hand slot would pull them in, PRTS 卫戍协议/帮助 §手牌区)
give(m, ps, id, 'temp', 0);
give(m, ps, id, 'temp', 1);
assert.equal(ps.temp.filter(Boolean).length, 2);
// a gain completes the merge (a purchase is refused with a full hand)
assert.ok(ps.acquireChess(id, { source: 'grant' }));
assert.ok(ps.temp.some((p) => p && p.id === DATA.chess[id].goldenId), 'elite overflowed into temp');
assert.equal(ps.board.size, 0, 'nothing was deployed');
assert.deepEqual(m.handle('p_0', { t: 'g.ready', ready: true }), { error: ERR.TEMP_NOT_EMPTY });
checkInvariants(m);
m.dispose();
});
test('displayed operator rewards survive stock exhaustion but respect a full hand and expire at prep end', () => {
const { h, m, ps } = prep(24);
ps.pushRewardOffer('merge');
const offer = ps.offers[0];
const id0 = offer.slots[0].id;
const taken = m.pool.take(id0, 100);
assert.deepEqual(m.handle('p_0', { t: 'g.reward', idx: 0 }), { ok: true });
assert.equal(m.pool.entries.get(id0).left, -1);
m.pool.give(id0, taken);
ps.pushRewardOffer('merge', { ids: [id0] });
const others = chessOfTier(3).filter((c) => m.pool.has(c) && !offer.slots.some((s) => s.id === c));
for (let i = 0; ps.hand.some((p) => p == null); i++) give(m, ps, others[i]);
assert.deepEqual(m.handle('p_0', { t: 'g.reward', idx: 0 }), { error: ERR.HAND_FULL });
ps.hand[0] && ps.returnCopies(ps.hand[0]);
ps.hand[0] = null;
ps.recompute();
assert.deepEqual(m.handle('p_0', { t: 'g.ready', ready: true }), { ok: true });
h.sched.runNext();
h.sched.runNext();
assert.equal(ps.offers.length, 0, 'offer gone at prep end');
checkInvariants(m);
m.dispose();
});
test('equipment: max 2 (a third replaces the oldest), identical normal items merge into golden — also when equipped', () => {
const { m, ps } = prep(25);
const id = chessOfTier(3).find((c) => m.pool.has(c));
const a = give(m, ps, id);
const i1 = giveItem(m, ps, 'chess_item_1_01_e_a');
const i2 = giveItem(m, ps, 'chess_item_1_02_e_a');
const i3 = giveItem(m, ps, 'chess_item_3_03_e_a');
assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: i1.uid, targetUid: a.uid }), { ok: true });
assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: i2.uid, targetUid: a.uid }), { ok: true });
assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: i3.uid, targetUid: a.uid }), { ok: true });
assert.deepEqual(a.items.map((x) => x.id), ['chess_item_1_02_e_a', 'chess_item_3_03_e_a'], 'oldest replaced (destroyed)');
assert.ok(!ps.find(i1.uid), 'the replaced item is gone');
// equip a second 坚守盾牌 onto the same carrier → merges into the golden version in the hand
const i4 = giveItem(m, ps, 'chess_item_1_02_e_a');
assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: i4.uid, targetUid: a.uid }), { ok: true });
assert.ok(ps.hand.some((p) => p && p.id === 'chess_item_1_02_e_b'), 'golden item in the hand');
assert.ok(!a.items.some((x) => x.id === 'chess_item_1_02_e_a'));
assert.equal(ps.stats.itemMerges, 1);
// buying an item whose twin is in the hand merges immediately — but a full hand refuses the purchase all the same
// (PRTS 卫戍协议/帮助 §手牌区, GitHub #82)
const i5 = giveItem(m, ps, 'chess_item_2_03_e_a');
const others = chessOfTier(1).filter((c) => m.pool.has(c));
for (let i = 0; ps.hand.some((p) => p == null); i++) give(m, ps, others[i]);
ps.shop.slots[0] = { kind: 'item', id: 'chess_item_2_03_e_a', basePrice: 2, frozen: false, sold: false };
assert.deepEqual(m.handle('p_0', { t: 'g.buy', slot: 0 }), { error: ERR.HAND_FULL });
assert.deepEqual(m.handle('p_0', { t: 'g.sell', uid: ps.hand.find((p) => p && p.kind === 'chess' && p !== a).uid }), { ok: true });
assert.deepEqual(m.handle('p_0', { t: 'g.buy', slot: 0 }), { ok: true });
assert.ok(ps.hand.some((p) => p && p.id === 'chess_item_2_03_e_b'));
assert.ok(!ps.find(i5.uid));
// golden items never merge again; non-mergeable items (upgradeNum 100) never merge
const g2 = giveItem(m, ps, 'chess_item_2_03_e_b', 'temp');
ps.checkItemMerges();
assert.equal([...ps.hand, ...ps.temp].filter((p) => p && p.id === 'chess_item_2_03_e_b').length, 2);
void g2;
// bad targets
const it = ps.hand.find((p) => p && p.kind === 'item');
assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: it.uid, targetUid: it.uid }).error, ERR.BAD_TARGET);
assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: a.uid, targetUid: a.uid }).error, ERR.BAD_TARGET);
checkInvariants(m);
m.dispose();
});
test('变形同构体 grants the bond of the other equipped item (bond counting)', () => {
const { m, ps } = prep(26);
const id = chessOfTier(1, (c) => !c.bonds.includes('victoriaShip') && c.position === 'MELEE').find((c) => m.pool.has(c));
const a = give(m, ps, id, 'board', [9, 3]);
const iso = giveItem(m, ps, 'chess_item_6_09_e_a');
const hammer = giveItem(m, ps, 'chess_item_1_01_e_a');
const before = ps.bonds.victoriaShip ? ps.bonds.victoriaShip.count : 0;
m.handle('p_0', { t: 'g.equip', itemUid: iso.uid, targetUid: a.uid });
m.handle('p_0', { t: 'g.equip', itemUid: hammer.uid, targetUid: a.uid });
assert.equal(ps.bonds.victoriaShip.count, before + 1, 'wearer counts as a 维多利亚 member');
m.dispose();
});
// The 调和 operator herself as the wearer (case from PR #40 by @shanzhaikabi; GitHub issue #1): the granted membership
// counts once and, 维多利亚 being a core bond with a member on the board, 调和 adds its +1 (bondsMeta `harmony`).
test('缪尔赛思 wearing 变形同构体 + 维式重锤 counts twice for 维多利亚: the granted member + 调和\'s +1', () => {
const MIRA = 'chess_char_6_11_a'; // 缪尔赛思: own bond 调和 (maniShip, thresholds [1])
const { m, ps } = prep(28);
const tile = legalTileFor(m, ps, MIRA);
assert.ok(tile, 'a legal tile for 缪尔赛思');
const mira = give(m, ps, MIRA, 'board', tile);
const iso = giveItem(m, ps, 'chess_item_6_09_e_a');
const hammer = giveItem(m, ps, 'chess_item_1_01_e_a');
assert.equal(ps.bonds.maniShip.active, true, '调和 is active with one 调和 operator on the board');
assert.equal(ps.bonds.victoriaShip?.count ?? 0, 0, 'no 维多利亚 member before the second item');
m.handle('p_0', { t: 'g.equip', itemUid: iso.uid, targetUid: mira.uid });
m.handle('p_0', { t: 'g.equip', itemUid: hammer.uid, targetUid: mira.uid });
assert.equal(ps.bonds.victoriaShip.count, 2, 'one from the granted membership, one from 调和');
assert.equal(ps.bonds.victoriaShip.harmony, 1, 'the state says which +1 came from 调和');
assert.equal(ps.bonds.victoriaShip.active, false, 'tier 1 still needs 3');
checkInvariants(m);
m.dispose();
});
test('consume-on-equip built-ins: 盟约之币 funds, 随身身份牌 layers, 人事部文档 cap 9, 博士投影 promote; Arts limit', () => {
const { m, ps } = prep(27);
const id = chessOfTier(2).find((c) => m.pool.has(c));
const a = give(m, ps, id);
ps.funds = 0;
const coin = giveItem(m, ps, 'chess_item_1_03_e_a');
assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: coin.uid, targetUid: a.uid }), { ok: true });
assert.equal(ps.funds, 1);
assert.equal(a.items.length, 0, 'consumed, no slot used');
assert.ok(!ps.find(coin.uid));
const tag = giveItem(m, ps, 'chess_item_1_04_e_b');
m.handle('p_0', { t: 'g.equip', itemUid: tag.uid, targetUid: a.uid });
for (const b of DATA.chess[id].bonds) assert.equal(ps.layers[b], 6, `${b} +6 layers (无需激活)`);
const hr = giveItem(m, ps, 'chess_item_6_08_e_a');
m.handle('p_0', { t: 'g.equip', itemUid: hr.uid, targetUid: a.uid });
assert.equal(ps.deployCap, 9);
const holo = giveItem(m, ps, 'chess_item_5_06_e_b');
m.handle('p_0', { t: 'g.equip', itemUid: holo.uid, targetUid: a.uid });
assert.equal(a.id, DATA.chess[id].goldenId, 'golden 博士投影 promotes immediately');
assert.equal(a.poolCopies, 3);
const holo2 = giveItem(m, ps, 'chess_item_5_06_e_b');
assert.equal(m.handle('p_0', { t: 'g.equip', itemUid: holo2.uid, targetUid: a.uid }).error, ERR.BAD_TARGET, 'already elite');
// normal 博士投影: stays equipped, promotes at the next round start
const b = give(m, ps, chessOfTier(3).find((c) => m.pool.has(c)));
const holo3 = giveItem(m, ps, 'chess_item_5_06_e_a');
m.handle('p_0', { t: 'g.equip', itemUid: holo3.uid, targetUid: b.uid });
assert.equal(b.items.length, 1);
ps.hand.forEach((p, i) => { if (p && p.kind === 'item') ps.hand[i] = null; });
checkInvariants(m);
m.handle('p_0', { t: 'g.ready', ready: true });
const h = { sched: m.sched };
h.sched.runUntil(() => m.phase === PHASE.PREP && m.round === 2, { maxSteps: 1e6 });
// the bot-free solo round needs a combat → it ran; now at R2
assert.equal(b.id, DATA.chess[b.id].goldenId ? b.id : b.id);
assert.ok(m.gd.isGolden(b.id), 'promoted at the round start');
assert.equal(b.items.length, 0);
// Arts: at most 2 per round; unimplemented handlers are rejected cleanly
const art = giveItem(m, ps, 'chess_item_6_02_m');
const board = [...ps.board.entries()].find(([, p]) => p.kind === 'chess');
let target = board;
if (!target) { const c = give(m, ps, chessOfTier(1, (x) => x.position === 'MELEE').find((x) => m.pool.has(x)), 'board', [9, 3]); target = ['9,3', c]; }
const [r, c] = target[0].split(',').map(Number);
const res = m.handle('p_0', { t: 'g.art', itemUid: art.uid, row: r, col: c });
assert.deepEqual(res, { ok: true }, '画卷 copies the operator');
assert.ok(!ps.find(art.uid));
const art2 = giveItem(m, ps, 'chess_item_6_02_m');
assert.equal(m.handle('p_0', { t: 'g.art', itemUid: art2.uid, row: 12, col: 10 }).error, ERR.BAD_TARGET, 'no operator in range');
assert.equal(m.handle('p_0', { t: 'g.art', itemUid: art2.uid, row: 1, col: 1 }).error, ERR.BAD_TILE);
assert.equal(m.handle('p_0', { t: 'g.art', itemUid: a.uid, row: r, col: c }).error, ERR.BAD_TARGET);
checkInvariants(m);
m.dispose();
});
test('item merge with a full hand AND a full temp: the golden item takes the equipped twin\'s slot instead of being lost', () => {
const { m, ps } = prep(29);
const id = chessOfTier(3).find((c) => m.pool.has(c));
const carrier = give(m, ps, id, 'board', [10, 3]);
const twin = giveItem(m, ps, 'chess_item_1_02_e_a');
const keep = giveItem(m, ps, 'chess_item_1_01_e_a');
ps._detach(ps.find(twin.uid));
ps._detach(ps.find(keep.uid));
carrier.items.push(keep, twin);
const fill = chessOfTier(1).filter((c) => m.pool.has(c));
for (let i = 0; ps.hand.some((p) => p == null); i++) give(m, ps, fill[i]);
const fill2 = chessOfTier(2).filter((c) => m.pool.has(c));
for (let i = 0; ps.temp.some((p) => p == null); i++) give(m, ps, fill2[i], 'temp');
ps.recompute();
const got = ps.acquireItem('chess_item_1_02_e_a', { source: 'grant' });
assert.ok(got && got.id === 'chess_item_1_02_e_b', 'the merge produced the golden item');
assert.deepEqual(carrier.items.map((x) => x.id), ['chess_item_1_01_e_a', 'chess_item_1_02_e_b'], 'golden item equipped in the twin\'s slot');
assert.ok(!ps.find(twin.uid), 'the twin was consumed');
assert.equal(ps.stats.itemMerges, 1);
checkInvariants(m);
m.dispose();
});
test('a merge completed during SETTLE (突变细胞) keeps its reward offer for the next prep; the elite takes a deployed copy\'s tile (never the carrier\'s) or goes to the hand', () => {
const X = 'chess_char_2_04_a';
const fillers = Object.values(DATA.items).filter((i) => i.itemType === 'EQUIP' && !i.isGolden && !String(i.kind || '').startsWith('consume')).map((i) => i.itemId ?? i.id).filter(Boolean);
// where the carrier of 突变细胞 and the two copies of X are: hand/hand, board/hand, board/board
for (const [carrierAt, copiesAt] of [['hand', 'hand'], ['board', 'hand'], ['board', 'board']]) {
const label = `carrier ${carrierAt}, copies ${copiesAt}`;
const h = makeMatch({ mode: 'coop', difficulty: 'NORMAL', humans: 1, bots: 1, seed: 3, fake: true }).start();
const m = h.m;
h.toPrep(1);
const ps = h.ps('p_0');
for (const p of [...ps.board.values(), ...ps.hand.filter(Boolean)]) if (p.kind === 'chess') ps.returnCopies(p);
ps.board.clear();
ps.hand.fill(null);
ps.recompute();
// the mutation's tier+1 roll can only give X
const saved = new Map();
for (const [base, e] of m.pool.entries) if (e.tier === 2 && base !== X) { saved.set(base, e.left); e.left = 0; }
const T = chessOfTier(1, (c) => !m.gd.placeableTokens(c.chessId).length).find((id) => m.pool.has(id));
const holder = carrierAt === 'board' ? give(m, ps, T, 'board', legalTileFor(m, ps, T)) : give(m, ps, T);
holder.items.push(ps.newPiece('item', 'chess_item_5_08_e_a'));
const copies = copiesAt === 'board' ? [0, 1].map(() => give(m, ps, X, 'board', legalTileFor(m, ps, X))) : [give(m, ps, X), give(m, ps, X)];
// the carrier is destroyed before its gain (PRTS 备注 "原干员销毁,获得一名…"): only the copies' tiles count
const holderTile = ps.find(holder.uid).key || null;
const deployedTiles = copies.map((p) => ps.find(p.uid)).filter((l) => l.area === 'board').map((l) => l.key);
const deployed0 = ps.deployCount;
for (let i = 0; ps.hand.some((x) => x == null); i++) giveItem(m, ps, fillers[i]);
const fillers0 = ps.hand.filter((p) => p && p.kind === 'item').length;
let atSettle = null;
const settle = m.settle.bind(m);
m.settle = (...a) => { const r = settle(...a); atSettle = { offers: ps.offers.map((o) => o.source), merges: ps.stats.merges }; return r; };
h.toPrep(2);
for (const [base, left] of saved) m.pool.entries.get(base).left = left;
assert.deepEqual(atSettle, { offers: ['merge'], merges: 1 }, `${label}: the transform completed a merge in SETTLE`);
const elite = ps.allChess().find((p) => p.id === m.gd.goldenIdOf(X));
assert.ok(elite, 'the elite survived the round start');
assert.deepEqual(ps.offers.map((o) => o.source), ['merge'], 'the promotion reward waits for this prep');
assert.ok(ps.privateView().shop.rewardOffer, 'and is shown');
const loc = ps.find(elite.uid);
if (holderTile) assert.ok(!ps.board.has(holderTile), `${label}: the carrier's tile is empty`);
if (deployedTiles.length) {
// PRTS 卫戍协议/帮助: a merge consuming a deployed copy sends the elite to that copy's tile — outside PREP too; of
// several, the first in deploy order (col asc, then row desc — by column from the left, Battle.start)
const map = ps.deployMap();
const pos = placeClass(ps, m.gd.chess(elite.id));
const legal = deployedTiles.map((k) => k.split(',').map(Number)).filter(([r, c]) => canPlace(map, pos, r, c)).sort((a, b) => a[1] - b[1] || b[0] - a[0]);
assert.ok(legal.length, `${label}: a legal deployed tile exists`);
assert.equal(loc.area, 'board', `${label}: the elite stands on the board`);
assert.equal(loc.key, `${legal[0][0]},${legal[0][1]}`, `${label}: on the first deployed tile in deploy order`);
assert.ok(ps.deployCount <= deployed0, `${label}: the deploy count did not grow (${ps.deployCount} ≤ ${deployed0})`);
} else {
assert.equal(loc.area, 'hand', `${label}: the consumed hand pieces freed the slots`);
}
// the carrier's deployment is gone; deployed copies were replaced by at most the one elite
assert.equal(ps.deployCount, deployed0 - (holderTile ? 1 : 0) - deployedTiles.length + (loc.area === 'board' ? 1 : 0), `${label}: deploy count`);
const CELL = 'chess_item_5_08_e_a';
assert.equal(ps.hand.filter((p) => p && p.kind === 'item' && p.id !== CELL).length, fillers0, `${label}: the hand's equipment stays`);
// the cell is not consumed (player feedback after 0.1.0): it came back to the hand — or temp, the hand being full
assert.equal([...ps.hand, ...ps.temp].filter((p) => p && p.id === CELL).length, 1, `${label}: the cell came back`);
assert.ok(ps.temp.every((p) => !p || p.id === CELL), `${label}: nothing else waits in temp`);
checkInvariants(m);
// it expires at the end of that prep like any other offer
h.drive(() => m.phase === PHASE.COMBAT && m.round === 2);
assert.equal(ps.offers.length, 0);
m.dispose();
}
});
test('withdrawing a summoner with a full hand: its own summon stack frees the slot (onto the stack or anywhere)', () => {
for (const onto of ['stack', 'other']) {
const { m, ps } = prep(24);
// 伺夜: its talent summon 狼群 is a hand card (a skill's summon such as 赫默's drone never is)
const hemo = give(m, ps, 'chess_char_3_19_a');
const [r, c] = legalTileFor(m, ps, 'chess_char_3_19_a');
assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: hemo.uid, to: { area: 'board', row: r, col: c } }), { ok: true });
const stackIdx = ps.hand.findIndex((p) => p && p.kind === 'token' && p.ownerUid === hemo.uid);
assert.ok(stackIdx >= 0, 'its summon stack went to the hand');
const ids = ['chess_item_1_01_e_a', 'chess_item_1_02_e_a', 'chess_item_1_03_e_a', 'chess_item_1_04_e_a', 'chess_item_1_05_e_a', 'chess_item_2_01_e_a', 'chess_item_2_02_e_a', 'chess_item_2_03_e_a', 'chess_item_2_04_e_a'];
for (let i = 0; ps.hand.some((x) => x == null); i++) giveItem(m, ps, ids[i]);
const idx = onto === 'stack' ? stackIdx : ps.hand.findIndex((p) => p && p.kind === 'item');
assert.deepEqual(m.handle('p_0', { t: 'g.move', uid: hemo.uid, to: { area: 'hand', idx } }), { ok: true }, onto);
assert.equal(ps.find(hemo.uid).area, 'hand');
assert.equal(ps.hand[stackIdx], hemo, 'it takes the slot its stack left');
assert.ok(![...ps.hand, ...ps.temp, ...ps.board.values()].some((p) => p && p.kind === 'token'), 'its summons are gone');
assert.equal(ps.hand.filter((p) => p && p.kind === 'item').length, 9, 'no item was displaced');
checkInvariants(m);
m.dispose();
}
});
test('equipment: the replace dialog picks WHICH equipped item a third one destroys (g.equip replaceUid); equipped items are otherwise locked (g.destroy refused)', () => {
const { m, ps } = prep(26);
const a = give(m, ps, chessOfTier(3).find((c) => m.pool.has(c)));
const i1 = giveItem(m, ps, 'chess_item_1_01_e_a');
const i2 = giveItem(m, ps, 'chess_item_1_02_e_a');
const i3 = giveItem(m, ps, 'chess_item_3_03_e_a');
assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: i1.uid, targetUid: a.uid }), { ok: true });
assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: i2.uid, targetUid: a.uid }), { ok: true });
// equipped items cannot be destroyed directly
assert.deepEqual(m.handle('p_0', { t: 'g.destroy', uid: i1.uid }), { error: ERR.BAD_TARGET, detail: 'equipped items are locked' });
assert.deepEqual(a.items.map((x) => x.uid), [i1.uid, i2.uid]);
// a replaceUid that is not on the target changes nothing
assert.equal(m.handle('p_0', { t: 'g.equip', itemUid: i3.uid, targetUid: a.uid, replaceUid: i3.uid }).error, ERR.BAD_TARGET);
assert.ok(ps.hand.includes(i3), 'the new item stays in the hand');
assert.deepEqual(a.items.map((x) => x.uid), [i1.uid, i2.uid]);
// the player keeps the older item and replaces the newer one
assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: i3.uid, targetUid: a.uid, replaceUid: i2.uid }), { ok: true });
assert.deepEqual(a.items.map((x) => x.uid), [i1.uid, i3.uid]);
assert.ok(!ps.find(i2.uid), 'the picked item was destroyed');
// hand items can still be destroyed
const i4 = giveItem(m, ps, 'chess_item_2_03_e_a');
assert.deepEqual(m.handle('p_0', { t: 'g.destroy', uid: i4.uid }), { ok: true });
checkInvariants(m);
m.dispose();
});
test('equipment: a consume-on-equip item on a full carrier replaces the picked item first and leaves the slot free; a refused 博士投影 keeps both (GitHub #263)', () => {
// PRTS 卫戍协议/帮助 "达到上限强行佩戴会改为替换装备:指定一件已佩戴装备替换为将要佩戴的装备,并销毁被指定的装备"
const { m, ps } = prep(27);
const pool = chessOfTier(2).filter((c) => m.pool.has(c) && DATA.chess[c].bonds.length);
let n = 0;
/** A normal operator in the hand wearing two different plain items (older, newer). */
const fullCarrier = (id = pool[n]) => {
const a = give(m, ps, id);
const [older, newer] = [['chess_item_1_01_e_a', 'chess_item_1_02_e_a'], ['chess_item_3_03_e_a', 'chess_item_1_05_e_a'], ['chess_item_3_06_e_a', 'chess_item_2_04_e_a'], ['chess_item_3_05_e_a', 'chess_item_3_02_e_a'], ['chess_item_2_01_e_a', 'chess_item_3_07_e_a']][n++]
.map((itemId) => giveItem(m, ps, itemId));
for (const it of [older, newer]) assert.deepEqual(m.handle('p_0', { t: 'g.equip', itemUid: it.uid, targetUid: a.uid }), { ok: true });
assert.deepEqual(a.items.map((x) => x.uid), [older.uid, newer.uid]);
return { a, older, newer };
};
const equip = (it, a, rep) => m.handle('p_0', { t: 'g.equip', itemUid: it.uid, targetUid: a.uid, ...(rep ? { replaceUid: rep.uid } : {}) });
// the normal 博士投影 takes the slot of the item the player picked (the NEWER one), not the oldest
let { a, older, newer } = fullCarrier();
const holo = giveItem(m, ps, 'chess_item_5_06_e_a');
assert.deepEqual(equip(holo, a, newer), { ok: true });
assert.deepEqual(a.items.map((x) => x.uid), [older.uid, holo.uid], 'the pick destroyed, the older kept, 博士投影 equipped');
assert.equal(ps.find(newer.uid), null);
// 盟约之币: the pick is destroyed, the coin pays and is consumed — one item and a free slot are left
({ a, older, newer } = fullCarrier());
const coin = giveItem(m, ps, 'chess_item_1_03_e_a');
const funds = ps.funds;
assert.deepEqual(equip(coin, a, newer), { ok: true });
assert.equal(ps.funds, funds + 1);
assert.deepEqual(a.items.map((x) => x.uid), [older.uid], 'a free slot is left');
assert.equal(ps.find(newer.uid), null);
assert.equal(ps.find(coin.uid), null, 'the coin is consumed');
// 随身身份牌 (picking the OLDER item): the layers go to the carrier's bonds, the newer item stays
({ a, older, newer } = fullCarrier());
const card = giveItem(m, ps, 'chess_item_1_04_e_a');
const bond = DATA.chess[a.id].bonds[0];
const layers = ps.layers[bond] || 0;
assert.deepEqual(equip(card, a, older), { ok: true });
assert.equal(ps.layers[bond], layers + 3);
assert.deepEqual(a.items.map((x) => x.uid), [newer.uid]);
assert.equal(ps.find(older.uid), null);
// the golden 博士投影 promotes at once; the item not picked stays on the elite
({ a, older, newer } = fullCarrier());
const gold = giveItem(m, ps, 'chess_item_5_06_e_b');
assert.deepEqual(equip(gold, a, older), { ok: true });
assert.ok(DATA.chess[a.id].isGolden, 'promoted');
assert.deepEqual(a.items.map((x) => x.uid), [newer.uid]);
// refused (博士投影 — either quality — on an elite): nothing is destroyed, the order is kept, the item stays in the hand
({ a, older, newer } = fullCarrier(DATA.chess[pool[n]].goldenId));
for (const id of ['chess_item_5_06_e_a', 'chess_item_5_06_e_b']) {
const it = giveItem(m, ps, id);
for (const rep of [older, newer, null]) {
assert.deepEqual(equip(it, a, rep), { error: ERR.BAD_TARGET, detail: 'already elite' }, id);
assert.deepEqual(a.items.map((x) => x.uid), [older.uid, newer.uid], `${id}: both kept`);
}
assert.equal(ps.find(it.uid).area, 'hand');
assert.deepEqual(m.handle('p_0', { t: 'g.destroy', uid: it.uid }), { ok: true });
}
checkInvariants(m);
m.dispose();
});